Saturday, August 13, 2022

#RPGaDAY2022 Day 13 - How would you change the way you started RPGing?

I don't think I would change anything, to be honest with you.  Save for maybe hold on to some items longer.

Generally speaking, I am not one to have regrets or second guess my past. Things happened, I made the best choices I could with the knowledge I had and it made me what I am right now and I would not want to change that.

My struggles to figure out how Holmes Basic worked with the Monster Manual or Moldvay Basic/Cook Expert worked with the AD&D Players Handbook set me off into directions to understand these systems better. Which got me to write my own material. Which got me into writing my own material for online use. Then to working with real publishers. To produce materials that people buy now. 

It all goes back to that. I would not want to change any of it really.

RPGaDAY2022


100 Days of Halloween: The Genius Guide to the Talented Witch

The Genius Guide to the Talented Witch
Rogue Genius Games does a LOT of great stuff. Their "Talented" line for various classes was always something I wanted to look into, but since I haven't been playing Pathfinder all that much so I never bought any of them.  But of course, I had to buy the Talented Witch.

As always I will be following my rules for these reviews, moreover, many of the people involved with these products are people I have worked with in the past. So I am going to try be extra careful in how I review these.

The Genius Guide to the Talented Witch

PDF ($4.95) and Softcover Print Options, 57 pages. 1 cover, 1 table of contents, 1 credits, 1 OGL, rest content.  Color cover and interior art. 

There is a lot to like about this really. The cover art is from the late Marcum Curlee and features an interesting trio of witches. There is art from Other Side friends Jacob E. Blackmon, Brian Brinlee, and Gary Dupuis.  I really love the art, but that is expected. Hell, even that Morpheus font is like they are flirting with me. 

The talented witch is a little different than the base Witch class in the Pathfinder book. It gets various Edges and Talents at alternate levels. These largely replace all the powers of the witch, including the Hexes.  

Edges are first and there are 40 of these. Edges are a lot like Feats in how they are presented. They include Combat, Cunning, Elemental, Hag, Patron, Spellcasting, and Spellcasting Conduits.  Hag for example can give the Edges of Bite or Claws to do damage. 

Talents are more like magical powers, like Hexes, and also have groupings. There are 140 of these in Blessing, Crafting, Curse, Necromancy, Personal, Spellcasting, and Utility. There are also Major and Grand Talents. Talents that are Hexes are marked with an asterisk.

The idea here is customization. Basically, if you can imagine a witch, you could build it from these options.  There is a dizzying array of choices here. There is even an appendix on familiars here and another on patrons and a compiled witch spell list from various Pathfinder products. 

There is an absolute ton of information here and more than I know what to do with.

The Genius Guide to More Witch Talents
The Genius Guide to More Witch Talents

PDF. ($2.95) 25 pages. 1 cover, 1 table of contents, 1 credits page, 1 OGL page. 

This adds more Edges and Talents to the witch class.

This gives us 5 new edges and 95 new witch Talents. And I thought I had options before. Talents that are Hexes are marked with an asterisk.

This one leans more into the curses which are nice. 

Like the Genius Guide to the Talented Witch, this book provides a lot of options for nearly any sort of witch.  Also, like that book the art here is really good.

I am not exactly sure where or when the Talented idea came about but checking the Rogue Genius Games listings there are lot of these. I am not sure how they change the game, but I do love the ideas here as a designer and player of witch classes. As a player, it would also be fantastic especially if you love character customizations.  As a Game Master, keeping track of all of this would be a bit of a chore I think.

I'd have to print these both out I think to get a real feel for them.  

One thing I didn't like about both books was the huge border around all the text. It makes the book pretty, but it is not as efficient when it comes to displaying the text. 


The Other Side - 100 Days of Halloween


Friday, August 12, 2022

Kickstart Your Weekend: Last Sabbath - The Witches' RPG

I am sneaking this one in under the wire.  It looks like it could be a lot of fun.

Last Sabbath - The Witches' RPG 

 

https://www.kickstarter.com/projects/firekeytarot/last-sabbath-the-witches-rpg-illustrated-by-loputyn?ref=theotherside

Ok I love the look of this game and it would make for a great Session 0 for pretty much any sort of game I tend to play.  

This one id funded but in it's last days, so get on this one while you can.

#RPGaDAY2022 Day 12 - Why did you start RPGing?

Like I mentioned on Day 8 it was the late 70s and early 80s and honestly, Dungeons & Dragons was everywhere it seemed. This was before the full Satanic Panic had hit my small town (that would be later) and it just seemed like something all the cool kids were doing.

Of course by the time I picked up D&D all the "cool kids" had moved on to "Call of Cthulhu."  Yes I can still recall being told "oh. You are STILL playing D&D?"  Yeah, here I am 40 years later...and still not one of the cool kids I guess.

Eh. No worries. My kids think I am cool. 

...

I have been informed that they don't think I am cool.  Whatever. You all still like me.

RPGaDAY2022


Follow Friday: Greycast

I am working on adding more podcasts to listen to. 

Greycast is a new one to me, introduced to me by Matt Fenn, a fellow Mystoerth fan.

Greycast

They do deep dives into Greyhawk and early D&D topics.

Among my favorites are the ones on the Keep on the Borderlands, the Beginning in Greyhawk, and Greyhawk for Kids.

I am going to be on the Podcast on Monday talking about Mystoerth. Check it out!

Links

100 Days of Halloween: Witches' Brews & Potions

Witches' Brews & Potions
A few days ago I had another Ennead Games product, Fantastic Feats Volume XXVII - Witches, today I am looking at another aspect of witch characters; brews and potions.

As always I will be following my rules for these reviews.

Witches' Brews & Potions

PDF. 9 pages. 1 cover, 1 title/contents page. Interestingly enough, no OGL. 

The is largely a set of tables and various notes on brewing various items including potions, but nothing game-specific.

Given the randomness of the tables they work, but produce all sorts of strange results.  Now sometimes this is great, but for a game like Pathfinder or d20 D&D there are very specific ingredients used. It would be good for an OSR-style game.

Since the material here is not really game-specific it would work for any sort of game really. 

I could use this as a GM tool to get me started, but I tend to make potions that have very specific ingredients related to their effects. 

The best use for me would be to use it to determine what any one particular witch has in her cupboards. Now that idea makes this product much more useful to me!


The Other Side - 100 Days of Halloween


Thursday, August 11, 2022

#RPGaDAY2022 Day 11 - If you could live in a game setting, where would it be?

Hmm.  These questions can sometimes be a little cringe. BUT I am going to take it at face value.

I rather like my Ordinary World setting for NIGHT SHIFT.  The supernatural is real, but it largely wants to be left alone.  I just kinda like the idea that vampires work the morgue night shifts, werewolves are postal carriers, and the scary old lady down the street really is a witch.

Who knows. It might be fun!

RPGaDAY2022