Tuesday, June 27, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 27

Archway 3, Room 27: The Chamber of the Vampire Queen Altar to Orcus

The central passage way leads you to the grand temple dedicated to both the Vampire Queen and to Orcus.  Though one only needs to look at the walls to see the main veneration here is to Darlessa the Vampire Queen.

Eye of Orcus

There are bodies of shadow elves, centuries dead covering the floors. There is not enough here to determine what killed them.

The columns of this room are all carved to resemble the Vampire Queen as if she is holding up this temple.  The back wall is dedicated to a large statue of Orcus, though his features here are more shadow elf in nature.  

In front of the statue of Orcus are Urnu and Runu from earlier in the adventure (Room 13). They are standing admiring the statue. When they hear you come in they turn and ask you to come and admire it with them.  When the party gets to them there are three shadow elves dead on the ground. 

They tell you that they killed the guards, adherents to an ancient religion forgot even to the high elves. They point to the statue and claim it was carved from a single piece of stone and that the artist apon completion marveled at it for many days straight unmoving. At the end of the seven day he took out a knife and cut his own throat knowing he would never do something again as magnificent. (if asked how they know, they will say it is a common enough story among shadow elves.)

They point to one ruby eye remaining. They will show the party the way to next level, they have no desire to get involved with the Vampire Queen, but they want the eye. They can't get it themselves due to a religious taboo that prevents them. (this is mostly true).

They is trapped and difficult to get too.

A thief will need to climb the statue and find and remove the two traps guarding it. 

The eye itself will need to be pried loose. 

Urnu and Runu want the eye. It is very magical and has a strong aura of necromancy about it. They tell the party they wish to return it to their own homeland where it can be put back where it came from. This is all true, but the eye is an evil artifact all the same. They promise to show the party where the secret exit is.

If the party agrees they take the eye and they show them to Room 30.


Monday, June 26, 2023

Monstrous Mondays: Shayṭān and Ifrit

 Been spending a lot of time with Gods and monsters over the last few weeks. Today I wanted to continue that idea with some of the creatures in between. Also, I want to talk more about using monsters like these in the WASTED LANDS and NIGHT SHIFT RPGs.

Shayṭān and Ifrit
Your humble author surrounded by Shayṭān and Ifrit

Shayṭān and Ifrit

The wonderful thing about O.G.R.E.S. as presented in the WASTED LANDS and NIGHT SHIFT rules is how flexible it can be. Many monsters are simplified down to basic concepts.  A demon for example is give some basic power levels and then a number of powers that can be added or swapped out for nearly infinite variety. Even the name "demon" is flexible.

Here I think old-school players (and Game Masters) will recognize the foundations of many monsters and fans of modern horror RPGs will recognize the flexibility baked into the system.

While this means there is no great need for multiple Bestiaries, there is still utility in spelling some details out for players that need something quick.

Enter the Shayṭān.

I have been spending a lot of time going over the myths and legends of the world. They are all quite fascinating really, and while my love for the original AD&D Monster Manual knows no equal, one thing is clear, that the monsters depicted within pale in comparison to the monsters of myth. This is not really a slight. Space in the MM was limited, and there had to be a game focus.

Take the Effriti from the Monster Manual and to a lesser degree, the one from the D&D Expert Set. I mention the Expert set specifically because it's entry for Effriti was similar, but different enough, from the Monster Manual to make look into the creature more. The tantalizing and (in my mind) poorly explained "Lesser" also sent me out to explore more. 

These creatures are interesting, something of a cross between a devil and a fire elemental. Interesting enough to be featured as the cover of the AD&D Dungeon Master's Guide. ut the Ifrit of myth are more interesting still.  

There is also no way I can do them justice here, but I would love to take a start at it.

Shayṭān

The Shayṭān are a class of spirits corrupted by the Deeper Dark. They are, or were, predominantly elemental spirits like the Ifrit, Jinn, and Marid, but some are lesser spirits like the Qareen, and others still are greater spirits like Iblis.

In their corruption, they have become similar to demons, and many scholars will conflate the two. Indeed their methods and their purposes are also very similar.

Like the wind, Shayṭān will most often be invisible and intangible but can appear as various mundane creatures. The greatest power of the Shayṭān is to form bodies out of the base elements (fire, air, earth, water) to interact with humans, whom they tempt away from goodness.  For example, the Ifrit are the Shayṭān of fire. 

The typical Ifrit is a "Rank III demon," according to scholars. It has the following differences, it can only gate in lesser Shayṭān, not other demons. They are harmed by celestials, supernatural attacks, and Chosen Ones (NIGHT SHIFT). 

Iblis

Iblis appears as an Ifrit of the largest size, but he can also appear as an angel/celestial or as a normal human. He is the ruler of all Shayṭān. 

No. Appearing: Unique
DV: 0
Move: 30ft. Fly: 60ft.
Vitality Dice: 22 (180 Vitality Points)
Special: 4 attacks (2 claws, bite, 1 great sword), Shayṭān abilities, Summon Rank I shayṭān 100%, Summon Rank II shayṭān 85%, Summon Rank III shayṭān 75%, Summon Rank IV shayṭān 60%, Fear gaze, spells, +3 or better weapon to hit, regeneration (4 vitality/round), see in darkness, telepathy 200 ft.

Iblis, sometimes referred to as the Great Duke, the Enemy, or even just The Shayṭān, is the ruler of all shayṭān. His preferred form is that of a normal man, sometimes in the guise of a priest, pilgrim or other holy man. He can also appear as an 18' ifrit surrounded by flames. He has a third form, that of an angelic being that some claim is his original form before he was corrupted. 

Ilis enjoys corrupting other mortals as he himself had been. He shares no love for the other denizens of the Deeper Dark and sees other shayṭān as his to control. He claims no kinship to any other group and maintains that he alone is the source of evil in the world (a dubious claim at best).

Iblis is very knowledgeable about magic and there is no spell that he does not know or have access to. Sorcerers often seek him out to learn secret lore, but the summoning of Iblis is a secret itself and to do so incorrectly invites his wrath.

Use in the Wasted Lands

In this game, Iblis and the Shayṭān are new to the world and are seeking out ways to control the minds, and souls, of the humans left here after the Old Ones have departed. 

Use in NIGHT SHIFT

Is this the same Iblis as the one from The Dreaming Age? Iblis himself seems to think so but plenty of scholars and occult philosophers point out that we know when he began to appear in myth and texts and say it is unlikely, save that this Iblis occupies the same concept as the Iblis before. Or they are indeed one and the same 

Use in Old-School Games (OSR, Dungeons & Dragons)

Iblis is on par with the powerful Arch-Dukes of Hell. In fact he is their rival in many things. Iblis considers the Arch Dukes to be "lesser copies" of himself and the Lords of Hell feel Iblis should be brought to heel as a renegade member of their ranks. Their multitude of similarities only heighten the minor differences they have.

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Please don't forget to sign up for the WASTED LANDS Kickstarter beginning tomorrow!

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 26

Room 26: The Chamber of the Blood Pool

Going back to Room 24 and taking the next left, this takes you to another dark chamber. 

Room 26

This room is dominated by a large stone pool in the middle of the floor. The pool is still filled with blood.

Upon entering the candles light and six ghostly figures appear. They come into focus as they light the candles, telling the party (in Elvish) that they welcome them and must prepare them for the bath. At this they take out long wicked-looking knives and they attack.

The ghosts are Umbrals, and they are former shadow elf maidservants to the Vampire Queen.

The umbrals can't harm anyone with their knives, but the wail of lament is another story.

The walls are covered in murals that tell the tale of how the Vampire Queen came to the Shadow Elves, slew thousands (she walks on their skulls), and enslaved the others. Other murals show this bathing room where the maidservants cut the throats of other shadow elves to fill the bath, where the Vampire Queen goes in looking like a monster and comes back out looking young and beautiful again. There are a few panels where the Vampire Queen can be seen striking her servants and drinking their blood. 

The umbrals have no treasure, but there are still the remains of some gowns in a dressing nook. They have gold threads and jewels totaling 3,000 gp. 

Sunday, June 25, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 25

Archway 1, Room 25: The Hall of the Dead

This archway on the far left from Room 24 leads down to a dark chamber. 

Room 25


This room is filled with the bones of Shadow Elves (based on the skulls). The bones are piled high in heaps, and the floor is red-brown with what looks like dried blood. 

In the center of the room is a raised platform, on which is a sarcophagus. The sarcophagus is made of black marble, and it is covered in intricate carvings.  The writing is an ancient form of elvish with many words from the Chaotic alignment language added in. Bards, Elves and a magic can be used to decipher it.  It reads "Here lies Agartis, Commander of the Shadow Elf legions, left hand of his Dark Mistress, Darlessa, the Queen of Vampires."

If the party opens the sarcophagus inside, they will find a richly dressed warrior, who spares no time in getting up to attack.

The warrior is a Barrow Wight. He is armed with a +2 longsword and wears boots of spider climbing.

He turns as a 7 HD creature. 

When Agartis begins his second round, he will be joined by 3d4 skeletons. These skeletons also attack. They are turned as Zombies. 

Saturday, June 24, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 24

 The large statue of the Vampire Queen at then end of this hallway has two arched doorways that lead deeper into the greater temple. 

Room 24

From here are five other archways that lead to other chambers. There are two on the left, two on the right and the grand archway in between and straight ahead.  Going from left to right in a clockwise fashion:

(links go live on their posting day)

Archway 1, Room 25: The Hall of the Dead

Archway 2, Room 26: The Chamber of the Blood Pool

Archway 3, Room 27: The Chamber of the Vampire Queen Altar to Orcus

Archway 4, Room 28: The Chamber of the Mirrors

Archway 5, Room 29: The Chamber of the Shadows

This room is shaped like a pentagon with archways on the flat sides.

Before the party can choose a door, four ghostly figures manifest before them. 

The Ghosts are Schreckengeists, and they had been former adventurers. They have no physical attacks other than their scream, and they are harder to turn (turn as wights).


Friday, June 23, 2023

Kickstart Your Weekend: Witches & Wasted Lands

 I have already featured these two, but I want to do them again.

This one has not launched yet, but the sign-up page is ready. Elf Lair is looking to get as many sign-ups as they can prior to launch.

Wasted Lands: The Dreaming Age Role Playing Game

A tabletop RPG of cosmic horror, swords, and sorcery in a savage lost epoch, 1000 years after the Old Ones fell to their eternal sleep.

Wasted Lands: The Dreaming Age Core RulesWasted Lands: The Dreaming Age Campaign Guide

I am very, very excited about this one. Although I am not really part of the development, I get the joy of seeing it in development and enjoy it as a fan. Plus, this has been Jason's baby for years, but I'll add my typical nonsense to my table. 

You can read more about what I am doing with the Wasted Lands here.

Witches of Midnight

Witches of Midnight

This one caught my eye a while back. I have read over the draft rules, and there is a lot here to digest.

While doing that, I will share an interview with the Witches of Midnight Team and let them tell you about this game.

https://theotherside.timsbrannan.com/2023/06/interview-with-witches-of-midnight-team.html

Check them both out!


#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 23

 Continuing on the 9th alcove (5th one on the left) hides a secret door.  Opening it is easy, but it is obvious is not been opened in years. Once the door is found, it still takes a Strength of 18 to open.

Room 23

Inside this room is 500 GP, and seven gems worth 1,400 gp total.

Additionally, there is a dagger +2.