The DC Universe of any sort has always had an odd relationship with the Scooby-Doo one. Going all the way back to Scooby-doo meets Batman and even recently in Batman Brave and the Bold.
Well the latest Scooby-doo entry was not where I was expecting to see another one.
Scooby-Doo! WrestleMania Mystery features cameos of the girls of Young Justice; Wonder Girl (Cassie Sandmark), Artemis, Zatanna and Miss Martian.
Somehow it makes sense that the girls like WWE. Can't be any stranger than the fact that WWE is on the SyFy channel.
Makes my Zatanna/Hex Girls crossover seem more likely too!
Scooby-Doo! WrestleMania Mystery is out March 25, 2014.
Saturday, March 22, 2014
Friday, March 21, 2014
An Interesting thing happened in the Theme Reveal
So an interesting thing happened today in the Blogging A to Z Theme Reveal.
I was clicking through some links and noticed that this one blog was doing an A to Z of Vampires, which is what I had been thinking of doing myself. Her sister is doing A to Z of Ghosts. And another is do Supernatural creatures.
So we all have decided to get together and do a mini-hop inside the larger one of Supernatural A to Z posts.
Really we are not doing anything extra here, but helping increase the attention of like minded blogs.
So here are the links I have now. I'll add more.
Tasha's Thinkings, A to Z of Vampires
Sophie's Thoughts, A to Z of Ghosts
A Creative Mind, A to Z of Supernatural Creatures.
Here are the topics I am planning to cover in my A to Z of Witches. Links are not live yet. They are set to be posted at 5:00am Central time.
Here is the Sign-up list for the Supernatural A to Z. Sign up for this only if you are already doing the A to Z Challenge. Hope to see more!
I was clicking through some links and noticed that this one blog was doing an A to Z of Vampires, which is what I had been thinking of doing myself. Her sister is doing A to Z of Ghosts. And another is do Supernatural creatures.
So we all have decided to get together and do a mini-hop inside the larger one of Supernatural A to Z posts.
Really we are not doing anything extra here, but helping increase the attention of like minded blogs.
So here are the links I have now. I'll add more.
Tasha's Thinkings, A to Z of Vampires
Sophie's Thoughts, A to Z of Ghosts
A Creative Mind, A to Z of Supernatural Creatures.
Here are the topics I am planning to cover in my A to Z of Witches. Links are not live yet. They are set to be posted at 5:00am Central time.
Here is the Sign-up list for the Supernatural A to Z. Sign up for this only if you are already doing the A to Z Challenge. Hope to see more!
A to Z Blog challenge Theme Reveal
I am doing the A to Z blog challenge again this year.
Last year I did the theme of Demons A to Z. This year I thought it would be Vampires, but something happened last week that made me change my mind. So I ran back to the drawing board (or in this case the spreed sheet in Google Drive) and checked my ideas.
I am going to do the A to Z of Witches.
There are some out there wondering how this is a stretch for me. Or even how this is different than any other day. Well I am planning to tackle a lot of topics and subjects that I don't otherwise do. I still have tons of ideas and tons of things to say. This is a good chance for me to do this.
I am rather looking forward to this one. I have a lot of ideas about what sorts of things I want to write about and I hope I can make interesting for all my audiences.
BTW I am also talking about one of my favorite books, Dracula, over at The Unconventional Librarian.
http://unconventionallibrarian.com/2014/03/21/atozchallenge-bookish-friends-introducing-tim/
Maybe I will do Vampires next year!
Today is the A to Z Blog Theme Reveal so lots of people are letting you know about their themes.
Last year I did the theme of Demons A to Z. This year I thought it would be Vampires, but something happened last week that made me change my mind. So I ran back to the drawing board (or in this case the spreed sheet in Google Drive) and checked my ideas.
I am going to do the A to Z of Witches.
There are some out there wondering how this is a stretch for me. Or even how this is different than any other day. Well I am planning to tackle a lot of topics and subjects that I don't otherwise do. I still have tons of ideas and tons of things to say. This is a good chance for me to do this.
I am rather looking forward to this one. I have a lot of ideas about what sorts of things I want to write about and I hope I can make interesting for all my audiences.
BTW I am also talking about one of my favorite books, Dracula, over at The Unconventional Librarian.
http://unconventionallibrarian.com/2014/03/21/atozchallenge-bookish-friends-introducing-tim/
Maybe I will do Vampires next year!
Today is the A to Z Blog Theme Reveal so lots of people are letting you know about their themes.
Thursday, March 20, 2014
First day of Spring...
Today is the first day of Spring in the Northern Hemisphere.
Can't tell by looking outside. Still a lot of ice outside. So here are some pictures of Ice.
Ice - Justice League International - DC Comics by WhiteLemon on deviantART
Guy Gardner and Ice by JonathanDuran on deviantART
Tora by theEyZmaster on deviantART
Sailor Ice by dirk-geijsbeek on deviantART
Since today is the equinox, give equal time to Fire as well.
Ice and Fire - Justice League International - DC by WhiteLemon on deviantART
Fire and Ice by SebbyWhite on deviantART
Can't tell by looking outside. Still a lot of ice outside. So here are some pictures of Ice.
Ice - Justice League International - DC Comics by WhiteLemon on deviantART
Guy Gardner and Ice by JonathanDuran on deviantART
Tora by theEyZmaster on deviantART
Sailor Ice by dirk-geijsbeek on deviantART
Since today is the equinox, give equal time to Fire as well.
Ice and Fire - Justice League International - DC by WhiteLemon on deviantART
Fire and Ice by SebbyWhite on deviantART
Same Class
Random thought this morning between cups of coffee.
Have you ever been in a game where every character was the same class?
If so what class and how did it work out?
At Gen Con a couple years back I played a Castles and Crusades game where everyone played an assassin. Another time I played some 4e where everyone was a dwarf fighter.
The assassin one worked, the fighter one not as well, but A for effort.
How about you all?
Have you ever been in a game where every character was the same class?
If so what class and how did it work out?
At Gen Con a couple years back I played a Castles and Crusades game where everyone played an assassin. Another time I played some 4e where everyone was a dwarf fighter.
The assassin one worked, the fighter one not as well, but A for effort.
How about you all?
Wednesday, March 19, 2014
Ten Favorite RPG Products of All Time
This started over at Dyvers blog and has now spread to others:
http://dyverscampaign.blogspot.com/2014/03/my-ten-favorite-rpg-products-of-all-time.html
http://realmsofchirak.blogspot.com/2014/03/death-bats-top-ten-favorite-rpg-books.html
http://ongoingcampaign.blogspot.com/2014/03/top-10-gaming-products.html
Not sure if this is a thing yet or not. And many of us have answered these questions in some form or another over the years I am sure. But it is still fun to read and do.
In no particular order and sometimes the entries are representative of a larger collection.
10. AD&D Monster Manual
The first RPG product I ever held or read. It grabbed my attention in such a profound way that it is still, 35 years later, to fully quantify. It fueled a life-time of fun and adventure.
Special Mention: AD&D Dungeon Master's Guide.
Nearly it's equal in effect but a superior book. It just didn't get to my hands first.
Read more at: 1st Ed, D&D
9. Moldvay D&D Basic Set
A lot of people talk about "the Red Box". My Red Box was magenta and had Erol Otis on the cover. For me this was the start of what became "my" D&D. Not someone else's game, but my own. I got my first set of dice in the box. I read and reread that book at least hundred times.
Special Mention: Cook/Marsh D&D Expert Set
Again, it might even superior to the Basic box just for everything it added. But Basic comes first.
Read more at: D&D, Basic
8. Chill
Chill. I have talked about Chill so much and with good reason. This is the mid-west, monster fighting, "bumping back the things that go bump in the night", game where average Joes and Janes can stand against the darkness and walk away at the end. While I have a special place in my heart for the Mayfair version, it is the 1st edition Pacesetter version that I think back too.
Special Mention: Chill Vampires
If I can only ever have one vampire hunting book then let it be this one.
Read more at: Chill, Vampires
7. Mage the Sorcerer's Crusade
"The Old Ways are Lost". I love the the Renaissance; the idea of the world waking up out of darkness and ignorance to bring science and learning to all. Ok. It didn't happen like that, but it can in a game and this if the best of the lot. Plus it is old school magic versus new world science. It takes what is great about Mage and makes so much more cooler.
Special Mention: Vampire the Masquerade
You can't have the Sorcerer's Crusade without Mage and you can't have Mage without Vampire the Masquerade. VtM changed gaming in the 90s and it's effects can still seen today even far beyond gaming.
Read more at: World of Darkness
6. Ravenloft Boxed Set
I loved the Ravenloft Module I6. The boxed set Realms of Terror was just the thing I needed for my 2nd Ed games. I loved horror, vampires, witches and this seemed like the perfect mix for me. In fact I played so much Ravenloft that it is difficult for me to tease it apart from 2e. They are the same for me really.
Special Mention: Ravenloft Masque of the Red Death
What is the only way to improve Ravenloft? Stick it on 19th century Earth and throw Dracula at the players. There are many places where this game doesn't work, but I loved it all the same.
Read more at: Ravenloft, Victorian
5. Nightmares of Mine
This handy little guide is everything you need to run every sort of horror game. Straight up horror, survival horror, personal horror, comedy horror. You name it, this book covers it. It is small, but not cheap.
Special Mention: GURPS Horror
I have often complained that GURPS, as a game, has no soul, but the supplements can't be beat. GURPS Horror is one of my favorites. Like Nightmares of Mine it covers how to play a number of different types of horror games.
Read more at: Horror
4. Call of Cthulhu
THE horror game. I have always enjoyed the works of Lovecraft and in many ways CoC is not just the first horror game but also the first RPG based on a property. The system itself, the Basic-Roleplaying System, also gave such fun games as RuneQuest and Elric/Stormbringer.
Special Mention: Cthulhu by Gaslight
As much as I love the cosmic horror of Lovecraft, Gothic horror is one of my first loves. This is a great mix of both.
Read more at: Call of Cthulhu, BRP, Lovecraft
3. Role-Aids Witches
How could I not put this one up? I have always rather liked Mayfair and their Role-Aids books. The quality varies with some being quite bad. But this one is great. I had already been working on my own witch for a number of years when this one came out, but seeing it on the shelves made me happy. I knew I was working on something that at least one company liked. Witches didn't invent the idea of Traditions, but it did help define it a little bit better. Though I am still not a fan of the Deryni Witch. Partly because I didn't think their concept worked as a witch and mostly because I had just left an OD&D game where we played Deryni as a race. But in any case this is still one of my favorite third-part supplements to D&D.
Special Mention: Dragon #114
Most gamers of my generation remember this as the witch issue. There is a lot to like about it, but what keeps this one around for me is the witch class.
Read more at: Witch
2. Astonishing Swordsmen & Sorcerers of Hyperborea
I have gone on and on (and on) about my love of this game. To me it really is the pinnacle of what the OSR could do. Plus it has such a great feel to it and honestly it combines every that has been on this list so far. D&D, horror soaked lands, monsters and things from beyond. All in a red box!
Special Mention: Basic Fantasy
Basic Fantasy to me represents the best DIY spirit of OSR and the community. It also happens to be a gret set of rules and is almost exactly how we played our Basic/Advanced D&D mashups back in the 80s.
Read more at: AS&SH, OSR, Basic
1. C.J. Carella's WitchCraft
There has only been one game ever that has come close to displacing D&D in my heart and that is C.J. Carella's WitchCraft. For me this game has everything I wanted in a modern game with a great back story, fantastic art and a magic system that really is second to none.
Special Mention: Ghosts of Albion
I know. Totally cheesy mentioning your own game, but it is true. Ghosts of Albion is not only my favorite Victorian game, but also my 256 page love letter to WitchCraft.
Read more at: Witch, Unisystem, Ghosts of Albion
http://dyverscampaign.blogspot.com/2014/03/my-ten-favorite-rpg-products-of-all-time.html
http://realmsofchirak.blogspot.com/2014/03/death-bats-top-ten-favorite-rpg-books.html
http://ongoingcampaign.blogspot.com/2014/03/top-10-gaming-products.html
Not sure if this is a thing yet or not. And many of us have answered these questions in some form or another over the years I am sure. But it is still fun to read and do.
In no particular order and sometimes the entries are representative of a larger collection.
10. AD&D Monster Manual
The first RPG product I ever held or read. It grabbed my attention in such a profound way that it is still, 35 years later, to fully quantify. It fueled a life-time of fun and adventure.
Special Mention: AD&D Dungeon Master's Guide.
Nearly it's equal in effect but a superior book. It just didn't get to my hands first.
Read more at: 1st Ed, D&D
9. Moldvay D&D Basic Set
A lot of people talk about "the Red Box". My Red Box was magenta and had Erol Otis on the cover. For me this was the start of what became "my" D&D. Not someone else's game, but my own. I got my first set of dice in the box. I read and reread that book at least hundred times.
Special Mention: Cook/Marsh D&D Expert Set
Again, it might even superior to the Basic box just for everything it added. But Basic comes first.
Read more at: D&D, Basic
8. Chill
Chill. I have talked about Chill so much and with good reason. This is the mid-west, monster fighting, "bumping back the things that go bump in the night", game where average Joes and Janes can stand against the darkness and walk away at the end. While I have a special place in my heart for the Mayfair version, it is the 1st edition Pacesetter version that I think back too.
Special Mention: Chill Vampires
If I can only ever have one vampire hunting book then let it be this one.
Read more at: Chill, Vampires
7. Mage the Sorcerer's Crusade
"The Old Ways are Lost". I love the the Renaissance; the idea of the world waking up out of darkness and ignorance to bring science and learning to all. Ok. It didn't happen like that, but it can in a game and this if the best of the lot. Plus it is old school magic versus new world science. It takes what is great about Mage and makes so much more cooler.
Special Mention: Vampire the Masquerade
You can't have the Sorcerer's Crusade without Mage and you can't have Mage without Vampire the Masquerade. VtM changed gaming in the 90s and it's effects can still seen today even far beyond gaming.
Read more at: World of Darkness
6. Ravenloft Boxed Set
I loved the Ravenloft Module I6. The boxed set Realms of Terror was just the thing I needed for my 2nd Ed games. I loved horror, vampires, witches and this seemed like the perfect mix for me. In fact I played so much Ravenloft that it is difficult for me to tease it apart from 2e. They are the same for me really.
Special Mention: Ravenloft Masque of the Red Death
What is the only way to improve Ravenloft? Stick it on 19th century Earth and throw Dracula at the players. There are many places where this game doesn't work, but I loved it all the same.
Read more at: Ravenloft, Victorian
5. Nightmares of Mine
This handy little guide is everything you need to run every sort of horror game. Straight up horror, survival horror, personal horror, comedy horror. You name it, this book covers it. It is small, but not cheap.
Special Mention: GURPS Horror
I have often complained that GURPS, as a game, has no soul, but the supplements can't be beat. GURPS Horror is one of my favorites. Like Nightmares of Mine it covers how to play a number of different types of horror games.
Read more at: Horror
4. Call of Cthulhu
THE horror game. I have always enjoyed the works of Lovecraft and in many ways CoC is not just the first horror game but also the first RPG based on a property. The system itself, the Basic-Roleplaying System, also gave such fun games as RuneQuest and Elric/Stormbringer.
Special Mention: Cthulhu by Gaslight
As much as I love the cosmic horror of Lovecraft, Gothic horror is one of my first loves. This is a great mix of both.
Read more at: Call of Cthulhu, BRP, Lovecraft
3. Role-Aids Witches
How could I not put this one up? I have always rather liked Mayfair and their Role-Aids books. The quality varies with some being quite bad. But this one is great. I had already been working on my own witch for a number of years when this one came out, but seeing it on the shelves made me happy. I knew I was working on something that at least one company liked. Witches didn't invent the idea of Traditions, but it did help define it a little bit better. Though I am still not a fan of the Deryni Witch. Partly because I didn't think their concept worked as a witch and mostly because I had just left an OD&D game where we played Deryni as a race. But in any case this is still one of my favorite third-part supplements to D&D.
Special Mention: Dragon #114
Most gamers of my generation remember this as the witch issue. There is a lot to like about it, but what keeps this one around for me is the witch class.
Read more at: Witch
2. Astonishing Swordsmen & Sorcerers of Hyperborea
I have gone on and on (and on) about my love of this game. To me it really is the pinnacle of what the OSR could do. Plus it has such a great feel to it and honestly it combines every that has been on this list so far. D&D, horror soaked lands, monsters and things from beyond. All in a red box!
Special Mention: Basic Fantasy
Basic Fantasy to me represents the best DIY spirit of OSR and the community. It also happens to be a gret set of rules and is almost exactly how we played our Basic/Advanced D&D mashups back in the 80s.
Read more at: AS&SH, OSR, Basic
1. C.J. Carella's WitchCraft
There has only been one game ever that has come close to displacing D&D in my heart and that is C.J. Carella's WitchCraft. For me this game has everything I wanted in a modern game with a great back story, fantastic art and a magic system that really is second to none.
Special Mention: Ghosts of Albion
I know. Totally cheesy mentioning your own game, but it is true. Ghosts of Albion is not only my favorite Victorian game, but also my 256 page love letter to WitchCraft.
Read more at: Witch, Unisystem, Ghosts of Albion
Tuesday, March 18, 2014
Building a Shared World
There are so many cool projects and products out now that fly under the loose banner of OSR.
It occurs to me that there might be enough to fill an entire campaign world.
For locations there is Dolmvay, Gamington, The Shrine of St. Aleena, Dunsmouth (and more from LotFP), Blackmarsh, Castle of the Mad Archmage, Dyson Delves I and II, The Majestic Wilderlands, Verloren, and Vornheim,
For monsters (important to give the world a nice unique feel) we have, The Big book of Spiders, The Cartographer's Guide to the Creatures of Eira, Realms of Crawling Chaos, Teratic Tome,
There are even campaign worlds with built in rules (visa-versa) like Astonishing Swordsmen & Sorcerers of Hyperborea and Adventurer Conqueror King System.
Plus all the material from James Mishler Games and others.
This is just the stuff I know about. What else is out there?
Has there been enough published "OSR" material to populate an entire campaign guide ala the Forgotten Realms or Greyhawk?
Has anyone tried fitting it all together?
It occurs to me that there might be enough to fill an entire campaign world.
For locations there is Dolmvay, Gamington, The Shrine of St. Aleena, Dunsmouth (and more from LotFP), Blackmarsh, Castle of the Mad Archmage, Dyson Delves I and II, The Majestic Wilderlands, Verloren, and Vornheim,
For monsters (important to give the world a nice unique feel) we have, The Big book of Spiders, The Cartographer's Guide to the Creatures of Eira, Realms of Crawling Chaos, Teratic Tome,
There are even campaign worlds with built in rules (visa-versa) like Astonishing Swordsmen & Sorcerers of Hyperborea and Adventurer Conqueror King System.
Plus all the material from James Mishler Games and others.
This is just the stuff I know about. What else is out there?
Has there been enough published "OSR" material to populate an entire campaign guide ala the Forgotten Realms or Greyhawk?
Has anyone tried fitting it all together?
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