With all the talk last week of Chill and Pacesetter games it got me thinking again about this Chill/Cryptworld/Majus game I have been wanting to run.
It is set in the summer of 1976. July 1st to be precise. The characters are all old acquaintances; possibly all S.A.V.E. envoys who had worked together in the past. They have all been drawn to New York to stop something from happening.
I want to do it "24 style", that is intense adventures over a relative short space in time. Basically four or five days. I am not sure what it will be like yet but I do know that it has to have a few things:
- Take advantage of 70s tropes. Disco, the birth of Punk Rock, "Frampton Comes Alive" playing on every radio, drugs, NY street gangs and the like. Plus have to do a bunch with 70s occultism.
- Have something to do with the American Bicentennial.
- Give it a 70s Hammer Horror feel. When Hammer moved away from the historical and "Hammer Hamlet" movies to more modern takes.
- Ideally I would LOVE to include a vampire. Chill Vampires is one of my all time favorite books. Having a vampire in it would really be fun.
- Given the title there should at least be one ghost.
Now I have a Mutants & Masterminds idea I have been knocking around about Dracula in the 1970s. But I also see where using Elizabeth Bathory would be fun.
I have no end of good ideas, I just need to tie them together into a workable mini-campaign or long 5 part adventure. If I get it all together it would make for a Gen Con game.
Tuesday, June 24, 2014
Monday, June 23, 2014
Maleficent for Basic Games
Last weekend was my birthday and I got a chance to go out and see Maleficent.
I liked it. I thought Angelina Jolie did a great job (if maybe a little hammy) and there were some great moments with some good lines. I thought the denouement was both welcome and interesting.
I know people had some issues with the changes to story and character, but honestly if you want to see "Sleeping Beauty" then go watch Sleeping Beauty.
What I have here is a cross between both her portrayals. The idea that reality lies somewhere in between. I think she is rather obviously a Faerie Tradition witch.
Maleficent, either version, is still one of my favorite characters.
Maleficent
The Witch stats for Basic Era Games
14th level Witch, Faerie Tradition
Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 17
Wisdom: 12
Charisma: 18
Saves
Death Ray or Poison: 9/7
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11
To hit AC 0: 16
Hit Points: 70
Alignment: Chaotic (in Advanced games she varies between Chaotic Good, Chaotic Evil and Chaotic Neutral)
AC: 5 (Ring protection)
Occult Powers
Familiar: Raven (+2 to Death related saves) "Diaval"
7th level: Speak to Plants and Animals
13th level: Fey Shape (She can grow wings)
Like all Faerie Witches Maleficent takes extra damage from items made of cold iron.
Spells
Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Sound
First: Bad Luck, Cause Fear, Silver Tongue, Sleep, Speak with Animals
Second: Bewitch II, Burning Gaze, Evil Eye, Rose Garden
Third: Bestow Curse, Fly, Improved Faerie Fire, Scry
Fourth: Arcane Eye, Intangible Cloak of Shadows, Polymorph
Fifth: Death Curse, Endless Sleep, False Vision
Sixth: Geas, Wall of Roses
Seventh: Maze, Hell Hath No Fury*
New Ritual Spell
Hell Hath No Fury
Level: Witch Ritual 7
Witches Required: 1
Range: One Creature
Duration: Permanent
The ritual, Hell Hath No Fury, is a rare ritual in that only one witch is required to cast it, but the situations in which it can be cast are also rare. The witch lay a devastating curse on an individual who has someone personally harmed the witch in some way. The harm isn't as simple as an attack, the offense must be a great one such as murdering the witch's family or lover, breaking the witch's heart with the promise of true love or spurning the affections of the witch for another. Typically only one such person in the witch's lifetime would fit the requirements. The witch then takes all her anger, rage and sorrow and pours it into this curse. The witch may affect the person responsible or a member of that person's family. The choice of victim and the curse is directly tied to insult done to the witch herself.
Once the curse is laid then it can only be broken under very specific circumstances either dictated by the witch or somehow related to original hurt to the witch. This curse can not be broken via a remove curse, wish, dispel magic or similar enchantments. The witch herself can not break the curse either.
Examples would be Maleficent's curse on Aurora or Maria Owens curse on her own family in Practical Magic.
Section 15 OGL Statement
The new witch ritual "Hell Hath No Fury" is considered Open for the terms of the OGL.
"Hell Hath No Fury" Witch Ritual, Copyright 2014 Timothy S. Brannan.
I liked it. I thought Angelina Jolie did a great job (if maybe a little hammy) and there were some great moments with some good lines. I thought the denouement was both welcome and interesting.
I know people had some issues with the changes to story and character, but honestly if you want to see "Sleeping Beauty" then go watch Sleeping Beauty.
What I have here is a cross between both her portrayals. The idea that reality lies somewhere in between. I think she is rather obviously a Faerie Tradition witch.
Maleficent, either version, is still one of my favorite characters.
The Witch stats for Basic Era Games
14th level Witch, Faerie Tradition
Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 17
Wisdom: 12
Charisma: 18
Saves
Death Ray or Poison: 9/7
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11
To hit AC 0: 16
Hit Points: 70
Alignment: Chaotic (in Advanced games she varies between Chaotic Good, Chaotic Evil and Chaotic Neutral)
AC: 5 (Ring protection)
Occult Powers
Familiar: Raven (+2 to Death related saves) "Diaval"
7th level: Speak to Plants and Animals
13th level: Fey Shape (She can grow wings)
Like all Faerie Witches Maleficent takes extra damage from items made of cold iron.
Spells
Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Sound
First: Bad Luck, Cause Fear, Silver Tongue, Sleep, Speak with Animals
Second: Bewitch II, Burning Gaze, Evil Eye, Rose Garden
Third: Bestow Curse, Fly, Improved Faerie Fire, Scry
Fourth: Arcane Eye, Intangible Cloak of Shadows, Polymorph
Fifth: Death Curse, Endless Sleep, False Vision
Sixth: Geas, Wall of Roses
Seventh: Maze, Hell Hath No Fury*
New Ritual Spell
Hell Hath No Fury
Level: Witch Ritual 7
Witches Required: 1
Range: One Creature
Duration: Permanent
The ritual, Hell Hath No Fury, is a rare ritual in that only one witch is required to cast it, but the situations in which it can be cast are also rare. The witch lay a devastating curse on an individual who has someone personally harmed the witch in some way. The harm isn't as simple as an attack, the offense must be a great one such as murdering the witch's family or lover, breaking the witch's heart with the promise of true love or spurning the affections of the witch for another. Typically only one such person in the witch's lifetime would fit the requirements. The witch then takes all her anger, rage and sorrow and pours it into this curse. The witch may affect the person responsible or a member of that person's family. The choice of victim and the curse is directly tied to insult done to the witch herself.
Once the curse is laid then it can only be broken under very specific circumstances either dictated by the witch or somehow related to original hurt to the witch. This curse can not be broken via a remove curse, wish, dispel magic or similar enchantments. The witch herself can not break the curse either.
Examples would be Maleficent's curse on Aurora or Maria Owens curse on her own family in Practical Magic.
Section 15 OGL Statement
The new witch ritual "Hell Hath No Fury" is considered Open for the terms of the OGL.
"Hell Hath No Fury" Witch Ritual, Copyright 2014 Timothy S. Brannan.
Saturday, June 21, 2014
Zatannurday: Cosplay special!
It's SUMMER! The first day of summer in fact.
Summer means a lot of things, but around here it means Cons and Cosplay! So let's start up the summer with great Zee cosplays.
Anime Banzai 2013-007 by fujifangirl75 on deviantART
Mistress of Magic by gillykins on deviantART
Time for The Show by ArienReign on deviantART
Gotham Girls Photoshoot by MishyMisheru on deviantART
Zatanna by UndiciSmaug on deviantART
Nightwing and Zatanna Cosplay - DC Comics by SylunaHirokashi on deviantART
Demons worry when the wizard is near by S-Lancaster on deviantART
Zatanna Zatara - Otakon 2012 by mariegreycosplay on deviantART
It s a kind of magic by Ikari-Gendo on deviantART
Zatanna by Ivy95 on deviantART
Zatanna 02 by RyuuPhotoAlchemy on deviantART
Zatanna at wondercon by HobbesTCat on deviantART
Zatanna and Batman by Aquamaureen13 on deviantART
Zatanna Cosplay by Daisy-Cos on deviantART
Yay, it's me:) Zatanna cosplay by cosplayerotica on deviantART
Gotham party/backstage by BazingaCosplay on deviantART
Zatanna Zatara Cosplay by Aicosu on deviantART
Zatanna Cosplay by pinknekophile on deviantART
zatanna DC cosplay injustice by GhiandaiaCosplay on deviantART
Zatanna Zatara by emokittylover23 on deviantART
Zatanna - Dc Comics by Daisy-Cos on deviantART
Zatanna at Mago's Magic Shoppe by zeraphie on deviantART
What do you want to tell me? by revien-fiennes on deviantART
Summer means a lot of things, but around here it means Cons and Cosplay! So let's start up the summer with great Zee cosplays.
Anime Banzai 2013-007 by fujifangirl75 on deviantART
Mistress of Magic by gillykins on deviantART
Time for The Show by ArienReign on deviantART
Gotham Girls Photoshoot by MishyMisheru on deviantART
Zatanna by UndiciSmaug on deviantART
Nightwing and Zatanna Cosplay - DC Comics by SylunaHirokashi on deviantART
Demons worry when the wizard is near by S-Lancaster on deviantART
Zatanna Zatara - Otakon 2012 by mariegreycosplay on deviantART
It s a kind of magic by Ikari-Gendo on deviantART
Zatanna by Ivy95 on deviantART
Zatanna 02 by RyuuPhotoAlchemy on deviantART
Zatanna at wondercon by HobbesTCat on deviantART
Zatanna and Batman by Aquamaureen13 on deviantART
Zatanna Cosplay by Daisy-Cos on deviantART
Yay, it's me:) Zatanna cosplay by cosplayerotica on deviantART
Gotham party/backstage by BazingaCosplay on deviantART
Zatanna Zatara Cosplay by Aicosu on deviantART
Zatanna Cosplay by pinknekophile on deviantART
zatanna DC cosplay injustice by GhiandaiaCosplay on deviantART
Zatanna Zatara by emokittylover23 on deviantART
Zatanna - Dc Comics by Daisy-Cos on deviantART
Zatanna at Mago's Magic Shoppe by zeraphie on deviantART
What do you want to tell me? by revien-fiennes on deviantART
Friday, June 20, 2014
Skylla: Adventures Dark & Deep witch
I had planned on doing a Skylla write-up today, but for a different system. But given that +Joseph Bloch is running a sale this weekend, I think it would be better to use his witch.
I reviewed his witch a while back and I enjoyed it even if there are couple things I didn't like about it. But it is still a fun class and I have enjoyed it.
So here is Skylla using The Darker Paths 2: The Witch and the Adventures Dark and Deep RPG.
Skylla
CE Female Human
Witch 7
Abilities
STR: 9
INT: 11
WIS: 15
DEX: 11
CON: 10
CHA: 12* (initial)/5 current
Saving Throws
Paralyzation, Poison, Death: 7
Petrification, Polymorph: 10
Rod, Staff, Wand: 11
Breath Weapon: 13
Spells: 12
+1 to Magical attack saves
Special Abilities (class)
Spell casting
Create Magic Items
Bell, Book & Candle
Brew Poison
Call Familiar (Quasit)
Charisma degradation
Limited to 13th level
Wisdom Bonus Spells (2 1st, 1 2nd)
Secondary Skills
Alchemy
HP: 13
AC: 6 (Bracers)
Spells
1st: Charm Person or Mammal, Detect Magic, Infravision, Protection from Good, Witch Shot, Wither
2nd: Blight Field, Command, Magic Broom, Misfortune, Wizard Lock
3rd: Bestow Curse, Hand of Glory, Magic Missile
4th: Polymorph Self, Sleep
5th: Season of the Witch
Skylla is a good fit for his style of witch i think. I would have to play more to be sure. Limiting her to 13th level might the fit the narrative I have for her. She would later go on to take more mage classes.
I reviewed his witch a while back and I enjoyed it even if there are couple things I didn't like about it. But it is still a fun class and I have enjoyed it.
So here is Skylla using The Darker Paths 2: The Witch and the Adventures Dark and Deep RPG.
Skylla
CE Female Human
Witch 7
Abilities
STR: 9
INT: 11
WIS: 15
DEX: 11
CON: 10
CHA: 12* (initial)/5 current
Saving Throws
Paralyzation, Poison, Death: 7
Petrification, Polymorph: 10
Rod, Staff, Wand: 11
Breath Weapon: 13
Spells: 12
+1 to Magical attack saves
Special Abilities (class)
Spell casting
Create Magic Items
Bell, Book & Candle
Brew Poison
Call Familiar (Quasit)
Charisma degradation
Limited to 13th level
Wisdom Bonus Spells (2 1st, 1 2nd)
Secondary Skills
Alchemy
HP: 13
AC: 6 (Bracers)
Spells
1st: Charm Person or Mammal, Detect Magic, Infravision, Protection from Good, Witch Shot, Wither
2nd: Blight Field, Command, Magic Broom, Misfortune, Wizard Lock
3rd: Bestow Curse, Hand of Glory, Magic Missile
4th: Polymorph Self, Sleep
5th: Season of the Witch
Skylla is a good fit for his style of witch i think. I would have to play more to be sure. Limiting her to 13th level might the fit the narrative I have for her. She would later go on to take more mage classes.
BRW Games Summer Solstice Sale
I make no secret of my enjoyment of Joseph Bloch's, aka The Greyhawk Grognard's, work.
I enjoy his blog, his games and frankly he has helped tremendously in improving the perception that OSR-based Kickstarters are always late.
So it is my pleasure then to let you all know about his first, and maybe only sale.
All his products (and there is a lot there for a one-man shop) are on sale.
http://rpg.drivethrustuff.com/browse.php?manufacturers_id=3728&affiliate_id=10748
Everything from Castle of the Mad Archmage to Adventures Dark & Deep his "what if" 2nd edition game.
Stop by and pick something up. Honestly I say grab something, anything, if for no other reason than to tell Joseph that he is doing a good job and sales are appreciated.
Here are some of the books I have reviewed here and really enjoy:
A Curious Volume of Forgotten Lore
Adventures Dark and Deep Players Manual
Adventures Dark and Deep Game Masters Toolkit
Adventures Dark and Deep Bestiary
Darker Paths 1: The Necromancer
Darker Paths 2: The Witch
I enjoy his blog, his games and frankly he has helped tremendously in improving the perception that OSR-based Kickstarters are always late.
So it is my pleasure then to let you all know about his first, and maybe only sale.
All his products (and there is a lot there for a one-man shop) are on sale.
http://rpg.drivethrustuff.com/browse.php?manufacturers_id=3728&affiliate_id=10748
Everything from Castle of the Mad Archmage to Adventures Dark & Deep his "what if" 2nd edition game.
Stop by and pick something up. Honestly I say grab something, anything, if for no other reason than to tell Joseph that he is doing a good job and sales are appreciated.
A Curious Volume of Forgotten Lore
Adventures Dark and Deep Players Manual
Adventures Dark and Deep Game Masters Toolkit
Adventures Dark and Deep Bestiary
Darker Paths 1: The Necromancer
Darker Paths 2: The Witch
Thursday, June 19, 2014
Universal Horizons: Naïve or Patent Trolls?
There is has been a lot of talk in gaming circles about Universal Horizons and their attempt to patent an RPG mechanic.
You can find most of the details here:
http://www.bedroomwallpress.com/2014/06/patent-trolling-comes-to-rpgs.html
http://www.bedroomwallpress.com/2014/06/following-up-on-patent-issue.html
And here is their patent application:
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=/netahtml/PTO/srchnum.html&r=1&f=G&l=50&s1=20140038722.PGNR.
Now as is it read it is vague on what "Game 1" and "Game2" could be and some people are claiming that this patent could be used to convert from different games instead of the games within Universal Horizons' own catalog.
Also there is the fear of what happens if the patent is bought by someone else. You see it all the time in the tech market.
I don't have much more to add to this, outside of my realm of expertise, but I do know I have been converting from games to other games for years and have been posting about them for years too.
So then in my efforts to give back, here is my "super secret" method of converting and the tool I used to do it. My "All Conversions" excel sheet. I figured out the math and works for me. Let me know if you see ways to improve it.
https://app.box.com/s/ooffm0xcqwgy82ufnlip
You can also download this sheet from my Downloads area.
You can find most of the details here:
http://www.bedroomwallpress.com/2014/06/patent-trolling-comes-to-rpgs.html
http://www.bedroomwallpress.com/2014/06/following-up-on-patent-issue.html
And here is their patent application:
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=/netahtml/PTO/srchnum.html&r=1&f=G&l=50&s1=20140038722.PGNR.
Now as is it read it is vague on what "Game 1" and "Game2" could be and some people are claiming that this patent could be used to convert from different games instead of the games within Universal Horizons' own catalog.
Also there is the fear of what happens if the patent is bought by someone else. You see it all the time in the tech market.
I don't have much more to add to this, outside of my realm of expertise, but I do know I have been converting from games to other games for years and have been posting about them for years too.
So then in my efforts to give back, here is my "super secret" method of converting and the tool I used to do it. My "All Conversions" excel sheet. I figured out the math and works for me. Let me know if you see ways to improve it.
https://app.box.com/s/ooffm0xcqwgy82ufnlip
You can also download this sheet from my Downloads area.
Wednesday, June 18, 2014
Guest Post over at The Insecure Writer's Support Group
I have a guest post over at The Insecure Writer's Support Group today.
I talk about game writing but also how we various "Masters" to serve while writing. Just doing my own little bit of community outreach.
http://www.insecurewriterssupportgroup.com/2014/06/the-art-of-writing-for-games-serving.html
Stop by and check it out.
http://www.insecurewriterssupportgroup.com/ |
I talk about game writing but also how we various "Masters" to serve while writing. Just doing my own little bit of community outreach.
http://www.insecurewriterssupportgroup.com/2014/06/the-art-of-writing-for-games-serving.html
Stop by and check it out.
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