Friday, January 12, 2024

Character Creation Challenge: Rowan McGowan for Wasted Lands

 Doing another magical character today. This one was featured in an early Character Creation challenge and then again for my discussion on moving away from D&D 5e and going to Pathfinder 2e.

Rowan McGown character sheets

Rowan McGowan is what I often refer to as a Witch Knight. She is a witch, but she is also a knight in the service of the "the Old Ways."  In D&D 5e this concept was a fun one to try with her taking levels in Warlock (Hexblade) and Paladin (Oath of the Ancients). It works surprisingly well. In Pathfinder 2e I made her into a witch and opted to later on add more martial training (Champion Dedication).  Both write-ups had their distinct advantages.

For Wasted Lands I am opting to use the Divine Warrior from NIGHT SHIFT and use the Heroic Touchstone to help fill in the gaps. 

Rowan McGown
Rowan McGown

Class: Divine Warrior
Level: 4
Species: Human
Alignment: Light 
Background: Scholar

Abilities
Strength: 18 (+3) A
Agility: 12 (0) 
Toughness: 10 (0) 
Intelligence: 13 (+1) 
Wits: 13 (+1) A N
Persona: 18 (+3) N

Fate Points: 1d6
Defense Value: 1
Vitality: 20
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +2 (base), +3 (STR)
Ranged Bonus: +2 (base)
Saves: +2 to all Wits and Persona Saves, +1 to Magic and Spells (Schloar background)

Divine Warrior Abilities
Sixth Sense, Heal Injury and Illness (4d6), Supernatural Attacks, Protection from Evil

Heroic/Divine Touchstones
1st Level: Spell Arcane Dart
2nd Level: Enhanced Senses
3rd Level: 
4th Level: Favored Weapon, Sword

Heroic (Divine) Archetype: Protection

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as a D&D/Pathfinder replacement

Again The Wasted Lands, with the additions of other O.G.R.E.S. material works as a very nice replacement for any sort of D&D like game. While all three versions of this Witch Knight character does something really great, I can get the most bang for my buck using Wasted Lands.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Thursday, January 11, 2024

This Old Dragon: Issue #147

Dragon Magazine #147
I thought I should be getting back to these "This Old Dragons" to celebrate 50 years of Dungeons & Dragons. Since this year is all about D&D and various themes, I am pulling out my Dragons to review, but when I post them will be timed to coincide with other events. I am saving my various Sci-fi issues for May and so on. This month though is pure randomness.  Reaching into the box under my desk I pull out a particularly musty smelling artifact from the summer of 1989. AD&D 2nd Edition is on the market. I am working two jobs (Pizza Hut during the day and QMHP at a Mental Health facility at night) to pay for school. "Satisfied" by Richard Marx is the Number #1 song. Tim Burton's Batman still dominates our screens. And on the shelves for July, 1989 is issue #147 of This Old Dragon.

Our cover is from none other than Clyde Caldwell, wanting to do a good sorceress for a change. I really liked this cover. I wish the copy ow reviewing still had it.

Inside we are treated to an ad for "The New" Dungeon game. Looks like the old one with newer art. I have this one (I have all of them) and it is a nice big board and one of the larger boxes for Dungeon.  This one advertises the new classes of Dwarf and Cleric. 

A couple of ads for the WEG Star Wars game. 

This issue's theme is magic, so that will be fun. 

Letters cover the issues of the day including details on the revised Druid from a couple of issues back. Nice, but all moot now that AD&D 2nd Ed is out. 

In a similar vein Forum covers some rulings on Clerics. Things are actually made clearer in 2nd Ed.

Skip Williams is up in Sage Advice with advice on various magic items like rings, potions, rods, staves and wands.

Sorcerous Secrets is our theme this month. 

Getting Familiar


Patricia Nead Elrod is first with Getting Familiar, a guide on familiars.  It is a 2nd Ed focused article (good) and covers what has long been a very neglected part of any wizard's (or witch's) life; their familiar. While the focus is AD&D 2nd ed the material on the types of familiars (Cats, Crows, Hawks, Owls, Weasels, Ferrets, and Toads) can be, and should be, used in any edition. Very solid article and a good kick-off.

An old friend of the Other Side, Vince Garcia, is up next with Variety, the Spice of Magic. Ok Vince knows his magic lore, so lets see what he has for us. This one is a 1st Ed article, not surprising given the time period. This covers substituting spell components for wizards casting spells. A great article if you are like me and track spell components. Lots of alternates are given with various chances of spell change or failure. Worth reading for ideas alone on spell components. 

Gaze Into my Crystal Ball... covers, obviously enough, crystal balls from Krys Stromsted. Again this is an AD&D 1st ed article. I'll point these out as needed for this time of the Summer of 1989. A cleaner break was made between 2nd ed and 3rd ed ten years later.  This one covers durations, distances, and how spells work through a crystal ball. 

Spelling is Out by Douglas J. Behringer details writing out spells. Again AD&D 1st Ed focused. This includes the type of paper used to how the character writes the spell. 

Richard Hunt gives us not just one, but four different Wands of Wonder in WOW Your Players. Four different wands with random tables of effects. Likely could be used with any edition with some tweaking. 

And that is it for the special feature. Hmm. Kinda expected more. 

Miniatures are featured in the Through the Looking Glass regular feature from Robert Bigalow.  Some chariots pulled by lions, some V&V heroes and some impressive dragons.

Nice ad for AD&D 2nd Edition. Still the mock-up of the Monstrous Compendium, though it should be out in stores at the same time as this issue. 

Our "centerfold" is the Magus game by Robert J. Kuntz. The rules are here but the game board and pieces are missing. Too bad, it might have been fun to try.

The Gamers Guide of small ads is after that and not in the end. Ads for dice, computerized FRPG maps, and a couple of ads for getting your character drawn.

TSR Previews reads like a collector's wish list.  AD&D 2nd Ed books, the new Dungeon, the 1990 Forgotten Realms calendar. The Shadowdale novel. Dragonlance modules. Really fun stuff.

Ken Rolston reviews a bunch of magic-themed games in Role-Playing Reviews. This includes GURPS Magic, Ars Magica (the first one!), Talislanta, and magical offerings from the Forgotten Realms and Fantasy Hero.  This long review goes into each book into detail. Generally speaking Rolston likes each of these books and what they offer.

Brenda K. Ward gives us Lord of the Keep our short story for this issue. 

The Leser clan of Hartley, Patricia and Kirk offer up this month's The Role of Computers. They cover a lot of games for various computer systems. Commodores get the most of them with Amigas, and Commodore 64k and 128k machines. I always liked the Commodore 128k, I had a girlfriend at the time who had one and it was a fun little computer. These reviews are paired up with the Clue Corner feature to give out hints on various games. 

Nice ad for the SSI AD&D PC games. 

ad for the SSI AD&D PC games.

John C. Bunnell is up with the book reviews in The Role of Books. None titles jump out at me, but most of the authors do. There is a Vonda N. McIntyre one, Starfarers, that looks interesting.  A Mercedes Lackey horror novel, Burning Water that looks like a lot of fun, and one from an author I don't know, Tom Holt, called Who's Afraid of Beowulf? that also might a fun read. 

Convention Calendar gives us some of the cons that are happening the Summer of 1989. Surprising not listed is Gen Con.

Dragonmirth wraps up our issue. At the risk of sounding like an old fart, the ones from the early 80s seemed funnier. 

So an interesting issue with a lot of great material if you are into magic and wizard types. 



Character Creation Challenge: Sinéad Moonshadow for Wasted Lands

Moving out of my continuity to do something newer, but related today.  Sinéad Moonshadow is a D&D character. She began life as an AD&D 2nd Ed character from a previous Character Creation Challenge. I thought she might be some sort of witch/bard or wizard/bard mix from The Complete Wizard's Handbook.  In fact, I imagined situations where she might later run into such characters as Celene, Heather, or Raven. As the last couple of years moved on, I changed my mind about what I would do with her. Now, she is very much my eyes and voice to visit the Forgotten Realms, which I will do more of later this year. 

Sinéad's Character Sheets

And then Baldur's Gate 3 happened. Sinéad was my second full run-through (my fourth starting character or something). I really wanted to see how the Wild Magic Sorcerer worked in the game, and since I was using Sinéad, I also gave her levels of Bard. Honestly it was so great I have dropped the idea of her being a witch at all and instead going full wild Magic Sorcerer and Bard.  

Honestly, the distinction between a "wild magic Sorcerer" and "Natural witch" is largely an academic one. But I am the academic that gets to make those distinctions, and I am cool with it.

So, in my updated backstory, she is a half-elf girl growing up in the Moonshae Isles. She has bursts of magic that she can't control. Even in the magic-rich Realms, this is an oddity. When she accidentally burns down a barn during a bit of uncontrolled magic, she leaves her home.  That much I always had, but where did she go? Well, now I know. Baldur's Gate on the Sword Coast. I only know a little more than that because my Realms lore could be better. 

In many ways, Sinéad is the spiritual god-daughter to Heather, both half-elves, both bards. I might need to try out a Ranger/Bard under 5e or Baldur's Gate sometime in the future.

Sinéad Moonshadow
Sinéad Moonshadow

Class: Sorceress / Sage
Level: 12/8
Species: Half-elf
Alignment: Light 
Background: Sorcerous

Abilities
Strength: 12 (+0) 
Agility: 18 (+3) A
Toughness: 16 (+2) 
Intelligence: 16 (+2) N
Wits: 15 (+1) 
Persona: 17 (+2) N

Fate Points: 1d10
Defense Value: 3
Vitality: 87
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+6/+4
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base)
Spell Attack: +6
Saves: +6 to Spells and Magical effects (Sorcerer & Elf)

Sorcerers Abilities
Arcana, Arcane Powers (4): Beguile, Detect Thoughts, Enhanced Senses, Shadow Walk

Sorceress Spells
First Level: Arcane Darts, Beast Speech, Prestidigitation, Sleep
Second Level: Eternal Flame, Invisibility, See Invisible, Unlock
Third Level: Concussive Blast, Dark Lightning, Dispel Magic, Remove Curse
Fourth Level: Control Temperature, Dimensional Travel, Renewal
Fifth Level: Passageway, Restore Life, Telekinesis
Sixth Level: Dispel Evil, Instant Death

Elf Abilities
Night Shifted

Sage Abilities
Languages (18), Lore, Suggestion, Mesmerize Others, Read Languages, Renegade skills at level 4

Sage Spells
First Level: Arcane Darts (yes, twice), Chill Ray, Gout of Flame
Second Level: Conjure Flame, Invoke Fear, Magic Locks
Third: Fly

Heroic/Divine Touchstones
1st Level: 
2nd Level: 

Heroic (Divine) Archetype: Magic

Gear
Longbow, shortsword, leather armor, Dog ("Scratch")

Wasted Lands as D&D 5th Ed / Baldur's Gate 3

Again I am impressed with the levels of customization here. I think this Sinéad fares well against her 5e and BG3 counterparts. I did not pick out any Heroic Touchstones for her, but I would do this to cover any Sorceress or Bard powers she is missing like her meta-magic and Bardic inspiration, though I might be able to get this with Beguile.

This is a really good version of her and really one I could see playing. I am going to obviously spend a lot more time with this character and even try her out in various other versions of D&D. But this one right now is my favorite.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 10, 2024

Jennell Jaquays (1956 – 2024)

 I was saddened to hear of the passing of RPG industry titan Jennell Jaquays this morning. I had never met with her face to face, though we had spoken together many times online. She was a compassionate, understanding, and wonderfully funny soul.

Jennell Jaquays

You can't go through the early days of our hobby and not see her name on something. Whether it was early Judges Guild material, articles in Dragon magazine, or her works, both as a writer and artist, for Dungeons & Dragons, Traveller, The Fantasy Trip, and Runequest.  Her work in the pages of the Judges Guild Journal and the Dungeoneer are still some of my favorites from the dawn age of RPGs.

Her continued work in video games, like Quake, kept her close to RPGs. 

I knew she had been sick since October, and I knew it was not a minor thing, but today we got word from her wife that she had passed.

While her work on Central Casting is justifiably lauded, it was her Dark Tower adventure in which she gained her highest accolades. Though I admit, I am also rather partial to her adventure "Talons of Night."

Her wife, Rebecca "Burger Becky" Heineman, has a GoFundMe started. Initially, it was to cover medical expenses, which sadly she still has.

I know we are getting to a point where the pioneers of our hobby are getting older. I have even lost close friends in the last year. But that does not make it any easier.  Sad thing is I had an idea from earlier in the Fall I wanted to talk to her about. She was the sort to always give very helpful and honest advice. But I saw she was ill, so I figured I would wait. 

Well. I guess I can't now. 

My thoughts are with her family.

Character Creation Challenge: Heather McHael for Wasted Lands

 Going to explore some more magic-inclined characters for a bit to see how they fare. Next is an interesting one, Heather McHael, a half-elf Ranger Bard. She was also the last AD&D 1st Edition character I made before the release of AD&D 2nd Edition. I wanted a bard character for a while but when I finally rolled up Heather, she had the stats needed to do it. 

I thought Heather would be something akin to an Irish girl living in Scotland. When I later redid her for Ghosts of Albion, I did precisely that. She was very religious (I was modeling her beliefs on Catholicism) so this would have made her a somewhat "alien" Catholic girl living in Presbyterian Scotland. In AD&D she was the youngest half-elf daughter to a human lord and elvish mother. The lord already had four human sons who were all older than she was. None were happy with their father's new wife.

Heather's Character Sheets

Personality-wise, I wanted to explore a character who was an alien in her own world and was searching for her "true people." Along the way, she joined up with some of my other characters at the time. I decided then that she and Larina were best friends despite (or really because of) their differences.

Interestingly enough, Heather was the cause of death of my first Larina. Heather had become a vampire (long story) and Larina attempted to save her. The only way do this though was for Larina to bind them both magically to the ground and wait for sunrise. This was during my D&D sabbatical between AD&D 2nd Ed and 3rd Ed and I was killing off old characters left and right. While Larina would later be reincarnated, I never got around to doing this for Heather. I tried her out in both 3e and 4e, but nothing I ever cared for. I gave her a run in Ghosts of Albion and rather liked that one. Let's see what Wasted Lands can do for me.

Heather is primarily a Ranger with some Bard levels to boot. Because this is an AD&D 1st Ed Bard she had some levels of thief as well. She dabbled in magic but still had a good amount. To that end the Sage is a good fit for her. I am going to just start with 4 levels of Sage, but in truth 8 or more might be better.

Heather McHael
Heather McHael

Class: Archer / Sage
Level: 9/4
Species: Half-elf
Alignment: Light 
Background: Barbarian

Abilities
Strength: 12 (+0) 
Agility: 18 (+3) A
Toughness: 16 (+2) 
Intelligence: 16 (+2) N
Wits: 15 (+1) 
Persona: 17 (+2) N

Fate Points: 1d10
Defense Value: 3
Vitality: 87
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +4 (base), 
Ranged Bonus: +4 (base), +3
Saves: +7 to Agility Saves, +2 to Spells (Elf), +1 to Persona

Archer Abilities
Improved Defense, Master Archer, Ranged Combat, Supernatural Attack, Improved Range Damage, Eagle Eye, Incapictating Shot, Multi Attack x3, Careful Aim, Trick Shot

Elf Abilities
Night Shifted

Sage Abilities
Languages, Lore, Suggestion, Mesmerize Others, Renegade skills at level 2

Sage Spells
First Level: Arcane Darts, Glamour
Second Level: Invisibility

Heroic/Divine Touchstones
1st Level: ESP
2nd Level: 
3rd Level: 
4th Level: 
5th Level: 
6th Level:  
7th Level: 
8th Level: 

Heroic (Divine) Archetype: Hunter

Gear
Longbow, shortsword, leather armor, 

Wasted Lands as AD&D 1st Ed

So. I like this version, the best one out of the 3e and 4e ones, to be sure. Maybe even more than her Ghosts of Albion version. Her magic ability is a lot less here. I could tweak the character, say, reduce Archer a bit and more Sage. In any case more Sage is good.  Especially if I think of Sage = Bard.

I thought about adding in some more magic using the Heroic Touchstones, but I wanted to go light on those this time.  I will say this: the customization options given to me by Wasted Lands and NIGHT SHIFT continue to impress me. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Tuesday, January 9, 2024

Character Creation Challenge: Raven Ebonflame for Wasted Lands

While I am done with the various versions of Johan Werper, I am still working on his family. Today, the girl that Johan Werper III fell in love with and their adventures in "Ravenloft."

Bit of a background first. The period between 1986 and 1989 or so was a transition period for me and for my games. I was leaving High School and headed to University so I wanted to wrap up a lot of different loose ends in my game world. This was one of the reasons why I wanted to merge my world with my DM's world in what would become our Proto-Mystoerth. This was also a time I wanted to do a new world, one that was more horror-focused. Eventually, I would find this with the AD&D Ravenloft campaign setting, but for the time before that we were just calling it "ShadowEarth."  This is where Johan III would end up.

Part of the problem was the girl he was in love with. A girl known as Raven.

Raven Character Sheets

Now I will be truthful here, my Raven (full name Morgan "Raven" Ebonflame) began as little more than a copy of the infamous Richard Kirk's "Raven Swordmistress of Chaos," a book I had seen but had never read (yet). So my mind was already primed for this character idea.

Back in 1986, my DM Michael Grenda wrote up a new class he was calling "The Riddle Master," which was essentially a Psychic-powered class that looked like a combination of a fighter and wizard. They were more than that, but that is the overall gist. It was an experiment in class creation. This was the same time I was making my first witch class. While I had made one Riddlemaster already, I wanted another one. Someone that fought undead (sorta my thing then) and in particular, vampires (very much my thing then). Combine all of these together, and 1987 Raven Ebonflame was born.  She was the daughter of my assassin character and, what I said then, an angel. Though he did not know the woman he was with was an angel. Raven then was a supernaturally strong girl with blond hair, who's task was to destroy vampires.

Look. I am not going to sit here and tell you I invented the idea of the Vampire Slayer. 

I am going to sit here and tell you the idea was not as original as some Vampire Slayer creators might want you to believe. Hey, maybe if my father and grandfather had been big-name Hollywood writers, I could make this claim. Plus, I also know at least two other creatives who did similar things and, in one case, had published their work before the Buffy movie and series.

So Raven was a slayer hmm hunter of vampires. I used the Riddle Master class for her as a test bed for what would later become the Shadow Master class. NOTE: Don't expect to see the Riddle Master, Shadow Master, or Beast Master classes anytime soon. They were grossly overpowered even if the XP per Level were excessive. 

Fast forward to the early 2000s. I would revisit my Raven using the Buffy the Vampire Slayer RPG. She would even be a part of my Buffy "Season" The Dragon and the Phoenix

I did a version of the Richard Kirk Raven (her "Godmother") for Wasted Lands last year, I figure I should do my Raven now.  There is no Riddle Master analog in the Wasted Lands, so what is she? I thought maybe I could build her out XP for abilities like I did her namesake. It would be fitting given how the Riddle Master class came to be. But the more I thought about it the more I kept coming back to the same conclusion.

Morgan "Raven" Ebonflame is a Chosen One from NIGHT SHIFT.

Morgan "Raven" Ebonflame
Morgan "Raven" Ebonflame

Class: Chosen One (NIGHT SHIFT)
Level: 8
Species: Human*
Alignment: Light 
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 17 (+2) A
Agility: 18 (+3) N
Toughness: 18 (+3) N
Intelligence: 16 (+2) 
Wits: 16 (+2) 
Persona: 18 (+3) 

Fate Points: 1d8
Defense Value: 1
Vitality: 87
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +5 (base), +2 (STR)
Ranged Bonus: +5 (base), +3
Saves: +3 to all Saves, +2 to Toughness (Warrior background)

Chosen One Abilities
Brutal Warrior, Melle Combat, Stunning Blow, Killing Blow, Supernatural Attack, Difficult to Surprise, Improved Defence, Ranged Combat, Survivor Skills (Level 2), Mental Resistance, Regeneration

Heroic/Divine Touchstones
1st Level: Sense Evil
2nd Level: Favored Weapon: Sword
3rd Level: 
4th Level: Smite
5th Level: 
6th Level:  Great Smite
7th Level: 
8th Level: Destroy Undead
9th Level: 

Heroic (Divine) Archetype: Protection

Gear
Longsword, leather armor, vampire hunting kit

Wasted Lands as D&D and Buffy the Vampire Slayer

Ok. THIS is Raven. At least this is the Raven I imagined she was when I made the character so long ago. Wasted Lands + NIGHT SHIFT gives my the perfect combination of Fantasy plus Horror that I really enjoy in my games.  Here stats are high because her mother was a freaking angel after all. 

Of course, now I am a little sad I don't get to share this one with Grenda. He would have loved it. In fact I can hear him now saying "Oh shit! That IS her!"

I am going to have to go through my various folders of characters and see who else I have in this Dark Fantasy Horror theme and see if they are as equally improved by this conversion. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Monday, January 8, 2024

Character Creation Challenge: Johan Werper VI for Wasted Lands

 Today I give you the last of the Johan Werpers and my "current" one. This is a D&D 5th Edition character and one I have been using as a DMPC for my Come Endless Darkness campaign with the Order of the Platinum Dragon.  This one also brings me full circle since last year at this time I was talking bout how to move away from D&D 5 and more into other RPGs.

Johan VI Character Sheets

Johan VI is the son of Johan V.  He is largely the same as his father since I abandoned my 4e plans and moved them all over to 5e (with a brief stop as a 1st Edition character the summer before 5e was out). He is also a Paladin/Cleric, though less of a cleric and again for the Cleric's abilities as an occult scholar.  Johan VI made a study of demons in his life, which is good since he is the Johan that I am now taking through the GDQ modules. 

The trouble with converting the Johans is that original system aside they are largely the same with minor tweaks here and there. I mean, that is what I want, much like how I use Larina in other games as well. The difference is one set is a line of father-son and the other is multiple universe "Variants," which is the current en vogue term, we used to use "Cats."

This Johan was able to recover the legendary sword, Demonbane.

Since I wanted to focus this character completely within the Wasted Lands rules, I am sticking with the Warrior and Sage character classes.

This is also the same Johan, more or less, I am playing in Baldur's Gate 3.

Johan VI Baldur's Gate 3

Johan Werper VI

Class: Warrior / Sage
Level: 12/4
Species: Human
Alignment: Light 
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 19 (+3) A
Agility: 12 (0) 
Toughness: 14 (+1) 
Intelligence: 12 (0) 
Wits: 20 (+4) N
Persona: 20 (+4) N

Fate Points: 1d12
Defense Value: 1
Vitality: 114 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +6 (base), +3 (STR)
Ranged Bonus: +6 (base)
Saves: +4 to all Saves, +2 to Toughness (Warrior background)

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x4), Extra Damage

Spells (Sage)
First: Bless, Restore Vitality
Second: Lesser Renewal

Renegade Skills: Level 2

Heroic/Divine Touchstones
1st Level: Sense Evil
2nd Level: Favored Weapon: Sword
3rd Level: Turn Undead
4th Level: Zone of Protection vs Evil
5th Level: 
6th Level:  Smite
7th Level: 
8th Level: 
9th Level: Great Smite
10th Level:  
11th Level: Destroy Undead
12th Level:
13th Level: Spell: Ball of Sunshine
14th Level: 
15th Level:
16th Level

Heroic (Divine) Archetype: Protection

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as D&D 5th Ed

Like new D&D since 3.0, 5e introduced a new skill system. Wasted Lands has skills, but takes an old-school approach to using them. Also like 3.x and 4e, the Heroic Touchstones are great ways to fill in some the powers characters have and feats.

This one feels right. I would use the this character. After doing all six I think my preferred mix is Wasted Lands Warrior with NIGHT SHIFT Theosophist.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge