http://www.dungeonsdragonscartoon.com/2009/08/skylla.html
http://www.dungeonsdragonscartoon.com/2009/08/yugol-and-curse-of-stone.html
She appears as an old hag but that is only an illusion to cover her true features; that of a beautiful woman. Interesting switch there, but she certainly sounds like a witch to me.
It seems even more fitting that I try her out under the latest version of the D&D rules.
I always knew I wanted to try her out under the 5th edition rules and I wanted to wait till I had a better grasp of those rules.
Well now I do; give or take, and I wanted to see how she stacks up. But 5th edition gives me an interesting choice. Do I stat her up as a Wizard or as a Warlock? Both have their advantages.
The Wizard of course is closer to the source stats of Skylla. The Warlock is really closer to the concept. I suppose in truth she would have started out as a wizard and her desire for more power lead her on a path towards becoming a warlock. I investigated both and it was educational.
In both cases I started with her same base stats and made her level 7. In each case her primary stat was 16 (Int vs. Cha) and reversed for the 11 (Cha vs. Int). Though I mix up Wisdom a bit in there as well.
Skylla's Background
For her Background I chose "Sage" since that deals with finding knowledge. For Skylla knowledge is power. She was a former Wizard's Apprentice (Ringlerun) now turned to chaos and evil.
Personality Traits: "I am convinced that people are trying to steal my secrets."
Ideals: "Power. Knowledge is the path to power and domination."
Bounds: "I sold my soul for Knowledge." (seems perfect)
Flaws: "Unlocking an ancient mystery is worth the price of a civilization."
Skylla
7th Level Wizard, Female, Chaotic Evil
Strength: 9 (-1) [-1]
Dexterity: 11 (0) [0]
Constitution: 10 (0) [0]
Intelligence: 16 (+3) [+6]
Wisdom: 12 (+1) [+4]
Charisma: 11 (0) [0]
Proficiency Bonus: 3
AC: 12 (Cloak of Protection, +2)
Hit Points: 34 (d6)
Skills
Acrobatics 0, Animal Handling +1, *Arcana +6, Athletics -1, Deception 0, *History +6, *Insight +4, Intimidation 0, *Investigation +6, Medicine +1, Nature +3, Perception +1, Performance 0, Persuasion 0, Religion +3, Slight of Hand 0, Stealth 0, Survival +1
Common, Elven, Draconic, Abyssal
School of Enchantment
Spells
Cantrips: Light, Mage Hand, Poison Spray, Ray of Frost
1st: Charm Person, Detect Magic, Magic Missile, Tenser's Floating Disk
2nd: Knock, Invisible, Levitate
3rd: Hold Person (2nd level spell), Fear, Lightning Bolt
4th: Dimension Door
Skylla
7th Level Warlock, Female, Chaotic Evil
Strength: 9 (-1) [-1]
Dexterity: 11 (0) [0]
Constitution: 10 (0) [0]
Intelligence: 12 (+1) [+1]
Wisdom: 11 (0) [+3]
Charisma: 16 (+3) [+6]
Proficiency Bonus: 3
AC: 12 (Cloak of Protection, +2)
Hit Points: 38 (d8)
Skills
Acrobatics 0, Animal Handling 0, *Arcana +4, Athletics -1, Deception +3, *History +4, Insight 0, *Intimidation +6, *Investigation +4, Medicine 0, Nature +1, Perception 0, Performance +3, Persuasion +3, Religion +1, Slight of Hand 0, Stealth 0, Survival 0
Common, Elven, Draconic, Abyssal
Pact of the Tome
Patron: The Fiend
Invocations
Book of Ancient Secrets
Armor of Shadows
Agonizing Blast
Mask of Many Faces
Pact Powers
Dark One's Own Blessing
Dark One's Own Luck
Spells
Cantrips: Chill Touch, Mage Hand, Eldritch Blast, +Light, +Poison Spray, +Ray of Frost
1st:
2nd:
3rd:
4th: Fire Shield, Wall of Fire
So, I like how the Warlock version plays out in terms various powers and role-playing elements. In particular I really like her pact. The wizard though has spells closer to the base version of Skylla. Also since the wizard's primary stat is Int, her skills are better overall as a wizard.
The Pact of the Tome sorta fixes some of this, she can take some wizard spells as a ritual.
I want to try out a few more warlocks with different pacts to see how they play.