It is now October!
Larina by Djinn |
Let's celebrate the most wonderful time of the year at The Other Side!
It is now October!
Larina by Djinn |
Let's celebrate the most wonderful time of the year at The Other Side!
For this review, I am considering both the original print version sold by TSR and the PDF version sold through DriveThruRPG. Presently there is no Print on Demand option.
The book is 128 pages. Color covers, black & white interior art with full color, full-page art. Designed for the AD&D 2nd Edition game.
The PDF sells for $9.99 on DriveThruRPG.
The softcover book originally sold for $15.00 in 1995.
This book covers some 40 or so unique spell books from various spellcasters from the Forgotten Realms. Some of these spellcasters are well known such as Elminster and others less so or at least nearly mythic in the Realms. This is one of the book's greatest strengths. While this could have been just a collection of books with known spells, it is the stories and the myths behind the books that make this more.
While many of the spells found within these books are fairly well known, there are plenty of brand new and unique spells. This is what attracted me to the original Dragon magazine series. Within these pages, there are 180 or so "new" spells. I say new in quotes because most, if not all, these spells appeared first in the pages of Dragon magazine and then again in the pages of the hardcover Forgotten Realms Adventures for 2nd Edition.
Additionally, there are a number of new magic items and even a couple of new creatures.
The true value for me, as a DM and a player, is to provide these new spell books as potential treasure items or quest items. Even saying the name of some of these books, like Aubayreer's Workbook, is enough to get my creative juices flowing. Where is it? Where has it been? What other secrets does it contain?
I often refer to a product as punching above its weight class. This is one of those books. While overtly designed for the 2nd Edition game there is nothing here that can't be used with any version of the D&D game, from Basic all the way to 5th edition with only the slightest bit of editing needed.
While I have a print copy and the PDF, a Print on Demand version would be fantastic.
A complete list of the spells, spellbook, creatures and characters in this book can be found on the Forgotten Realms wiki, https://forgottenrealms.fandom.com/wiki/Pages_from_the_Mages
Another This Old Dragon Retrospective today. Today I want to cover one of my favorite series in the run of Dragon, and one that had far fewer entries than I thought, Pages from the Mages. Again this series is by Ed Greenwood writing to us as Elminster. It's a wonder I wasn't a fan of the Realms until pretty much 2001.
Well here is an unexpected treat.
Growing up I didn't watch much of the Dungeons & Dragons cartoon. I caught it when I could, but I worked most Saturdays and didn't always see it. This was also back before DVRs or even on-demand viewing, so unless recorded it on VHS, well I missed out.
Many years later I picked it up on DVD when it was packaged with some wonderful 3rd Edition content. This was about the same time my oldest was getting interested in D&D and the D&D animated series was the perfect gateway drug for him. If it is possible to wear out a DVD then he would have done it.
On the DVD extras were a lot of neat little things. One of them was the script for Requiem, the last episode of the series. Written by series writer Michael Reeves it detailed the last adventure of Hank, Eric, Diana, Bobby, Sheila and Uni. It had been put on as a radio play in 2006 and was also included in the DVD release.
Now some enterprising animators pulled together clips from the series and new animations to give us the final episode in full animated form.
Watch it while you can.
https://www.youtube.com/watch?v=QsNHTnY6HQg
I think they did a pretty good job, to be honest, all things considered.
Just a small portion of my library. |
Nothing in the citations will tell you how to play a better game of D&D, Ghosts of Albion, NIGHT SHIFT, or any other RPG.
Nor will they allow you rebuild one of my books or classes from just the content they have. They all however have lead me to a place where those books could be written.
Current research pile. |
Also, this is not scholarly-level research here. I did not come up with a thesis statement, a research question, or anything like that and then carried out a systematic literature review. This is 100% books that were within my grasp at the time (eg growing up in a small midwest town with a larger than average personal and public libraries), then access to one of the largest open shelve university libraries in the state, and of course then the internet. These are titles that captured my attention at the time and then left a mark on my RPG writing.
As with all my Pages here, I'll update this one periodically. In fact looking at the pictures above I see there are a few entries that I missed.
The Purpose of Research
Back when I was getting my Ph.D. in Ed. Psych my advisor was going over my records and my Master's Thesis and asked me why I did not go into Cognitive Psychology, which is what my academic life had been up to that point. I told him I was (and am) more interested in how people learn. We talked about my Master's Thesis where I showed that it takes about 550 ms to activate a memory from long-term memory when it had been properly primed by a queue. It was situated in the current Information Processing theories of the time. My advisor, who was one of the nicest people you could ever meet, looked at me and said "so what?" I was floored. So what? I spent months working on that theory, and then more weeks writing the software to test it, weeks testing undergrads, weeks of eating nothing but popcorn and pineapple while writing a 180-page thesis. So what?? And, he was right. I was in an Ed. Psych program now, not Cog Psych. My research had to mean something. If I could not tell that Fourth Grade teacher at CPS what my research meant to her then why should I do it?
This page came about not because I kept getting asked for it. That is true and a good enough reason, but the real reason is I am constantly going back and re-examining my own work and research.
I love to research for research's sake. But that is not the degree I ended up with. Research is fun, but it needs a goal. Appendix O started out without a goal in mind. But that doesn't mean I can't have one now.
Presently I am working on two books for my "Basic-era Games" banner; "The Basic Bestiary" and "The High Witchcraft" books. I wanted at least one of these to be ready by Halloween. That's not going to happen. The Basic Bestiary is moving along well, but not as fast as I would like. High Witchcraft...that's another matter.
I have been calling High Witchcraft my last book on Witches. I want that to mean something. But I think I am setting up too many mental roadblocks for myself. So I am going back to my first assumptions. Back to my first "research questions" as it were. It might take me a little longer, but I want something really good. Something that is worthy of being called my "last witch book."
Basic Bestiary is moving along fine. I have a ton of material, I just need to edit it.
The Secret Order is a call back to the witches of Dragon Magazine (but not setting them up the same way, I gotta do my own thing) and to that very strange time between 1981 and 1983 when we freely mixed in both Basic and Advanced D&D concepts. I am publishing it with my "Basic-Era Compatible" logo as opposed to "Labyrinth Lord" or "Old-School Essentials" (and either of those would be fine) because I do want a lot more freedom to express my witch how I want.
For the cover art, I am a huge fan of the Pre-Raphaelites. So there was really only one choice for the high Witchcraft book and that was "Astarte Syriaca" by Dante Gabriel Rossetti. Astarte was one of the Goddesses I researched the most in those early days of my first witch. I even made my first version of Larina a worshipper of Astarte, and not the more obvious Hecate.
For the Basic Bestiary I wanted a Pre-Raphaelite, but "The Nightmare" by Henry Fuseli was calling to me. I always loved that painting.
Back to the books!
It is officially Autumn now, so our family tradition is to head out to the apple orchards to pick apples and buy some items from the local farm stands. This got me thinking about the mischievous, but elusive Apple Sprites.
Apple Sprite
Apple Sprites, also known as Apple Fairies or Apple Cherubs, a small faerie folk that live in apple trees. They are typically hard to see due to their coloration and size. In the spring their hair is light green and their skin is the pink and white of apple blossoms. As the season moves on their skin takes on the reds and golds of the apples they live near. Their wings shite from the whites and pink of apple blossoms to greens, to reds and yellows. They are shy and elusive in the Spring and Summer months (Morale 4) but as Autumn sets in, usually between Lughnasadh and Samhain, they become more active and bolder (Morale 7). Apple Sprites hibernate in the winter, sleeping in nests of up to six. They remain invisible during hibernation and can not be discovered.
Their only real attack is to throw apples at passersby. They will do this, turn invisible and laugh. It is more irritating than damage causing.
Apple Sprites have no treasure but like other denizens of enchanted apple orchards (Apple Tree Man and Epimēlides) can be lured and bribed with hard apple cider. If given cider the Apple Sprites can direct the adventurers to a spot in the forest where treasure (Type A x2) is hidden. Though their favorite trick is direct the adventures to other tribes of Apple Sprites, who will demand more cider, and then direct to another tribe and keep the party wandering the orchard for hours while the sprites drink the cider and laugh.
Apple Sprites speak sylvan and elven, one or two per tribe speak enough common to converse.