I am always very proud of the books I work on. Whether it is a small amount or an entire book each one is pretty special to me.
So it is a rare treat when I can do something that covers multiple books. It is even rarer when it happens to be these two books.
I was going down my list of potential witches and I realized that one of the names stood out. John Dee.
John Dee was a real person in Elizabethan times.
He is sort of what I had in mind when I created the
Aquarian Tradition.
He also was the
Protector of Albion. That's not just me making that one up, that was part of the early conversations I had with Christopher Golden and Amber Benson about former Protectors.
I will keep his "known" background the same. His Occult background was that he was a witch/Protector that used the power of the stars, planets and other heavenly bodies to fight the enemies of Albion for his Queen. He worked with Occult Poet
William Shakespeare to protect Albion from evil witches, demonic forces and vile necromancers. He guided Queen Elizabeth during her long and successful rule.
Most of the magical protections around Albion are a result of Dee's magic.
John Dee
20th Level Witch Aquarian Tradition
From
The Witch
Strength: 9
Dexterity: 10
Constitution: 12
Intelligence: 17
Wisdom: 18
Charisma: 16
Saves
Death Ray or Poison: 5
Magic Wands: 6
Paralysis: 5
Dragon Breath: 8
Rods, Staffs and Spells: 7
To Hit AC 0: 14
Hit Points: 42
Alignment: Lawful
AC: 8 (talisman of protection)
Occult Powers
Familiar: Angelic Spirit
7th level: Astromancy
13th level: Moon Blessing
19th level: Planetary Blessing
Spells
Cantrips: Alarm Ward, Animate Tool, Dancing Lights, Ghost Sound, Object Reading, Warm
First: Comprehend Languages, Everlasting Candle, Fey Sight, Light, Magic Circle Against Evil, Consecration Ritual (Ritual)
Second: Augury, Detect Thoughts, Guard Watch, Mind Obscure, Rite of Remote Seeing, Calling the Quarters (Ritual)
Third: Astral Sense, Dispel Magic, Scry, Spirit of Albion (Avalon), Imbue Witch Ball (Ritual)
Fourth: Analyze Magic, Divine Power, Ethereal Projection, Remove Curse, Drawing Down the Moon (Ritual)
Fifth: Calm Weather, Dream, Greater Command, Seeming
Sixth: Anchoring Rite, Greater Scry, True Seeing, Legend Lore (Ritual)
Seventh: Ball of Sunshine, Greater Arcane Eye, Binding Ritual (Ritual)
Eighth: Astral Projection, Discern Location, Mystic Barrier
John Dee
Protector of Albion
Very Experienced Master
From
Ghosts of Albion
Life Points
Drama Points 10
Attributes
Strength 2
Dexterity 2
Constitution 3
Intelligence 6
Perception 5
Willpower 5
Qualities
Charisma
Contacts (Royal Family, Government) 4
Contacts (Supernatural) 5
Hard to Kill 2
Fast Reaction Time
Magic 10 (
Protector of Albion)
Magical Family
Nerves of Steel
Occult Library (Amazing)
Resources 8
Situational Awareness
Supernatural Senses (the Sight)
Status 5
Drawbacks
Adversaries (Lots) 7
Honorable (Minimal)
Love, Romantic (Tragic) (Two wives)
Obligation (Albion, Important)
Obligation (Queen Elizabeth, Important)
Rivals 2
Useful Information
Initiative +2
Actions 1/2
Observation 1d10 + 12
Lesser Sensing +21
Fear +12
Skills
Armed Mayhem 2
Art 4
Athletics 2
Crime 1
Drive / Ride 1
Engineering 3
Fisticuffs 2
Influence 8
Knowledge 7 (Science, Mathematics, Astronomy)
Languages 7 (English, Italian, Latin, Greek, Egyptian, French, Enochian)
Marksmanship 2
Notice 6
Occultism 9
Physician 2
Wild Card
Combat
Maneuver | Bonus | Damage | Notes |
Dodge / Parry | +4 | - | Defense Action |
Grapple | +4 | - | Defense Action |
Punch | +4 | 4 | Bash |
Magic | +24 | per spell | Usually graphs a horoscope first |
- Counterspell | +21 | Special | Magic defense action; dispels spell |
- Deflect | +24 | Special | Deflects spell 45 degrees |
- Hold | +23 | Special | Magic defense action; delays spell SL turns |
- Deflect | +18 | Special | Magic defense action; returns spell to caster |