Been, and still am, on vacation.
See you all on Monday!
Friday, August 4, 2017
Monday, July 31, 2017
Monstrous Monday: The Umbral
Regardless of alignment or patron followed there is one philosophical belief that unites all witches. All witches believe in the cycle of life, death, and rebirth. Witches, all witches, are born, live, die and are reborn anew. The most horrible thing to a witch then is to come back as an undead creature. Forever removed from the cycle of life, death, and rebirth an undead witch is a pitiable creature like no other.
A witch returning as an undead creature is known as an Umbral.
Umbral**
No. Appearing: 1 (1)
Move: 90' (30')
Flying: 180' (60')
Armor Class: 7 [12]
Hit Dice: 4d8+2 (20hp)
Attack: Wail of Lament
Damage: CHA drain
Save: Witch 4
Morale: 12
Treasure Type: nil
Alignment: Chaotic (some Neutral)
XP: 300 (450 xp if fully destroyed)
An Umbral is a witch that has died and come back to unlife. Typically this is due to some great sadness or sorrow that prevents her from moving on. The umbral is incorporeal and can only be hit by +1 or better weapons. A weapon of cold iron blessed by a cleric can also be used.
The umbral is locked to the area of their death or some other significant area. Sages once tell of a Umbral that haunted the grounds her coven stood even though she had been killed many miles away.
The only attack of the umbral is a wail of lament. All within 120' (240') that hear it must make a save vs. Death or loose 1 point of Cha. The trauma of such an attack leaves a noticeable mark on the on the physical and emotional well being of the victim. The Charisma damage can be restored by any magic that restores lost levels.
An umbral that is "killed" returns on the next new moon. To fully destroy an umbral her mortal remains must be burned. This is why, sages say, so many witches are burned. To prevent their umbrals from haunting them.
Scholars also mention a greater umbral creature, a Shade.
In the same tomes that describe these creatures also describe a ritual to return an undead to life.
The umbral is turned as a spectre. A turned umbral returns in three days. Destroying an umbral, even by dispelling/disruption still requires the burning of it's mortal remains.
A witch returning as an undead creature is known as an Umbral.
Umbral**
No. Appearing: 1 (1)
Move: 90' (30')
Flying: 180' (60')
Armor Class: 7 [12]
Hit Dice: 4d8+2 (20hp)
Attack: Wail of Lament
Damage: CHA drain
Save: Witch 4
Morale: 12
Treasure Type: nil
Alignment: Chaotic (some Neutral)
XP: 300 (450 xp if fully destroyed)
An Umbral is a witch that has died and come back to unlife. Typically this is due to some great sadness or sorrow that prevents her from moving on. The umbral is incorporeal and can only be hit by +1 or better weapons. A weapon of cold iron blessed by a cleric can also be used.
The umbral is locked to the area of their death or some other significant area. Sages once tell of a Umbral that haunted the grounds her coven stood even though she had been killed many miles away.
The only attack of the umbral is a wail of lament. All within 120' (240') that hear it must make a save vs. Death or loose 1 point of Cha. The trauma of such an attack leaves a noticeable mark on the on the physical and emotional well being of the victim. The Charisma damage can be restored by any magic that restores lost levels.
An umbral that is "killed" returns on the next new moon. To fully destroy an umbral her mortal remains must be burned. This is why, sages say, so many witches are burned. To prevent their umbrals from haunting them.
Scholars also mention a greater umbral creature, a Shade.
In the same tomes that describe these creatures also describe a ritual to return an undead to life.
The umbral is turned as a spectre. A turned umbral returns in three days. Destroying an umbral, even by dispelling/disruption still requires the burning of it's mortal remains.
Friday, July 28, 2017
Kickstart Your Weekend: Cauldrons and Gaslight
Two projects that strike at the sweet spots in my heart. Witches and Victorian Fantasy!
First up is one I should have told you all about weeks ago.
Gaslight Victorian Fantasy 3e for Savage Worlds
Savage Worlds is not my jam, but it is a really good fit for the Gaslight World. If I were to play Savage Worlds again it would be in the Gaslight World.
https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-3e-for-savage-worlds
Next up is a board game about witches, so you know I am in!
Cauldron: Bubble and Boil Board Game
https://www.kickstarter.com/projects/magic-circle-games/cauldron-bubble-and-boil-board-game
I have to admit it looks ridiculously fun. Check out the game play videos and reviews on the KS page.
I hope to have more about both projects in future posts.
First up is one I should have told you all about weeks ago.
Gaslight Victorian Fantasy 3e for Savage Worlds
Savage Worlds is not my jam, but it is a really good fit for the Gaslight World. If I were to play Savage Worlds again it would be in the Gaslight World.
https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-3e-for-savage-worlds
Next up is a board game about witches, so you know I am in!
Cauldron: Bubble and Boil Board Game
https://www.kickstarter.com/projects/magic-circle-games/cauldron-bubble-and-boil-board-game
I have to admit it looks ridiculously fun. Check out the game play videos and reviews on the KS page.
I hope to have more about both projects in future posts.
Thursday, July 27, 2017
This Old Dragon: Issue #88
August 1984. I was headed to my Sophomore year in High School. We joked about "1984" all year. Yeah, no so damn funny now is it.
"Ghostbusters" and Prince dominate both the Box Office and the Billboard charts. I was getting ready to start a two-year long campaign that would change my game world forever. Ok, maybe that last one doesn't quite have the World-changing power of Ghostbusters or Purple Rain, but hey it was my world. So let's sit back, put on "When Doves Cry" and join me for Issue #88 of This Old Dragon.
Dragon issue #88 is the first Dragon I didn't buy. What's that mean? Well, I had been buying Dragons now since issue #83 and was pretty set on getting each one. Issue #88 was the first one I didn't get after my first run. It was the first chose not to buy. Much to my later chagrin when my DM opted to buy it!
I am mixed about this cover. I think the orcs look cool, but it just doesn't grab me to be honest.
At this point I should state that this copy I have is in near mint condition. I know it was not part of the boxes I picked up off of Craiglist or even one of my own originals. This one is a bit of mystery to me as to why it is in such great and complete shape.
Letters section covers a number of "What is Official" type of questions. I used to worry about such things myself. I used to imagine that D&D Conventions were a bit like the big Boy Scout meetings I had gone too before I left (or was kicked out of) the Boy Scouts (we had serious fundamental philosophical differences). But no one has ever in any official capacity looked over my shoulder to tell me I was "doing it wrong". Lots of amateurs sure, but I cheerfully dismissed them.
Len Lakofka is up first with the next part of Gods of the Suel pantheon. Here we get Syrul, Fortubo, and Wee Jas the unrequited love of my life (circa age 14). Wee Jas, of course, grabbed my attention like nothing else in this issue. She was a gorgeous goddess of magic known as the Witch Queen? How in the hell was I supposed to ignore that? For years I thought this art was a Larry Elmore piece, but it is actually Jeff Butler. I think the wide eyes are what really sets this piece off. Bella Donna indeed.
She first appeared (I learned almost right after) in the World of Greyhawk boxed set. All we knew about her then was she was a greater Suel goddess of magic and death.
Lenard Lakofka's article though gave us the most detail really. That is where the picture on the right is from.
What do we learn about her? Well at this point she is still a greater goddess of magic and death. She knows every magic-user spell and all other spells to 5th level (why only 5th??). She can cast up to 9 spell levels worth of spells each round; so 1 9th level spell or 9 1st level or any combination. She has 90% magic resistance and a globe of invulnerability that floats around her.
She is attractive (Charisma 20) and always appears so.
If she is anything she is very lawful. To the point where good and evil are mostly meaningless to her just as long as you are not chaotic. In fact she pretty much hates anything chaotic except for the chaotic neutral god Norebo; who is her brother (or half-brother) and occasional lover. Gods. Go figure.
In the letters section in a couple Dragons later it is mentioned that Norebo's entry mentions Wee Jas, but Wee Jas' doesn't. The editors reply that it is because Wee Jas is loathe to admit it and Norebo could also be bragging.
Also, have a look at her name "Wee Jas" or "Wee" and "Ja" or "Oui Ja". She is the goddess of the Ouija board as well. Magic. Death and Spirits. Clever Gary.
I really enjoyed the Suel mythos and history. I always wanted to run a game set during the last days of the Suel Empire going right up to the Invoked Devastation and the Rain of Colorless Fire. In my game of the time my world (Mystara) merged with my DM's world (Oerth). I figured that there were so many different cultures in such a small space because they were all refugees of the fall of the Suel Empire.
Well that's it! Thanks for stopping by. Oh, wait there is more to this issue. Flips page...wow. Look at that! There is more. Huh, never noticed. ;)
There is a lot really. Arn Ashleigh Parker is back with Physics and Falling Damage. Wow this article and the next one, Kinetic Energy is the Key by Steven Winter, lit up the letters and Forum pages for many issues to come. We even talked about this in school. In the end we all decided that it was not worth the effort. We never read a fantasy story where the hero died in a fall. They died from sword wounds, spells or a dragons' bite. A d6 every 10 ft. works. Though if I were to get slightly more scientific then I would say a die type for each size category. So something Small or smaller uses a d4, Medium and Large a d6, larger categories go up to d8, d10 and d12. sure they all fall at the same speed (acceleration due to gravity) but their different masses produce different force when hitting the ground.
Ed Greenwood is up with the Ecology of the Rust Monster. Little bastards.
Off the Shelf needs to be recognized this time if for no other reason than their inclusion of a review for William Gibbson's Neuromancer. We had no idea, even in ominous 1984, that we were getting a glimpse, however fuzzy, of the future. Not just a future in terms of Cyberpunk, but in terms of the future we live in now. At some point Neuromancer is going to read like the Golden Age of Sci-fi looks to us now.
Katharine Kerr is back with more Beyond the Dungeon. She discusses moving the game the great outdoors. For me this was covered rather nicely in the D&D Expert set. There is a part of this article that does provide a lot of use and that is the introduction of a simple skill system to the *D&D game. Actually, it is more of a skill philosophy than full on system. This makes it a good choice for any modern D&D too, since the ideas can be used even when there are skills. 4e did a little of this too.
Some ads including this one for Witch Hunt and the 10th Anniversary box set
Yes, I had Witch Hunt but I never had that 10th Anniversary boxed set. At the time I figured I didn't need it since I had most of those books. Now I am kind of kicking myself. Did anyone have it?
I never see them on eBay or anywhere else for that matter. You can sure as hell believe that come 2024 I'll whatever WotC slaps a 50th Anniversary label on.
The "centerfold" is the crazy "Elefant Hunt" game by Tom Wham. I played it once I think. I have vague memory of it anyway.
ICE Can Stand the Heat covers books from Iron Crown Enterprise's Rolemaster series, or as we use to call it "Chartmaster". I kinda liked "Spell Law" but it didn't fit with what I was doing at the time so I never used it. My loss in some cases I think.
The Ares Section starts of with Gamma World and a timeline of the future in Before the Dark Years. Spoiler. That's us. According to the timeline 2003 to 2021 is a time of ecological and economic disaster in America and Europe. It still has the Soviet Union around, but you can't fault them on that. We used this timeline a lot for our own D&D-mixed-with-Gamma World game. Re-reading it now I see a lot of ideas I still use.
The Marvel Phile is intact and features Thor, Loki and Ulik leader of the Lost Trolls. Odd, I don't remember him in the movie.
The Battle of Ebony Eyes is a ready-to-run Star Frontiers: Knight Hawks adventure. Followed by two more Star Frontiers articles.
Ads, comics, another fairly forgettable Talanalan, Worrmy, and Snarf Quest with the introduction of VR-X9-4-M2 also know as Aveeare.
So. A really fun issue and in surprisingly great shape.
Wanna see what I said about White Dwarf from the same time? Click here for White Dwarf #56.
Like what I do here? Pick up a copy of my newest book, The Green Witch!
"Ghostbusters" and Prince dominate both the Box Office and the Billboard charts. I was getting ready to start a two-year long campaign that would change my game world forever. Ok, maybe that last one doesn't quite have the World-changing power of Ghostbusters or Purple Rain, but hey it was my world. So let's sit back, put on "When Doves Cry" and join me for Issue #88 of This Old Dragon.
Dragon issue #88 is the first Dragon I didn't buy. What's that mean? Well, I had been buying Dragons now since issue #83 and was pretty set on getting each one. Issue #88 was the first one I didn't get after my first run. It was the first chose not to buy. Much to my later chagrin when my DM opted to buy it!
I am mixed about this cover. I think the orcs look cool, but it just doesn't grab me to be honest.
At this point I should state that this copy I have is in near mint condition. I know it was not part of the boxes I picked up off of Craiglist or even one of my own originals. This one is a bit of mystery to me as to why it is in such great and complete shape.
Letters section covers a number of "What is Official" type of questions. I used to worry about such things myself. I used to imagine that D&D Conventions were a bit like the big Boy Scout meetings I had gone too before I left (or was kicked out of) the Boy Scouts (we had serious fundamental philosophical differences). But no one has ever in any official capacity looked over my shoulder to tell me I was "doing it wrong". Lots of amateurs sure, but I cheerfully dismissed them.
Len Lakofka is up first with the next part of Gods of the Suel pantheon. Here we get Syrul, Fortubo, and Wee Jas the unrequited love of my life (circa age 14). Wee Jas, of course, grabbed my attention like nothing else in this issue. She was a gorgeous goddess of magic known as the Witch Queen? How in the hell was I supposed to ignore that? For years I thought this art was a Larry Elmore piece, but it is actually Jeff Butler. I think the wide eyes are what really sets this piece off. Bella Donna indeed.
She first appeared (I learned almost right after) in the World of Greyhawk boxed set. All we knew about her then was she was a greater Suel goddess of magic and death.
Lenard Lakofka's article though gave us the most detail really. That is where the picture on the right is from.
What do we learn about her? Well at this point she is still a greater goddess of magic and death. She knows every magic-user spell and all other spells to 5th level (why only 5th??). She can cast up to 9 spell levels worth of spells each round; so 1 9th level spell or 9 1st level or any combination. She has 90% magic resistance and a globe of invulnerability that floats around her.
She is attractive (Charisma 20) and always appears so.
If she is anything she is very lawful. To the point where good and evil are mostly meaningless to her just as long as you are not chaotic. In fact she pretty much hates anything chaotic except for the chaotic neutral god Norebo; who is her brother (or half-brother) and occasional lover. Gods. Go figure.
In the letters section in a couple Dragons later it is mentioned that Norebo's entry mentions Wee Jas, but Wee Jas' doesn't. The editors reply that it is because Wee Jas is loathe to admit it and Norebo could also be bragging.
Also, have a look at her name "Wee Jas" or "Wee" and "Ja" or "Oui Ja". She is the goddess of the Ouija board as well. Magic. Death and Spirits. Clever Gary.
I really enjoyed the Suel mythos and history. I always wanted to run a game set during the last days of the Suel Empire going right up to the Invoked Devastation and the Rain of Colorless Fire. In my game of the time my world (Mystara) merged with my DM's world (Oerth). I figured that there were so many different cultures in such a small space because they were all refugees of the fall of the Suel Empire.
Well that's it! Thanks for stopping by. Oh, wait there is more to this issue. Flips page...wow. Look at that! There is more. Huh, never noticed. ;)
There is a lot really. Arn Ashleigh Parker is back with Physics and Falling Damage. Wow this article and the next one, Kinetic Energy is the Key by Steven Winter, lit up the letters and Forum pages for many issues to come. We even talked about this in school. In the end we all decided that it was not worth the effort. We never read a fantasy story where the hero died in a fall. They died from sword wounds, spells or a dragons' bite. A d6 every 10 ft. works. Though if I were to get slightly more scientific then I would say a die type for each size category. So something Small or smaller uses a d4, Medium and Large a d6, larger categories go up to d8, d10 and d12. sure they all fall at the same speed (acceleration due to gravity) but their different masses produce different force when hitting the ground.
Ed Greenwood is up with the Ecology of the Rust Monster. Little bastards.
Off the Shelf needs to be recognized this time if for no other reason than their inclusion of a review for William Gibbson's Neuromancer. We had no idea, even in ominous 1984, that we were getting a glimpse, however fuzzy, of the future. Not just a future in terms of Cyberpunk, but in terms of the future we live in now. At some point Neuromancer is going to read like the Golden Age of Sci-fi looks to us now.
Katharine Kerr is back with more Beyond the Dungeon. She discusses moving the game the great outdoors. For me this was covered rather nicely in the D&D Expert set. There is a part of this article that does provide a lot of use and that is the introduction of a simple skill system to the *D&D game. Actually, it is more of a skill philosophy than full on system. This makes it a good choice for any modern D&D too, since the ideas can be used even when there are skills. 4e did a little of this too.
Some ads including this one for Witch Hunt and the 10th Anniversary box set
Yes, I had Witch Hunt but I never had that 10th Anniversary boxed set. At the time I figured I didn't need it since I had most of those books. Now I am kind of kicking myself. Did anyone have it?
I never see them on eBay or anywhere else for that matter. You can sure as hell believe that come 2024 I'll whatever WotC slaps a 50th Anniversary label on.
The "centerfold" is the crazy "Elefant Hunt" game by Tom Wham. I played it once I think. I have vague memory of it anyway.
ICE Can Stand the Heat covers books from Iron Crown Enterprise's Rolemaster series, or as we use to call it "Chartmaster". I kinda liked "Spell Law" but it didn't fit with what I was doing at the time so I never used it. My loss in some cases I think.
The Ares Section starts of with Gamma World and a timeline of the future in Before the Dark Years. Spoiler. That's us. According to the timeline 2003 to 2021 is a time of ecological and economic disaster in America and Europe. It still has the Soviet Union around, but you can't fault them on that. We used this timeline a lot for our own D&D-mixed-with-Gamma World game. Re-reading it now I see a lot of ideas I still use.
The Marvel Phile is intact and features Thor, Loki and Ulik leader of the Lost Trolls. Odd, I don't remember him in the movie.
The Battle of Ebony Eyes is a ready-to-run Star Frontiers: Knight Hawks adventure. Followed by two more Star Frontiers articles.
Ads, comics, another fairly forgettable Talanalan, Worrmy, and Snarf Quest with the introduction of VR-X9-4-M2 also know as Aveeare.
So. A really fun issue and in surprisingly great shape.
Wanna see what I said about White Dwarf from the same time? Click here for White Dwarf #56.
Like what I do here? Pick up a copy of my newest book, The Green Witch!
Wednesday, July 26, 2017
Green Witch in Print
I mentioned it yesterday, but today I wanted to give the Green Witch its own due. It is out in print now at DriveThruRPG and RPGNow.
The book follows the same format as does The Warlock and they are 100% compatible with each other with very, very little repeated content (some spells like Bestow Curse are repeated).
In fact the goal for all my witch books is to give you a complete playable class where you don't need any other book I publish. If do buy one of the other books then you get something that both classes can use. Witches can use Warlock spells and visa-versa.
Each book features either a different class (Witch, Warlock, Huntsman and Green Knight) or a different witch tradition. So each book gives you something new.
Not only can you now get the Green Witch in print, you can get it on sale!
OneBookShelf's Christmas in July sale is still going on and I have a lot of books up for sale from various publishers (and various levels of contribution on my part).
The next witch book I have due is the White Witch. It is going to be Swords & Wizardry White Box focused.
After that, I think it will be The Mara Tradition and then The Winter Witch.
Should be great!
The book follows the same format as does The Warlock and they are 100% compatible with each other with very, very little repeated content (some spells like Bestow Curse are repeated).
In fact the goal for all my witch books is to give you a complete playable class where you don't need any other book I publish. If do buy one of the other books then you get something that both classes can use. Witches can use Warlock spells and visa-versa.
Each book features either a different class (Witch, Warlock, Huntsman and Green Knight) or a different witch tradition. So each book gives you something new.
Not only can you now get the Green Witch in print, you can get it on sale!
OneBookShelf's Christmas in July sale is still going on and I have a lot of books up for sale from various publishers (and various levels of contribution on my part).
The next witch book I have due is the White Witch. It is going to be Swords & Wizardry White Box focused.
After that, I think it will be The Mara Tradition and then The Winter Witch.
Should be great!
Tuesday, July 25, 2017
New in Print: Mail-call Edition
When I get games or game books together; either via a con, or an auction, 2nd hand sale, or whatever I tend to think of them as "linked" products whether they are or not. This is doubly true when I get a bunch books at the same time in the mail. Like I did over the last couple of days.
Here is what the UPS man left on my door in three different boxes.
That is +Mark Taormino's latest Maximum Mayhem Dungeon #4 Vault of the Dwarven King, fresh from the Kickstarter. The print proof of my own The Green Witch, which you can now buy in print AND while it is on sale at RPGNow's Christmas in July. With +Gavin Norman's print copy of Theorems & Thaumaturgy Revised Edition. His PDF is also on sale.
Let's jump in!
First up is the fourth installment of Mark Taormino's Maximum Mayhem Dungeon series. This time for characters level 4 to 7 it involves investigating a Dwarven mine. But you know that is not all.
The mine cars and tracks look more like roller coasters and there are monsters breeding down in the mines. I would say they are unimaginable, but in truth, they are EXACTLY the sort thing we probably imagined at age 13-14 when making our own dungeons. Mark just has better production values. Like the others in this series, this is pure nostalgia fueled gonzo fun. Crazy mines, insane monsters, goblins with chain saws. Yup. This module has it all, and what it doesn't one of the others in the series does.
OR order them this way to have The Maximum Mayhem CampaignTM for levels 1 to 14!
Makes me want to pull out my Basic and Expert books and do that!
If so then you can bet that I will be including one of Gavin Norman's Vivimancers in the mix.
Theorems & Thaumaturgy Revised Edition has been out for about 7 months and it looks like it is doing well. That's great because this is completely kick ass little book.
Inside we have three new classes, The Elementalist (specialist in the volatile energies of nature), The Necromancer (master of death and restless spirits), and The Vivimancer (expert of cloning, vat-growth, and bio-sorcery). All for you Labyrinth Lord or Basic-era game.
If you have the older T&T then Gavin has put up a blog post to explain the differences.
And of course, I will have to include a Witch in the mix.
The Green Witch for Swords & Wizardry follows up my Warlock class. These are witches that protect the wood. Are they protecting it from humankind, or are they protecting humankind from it? Maybe both.
Like my other witch books, this presents a new witch Tradition which includes new Occult Powers and Spells. It also has some new associated classes, the Green Knight (a paladin for witches) and the Huntsman (a pagan-inspired Ranger).
All my recent witch books are for Swords & Wizardry and written not only to be compatible, but also to have very little in the way of overlap. Obviously, the Experience tables are the same (they are all witches) and some spells are shared by all witches (Bestow Curse is a good example). I try to make each one worth your while and moeny to buy.
And right now it is on sale. In fact nearly everything for the witch is on sale now.
Here is what the UPS man left on my door in three different boxes.
That is +Mark Taormino's latest Maximum Mayhem Dungeon #4 Vault of the Dwarven King, fresh from the Kickstarter. The print proof of my own The Green Witch, which you can now buy in print AND while it is on sale at RPGNow's Christmas in July. With +Gavin Norman's print copy of Theorems & Thaumaturgy Revised Edition. His PDF is also on sale.
Let's jump in!
First up is the fourth installment of Mark Taormino's Maximum Mayhem Dungeon series. This time for characters level 4 to 7 it involves investigating a Dwarven mine. But you know that is not all.
The mine cars and tracks look more like roller coasters and there are monsters breeding down in the mines. I would say they are unimaginable, but in truth, they are EXACTLY the sort thing we probably imagined at age 13-14 when making our own dungeons. Mark just has better production values. Like the others in this series, this is pure nostalgia fueled gonzo fun. Crazy mines, insane monsters, goblins with chain saws. Yup. This module has it all, and what it doesn't one of the others in the series does.
OR order them this way to have The Maximum Mayhem CampaignTM for levels 1 to 14!
Makes me want to pull out my Basic and Expert books and do that!
If so then you can bet that I will be including one of Gavin Norman's Vivimancers in the mix.
Theorems & Thaumaturgy Revised Edition has been out for about 7 months and it looks like it is doing well. That's great because this is completely kick ass little book.
Inside we have three new classes, The Elementalist (specialist in the volatile energies of nature), The Necromancer (master of death and restless spirits), and The Vivimancer (expert of cloning, vat-growth, and bio-sorcery). All for you Labyrinth Lord or Basic-era game.
If you have the older T&T then Gavin has put up a blog post to explain the differences.
And of course, I will have to include a Witch in the mix.
The Green Witch for Swords & Wizardry follows up my Warlock class. These are witches that protect the wood. Are they protecting it from humankind, or are they protecting humankind from it? Maybe both.
Like my other witch books, this presents a new witch Tradition which includes new Occult Powers and Spells. It also has some new associated classes, the Green Knight (a paladin for witches) and the Huntsman (a pagan-inspired Ranger).
All my recent witch books are for Swords & Wizardry and written not only to be compatible, but also to have very little in the way of overlap. Obviously, the Experience tables are the same (they are all witches) and some spells are shared by all witches (Bestow Curse is a good example). I try to make each one worth your while and moeny to buy.
And right now it is on sale. In fact nearly everything for the witch is on sale now.
Monday, July 24, 2017
The Basic Set at 40
Gamers of a Certain Age all know about their first Basic Set. For some, it was light maroon with a red book. For many it was a red box with red books. But some of us had a different experience. The box was blue(ish) and had a dragon on the cover, the book was blue and it changed gaming forever.
On July 22, 1977 the Dungeons & Dragons Basic Set was shown at Origins Game Fair and it changed the face of RPGs. Prior to this people learned to play from others that had been playing. The John Eric Holmes edited Basic Set gave brand new players with no prior experience in either RPGs (which really meant D&D) or in wargames. It gave us the Moldvay Basic set and the Frank Mentzer Basic set. But more importantly, it opened the world of D&D to others.
Dr. Holmes took on the massive task of collecting what was then OD&D, edited it and reorganized it into a game that made sense to new players. There is some debate as to whether this was designed as a stand alone game line (which it would become) or as an introduction to Advanced D&D (which it reads like).
A lot of blogs will talk about the history of the Holmes Basic Edition. A great post can be found over at +Wayne Rossi's Semper Initiativus Unum, Basic D&D at 40 and pretty much the entire Zenopus Archive blog by +Zach H.
My experiences with Holmes though are a little different.
My gaming began in 1979, before the Moldvay set, but after Holmes. I had read the Monster Manual and I had a copy, badly xeroxed, of the Holmes Basic set. Like many, my "first" D&D was a combination of Basic and Advanced. Still today that is the same experience I look for in D&D.
I will be honest, it took me a while to get the game down. With Holmes D&D I always felt like there was something I was missing. I only learned later of the "Little Brown Books" and how "Basic" actually came about. I also did not have a full copy.
I would later get my hands on a copy of Holmes to read in full. It was an eye opening experience to be sure. I had been playing Moldvay Basic for a while and moving over to AD&D proper. Holmes felt like a Rosetta Stone to me. A product that could crossover between these two games.
When I got a hold of a copy of my own much later I would use it for 1st level characters with my adventure of choice, B1 In Search of the Unknown, before moving over to AD&D.
I became a fan of J. Eric Holmes work and even stumbled on vague references for a Witch class!
I had found some alternate evolution of D&D, one where Basic lead to Advanced and not to Expert. Where you played a magic-user in one and a wizard, illusionist or witch in the other.
It should come as no surprise then that my own witch class is heavily influenced by my time playing using the Holmes and Moldvay rule sets.
Re-reading my Holmes set over the weekend made me think about how much fun a box set really is. The next time I start up an AD&D game, I'll be starting with Holmes.
I also feel the need to mention that along with Holmes the Traveller "Little Black Books" also celebrated 40 years.
Safe journeys to you Free Trader Beowulf. Hope you found help.
On July 22, 1977 the Dungeons & Dragons Basic Set was shown at Origins Game Fair and it changed the face of RPGs. Prior to this people learned to play from others that had been playing. The John Eric Holmes edited Basic Set gave brand new players with no prior experience in either RPGs (which really meant D&D) or in wargames. It gave us the Moldvay Basic set and the Frank Mentzer Basic set. But more importantly, it opened the world of D&D to others.
Dr. Holmes took on the massive task of collecting what was then OD&D, edited it and reorganized it into a game that made sense to new players. There is some debate as to whether this was designed as a stand alone game line (which it would become) or as an introduction to Advanced D&D (which it reads like).
A lot of blogs will talk about the history of the Holmes Basic Edition. A great post can be found over at +Wayne Rossi's Semper Initiativus Unum, Basic D&D at 40 and pretty much the entire Zenopus Archive blog by +Zach H.
My experiences with Holmes though are a little different.
My gaming began in 1979, before the Moldvay set, but after Holmes. I had read the Monster Manual and I had a copy, badly xeroxed, of the Holmes Basic set. Like many, my "first" D&D was a combination of Basic and Advanced. Still today that is the same experience I look for in D&D.
I will be honest, it took me a while to get the game down. With Holmes D&D I always felt like there was something I was missing. I only learned later of the "Little Brown Books" and how "Basic" actually came about. I also did not have a full copy.
I would later get my hands on a copy of Holmes to read in full. It was an eye opening experience to be sure. I had been playing Moldvay Basic for a while and moving over to AD&D proper. Holmes felt like a Rosetta Stone to me. A product that could crossover between these two games.
When I got a hold of a copy of my own much later I would use it for 1st level characters with my adventure of choice, B1 In Search of the Unknown, before moving over to AD&D.
I became a fan of J. Eric Holmes work and even stumbled on vague references for a Witch class!
I had found some alternate evolution of D&D, one where Basic lead to Advanced and not to Expert. Where you played a magic-user in one and a wizard, illusionist or witch in the other.
It should come as no surprise then that my own witch class is heavily influenced by my time playing using the Holmes and Moldvay rule sets.
Re-reading my Holmes set over the weekend made me think about how much fun a box set really is. The next time I start up an AD&D game, I'll be starting with Holmes.
I also feel the need to mention that along with Holmes the Traveller "Little Black Books" also celebrated 40 years.
Safe journeys to you Free Trader Beowulf. Hope you found help.
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