It's nearly Halloween so that means DriveThruRPG/RPGNow has their annual Halloween sales going on.
They also have their annual Trick or Treat. Find the seven jack-o-lanterns to get a treat or a trick!
So far I have found two and gotten Savage Worlds Horror book and the Guide to Transylvania for Ravenloft Masque of the Red Death. I had both already of course, but still, very nice to have all the same!
So stop by, get a spooky treat for Halloween and maybe even find something free!
Wednesday, October 30, 2013
White Dwarf Wednesday #85
White Dwarf #85 takes us to start of 1987 and a new editor. Mike Brunton, the new editor, talks about the scope of the each issue. How if they dedicate too much space to a particular game some people will love it, others will feel left out. This issue in particular is a RuneQuest focused one.
The cover art is interesting. Not the Heavy Metal fare we have been getting, but something that looks like a RuneQuest cover (it might be for all I know).
Briefly in Open Box we get Bloodbowl, a game I always thought was interesting looking but never tried, and some D&D books. The D&D books covered are the Wilderness Survival Guide, the D&D BECMI Creature Catalogue (sic) and the first mega-module GDQ1-7 which combines the previous Giants, Drow and Queen of the Demonweb Pits adventures into one and looses something in the translation. The WSG is enjoyed by Carl Sargent. He claims that any FRPG could use it. I think he is correct, I remember that most of the tables were straight percentages. The Creature Catalog is also enjoyed by Tim Brinsley with special note given to Frank Mentzer's guide to balancing encounters. It is worth it for that alone I think. Note this is the AC9 version and not the DRM 2 version, though I would not be able to tell you the differences except for publication date.
We also get a brief review of the Bard Games supplements, The Arcanum, The Lexicon and The Bestiary. These were the must have books back when I was in college and had discovered college town used books stores.
20-20 Vision covers some movies. Perennial gamer favorite, Labyrinth is reviewed. Though Colin Greenwood says that Bowie looks too much like his 1973 version, but lacks the style of Ziggy Stardust. I rewatched this a while back. While I get a nostalgic joy from it, and the songs are still maddeningly catchy, the story is weak. Though it was not till someone pointed out that "Requiem for a Dream" works as a sequel to this, continuing the story of Sarah and her guilt for the loss of her brother Toby, that I got some new joy from it.
Critical Mass covers some then new books. Though I don't recall reading any of these save for the reprint of the Chronicles of Corum. This was the time I was leaving fantasy, having already left sci-fi, and had moved on to horror. By the end of 87 I wasn't reading anything at all unless it was somehow tied to the Cthulhu mythos.
Allan Miles gives us Only Skin Deep which talks about the human-centric view in AD&D and how the various demi-human races get short changed on a number things. For starters he says, and I agree, that there should be no level limits on many of the classes. In particular fighters. Honestly while this is interesting for the time today we live in a post 3.x world where every race can advance in any class. Level limits on demi-humans are now imposed in OSR games purely out of nostalgia and not really for a game-balancing mechanic. Back in the day we never bothered with level limits. We kept class restrictions though. Still, the article is a fun read since it is not as dogmatic about the rules of the game and instead tries to find good reasons to do the things it does. Often the answer is "that reason doesn't make sense".
A brief bit on playing the FASA Star Trek game.
A Tale to Tell is a RuneQuest III adventure and the main feature of this issue. At 16 or so pages it is the largest adventure I can recall to date. It's a big adventure. I have a hard time though judging if it is any good. It reads fine and it is the sort of adventure I have come to associate with RQ as opposed to the dungeon crawls of D&D.
The color pages are saved for some ads and 'Eavy Metal. Dragons this issue.
Swords of Pendragon is not for the Pendragon game, but rather a system agnostic bit of fluff about the various swords that have appeared in the King Arthur tales. No stats, just some background info.
An ad disguised as an article, "Illuminations" covers fantasy art. This time all from the new Warhammer Fantasy game. It is good art though.
Letters is next.
Fracas covers the last parts of the Reader Poll.
Some of the polls that are of interest to me today are the one about computer use in games. 65% said they have one and use it in gaming. By this point I was using a combat simulator that sped up combats for my AD&D game. It was written for the old TRS-80/Tandy Color Computer and yes I still have it. Just no CoCo to run it on.
The vast majority, 4,121 respondents vs 1,177 say they use miniatures in their games. Granted there is a larger proportion of Warhammer readers here than say the national or even worldwide average. Still this goes a bit against the idea that the use of computers and minis are somehow something new to gaming.
Men outnumber women in this poll 86 to 1.
The top four RPGs according to the poll are MERP, AD&D, CoC and Warhammer.
The average age of the responder is 16 and has been playing 3.8 years.
So what does this issue give us? Well there is obviously a change in the air at WD. We have gone through more editors in the last few issues than the 60 issues prior. The focus is shifting, though unless you know the future you really can't say what. Yes there are clues, but this seems to indicate that we will see more MERP as well.
The cover art is interesting. Not the Heavy Metal fare we have been getting, but something that looks like a RuneQuest cover (it might be for all I know).
Briefly in Open Box we get Bloodbowl, a game I always thought was interesting looking but never tried, and some D&D books. The D&D books covered are the Wilderness Survival Guide, the D&D BECMI Creature Catalogue (sic) and the first mega-module GDQ1-7 which combines the previous Giants, Drow and Queen of the Demonweb Pits adventures into one and looses something in the translation. The WSG is enjoyed by Carl Sargent. He claims that any FRPG could use it. I think he is correct, I remember that most of the tables were straight percentages. The Creature Catalog is also enjoyed by Tim Brinsley with special note given to Frank Mentzer's guide to balancing encounters. It is worth it for that alone I think. Note this is the AC9 version and not the DRM 2 version, though I would not be able to tell you the differences except for publication date.
We also get a brief review of the Bard Games supplements, The Arcanum, The Lexicon and The Bestiary. These were the must have books back when I was in college and had discovered college town used books stores.
20-20 Vision covers some movies. Perennial gamer favorite, Labyrinth is reviewed. Though Colin Greenwood says that Bowie looks too much like his 1973 version, but lacks the style of Ziggy Stardust. I rewatched this a while back. While I get a nostalgic joy from it, and the songs are still maddeningly catchy, the story is weak. Though it was not till someone pointed out that "Requiem for a Dream" works as a sequel to this, continuing the story of Sarah and her guilt for the loss of her brother Toby, that I got some new joy from it.
Critical Mass covers some then new books. Though I don't recall reading any of these save for the reprint of the Chronicles of Corum. This was the time I was leaving fantasy, having already left sci-fi, and had moved on to horror. By the end of 87 I wasn't reading anything at all unless it was somehow tied to the Cthulhu mythos.
Allan Miles gives us Only Skin Deep which talks about the human-centric view in AD&D and how the various demi-human races get short changed on a number things. For starters he says, and I agree, that there should be no level limits on many of the classes. In particular fighters. Honestly while this is interesting for the time today we live in a post 3.x world where every race can advance in any class. Level limits on demi-humans are now imposed in OSR games purely out of nostalgia and not really for a game-balancing mechanic. Back in the day we never bothered with level limits. We kept class restrictions though. Still, the article is a fun read since it is not as dogmatic about the rules of the game and instead tries to find good reasons to do the things it does. Often the answer is "that reason doesn't make sense".
A brief bit on playing the FASA Star Trek game.
A Tale to Tell is a RuneQuest III adventure and the main feature of this issue. At 16 or so pages it is the largest adventure I can recall to date. It's a big adventure. I have a hard time though judging if it is any good. It reads fine and it is the sort of adventure I have come to associate with RQ as opposed to the dungeon crawls of D&D.
The color pages are saved for some ads and 'Eavy Metal. Dragons this issue.
Swords of Pendragon is not for the Pendragon game, but rather a system agnostic bit of fluff about the various swords that have appeared in the King Arthur tales. No stats, just some background info.
An ad disguised as an article, "Illuminations" covers fantasy art. This time all from the new Warhammer Fantasy game. It is good art though.
Letters is next.
Fracas covers the last parts of the Reader Poll.
Some of the polls that are of interest to me today are the one about computer use in games. 65% said they have one and use it in gaming. By this point I was using a combat simulator that sped up combats for my AD&D game. It was written for the old TRS-80/Tandy Color Computer and yes I still have it. Just no CoCo to run it on.
The vast majority, 4,121 respondents vs 1,177 say they use miniatures in their games. Granted there is a larger proportion of Warhammer readers here than say the national or even worldwide average. Still this goes a bit against the idea that the use of computers and minis are somehow something new to gaming.
Men outnumber women in this poll 86 to 1.
The top four RPGs according to the poll are MERP, AD&D, CoC and Warhammer.
The average age of the responder is 16 and has been playing 3.8 years.
So what does this issue give us? Well there is obviously a change in the air at WD. We have gone through more editors in the last few issues than the 60 issues prior. The focus is shifting, though unless you know the future you really can't say what. Yes there are clues, but this seems to indicate that we will see more MERP as well.
Tuesday, October 29, 2013
October Movie: All the Boys Love Mandy Lane (2006, 2013)
Another one on my list to watch, this was the newest one to make the list.
I'll admit. I like watching Amber Heard. She is not a terrible actress and maybe one day she will even be good. But until then there are films like this.
Ok so what is this movie? Er well. it's Friday the 13th with a twist. No seriously.
We have been over this ground many times. I suppose there is the twist of Mandy herself, but I was spoiled early on and did not see it as big surprise.
Still though. Good fun teenage slasher flick.
Tally: Watched 34, New 30
What are you watching?
I'll admit. I like watching Amber Heard. She is not a terrible actress and maybe one day she will even be good. But until then there are films like this.
Ok so what is this movie? Er well. it's Friday the 13th with a twist. No seriously.
We have been over this ground many times. I suppose there is the twist of Mandy herself, but I was spoiled early on and did not see it as big surprise.
Still though. Good fun teenage slasher flick.
Tally: Watched 34, New 30
What are you watching?
hosted by Krell Laboratories |
Review: The Shrine of St. Aleena
Once upon a time there was a boy and a girl.
The boy was just getting started out in his new life as an "adventurer". He didn't know much, and the girl even asked him if knew about clerics at all. But theirs was not a story to fill long epics or sagas. Her story ended then when she was murdered.
The Shrine of St. Aleena is an adventure in the lands where that boy who never forgot that girl would later become a man, settle down, raise some kids and erect a 20 ft tall statue in honor of the saint she became and the girl she was.
The adventure "The Shrine of St. Aleena" is another act of devotion. Maybe by a similar boy, now 30 years later a man. Sorry, I don't know Peter C. Spahn personally. The adventure is designed for beginning level characters, levels 1-3, around the the eponymous shrine. Just like the old days there is a dungeon crawl and the surrounding environs where monsters can be fought and sometimes even NPCs can be befriended.
The central plot is that the minions of "The Infamous One", the wizard that killed that poor girl, are attempting to defile this most holy of places. It is up to this generation of heroes to once again stop his plans.
This could have come off as a ham fist attempt at nostalgia, but there is an earnestness about it and honesty that instead it comes off as loving tribute. The art, descriptions and some situations all have thinly-veiled references to things going on in the 80s in gaming that if you are the right age then you will find them very amusing. But if not, no worries, they still work in the adventure.
The plot is thin at best, but it's still more plot than most of the old-school adventures from the time when the Saint herself was still alive. So really, that is feature not a bug.
There is a great table of rumors (d12 though not a d20), plenty of random wilderness encounters (yeah a d20 table!) and of course that awesome site of the 20 ft statue of the saint. In true old-school fashion there are a lot of save or die encounters here, so you are warned.
The objective is easily defined, but there is a lot here to keep the party busy. A dedicated party could complete in one (longish) session. Most parties though will take more.
The only thing I think missing in this is some information on what the shrine is like after the defeat of the Spawn. Personally I think drinking from the pool grants a Cure Light Wounds once in a character's life time or maybe even a Bless enchantment. Another random table! d6 for random benefit!
In the end I really enjoyed this and plan on inserting it into my regular game as a "Side trek". That's pretty serious for me. I was limiting all my adventures to modules made in the 80s only.
Well worth the money paid.
The boy was just getting started out in his new life as an "adventurer". He didn't know much, and the girl even asked him if knew about clerics at all. But theirs was not a story to fill long epics or sagas. Her story ended then when she was murdered.
The Shrine of St. Aleena is an adventure in the lands where that boy who never forgot that girl would later become a man, settle down, raise some kids and erect a 20 ft tall statue in honor of the saint she became and the girl she was.
The adventure "The Shrine of St. Aleena" is another act of devotion. Maybe by a similar boy, now 30 years later a man. Sorry, I don't know Peter C. Spahn personally. The adventure is designed for beginning level characters, levels 1-3, around the the eponymous shrine. Just like the old days there is a dungeon crawl and the surrounding environs where monsters can be fought and sometimes even NPCs can be befriended.
The central plot is that the minions of "The Infamous One", the wizard that killed that poor girl, are attempting to defile this most holy of places. It is up to this generation of heroes to once again stop his plans.
This could have come off as a ham fist attempt at nostalgia, but there is an earnestness about it and honesty that instead it comes off as loving tribute. The art, descriptions and some situations all have thinly-veiled references to things going on in the 80s in gaming that if you are the right age then you will find them very amusing. But if not, no worries, they still work in the adventure.
The plot is thin at best, but it's still more plot than most of the old-school adventures from the time when the Saint herself was still alive. So really, that is feature not a bug.
There is a great table of rumors (d12 though not a d20), plenty of random wilderness encounters (yeah a d20 table!) and of course that awesome site of the 20 ft statue of the saint. In true old-school fashion there are a lot of save or die encounters here, so you are warned.
The objective is easily defined, but there is a lot here to keep the party busy. A dedicated party could complete in one (longish) session. Most parties though will take more.
The only thing I think missing in this is some information on what the shrine is like after the defeat of the Spawn. Personally I think drinking from the pool grants a Cure Light Wounds once in a character's life time or maybe even a Bless enchantment. Another random table! d6 for random benefit!
d6 Roll | Benefit (only once per character) |
1 | No effect! |
2 | Cure Light Wonds |
3 | Bless +1 on next d20 roll |
4 | Remove Poison |
5 | Remove Paralysis |
6 | Reverse Turn to Stone |
In the end I really enjoyed this and plan on inserting it into my regular game as a "Side trek". That's pretty serious for me. I was limiting all my adventures to modules made in the 80s only.
Well worth the money paid.
Emirikol the Chaotic for Eldrtich Witchery
A while back I did stats for Emirikol the Chaotic for 4e. Though lets be honest. Emirikol is an old-school bad guy. The oldest. Even before Bargel became Public Enemy #1 in the hearts and minds of D&D players, Emirikol was blasting people in the streets just because he could.
Here he is as a bad ass Eldritch Witchery Warlock.
Emirikol the Chaotic, Weaver of Chance, Harbinger of Doom
Human, 19th Level warlock (The Goetic Lodge)
Strength: 12
Dexterity: 16
Constitution: 15
Intelligence: 19
Wisdom: 14
Charisma: 17
Hit Points: 66
Alignment: Chaotic Neutral (evil) (yeah I know, not a proper S&S alignment)
AC: 6 (talisman of protection)
Occult Powers
Arcane Blast: 1-3 hp, 19x per day
Hex
Familiar: Fire Elemental Horse
7th level: Summon Lesser Elemental (Chaotic)
13th level: Summon Demon (Type I or II)
19th level: Summon Greater Demon (Type III, IV or V)
Spells
First: Black Flames, Chil Ray, Detect Spirits, Fey Sight, Ghostly Slashing, Minor Fighting Prowess, Silver Togue, Sleep, Spirit Dart
Second: Agony, Broca's Curse of Bable, Death Armor, Discord, Ghost Touch, Levitate, Mind Obscure, Phantasmal Spirit, Spell Missile
Third: Astral Sense, Cause Fear, Fly, Ghost Ward, Haste, Lesser Strengthening Rite, Liar's Curse, Protection from Normal Missiles, Speak with Dead
Fourth: Charm Monster, Confusion, Dance Macabre, Instant Karma, Phantom Lacerations, Spiritual Dagger, Tears of the Banshee
Fifth: Bad Luck, Death Curse, Dreadful Bloodletting, Feeblemind, Teleport, Wave of Mutilation
Sixth: Anti-magic Shell, Death Blade, Disintegrate, Mass Agony, Primal Scream
While it could be argued that he is a Wizard or Warlock, I think this works well for him.
Here he is as a bad ass Eldritch Witchery Warlock.
Emirikol the Chaotic, Weaver of Chance, Harbinger of Doom
Human, 19th Level warlock (The Goetic Lodge)
Strength: 12
Dexterity: 16
Constitution: 15
Intelligence: 19
Wisdom: 14
Charisma: 17
Hit Points: 66
Alignment: Chaotic Neutral (evil) (yeah I know, not a proper S&S alignment)
AC: 6 (talisman of protection)
Occult Powers
Arcane Blast: 1-3 hp, 19x per day
Hex
Familiar: Fire Elemental Horse
7th level: Summon Lesser Elemental (Chaotic)
13th level: Summon Demon (Type I or II)
19th level: Summon Greater Demon (Type III, IV or V)
Spells
First: Black Flames, Chil Ray, Detect Spirits, Fey Sight, Ghostly Slashing, Minor Fighting Prowess, Silver Togue, Sleep, Spirit Dart
Second: Agony, Broca's Curse of Bable, Death Armor, Discord, Ghost Touch, Levitate, Mind Obscure, Phantasmal Spirit, Spell Missile
Third: Astral Sense, Cause Fear, Fly, Ghost Ward, Haste, Lesser Strengthening Rite, Liar's Curse, Protection from Normal Missiles, Speak with Dead
Fourth: Charm Monster, Confusion, Dance Macabre, Instant Karma, Phantom Lacerations, Spiritual Dagger, Tears of the Banshee
Fifth: Bad Luck, Death Curse, Dreadful Bloodletting, Feeblemind, Teleport, Wave of Mutilation
Sixth: Anti-magic Shell, Death Blade, Disintegrate, Mass Agony, Primal Scream
While it could be argued that he is a Wizard or Warlock, I think this works well for him.
October Movie: Mama (2012)
I had to wait till everyone went to bed for this one. Glad I did cause this is one creepy ass flick.
This was another Must See on my list for this year.
There is no new ground covered here, the fear of loosing a parent or a child too soon is so visceral, so deeply implanted into our DNA that any portrayal is going to touch a nerve. Maybe more so because I am a parent. This was no exception and it happens to be a very scary movie.
This movie works on all the primal fears. Husband loosing it and killing the family. Mother dead. The Thing in the woods. The girls left alone and of course the fear of inescapable fate.
I am not going to say too much about this one. Chances are I'll be up in a few hours anyway!
But I also don't want to spoil any of it. If you have not seen this, please do.
This movie has Guillermo del Toro's name on it, but he acted as Executive Producer. The director is Andrés Muschietti and I am expecting some big things from him in the future.
Tally: Watched 33, New 29
What are you watching?
This was another Must See on my list for this year.
There is no new ground covered here, the fear of loosing a parent or a child too soon is so visceral, so deeply implanted into our DNA that any portrayal is going to touch a nerve. Maybe more so because I am a parent. This was no exception and it happens to be a very scary movie.
This movie works on all the primal fears. Husband loosing it and killing the family. Mother dead. The Thing in the woods. The girls left alone and of course the fear of inescapable fate.
I am not going to say too much about this one. Chances are I'll be up in a few hours anyway!
But I also don't want to spoil any of it. If you have not seen this, please do.
This movie has Guillermo del Toro's name on it, but he acted as Executive Producer. The director is Andrés Muschietti and I am expecting some big things from him in the future.
Tally: Watched 33, New 29
What are you watching?
hosted by Krell Laboratories |
Monday, October 28, 2013
What is Spellcraft & Swordplay?
One of the questions I have been getting a lot this week is "How does Spellcraft & Swordplay play" followed by "What is Spellcraft & Swordplay".
Spellcraft & Swordplay is Jason Vey's old school game based on the Original edition of Dungeons & Dragons. It is a retro-clone, or more precisely a "near clone".
The feel of S&S is extremely old-school and when I played it with my son when it first came out it reminded me so much of OD&D that I wanted to make it my old-old-school game of choice.
You can read my original review here if you like. But there some things about it that I would like amend.
Just like you can't judge a game by reading it, you get a totally different perspective when you write something for it. Somethings I now like more than I did then.
Here are some quick tips to help you learn about S&S.
- Saving throws are based abilities. So you can make a Dexterity save to avoid getting hit with something, or a Constitution save to avoid the effects of a poison. Keep in mind S&S did this YEARS before it became the newest feature of D&D Next.
- The die mechanics are based on a 2d6, not a d20. Need an 18 to hit something? Better hope you have pluses because you can only roll a natural 12 at best! This makes everything grittier. The 2d6 produces a near normal curve (ok a pyramid) so it means you will roll a lot of 7s and almost no 2s (snake eyes) or 12s (box cars). This by the way was the original mechanic used in D&D, the d20 is the alternate method.
While there some differences S&S is one of those systems that become systemless after a while. The focus is less on rolling dice and more on adventure and roll playing. For that reason I find anything written for OD&D, Swords & Wizardry or Basic D&D can be translated and used in a snap.
In fact, as much as I enjoy Swords & Wizardry I find Spellcraft & Swordplay closer to OD&D in terms of game play and feel.
If you want to try out Spellcraft & Swordplay for free, there is a "Basic Set" available and a free character sheet.
If you like that then the Spellcraft & Swordplay rules can be had for cheap.
I even have some character write-ups if you like:
Asa Vajda
Dracula
Elizabeth Bathory (monster stats)
Hex (from Skylanders)
Red Sonja
Sir Gannon and Del The Necromancer
Xena & Gabrielle
Hope you enjoy this game as much as I do.
Spellcraft & Swordplay is Jason Vey's old school game based on the Original edition of Dungeons & Dragons. It is a retro-clone, or more precisely a "near clone".
The feel of S&S is extremely old-school and when I played it with my son when it first came out it reminded me so much of OD&D that I wanted to make it my old-old-school game of choice.
You can read my original review here if you like. But there some things about it that I would like amend.
Just like you can't judge a game by reading it, you get a totally different perspective when you write something for it. Somethings I now like more than I did then.
Here are some quick tips to help you learn about S&S.
- Saving throws are based abilities. So you can make a Dexterity save to avoid getting hit with something, or a Constitution save to avoid the effects of a poison. Keep in mind S&S did this YEARS before it became the newest feature of D&D Next.
- The die mechanics are based on a 2d6, not a d20. Need an 18 to hit something? Better hope you have pluses because you can only roll a natural 12 at best! This makes everything grittier. The 2d6 produces a near normal curve (ok a pyramid) so it means you will roll a lot of 7s and almost no 2s (snake eyes) or 12s (box cars). This by the way was the original mechanic used in D&D, the d20 is the alternate method.
While there some differences S&S is one of those systems that become systemless after a while. The focus is less on rolling dice and more on adventure and roll playing. For that reason I find anything written for OD&D, Swords & Wizardry or Basic D&D can be translated and used in a snap.
In fact, as much as I enjoy Swords & Wizardry I find Spellcraft & Swordplay closer to OD&D in terms of game play and feel.
If you want to try out Spellcraft & Swordplay for free, there is a "Basic Set" available and a free character sheet.
If you like that then the Spellcraft & Swordplay rules can be had for cheap.
I even have some character write-ups if you like:
Asa Vajda
Dracula
Elizabeth Bathory (monster stats)
Hex (from Skylanders)
Red Sonja
Sir Gannon and Del The Necromancer
Xena & Gabrielle
Hope you enjoy this game as much as I do.
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