White Dwarf #81 takes us to September 1986. The cover is Chris Achilleos' "Eagle Rider" which had appeared on "The War of Powers" Part 2 cover prior to this. Never quite got how they recycled covers like this, but they really, really liked Achilleos.
Paul Cockburn's editorial covers some of the new staff and their duties. More Warhammer is promised. Two anniversaries are also mentioned. Issue 100 and 10 years of WD. Though they are still under 2 years for issue 100 (and my terminus for these retrospectives).
Open Box covers Paranoia, Clones in Space. One of the very few Paranoia adventures I ever played in. The reviewer called it fun, I just never got into the frame of mind for Paranoia I guess. West End Games gives us a Star Trek boardgame, the Enterprise Encounter. After playing around with FASA Trek I kind of avoided Trek games for a number of years. Also included here is "A Doomsday Like Any Other" for FASA Trek. Griffin Island for Runequest is reviewed. I owned it at one point and thought about a Runequest/CoC crossover, but never did anything with it. West End also has out, Ghost Toasties for Ghostbusters. Never played it.
For the truly curious an overview, review of Play By Mail is next in "How Mighty, the Pen". I think by 1986 I was getting online (at 300 baud!) so the death knell was not ringing yet for Play by Mail, but it was near.
The next two articles are interesting, jousting rules for Pendragon and then again for AD&D. Together they give a bit better of a picture of what you can do this Medieval past time. I have to admit. I never had a Joust in my games. I have been in games where they have occurred, but never ran one myself.
Letters is now two pages long. Didn't see anything there that caught my eye except for someone complaining that Gobbledigook is smaller.
Critical Mass covers some SciFi. Reviewed are Songs of A Distant Earth, which I absolutely enjoyed. It was a book I just could not put down. Also mentioned was Dragons of Autumn Twilight which my son just started last night.
20-20 Vision talks about Highlander. Again. Though this time it is the British cut (pardon the pun) of the movie which is better than the American. I recall seeing different versions back in 88 or so while in college, but nothing about an American vs. British version. But it was almost 30 years ago. Also reviewed is The Karate Kid. Here is you brain buster for the day. Pat Morita was 51 when The Karate Kid was filmed. How old is Ralph Macchio? He will be 51 on his birthday in November of this year.
Part 2 of the Call of Cthulhu/AD&D adventure Ancient and Modern is next. Sad to say, but part two doesn't live up to the promise of part one. It's still a great idea and I'd love to try it out. I took it to work yesterday to xerox so I could mark up a copy as I like.
Brian Lumley gives us some short fiction. A rarity in White Dwarf.
A horror themed Paranoia adventure is next. Like all Paranoia material is sounds interesting, but quickly devolves into farce to me. Hard for me to judge this one. Though the horror cliches are fun.
'Eavy Metal gets a facelift. More color pages and the photography seems better.
Fracas covers some new releases, D&D Immortals, Wildernees Survival Guide AND an interesting rumor of Unearthered Arcana II. Anyone know anything about that one? WD mentions that is was on the schedules for early 86 to be replaced by Dungeoneer's Survival Guide.
Next is an article on Time Travel in RPGs. I have a pretty strict rule. No time travel in RPGs unless I am playing Doctor Who. I have fudged that rule a bit more recently, but I stick to it.
We end with small ads and ads.
Overall a less satisfying issue than last month. The jousting article is neat and I like the idea behind "Ancient & Modern" The magazine is looking more like it's modern incarnation, but it was it's older incarnation that I found so pleasing. Still though, some more issues to go. Cheating and looking ahead a bit (I try not to read ahead) there are still a couple of gems waiting.
Wednesday, September 25, 2013
30 Day D&D Challenge, Day 25: Favorite Magic Item
Day 25: Favorite Magic Item
So many.
I always had fun with a Staff of the Magi, AD&D's closest thing to a magical shotgun.
So much so that I knew I had to do an equivalent staff for Witches.
Witch’s Staff: This staff of hawthorn wood is topped with a rough-faceted crystal. It is a potent magic item that allows the use of the following spells:
So many.
I always had fun with a Staff of the Magi, AD&D's closest thing to a magical shotgun.
So much so that I knew I had to do an equivalent staff for Witches.
Witch’s Staff: This staff of hawthorn wood is topped with a rough-faceted crystal. It is a potent magic item that allows the use of the following spells:
- command (1 charge)
- sleep (1 charge)
- magic circle against chaos/law (1 charge)
- polymorph other (1 charge)
- veil (1 charge)
- bestow curse (2 charges)
- eternal sleep (2 charges)
Tuesday, September 24, 2013
Kim Possible: Superbabes
I think I need some sort of 12 step program...
One last build for Superbabes.
This one is another Batwoman like build. Heavy on skills and gadgets. It is a place where Superbabes really works well I think.
I had done Kim is other systems in the past, but interestingly enough, never posted here. Odd really. I am going with a modern version here as well. So if her high school graduation was in 2007 she would be 23 or 24 now.
I am going easier on her Primary stats here. No good reason other than I want to see how her points shake out.
Character: Kim Possible
Secret ID / AKA: Kimmie, KP, Kimberly Ann Possible
Age: 23-24 Apparent Age: early 20s
Origin: Adventuress (0cp)
0 CPs
Primary Stats
Muscles: 16 ("Strong") Damage: +3 Max Press: 800lbs
Health: 16 ("Robust") Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 20 ("Fast") Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 17 ("Genius") Mental Attack Bonus: +2 Mental Hittability: 6
Will: 18 ("Driven") Regen Rate: 1pp/4rds HTK Regen/Day: 1d6+2
Personality: 18 ("Sparkling")
Looks: 16 ("Babe")
242 CPs
Secondary Stats
PP: 121
HTK: 52
Fame: 15
Bimbo Points: 0 ("So not the drama...")
XP:
Level: 8
CPs: 18 left to spend
Powers
Hit Em Harder +2d6 20cp
20 CPs
Gizmos
Grapple Gun (Obvious) 20cp
- Go places, line of sight
Kimmunicator 30cp
- Communication
- analysis (Super Senses)
50 CPS
Skills
Martial Artist 9 levels 450cp (knows 16 styles of Kung-fu)
Athelete 80cp
- Acrobatics
- Catwalk
- Climbing
- Skydiving
- Swimming
- Swinging
- Tumbling
Communications 20cp
Contacts 20cp
Fire One Pistols 10cp
Languages (English, French, Spanish) 15
Melee Weapons 25cp
Stealth & Concealment 30cp
Survival 20cp
670 CPs
Character Description
Height: 5'8"
Weight: 130 lbs
Hair: Red
Eyes: Green
Skin: Caucasian
Unique Characteristics:
Quote: "What's the sitch?"
This one turned out pretty nice. I might go back and look over the powers again, but in truth I am rather pleased with it as is.
So that's my team. Ready to stop the evil of the vile Refrigerator!
Now in retrospect I kinda wish I had used David Reynolds art for all the postings. Though I don't think he has done any art of Tarot.
One last build for Superbabes.
This one is another Batwoman like build. Heavy on skills and gadgets. It is a place where Superbabes really works well I think.
I had done Kim is other systems in the past, but interestingly enough, never posted here. Odd really. I am going with a modern version here as well. So if her high school graduation was in 2007 she would be 23 or 24 now.
I am going easier on her Primary stats here. No good reason other than I want to see how her points shake out.
Kim Possible by MachSabre |
Secret ID / AKA: Kimmie, KP, Kimberly Ann Possible
Age: 23-24 Apparent Age: early 20s
Origin: Adventuress (0cp)
0 CPs
Primary Stats
Muscles: 16 ("Strong") Damage: +3 Max Press: 800lbs
Health: 16 ("Robust") Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 20 ("Fast") Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 17 ("Genius") Mental Attack Bonus: +2 Mental Hittability: 6
Will: 18 ("Driven") Regen Rate: 1pp/4rds HTK Regen/Day: 1d6+2
Personality: 18 ("Sparkling")
Looks: 16 ("Babe")
242 CPs
Secondary Stats
PP: 121
HTK: 52
Fame: 15
Bimbo Points: 0 ("So not the drama...")
XP:
Level: 8
CPs: 18 left to spend
Powers
Hit Em Harder +2d6 20cp
20 CPs
Gizmos
Grapple Gun (Obvious) 20cp
- Go places, line of sight
Kimmunicator 30cp
- Communication
- analysis (Super Senses)
50 CPS
Martial Artist 9 levels 450cp (knows 16 styles of Kung-fu)
Athelete 80cp
- Acrobatics
- Catwalk
- Climbing
- Skydiving
- Swimming
- Swinging
- Tumbling
Communications 20cp
Contacts 20cp
Fire One Pistols 10cp
Languages (English, French, Spanish) 15
Melee Weapons 25cp
Stealth & Concealment 30cp
Survival 20cp
670 CPs
Character Description
Height: 5'8"
Weight: 130 lbs
Hair: Red
Eyes: Green
Skin: Caucasian
Unique Characteristics:
Quote: "What's the sitch?"
This one turned out pretty nice. I might go back and look over the powers again, but in truth I am rather pleased with it as is.
So that's my team. Ready to stop the evil of the vile Refrigerator!
Now in retrospect I kinda wish I had used David Reynolds art for all the postings. Though I don't think he has done any art of Tarot.
30 Day D&D Challenge, Day 24: Favorite Energy Type
Day 24: Favorite Energy Type
Again the post 3.x bias of this list is showing.
Energy...I guess Radiant or Necrotic. Opposite ends of the same spectrum.
I think the question author was running out of ideas here.
Again the post 3.x bias of this list is showing.
Energy...I guess Radiant or Necrotic. Opposite ends of the same spectrum.
I think the question author was running out of ideas here.
Monday, September 23, 2013
Bloodrayne: Superbabes
Yeah. I couldn't stop.
Bloodrayne was one of the first characters I ever stated up on my blog. In fact you have to go back all the way to post 200 (just over 1700 posts ago) to see her.
In many ways Rayne is the antithesis of what Superbabes is all about. She has questionable morality, ended up in Playboy (NSFW), and usually solves her problems by killing them.
Also her powers are not a great fit for the game. She drains blood to gain extra power and killing by hand (as opposed to the guns she has) sets off her bloodlust. If she does that enough she can enter Bloodrage.
Normally I would use Mental Muscles for this, but the rules specifically state that Mental Muscles can't be used by characters with Muscles above 20. So instead I went with the weaker Hit Em Harder and Run Faster.
Like the other characters in this batch I am going with a modern day version, so this is Rayne in 2013 (reflected in her age).
Character: Bloodrayne
Secret ID / AKA: Rayne
Age: 96 Apparent Age: late 20s
Origin: Supernatural Accident (15cp)
15 CPs
Primary Stats
Muscles: 31 Damage: +2d6 Max Press: 3,100
Health: 31 Regen, Combat: 1pp/5rds Regen, At rest: 1pp/1rd HTK/Day: 4d10
Moves: 51 Bonus to hit: +5 Movement: 10" Hittability: 10 Initiative Bonus: 5
Brains: 15 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 21 Regen Rate: 1pp/1rds HTK Regen/Day: 1d6+4
Personality: 8 ("Unpleasant")
Looks: 25
364 CPs
Secondary Stats
PP: 183
HTK: 100
Fame: 5
Bimbo Points: 2 (Appearing in Playboy was her idea)
XP:
Level: 9
CPs: 2 left to spend
Powers
Hit Em Harder +2d6 20cp
Immortality 80cp
Invulnerability 4 20cp
Psi Invulnerability 2 8cp
Run Fast +10" 30cp
Super Senses (Vampire)
- See in the Dark 5cp
- Smell Good 10cp
- See Far Away 10cp
Suck It Up I (Health) 100cp
283 CPs
Gizmos
Blades (obvious)
- Sharp Stuff 20cp
- Concelalment 10cp
10 CPS
Skills
Martial Artist 4 levels 200cp
Acrobatics 20cp
Catwalk 20cp
Climbing 20cp
Fire Pistols/Rifles 50cp
Melee Weapons 25cp
Quickdraw 20cp
Survival 10cp
375 CPs
Character Description
Height: 5'10" (6'3" in heels)
Weight: 135 lbs
Hair: Red
Eyes: Green (Red in in Bloodlust)
Skin: Extremely pale
Unique Characteristics: She wears blades on her arms, has two strips of leather hanging from her hair.
Quote: "Stop whimpering... it's unattractive."
Not as happy with this build as previous builds, either for her or for Superbabes. That's ok, not every system is perfect.
Bloodrayne was one of the first characters I ever stated up on my blog. In fact you have to go back all the way to post 200 (just over 1700 posts ago) to see her.
In many ways Rayne is the antithesis of what Superbabes is all about. She has questionable morality, ended up in Playboy (NSFW), and usually solves her problems by killing them.
Also her powers are not a great fit for the game. She drains blood to gain extra power and killing by hand (as opposed to the guns she has) sets off her bloodlust. If she does that enough she can enter Bloodrage.
Normally I would use Mental Muscles for this, but the rules specifically state that Mental Muscles can't be used by characters with Muscles above 20. So instead I went with the weaker Hit Em Harder and Run Faster.
Like the other characters in this batch I am going with a modern day version, so this is Rayne in 2013 (reflected in her age).
Character: Bloodrayne
Secret ID / AKA: Rayne
Age: 96 Apparent Age: late 20s
Origin: Supernatural Accident (15cp)
15 CPs
Primary Stats
Muscles: 31 Damage: +2d6 Max Press: 3,100
Health: 31 Regen, Combat: 1pp/5rds Regen, At rest: 1pp/1rd HTK/Day: 4d10
Moves: 51 Bonus to hit: +5 Movement: 10" Hittability: 10 Initiative Bonus: 5
Brains: 15 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 21 Regen Rate: 1pp/1rds HTK Regen/Day: 1d6+4
Personality: 8 ("Unpleasant")
Looks: 25
364 CPs
Secondary Stats
PP: 183
HTK: 100
Fame: 5
Bimbo Points: 2 (Appearing in Playboy was her idea)
XP:
Level: 9
CPs: 2 left to spend
Powers
Hit Em Harder +2d6 20cp
Immortality 80cp
Invulnerability 4 20cp
Psi Invulnerability 2 8cp
Run Fast +10" 30cp
Super Senses (Vampire)
- See in the Dark 5cp
- Smell Good 10cp
- See Far Away 10cp
Suck It Up I (Health) 100cp
283 CPs
Gizmos
Blades (obvious)
- Sharp Stuff 20cp
- Concelalment 10cp
10 CPS
Martial Artist 4 levels 200cp
Acrobatics 20cp
Catwalk 20cp
Climbing 20cp
Fire Pistols/Rifles 50cp
Melee Weapons 25cp
Quickdraw 20cp
Survival 10cp
375 CPs
Character Description
Height: 5'10" (6'3" in heels)
Weight: 135 lbs
Hair: Red
Eyes: Green (Red in in Bloodlust)
Skin: Extremely pale
Unique Characteristics: She wears blades on her arms, has two strips of leather hanging from her hair.
Quote: "Stop whimpering... it's unattractive."
Not as happy with this build as previous builds, either for her or for Superbabes. That's ok, not every system is perfect.
30 Day D&D Challenge, Day 23: Least Favorite Monster Overall
Day 23: Least Favorite Monster Overall
Maybe Drow. They have been so fetishized and munchkinized over the last couple of decades I feel that they are completely over used. Not that I couldn't have some fun with them, but I would want to do something very different than anything I have done before.
Maybe Drow. They have been so fetishized and munchkinized over the last couple of decades I feel that they are completely over used. Not that I couldn't have some fun with them, but I would want to do something very different than anything I have done before.
Sunday, September 22, 2013
First Day of Fall
First Day of Fall!
I love Fall! Yeah I lamented the end of Summer, but now that we are here I love Fall!
While I did a lot of gaming in my youth in the summer, summer was mostly for being outside.
Fall was for gaming. I really need to do something special this season.
I am getting geared up the October Movie Horror-thon, so I am gathering up all my DVDs, Blu-Rays and even a couple of VHS tapes, no lie. I am thinking of hitting the Subspecies series again. That should be fun.
Time to get the sweatshirts out!
I love Fall! Yeah I lamented the end of Summer, but now that we are here I love Fall!
While I did a lot of gaming in my youth in the summer, summer was mostly for being outside.
Fall was for gaming. I really need to do something special this season.
I am getting geared up the October Movie Horror-thon, so I am gathering up all my DVDs, Blu-Rays and even a couple of VHS tapes, no lie. I am thinking of hitting the Subspecies series again. That should be fun.
Time to get the sweatshirts out!
Subscribe to:
Posts (Atom)