Friday, January 10, 2025

Character Creation Challenge: Yoln Serpeus

Yoln Serpeus
 Every so often, there is a character who jumps off of the pages of their character sheet, and they take on a life of their own. They go beyond mere numbers, and listings and references to page numbers. They become a real character. Yoln Serpeus was one such character.

He began life as one of the main antagonists in our Great War/War of the Dragons. He was the head of Hell's Armies and a vassal to Mephistopheles. This was the campaign we were running then ended our worlds and a new combined world (which I would later equate with Mystoerth) was formed in the ashes. 

Honestly, I can still see it now. Yoln, clad in all jet back plate, riding his giant ware chariot being drawn by three dragons.  He had already killed many characters, including Morgan "Raven" Ebonflame and Johan Werper III. Though one of the survivors was Larina. (CY 813-818).

Yoln was defeated and he was pulled into the Hells, with Raven in tow it was believed. My other character, Nigel Blade, seeing his daughter pulled into Hell, vowed to follow him and kill him himself. 

I would not resolve that arc until 2001-2003 when Yoln became the primary big bad for my Buffy campaign, The Dragon and the Phoenix, as the "Hand of Leviathan." Nigel did not kill him, but Buffy did in "No Other Troy." Though I will admit, I forgot his last name and misremembered it as "Shadowreaper." But Yoln would use Worluk's nom de guerre.

Back in 1988, Grenda and I revisited Yoln in his earliest days as a human Paladin just prior to his fall in an adventure, "Where Evil Seeks," we were writing to submit to Dungeon Magazine. I have three different versions of that adventure here now. I might dust it off some day.  Anyway, in that "human" Yoln is only 13th level. That seems more reasonable.

It is not an exaggeration that Yoln and the hunt for Yoln from 1987 to 2003 had a HUGE impact on what would become NIGHT SHIFT. So it only makes sense that I should do his stats for Wasted Lands, the "D&D of NIGHT SHIFT."

I am going to cheat here and give Yoln a heroic touchstone at every level instead of every other level. It's a bit much (every other level is a bit much), but he has earned them.

This Yoln is only slight human now. He is becoming an infernal creature and will soon lead Hell's armies. 

Yoln from City of Heroes
Yes. That is Yoln in 'City of Heroes.'
Yoln Serpeus

Class: Divine Infernal Warrior (from NIGHT SHIFT)
Level: 13
Species: Human (Infernal)
Alignment: Dark Evil
Background: Cult

Abilities
Strength: 18 (+3) A
Agility: 18 (+3) 
Toughness: 17 (0) N
Intelligence: 19 (+3)  
Wits: 17 (+2) N
Persona: 17 (+2) 

Fate Points: 1d10
Defense Value: -1
Vitality: 64
Degeneracy: 33
Corruption: 7

Corruption Effects: His eyes glow, his body is decayed, and he must live inside his armor. Can't enter holy lands or buildings. 

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base), +3 (STR)
Ranged Bonus: +5 (base)
Saves: +5 to all Wits and Persona Saves

Infernal Warrior Abilities
Sixth Sense, Cause Injury and Illness, Supernatural Attacks, Protection from Good, Command Undead (level 8), Spot Hidden (1-3 on d4).

Infernal Abilities
Takes x2 damage from Chosen Ones and Celestials. 
Arcane Powers: Beguile, Domination, Enhanced Senses, Incubus, Shadow Walking, 

Heroic/Divine Touchstones
1st Level: Psychic Ability: ESP
2nd Level:+1 to melee attacks
3rd Level: Psychic Ability: Bio-feedback
4th Level: Unique Mode of Attack: Soul Sever (Persona)
5th Level: Favored Weapon, Sword
4th Level: +1 to hit with Soul Sever attack
7th Level: Extra Attack
8th Level: Favored Enemy: Chosen Ones
9th Level: Special Attack
10th Level: Smite
11th Level: Great Attack (Toughness added to Soul Sever)
12th Level: Great Smite
13th Level: Spell Resistance 20%

Heroic (Divine) Archetype: Death

Gear
Longsword ("Pillager"), Full plate armor.

He is a monster. I mean, yeah, all these characters are charmingly Munchkin, but Yoln here is just plain scary. 

Yoln in the Wasted Lands

This is the starting point for Yoln, my D&D stand-in. This is the Yoln I stated above and one that Grenda and I created. Yoln belongs in the Wasted Lands, but he won't stay there for long.

Yoln in NIGHT SHIFT

In truth, Yoln is my first-ever NIGHT SHIFT Big Bad. Yeah, I ran him under the Buffy/Unisystem rules, but that game informed and shaped me to a point where NIGHT SHIFT became an inevitability.  Maybe one day I'll rerun "The Dragon and the Phoenix" as a NIGHT SHIFT adventure, but it has been 20+ years now.

Yoln in Thirteen Parsecs

Yoln was killed once by Morgan. He was killed again by Buffy. Could he still be around somewhere out near the Solar Frontier? Never say never I guess! Could his lifeless appearing armor be out there, floating in space, waiting on some happless ship passing by to bring it into their cargo hold? What happens when an ancient hell knight awakens and attack a crew armed with plasma rifles? I don't know.

Interestingly enough. While digging through my archives on this guy I found his Buffy/The Dragon and the Phoenix stats!

Yoln, The Pillager, The Pit Fiend, The Hand of Leviathan, The Shadowreaper

Yoln: So Slayer. You brought an army to defeat me? (another swing)
Buffy: No. (a parry. Then, wielding the spear with both hands, she swings and knocks Yoln back.) I brought two.
The army of demons continues running while a legion of angels flies up and over them to join in the attack.

Character Type: Human/Demon Big Bad

Attributes
Strength 9
Dexterity 8
Constitution 10
Intelligence 4
Perception 4
Willpower 12 

Ability Scores: Muscle 14, Combat 17, Brains 13
Life Points: 64
Drama Points: 10

Qualities: Fast Reaction Time, Hard to Kill 6, Honorable (Rigid), Nerves of Steel
Drawbacks: Adversary (just about everyone) 6, 

Combat Maneuvers

Name Score    Damage   Notes
Dodge 17 - Defense action
Grapple 19 - Resisted by Dodge
Kick 16 14 Bash
Punch 17 13 Bash
Big Ass Sword   19 31 Stab/slash; two-handed

Damn. He was even a beast here.

Thank you, Grenda, for developing such a memorable character with me. Gods, this was a lot of fun to do this one. I'm listening to RUSH, Krokus, BÖC, and Ronnie James Dio in your memory tonight.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Thursday, January 9, 2025

Character Creation Challenge: Tali Earlingstar II and Tyl Addigndale III

 Two more characters from the same campaign as Pathon and Torr Addingdale III, I am doing two again because I want to show off the flexibility of the classes in Wasted Lands / NIGHT SHIFT. How can I use the same class to achieve different results. 

Tyl Addigndale III and Tali Earlingstar II

I don't know much about Tyl III, but I know Tali. Tali was a Ranger in my games back in the late 1980s, she was Grenda's character when I ran him through the Ravenloft elements of our Great War / The Dragon War. She became trapped in Ravenloft with a bunch of other characters and had to find a way out. Tali, like her daughter Tali II, was a ranger, but more than that she was a Swanmay; a Swan Maiden. Kind of nice to see her again. A bit like running into an old friend from College and discovering she is happy and has a grown daughter now going to the same school you both went too. Swan Maidens have been a lot on my mind recently too, having just reread "Three Hearts and Three Lions" for the first time in decades.

Tyl II died as a child, so this Tyl III is not his son. I'll have to dig up a family tree somewhere to figure out where he fits. 

Tali is a Ranger with some magic. Tyl is a Theif-Acrobat/Illusionist. Both are going to be Renegades. Also, we are dealing with another New Human in Tyl, but I am going to ignore that for now.

Tali Earlingstar II

Class: Renegade/Warrior
Level: 8/8
Species: Human
Alignment: Light
Background: Cult

Abilities
Strength: 17 (+2) N
Agility: 16 (+2) A
Toughness: 15 (+1) 
Intelligence: 14 (+1) 
Wits: 17 (+2) N 
Persona: 17 (+2) 

Fate Points: 1d10
Defense Value: 1
Vitality: 80 (d4/d8)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +3 vs Death effects (Renegade)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3 d6), Perception, Vital Strike x3, Read Languages, Stealth Skills

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x2), Extra Damage

Heroic Touchstones
Level 1: Favored Weapon: Sword (+1 to hit, +2 Damage)
Level 3: Luck Benefit
Level 5: Level 1 of Sorcerer
Level 7: Favored Enemy: Undead
Level 9: Level 2 of Sorcerer
Level 11: +1 to all checks, attacks, and saves
Level 13: Level 3 of Sorcerer
Level 15: Bestow Blessing

Heroic (Divine) Archetype: Protection

Gear
Sword ("Shadowbane"), leather armor


Tyl Addingdale III

Class: Renegade/Sorcerer
Level: 10/10
Species: New Human
Alignment: Twilight (Evil)
Background: Sorcerous

Abilities
Strength: 17 (+2) 
Agility: 18 (+3) A
Toughness: 16 (+2) 
Intelligence: 18 (+1) N
Wits: 16 (+2) 
Persona: 17 (+2) N

Fate Points: 1d12
Defense Value: 2
Vitality: 60 (d4/d4)
Degeneracy: 4
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +3 vs Death effects (Renegade)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3 d6), Perception, Vital Strike x3, Read Languages, Stealth Skills

Arcane Powers
Detect Thoughts, Enhanced Senses, Psychic Power Suggestion, Subtle Influence

Sorcerer Spells
First Level: Chill Ray, Night Vision, Command, Extinguish Light, Summon Familiar
Second Level: Invoke Fear, Invisibility, See Invisible, ESP, Beguile Person
Third Level: Blinding Speed, Clairvoyance, Dispel Magic, Oily Cloud of the Deeper Dark
Fourth Level: Black Tentacles, Improved Invisibility, Protection Against Death, Serpent Arrow
Fifth Level: Shadow Armor, Injure, Commune with Deeper Dark

Familiar: Bald Parrot "Jubilex"

Heroic Touchstones
Level 1: Psychic Ability: Psychokinesis
Level 3: Luck Benefit
Level 5: Favored Weapon: Short sword (+1 to hit, +2 Damage)
Level 7: Psychic Ability: Bio-feedback
Level 9: +1 to all checks, attacks, and saves
Level 11: Additional 1st level spell
Level 13: Additional 2nd level spell
Level 15: Additional 3rd level spell
Level 17: Additional 4th level spell
Level 19: Additional 5th level spell

Heroic (Divine) Archetype: Trickster

Gear
Short sword ("Shadewalk"), leather armor

All the characters from this campaign appear to be cousins, some twice or more removed, and all descended from the Addingdale lines.

It appears, reading over the notes with the characters that Tali and Tyl were once close but are growing apart as Tali becaomes more good and following in her mother's footsteps to become a Swanmay (maybe she has been gifted her mother's cloak?) and Tyl went from trickster rogue to more evil in his intent. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Wednesday, January 8, 2025

Character Creation Challenge: Pathon Addingdale III and Torr Addingdale III

 Two for one today, mostly because I know so little about these two. Their creation dates are 2/18/1988 and 10/16/1988, respectively. This was a time when Grenda had left the Air Force and before he came down to Carbondale. We were not gaming together at this point; I was in the back half of my Freshman year and moving into my Sophomore year. But looking over the characters he has here, it was a prolific time of gaming for him. 

Pathon Addingdale IIITorr Addingdale III

He had also settled on a format for his character sheets: a standard "golden rod" AD&D first edition sheet with notebook paper for proficiencies, spells, and then named magic items. He was mass-producing characters at this point. 

Here is what I do know about these two characters. They were cousins, descended from the original Pathon Addingdale and Torrin "Worluk" Addingdale, respectively. The original Torr Addingdale (who I have not found yet) was the father of the first Pathon and Worluk. Given what I know about Grenda, these two likely emulated their namesakes to a degree and allowed him to play out their adventures again. 

From what I can find out in my own campaign notes (sparse for this time) is that Pathon II was born in CY 744. For those of you at home, the current CY for the World of Greyhawk is 591. So, a little over 150 years into the future, as it were, and a little over 100 years from Pathon and Worluk's birth.

Again, we see these characters are part of his "Rivendell" era, and Torr is a "New Human." Honestly, I had no idea he was still using our "New Humans" this late in his gaming. They are also repeating a common trope he liked to use, two characters related by blood on opposite ends of the alignment chart. Pathon was Lawful Neutral and Torr Chaotic Neutral. I do admit I am a little surprised Torr is not a Shadowmaster.

The only other bit I remember about Pathon III is that he married a girl named "Brandy." Maybe an ode to the Looking Glass song "Brandy" but more likely a nod to Brandi Brandt, Playboy's Miss October 1987.

Pathon Addingdale III

Class: Theosophist
Level: 19
Species: Human
Alignment: Light
Background: Warrior

Abilities
Strength: 22 (+5) N
Agility: 18 (+3) 
Toughness: 16 (+1) 
Intelligence: 16 (+2) 
Wits: 20 (+4) A 
Persona: 19 (+3) N

Fate Points: 1d12
Defense Value: -1
Vitality: 110 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+5/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +6 vs Wits 

Theosophist Abilities
See Dead people, Turn Undead x2, Summon Dead, Channel Dead, Death Knell, Suggestion, Command the Dead, Life Drain, Slay the Unliving, Call the Reaper

Heroic Touchstones
Level 1: Psychic Ability: ESP
Level 3: Psychic Ability: Bio-feedback 
Level 5: Level 1 of Witch/Sorcerer
Level 7: Speak with Animals
Level 9: Level 2 of Witch/Sorcerer
Level 11: Smite
Level 13: Level 3 of Witch/Sorcerer
Level 15: Great Smite
Level 17: Immunity to Poison
Level 19: Aura of Power

Spells
1st Level: 

Heroic (Divine) Archetype: Divine Warrior

Gear
Mace (Stormshadow), Plate Armor, Holy symbol (crossed lightning bolts)


Torr Addingdale III

Class: Renegade
Level: 19
Species: New Human
Alignment: Twilight
Background: Warrior

Abilities
Strength: 21 (+4) N
Agility: 23 (+5) A
Toughness: 20 (+4) 
Intelligence: 16 (+2) 
Wits: 19 (+3) 
Persona: 20 (+4) N

Fate Points: 1d12
Defense Value: -1
Vitality: 120 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+5/+3
Melee Bonus: +5 (base)
Ranged Bonus: +5 (base)
Saves: +7 vs Death effects (Renegade)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-7 d8), Perception, Vital Strike x7, Read Languages, Stealth Skills

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x2), Extra Damage

Stealth Skills
Open Locks: 95%
Bypass Traps: 95%
Sleight of Hand: 95%
Sneak: 95%
Climbing: 95%
Perception: 95%

Heroic Touchstones
Level 1: Bonus Melee Attack +1
Level 3:  Favored Weapon: Sword (+1 to hit, +2 Damage)
Level 5: Level 1 of Warrior
Level 7: +1 to all checks, attacks, and saves
Level 9: Level 2 of Warrior
Level 11: evel 3 of Warrior
Level 13: Down but not Out
Level 15: Level 4 of Warrior
Level 17: Level 5 of Warrior
Level 19: Aura of Power

Heroic (Divine) Archetype: War

Gear
Sword ("Soulshadow"), leather armor

Again not bad.

I am not sure how these compare to the characters in play, but comparing them to the AD&D sheets they are pretty good. Obviously not as "muchnkiny" but still good.


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Tuesday, January 7, 2025

Character Creation Challenge: Deathstroke Shadowreaper

Deathstroke Shadowreaper
 Today's character is another Starmaster, with emphasis on his Shadowmaster upbringing, and the chip off of Warluk's old block, his son Deathstroke Shadowreaper.

Now, you might first ask, "Was Grenda a fan of the Teen Titans?" I think the answer is obvious. 

While Deathstroke here is stated as a Starmaster, in play he was pretty much a thief/fighter with some magical abilities. 

While I saw more of Deathstroke than Warluk, I liked Warluk better. Deathstroke had all of Warluk's bad qualities and almost none of his good ones. And like Warluk, he was estranged from his family. Warluks was by accident, and Deathstroke's was by choice.

So, in short. He was an asshole.

I know he was a fun character to play because of how often he showed up, but as a DM he got on my nerves a little. BUT Grenda loved playing him, and I wanted to see how the Starmaster and Shadowmaster classes worked so it was fine. Maybe because the classes were so overpowered, that led to his "assholishness." 

About "New Humans"

New Human, or Homo Sapiens Nova, was from a Star Frontiers game we played that blended some Gamma World elements. During what was our Great Wars (the campaign we played before I went to University and resulted in our worlds getting merged) a few characters got sent forward in time, where they got genetic treatments. These characters had longer life spans (double) and could exceed human norms. A few characters returned to "AD&D" to fight in the Great Wars. Deathstroke here was one of them. I forget what the side effects he had since the treatment always had side effects. Typically it was things like loss of psionic ability or inability to shapeshift or turn invisible. I can see on his sheet that he had his base on Mars for a while. 

Largely, it was an excuse to play some sci-fi and explain why some characters had ability scores above 18. 

The HUGE side effect for me? It was here that I wanted a system to allow me to move between Fantasy, Horror, and SciFi. You can see the result of that in the O.G.R.E.S. system in Wasted Lands, NIGHT SHIFT, and Thirteen Parsecs.

Deathstroke Shadowreaper
Deathstroke Shadowreaper

Class: Renegade/Warrior
Level: 9/9
Species: Human (using the Supernatural type from NIGHT SHIFT and other species rules from Wasted Lands)
Alignment: Twilight Evil
Background: Warrior

Abilities
Strength: 22 (+4) A
Agility: 19 (+3) N 
Toughness: 18 (+3) N
Intelligence: 18 (+3)  
Wits: 15 (+1) 
Persona: 18 (+3) 

Fate Points: 1d10
Defense Value: -1
Vitality: 120 (d4/d10)
Degeneracy: 0
Corruption: 3

Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +3 vs Death attacks and area effects

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3), Perception, Vital Strike x3, Read Languages, Stealth Skills

Heroic Touchstones
Level 1: Psychic Ability: Psychokinesis
Level 3: +1 to melee attacks
Level 5: "Luck" befit
Level 7: Psychic Ability: Body Control
Level 9: Reroll
Level 11: Powerful Defense vs. melee
Level 13: +1 to attacks, checks, and saves
Level 15: Psychic Ability: Bio-Feedback
Level 17: Psychic Ability: Temporal Sense

Heroic (Divine) Archetype: Death

Gear
Sword (Darksheath), Dagger (Silver Thorn), leather armor +4, cloak of night (protection)

Ok. Not bad really. To get past the Starmaster silliness I used the Heroic Touchstones to give him psychic abilities and completely ignored his magic use. NOW I could have taken a younger version of him and stated him up as a Slicer for Thirteen Parsecs. Maybe I still will. 

A lot of those games in the early part of 1987 became the source of my desire to work on Thirteen Parsecs.

You can get the Wasted Lands RPG, the NIGHT SHIFT RPG, and Thirteen Parsecs RPG at Elf Lair Games.


Character Creation Challenge

Monday, January 6, 2025

New Year. New Games

 Well. More like, "New Year, time to get rid of games I have not played in forever."

Expect some odd ball reviews coming up.

Character Creation Challenge: Finn Danis

Finn Danis
 This is the first Monday of the new year and the first day back to work for many. So it is good that I am starting off the week with this character. 

Finn Danis was a Cheysuli Starmaster.

Ok, that is a sentence I need to parse out a bit. 

Back in 1986 both Grenda and I were heavy into making our own classes. I have detailed that tera here plenty of times with my Witch class. This era also produced my Healer, Necromancer, and Sun Priest classes.

Grenda created the Riddlemaster, Shadowmaster, Beastmaster, and finally the Starmaster classes. I will detail these classes this month as they come up more and more. But suffice to say they were extremely overpowered. This was be design, and they had the XP requirements to match. 

I posted my own Riddlemaster last year. The Starmaster class was essentailly a proto-prestige class similar to the original Bard or Acrobat classes. A potential Starmaster had to advance as Riddlemaster, then a Shadowmaster and then a Beastmaster. Never reaching level 10 (The Black of Mastery; levels had colors) in any. Then you progress as a Starmaster.

Finn was the head of the School of Riddlery in Grenda's game. He was his test character for for all his Riddlemaster classes. He was, in pretty much every aspect, his "Larina."

Riddlemaster
The notion here was all the Riddlemaster classes were Psionic. Their powers were psionic/psychic based. We decided that the powerful Wizard's Guilds and Priestly Orders had worked together to make psionic powers illegal in our realms. So the Riddlemasters (also called "Adepts") had to disguise their powers to look like magic. They could take wizard spells, had thief skills, turn undead, and had great combat. Did I mention they were overpowered? 

Finn was also a Cheysuli, from Jennifer Roberson's Chronicles of the Cheysuli. He was a tall dark-skinned, shape-shifting warrior who could also become a large panther. Since Finn was 6'7" we figure he turned into a giant panther.  I was not into Roberson's books as much as Grenda was. But I liked Finn. 

Think of Dean Henry Fogg from The Magicians, but instead of being played by Rick Worthy, he is played by Tony Todd

The biggest problem with Finn is how do I represent him in other games?

On the surface he is a Psychic, with enough heroic touchstones to give him some other abilities. But even with a heroic touchstone per level I am not sure I could replicate him well enough.

Finn DanisFinn DanisFinn Danis

Finn Danis

Class: Psychic / Scholar
Level: 20
Species: Cheysuli
Alignment: Light Neutral
Background: Cheysuli

Abilities
Strength: 19 (+3) 
Agility: 19 (+3) 
Toughness: 13 (+1) 
Intelligence: 15 (+1) N
Wits: 16 (+2) A
Persona: 19 (+3) N

Fate Points: 1d12
Defense Value: 1
Vitality: 140
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+6/+2
Melee Bonus: +4 (base) +1 (touchstone) 
Ranged Bonus: +4 (base)
Psychic Attack: +7
Saves: +7 vs Persona (Psychic), +1 to all (touchstone)

Background
Shapeshift to a large panther. Speak with Animals.

Psychic Abilities
Psychic powers: 5, Supernatural attacks, Supernatural power: Astral Projection

Psychic Powers
Bio-feedback
Psychokinesis
ESP
Telepathy
Temporal Sense

Sage Abilities
Languages: 15, Lore 95%, Mesmerize others, suggestion, Renegade Skills: 3rd level, Spells 3/2/1

Stealth Skills
Open Locks: 30%
Bypass Traps: 25%
Sleight of Hand: 35%
Sneak: 30%

Spells
First level: Arcane Dart, Light, Mystical Senses, Command
Second level: Lesser Renewal, Unlock
Third level: Concussive Blast

Heroic/Divine Touchstones 
1st Level: Glamour
3rd Level: +1 to melee combat
5th Level: First Level Spell: Command
7th Level: Divine Smite
9th Level: +1 to all checks, attacks, and saves
11th Level: Immunity to Undead Attacks
13th Level: Character ceases to age
15th Level: Persistent Luck
17th Level: Down but not out
19th Level: Overwhelming Aura

Heroic (Divine) Archetype: Natural Order

Gear
Sword (Mistweaver)

Ok. There is no way I can do Finn justice and stay within the rules as written for Wasted Lands. Or pretty much any other game really. For amusement sake I started a D&D 4e version of him, but even that was unsatisfying.

No. Finn is really too much for any game and he is even stretching AD&D to point of ridiculousness. 

But, that was the point. He was an experiment who just happened to also be a great character. 

There is a question here though.

Does anyone want to see the Riddlemaster classes? Is there any interest out there for these über-powered classes?

Mind you, I LOVED playing my Riddlemasters. Maybe as much as I did my witches. But I am sure they are a lot more niche than my witches are. 


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Sunday, January 5, 2025

Character Creation Challenge: Damelon Myrildean

Damelon Myrildean
 I am not sure how many old players had generational characters, but Grenda and I certainly did. This stack of characters I have were not sorted by date and certainly not by family. So, finding Adnerg's grandson here is kind of neat.

Damelon Myrildean was not just a wizard; he was an avatar of fire. He was trapped on the Elemental plane of Fire for a number of years. Yeah, he was part of the "lost son" cliché, but here I am embracing the clichés.  Which is fun, because Damelon was not much like his grandsire, but he was who you called when you absolutely needed everything burned from orbit.

Damelon is also one of the first characters I have detailed here from "Rivendell." Not the "Rivendell" but the city he created while we were in High School. It was part of our great city project, the Urban Survival Guide.

He did rename the city later to "Riddleholm." 

Damelon also seems to be somewhat influenced by Elric, with his Strength and Constitution scores of 3/18. Again, I am not 100% sure what was happening here, but I like it.

Damelon Myrildean
Damelon Myrildean

Class: Sorcerer
Level: 18
Species: Human
Alignment: Twilight Neutral
Background: Scholarly

Abilities
Strength: 3 (-3) / 18 (+3)     
Agility: 17 (+2)     
Toughness: 3 (-3) / 18 (+3)
Intelligence: 18 (+3)  
Wits: 17 (+2) 
Persona: 17 (+2) 

Fate Points: 1d12
Defense Value: 3
Vitality: 40 (d4)
Degeneracy: 3
Corruption: 1

Check Bonus (A/N/D): +8/+6/+4
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Spell Attack Bonus: +9
Saves: +4 vs magic attacks and area effects

Arcane Powers
Astral Projection, Polymath, Shapeshifting, Wild Form

Spells
1st level (5+2): Arcane Darts, Black Flames, Gout of Flame, Mystical Senses, Restore Vitality, Flame Ray (Chill Ray), Phantom Lights
2nd level (5): Conjure Flame, Eternal Flame, Heat Metal, Invoke Fear, Vampiric Augmentation
3rd level (5): Blinding Speed, Concussive Blast, Conjure Fireworks, Dark Lightning, Protection against Energy 
4th level (4): Conjure Fire, Globe of Daylight, Improved Invisibility, Metamorphosis
5th level (4): Blight, Elemental Wall, Summon Elemental, Telekinesis
6th level (4): Disintegrate, Evaporation, Envoke Weather, Instant Death
7th level (3): Ball of Sunshine, Drain Life, Wave of Mutilation
8th level (3): Mind Shield, Snuff Life, Summon Other
9th level (2): Feedback Barrier, Orb of Imprisonment

Heroic Touchstones
Level 1: First level spell
Level 3: Additional first-level spell 
Level 5: Aspect control: fire
Level 7: Additional mode of movement: fly
Level 9: Magic recovery
Level 11: Conjure element: Fire
Level 13: Aspect: Fire
Level 15: Metamorphosis: Fire
Level 17: Divine Aura: Fire

Heroic (Divine) Archetype: Magic/Fire

Gear
Dagger, staff

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge