As always I will be following my rules for these reviews.
A Witch's Desire - Adventure for Old-School Essentials
PDF and PoD. 27 pages. Color covers and interior art.
The designed levels for this are 1 to 3, but I find that it works well as an "interlude" adventure, that is as the characters are moving from one major adventure to the other. Not to say that this can't be a major adventure, it can. But for me, I wanted to feel more like the characters "wandered into a dream" sort of deal.
To start with, and what helps fuel this notion of an interlude, are some rules for travel. While the PCs are moving from their last adventure to this one using these rules helps give this one it's own feel. Yes they can be used elsewhere and adapted. Adding to this is the section after the travel and before the adventure proper, and that is the influence the witch has on the lands near her. I have been using something similar for my War of the Witch Queens based on the old superstition of Hex Signs, but the rules here are more explicit in their application.
The adventure is a "straightforward" mission to get some water for the Witch of the Wilds they meet at the start of the adventure. I say "straightforward" because obviously, it isn't. They are plenty of hazards along the way and foes to fight. The adventure is scaleable so that is also quite good.
There are no stats for the witch herself, nor should there be. The PCs should not be fighting her.
This adventure is set in the Forever Winter setting. Honestly a name like screams to be used. Also, there is mention of the Ice Queen and her rivalry with the Witch of the Wilds. The Ice Queen is not mentioned much here save for a sidebar, but the potential is great. So great in fact that I have an idea of how to work the Ice Queen (also a witch in my world naturally) into my War of the Witch Queens. I'll discuss her tomorrow. It is likely that their A Wintry Death adventures could be used in conjunction with this one, but I am pretty pleased with it as is to be honest.
While the art is wonderful for this it does make you think the Witch of the Wild could be something of an evil-ish character, certainly otherworldly. While reading through this I kept asking myself, what if this witch was good and just really needed the character's help?
Suddenly all I could think of was Ginny Di's character Morelia the Wood Witch. She would need the water for her potions obviously. Changes the whole tenor of the adventure. Not that I have any problems coming up with witches. It would also change the nature of the relationship between the Witch of the Wilds and the Ice Queen. They are still rivals, but now it is different.
Note: I just noticed that Morelia's familiar Crimini is a cat with white fur and gold eyes. Much like the art for the Witch of the Wilds. Maybe Morelia polymorphs Crimini to act as the scary Witch of the Wild? She then hides in the background so that the PCs she is hiring don't know she really is about as dangerous as a bunny. A lot like Balok in the classic Trek episode "The Corbomite Maneuver." Instead of tranya she offers them tea of course. Yeah, I like this idea.
In either case, the Witch of this adventure would need to be a potential ally for the characters in my game. I can't actually see Morelia getting mad with them anyway. And I really want to use Morelia. I just don't think I can pull off the voice Ginny Di uses for her!
In any case a fun adventure with a lot of ideas for use in my home campaign. The PDF version comes with separate maps. The PDF also features layers so you can turn on the background image for readability. That's worth an extra star in my book to be honest.
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