Well then there is a new Facebook group for you. And by new, I mean just a few hours old.
https://www.facebook.com/groups/roleplayinggamestradesell/
Created by Keegan Reid the group's aim is to connect gamers to trade, sell & barter RPGs and Minis. Pretty much exactly what it says on the tin.
Join the group to see what is going on.
Sunday, July 14, 2013
I love June
Doing some late end of the month analysis out at the pool and noticed that June was my best month of sales since October.
That is really awesome.
I am working on a few more books and hope to get them out to you all soon. Not just OSR, but Gaslight, Pathfinder and more.
I have also had a couple requests for for a hardcover version of the Witch. Any more takers on that?
Saturday, July 13, 2013
Zatannurday: 1887 Cover from SCCC 2013
Here is the finished version of Michael Dooney's Zatanna 1887.
Zatanna1887 cover SDCC 2013 by *MichaelDooney on deviantART
He has a bunch of 1887 super heroines on his Deviant Art page as well.
Zatanna1887 cover SDCC 2013 by *MichaelDooney on deviantART
He has a bunch of 1887 super heroines on his Deviant Art page as well.
Friday, July 12, 2013
ShadowRun and the Deep Web / Undernet
Darwin's Guidebook of creatures, Mythical and Mundane for the Gaslight RPG
So I have been quietly working on this:
Darwin's Guidebook of creatures, Mythical and Mundane for the Gaslight RPG.
It is the first Victorian age monster book I have ever done.
The Gaslight RPG is a late Victorian Age Setting for d20 and Savage Worlds from Battlefield Press.
The Second Edition game will be out soon. along with another book I co-wrote, Dr. Challenger's Guide to the Unknown. I did a whole bit on the Hollow Earth which was wicked fun.
Darwin's Guide was fun, but a lot harder than expected.
The design goal was easy enough. Write a monster book with some common monsters, do it for the Victorian age, but write it in the style of Charles Darwin.
Since I am a fan of Darwin I went back to his most popular works, "The Voyage of the Beagle", "On the Origins of Species" and "The Descent of Man". I also read his autobiography and a couple biographies.
Darwin was an interesting man and soon it became obvious there is no way he would have accepted a world that had magic in it. He was too rational, too ordered.
Soooo I had to cheat. A lot.
In the end I hope the book is pleasing for Game Masters and players. I hope that through this book you pick up one of his books.
Not sure when this will hit the shelves. The publisher is in control of it now.
But expect a lot more from me on it when it comes up.
Art by Nolan Segrest |
Darwin's Guidebook of creatures, Mythical and Mundane for the Gaslight RPG.
It is the first Victorian age monster book I have ever done.
The Gaslight RPG is a late Victorian Age Setting for d20 and Savage Worlds from Battlefield Press.
The Second Edition game will be out soon. along with another book I co-wrote, Dr. Challenger's Guide to the Unknown. I did a whole bit on the Hollow Earth which was wicked fun.
Darwin's Guide was fun, but a lot harder than expected.
The design goal was easy enough. Write a monster book with some common monsters, do it for the Victorian age, but write it in the style of Charles Darwin.
Since I am a fan of Darwin I went back to his most popular works, "The Voyage of the Beagle", "On the Origins of Species" and "The Descent of Man". I also read his autobiography and a couple biographies.
Darwin was an interesting man and soon it became obvious there is no way he would have accepted a world that had magic in it. He was too rational, too ordered.
Soooo I had to cheat. A lot.
In the end I hope the book is pleasing for Game Masters and players. I hope that through this book you pick up one of his books.
Not sure when this will hit the shelves. The publisher is in control of it now.
But expect a lot more from me on it when it comes up.
Wednesday, July 10, 2013
White Dwarf Wednesday #71
White Dwarf 71 takes us to November of 1985. The cover art is another one by Alan Craddock. I would say it is a cavalier and a barbarian in honor of the newly released Unearthed Arcana, but I have nothing to back that up.
Ian Livingstone is still at the helm here talking about Game Day and looking forward to more success with Judge Dredd.
Of the bat we go into Open box with two books from the Way of the Tiger. These books seem something in between an RPG and a choose your own adventure sort of book. Chris Elliott gives it 8/10 but I can't exactly figure out way in reading his article. He says it is fun, but something like AD&D with Ninjas and Kung-fu. We get a new Paranoia book, Vapors Don't Shoot Back (7/10), a review of the almost legendary Masks of Nyarlathotep (9/10) and Thrilling Locations for the James Bond game (9/10). Interestingly enough this is the first Open box in a long while that does not have any D&D related material.
The Face of Chaos is another look at alignment in AD&D. Frankly even then I was tired of alignment discussions. Still am.
RuneRites gives us a couple of water-based creatures; the Frostgrim and Neried.
Cults of the dark Gods is the start of what promises to be a new feature on a "translation of ancient texts" for Call of Cthulhu. This one deals with the original order of assassins and the Knights Templar. I have often said you can't have a proper conspiracy theory unless it somehow involves the Knights Templar.
An ad for the D&D Masters game.
A Box of Old Bones is an AD&D/Dragon Warriors adventure for starting characters. Five pages with map, it looks like it could be a good starter adventure or better yet a good starter adventure for someone familiar with one of the games and learning the other.
Starbase covers Avionics failures. Honestly I thought something like this was already in rules. Of course the biggest issue is not that, but the assumption that you could have complete failure like this with out backup systems. Plus today we would call these Sensors and not Avionics (which are in aircraft).
Two pages of Letters this issue. I think this was around the same time Dragon had less letters.
Tower Trouble is an adventure for 3-6 Traveller characters. It is also quite long at 6 pages.
Monsters Have Feelings Too, Two is a follow up to the article in WD38 about playing monsters as intelligent opponents and not as walking collections of XP.
Fiend Factory is back, but it only has one D&D monster, a Psychic Vampire, and a weak one at that.
Treasure chest has treasure this time, with two magic items for divination and prophesy. A card and "tellstones". Interesting ideas that I don't think work as well on the game table as they do on paper.
Gobildegook is still a full page. The newsboard/rumor page talks about an update finally to T1.
We end with ads including full page, full color ads for Unearthed Arcana, Marvel Super Heroes and Talisman.
This issue feels bigger than the last one, though I am not sure and don't want to grab #70 to find out. It feels larger and that is what matters when buying it at the store. Speaking of which I am pretty sure that this was the time that all my local, and not so local, book stores stopped carrying White Dwarf. It would not be till I got to college in 87 before I would find back issues of WD on the shelves next to back issues of Heavy Metal.
A solid issue with a lot of material, just nothing that jumped out at me. Of course my apathy was also pretty high at this time and I was strictly AD&D and nothing else from late 85 to 87. The great thing is that this is really my first time going through these issues in depth since I got them, so really everything is new to me.
Ian Livingstone is still at the helm here talking about Game Day and looking forward to more success with Judge Dredd.
Of the bat we go into Open box with two books from the Way of the Tiger. These books seem something in between an RPG and a choose your own adventure sort of book. Chris Elliott gives it 8/10 but I can't exactly figure out way in reading his article. He says it is fun, but something like AD&D with Ninjas and Kung-fu. We get a new Paranoia book, Vapors Don't Shoot Back (7/10), a review of the almost legendary Masks of Nyarlathotep (9/10) and Thrilling Locations for the James Bond game (9/10). Interestingly enough this is the first Open box in a long while that does not have any D&D related material.
The Face of Chaos is another look at alignment in AD&D. Frankly even then I was tired of alignment discussions. Still am.
RuneRites gives us a couple of water-based creatures; the Frostgrim and Neried.
Cults of the dark Gods is the start of what promises to be a new feature on a "translation of ancient texts" for Call of Cthulhu. This one deals with the original order of assassins and the Knights Templar. I have often said you can't have a proper conspiracy theory unless it somehow involves the Knights Templar.
An ad for the D&D Masters game.
A Box of Old Bones is an AD&D/Dragon Warriors adventure for starting characters. Five pages with map, it looks like it could be a good starter adventure or better yet a good starter adventure for someone familiar with one of the games and learning the other.
Starbase covers Avionics failures. Honestly I thought something like this was already in rules. Of course the biggest issue is not that, but the assumption that you could have complete failure like this with out backup systems. Plus today we would call these Sensors and not Avionics (which are in aircraft).
Two pages of Letters this issue. I think this was around the same time Dragon had less letters.
Tower Trouble is an adventure for 3-6 Traveller characters. It is also quite long at 6 pages.
Monsters Have Feelings Too, Two is a follow up to the article in WD38 about playing monsters as intelligent opponents and not as walking collections of XP.
Fiend Factory is back, but it only has one D&D monster, a Psychic Vampire, and a weak one at that.
Treasure chest has treasure this time, with two magic items for divination and prophesy. A card and "tellstones". Interesting ideas that I don't think work as well on the game table as they do on paper.
Gobildegook is still a full page. The newsboard/rumor page talks about an update finally to T1.
We end with ads including full page, full color ads for Unearthed Arcana, Marvel Super Heroes and Talisman.
This issue feels bigger than the last one, though I am not sure and don't want to grab #70 to find out. It feels larger and that is what matters when buying it at the store. Speaking of which I am pretty sure that this was the time that all my local, and not so local, book stores stopped carrying White Dwarf. It would not be till I got to college in 87 before I would find back issues of WD on the shelves next to back issues of Heavy Metal.
A solid issue with a lot of material, just nothing that jumped out at me. Of course my apathy was also pretty high at this time and I was strictly AD&D and nothing else from late 85 to 87. The great thing is that this is really my first time going through these issues in depth since I got them, so really everything is new to me.
Tuesday, July 9, 2013
Pacific Rim True20
Ok I am totally getting geeked out over Pacific Rim. I have loved giant monster movies since I was a little kid. And unlike some movies, the more I hear about this one the more excited I am to see it. So are my kids. Let's be honest that scene in the trailer where the Jaeger beats the Kaiju over the head with a boat? Damn.
This got me thinking about the True20 campaign setting Mecha vs. Kaiju.
It's pretty much Pacific Rim, only done 5 years ago (5 years? holy crap).
Giant mechs aka Jaegers and the pilots vs. Kaiju in True20s simple system.
Anyone that has been a longtime reader here knows of my love of True20. I would love to see True20 make a comeback, but I am not holding my breath on that one.
On the other hand there is nothing in MvK that could not be adapted for Mutants & Masterminds easily.
I might have to give it a go after this weekend.
This got me thinking about the True20 campaign setting Mecha vs. Kaiju.
It's pretty much Pacific Rim, only done 5 years ago (5 years? holy crap).
Giant mechs aka Jaegers and the pilots vs. Kaiju in True20s simple system.
Anyone that has been a longtime reader here knows of my love of True20. I would love to see True20 make a comeback, but I am not holding my breath on that one.
On the other hand there is nothing in MvK that could not be adapted for Mutants & Masterminds easily.
I might have to give it a go after this weekend.
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