With the somewhat disappointing nature of The Unwanted, I went looking for some more Carmilla based movies. Finding them wasn't the issue. Finding ones I have not seen was.
First up was Carmilla (1989) with Meg Tilly and Ione Skye. This moves the tale to post-Civil War Georgia. The story is largely unchanged with Ione Skye and Laura and Meg Tilly as Carmilla. There were some neat scenes but it was a Showtime Nightmare Classics episode, so there isn't the investment you see in a big movie production. Still though it was fun. There isn't much chemistry between Skye and Tilly, which struck me as odd to be honest. Plus you get the feeling in the end that Laura became a vampire after Carmilla was killed.
Styria (2014) or "Angels of Darkness" as it is known in the US, is also a retelling of the classic tale. This time moved to 1986 and Styria, Slovenia. This time Laura and Carmilla are played by Eleanor Tomlinson and Julia Pietrucha. These actresses had more on-screen chemistry and the tale has a bit more terror. Moving it to Communist-controlled Eastern Europe was an interesting twist and I liked it. Plus it gave them a good excuse to use music from Joy Division and The Jesus and Mary Chain.
Unlike the 1989 version or Unwanted, Carmilla is much more of a predator here and more of a classic vampire OR Laura is insane. Could go either way. Of the three "Carmilla" movies I have seen this challenge so far, this is the best.
2016 Movie tally
Watched: 25
New: 20
Tuesday, October 25, 2016
Review: Pathfinder Occult & Horror Adventures
I don't review a lot of Pathfinder material here. Mostly because I have been writing a lot of Pathfinder material and I don't want to read much of it so as not to unduly influence myself. Well, those manuscripts are off (more or less) so I picked these up for a review.
The Pathfinder Occult Adventures and Pathfinder Horror Adventures are the two most recent books I have picked up. Like all Pathfinder books these books are compatible with D&D 3.5 and still fairly compatible with D&D 5 and other OSR games. How compatible depends on how much work you want to put into it.
Given that most people reading this are likely not Pathfinder gamers, I am also going to talk about how to port these over to your own games.
Pathfinder Occult Adventures
Hardcover 272 pages, full color cover and interior.
This book is essentially the psychic powers book for Pathfinder. It uses the same 3.x spell system that Pathfinder has always used only now there is Divine, Arcane, and Psychic magic. This makes porting over to other systems a lot easier, but it certainly lacks some of the flavor of some other psychic books.
Chapter 1: covers Occult Classes. The classes are the elemental Kineticist (which has powers and not spells), the Medium (powers and spells), the Mesmerist, the Occultist (which is a rather cool class), the Psychic (the star of the book really), and the Spiritualist. Some racial options are also given for the classes. Of all these, the psychic could be ported over the easiest. They are, essentially, magic-users with a unique spell list.
Chapter 2: Archetypes give an "occult" or psychic bend to the Pathfinder classes (of which I think there are about 135 by now). We start out with the classes in the book, lots of different ideas to swap out powers and feats for other types of characters. The more interesting one is the Tome Eater Occultist; this archetype actually eats books and scrolls to gain their magical powers. We get to archetypes for the previously published classes. Cavalier + Spiritualist, for example, gives us a Ghost Rider. Which is actually really cool. Occult Witches are known as Ley Line Guardians. There is a lot if interesting ideas here.
Chapter 3 Feats details all the new feats. Now either you love feats or you hate them. I am hitting a little bit of feat fatigue myself.
Chapter 4 is all about the Psychic Spells. Now the advantage of using the existing spell system for a new class is that other class spells can be used for the new classes and the new spells can be used for the older classes. So everyone gets something new. At 46 pages this is one of the larger sections in the book.
Chapter 4 covers Occult Rules. This covers a wide variety of rules and rulings for an occult game. In particular rituals, possessions, and auras.
Chapter 5 gives advice for running an Occult game. This includes planes of existence and other locales for adventuring.
Finally, Chapter 6 covers Occult Rewards or magic items.
The book is a lot of fun and has a lot of material that I have seen elsewhere in different games over the last 35+ years, this just has them all in one place with the same system.
Pathfinder Horror Adventures
Hardcover 260 pages, full color cover and interior.
Playing a good horror game is not easy. It takes work on the part of the DM and the players. But for me I find it one of the more rewarding types of games. Playing "Horror in D&D", even if that D&D is Pathfinder, is a bit trickier. Horror relies on a certain sense of powerless and unknown. D&D characters are largely powerful. The difference is the same as a horror movie versus and action movie.
Chapter 1 covers some horror rules. The usual suspects are here; Fear, Corruption, and Sanity. I am as a rule pretty particular about using Sanity in my games. I spent years as a Qualified Mental Health professional only see some game rules that were beyond embarrassing. These rules work well enough due to their simplicity. Though I question the actual use of sanity in heroic fantasy. In gothic fantasy, sure. But here it feels, well, perfunctory. Corruption is interesting since your character can now slowly become the monster they hunt.
Chapter 2 covers the various archetypes for all the Pathfinder classes (453 at last count). There are some neat ones here too. Alchemist + Horror gives you a Mad Scientist. Cleric + Horror gives us a Elder Mythos Cultist. Various types of hunters, slayers, killers, and collectors are also given.
Chapter 3 is Feats.
Chapter 4 gives us horror themed Spells and Rituals. The rituals use the same rules as does the Occult Adventures book.
Chapter 5 details various Horror Rules. This chapter also has a section on curses and diseases and how to use them in a horror game. Different environments and their effects on the characters are also detailed. One of these changes includes Madness. Again, I am generally very critical here but nothing jumped out at me save that I am not sure I need another set of sanity rules at this point. There is also a great section on horror domains. So yes you can add some Ravenloft-like areas to Pathfinder, but also Dreamlands, Far Realms and more.
Next we get the main focus of this book, Chapter 6 Running Horror Adventures.
There is some good stuff here. In particular ideas on running a D&D-style horror game. Now there is a section on "Consent". Sorry Paizo, but I have been running horror games for decades. So have others. Consent is given by sitting down at the table. I hate to sound like a jerk here, but seriously. Pick up a copy Vampire the Masquerade, Call of Cthulhu or Chill to see how this can be done.
The various horror sub-genres are covered here. Not all of them, but enough and some ideas on how to run a game using those sub-genres.
Chapter 7 lists our Horror Gear and Magic Items. Yes, there is something similar to the Lament Configuration.
Chapter 8 Bestiary, was an unexpected surprise. There are not a lot of creatures here but there are some interesting ones.
The book ends with a list of horror inspirations in print and film.
Both books are fun, but they are viewed through the lens, naturally, of the Pathfinder game.
Either book has something to offer the Pathfinder GM/DM but also the D&D/OSR DM willing to do a little work and little tweaking. Classes and Archetypes can be converted as can spells and magic items. Advice on running the games is good for any sort of game system really.
They are good guides, not the best, but still pretty good.
The Pathfinder Occult Adventures and Pathfinder Horror Adventures are the two most recent books I have picked up. Like all Pathfinder books these books are compatible with D&D 3.5 and still fairly compatible with D&D 5 and other OSR games. How compatible depends on how much work you want to put into it.
Given that most people reading this are likely not Pathfinder gamers, I am also going to talk about how to port these over to your own games.
Pathfinder Occult Adventures
Hardcover 272 pages, full color cover and interior.
This book is essentially the psychic powers book for Pathfinder. It uses the same 3.x spell system that Pathfinder has always used only now there is Divine, Arcane, and Psychic magic. This makes porting over to other systems a lot easier, but it certainly lacks some of the flavor of some other psychic books.
Chapter 1: covers Occult Classes. The classes are the elemental Kineticist (which has powers and not spells), the Medium (powers and spells), the Mesmerist, the Occultist (which is a rather cool class), the Psychic (the star of the book really), and the Spiritualist. Some racial options are also given for the classes. Of all these, the psychic could be ported over the easiest. They are, essentially, magic-users with a unique spell list.
Chapter 2: Archetypes give an "occult" or psychic bend to the Pathfinder classes (of which I think there are about 135 by now). We start out with the classes in the book, lots of different ideas to swap out powers and feats for other types of characters. The more interesting one is the Tome Eater Occultist; this archetype actually eats books and scrolls to gain their magical powers. We get to archetypes for the previously published classes. Cavalier + Spiritualist, for example, gives us a Ghost Rider. Which is actually really cool. Occult Witches are known as Ley Line Guardians. There is a lot if interesting ideas here.
Chapter 3 Feats details all the new feats. Now either you love feats or you hate them. I am hitting a little bit of feat fatigue myself.
Chapter 4 is all about the Psychic Spells. Now the advantage of using the existing spell system for a new class is that other class spells can be used for the new classes and the new spells can be used for the older classes. So everyone gets something new. At 46 pages this is one of the larger sections in the book.
Chapter 4 covers Occult Rules. This covers a wide variety of rules and rulings for an occult game. In particular rituals, possessions, and auras.
Chapter 5 gives advice for running an Occult game. This includes planes of existence and other locales for adventuring.
Finally, Chapter 6 covers Occult Rewards or magic items.
The book is a lot of fun and has a lot of material that I have seen elsewhere in different games over the last 35+ years, this just has them all in one place with the same system.
Pathfinder Horror Adventures
Hardcover 260 pages, full color cover and interior.
Playing a good horror game is not easy. It takes work on the part of the DM and the players. But for me I find it one of the more rewarding types of games. Playing "Horror in D&D", even if that D&D is Pathfinder, is a bit trickier. Horror relies on a certain sense of powerless and unknown. D&D characters are largely powerful. The difference is the same as a horror movie versus and action movie.
Chapter 1 covers some horror rules. The usual suspects are here; Fear, Corruption, and Sanity. I am as a rule pretty particular about using Sanity in my games. I spent years as a Qualified Mental Health professional only see some game rules that were beyond embarrassing. These rules work well enough due to their simplicity. Though I question the actual use of sanity in heroic fantasy. In gothic fantasy, sure. But here it feels, well, perfunctory. Corruption is interesting since your character can now slowly become the monster they hunt.
Chapter 2 covers the various archetypes for all the Pathfinder classes (453 at last count). There are some neat ones here too. Alchemist + Horror gives you a Mad Scientist. Cleric + Horror gives us a Elder Mythos Cultist. Various types of hunters, slayers, killers, and collectors are also given.
Chapter 3 is Feats.
Chapter 4 gives us horror themed Spells and Rituals. The rituals use the same rules as does the Occult Adventures book.
Chapter 5 details various Horror Rules. This chapter also has a section on curses and diseases and how to use them in a horror game. Different environments and their effects on the characters are also detailed. One of these changes includes Madness. Again, I am generally very critical here but nothing jumped out at me save that I am not sure I need another set of sanity rules at this point. There is also a great section on horror domains. So yes you can add some Ravenloft-like areas to Pathfinder, but also Dreamlands, Far Realms and more.
Next we get the main focus of this book, Chapter 6 Running Horror Adventures.
There is some good stuff here. In particular ideas on running a D&D-style horror game. Now there is a section on "Consent". Sorry Paizo, but I have been running horror games for decades. So have others. Consent is given by sitting down at the table. I hate to sound like a jerk here, but seriously. Pick up a copy Vampire the Masquerade, Call of Cthulhu or Chill to see how this can be done.
The various horror sub-genres are covered here. Not all of them, but enough and some ideas on how to run a game using those sub-genres.
Chapter 7 lists our Horror Gear and Magic Items. Yes, there is something similar to the Lament Configuration.
Chapter 8 Bestiary, was an unexpected surprise. There are not a lot of creatures here but there are some interesting ones.
The book ends with a list of horror inspirations in print and film.
Both books are fun, but they are viewed through the lens, naturally, of the Pathfinder game.
Either book has something to offer the Pathfinder GM/DM but also the D&D/OSR DM willing to do a little work and little tweaking. Classes and Archetypes can be converted as can spells and magic items. Advice on running the games is good for any sort of game system really.
They are good guides, not the best, but still pretty good.
Witches Trine and Witch: Fated Souls
Witches Trine #2 is out!
I have been following this comic since I first saw it at Gen Con and I am really enjoying the story and where it might be going. It is the tale of three immortal (or at least long lived) witches. Though that is being tested since one of the witches was killed in the preview (that's not a spoiler).
Now things seem to be moving against them and the plot is really kicking into high gear.
Kris Lippert and all the folks at +Movierockets Entertainment is really building an interesting world here and one I am having a lot of fun with.
I can't but help to think how well I could model this world with +Elizabeth Chaipraditkul's WITCH: Fated Souls RPG. Given what I have read so far I think Olivia would make a good Lich (though she doesn't look like one); Eva would make for a great Druid with healing ability; and Victoria is practically a "textbook" (or core book) Djinn.
I need to spend some more time with both worlds and truly appreciate them for what they are. Both are so much fun.
Witches Trine #2 is out now. Witches Trine #1 and Preview Edition are also still available.
WITCH: Fated Souls is out AND on sale now thanks to DriveThruRPG's Halloween Sale.
For less than 10 bucks you can have a new RPG and three comics full of ideas. Not a bad Halloween gift for yourself I say!
I have been following this comic since I first saw it at Gen Con and I am really enjoying the story and where it might be going. It is the tale of three immortal (or at least long lived) witches. Though that is being tested since one of the witches was killed in the preview (that's not a spoiler).
Now things seem to be moving against them and the plot is really kicking into high gear.
Kris Lippert and all the folks at +Movierockets Entertainment is really building an interesting world here and one I am having a lot of fun with.
I can't but help to think how well I could model this world with +Elizabeth Chaipraditkul's WITCH: Fated Souls RPG. Given what I have read so far I think Olivia would make a good Lich (though she doesn't look like one); Eva would make for a great Druid with healing ability; and Victoria is practically a "textbook" (or core book) Djinn.
I need to spend some more time with both worlds and truly appreciate them for what they are. Both are so much fun.
Witches Trine #2 is out now. Witches Trine #1 and Preview Edition are also still available.
WITCH: Fated Souls is out AND on sale now thanks to DriveThruRPG's Halloween Sale.
For less than 10 bucks you can have a new RPG and three comics full of ideas. Not a bad Halloween gift for yourself I say!
Monday, October 24, 2016
October Horror Movie Challenge: The Blood on Satan's Claw (1970)
A deformed skull sends a small 18th century English town into a Satanic Panic as children begin to murder each other and others.
The movie, has a lot of style, but not a lot of substance. While it is cut from the same general cloth as The Devil Rides Out and other folk-horror films it's not as good. It does pick up a bit, but never enough to really get going.
I like folk horror and pagan horror, but one has to ask why the Devil is wasting his time in tiny little English village full of superstitious villagers.
2016 Movie tally
Watched: 23
New: 18
The movie, has a lot of style, but not a lot of substance. While it is cut from the same general cloth as The Devil Rides Out and other folk-horror films it's not as good. It does pick up a bit, but never enough to really get going.
I like folk horror and pagan horror, but one has to ask why the Devil is wasting his time in tiny little English village full of superstitious villagers.
2016 Movie tally
Watched: 23
New: 18
Weekend Gaming: Return to the Land of Ice and Snow
This weekend had a massive amount of gaming. The Order of the Platinum Dragon continued their foray into the lands of the Frost Giants to discover more of their plans.
Long the way they had to fight ice trolls, yetis, winter wolves the size of elephants and white dragons.
The party took more damage in the last two days than they did in the last adventure total. They have taken to sniping at their foes using the rogues to sneak attack and assassinate where they can. The recently discovered Hammer of Thunderbolts has proved to be an excellent aid in fighting the giants from afar.
They also have rescued a Storm Giant princess (daughter of the "Storm King") that has given me an "in" to add a rogue band of evil cloud giants.
The G series lives up to my memories and to the hype as one of the best adventures printed in the classic era. We are having a blast. Can't wait to see what happens next!
Long the way they had to fight ice trolls, yetis, winter wolves the size of elephants and white dragons.
The party took more damage in the last two days than they did in the last adventure total. They have taken to sniping at their foes using the rogues to sneak attack and assassinate where they can. The recently discovered Hammer of Thunderbolts has proved to be an excellent aid in fighting the giants from afar.
They also have rescued a Storm Giant princess (daughter of the "Storm King") that has given me an "in" to add a rogue band of evil cloud giants.
The G series lives up to my memories and to the hype as one of the best adventures printed in the classic era. We are having a blast. Can't wait to see what happens next!
Saturday, October 22, 2016
October Horror Movie Challenge: Witchtrap (1989)
Kathleen Bailey and Linnea Quigley are the only actresses here I recognize.
The rest are pretty terrible. In fact the entire movie is really bad. The premise is interesting enough. An occultist turns up dead and is supposedly haunting his own home. The new owner wants the haunting confirmed and taken care of so he can turn it into a "haunted bed and breakfast".
We get a pscyhologist, her medium husband, another medium (Bailey), a videographer (Quigley), and three private detectives. Basically a big crew of people to get killed by the ghost...which is what happens.
Quigley was a staple in late 80s early 90s horror/splatter flicks and she doesn't disappoint here. Which is the ONLY thing in this movie that isn't a disappointment. Oh there are some marginally interesting ideas that made me think of some things for the Pathfinder Occult adventures book...but that is about it.
2016 Movie tally
Watched: 22
New: 17
The rest are pretty terrible. In fact the entire movie is really bad. The premise is interesting enough. An occultist turns up dead and is supposedly haunting his own home. The new owner wants the haunting confirmed and taken care of so he can turn it into a "haunted bed and breakfast".
We get a pscyhologist, her medium husband, another medium (Bailey), a videographer (Quigley), and three private detectives. Basically a big crew of people to get killed by the ghost...which is what happens.
Quigley was a staple in late 80s early 90s horror/splatter flicks and she doesn't disappoint here. Which is the ONLY thing in this movie that isn't a disappointment. Oh there are some marginally interesting ideas that made me think of some things for the Pathfinder Occult adventures book...but that is about it.
2016 Movie tally
Watched: 22
New: 17
Friday, October 21, 2016
October Horror Movie Challenge: Devil's Plaything (1973)
The Devil's Plaything, or "Der Fluch der schwarzen Schwestern", is one of those notorious movies I have always heard about but never seen. I got ahold of a copy, but only the R rated version. There is one that is 18 mins longer that contains more graphic sex, many of the actresses were Swedish porn actresses, but sadly that won't help the plot of this one.
The plot, such as it is,deals with bringing back to life a dead vampire baroness, her lesbian lover and to kill the descendants of those that killed her. She has her own cult with high-priestess and acolytes that I guess have to dance around in the nude all the time.
The actors and actresses are speaking English, but it is obvious that this is not their first language. Add that to a terrible script makes this almost a yawner.
I think it must have the fairly graphic scenes of nudity, sex and implied incest that put this on the notorious list. I have seen DVD copies at Half-Price Books go for a $100. Don't waste your money.
If you are really curious the scenes that were cut are here.
The plot, such as it is,deals with bringing back to life a dead vampire baroness, her lesbian lover and to kill the descendants of those that killed her. She has her own cult with high-priestess and acolytes that I guess have to dance around in the nude all the time.
The actors and actresses are speaking English, but it is obvious that this is not their first language. Add that to a terrible script makes this almost a yawner.
I think it must have the fairly graphic scenes of nudity, sex and implied incest that put this on the notorious list. I have seen DVD copies at Half-Price Books go for a $100. Don't waste your money.
If you are really curious the scenes that were cut are here.
Subscribe to:
Posts (Atom)