FIGHTING FANTASY - Caverns of the Snow Witch
PDF and Print. 45 pages. Color covers, black & white interiors.
This adventure has a solid pedigree. It is based on Ian Livingstone's Fighting Fantasy books from 1984. This adventure is for the d20 system / D&D 3.0 system published in 2003. So nearly 20 apart, here I am nearly 20 years after that reviewing it.
This adventure covers the same plot and situations from the Fighting Fantasy "choose your own adventure" book.
The adventure is designed for one character or a small group of adventures. Reading through it does follow the same plot lines as the Fighting Fantasy book.
This adventure also features the Luck saves from the original book. It has some changes to the d20 ruleset. There are a few new monsters (including a Yeti!), some new spells, campaign notes, and some new NPCs.
There are a lot of location-based adventures, essentially a collection of encounters the PCs jump from one to the next. The advantage here is that it is easy to convert from d20 to what I am planning to use it with, Old-School Adventures.
The Snow Witch in this adventure is a sorcerer/vampire which works great for d20/3.0. For my adventures, I would make her a proper witch.
The adventure is fine, but I think I might be viewing it through what my "Nostalgia Goggles." Am I reading a good adventure or am I reading something because it was enjoyable to me in the 1980s?
I guess in the end it doesn't matter, as long as I am having fun with it.
Is She My Snow/Ice Witch?
Well, I guess I should really ask do I just need one? I have a few more choices but this one has some serious old-school street cred. My other Snow/Ice/Winter witches though are a little more interesting.
Still, this is a fun adventure and one I am looking forward to using.