Wednesday, October 5, 2022

100 Days of Halloween: FIGHTING FANTASY - Caverns of the Snow Witch

Snow Witch
Last night I covered an adventure that mentions the Ice Queen, but no more details than a mention. This works fine for me since I have a plethora of choices. Here is the first one I considered, but not my only one.

FIGHTING FANTASY - Caverns of the Snow Witch

PDF and Print. 45 pages. Color covers, black & white interiors.

This adventure has a solid pedigree.  It is based on Ian Livingstone's Fighting Fantasy books from 1984.  This adventure is for the d20 system / D&D 3.0 system published in 2003. So nearly 20 apart, here I am nearly 20 years after that reviewing it. 

This adventure covers the same plot and situations from the Fighting Fantasy "choose your own adventure" book.  

The adventure is designed for one character or a small group of adventures.  Reading through it does follow the same plot lines as the Fighting Fantasy book. 

This adventure also features the Luck saves from the original book. It has some changes to the d20 ruleset. There are a few new monsters (including a Yeti!), some new spells, campaign notes, and some new NPCs.

There are a lot of location-based adventures, essentially a collection of encounters the PCs jump from one to the next. The advantage here is that it is easy to convert from d20 to what I am planning to use it with, Old-School Adventures.  

The Snow Witch in this adventure is a sorcerer/vampire which works great for d20/3.0. For my adventures, I would make her a proper witch. 

The adventure is fine, but I think I might be viewing it through what my "Nostalgia Goggles."  Am I reading a good adventure or am I reading something because it was enjoyable to me in the 1980s?

I guess in the end it doesn't matter, as long as I am having fun with it. 

Is She My Snow/Ice Witch?

Well, I guess I should really ask do I just need one? I have a few more choices but this one has some serious old-school street cred. My other Snow/Ice/Winter witches though are a little more interesting.

Still, this is a fun adventure and one I am looking forward to using.

The Other Side - 100 Days of Halloween

 

Tuesday, October 4, 2022

October Horror Movie Challenge: Sacrilege (2020)

Sacrilege (2020)
I was not expecting much with this one and that is pretty much what I got. 

Four old friends, Kayla, Blake, Stacey, and Trish, decide to have a girls' weekend together. They rent out an old cabin at the Mabon Inn while an ancient Pagan festival is also going on. During the ceremony, the girls write down their fears on paper and burn them.  While they proceed to partake in the drugs, drinking, and dancing, one of the parishioners, Mrs. March, warns the girls not to stay till the end and that they should leave now.

They return home and head to bed. Kayla begins to hear noises and sees a hallucination of "Tyler" (some dude from her past that is never really explained). Blake goes for a swim and sees a dog coming for her. Stacey, who is always taking selfies, sees herself getting old.  For Trish, it is insects and bugs.

Weird stuff starts to happen, but everything is just so slow. Even the sex scene is dull.

Our first victim, Stacey, gets it while seeing herself getting old again in a mirror. She slips on her own blood and impales herself in the head on a bit of garden equipment.  The others go looking for her, but the creepy gardener has already hidden her.

Turns out the girls were the sacrifice and the "Goddess Mabon" is killing them with their own fears. While Trish and Kayla are learning this from Mrs. March, Blake is being chased by dogs. Runs until she is impaled on the antlers mounted on the gardener's truck.  I sense a pattern here.

The two remaining girls try to call 999 but this splits them up and Trish starts hallucinating about bugs and Kayla about Tyler.  Trish ends up drinking some drain cleaner or bleach because she thinks there are bugs in her mouth.  Kayla tries to drive her the hospital, but the way is blocked by the pagans.

In what has to be known as Chekhov's Flare Gun Kayla uses the Flare gun from early in the movie to shoot the wooden effigy of "Mabon" and break the Pagans' hold on them. Reminds me of a Batman comic I had read back in 1988 or so, but can't recall which one it was. 

We end with Kayla and Trish professing their love for each other as Kayla tries to drive them to a hospital.

I like the elements of the old creepy Pagan cult still lingering in the untamed places in rural England. That is fun, but this movie doesn't offer much more than that.

Use for War of the Witch Queens

Plenty of good background for folk horror, which is why I watched this one. But as usual, the writers don't quite get things right with mythology. Or more to the point they get it all wrong enough to be irritating.

Use for NIGHT SHIFT

Pretty much any movie I watch this month is going to have uses in NIGHT SHIFT.  For this one, I would love to use the old creepy pagan cult that still lives on in the dark and quiet places of the world. Though the original Wicker Man might be a better model for this.

October Horror Movie Challenge 2022
Viewed: 4
First Time Views: 3

October Horror Movie Challenge 2022

Mail Call: Blue Rose Six of Cups

Getting a new book in the mail is always a joy. Getting one you helped create is even better!

I got my author's copy of Blue Rose Six of Cups.

Blue Rose Six of Cups

Blue Rose Six of Cups

The PDF has been available for a bit and now the print book can be ordered from Green Ronin's online store.

As I have said in the past I adore Blue Rose. I just love the world, the system, everything about it. It is such a refresher after decades of "grim dark" RPGs.

I am particularly happy with this one. It has a new character I am particularly fond of.  My homage to the Piasa Bird and places I used to frequent. Another distateful member of the less than pleasant Meacham family. But most of all it was a joy and an honor to write something for Aldea. 

The Storm of the Century

The project lead, Joseph D. Carriker, for this book posted in Green Ronin News a little about this book. In particular, he talked about the "Storm of the Century" theme.  This was not something I (or to my knowledge) any of the other authors tried to do. I was pretty much working in my silo just to get this done with my only contact being Joseph. Who, please allow me to add, was great to work with.

Here is what he had to say about the storm.

One of the things I asked of our authors was to send me proposals for their adventures and gazetteers. In short order, it became apparent that (perhaps inspired by the elemental association of Cups with water) no less than three of the stories feature a massive coastal storm. Rather than require some of the authors to change their ideas, I thought I could include them all to highlight one of the interesting ways to use generally unrelated adventures.

Finding a common thread to run between adventures is an awesome way of building a sort of “accidental” campaign. The tumultuous weather plays a role in all three of the stories, and they are not written as being interrelated. An enterprising Narrator might, however, come up with some connecting concepts to help tie them together. Perhaps these are all part of a single, major storm system of some kind, a sort of terrifying storm of the century to strike the southern coast of Aldis? Or, perhaps there is something (or someone…) nefarious at work, hurling storm after storm into the world.

I do love this idea and the thought of a great storm coming to the southern coast of Aldis is too good to pass up. 

Personally, I think this is one of Blue Rose's greatest strengths when compared to D&D.  D&D can do a lot of great things. But it is largely still a game about and centered around combat.  In Blue Rose, you could make an adventure where the central focus was protecting a small coastal town from the coming storm. Not by fighting some demonic force or elemental, but as the Sovereign's Finest playing the role the National Guard does here. Organizing relief efforts, building sandbag walls, and figuring out what to do. Fantastic role-playing opportunity.  

So my darkfiend Dorgogz is not the cause of this massive storm, but rather he is here because of it. 

The adventures are leveled from 1 to 8 (mine for example is level 2-4). A new adventure, say levels 8-10 called "The Storm of the Century" would be this giant coastal storm.  Hmm...I am getting some ideas here.  With this sort of build-up, one could see that there is something connected and nefarious here. 

Can't wait to try out the other adventures in this book. They look great.

100 Days of Halloween: A Witch's Desire - Adventure for Old-School Essentials

A Witch's Desire - Adventure for Old-School Essentials
Honestly, I could not pass this one up. It is a low-level adventure featuring a witch, it is quick and it is for Old-School Essentials.  So yeah, I had to grab it.  But how does it play?  Let's look into it.

As always I will be following my rules for these reviews.

A Witch's Desire - Adventure for Old-School Essentials

PDF and PoD. 27 pages. Color covers and interior art.

The designed levels for this are 1 to 3, but I find that it works well as an "interlude" adventure, that is as the characters are moving from one major adventure to the other.  Not to say that this can't be a major adventure, it can. But for me, I wanted to feel more like the characters "wandered into a dream" sort of deal. 

To start with, and what helps fuel this notion of an interlude, are some rules for travel.  While the PCs are moving from their last adventure to this one using these rules helps give this one it's own feel. Yes they can be used elsewhere and adapted. Adding to this is the section after the travel and before the adventure proper, and that is the influence the witch has on the lands near her. I have been using something similar for my War of the Witch Queens based on the old superstition of Hex Signs, but the rules here are more explicit in their application.

 The adventure is a "straightforward" mission to get some water for the Witch of the Wilds they meet at the start of the adventure. I say "straightforward" because obviously, it isn't.  They are plenty of hazards along the way and foes to fight. The adventure is scaleable so that is also quite good. 

There are no stats for the witch herself, nor should there be. The PCs should not be fighting her.

This adventure is set in the Forever Winter setting. Honestly a name like screams to be used.  Also, there is mention of the Ice Queen and her rivalry with the Witch of the Wilds.  The Ice Queen is not mentioned much here save for a sidebar, but the potential is great.  So great in fact that I have an idea of how to work the Ice Queen (also a witch in my world naturally) into my War of the Witch Queens.  I'll discuss her tomorrow. It is likely that their A Wintry Death adventures could be used in conjunction with this one, but I am pretty pleased with it as is to be honest.

While the art is wonderful for this it does make you think the Witch of the Wild could be something of an evil-ish character, certainly otherworldly.  While reading through this I kept asking myself, what if this witch was good and just really needed the character's help?

Suddenly all I could think of was Ginny Di's character Morelia the Wood Witch.  She would need the water for her potions obviously. Changes the whole tenor of the adventure.   Not that I have any problems coming up with witches. It would also change the nature of the relationship between the Witch of the Wilds and the Ice Queen. They are still rivals, but now it is different.

Witch of the Wilds VS Morelia the Wood Witch

Note: I just noticed that Morelia's familiar Crimini is a cat with white fur and gold eyes. Much like the art for the Witch of the Wilds. Maybe Morelia polymorphs Crimini to act as the scary Witch of the Wild? She then hides in the background so that the PCs she is hiring don't know she really is about as dangerous as a bunny. A lot like Balok in the classic Trek episode "The Corbomite Maneuver."  Instead of tranya she offers them tea of course. Yeah, I like this idea. 

In either case, the Witch of this adventure would need to be a potential ally for the characters in my game.  I can't actually see Morelia getting mad with them anyway. And I really want to use Morelia. I just don't think I can pull off the voice Ginny Di uses for her!

In any case a fun adventure with a lot of ideas for use in my home campaign. The PDF version comes with separate maps. The PDF also features layers so you can turn on the background image for readability. That's worth an extra star in my book to be honest. 

Monday, October 3, 2022

October Horror Movie Challenge: Witchouse (1999)

Witchouse (1999)
My "soft theme" this challenge is "films with pentagrams on the cover." Silly I know, but I have subscribed to a few streaming services and I was adding a bunch of movies and noticed many of them had pentagrams on the covers. So I decided to just kept going with it.

Tonight I am already questioning the logic of this plan.

Witchouse (1999)

This comes to us from 1999 and Full Moon Features. Now I love Full Moon. Their movies are short, silly, and usually fun. You can expect some kids to get themselves into stupid situations and usually dying in dumb ways.

Our plot concerns Elizabeth LaFey (yes that is her name) inviting a bunch of her old high school friends to her new house for a party. The house has a "dark history" as does LaFey.  It also has copies of "Le Necronomicon." The characters are less than characters and really little more than clichés. But that is fine because you are not really supposed to be relating to them as characters but rather as relatable archetypes. The stoner, the football player, the cheerleader, the hot girl who doesn't know she is hot, the juvenile delinquent, the nerd, and so on. 

Elizabeth plans to sacrifice her friends on May 1 to resurrect her ancient witch ancestor.  Nothing shocking or surprising here really, but it was still kind of fun. The acting, for the most part, is pretty terrible. Honestly, it looks like it was filmed in a single night. 

This one has been on my list for a bit largely just based on the name. 

Directed by David DeCoteau, responsible for, I have no idea how many Full Moon movies.  This one even features scenes from Dark Angel: The Ascent. Actually, the scenes of Hell here have been in at least two other movies.


October Horror Movie Challenge 2022
Viewed: 3
First Time Views: 2

October Horror Movie Challenge 2022

Monstrous Mondays: Fiend Folio (3e)

Fiend Folio (3e)
Welcome to October. If there is any time of year to remind me of my love of monsters it is now. Watching horror movies (or "monster movies" as my dad and I used to call them when I was little) is so deeply tied into my love of both Halloween and D&D that it is hard to tease them apart.  

This month I want to cover some horror-themed monster books for review. My ultimate goal here is to get a good feeling of what makes a monster book "good" and what doesn't. Or maybe what makes them good for me. All year I have been focusing on D&D monster books of all sorts. My second goal is to wrap up this process before 2023 when I do something a little different.

Given I have some D&D 3.x books still cover and five Mondays in October I am going to cover some of these or at least the ones that have the most horror elements to them.

Up first, the Fiend Folio.

Fiend Folio (3e)

PDF and Hardcover. 226 pages. Color covers and interior art.

This is the third "Fiend Folio" we have gotten for *D&D over the last 20+ years.  Like the first one for 1st Ed AD&D, this one is a hardcover book. Like the second one for 2nd AD&D, this one expands the list of monsters. 

This Fiend Folio lives up to its title a little bit more by giving us a lot more fiends. There are demons and devils here as well as the demodands (originally from the AD&D Monster Manual II). Here they get the alignment of "often Neutral Evil."  There are plenty of new demons and devils here too.

There are some Fiend Folio "repeats" here, or my updates is the better term.Just eyeballing it there is the Blood Hawk, Caryatid Column, Dark Creeper and Stalker, Death Dog, Disenchanter, Flame/Fire Snake, Fossergrim, Huecuva (now a template), Iron Cobra, Kelpie, Necrophidius, Skulk, Slaad, Yellow Musk Creeper, and Zombie.

No flumphs though. 

There are also plenty of new monsters too, like the Bacchae and Feytouched which are fun. All in all 167 monsters for D&D 3.0 (3.5 is still a couple of months off).  We are a point in the 3.x development cycle where the monsters still run from one to the next, like the original Fiend Folio. 

This book also includes some Prestige Classes, some Grafts and Symbionts, 

There was a free "Web Enhancement" back when this was new called Fiendish Fun which extended some of the ideas in the Fiend Folio. It is still out there thanks to Archive.org.

This is one of the books I consider central for a D&D 3.x horror campaign. The rest, well that is what the rest of this month is for. 

100 Days of Halloween: When Comes the Witching Hour

When Comes the Witching Hour
Another adventure from casl Entertainment featuring the "Witch Queen" which may or may not be Iggwilv. 

When Comes the Witching Hour

PDF and Print. 80 Pages. Color covers. Black & White art.

This adventure is designed for levels 9 to 12 for the OSRIC game, which is the clone of AD&D 1st Edition.

I grabbed this adventure back in February after reviewing The Witch-Queen's Lament, a later, but lower-level adventure.

There is a nudge-nudge-wink-wink commentary on how to fit this adventure into the World of Greyhawk. But it is also fully usable in any world. 

The adventure is overtly the search for a missing princess. What makes this different is the missing princess is likely in the Dungeons of the Mad Archmage and might have something to do with the Queen of Witches.

Now. Before I get too much further let me point out what this adventure can do. Obviously, there are the fans of the World of Greayhawk who can use this to expand on their game worlds. You can grab nearly any other version of the Castle or Dungeons of the Mad Arch Mage.  It is really a nice piece that could fit into a lot of campaigns. 

The adventure is a wonderful romp through some of the storied locations of the World of Greyhawk, if in a thinly veiled manner. Also, anything that involves Iggwilv or the Witch Queen is a must-buy in my mind.

The adventure covers the first half of the book. The last half has new monsters including many unique demons, new magic items, pre-gen characters, and finally the maps. Note. The print version maps are a little difficult to read. I have the PDF so I printed them out.

One other nitpick. There are no page numbers printed on each page. 

When Come the Witching Hour

--

For Use in War of the Witch Queens

This one is so on brand for my War of the Witch Queens that I am shocked how well it works for me. It covers several bases for me. For starters, it is OSRIC thus satisfying my need to involve all sorts of OSR rule sets. It is set in Greyhawk which satisfies my desire to involve many of the game worlds as I can. And most of all it features the machinations of not just "A" Witch Queen, but "THE" Witch Queen. I mean really. If I have any complaints about this adventure it is I didn't write it myself.

For Use in NIGHT SHIFT

While I love to use some of these adventures for NIGHT SHIFT not everything will fit. This is a perfect example, while I love the idea of this adventure it would not be good for NIGHT SHIFT. This adventure is too deeply tied to the World of D&D and especially Greyhawk.

The Other Side - 100 Days of Halloween