Saturday, August 29, 2015

RPG a Day 2015, Day 29

Day 29: Favorite RPG Website/Blog

Again, so many.

I think I am going to have to go with DriveThruRPG/RPGNow.

I LOVE the idea that any game I want is at my finger tips.  Old, new, sometimes free.  It is one of the best things about gaming in today's age.



Friday, August 28, 2015

Friday Night Videos: Haunted House

I have always had this reoccurring nightmare of haunted house.
I love horror of course but this dream was quite the horror story.

Over the years I come to call it my "Very Haunted House".

Of course I had to turn it into adventure.  So I am running it for the first time tomorrow!

Here are some musical inspiration for the adventure.  No. I am not going to play Ghostbusters or Thriller.

I have mentioned many times about how much I enjoy the music of Eric Burdon and the Animals.  "House of the Rising Sun" is top of my list of not just Animals songs, but all songs.  I have featured it many times in many adventures.




Back in High School and College Genesis was a big deal.  Not the Peter Gabriel version, but the later pop friendly Phil Collins version.  "Home By the Sea" is about a house full of ghosts.  It maid it's way into "Ghosts of Albion: Blight" and now in my new adventure too.




Growing up in the midwest in the 80s it was not possible to turn on the radio and not hear the Eagles.  "Hotel California" is not their best song. It's not even a great song. But it is ubiquitous and it is evocative of Hell.  Thus it always stuck with me.




Too Much Joy was the ultimate College band when I was in Grad School.  They are fun, they sing about things that college guys like, namely drinking, girls, drugs and girls.  "Sort of Haunted House" is not a song about a real haunted house. It's about a breakup, but when I was having this nightmare this was the song that was always on.  BTW I am sure the nightmare was stress related due to defending my thesis, breaking up with my crazy ex girl friend, moving up with my new girlfriend.  So in a way it fits.  Plus like my haunted house this one has a "ghost in every room".  One of many great hits of the critically ignored Munity.




I don't have a lot to say about Rockwell.  His "Somebody's Watching Me" makes for a crazy paranoid one hit wonder.  Notable because Michael Jackson sang backup on the track.  But the video is properly creepy and that's a plus.




"Shadows of the Night" by Pat Benatar from her wildly popular Get Nervous album is not about ghosts.  But don't tell that to my 12 year old self listening to it while rereading the Cook/Marsh Expert book.  Shadows of the night were real shadows, as in the monster that could be turned in AD&D but not in D&D.  For years I have always wanted to use this song.  So this adventure reintroduces a similar monster, the Memento Mori.




Another song that featured prominently in Ghosts of Albion: Blight is the ethereal voice of Loreena McKennitt.  "The Old Ways" features a woman and her evening spent with a ghost, or maybe it was an old druid.  Either way a gulf of time separates them.  From the haunting The Visit.




Happy Hauntings.

Kickstart Your Weekend

This one seems like a no brainer to me.

Globetrotters' Guide to London



A Gothic Guide to Victorian era London?
YES PLEASE!

RPG a Day 2015, Day 28

Day 28: Favorite Game You No Longer Play

There are actually a few.

I would have to say Mage: The Ascension.



I didn't play a lot of it, but what I did I really enjoyed.  Have not had the chance to play it the last 10 or so years.



Thursday, August 27, 2015

PWWO: Dark Albion and War of the Witch Queens

I mentioned previously Dark Albion and Fantastic Heroes & Witchery by their very natures are compatible with a wide variety of games and game supplements.  So doing a "Plays Well With Others" sort of post seems a bit redundant.  But that doesn't mean I can't try something a little more different.

 

One thing I always wanted to do was run a dark age WitchCraft RPG game.  Set in the 1600s it would deal with rival factions of the Gifted fighting each other while Europe descends into the Burning Times.  It struck me how close that idea was some things I was also planning in my War of the Witch Queens adventures.

Reading over Dark Albion I kept thinking that while the Rose War is cool and all but later periods are much more fun.  Setting it in the later later ages, say the Elizabethan or even during the time of King James I, gives another backdrop. During Elizabeth England was very stable, but during James that is gone. 

Take some of the ideas from Dark Albion but advance them to 1580 or so during the reign of King James.  This is also the height of the witch craze in Europe.  This allows me to use William Shakespeare and John Dee.  I might make Dee an Occultist.  Seems right.  Plus I can take the occultist class and make it into a passable Occult Poet.

Another point of commonality is Astonishing Swordsmen & Sorcerers of Hyperborea. I wanted to use it as a game system for both Dark Albion and my witch adventures.  I think it would work out well.  I need to find locales in "Dark" Europe for all of these adventures.

It would be one of the ultimate tests of the whole OSR ideal. Can products written for different games and different times all work together?

System: Astonishing Swordsmen & Sorcerers of Hyperborea and Fantastic Heroes & Witchery (to smooth out the rough edges)
Setting: Dark Albion
Adventures:
A3 Wicked Cauldron (C&C)
B7 - Rahasia (Basic D&D)
Fane of the Witch King (3.0/d20)
Night of the Spirits (C&C)
No Salvation for Witches (LotFP)
Saga of the Witch Queen (DCC)
The Dancing Hut of Baba Yaga (AD&D_2e)
The Ruins of Ramat (S&W)
The Stealer of Children (LL)
The Witch Queen's Revenge (Pathfinder)
The Witchwar Legacy (Pathfinder)
The Manor Issue 6 (OSR)
Witch of the Tarriswoods (OSR)
Witches Court Marshes (AD&D_ish)

I might thin this list a bit since I am only dealing with levels 1-13 or so.

RPG a Day 2015, Day 27

Day 27: Favorite idea for merging two games into one

I have had a few to be honest.  In fact they get their own label here, Plays Well With Others.

My favorite though is "Black Rose", my mixing of Blue Rose with Ravenloft.

Here are some of the posts from back then.


It was a lot of fun.


Wednesday, August 26, 2015

Class Struggles: The Occultist & Skylla

Fantastic Heroes & Witchery has crazy number of classes. There were  so many to choose from and this is even given the fact that there is no "cleric" class to speak of.    I wanted to address this and talk about the Wiseman/Wisewoman and maybe I still will, later down the road.  But today I want to focus on the Occultist.

The Occultist is a magic-using character that ends up having a lot of dealings with various fiendish creatures.  The class is one of the "Weird Tales" era classes presented in the book, but there is no reason it could not be used with other dungeon crawling types of classes.  It is not the strongest character on the block and it's spell selection and use is a little limited, but it has some nice features.

To begin with the Occultist will be the undeniable expert on anything fiendish.  Demons, Devils, whatever your world has, they will know about it.  They can add their level to any skill check involving demonic/fiendish lore.  This applies to any skill. The example given are survival checks when crossing a hellish-plane or a charisma check when dealing with demons.  Not too shabby really.
At third level then even get secret knowledge of the demon slayers to aid them.
As the occultist gets higher levels they can even banish a demonic creature al together. Much like a cleric turning undead.

But all of this comes at a price.  The occultist is tainted by corruption.   The abyss staring back at you.
As they earn higher levels they have to make a Wisdom save vs. corruption or move closer and closer to chaos.  A nice idea really.

Occultists learn spells from books or other occultists.  But unlike wizards they do not have a number of spells per level they know, but rather a total number of spells and the highest level they can learn.  So a 7th level Occultist knows 7 spells and the maximum spell level of 4th.  Of those seven spells all can be 1st level or some other mix. It depends what the occultist can find in their travels.
Personally I would modify that up based on Intelligence, but that is me. The Occultist uses "Black Magic" spells, but I wonder if starting occultists could get away with using Grey magic too.  At least until they fail more saves and become chaotic.

In many ways this spell casting system is the same as what you see in the Witch from The Complete B/X Adventurer.  There are in fact many similarities in tone and the manner in which they get spells.  I can see some overlap in these classes.


Which gives me an idea.

Skylla, 7th Level Occultist

Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 12
Wisdom: 14
Charisma: 13

Hit Points:  20 (d4)
Alignment: Chaotic
AC: 4 (Ring of Protection +1)

Special Abilities
1st: Dark Lore (+7 to fiend-based/related skill checks)
3rd: Secret knowledge of demonslayers
6th: banish fiend 1/day

Spells
Maximum Spell Level: 3rd
Number of Spells known: 6
1st Level: Read Magic, Cause Fear, Chill Touch, Find Familar
2nd Level: Black Lightning
3rd Level:  Bestow Curse

Not bad, I only gave her the minimum spells, but she would likely have more secreted away in a tome for later learning.