Sunday, July 16, 2023

Adopt this NPC! Doreen, the Goblin Girl

 Going to try something a little different this week and hopefully fun!

I want to introduce you all to a new character, Doreen the goblin witch and her toad familiar Toad-O!

Doreen the Goblin Witch
Doreen by Daniel Brannan

What do I know about her? Not much! But here is what I have so far.

- She is a young goblin and is very curious about EVERYTHING

- She is a witch, and her magic started when she discovered she could speak to frogs and toads.

- Her goblin clan is not really evil, per se, but they are a rather chaotic neutral lot.

- She lives in "The Goblin Wood." Called that by the local humans or just "The Little Forest" by the goblins. 

- She is fascinated with (and a little scared of) Elves.

And that is the extent of what I have figured out. So I thought it might be fun to try her out as an "Adoptable NPC."

Much in the same spirit as Jenny Everywhere, you take little Doreen here and remix her or do what you like. I am really curious to see what is everyone can do with her.

So make art, make stats, make whatever you like and your details are still 100% your own to use. I am giving her away and hope she finds some good homes. After all she is not a bad little goblin girl. 

I am planning on having something up for her on Wednesday.


So show me what you got!

Wasted Lands as a Dungeons & Dragons Replacement

All month long, I have been talking (rather obsessively so) about the Wasted Lands RPG. I make no apologies for this. It is a great game, and it shares DNA with my own NIGHT SHIFT, which is just a bonus.

I talked about how I can emulate superheroes, our modern Gods and Myths, as Wasted Lands Archetypes all last week. This week is going to be all about how I plan to use Wasted Lands (with a little help from NIGHT SHIFT) as my go-to Dungeons & Dragons replacement.

Wasted Lands Larina

I have been talking bout this topic all year too, with examples from Castles & Crusades and Pathfinder 2e.  I hope to have some good examples this week to show how well this works.

Obviously, Wasted Lands shares some DNA with D&D. NIGHT SHIFT was an OGL game and Wasted Lands grew out of that. It also shares DNA with Spellcraft & Swordplay. This is why you will find the O.G.R.E.S. and O.R.C.S. from each game (respectively) in The Wasted Lands.

If you are a backer, you already got the preview of nonhuman species so you can play the likes of an Elf, Dwarf or every stranger things. This is one of the key D&D experiences there is and it is a welcome addition for those that want them. I have already shared my two Shadow Elf, or Dökkálfar, characters Runu & Urnu

Can Wasted Lands replace D&D at my table? Easily. In fact, it is has been doing that for a little while now.

Can Wasted Lands replace D&D in my heart? That is a different thing, but I aim to find out.

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 16

 Taking the corridor on the right, this area looks less and less like the front door to Hell and more like a carved-out room in a castle. Though this room appears to have been a library of sorts only now all the books and scrolls are gone leaving only ash.

Room 16

There are some clay tablets that have survived. These are mostly mundane affairs, but some include very old spells:

First Level: Read Languages, Shield 
Second Level: Web 
Third Level: Hold Person
Fourth Level: Massmorph
Fifth Level: Hold Monster

The clay is a bit damaged, but in good shape. The tablet itself is very old and worth quite a lot, it could be sold, intact, for 5,000 GP to a collector or 2,000 to a magical school. Finding it is worth 2,000 XP.

If the spells are read off of it as a scroll then like a scroll the spell disappears and renders the tablet worthless.

Saturday, July 15, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 6 The Mistress of Magic

The Mistress of MagicDo you know what today is? Well, yes, it is the last of my superheroes for Wasted Lands, but is it also a Zatannurday! Have not done one of these in a very long time. So lets end this exploration right with someone really powerful.

Today I cover the Mistress of Magic. She is a scion of a magical lineage and has worked out ways to do magic with little corruption. It makes her spellcasting more difficult but keeps her from going mad. Or evil. Or both.

The Mistress of Magic

Class: Sorceress
Level: 20
Species: Human
Alignment: Light Good
Background: Magical student and adept

Abilities
Strength: 13 (+1) 
Agility: 13 (+1) 
Toughness: 16 (+2) 
Intelligence: 20 (+4) A
Wits: 16 (+2) N
Persona: 18 (+3) N

Fate Points: 10
Defense Value: None 10
Vitality: 52 (d4)
Degeneracy: 
Corruption: 

Check Bonus (A/N/D): +8/+6/+4
Melee Bonus: +6 (base)
Ranged Bonus: +6 (base)
Saves: +7 vs. Spells and Magical Effects

Sorcerer Abilities
Spells, Arcana, Arcane Powers

Arcane Powers: Astral Projection, Beguile, Enhanced Senses, Polymath (Sage Lore), Precognition, Telekinesis, Psychic Ability: Domination

Spells
1st Level: Arcane Darts, Chill Ray, Command, Create Light, Glamour, Read Languages
2nd Level: Beguile Person, Conjure Flame, Invisibility, Levitate, Magic Lock
3rd Level: Blinding Speed, Clairvoyance, Dispel Magic, Protection from Normal Missiles, Zone of Protection against Evil
4th Level: All-seeing Invisible Eye, Conjure Fire, Globe of Daylight, Illusory Landscape, Protection against the Deeper Dark
5th Level: Commune with Deeper Dark, Elemental Wall, Passage Way, Teleport
6th Level: Destroy Undead, Dispel Evil, Invisible Servant, Shadow Duplicate
7th Level: Ball of Sunshine, Create Catatonia, Precognition, Wave of Mutilation
8th Level: Animosity/Affinity, Mind Shield, Wail of the Banshee
9th Level: Astral Projection, Breath of the Goddess, Feedback Barrier

Divine Touchstones
Level 1: Sense Magic
Level 2:  
Level 3: Psychic Ability: ESP
Level 4: 
Level 5: Fly
Level 6: 
Level 7: Magical Recovery
Level 8: 
Level 9: Ability Increase: Intelligence
Level 10:
Level 11: Spell Resistance: 20%
Level 12:
Level 13: Reroll Saves: Poison or Disease
Level 14:
Level 15: Persistent Luck
Level 16:
Level 17: Heal Corruption
Level 18:
Level 19: Time Slip
Level 20:

Superhero (Divine) Archetype: Magic

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. 

And there is my Justice League of the Dreaming Age!

Please check out and back the Wasted Lands Kickstarter.


Zatannurday

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 15

Past the fire elemental, the passageway continues on and the area cools a bit from the previous room. 

Room 15
Free Art Assets - Grey Gnome Games - Jason Glover

This corridor looks more constructed than the rest of this level. There are two other corridors to the right and the left. 


Friday, July 14, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 5 The Occult Detective

John Constantine
 The Dreaming Age is an age filled with magic. Dangerous to both the wielder and those around them, the magic is the leftovers of the Deeper Dark; an aberration of a time when the Old Ones walked this Earth. Magic is dangerous, seriously deadly, and ultimately corrupting. It should only be handled by the most serious and dedicated of practitioners. 

And then there is this arsehole.

The Occult Detective is the guy who has a little bit of knowledge, a little bit of magic, a little bit of luck, and a whole lot of bad choices.

He is obviously modeled after John Constantine, but his type ends up in all sorts of horror-related media. It makes him perfect for the world of the Wasted Lands.

The Occult Detective

Class: Sage
Level: 9
Species: Human
Alignment: Twilight Neutral
Background: Con-man, Occultist

Abilities
Strength: 12 (+0) 
Agility: 13 (+1) 
Toughness: 14 (+1) 
Intelligence: 16 (+2) A
Wits: 15 (+1) N
Persona: 16 (+2) N

Fate Points: 10
Defense Value: None 10
Vitality: 36 (d6)
Degeneracy: Uncomfortable Aura
Corruption: 5

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +5 vs. Spells and Magical Effects

Sage Abilities

Languages (16), Lore, Mesmerize Others, Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Open Locks: 55%
Bypass Traps: 50%
Sleight of Hand: 60%
Sneak: 60%

Spells
1st Level: Chill Ray, Command, Obfuscation, Protection from Evil
2nd Level: Conjure Flame, Invisibility, Subtle Influence
3rd Level: Clairvoyance, Globe of Darkness, Zone of Protection from Undead
4th Level: Conjure Fire

Divine Touchstones
Level 1: Arcane Power: Mystical Senses
Level 2:  Level 1 Sorcerer: (Arcane Power Attack Supernatural)
Level 3: Hedge Mage
Level 4: 
Level 5: Psychic Power: Photokinetics
Level 6: Psychic Power: Telekinetics
Level 7: Arcane Power: Exorcist
Level 8: 
Level 9: Astral Projection

Superhero (Divine) Archetype: Occult

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. 

Damn. Now I want this character moved over to NIGHT SHIFT.

Please check out and back the Wasted Lands Kickstarter.

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 14

 Going back to Room #2 and taking the last passageway on the right.  This passageway leads to a hard right (and down, as detectable by Dwarves) to a chamber filled with fire. 

Once inside, one of the fires jumps out to attack the party.

Fire Elemental

The attacker is a fire elemental with instructions not to let anyone pass. It has been doing this for 1000s of years.

--

Tonight's monster and encounter was inspired by my "new" Monster Manual now sitting on top of my reading pile.