I just discovered JaclynGlenn on YouTube and she discovered Sparlock.
She rips the video too. Watch her channel, it's great.
Monday, August 26, 2013
Got that feeling again...
That "I have too many games and I need to get rid of them to make room for more".
It usually ends in remorse. I end up selling something I wish I had held on to.
While I am not parting with my 4e collection (just yet) I am thinking of getting rid of one or two of the basic sets that were out for 2e, Quest of the Ancients (I have 2 copies) and maybe SuperBabes.
A few other items from the recent Free RPG day. No idea just yet.
I have a game auction I normally sell these things at, but that is not till October.
It usually ends in remorse. I end up selling something I wish I had held on to.
While I am not parting with my 4e collection (just yet) I am thinking of getting rid of one or two of the basic sets that were out for 2e, Quest of the Ancients (I have 2 copies) and maybe SuperBabes.
A few other items from the recent Free RPG day. No idea just yet.
I have a game auction I normally sell these things at, but that is not till October.
Sunday, August 25, 2013
Couple of great Utility sites
Two older sites came up for me this weekend from various places. Thought I would share.
RPG Sheets Archive
http://www.rpgsheets.com/
This site goes all the way back to the RPG Host days. I can recall going here over 10 years ago to get various sheets for games. It was down for a while and now it seems it is back.
The site is simple. Need a sheet for a game? Go here.
I used to just go to this site and download sheets for games I never knew about to check out their sheets.
TSR & WotC Font Usage FAQ
http://www.hahnlibrary.net/rpgs/tsrfonts.html
Ok it's really more of a list. The only question being asked (and answered) here is "What font was that?"
This one focus mostly on the TSR side of the publications, with some 3rd edition.
It's an interesting read really.
RPG Sheets Archive
http://www.rpgsheets.com/
This site goes all the way back to the RPG Host days. I can recall going here over 10 years ago to get various sheets for games. It was down for a while and now it seems it is back.
The site is simple. Need a sheet for a game? Go here.
I used to just go to this site and download sheets for games I never knew about to check out their sheets.
TSR & WotC Font Usage FAQ
http://www.hahnlibrary.net/rpgs/tsrfonts.html
Ok it's really more of a list. The only question being asked (and answered) here is "What font was that?"
This one focus mostly on the TSR side of the publications, with some 3rd edition.
It's an interesting read really.
Saturday, August 24, 2013
Zatannurday: Marco Turini
I was just introduced to a new artist Marco Turini.
Thanks go out to Fabio Milito Pagliara for sending me these links!
You can find Marco at:
https://www.facebook.com/marcoturiniartist and
http://www.marcoturini.com and
http://marcoturini.deviantart.com/
Thanks go out to Fabio Milito Pagliara for sending me these links!
You can find Marco at:
https://www.facebook.com/marcoturiniartist and
http://www.marcoturini.com and
http://marcoturini.deviantart.com/
Friday, August 23, 2013
Sparlock The Warrior Wizard!
And now for something completely different.
It is no secret I am an atheist. In truth I am pretty much an anti-theist. So yeah I mostly play witches and paladins in my D&D games.
It should also then come as no surprise I find the following so damn funny and not for any of the reasons the group that produced it, The Jehovah Witness', wanted me too. Yeah I know, Gary Gygax was a Jehovah Witness, but he was "disfellowshiped". Not because of D&D but his hair was too long. Or so says the internet.
Thanks for crushing the imagination of a child you douchebag.
Anyway read more here:
http://sparlock.info/
https://www.facebook.com/SparlockTheWizard
https://www.facebook.com/groups/sparlock/
https://www.facebook.com/SaveSparlock
http://www.youtube.com/watch?v=HBfthrsq2i0&feature=youtube_gdata
and of course why these people fear the internet, http://www.bible.ca/Jw-internet.htm
Here he is, Sparlock the Warrior Wizard, ready for your Pathfinder game!
Sparlock
Male Human Fighter 5 Wizard 5
LG Medium Humanoid (human)
Init +2; Senses Perception +4
Defense
AC 10, touch 10, flat-footed 10
hp 74 (5d10+5d6+10)
Fort +7, Ref +2, Will +7 (+1 vs. fear); +2 trait bonus vs. illusion
Defensive Abilities bravery +1
Offense
Speed 20 ft.
Melee Heavy Shield Bash +9/+4 (1d4+2/x2) and
Flame tongue (1/day) +10/+5 (1d8+3+1d6 fire/19-20/x2+1d10 fire)
Special Attacks weapon training abilities (light blades +1)
Wizard Spells Prepared (CL 5):
3 (2/day) Fireball (DC 17), Arcane Sight, Lightning Bolt (DC 17)
2 (3/day) Scare (DC 16), See Invisibility, Acid Arrow, Burning Gaze
1 (4/day) True Strike, Cause Fear (DC 15), Mage Armor, Charm Person (DC 15), Ill Omen
0 (at will) Detect Magic, Light, Arcane Mark, Flare (DC 14)
Statistics
Str 15, Dex 11, Con 12, Int 18, Wis 14, Cha 13
Base Atk +7; CMB +9; CMD 19
Feats Alertness, Arcane Armor Training, Arcane Strike, Arcane Vendetta, Combat Casting, Combat Reflexes (1 AoO/round), Craft Magic Arms & Armor, Dazing Spell, Eschew Materials, Persistent Spell, Scribe Scroll
Traits Resilient, Skeptic
Skills Acrobatics +7 (+3 jump), Appraise +9, Bluff +7, Climb +9, Diplomacy +11, Escape Artist +2, Fly +1, Handle Animal +5, Heal +8, Intimidate +14, Perception +4, Ride +1, Sense Motive +5, Spellcraft +17, Stealth -3, Survival +10, Swim -1
Languages Celestial, Common, Daemonic, Elven, Gnome
SQ diviner's fortune +2 (7/day), forewarned +2, opposition schools (illusion, transmutation), specialized schools (divination)
Combat Gear Wand of call lightning; Other Gear Dwarven plate, Absorbing shield (1/two days), Flame tongue (1/day), 150 GP
Special Abilities
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Bravery +1 (Ex) +1 to Will save vs. Fear
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (1 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +2 (7/day) (Sp) Creature touched gains +2 to attack rolls, skill checks, ability checks, and saving throws for 1r.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Forewarned +2 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Skeptic +2 save vs. illusion.
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades
It is no secret I am an atheist. In truth I am pretty much an anti-theist. So yeah I mostly play witches and paladins in my D&D games.
It should also then come as no surprise I find the following so damn funny and not for any of the reasons the group that produced it, The Jehovah Witness', wanted me too. Yeah I know, Gary Gygax was a Jehovah Witness, but he was "disfellowshiped". Not because of D&D but his hair was too long. Or so says the internet.
Thanks for crushing the imagination of a child you douchebag.
Anyway read more here:
http://sparlock.info/
https://www.facebook.com/SparlockTheWizard
https://www.facebook.com/groups/sparlock/
https://www.facebook.com/SaveSparlock
http://www.youtube.com/watch?v=HBfthrsq2i0&feature=youtube_gdata
and of course why these people fear the internet, http://www.bible.ca/Jw-internet.htm
Here he is, Sparlock the Warrior Wizard, ready for your Pathfinder game!
Sparlock
Male Human Fighter 5 Wizard 5
LG Medium Humanoid (human)
Init +2; Senses Perception +4
Defense
AC 10, touch 10, flat-footed 10
hp 74 (5d10+5d6+10)
Fort +7, Ref +2, Will +7 (+1 vs. fear); +2 trait bonus vs. illusion
Defensive Abilities bravery +1
Offense
Speed 20 ft.
Melee Heavy Shield Bash +9/+4 (1d4+2/x2) and
Flame tongue (1/day) +10/+5 (1d8+3+1d6 fire/19-20/x2+1d10 fire)
Special Attacks weapon training abilities (light blades +1)
Wizard Spells Prepared (CL 5):
3 (2/day) Fireball (DC 17), Arcane Sight, Lightning Bolt (DC 17)
2 (3/day) Scare (DC 16), See Invisibility, Acid Arrow, Burning Gaze
1 (4/day) True Strike, Cause Fear (DC 15), Mage Armor, Charm Person (DC 15), Ill Omen
0 (at will) Detect Magic, Light, Arcane Mark, Flare (DC 14)
Statistics
Str 15, Dex 11, Con 12, Int 18, Wis 14, Cha 13
Base Atk +7; CMB +9; CMD 19
Feats Alertness, Arcane Armor Training, Arcane Strike, Arcane Vendetta, Combat Casting, Combat Reflexes (1 AoO/round), Craft Magic Arms & Armor, Dazing Spell, Eschew Materials, Persistent Spell, Scribe Scroll
Traits Resilient, Skeptic
Skills Acrobatics +7 (+3 jump), Appraise +9, Bluff +7, Climb +9, Diplomacy +11, Escape Artist +2, Fly +1, Handle Animal +5, Heal +8, Intimidate +14, Perception +4, Ride +1, Sense Motive +5, Spellcraft +17, Stealth -3, Survival +10, Swim -1
Languages Celestial, Common, Daemonic, Elven, Gnome
SQ diviner's fortune +2 (7/day), forewarned +2, opposition schools (illusion, transmutation), specialized schools (divination)
Combat Gear Wand of call lightning; Other Gear Dwarven plate, Absorbing shield (1/two days), Flame tongue (1/day), 150 GP
Special Abilities
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Bravery +1 (Ex) +1 to Will save vs. Fear
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (1 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +2 (7/day) (Sp) Creature touched gains +2 to attack rolls, skill checks, ability checks, and saving throws for 1r.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Forewarned +2 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Skeptic +2 save vs. illusion.
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades
Thursday, August 22, 2013
Sexual Harassment in the Gaming Workplace
Again, with all apologies to Frank Zappa.
There has been some more talk about sexual harassment, gender power politics and related issues when it comes to gaming. No surprises really, it is a hot button topic in most of the places I frequent on the net.
When is comes to gaming here are some of the latest developments.
http://dndwithpornstars.blogspot.com/2013/08/open-letter-to-shannon-appelcline-and.html
http://greyhawkgrognard.blogspot.com/2013/08/a-convention-prudery-counter-current.html
http://gmskarka.com/2013/08/20/when-nazis-get-rapey/
https://twitter.com/GOODNESSaidan/status/368856722233761792/photo/1
https://twitter.com/Gen_Con/status/368870917754998784
http://greyhawkgrognard.blogspot.com/2013/08/first-they-came-for-saucy-sloganed.html
And there are lots more. How many more really is sorta the point. Everyone seems to be talking about it.
Not sure what anyone is doing yet.
Though to be 100% honest I am not even sure what there is to do. Not that there isn't something to do, I just don't really know what *I* could do.
I am not espousing a particular viewpoint here; I think my viewpoint is pretty well known.
Though I do think talking is good, action is better.
What to do? No idea.
There has been some more talk about sexual harassment, gender power politics and related issues when it comes to gaming. No surprises really, it is a hot button topic in most of the places I frequent on the net.
When is comes to gaming here are some of the latest developments.
http://dndwithpornstars.blogspot.com/2013/08/open-letter-to-shannon-appelcline-and.html
http://greyhawkgrognard.blogspot.com/2013/08/a-convention-prudery-counter-current.html
http://gmskarka.com/2013/08/20/when-nazis-get-rapey/
https://twitter.com/GOODNESSaidan/status/368856722233761792/photo/1
https://twitter.com/Gen_Con/status/368870917754998784
http://greyhawkgrognard.blogspot.com/2013/08/first-they-came-for-saucy-sloganed.html
And there are lots more. How many more really is sorta the point. Everyone seems to be talking about it.
Not sure what anyone is doing yet.
Though to be 100% honest I am not even sure what there is to do. Not that there isn't something to do, I just don't really know what *I* could do.
I am not espousing a particular viewpoint here; I think my viewpoint is pretty well known.
Though I do think talking is good, action is better.
What to do? No idea.
Updates er or something.
Well I got a lot of stuff in the mail recently. Things I should review.
Work is still busy as heck. So maybe soon.
Work is still busy as heck. So maybe soon.
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