Saturday, April 1, 2023

#AtoZChallenge2023: Doctor Who Aliens

Doctor Who A to Z: Aliens
Starting the A to Z challenge off easy with one that always comes to mind when talking about Doctor Who; Aliens.

The Doctor (an alien from the Planet Gallifrey) has encountered numerous aliens in the 60 years since the show began. While the very first episode, "An Earthly Child" didn't encounter any aliens (they went back in time) the Doctor (in his first incarnation) and his granddaughter Susan were the aliens, though we did not know that yet at the time. We knew the Doctor and Susan were from the far future. 

Honestly, I could do an A to Z of just the aliens. Starting with Autons all the way to Zygons.

But instead, I want to talk about the aliens in a more general sense.

Steven Moffat (writer 2005 to 2008, executive producer 2009 to 2017) once commented that the Doctor does not have superpowers, he has two hearts. He does not have a gun, he has a screwdriver to fix things. So the notion that aliens are not always some galactic threat, like we see in the Christmas Invasion (2005), but are here to help. 

ADRIC: The Earth people use it to beam messages to the stars. The Doctor calls it reiterated invitation to alien intelligences in deep space.
NYSSA: And that's us.
ADRIC: So they'll be very pleased to see us.
- "Logopolis," Season 18, Serial 7, March 1981.

While I will call out some of the more prominent alien species through out this month I'll mention a couple here.

Autons. An alien species that can live in and bring to life plastic. They are connected via a linked consciousness, the Nestene. 

Cybermen. Actually a race of humans from a planet much like Earth. The humans there depleted all their natural resources and had to replace their bodies with cybernetics. One of the Doctor's oldest foes.

Daemons. Not demons, but they do look like them. A group of transdimensional scientists.

Draconians. If Doctor Who had a race closest to the Klingons of Star Trek, then it is these guys. They are a species of war-like reptile/humanoids who value honor above all else. They are a space faring species that often run into conflict with humans in the future. The masks and make-up used for them was a significant step up in terms of effects, allowing the actors a full range of facial features.

Judoon. These creatures look like bipedal rhinoceroses. They are not very bright but follow orders and are often used as police, peacekeepers, or mercenaries. Though they are smarter than the Ogrons below. 

Ogron. Largely space Orcs. These guys are mercenaries willing to work for whoever had the most coin or credits. They are brutal and not very bright. The make-up and masks come from the same time as the Draconians, so a large step up from previous creatures.

Ood. These guys look like monsters. Indeed they have more than just a passing similarity to the Mind Flayers of D&D; they are one of the most peaceful species in all of Doctor Who.  They are highly telepathic and empathic. Of course, humans use them as slave labor by lobotomizing them.  The message here is clear, in the future, humanity is still pretty much shit.

Silurian. Along with the Sea Devils. This is a race of reptile humanoids that evolved on Earth millions of years before humanity. When their scientists predicted the asteroid that would wipe out the dinosaurs they retreated far below the surface and went into suspended animation. Their computer would wake them when the Earth began to warm up enough for them.  Even in the 70s Doctor Who had a keen idea on what was going on.  There are three varieties. The Homo Reptilia which is split into two castes the warrior (female) and the scientists (male). There are the psychic Silurians (which I tend to think of as a third gender) and the Sea Devils a race of purely aquatic reptiles.

Slitheen. Pictured above. These aliens are bad. But they are also quite fun since the poke fun at the cheap rubbery suits that were a feature of Doctor Who aliens for years.  They look human until they unzip their human suits to reveal the alien inside. They come from the planet Raxacoricofallapatorius, which is just fun to say.

There are so many more. I hope this little taste is enough to prepare us for the month ahead.


A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 1

 Level Four seems to be mostly rough-cut stone as if the entrance from Level Three was cut out of an existing cavern system.

When the PCs get to bottom of the very long stairs they find another door. It is locked but can be picked at a -10% to an Open Lock roll.

Level 4

The door is trapped on the level Four side. So one the character pass through the doors will close, trying to open them will release 1d4+1 poison darts. They "attack" as normal-level human causing 1d4 points of damage. They are coated with poison so a save vs poison is needed. The poison was stronger ages ago so in stead of death it causes violent sickness on a failed save. The character is useless for 1 hour. A cure wounds spell or potion of any sort will cure them.

Notes about level 4. 

These are natural caves that the necromancers and wizards cut into for their magical research. There are gems here as well as monsters. There is a magical glow about the place, but torches are still recommended.  

There are noises coming from everywhere. GMs should roll for random monsters using the tables for a Level 4 dungeon. 

There is a natural sink hole that leads to Level 5 later on in this level.

Friday, March 31, 2023

Kickstart Your Weekend: Swords & Wizardry Complete Revised Rulebook

I think this one was funding mere seconds after going live.

Swords & Wizardry Complete Revised Rulebook

Swords & Wizardry Complete Revised Rulebook

https://www.kickstarter.com/projects/adventuredesigntome/swords-and-wizardry-complete-revised-rulebook?ref=theotherside

What can I say here? If you read this blog you likely know what this is all about.

It looks great and the Kickstarter is doing well.  The BIG thing for me is to see what license it is released under and how that might change some of the rules. I am expecting little impact, but it will be interesting all the same. 

The covers are attractive as all hell, so I might get pulled in on that alone. 

Will this rival the ShadowDarkRPG in terms of sales? Hard to say, really. But it is a good time for all sorts of games out there.




April Blogging A to Z: Doctor Who (An Introduction)

Here we are at the end of March (can you believe that?), and April 1st is tomorrow.  So to get the ball rolling on my April A to Z Blogging Challenge, I thought I would introduce my topic here and now.

All month long, I am going to be talking about one of my favorite television shows of all time...and space. 

Doctor Who!

A to Z of Doctor Who

2023 is the 60th Anniversary of Doctor Who, first premiering in England in November of 1963. Since then 14 actors have played the titular Doctor, a near-immortal Time Lord from the planet Gallifrey, and a 15th is now waiting in the wings to take over. In that time the Doctor has appeared in books, audio dramas, movies, role-playing games, and more.

All month long I will be talking about Doctor Who. The show, the culture, and what it means to me in particular. There is no way I am going to cover everything.

In addition to the normal A to Z posts, Monday through Saturday, I will have special Sunday posts as well. 

Don't know much about Doctor Who? That's ok! I will guide you all through this wonderful universe. But here is a sneak peak, an "epic trailer" made by another fan on YouTube.  It is current up to the 13th Doctor played by Jodie Whitaker. 

I do want to thank the BBC's rights department, which gave me explicit permission to use images associated with Doctor Who for these posts.

Join me on this. And to quote the Ninth Doctor, "It's going to be fantastic!"


#AtoZChallenge 2023 badge

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 31

Beyond the door in Room 30 is a flight of stairs descending into darkness. 

Room 31

Once every character is out of Room 30 the doors will slam shut behind them. They are locked and there is no keyhole or access to the lock from this side. Thieves can't pick the locks here. The doors are also solid. They were designed to keep out the creatures from Level 4 out of the labs on Level 3.

Only by using the word from Room 29 ("Jabrexi") will the doors open.

The stairs go down a very long way. The stairs are rough-hewn, and characters can only move at half-speed to keep from falling.

--

GMs should reward the characters if they remember the passphrase. Also, reward character for completing this level.

Thursday, March 30, 2023

This Old Dragon: Issue #128

Dragon #128
Time to reach down into the dusty old box under my desk and pull out another Dragon magazine.  Today's gem comes to us from December 1987. I was wrapping up my first semester at University, George Michael had the number #1 song in the land with Faith, and Three Men and a Baby was the number 1 movie. And no, there was no ghost on set.  TSR has seen some shake ups, so has Dragon, and soon we will begin talking about AD&D 2nd Edtion.  All of this and more in Issue #128 of This Old Dragon.

Once again, my Dragon is missing some pages. I have the theory that the collector I bought them all from was a HUGE Marvel Super Heroes fan since that is what seems to be missing from them all. Well, that and the collection also had a lot of MSH books, all in pretty terrible condition. So when I get to that section, I'll mention it, but as per my own rules, I won't review it much.

As typical, my cover is missing, so here it is from my Dragon CD-ROM.  I don't remember this one to be honest. College life was hitting me pretty hard at this point and I don't think I ever owned this one when it was new.

Not exactly sure when it happened, but Roger Moore is now our Editor in Chief replacing (the now late) Kim Mohan. I knew 1987 was a huge shake-up year for TSR; this is just one of many.

Letters cover Gygax's Dragon Chess with shopping guides on which minis to buy to build your own. My previous DM (at the time) had built his own and it was fun, but overly complicated for my desires at the time.

Forum covers the Mystic College from Dragon #123. It has made me want to go back and reread those. 

Nice big ad for the AD&D Dragonlance Hardcover.  Mine got attacked by rabbits (seriously) and I recently purchased a POD version from DriveThru and a copy from Heidi Gygax, so I guess I am OK really.

Dragonlance

Dragon MVP Ed Greenwood is up with our first article, Welcome to Waterdeep. Doing these "This Old Dragons" has really given me a greater appreciation for the Forgotten Realms and Ed's writing in general. This five-page article is great introduction, especially for people like me that know there is giant meal out of the Forgotten Realms and have no idea where to take our first bite. I am reading this and thinking "Oh I could put the Keep on the Borderlands there and B5 here..." and that I think is the exact thought Ed wanted me to have while reading. Well done.

A review from John C. Bunnell on Gary Gygaz's Role-Playing Mastery book in Matters of Mastery. He is not 100% sold on the book, and having read it myself years ago I get this. The book lacks a clear direction. There good ideas in it, but thematically it doesn't hold together. 

W. Todo Todorsky has nice system of disbelieving Illusions in To Believe or Not to Believe. Very typical of the times in there are charts and percentages. Today we would have a modified DC, but hidden in these numbers are the bases for doing these, ie every 5% change is a +1 on d20 roll. It is neat, and it is fun and very, very 80s AD&D. 

Roleplaying Reviews is up next with books taken from today's headlines. Ken Rolston covers both Empire of Petal Throne (which has fallen from grace) and Jorune (which I have seen more about recently). Rolston calls EPT a modern classic and must-have; and yes this is all true, but the shine for me at least is gone and the stain is too deep. He also loves Jorune, which I have always wanted to play but never found anyone that was playing it. He goes into quite a bit of detail on both games. 

Through out those pages we get ads for the Judge Dredd RPG, the brand new Forgotten Realms boxed set and Might & Magic, software for your Apple II.

James Ward is up with The Game Wizards with a look ahead to 1988 from TSR. A note that if you want to get published contact Bruce Heard. Wonder if he still is taking mail for this? Castle Greyhawk is up in January with what looks like a "little bit" of humor sprinkled in. To this day I can't help that this product was done to directly tarnish the Greyhawk and Gygax legacy, but maybe I am over reacting. Some Marvel books, some Top Secret books. OH and the Bullwinkle & Rocky game along with more Buck Rogers!

The Spirit Way is our fiction piece from Leigh Anne Hussey.

Something interesting up next. Dale Oldfield and Mark Foster give us King's Table, their implementation of the ancient chess-like Hnefatafl game. Lots of variations and options of board set up are given. It is very interesting and I have always wanted to play. In 1987 this looked new to me, but now you can get these from Amazon and many game stores.

Jeff Grubb is next with Plane Speaking The Negative Quasi Elementals. This covers the Ash, Vacuum, Dust, and Salt Elementals.

Moving on to modern games, Dennis McLaughlin talks helicopters for Top Secret in Chopper Power! At this time my roommate, and Air Force ROTC guy, would have been all over this and likely found some sort of issue with it. But he had a lot of issues with things.

Gamma World players get a new naming systems for mutants in Kim Eastland's A Mutant by Any Other Name.

The Island in Your Computer by Cheryl Peterson is an interesting slice of time. The nascent Internet as we know it was growing here in the form of CompuServe.  While CompuServe itself did not contribute much technology-wise to the Internet we know of today, the experiences people had did. The article is the victim of the previous owner's desire to keep all the Marvel Phile articles.

So this is missing the Marvel Phile and the Role of Computers articles. 

Next is a quiz from Lawrence R. Raimonda. U 2 Kan Ern Big Bux! I am not sure what the point of this one is. Humor? Sure, maybe, but not enough to justify the page count in my mind. 

The small ads of Gamers' Guide follow. Seeing a lot more ads for computer aids for GMs and players. Also seeing a drop off of Play by Mail ads.  

Convention Calendar has what is hot for Winter 1987-88. Of those listed, I actually went to the Egyptian Campaign on a cold February Saturday. I hate talking bad about gaming experiences or my alma mater, but I found them to be particularly unwelcoming to new players. Today I'd call them stereotypical Grogs who had no interest in showing a bunch of Freshmen the ropes. It actually soured me on going to Cons for a very long time.

The Egyptian Campaign

Sadly I have heard since then that my experiences were not particularly unique. Sad really, I would like to have gone to one of the longest on going conventions in the state. 

Snarf Quest #52 is next. I'll admit I have no idea what is going on here. One of the story arcs where they go to the future from D&D to Star Frontiers. 

Dragonmirth is next. The "No Pain, No Gain" joke is good for the times but the Laurel and Hardy one was even getting really old then.

Wormy is up. It is one of the last ones before Tramp ended up in the same town I was in.

So a good, but not great, issue. I can't tell if I am seeing something not there because I know or if there is something, but this feels like a magazine in transition. We have left the Golden and Silver Ages of Dragon and are now into something a little different. What kind of different? Well most of the old guard is gone. The magazine has pivoted away from Gygax and Greyhawk to Greenwood and the Realms.  Mohan is out, Moore is in. Soon the world will see the first details of the Second Edition of AD&D.

Oh. checking my CD-ROM I see there is a Hnefatafl board inside.

Oh. I am looking for Dragons from the 2nd Ed era, #160 to #274.

Do not tell me I can get issues online. I don't condone piracy of any sort. Besides, I have the Dragon Magazine CD-ROM that goes all the way to issue #250. 

Thanks!

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 30

 This room is right off of the smaller lab (Room 29). This room is large with lots of operating tables in the center and desks and workbenches along the walls. There are large vats along the walls.

Room 30

When the characters enter this room, zombies begin to crawl out of the vats.  They are covered in thick sticky blood.

Vat Zombies (5). These zombies have 2+1** HD and are faster than normal zombies and can attack at any point in the round. They also have +1 to damage and AC of 4.

These zombies are one of the last creations of the Necromancers. 

The zombies have no treasure, but the remains of the alchemical equipment will get 1000 gp in gold, 3000 gp in silver and 4000 gp in copper. There are also gems (2030 gp) and other equipment (1000 gp) if the characters can haul it out. 

There is a large door on the far wall, it can be open easy enough.