It was really only a matter of time before I got around to posting this.
One of my personal goals with NIGHT SHIFT was to be able to create any character, any situation, I could think of. While I have dozens of characters I have created for NIGHT SHIFT I am only posting a few to show off the capabilities of the system. Since we are getting to the end of Witch Week, this is a must post.
Following up on my 2018 Update of my witches I had them coming out of retirement to battle a bloated orange monster. Looking over my recent posts of both NIGHT SHIFT characters and Baba Yaga from a couple nights ago, I wonder if maybe there is something else going on.
What if Baba Yaga was targeting the girls of the Wayward Sisters so Jodie and Donna seek out the help of Rowena (who can't help them because she is in Hell) but instead gets them in touch with Charlie, who in turn leads them to Willow and Tara. Feels like it could be a part of my War of the Witch Queens campaign set in modern times. It would be appropriate. I'd just have to figure out how to also work in the Charmed Ones!
Why go through all that effort? Well to be honest it would take something this big to pull Willow & Tara out of their comfortable retirement. I honestly have not used these characters in anything of my home games in years. Baba Yaga, especially how I am thinking of revisioning her? Yeah. That is big.
Maybe that is one of the reasons the War of the Witch Queens starts, Baba Yaga is on some other world now.
I digress. Here are Willow and Tara in their 2020 versions.
Tara Rosenberg-Maclay11th level Witch, Human
Strength: 12 (0)
Dexterity: 9 (0)
Constitution: 12 (0)
Intelligence: 16 (+2) s
Wisdom: 18 (+3) P
Charisma: 16 (+2) s
HP: 34 (11d4)
AC: 9
Fate Points: 1d10
Check Bonus (P/S/T): +5/+3/+2
Melee bonus: +2 Ranged bonus: +2
Saves: +5 to spells and magical effects
Special Abilities: Arcana, Casting 105%, Telekinesis, Arcane bond (Willow), Innate Magic (Cure), Telepathic Transfer
Skills: Dance (Dex), Literature (Int), Research (Int), Theology (Int), Beast Whisperer (Wis)
Languages: English, Latin, Greek, Gaelic,
Spells
1: Bless, Cure Light Wounds*, Dancing Lights, Detect Evil
2: ESP, Locate Object, Produce Flame, Protection from Evil
3: Clairvoyance, Dispel Magic, Fly, Protection from Evil 10'
4: Cure Serious Wounds*, Dimensional Anchor, Restoration
5: Heal, Contact Higher Plane
6: Enchant Item
Willow Rosenberg-Maclay
12th level Witch, Human
Strength: 9 (0)
Dexterity: 11 (0)
Constitution: 11 (0)
Intelligence: 18 (+3) P
Wisdom: 16 (+2) s
Charisma: 17 (+2) s
HP: 32 (11d4+2)
AC: 9
Fate Points: 1d10
Check Bonus (P/S/T): +6/+4/+2
Melee bonus: +2 Ranged bonus: +2
Saves: +5 to spells and magical effects
Special Abilities: Arcana, Casting 110%, Telekinesis, Arcane Bond (Tara), Enhanced Senses, Telepathic Transfer
Skills: Computers (Int) x2, Science (Int), Research (Int), Theology/Mythology (Int)
Languages: English, Latin, Greek, Hebrew
Spells
1: Chill Ray, Detect Evil, Detect Magic, Magic Missile
2: ESP, Invisibility, Produce Flame, Protection from Evil
3: Clairvoyance, Fly, Remove Blindness/Deafness, Speak w/ Dead
4: Arcane Eye, Daylight, Produce fire
5: Commune, Dispel Evil, Raise Dead
6: anti-magic Shell, Enchant Item
Yes. I can see these versions working out great, to be honest. In fact, these versions feel just as "right" as the WitchCraft RPG versions and the official ones in the Buffy RPG (which I worked on anyway). Looking over them again I maybe should have given them an extra level each. They are retired, but I am certain they still managed to stay busy.
NIGHT SHIFT Characters