Wednesday, June 10, 2015

Saga of the Witch Queen

I did not get to go to North Texas RPG con this year.  It is a shame really since there is always something really cool happening.   In the past I have been able to pick up copies of things that were sold there after the fact; Palace of the Vampire Queen comes to mind.  But this year had something really special.  This year +Goodman Games was reprinting +Harley Stroh's "Saga of the Witch Queen" and I had to have a copy.

Thankfully, a good friend and co-worker of 10 years was going.  And look what he brought back for me!



He even got it signed by +Jon Hershberger!


Yeah...that is the kind of friend I have!
Still though, thanks Scot! This is great.

You can read my review of the PDF here,  http://theotherside.timsbrannan.com/2015/06/witch-adventures.html or here, http://www.rpgnow.com/product_reviews_info.php?affiliate_id=10748&reviews_id=126425&products_id=50480

Now I want to talk about the physical book.

The book is 80 pages and printed on very heavy paper.  It is softcover, but the binding looks good. With the heavy paper and glossy cover I expect this to hold up to wear and tear.  The cover is bound on, so no taking it off to use as a GM screen with maps.  I am glad I have this as a PDF too to print out the maps and the handouts.  I am really, really happy with this module.

NOTE:  I can't get to http://goodman-games.com/ while I am at work (we have a lot of sites blocked) but I bet there are some things that you can download for free for this adventure.

But for my own use, here is a conversion of Kyleth, the Witch Queen using the "Advanced Options" from The Witch.

Lady Kyleth, The Witch Queen
"A slender half-elf with sharp features, midnight hair and icy blue eyes." - Saga of the Witch Queen, p. 19



8th Level Witch (Malefic Tradition)
Female Half-elf, Chaotic Evil

AC Base: 3* (will typically have Death Armor, Elemental Armor and Intangible Cloak of Shadows cast)
Movement 12”
HD 8d6, HP 35
No. of Attacks 1
Damage per Attack 1-6+1/1-8+1 (+1 spear)
Special Attacks spell use,
Special Defenses Infravision, MR 30% resistance to charm and sleep, Regenerate 1 hp extra per day.

STR 7, DEX 16, CON 13, INT 17, WIS 10, CHA 17,

Possessions: bracers of defense AC 5, ring of protection +1, spear +1, nigh hag’s heartstone, Crown
of Sett (see p. 65), Ars Maleficus (her Book of Shadows) (see p. 71).

Occult Powers: 
1st Level: Familiar ("Loki", Imp)
7th Level: Evil's Touch

Witch Spells Known (spells per day: 5/5/3/3 [includes CHA spell bonuses equivalent to
WIS spell bonuses]):
Cantrips: Alarm Ward, Black Flame, Blur, Flare, Inflict Minor Wounds
1st Level: Charm Person, Darkness, Detect Magic, Blindness, Magical Circle Against Evil
2nd Level: Burning Gaze, Death Armor, Identify, Minor Image, Scare
3rd Level: Arctic Grasp, Dispel Magic, Fly
4th Level: Elemental Armor, Emotion, Intangible Cloak of Shadows

Not quite as powerful as her magic-user counterpart in terms of spells.  But that is easily fixed with some scrolls or raise her to 9th level.   In any case this will be fun.

Tuesday, June 9, 2015

Why I Love RPGS: Moldvay Basic

Note: This is part of the Dyvers Project on RPGs.  We are supposed to talk about RPGS we love and why we love them.  This is my first part.

RPGS I Love: Moldvay D&D Basic

Christmas 1981 will forever go down in my memory as the one where everything changed.  I was in Junior High and had been playing D&D for a about two years, off and on.  I had read the Monster Manual and I had a copy, badly xeroxed, of the Holmes Basic set.  Christmas though was the turning point. I got two box sets that year; the Ballantine Books boxed set of Lord of the Rings and the "magenta" Basic Set.
Inside was finally my own book, not a copy of someone else's book. I had my own dice (finally!) and a complete adventure.
I devoured that book. Cover to cover. Every page was read and read over and over.

A lot of people talk about "the Red Box". My Red Box was magenta and had Erol Otis on the cover.  For me this was the start of what became "my" D&D. Not someone else's game, but my own.

In 1981 I felt fairly proficient D&D. But with Holmes D&D I always felt like there was something I was missing. I only learned later of the "Little Brown Books" and how "Basic" actually came about.

The Moldvay Basic set had almost everything I ever needed for a game.  Plenty of classes and races.  More monsters than I expected (it had dragons!!) and what then felt like tons of spells.  I made dozens of characters, some that saw actual game play, but I didn't care, for me it was the joy of endless possibilities.
And that was just in the first couple of dozen pages.

Everything I know about exploring a dungeon, checking for traps, carrying holy water and 10' pole began here.  I learned that ghouls can cause paralysis (unless you were an elf!) and that zombies always attacked last in the round.  I learned Thouls were a magical cross-breed between a hobgoblin troll and ghoul. No I still have no idea how they are made. I got to meet Morgan Ironwolf herself.
There was a sample adventure in the book, but I never really looked over. I don't think anyone did. It was called the Haunted Keep by the way.

This magenta colored box with strange art on the cover also had other prizes. There inside was my first set of real D&D dice.  No more raiding board games for six-siders, though I learned that they were properly called "d6s".  I had a set of blue dice with a white crayon to color them in.  They are not great dice, even then I knew.  But they were mine and that is all that mattered.

I want to pause here a second and come back to that art.  Lets look at the cover again.  A woman casting a spell, a man with a spear. Fighting some sort of water dragon (that didn't even appear in the rules!). But look how awesome it is. Do you need to know anything else? No. They are fighting a dragon! That box is the reason so many gamers fell in love with the art of Erol Otis.  Inside are some equally important names; Jeff Dee, James Roslof, David LaForce and Bill Willingham.  They gave  this D&D a look that was different than AD&D.  I love that art in AD&D, but in this book that art was just so...timeless. It was D&D.

In that box was also the Keep on Borderlands. I don't think I need to go into detail there. We have all been to the keep. We have all taken that ride out along the road that would take us to that Caves of Chaos.  Nevermind that all these creatures, who should by all rights be attacking each other, never really did anything to me.  They were there and they were "Chaotic" and we were "Lawful". That was all we needed to know back then.

What treasures in such a small box!

The Moldvay Basic set was more than just an introductory set to D&D. It was an introduction to a hobby, a lifestyle.  The rules were simply written and organized. They were not simple rules, and re-reading it today I marvel that we all conquered this stuff at age 10-11.  It may have only covered the first 3 levels of character growth, but they were a quality 3.

I picked up the Expert Set for my birthday in 1982. Bought it myself, and for the longest time that was all I needed.   Eventually I did move on to AD&D. I also discovered those Little Brown Books and even picked up my own real copy of Holmes Basic. I love those game and I love playing them still, but they never quite had the same magic as that first time of opening up that box and seeing what treasures were inside.
I did not have to imagine how my characters felt when they had discovered some long lost treasure. I knew.

Today I still go back to Tom Moldvay's classic Basic book.  It is my yardstick on how I measure any OSR game.  Almost everything I need it right there.  Just waiting for me.

Time to roll up some characters and play.

Monday, June 8, 2015

Castle Amber, Butterbeer and the Order of the Platinum Dragon

Sunday was a humid, rainy day in Chicagoland.  So what better to do than stay inside and play some D&D!

We decided to finish up Castle Amber taking them straight through all the wilderness encounters.  The boys meet Skylla, though true to her rumored appearance in the D&D cartoon she appears as an old woman. They also have no idea that she is evil.


She did help them a bit on where various towns were.  She wanted out of the Averoigne to get back to Glantri.  There is a small problem now, but I will get to that.

The boys decided that the name of their group is The Order of the Platinum Dragon. We celebrated with some homemade butterbeer.


It was quite good, but we could saved time and had the same amount of calories and fat with we had just drank some melted butter with a couple tablespoons of sugar.

The Order managed to dispatch the Beast of Averoigne and The Colossus of Ylourgne. They were able to con and bribe the Ring of Eibon from the Archbishop.  All in all, a really good session.


The Order summoned the Tomb of Stephen Amber and the mists closed in on them.  Normally that is where the adventure ends and they are back in their own world.  Instead when the mists cleared they discovered they are in Barovia.  Well, they don't know that yet, all they know is they are not home yet.

The Sword of Sylarie was not destroyed as per the module. It is half of what will become the Sun Sword.

So up next it is the Order vs. Castle Ravenloft.
Time to grab my copy of Ravenloft and start reading again.  Should not be to bad, I have run this many, many times.

It's going to be a lot of fun!

Sunday, June 7, 2015

The Amazing Adventures Companion

The Amazing Adventures Companion is now out. If you enjoy the Amazing Adventures game (and I do) then this is great news.   The book is 162 pages with covers and OGL statement.  Beyond that it is packed with all sorts great things.

Book One covers Astounding Action Heroes, or ways to improve your characters or make them closer to your vision.  Abilities above 18 are covered and even how to get them there.
Each class is also presented and tips on how to play "other classes" with them.  For example The Gadgeteer can be refocused into a street-level, Pulp Age Superhero.  Think Batman in his early days.  OR take the Gadgeteer and make his gadgets into potions and you have The Alchemist.   The Gumshoe can give you an Ace Reporter (something I have really wanted) or the Consulting Detective.  Play that aging Sherlock Holmes if you like.  No new rules are needed for these since the rules are largely flexible enough.  But....if you really want new characters then you are covered here as well.  The Companion introduces The Acrobat, The Archer, The Duelist, The Gunslinger, The Pirate and The Soldier.  What they do should be fairly self-explanatory.
The next section is one I was really looking forward to reading.  This discusses porting over the classes in AA over to a Fantasy game like Castles & Crusades.  While there is nothing shocking here it is a good set of guidelines.  With the new classes, say like the Alchemist, Archer and Gunslinger it is nice to have so guidelines.
Next we have AA multiclassing, which is a port of the C&C "Class and a half".
We dive into equipment next which includes an expanded firearm list and how to use "classical" armor in an AA game.

Book Two covers Advanced Action Heroes.  New rules for your Pulp Character. This includes some new generic class abilities. My new favorites are Occult Library and Wild Talent.

Book Three is Mysteries of Magic, Mentalism and Gadgets.  It's like it was written just for me!
More information is given on Magic and Sanity; with caveats of what sort of game are wanting to run.  A game where magic is dark can include Sanity and then some spells are removed, others added. We get a few pages of new spells, some tips on adapting C&C spells and then some revised Spell Lists.
For Mentalists we get some new Psionic Powers. For Gadgeteers we get some new gadgets and powers.

Book Four is Astonishing Stories. This covers some basic and advanced rules including contested rolls, Fate points,  "Movie Physics",  and various issues regarding damage and healing.  It's kind of a catch-all chapter, but the overall theme is making your game more cinematic when you want to.

Book Five is Spinning Strange Tales.  While it does feature a kickass Snake-headed monk get ready for some kung-fu fighting there is more to this chapter than that.   This chapter covers different types of games you can play with AA and what alterations are needed.  Most times this is about which classes to include and what equipment to use or not.  My favorite might be the "Science Fantasy" section.  I mean really, what is more "Pulp Adventures" than Edgar Rice Burroughs?  Seriously. Reading this section suddenly I want to give up all my current games and play a Barsoom game using AA/C&C.
Of course I have to mention the section on "Tales of Swords and Sorcery".  The author, Jason Vey, has honestly forgotten more about Conan and Robert E. Howard than I'll ever know.  He makes some great points about using AA to emulate a Conan style game.  Ok. Conan on Mars. That's what I want to play now.

Book Six is our Rouges Gallery. NPCs and Groups. This includes the historical (Harry Houdini) the semi-historical (Robert Locksley) and the comics.

All in all if you are a fan of Amazing Adventures or the Pulp Era in general then this is a must buy!

Saturday, June 6, 2015

Zatannurday: Spider-Gwen

I have a confession.   I love Spider-Gwen.

I have not read a Marvel Comic in years, decades even.  When I was reading it my favorite was Spider-Man.  Spider-Man was really only 2nd to Batman in my mind.
So I have REALLY been enjoying the new take on the Spider-Man story in the form of Spider-Gwen.

So here is some Spider-Gwen (I know properly "Spider-Woman") art.



Spider-Gwen Portrait by Protokitty on DeviantArt


Spidey-Gwen by Forty-Fathoms on DeviantArt


Spider Gwen by diabolumberto on DeviantArt


I miss you Spider... by Jonny5Alves on DeviantArt


Spider-Gwen by dwaynebiddixart on DeviantArt


Spider Gwen by UltimateTattts on DeviantArt


Spider-Gwen by Harpokrates on DeviantArt


Spider Gwen by J-Skipper on DeviantArt


Spider girl Gwen Stacy by Daikokun on DeviantArt


Cosplay Spider Gwen VII by ReaverSkill on DeviantArt


Spider Gwen cosplay III by ReaverSkill on DeviantArt


Spider Gwen by phamoz on DeviantArt


Spider-Gwen by MirkAnd89 on DeviantArt


Spider-Women by edCOM02 on DeviantArt


Spider Gwen by J.Scott Campbell by tony058 on DeviantArt


New Spidewoman Original by Artgerm on DeviantArt


And this one.  This is what sold me that this was going to be awesome.



They were not made into a love interest for each other despite their past. Maybe because of it.

Now I understand that she is being added to the "core" Marvel-verse.  That's pretty cool.

Friday, June 5, 2015

Friday Night Videos: Guest VJ Chrys Fey

Welcome back to Friday Night Videos.

Tonight I want to welcome guest VJ Chrys Fey!
Chrys is the author a number of books including the her most recent The Witch of Death and the Ghost of Death.

I asked Chrys to come by tonight and share some songs whe was listening too or were inspiring while she worked on her books.

So without further ado, take it away Chrys.

Witchy Woman by Eagles



This song was done ten years (1972) before Liberty Sawyer was born, but it could be about her: “raven hair and ruby lips, sparks fly from her fingertips-” Although there’s the mention of the devil, which Libby doesn’t like, she can’t help but dance to this fun song in her living room.


Jillian (I’d Give My Heart) by Within Temptation



This is the song that really gets me, my muse, and Libby pumped up. Ever since we stumbled across it ten years ago, Within Temptation has been our favorite band. They are a Dutch rock/metal band. The combination of Sharon Den Adel’s angelic voice and the dark, beautiful music is spellbinding. And if you’re a fan of Serenity/Firefly, you’ll enjoy the video.


A Witches Song by Ordo Funebris



The odd thing about this song is that no one can find lyrics to it but because it’s so beautiful, eerie, and mysterious, Libby loves it. On top of that, the video features work by her favorite artist Victoria Francis.

--
You can find Chrys on the web at http://writewithfey.blogspot.com/
And more about Libby at The Faux Fountain Pen and Tasha's Thinkings.



Title: Witch of Death
Author: Chrys Fey
Genre: Supernatural/Suspense
Format: eBook Only
Page Count: 45 (short story)
Release Date: May 20th, 2015
Publisher: The Wild Rose Press

Blurb: 

Detective Reid Sanders doesn’t believe in the supernatural, but when he’s faced with a crime scene that defies the laws of nature, he has no other choice but to start believing. And solving a magical murder involves working with a witch.

Liberty Sawyer embodies the look of your classic evil witch, so, it’s no surprise when she uncovers the murderer is a witch that she becomes Reid’s number one suspect. If she can’t convince him otherwise, more people could lose their lives to dark magic, including her.

BOOK LINKS:


ALSO AVAILABLE:


Blurb:

Jolie Montgomery, a twenty-one-year-old woman, wakes up in an alley next to her corpse. She has no memories of her murder or the night she died. She didn’t even see the killer’s face before he or she took her life. Wanting justice, Jolie seeks answers in the only way a ghost can...by stalking the lead detective on the case. 

Avrianna Heavenborn is determined to find the person responsible for a young woman’s death. She gets closer to the killer’s identity with every clue she uncovers, and Jolie is with her every step of the way.

But if they don’t solve her murder soon, Jolie will be an earth-bound spirit forever.

Book Links:



BIO:

Chrys Fey is the author of Hurricane Crimes and 30 Seconds. She is currently working on the sequel to Hurricane Crimes that’ll serve as book two in the Disaster Crimes series.

When Fey was six years old, she realized her dream of being a writer by watching her mother pursue publication. At the age of twelve, she started writing her first novel, which flourished into a series she later rewrote at seventeen. Fey lives in Florida where she is waiting for the next hurricane to come her way.

You can connect with her on Facebook and her blog, Write with Fey. She loves to get to know her readers! 

Author Links: 

The Amazing Adventures of Libby Sawyer

I am playing around some more with the witch in Castles & Crusades still and also thinking about how she might work in Amazing Adventures and the new Amazing Adventures Companion.

Since I am having +Chrys Fey and Libby Sawyer day here. Let's see how Libby might look in Amazing Adventures.

Libby Sawyer
8th Level Witch (Cha-based Arcanist) / 4th level Gumshoe (Police Detective) (Multiclassed)
Family Tradition Witch

Strength: 12 (0)
Dexterity: 16 (+2) p
Constitution: 13 (+1)
Intelligence: 15 (+1) P
Wisdom: 13 (+1)
Charisma: 18 (+3) P

Hit Points: 50
Alignment: Lawful Good
AC: 13
BtH: +4
MEP: 65

Languages: English, Latin, (native language is English)
Background: Law Enforcement +2,
Traits: Spellgifted
Skill: Knowledge (Arcana)

Gender: Female
Age: 33 (Born 1982)
Height: 5’11”
Weight: 138 lbs

Powers
Ritual Magic

Abilities
Climb (Dex)
Cat and Mouse (Wis)
Hide (Dex)
Move Silently (Dex)
Face in the Crowd (Cha)

Spells
Cantrips: (8) Arcane Mark, Detect Illusion, Detect Magic, Light, Magical Aura, Mage Hand, Prestidigitation, Stun
First: (5+1) Change Self, Command, Daze, Identify, Shield, Sleep
Second: (3+1) Blur, Hold Person, Knock, Pyrotechnics,
Third: (2+1) Fear, Nondetection, Remove Curse
Fourth: (1) Seeming

Items
Gun (police issue .45), cell phone

Works for me!  Still need to figure out how to do traditions.