Monday, May 3, 2021

Monstrous Monday: A to Z Recap and Reflections

winner #atozchallenge 2021That's another Blogging A to Z for April for the history books. It was nice to get back into this really. I enjoy the challenge of not just blogging every day (I kinda do that now anyway) but having a prompt for the blogging.

Let's See how I did.

According to my stats my visits were up 20% over other months, except for October (which are usually up 50% to 75%).   I gained followers across social media, with the most coming from Twitter.

That's all well and good really, but for me one of the important things was I found several new blogs to follow from here on out and many more I'll visit on the Blogging A to Z Road Trip.

My goal was to get some monsters done.  I published 26 days with 24 complete monsters, 3 variations, and 1 subtype. I also 2 categories of monsters, Qliphoth with 10 monsters and Vampires with 44 types.

A is for Allip
B is for Barghest
C is for Cat-sìth
D is for Dragon, Purple
E is for Elf, Shadow
F is for Faun
G is for Glaistig
H is for Hag, Chaos
I is for Incubus
J is for Jack O'Lantern
K is for Kelpie
L is for Lilith
M is for Merrow
N is for Nuckelavee
O is for Orc, Desert
P is for Púca
Q is for Qliphoth
R is for Rakshasa
S is for Skeleton, Electric
T is for Troll, Swamp
U is for Undine
V is for Vampire
W is for Wight, Barrow
X is for Xana
Y is for Yeti, Almas
Z is for Zombie, Drowned

For the visual types, here is a Pinterest board with links to each one.

Follow Timothy's board "April 2021 A to Z of Monsters" on Pinterest.

I started the challenge with over 330 monsters in my projects folder with 156 of those 100% complete.  I started with two ideas for monster books; one for normal monsters and another for demons and devils (and more).

Today I have split this all off into three books (maybe four) of normal monsters, undead, and fiends.  The fourth book is so early I am hesitant to even announce it.

I also have new cover art for all my books, even the proposed fourth book.  

By the numbers, Basic Bestiary I has (so far) 240 monsters with 220 at complete status.  Basic Bestiary II: The Undead has 178 monsters with 80 complete.  Basic Bestiary III: The Fiends has 87 entries, with 19 complete and an additional 616 proper names of demons, devils and other fiends that I need to sort through.  Basic Bestiary IV currently has a working list of 100 monsters, none are complete.

So roughly 320 100% complete monsters, more than doubling my pre-April count of 156. 

That was my true goal here.  I did not think I would walk out of this with a complete book in hand.  There is still a lot of editing to do and my target per book is still 300+ monsters.  The demons and devils book will be more; I might snarkily have 666 monsters.  So far I am within reach of that.

Will I do this next year?  At first, I was thinking no, but in truth, I did forget how much fun it was to visit all sorts of blogs outside my normal reading. Plus in terms of my goals, this was a success.  Maybe I'll do this for my Book IV.

Right now I have a lot of monsters to clean up and get ready for BBI.  


A to Z 2021 Reflections
http://www.a-to-zchallenge.com/2021/05/atozchallenge-reflections-2021.html

Saturday, May 1, 2021

Sword & Sorcery & Cinema: Star Wars (1977)

Star Wars Movie Poster
For my next S&S&C, I want to get to a movie that is Sword & Sorcery (and D&D) to its very core, even if most people consider it a sci-fi movie.

Star Wars (1977)

I have said it before that Star Wars (A New Hope) is the perfect Dungeons & Dragons movie.  We have a hero, a villain, a princess (who is also a hero), an old wizard, a rogue, an impenetrable fortress (the Death Star), war, magic (tell me to my face the Force is not magic) and a quest.  There are sword fights, monsters, and interesting locales. It is D&D in all but name.   They even meet the rogue in a bar! 

Sure it is another retelling of the monomyth or The Hero with a 1,000 Faces.  That's why it works so well.

I loved everything Star Wars growing up too.    I still have a couple of Boba Fetts (one I had to save proof of purchases for, one I bought) sitting on my desk.  I went from being a hard-core fan to a more relaxed one.

Not only was it out at the same time (more or less) I discovered D&D. It became so much a part of my experiences as a kid that is hard to tease out where one influence begins and the other ends. 

This is also one of the reasons I like the d20 Star Wars game over the West End Games d6 one.  For me, Star Wars and D&D are the same.  If I were to run a Star Wars game it would be with the d20/ D&D 3.x rules.

It should also be no surprise that Star Wars movie posters are the only movie posters hanging in my game room/office.

Star Wars Movie Poster

Empire Strikes Back Movie Poster

Return of the Jedi Movie Poster
 

Gaming Content

Are you serious?  You have the Internet, right?

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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters that is if I can get my co-admins to agree this is the best hashtag for this!


Character Creation Challenge: Star Trek Adventures

Star Trek Adventures from Modiphius
It's the start of May!  Let's begin the new month like I have been doing all year long so far with a new character.

My "soft" theme for May is going to be Sci-Fi games.  I am dedicating all month to it, but a good portion of the month to be sure.  So for this I am starting with a the character I played WAY back in the day under FASA Trek.   I wanted to pull out my FASA Trek rules I got as a gift, but I forgot how damn involved character creation was for that game!  So instead I am going to pull out the newer Star Trek Adventures from Modiphius.

Plus I like the Star Ship creation rules from Modiphius.

While I am still excited about the prospect of doing my BlackStar game set in the 2350s, right now it is my "Starfleet Doctors Without Borders" idea, Mercy, set in 2295 that has me excited today.

Plus I needed to work some of the details of the titular starship, the NCC-3001 USS Mercy.

The Game: Star Trek Adventures (and some FASA Trek)

Star Trek Adventures has a lot going for it right now including a ton of material out there, support by the publisher and the rules don't have me reaching for the Tylenol.   At the same time there is a nice feel of continuity here.  I do feel like I could play any era of Trek I wanted and these rules would cover me.  Plus the Modiphius Trek has the advantage of me being able to add some material from John Carter of Mars and Dune if I later choose.  

If my only game was BlackStar then I'd add in some of the material from their new Achtung! Cthulhu 2d20 be done with it.   But Mercy needs something a little different and I am going to borrow heavily from FASA Star Trek on this one. BTW the 2d20 Achtung! Cthulhu looks amazing. I am going to grab it the moment I can.

FASA Trek had a more ship combat emphasis than Modiphius Trek does.  I think for my Star Trek Mercy game that will be important.  Not that the Mercy is going to fly into combat with phasers hot, but more like they will be needed in situations where there is plenty combat happening.  I am toying with the idea of the Orion Syndicate as the big bads, but no idea just yet.  

I do know that the captain of the Mercy will be a promoted FASA Trek Character.

The Character: Cmdr. Scott Elders, MD

Scott Elders was the CMO of the USS Andromeda, the last ship I used in FASA Trek all the way back in the later 1980s.  My game play covered the time between the TOS Movies and the TNG TV series.  So that is the time I like to think of him in. 

For Mercy he has been promoted to Commander and is now the "Captain" of his own ship, the newly christened USS Mercy, NCC 3001.  Second ship in the Asclepius Class medical starships.  Something of a cross between the Daedalus Class and the Olympic Class.  The ship is designed to be a state of the art (for 2295) medical transport and emergency response. 

Though I guess given the time the registry would be more like 25xx or something.

Before I get to the ship here is her Commander.

Scott Elders, Character sheet

I do like these character sheets.

The Ship: USS Mercy

The Mercy is a new ship. But unlike the Protector, she is built on tried and true technologies. 


Not a bad little ship.  


I'll do some more tinkering, but I like how these both are coming together.

Now I just need to kitbash or 3D print a Mercy starship!

Links


Star Trek Mercy


Friday, April 30, 2021

Friday Night Videos: Zombie Music

Today is the last day of the A to Z Challenge.  

Since today's monster was a zombie I thought some Zombie music was in order.

So let's get to it!

Up first, the original Zombies.


I have to include the next big Zombie band, White Zombie.


And Rob's solo work singing about a couple of undead.

And since it IS Walpurgis Night lets have some witches, Zombie style. Plus lots of monsters in these.

Don't wory, the poor witch killed in the first video comes back and gets a kickass Harley.

Honestly I could Rob Zombie songs all night.  But we have other Zombies tonight.

Not a zombie, but rather a song about the violence in Northern Ireland from the sadly late Dolores O'Riordan and the Cranberries.

Dolores was to cover the song for the Nu Metal Band "Bad Wolves" but she died on the same day. 

There are some more I am sure!

Happy Zombie Day.

#AtoZChallenge2021: Z is for Zombie, Drowned

Here we are!  At the end of another A to Z Challenge. I am pretty pleased with how this all turned out to be honest.  I got a lot of monsters done and found some new blogs to follow.  I had not participated since 2016 and I was curious about how it all might be different. Well, it was. Far fewer people were in it now (no surprise) and it also seemed to have a bit less interaction.  Some sites I noticed had quite a few comments, while many others had none at all.  

I'll have to think about what I am doing for next year.  I guess it depends on what book I have coming out.  An A to Z of Demons part 2 might be in order.  But that is the future, today I want to talk Zombies!

I wanted to end this challenge with a monster I first made on one of my first computers.  This is NOT the first monster I ever made. This is, roughly, the same monster I first created on my Tandy Color Computer 3 with my first ever word processing software, VIP Writer.  I looked to see if I still had the printout, on dot-matrix paper no less, but I am afraid that is long since gone.  

Additionally, this creature was inspired by the creatures in the 1980 movie The Fog.

The Fog

Zombie, Drowned
Medium Undead (Corporeal)

Frequency: Rare
Number Appearing: 1d8 (3d8)
Alignment: Chaotic [Neutral Evil]
Movement: 60' (20') [6"]
  Swim: 240' (80') [24"]
Armor Class: 7 [12]
Hit Dice: 5d8* (23 hp)
THAC0: 13 (+6)
Attacks: 1 weapon
Damage: 1d8+2
Special: Undead
Save: Monster 5
Morale: 12 (12)
Treasure Hoard Class:  X (M)
XP: 300 (OSE) 350 (LL)

Str: 16 (+2) Dex: 10 (0) Con: 10 (0) Int: 5 (-2) Wis: 7 (-1) Cha: 3 (-3)

The drowned zombie, or sometimes called a sea zombie, is the reanimated corpse of a drowned sailor.  Often reanimated via some curse or the desire of their captain to continue their mission at sea.  They will rise up from the sea at night and terrorize local coastal villages.  They seek out warm bodies to feed on. 

Similar to other zombies, these creatures though have a bit more intelligence and free will. They are subject to control over whatever animating force brought them back. If it is a curse then they will seek out whatever means they can to either break or satisfy the curse so they may rest at the bottom of the sea. 

Drowned zombies attack with whatever weapons they had in life. Their strength adding a +2 to hit and damage. They can be hit by normal weapons, but slashing and piercing weapons only cause 1 hp per hit regardless.  As undead, they make no noise until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep). 

Drowned zombies are turned as mummies or 5 HD undead.

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And there we go!  

I did not get my Treasure figured out, nor did I figure out which XP system to go with.  OSE is in general lower than LL, I could present it as a range of values.

Will I do this again next year? No idea yet. But this was a lot of fun.

April 2021 A to Z

Thursday, April 29, 2021

#AtoZChallenge2021: Y is for Yeti, Almas

Pursuing the AD&D Monster Manual back in 1979 I could not help to notice that while most of the monsters were obviously mythology in origin, one stood out.  There are on the next to last entry stood tall and proud, the Yeti.

Now you have to remember what the late 70s were like.  Bigfoot fever was all over the place then, there were no less than a dozen movies about Bigfoot in the 70s alone. Only the 2010s exceed it.  So seeing a Yeti, who I knew was a relative, was very interesting.  At first I didn't want to use him, it seemed so "off" to me.  But over the years I have changed my mind and now I use all sorts of hominid cryptozoological creatures.   But one of my favorites might just be the Almas.

The Almas featured in my first Ghosts of Albion adventure, Almasti, found in the Ghosts RPG core rule book.  I spent a lot of time with them and decided I needed to port them over to D&D.   This version is different than the Ghosts version, but still compatible.

Yeti, Almas
Medium Humanoid (Cold)

Frequency: Very Rare
Number Appearing: 1d4 (1d8)
Alignment: Neutral [True Neutral]
Movement: 120' (40') [12"]
  Fly: 240' (80') [24"]
Armor Class: 7 [12]
Hit Dice: 3d8+6** (20 hp)
THAC0: 11 (+8)
Attacks: 2 fists or by weapon
Damage: 1d6+2 x2 or by weapon type +2
Special: Fly, immune to cold, spells
Save: Monster 3
Morale: 8 (10)
Treasure Hoard Class:  None
XP: 100 (OSE) 135 (LL)

Str: 16 (+2) Dex: 14 (+1) Con: 16 (+2) Int: 13 (+1) Wis: 15 (+1) Cha: 11 (0)

Almas are the smaller, more intelligent cousins of the Yeti. Due to their smaller size, they do not have the yeti’s hug attack.  For every group of six Almas, one will be a shaman who has the spellcasting ability of a 2nd level winter witch.

With the aid of the shaman, an Almas can fly on the boreal winds, but only after the sun has gone down.

They are immune to normal and magical cold.  Almas speak their own language and that of giants.

Almas are usually found in lower parts of the same mountain ranges one will find the yeti.  The two groups will avoid each other, mostly due to the fact that interactions between them have caught the attention of humans and that is a far worse out for them.

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Simple monster with plenty of role-playing power.  Plus they are fun to pull out when the players are expecting a yeti and these guys just fly away.

April 2021 A to Z

Wednesday, April 28, 2021

#AtoZChallenge2021: X is for Xana

I have another water-spirit/fey today.  Unlike the undine, this one was on my list from day one. These creatures are from the Asturian area of Spain. I will admit, there are not a lot of X monsters out there. 

Lamia, by John William Waterhouse, 1909 ~ Oil on canvas, 91.5 x 57 cm
Xana
Medium Fey (Water)

Frequency: Rare
Number Appearing: 1 (2d6)
Alignment: Neutral [Neutral]
Movement: 90' (30') [9"]
  Swim: 240' (80') [24"]
Armor Class: 8 [11]
Hit Dice: 4d8* (18 hp)
THAC0: 17 (+2)
Attacks: None
Damage: None
Special: Charm potion, invisibility, witch spells
Save: Witch 4
Morale: 6 (6)
Treasure Hoard Class:  X (M)
XP: 125 (OSE) 135 (LL)

Str: 8 (-1) Dex: 13 (+1) Con: 10 (0) Int: 10 (0) Wis: 10 (2) Cha: 20 (+4)

Xana are a type of water faerie that lives in cool rivers, streams, and freshwater ponds. They are described as beautiful with long curly brown or blond hair.   They are similar to other water faeries in that they prefer to spend their time in their watery lairs. 

They are social creatures, with several living in an area.  Their lairs are under the water where they are 100% invisible. 

They will leave their lairs to seek out mates.  They can take their waters and make a weak love potion that will affect one male of her choice. They get a saving throw vs. poison. If they fail they are treated as if they have a charm person spell on them.  A successful save means the potion had no effect.   The children they have from these encounters, xanín, can’t be cared for by the xana.  They will sneak into homes at night and leave their children in place of human babies.

Xanín will grow fast. The girls will seek out their mothers and join them.  The boys will tend to grow up to become sailors.

Xana can cast spells as a 3rd level witch.  They however will not attack physically. They will swim to the deepest part of their watery lairs. 

There is a rumor of a smaller xana that feeds on children.  These creatures are indistinguishable from other xana and are chaotic evil. 

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There are a lot of water spirits and water fey out there.  How to make them all different from each other will be my goal.  

April 2021 A to Z