Monstrous Monday is coming soon.
Monday, September 24, 2012
Sunday, September 23, 2012
The Witch: Art and Layout
Art and layout is nearly done and I can't wait to show you all this book.
So here is a sneak peak at my latest version of Page 1.
Once I have all the pieces in that page will be updated with the artists' names.
I am going to use some Public Domain art from the witch trails too. I just love the way it looks and it takes me back to the imagery of reading books about witches at the Jacksonville Public Library. I hope you all enjoy it as much as I am.
So here is a sneak peak at my latest version of Page 1.
Once I have all the pieces in that page will be updated with the artists' names.
I am going to use some Public Domain art from the witch trails too. I just love the way it looks and it takes me back to the imagery of reading books about witches at the Jacksonville Public Library. I hope you all enjoy it as much as I am.
Saturday, September 22, 2012
Zatannurday: When Zee met John
Justice League Dark #0 will be out next week.
In it we get a new perspective on when John Constantine met Zatanna.
I don't recall if this has ever been covered before. In the Books of Magic it was understood that they were once a thing and not anymore.
Looking forward to seeing this one. I have not been keeping up on JLD, though I do have them in my queue at Comixology.
We also get a new (old) outfit for the younger Zatanna. I have to admit I like it, though I do miss the fishnets.
In it we get a new perspective on when John Constantine met Zatanna.
I don't recall if this has ever been covered before. In the Books of Magic it was understood that they were once a thing and not anymore.
Looking forward to seeing this one. I have not been keeping up on JLD, though I do have them in my queue at Comixology.
We also get a new (old) outfit for the younger Zatanna. I have to admit I like it, though I do miss the fishnets.
Friday, September 21, 2012
Fire and Ice
Fire and Ice are my oldest son's favorites superheroes. So today for him here are some Fire and Ice pics!
Plus tomorrow is the first day of Fall, equal parts Summer and Winter as it were. Since I used Fire for the first day of Summer and Ice for the first day of winter, here they are in equal measure.
Fire Ice Showcase by *petercotton on deviantART
Fire and Ice by *CrimsonArtz on deviantART
Fire and Ice by *TiuanaRui on deviantART
Fire and Ice by *HanieMohd on deviantART
Fire and Ice by ~Ziggyman on deviantART
Fire's Ice Cream by ~Lame-o-Inc on deviantART
Fire and Ice by ~Lame-o-Inc on deviantART
National Pride by ~blubeetle3 on deviantART
MAXIMUM Cover by ~blubeetle3 on deviantART
Plus tomorrow is the first day of Fall, equal parts Summer and Winter as it were. Since I used Fire for the first day of Summer and Ice for the first day of winter, here they are in equal measure.
Fire Ice Showcase by *petercotton on deviantART
Fire and Ice by *CrimsonArtz on deviantART
Fire and Ice by *TiuanaRui on deviantART
Fire and Ice by *HanieMohd on deviantART
Fire and Ice by ~Ziggyman on deviantART
Fire's Ice Cream by ~Lame-o-Inc on deviantART
Fire and Ice by ~Lame-o-Inc on deviantART
National Pride by ~blubeetle3 on deviantART
MAXIMUM Cover by ~blubeetle3 on deviantART
Wednesday, September 19, 2012
We are talking about this again
Another article basically asking the current status-quo in fandom to stop being a bunch of jerks.
We only get this on the periphery in the RPG community, but it is there. Maybe only because old-fashioned table-top RPGs are not quite as popular in the same way comics and comic book movies are.
I talked about this back in June, and again, I hope that we as gamers are doing better.
White Dwarf Wednesday #32
White Dwarf #32 is without a doubt the most important issue of White Dwarf since Issue 1. Why? Because with #32 in August 1982 White Dwarf goes monthly. Ian Livingstone praises the move, rightfully so, in the Editorial. Our cover, before we forget, is a great bit that reminds me of the movie/magazine Heavy Metal. This will not be the last time that will happen.
Stephen Bland is up first with the Rings of Power from Lord of the Rings. In addition to the rings we get stats for the winged beasts and the Nazgul. I don't ever recall seeing this one before. Oddly enough I never used LotR in my D&D games. Outside of having a halfling thief named Bilbo once, but everyone is allowed to have a character named after a LotR character at least once.
Now this next article I do remember. Marcus Rowland discusses Slower than Light ships. One is a ram-scoop that looks just like a ship out of Carl Sagan's book Cosmos. I had recently read the book and found this rather neat.
Paul Vernon takes us back to the town in The Town Planner, Part II: Designing Cities and Towns. Again this is another "clip and save" article and one you could still use today.
Ken St. Andre is also back with more T&T goodness with some tips on designing your own T&T world including how to adapt T&T to fit your playstyle. Again, this one has utility beyond the game and time. T&T was always much more of a tool-kit game than D&D was and has remained so. There is something rustic about picking up the rules today, more so than any OSR project, and reading an article like this.
There is another reason why Issue #32 will be remembered as Watershed. This is the issue that reviewed Call of Cthulhu in Open Box. The game has not changed much in the last 20 years and reading this article is like reading a blog post review. Ian Bailey gives it 9/10 and I wonder why it didn't get a 10/10. There are very few perfect games, but I think this is one of them. But as they say, the hits keep on coming. We also get a review of another classic, Bushido. Mike Polling gives this game a justified 10/10 calling it "maybe the best game I have ever seen." This game came out just on the cusp of the huge fascination the 80s had with all things Japanese. It was also for that reason I unfortunately avoided it then. What did I know, I was 13.
We also get another spot on review of the Mattel Electronic Dungeons & Dragons. Jamie Thompson gives it a generous 4/10.
Up next is Phil Masters and The Chaos From Mount Dorren a mini adventure for AD&D. At three pages it looks like a lot of fun. What a great time to be getting back into AD&D!
Starbase has more Traveller fun in the form of Strikers, civilian vehicles. So yes. Space cars. But it is fun.
Letters is next and readers go back and forth on whether or not microcomputer articles should stay out of White Dwarf.
RuneRites for RuneQuest is next. Jim Sizer gives us the Cyclops. We also get Griselda's stats from WD 29 and 30. I do recall seeing these.
Fiend Factory gives "Small Things" as the theme this month. We get the Greater Raven, the reptilian Nightlings, the really odd Qothe, the Wyrmlet, which is a living coin, and the Mara. None of them jump out at me, but that is fine.
Now this one I do remember, Treasure Chest has "Drug Use in D&D". This is certainly something that could be updated for Pathfinder or your Old-School game of choice.
We end with 12 pages of ads and classifieds.
Again, a good issue content wise, but a great one if you consider what this means in the longer run of White Dwarf.
Stephen Bland is up first with the Rings of Power from Lord of the Rings. In addition to the rings we get stats for the winged beasts and the Nazgul. I don't ever recall seeing this one before. Oddly enough I never used LotR in my D&D games. Outside of having a halfling thief named Bilbo once, but everyone is allowed to have a character named after a LotR character at least once.
Now this next article I do remember. Marcus Rowland discusses Slower than Light ships. One is a ram-scoop that looks just like a ship out of Carl Sagan's book Cosmos. I had recently read the book and found this rather neat.
Paul Vernon takes us back to the town in The Town Planner, Part II: Designing Cities and Towns. Again this is another "clip and save" article and one you could still use today.
Ken St. Andre is also back with more T&T goodness with some tips on designing your own T&T world including how to adapt T&T to fit your playstyle. Again, this one has utility beyond the game and time. T&T was always much more of a tool-kit game than D&D was and has remained so. There is something rustic about picking up the rules today, more so than any OSR project, and reading an article like this.
There is another reason why Issue #32 will be remembered as Watershed. This is the issue that reviewed Call of Cthulhu in Open Box. The game has not changed much in the last 20 years and reading this article is like reading a blog post review. Ian Bailey gives it 9/10 and I wonder why it didn't get a 10/10. There are very few perfect games, but I think this is one of them. But as they say, the hits keep on coming. We also get a review of another classic, Bushido. Mike Polling gives this game a justified 10/10 calling it "maybe the best game I have ever seen." This game came out just on the cusp of the huge fascination the 80s had with all things Japanese. It was also for that reason I unfortunately avoided it then. What did I know, I was 13.
We also get another spot on review of the Mattel Electronic Dungeons & Dragons. Jamie Thompson gives it a generous 4/10.
Up next is Phil Masters and The Chaos From Mount Dorren a mini adventure for AD&D. At three pages it looks like a lot of fun. What a great time to be getting back into AD&D!
Starbase has more Traveller fun in the form of Strikers, civilian vehicles. So yes. Space cars. But it is fun.
Letters is next and readers go back and forth on whether or not microcomputer articles should stay out of White Dwarf.
RuneRites for RuneQuest is next. Jim Sizer gives us the Cyclops. We also get Griselda's stats from WD 29 and 30. I do recall seeing these.
Fiend Factory gives "Small Things" as the theme this month. We get the Greater Raven, the reptilian Nightlings, the really odd Qothe, the Wyrmlet, which is a living coin, and the Mara. None of them jump out at me, but that is fine.
Now this one I do remember, Treasure Chest has "Drug Use in D&D". This is certainly something that could be updated for Pathfinder or your Old-School game of choice.
We end with 12 pages of ads and classifieds.
Again, a good issue content wise, but a great one if you consider what this means in the longer run of White Dwarf.
Tuesday, September 18, 2012
Free the Necromancer!
Er, rather, the Necromancers are Free.
Two free sources of Necromancer fun for you and your games.
First up a free class for Labyrinth Lord AE,
http://the-city-of-iron.blogspot.com/2011/08/necromancer-new-class-for-labyrinth.html
And an old book on Project Guttenberg, Lives of the Necromancers by William Godwin.
http://www.gutenberg.org/ebooks/7082
Enjoy!
Two free sources of Necromancer fun for you and your games.
First up a free class for Labyrinth Lord AE,
http://the-city-of-iron.blogspot.com/2011/08/necromancer-new-class-for-labyrinth.html
And an old book on Project Guttenberg, Lives of the Necromancers by William Godwin.
http://www.gutenberg.org/ebooks/7082
Enjoy!
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