Sunday, October 30, 2016

October Horror Movie Challenge: Ghost Ship (2002)

I enjoy a good tale of ghost ships. Ever since I had read about the Flying Dutchman and other tales of ships lost at sea I have had a morbid sort of curiosity about them.

So when Ghost Ship from 2002 showed up on my TV and just starting, how could I say no?

It was not a bad tale really. One we have seen time and time again in the movies.  There is a wreck of a ship floating in international waters and a team of salvagers go out to claim it.  One by one they experience strange things, see things and soon the dying starts.

This one had a few interesting little twists. Emily Browning has one of her first ever screen roles as a ghost.  The "cable death" is by far one of the more gruesome ones.

Desmond Harrington's character is obviously Charon or something like him.

This movie, and this story, is ripe for adventure seeds.  In fact one of the reasons I wanted to watch this one was to scrape it for ideas for this White Star adventure involving a lost starship in a 'haunted" area of space.


2016 Movie tally
Watched: 32
New: 25



Saturday, October 29, 2016

October Horror Movie Challenge: Crimson Peak (2015)

This is one of the big movies I wanted to see this Challenge.  It had such a cool look and I was looking forward to watching it with my son.

Well I have to say it did not disappoint.  It is less a horror movie as it is a movie with horrific moments.  Much like it's not a ghost story as it is a story with ghosts.  I think that set some people off a bit.

The movie was written and directed by Guillermo del Toro and you can really tell.  Aside from all the Pacific Rim guest stars, there is also a Pan's Labyrinth feel to this.  
The actors are great really especially the three leads.

Connor really enjoyed it, loved the mystery but wanted it to be more scary.

Still. I enjoyed it.



2016 Movie tally
Watched: 31
New: 24


October Horror Movie Challenge: Late Night Cable

Been suffering through some migraines this week.  Thankfully a lot of my posts were pre-written and cued up.  Today's post wasn't.
Since I have slept something like 24 hours in the last 48 I was up late last night.  So I decided to cruise the depths of the premium movie channels to see what was on.  Starz and The Movie Channel provided some hits.

First up I Spit on Your Grave (1978) (rewatch).
The older I get I find my tolerance for "torture porn" lessens.  I have seen this movie a number of times and this time I wanted to focus on some the horror I might have missed in the sea of exploitation.  Camille Keaton must have went through a real hell in filming this.
I have now seen the remake and I see there are a host of sequels including one that continues Camille Keaton's Jenifer as an author several decades later.  Morbid curiosity of course calls to me on this, but I doubt I'll go out of my way to watch it.

In a similar vein I also caught Girl House (2015) (FTV).
This is simple slasher flick with a crazy dude obsessed with a cam girl.  Given that this is about an "x-rated" cam show there is surprising very little nudity from our star. That's fine.  The crazy dude, "Loverboy" is more of the focus here. It's an effective mix of both old-school slasher and new-school "the internet is watching" mentality.  Special shout outs go to Camren Bicondova ("Selena Kylie/Cat" on Gotham) as Loverboy's first victim as a child and Wesley MacInnes as the happles voyeur who watches the horror unfold on the cam shows.  He had the best line in the movie, "I am going to so need therapy."  Had to be there for it I think.  The movie needed more Nicole Fox in my opinion.

Watching these back to back I noticed that "I Spit on Your Grave" really set the tone for the modern slasher film.  Not just tone, but how some of the shots were done.



And no. My son did not watch these with me.

2016 Movie tally
Watched: 30
New: 23


Friday, October 28, 2016

October Horror Movie Challenge: Killer Klowns from Outer Space (1988)

Oh, what to say about this movie. I figured it was timely with all the clown "attacks" being reported.
Of course, I saw this when it came out, but wanted to watch it again with Connor.  He honestly didn't know what to think. But we were both laughing a lot.

Things I noticed/remembered.

Royal Dano as the farmer.  That was either inspired casting or lazy casting.
Suzanne Snyder as Debbie. She also played a "Debbie" in "Weird Science" and was from nearby Park Ridge Illinois.
Christopher Titus is in this movie too.  Wearing glasses I didn't even recognize them.

Though I swear there was a scene where the Dickies were playing in a concert.

A lot of the lines are really on the nose, no pun intended. It's not a great script. The movie is still a silly one.  The Klowns are scary though, but all clowns are scary.



2016 Movie tally
Watched: 28
New: 22


Reviews: Leagues of Gothic Horror Guides (and a Kickstarter)

Yesterday I went on (and on) about my love for the Triple Ace Games' Ubiquity-powered Leagues of Gothic Horror.   Today I want to focus on a few of the supplements from the Kickstarter.

In all cases, I am reviewing the dead tree and PDF versions of the books. I purchased these via the Kickstarter they had a while back.   All links are affiliate links. No review was solicited or expected outside of me emailing the author to say "hey,  I am reviewing your books" a couple of days ago.


Leagues of Adventure - Globetrotters' Guide to London
Softcover book. Full-color cover, black & white interior art. 78 pages.
A great sourcebook for the Leagues of Adventure game this covers the City (and County) of London in the 1890s.  The bulk of the book is devoted to a "tour" around London pointing out places of interest.  There are also sections on the police force, entertainment, and transportation.  The book is largely fluff free (ie not much in the way of games stats) so it immediately has utility for a wide variety of games. Even the adventure hooks for London are game-stats free. Most of the game-related material comes in the form of detailing various NPCs and archetypes, but there is enough flavor test to still make them usable in other games too.
This is a well-researched guide and extremely useful.  If you are playing a London-based Leagues of Adventure, Leagues of Gothic Horror or Leagues of Cthulhu game then I say pick this up.

Leagues of Gothic Horror: Guide to Black Magic
(currently on sale at DriveThru RPG)
Softcover book. Full-color cover, black & white interior art. 64 pages.
Set up in a similar fashion to all of TAG's "Guide to" books, this covers Black Magic and "Wickedness".  This book is fairly setting specific, so it has more game stats than some of the other guides.  I still found it to be a fantastic read and can't wait to try some of this out in my next Ubquity game.  The book covers a brief history of "black magic" practices around the world.  Later (Chapter 2) we move into why someone might take up this sort of power.  Fiendish lairs are also discussed since in the tried and true traditions of both Gothic and Pulp fiction every bad guy needs a lair.
The next three chapters I found the most interesting, they are respectively, Power, Demons and Evil NPCs.  So much great stuff here that I really could spend dozens of sessions working through all the ideas this has given me.  In particular, I have a Ghosts of Albion adventure that would work so much better with some of the ideas here. I am going to have to re-run now under Ubiquity to see.
For a small book it packs a lot of punch.

Leagues of Gothic Horror: Guide to Apparitions
(currently on sale at DriveThru RPG)
Softcover book. Full-color cover, black & white interior art. 64 pages.
Set up in a similar fashion to all of TAG's "Guide to" books, this covers ghosts and the damned.  Again, this is fairly setting specific but a lot of the material here is drawn from myths and legends from around the world, so first of there should be something in this book that everyone recognizes. Secondly there is plenty in this book that everyone can use.
The first third of the book covers why ghosts happen and their nature. This is followed by the means of disposing of these pests and some of the powers that they have.  The last third (more like half) covers new monsters and some very specific ghosts.  Frankly it is worth the cover price for the ghost of Lady Macbeth alone.
I once said in a game at Gen Con that are more ghosts in London than living people.  This book helps prove my point rather nicely.
Another really solid buy.



Also don't forget about TAG's newest Kickstarter, Leagues of Cthulhu.  Yeah the name is awkward, but it does tell you exactly what this is about.  My youngest son, who is turning into quite a Lovecraft fan, really wants this game.
You add on any other "Leagues of..." book you like.


Thursday, October 27, 2016

October Horror Movie Challenge: The Lords of Salem (2013)

I like Rob Zombie. I like Sherri Moon Zombie. I love anything to do with witches.
So yeah, I actually rather enjoyed this movie.  There is a lot about this movie that worked as far as I am concerned, though I do recognize the that there were some valid criticisms.

Unlike the Witch, which tried to play the witch stories of America with an even hand, this movie goes full on myth and fairy tale.

Not to be too much of a critic, Sherri Moon Zombie is not the best actress in the world, but she is good in this role.   The movie has a feel to it that reminds me a bit of Kubrick...or more to the point someone (Rob Zombie) trying to do Kubrick by way of Ken Russel.

The basic idea of this movie is a tried and true one; descendants of those wronged are not enacting their revenge/curse or whatever in the present day.

So far this movie has 100% more Rush than any other movie I have seen this challenge.

I am going to say this one was a good one.  Plus it had Meg Foster and Dee Wallace in it as witches, so how can that be bad?

2016 Movie tally
Watched: 27
New: 22


Review: Leagues of Gothic Horror

A while back I spent some quality time with the Ubiquity system reviewing a number of games including Leagues of Adventure one of my favorites.

Today I want to have a look at Leagues of Gothic Horror, the gothic horror (naturally) supplement to Leagues of Adventure.

Leagues of Gothic Horror (LoGH) is not an independent game but rather a "thick" campaign supplement with a lot of rule additions.  In it is designed to be used with Leagues of Adventure, but it could also be used with any Ubiquity game with a little work.  Actually with a little more work it could be used with any Victorian era game.   It is light on crunch really and full of flavor.

I am reviewing my hardcover and PDF from my Kickstarter backing.  The book is 158 pages, color covers with black and white interiors.  Again for my money black and white interiors are the way to go for both Victorian and Horror.

I am just going to come right out and say this.  This book is damn near perfect.
This really has everything I enjoy in one volume. Gothic horror, the Victorian era, black magic, science, horror, it's all here.

Chapter 1 covers new Archetypes for the LoA game.  These include some of my favorites of gothic and Victorian lore such as the mystic, the mentalist and an old favorite, the alienist.   There is even a subsection on how to play Ghost characters!  If I didn't love this book so much I might feel threatened that it was encroaching on Ghosts of Albion's territory!
There are also new talents, skills, and flaws for your character.  These are of course designed with LoA in mind so no idea how they might overlap with say, Hollow Earth (HEX) or other Ubiquity games. There are also new Leagues.  These are usable in any game.  In particular, I was thinking of Victorious the whole time.
Chapter 2 details horror and sanity mechanics.  Again this is expected. The sanity system is mostly relegated to phobias.  This is fine for me since this game deals more with heroic actions of daring-do.
This chapter also deals with more magic including black magic, pagan magic, ceremonial magic and ritual magic.  There is a great sidebar here on various Solar and Lunar eclipses during the late Victorian era.  Really handy to have.
The large section of magical texts, their translations and uses is also really great. Not just to use, but to read.  Many are based on real-world books too.  Along with that are new magics and magical/occult artifacts.
Chapter 3 is another great addition with new monsters. All the usual suspects are here; vampires, golems, werewolves, demons, even evil witches and a couple of different types of necromancers.  We get a section on major villains too, Dracula, Count Orlock, Brain in a Jar, Lord Ruthven, Varney the Vampire, even Rasputin.  Pretty much any Gothic-age or Victorian-age bad guy is here. Like the leagues presented in Chapter 1 there are some new sinister cults.
Chapter 4 takes us on tour to the Dark Places of the world. Great addition to LoA.  Reminds me a bit of the old AD&D Gazetteer to Gothic Earth.  Specific locales are given and more generic ones for use anywhere in the world.
Chapter 5 covers advice for the gamemaster and Chapter 6 has ideas for running games using this book. There is a great "Gothic History" timeline and list of "Who's Who" in the real world.  The last page has a nice list of references of Gothic literature, audio, movies and television.  I'll admit I had fun trying to guess the references from the material in the book.  I did pretty well if I say so myself.

I have already gushed over this book, doing so more will only make me look foolish, but I can't help it.  It is that much fun.  I call it a "must have" if you are playing Leagues of Adventure.

If you are playing other Victorian era games and want to add more Gothicness (as opposed to "Gothiness") then please consider this book.

This is going to be a lot of fun when Leagues of Cthulhu is released.