Tuesday, March 27, 2018

Arts & Crafts WEEK, Part 2: The USS Protector

I am still on Spring Break and loving it.   I should do this more often.

So while my wife is painting minis I have been working on my USS Protector model for my Star Trek game.

I have been toying with this idea for about two years now and I wanted to get something done.  So I pulled out my primed and painted models and started to work!

I started with my LEDs.  I bought a bunch of 12v 5a blue LEDs for this project.  I figured wiring them in first before glue and paint was the best.




Turns out I did not have enough room inside the NSEA Protector "wings" for the LEDs.  So out they came.




For the main deflector dish I drilled a small hole to feed the LED wires through and left the LED on the outside of the dish.


Liked the look of that better anyway.




I had a leftover piece from the GQ Protector, so I had my wife paint it and I fixed it to the top of the engineering section.   A ship like this needs an expanded engineering section!


Next I got the wings nacelles added in.  They are glued in yet. Still have some more trimming to do on them to make them fit.


Quick light test.


Added the ventral phaser array and drilled and cut a hole for the DC power adapter.





Next up I soldered these tiny ass 22-gauge wires to my power connector.  Keep in mind I wear bifocals and I have not soldered anything in nearly 20 years.


She snapped right in. After more trimming.


Some more paint and sculpty.



Sculpty is not dry yet.


Now add some decals.


Lining up my registry number.


Get them into place! (some "0"s died in this attempt.)




The lights work great!


Even the impulse engine and the bridge.



I still need to get it's name printed out, the "U.S.S. Protector" and get a few more decals on, but for the most part she looks great to me!  I might get around to doing some more painting...or more to the point getting my wife to paint some more on it.

I opted for "NX" instead of "NCC" since this is supposed to be a very experimental ship.

All in all, I am extremely pleased with this!  Can't wait to give it a go in my games.

This is a "Mystic Class" starship. Based on the original USS Mystic found here, http://www.mcfergeson.com/hobbycorner/2015/04/23/the-uss-mystic-a-kitbashed-starship-from-star-trek/





Previous posts in this series

Monday, March 26, 2018

Monday Mail Call: Monsters of Mayhem #1

It's Monday of my Spring Break.  I am getting a lot done over here but wanted to take a break and show off what came in the mail today.


+Mark Taormino's Monsters of Mayhem #1

While I have had the PDF for a little bit now I was waiting on this print version to sing its praises.   First off if you loved his adventures then you will low this monster book.

36 pages and 48 new monsters, each one more deadly than the last and just tons of fun.

You won't find these monsters in the Fiend Folio or Monster Manuals, nor even in the pages of Dragon.  But you will find them all here.

I have been waiting for a good reason to use a Demonica Gigantica against my players now for a while.



According to the book this is a small one.


Now how about 5e conversion Mark?

Sunday, March 25, 2018

Arts and Crafts Weekend, Part 1

I am on Spring Break!  So we spent the first part of my vacation working on various arts and crafts.  My wife painted a bunch of minis. I'll share what I did in the next post.


First up is a little Piasa Bird.



She did a Tiefling Necromancer and a gold skinned demoness.


She also worked on my witch Larina!




She looks great with other versions of her!




Larina and her daughter Taryn.






She also did Iggwilv for me!



Art imitates art!

Been a great time.  Love these little witches!

Thursday, March 22, 2018

This Old Dragon: Issue #69

January 1983, I was in the middle of 8th grade and transitioning my D&D B/X game over to AD&D because I was pretty sure the Companion book was never coming out.  I remember being very concerned with the idea of "playing right" back then and wanted to be sure I was not violating some rule that said I could not or should not mix D&D and AD&D.   1983 was also the time I wrote my very first draft of the Healer class.  So let's put on some Men at Work because this is issue #69 of This Old Dragon.

This Dragon is another one from the collection of Eric Harshbarger. So it is in much better shape than some of the ones I have.

We get another great Clyde Caldwell cover this issue.  I always enjoy his art and this evil wizardress summoning an army of darkness is hitting all my buttons.

Caldwell gives Elmore a run for his money in my mind as the most "classic" D&D artist of the "Silver Age".  Is this the Silver Age yet?  83 is certainly a transition year for D&D, we will be getting new covers on all the classic hardcovers and the new Basic sets are on the way.  We are in what James Maliszewski of Grognardia has called "The Hickman Revolution".  We see other changes in Dragon #69 too as it takes on the look it will have for most of the mid 80s.  The Silver Age/Hickman Age of D&D is the age I still consider more of my personal Golden Age; although it has a hard time competing with right now.

Opening up this issue we see a great ad for Star Frontiers.

Kim Mohan addresses some of Gary's recent "opinionated" (his words, not mine) editorial pieces, especially from issues #65 and #66.  Though Mohan here is defending Dragon's right to publish these and still claim not to be the "house organ" of TSR.  Personally I think they tread that line a little more than they think they do, certainly, at the time I didn't care.

Letters from readers cover some language and Illusionist spells from issue #66 (need to see if I have that one).

Big ad for Epyx computer game "Crypt of the Undead".  I remember wanting to play it and I was going to save up my cash for an Atari 600 or 800 personal computer.  I ended up buying a TRS-80 Color Computer instead.

Ok our big feature is all about Runes by Phil Taterczynski and Roger Raupp.  This is one of those articles that stuck with me for years! I can remember watching the Doctor Who episode "The Curse of Fenric" and remembering things from this article.  This and the companion piece by Ed Greenwood (featuring an early appearance of Elminster) Runestones cover 9-10 pages. All good reading.

Gary is up with From the Sorceror's Scroll. Here he presents us with our very first "split-class" (unless you count the bard), the Thief-Acrobat.  I had a thief-acrobat back int he day, but not till the class appeared in the Unearthed Arcana.

The fiction section is next, a sci-fi story this time.

Gary is back with the Deities & Demigods of Greyhawk.  Featured this issue, Istus (Lady of our Fate), Obad-Hai (The Shalm, whatever that is) and some Time Elementals.

Roger E. Moore has an article that appeals to my analytic desires. Charting the Classes compares the various AD&D classes.  He looks at average hitpoints by level and by experience points. As a former stats professor I could spend hours going over this data. I could even import it all into Excel/Google Sheets an play with the numbers.  I have done something similar in the past and ended up with tables that are pretty close to the stuff we would later get in 3e.

Gary is back again (!) with some Featured Creatures.  Here we get two more fungal creatures, The Ustilagor and Zygom. These would later appear in the Monster Manual II and became Underdark staples.  Well...they did in my games anyway.

Caped Crusaders and Masked Marvels is an essay by Roger E. Moore on the nature of Super Hero RPGs.  No RPG in particular, but I can't help but think that Marvel Super Heroes might be driving this a little. There is a list of "usuful games" at the end of the article.  I can't help but notice the prominent placement of the Villians & Vigilantes ad at the end of this.



Arrakhar's Wand is the centerpiece of this issue. Again it would be, if my issue had it.  That's fine I fully expect that most of the middle sections have been removed from nearly ever used Dragon I get. I can't really complain...but I also can't review it! So moving on.

Lenard Lakofka is up in Leomund's Tiny Hut with the Entertainer Class(es).  This includes such notables as Stagehand, Juggler, Acrobat, Troubadour, Showman, and Entertainer. At 8 pages it has some depth and there are a lot of interesting ideas here.  Naturally with the Thief-Acrobat from Gary I am curious to see what acrobat skills I could swap between them.  I am inclined to use this article whenever I next run a circus themed adventure.  In fact the one I am considering is from a group of professional acrobats that play at the local RenFaire, Barely Balanced. They have an adventure for Pathfinder called The Dead Gulch.  I think it would work better with AD&D/OSRIC myself.

Like last week, this week's issue is a Night of 1,000 stars.  Who is next? Hey look it's Lewis Pulsipher and he is up with Ready for anything! Be prepared to carry more than just a sword. AD&D and D&D has always been about resource management. Lew is here to help you figure out what you need and what you really need.

Ed Greenwood and Elminster are back again, this time with More Pages from the Mages.  This time we get four new spell books with some new spells. Back in the day I would go right for the spells, today I am more interested in the story behind the spell books.  Maybe the spells inside are some I have already seen, but that is not what makes it valuable to me now. It's the story, the history, maybe there is something really special about this book. Maybe the spellcaster is still alive. Maybe his/her enemies are and want this book.  My cup runneth over with ideas.

Merle M. Rasmussen and Allen Hammack are up with some more Top Secret material.  Here they are answering some rules questions and discussing what might be some rule inconsistencies.

Tony Watson reviews United Nations. He likes it.  Merle Rasmussen reviews the card game Jasmine. He likes the fresh approach on some old ideas and he loves the art.

Lewis Pulsipher is back with The Role of Books. He covers Life in a Medieval City by Joseph and Frances Gies, but not as a review per se, but more as an essay on how to use the book in your FRPG.

We get some ads.

Phil and Dixie try to beat the high cost of gaming.
Wormy is suprised by a giant fly panther.

Some ads and we end with a big ad for Middle Earth.

All in all quite a fun issue.  Lots of great material and some that I can still use today.

Want to know what I ws saying about White Dwarf from the same time?  Check out White Dwarf Wednesday for Issue #37.

Wednesday, March 21, 2018

Campaign Updates:2018

Work has me crazy busy, but this is a good thing.  The downside is I have not had the time to blog as much as I want or even get in the campaign prep in at night.  So I thought I would kill two birds today and see where I am in my games.



Active Games

The Dragon Slayers
A 3.x game that was briefly 5e and now fully converted to 1st Edition AD&D.  The characters were trapped in Baba Yaga's Hut for nearly a year. They freed the Old Crone and her daughter Elena the Fair.  Up next the final battle. I am using the Tom Moldvay adventure Twilight Calling for this.

Next are my three interlinked 5th edition games collectively known as Come Endless Darkness. Tharizdûn is returning to the multiverse and the PCs of the three campaigns need to stop him.

The Order of the Platinum Dragon
The Order has defeated all the giants and are now wandering the Underdark looking for the Drow. The big bads here are Lolth and Graz'zt.  Graz'zt is setting up Lolth much like he is described doing in Expedition to the Demonweb Pits (for 3.5e).  I try to focus on classic monsters in this one.

Second Campaign
The Treasure Hunters of the Second Campaign have just entered the Forbidden City. Here the big bad is Demogorgon.  Here the focus is on other creatures that might not see normal games.

Into the Netir Vale
Known by my kids as the Orcus campaign. This is my revived and converted 4e campaign brought over whole cloth. I might lessed the involvement with the Raven Queen and play up Shar since this is part of the Forgotten Realms in my house.

All three games will meet up at the Temple of Elemental Evil to battle it out with the risen Tharizdûn.  So roughly 18 characters of 18th to 20th level.  It's gonna be wild.

Inactive/On-hold Games
These games are all inactive for a number of reasons.

Star Trek: Voyages of the USS Protector
This game is will be using White Star with my own "Black Star" rules modifications.  I have the first adventures ready to go, "The Stars Are Right" and "These Are the Voyages".  I have two more nearly ready "Ghost Ship" and "Abraxas Down".  I want to do two more.  I have been scribbling notes on rule changes and feel like the rest I can do while the game is moving along. 
What is really slowing me down is the wiring of the LED lights I want to put into my USS Protector Model!

Spirit of '76
On indefinite hold.

Hero's Journey to Middle Earth
This one is requiring some significant reading on my part.  As my first REALY foray into Middle Earth as a game world I want to do it right.

Magic School 
This one is on hold till I am done with Come Endless Darkness. Since this one will use D&D Rules Cyclopedia and I really want it to feel like a separate game.   Plus things that happen in CED will change the world of the Magic School and I don't know what those are yet!

War of the Witch Queens
This is the higher level version of the Magic School kids.  What happens here will also be determined by what the PCs do in CED.  I have all the adventures for this, just not the end game.



The Incredibly Awesome (and Not At All Made-Up) Adventures of Booster Gold and Blue Beetle!
Huh...ok this one was a little bit of a joke, but I keep getting asked about it.  I do have one adventure worked out that introduces the PCs to the world. Called "Damn It Barry Allen!" it sets up Booster and Blue as the true heroes of the DC world, it's just that no one can remember them.

I still have to get my new Blue Rose campaign going.  I ran the first adventure, Kingdom of Rain, and it went great.

Monday, March 19, 2018

Weekend Gaming: On the Doorstep of the Forbidden City & Monster Monday

Worked in a couple of gaming sessions over the weekend.  Only about two hours each day, but the Treasure Hunters of the Second Campaign managed to sneak into the Forbidden City.  Here they had their first encounter with the evil Yuan-Ti.

Now for those of you that still belabor under the assumption that 5e is "easier" let me just say that Yuan-Ti under 5e are much deadlier and one Yuan-Ti Abomination and one Pure Blood nearly took out the entire party of seven. They are now hiding out and have no more potions of healing.



I have not even tricked out the Yuan-Ti at all.  These are by-the-book deadly.

This adventure will introduce a bunch of new monsters to my players.  If Order of Platinum Dragon/Come Endless Darkness game is about revisiting all the classics, this one is about the near classics.  So a lot Fiend Folio and Monster Manual II monsters.

I also considering having there be a lot more involvement by Demogorgon. To that end, I am going to re-import some of my ideas from the time I used Demogorgon for the WitchCraft RPG.

This will include the Blood Apes.

Blood Apes

One of the largest cults of Demogorgon is a cult of intelligent apes. They are often referred to as Blood Apes due to their habit of bathing in the blood of fallen enemies and comrades. These cultists actively worship Demogorgon as their god and attribute to him all spoils. The doctrines of the cult emphasize destruction and violence.  All blood apes are voracious carnivores and keep human or (where appropriate) chimpanzee slaves. It is even whispered among the human populations that some humans are kept in an attempt by Demogorgon's Hierophants to breed true a race that features the most terrible qualities of both ape and man. Others claim they have already succeeded.

Every tribe of blood apres will have a CR 5-6 tribal leader and a CR 6 blood ape, fiendish-pact warlock.
Stat block from Statblock5e.

Once they get out of the city then things will get REALLY dangerous.