Monday, August 15, 2016

Monstrous Mondays: Stranger Things

If you play D&D or ever played it and read this blog chances are really good that you have already heard of (or have watched) Netflix's Stranger Things.

It is the biggest hit of the summer and made huge stars not just of the great young cast, but also D&D. In fact it is being credited with helping D&D sales.

Beyond all that it is just great story telling and a fantastic tale.

Plus it has a cool monster.

The Monster, called "Demogorgon" after our favorite two-headed demon prince, is a true monster.  It is hard to see, hunts and kills people and can smell blood anywhere.  I am not going to spoil it if you have not seen it, but sufice to say it is a great monster.

Great enough in fact for AD&D.  Here it is, with some artistic liberties taken.

The Monster
AKA: The Demogorgon
Frequency: Very Rare
No. Appearing: 1 (believed unique)
Size: Large 7" (L)
Armor Class: 5 [14]1
Movement
 Basic: 180' (60')
 Advanced: 18"/27"
 3e: 45ft
Hit Dice: 8d8+4 (40 hp)
% in Lair: 50% (hunting at night, hiding in the Border Ethereal)
Treasure Type: None
Attacks: 3 (claw/claw/bite)
Damage: 1d6+4/1d6+4/1d6
Special Attacks: Scream (as fear spell)
Special Defenses: Ethereal Projection; Immune to all gaze attacks, blindness; regeneration
Save As: Witch 102
Magic Resistance: none
Morale: 103
Alignment: Chaotic evil (animal)
Level/XP: 8/4,250 + 12/hp

STR: 19 INT: 10 WIS: 8 DEX: 16 CON: 20  CHA: 6

1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.

The Monster, known by locals as "the Demogorgon" is not a demon, or even related to demons.  It is a native of the Border Ethereal known as "the Upside-Down" and really not much more than an animal.  It is a rather terrifying animal with hunting abilities similar to that of a shark.  It has no eyes, it's entire head opens up to a large mouth, it can smell and even taste blood on the air like a snake or shark would.

The Monster is a nocturnal hunter, not because of fear of light, but it is when it has advantage over it's prey.  It seeks out it's prey, large warm blooded creatures, and drags it back to it's lair in the Border Ethereal.  There it can feed at it's leisure.

The Monster can heal itself at the rate of 2 hp per round.


Don't forget to include the hashtag #MonsterMonday on Twitter or #MonsterMonday on Google+ when you post your own monsters!

RPGaDAY2016: Day 15

What types or source of inspiration do you turn to most often for RPGs?

I have mentioned it before, and if you hang out here for any length of time it is obvious, but music and horror movies are my primary sources of inspiration for games.

Yes. I am a voracious reader and I devour fantasy, horror, history and psychology books to feed my game ideas.  But those ideas usually come from a place when I am listening to music or watching a horror movie.

Many of my games even have a "Soundtrack", often known only to me, but they do.
For my "The Dragon and the Phoenix" Buffy game I posted many of the songs here. The Dragon Slayers also had/have a soundtrack.

Ghosts of Albion was written on a steady of diet of Hammer Horror films and Black Sabbath.
The Witch was written with a playlist full of "witchy" songs, from the obligatory Stevie Nicks, to Garbage, Third Eye Blind, and Love Spit Love.

I pretty much lay my muses bare for all to see.

This is going to be a fun one to read from others!

http://www.brigadecon.org/rpgaday2016/



Sunday, August 14, 2016

RPGaDAY2016: Day 14

Who would be on your dream team of people you used to game with?

I don't know. I love the people I game with. I would not want to change it in any way.

I have had the chance over the years to play with some really great people.  I can't imagine that someone else out there would be so much better.


http://www.brigadecon.org/rpgaday2016/



Saturday, August 13, 2016

RPGaDAY2016: Day 13

What makes a successful campaign?

All the prep, research and planning in the world won't matter if the players are not invested in the world.

The thing that makes for the most successful game is investment and enjoyment by the players.
That is the only thing that matters.

http://www.brigadecon.org/rpgaday2016/



Friday, August 12, 2016

RPGaDAY2016: Day 12

What game is your group most likely to play next? Why?

My current group, my kids, love D&D and D&D-like games. They love the old school feel, but prefer new-school mechanics.  So D&D 5 has been perfect so far but it is also very likely we will try some Castles & Crusades next.

My youngest doest care really. As long as he can play his half-elf ranger with an animal companion he is good.  My oldest will play anything, but he likes to play Dragonborn. So if we do C&C I'll need to figure out how to convert the Dragonborn race over.
It would be perfect for my "Second Campaign".

We have also talked about an ACKS/Basic mash-up.
If I do limit my "War of the Witch Queens" campaign to just 13 levels then that is my choice.


http://www.brigadecon.org/rpgaday2016/



Thursday, August 11, 2016

RPGaDAY2016: Day 11

Which gamer that you have played with has most affected the way that you play?

Hmm.  I know it sounds cheesy but I am going to have to say my kids.
They have changed how I prepare adventures and structure games.  I have played some really long games/campaigns in the past, but what I have had to do to keep them involved and away from the siren song of video games and the Internet has really challenged me.

Yes. I let them play video games and get on the net.  But what I do has to be just as entertaining to them, or more so, to keep them wanting to do this.

http://www.brigadecon.org/rpgaday2016/



Wednesday, August 10, 2016

RPGaDAY2016: Day 10

What was the largest in-game surprise you have experienced?

Wow. I need to think about this one.

I think it would have been how well the flashback episodes worked with my kids.
I had done flashbacks during the run of the Dragon and the Phoenix campaign for Buffy, but it never felt like it did with my sons playing Come Endless Darkness for D&D 5.

I mean I knew it was going to work and work well, but I had no idea that the kids were going to enjoy it as much as they did.   It was so satisfying that I want to figure out ways to do it in other campaigns.

Anytime my players can surprise me with their cleverness is also a great time.

http://www.brigadecon.org/rpgaday2016/