Hey all.
I have a bunch of stuff (pdfs, docs) I want to start unloading and I thought why not here and why not for free!
Some of it is not in shape to sell and others are just better as free.
So what I want to know is what is a good place to store files that won't give you all viruses and I can track the number of downloads. I have Box.net, Dropbox, Google Drive, and Lulu accounts.
Thanks!
Monday, May 21, 2012
Castles & Crusades updates
I want to thank everyone that gave me advice on C&C recently.
Here is what I now have:
My son owns the physical copies, I bought PDFs. Because, well, I like reading on my tablet.
We are playing a C&C game at Gen Con and I am going to be playing around a bit with the PHB.
What I like so far is the ability to use 1st ed and 3rd ed material seamlessly. Yeah I do that now, but I do it with 3e and a lot of prep.
Not 100% what I am going to do yet. But it will be fun to figure it all out!
Here is what I now have:
- Castle Keepers Guide
- Tainted Lands
- Castles & Crusades Players Handbook (4th) (a PDF for me and a physical book for my son)
- Castles & Crusades Monsters & Treasure (a PDF for me and a physical book for my son)
- Castles & Crusades Classic Monsters The Manual (glad I got this)
- Castles & Crusades Of Gods & Monsters (glad I got this one too!)
My son owns the physical copies, I bought PDFs. Because, well, I like reading on my tablet.
We are playing a C&C game at Gen Con and I am going to be playing around a bit with the PHB.
What I like so far is the ability to use 1st ed and 3rd ed material seamlessly. Yeah I do that now, but I do it with 3e and a lot of prep.
Not 100% what I am going to do yet. But it will be fun to figure it all out!
Sunday, May 20, 2012
Gen Con Registration
Well I got into Gen con registration this morning.
I didn't end up getting all the games I wanted, but I did get a lot of good choices.
I wanted to take my kids on a "history tour" of D&D.
So far we are going to be playing 5e/Next, 4e, 3e and Castles & Crusades. I wanted to get in an AD&D1 game and Basic game. No luck though.
I still might run them through a Basic game on my own one of the nights. Of course if I can find a Labyrinth Lord game, I'd love that. C&C is close to 3e and AD&D so this is a good choice. And I wanted to play that one myself.
I am not sure if I'll have time for a Ghosts pickup game, though I love to try it at least one night.
Hope you all got your games!
I didn't end up getting all the games I wanted, but I did get a lot of good choices.
I wanted to take my kids on a "history tour" of D&D.
So far we are going to be playing 5e/Next, 4e, 3e and Castles & Crusades. I wanted to get in an AD&D1 game and Basic game. No luck though.
I still might run them through a Basic game on my own one of the nights. Of course if I can find a Labyrinth Lord game, I'd love that. C&C is close to 3e and AD&D so this is a good choice. And I wanted to play that one myself.
I am not sure if I'll have time for a Ghosts pickup game, though I love to try it at least one night.
Hope you all got your games!
Saturday, May 19, 2012
Zatannurday: Dave Hoover
I normally do not pay much attention publicly to birthdays or death-days of people that have died. I would rather remember their lives in the ways they contributed by living. But I have to admit I was taken slightly aback to learn that while I was looking around for some Dave Hoover art for something else he had died back in September.
This week was his birthday week (May 14) and I thought a post at least was in order.
I liked Dave's art because he knew how to draw women. Not all sticks with boobs, but curvy and, for lack of a better word, realistic. Well. At least within the bounds of comic book art.
He does a great Zatanna that reminds me of her Silver Age appearances.
I hope you enjoy as well.
Zatanna Sketch 6 by ~Tarzman on deviantART
Zee in Color by ~Tarzman on deviantART
Zatanna Blue 3 by ~Tarzman on deviantART
Tip O' The Hat by ~Tarzman on deviantART
Magical by ~Tarzman on deviantART
Top Hat by ~Tarzman on deviantART
Zatanna Spellcaster by ~Tarzman on deviantART
Beatifull Spellcaster Zatanna by ~Tarzman on deviantART
Zatanna Sketch by ~Tarzman on deviantART
This week was his birthday week (May 14) and I thought a post at least was in order.
I liked Dave's art because he knew how to draw women. Not all sticks with boobs, but curvy and, for lack of a better word, realistic. Well. At least within the bounds of comic book art.
He does a great Zatanna that reminds me of her Silver Age appearances.
I hope you enjoy as well.
Zatanna Sketch 6 by ~Tarzman on deviantART
Zee in Color by ~Tarzman on deviantART
Zatanna Blue 3 by ~Tarzman on deviantART
Tip O' The Hat by ~Tarzman on deviantART
Magical by ~Tarzman on deviantART
Top Hat by ~Tarzman on deviantART
Zatanna Spellcaster by ~Tarzman on deviantART
Beatifull Spellcaster Zatanna by ~Tarzman on deviantART
Zatanna Sketch by ~Tarzman on deviantART
Friday, May 18, 2012
The Long Shadow of D&D Article
James Maliszewski has a new article up over at WotC's website.
http://www.wizards.com/DnD/Article.aspx?x=dnd/4alum/2012May#80014
Well worth the read.
http://www.wizards.com/DnD/Article.aspx?x=dnd/4alum/2012May#80014
Well worth the read.
Thursday, May 17, 2012
Eldritch Skies
Eldritch Skies is the new SF/Lovecraft/alt-history game from Battlefield Press.
A few disclaimers are in order first I think.
1. I have worked with John Snead in the past ("The Magic Box" for Buffy) and personally think he is a great guy. 2. I reviewed a playtest copy of this several months ago to "check the math" on the Unisystem rules. 3. I have a project coming up with Battlefield Press.
So what can I say about Eldritch Skies?
Let's go basic. Certainly there is the feel of Aliens here more than say Avatar. One thing though for certain, this is not Star Trek, Star Wars or anything like that. Though to be fair, Trek did have a story by Robert Bloch and it was very Lovecraftian in tone. Also if that is what you want (SW or ST) then the rules will support that. This book is Lovecraft as SciFi (dark SciFi to be sure), but not so much as horror.
Chapter 1 deals with the recent history and the present day, 2030. The history of the world here is slightly different. Think of it as if all those Lovecraft stories were true and humanity found a way to start using some of that alien tech/magic to get to the stars. There is a history and the changes start out subtle till we get to the 90s. We get to the present day and now we are stepping out into the reaches of space and we find wonders and horrors.
Chapter 2 is Character Creation and Chapter 3 is Game Rules. The game system is Cinematic Unisystem. The same system that powers my own Ghosts of Albion and other games like Army of Darkness, Buffy and Angel. So if you are familiar with those games then you will be familiar how this one works too.
Like other CineUnisystem games there are three "levels" of characters, Civilians, Operatives and Veterans. Unlike other CineUnisystem this game uses the Secondary Attribute Speed, from Classic Unisystem.
For Qualities and Drawbacks there are all the expected ones, Fast Reaction Time, Nerves of Steel, etc. But there are also a lot of "Ab-Human" abilities, such as Deep One Hybrid and Sorcery (it is not the same as Buffy's) and some augmentations.
The rules are same as other Cine Unisystem games with some additions to support the game, ie lots of gear.
Chapter 4 is Arcane Secrets including the secrets of hyperspace. Not just how to travel, but the biggest issue of the hyperspace madness. This is the keystone of the game. What separates this from other Unisystem games and it from other Mythos games.
Chapter 5 deals with the Realms of the Mythos. These are the worlds known to humankind. This also includes the psychic Dream Realms. This is a very cool chapter that had to be a lot of fun to write. Tons of new worlds ready for you to use and have adventures on.
Chapter Six: Eldritch Threats and Wonders: The monsters and creatures of the settings. Includes the mythos creatures, humans and ab-humans. If you have any passing interest in mythos monsters or expanding your CineUnisystem games with more creatures, then this chapter is worth the price of the book alone. Yes, you can play it as is. Or use it in your Buffy, Army of Darkness or Ghosts of Albion games.
Chapter Seven is the Director's section on how to run a game. This includes setting the tone and what to do.
The Appendix has rules for using the Classic Unisystem and a bunch of tables for your ease. No character sheet though.
I think one of the troubles about playing games like D&D and even to a degree Call of Cthulhu is we have tended to categorize the mythos creatures as well, Mythos Creatures. They often times are "Stated up" as gods or some other similar sort of being. We tend to forget that while humans may have worshiped them in cults most were not in fact gods at all. Powerful alien beings yes, but not so much gods. Looking at them again as aliens is a deft move and this change of the point of view makes this book less Buffy-doing-Aliens and more Armageddon/ConspiracyX-doing-Event-Horizon.
What I really, really like about this is it treats the Mythos Creatures as aliens and magic as advanced science. The Thing is a good example of Lovecraft as SciFi story.
Also this book remembers that Lovecraft's stories were also not all about tentacle monsters and evisceration. Sure we have the Mi-Go, but this more about the madness that lies between the stars. Honestly to get a better feel of what you can do here, take the Sam Rockwell movie Moon and assume there are outside alien influences on the whole thing. We never see the aliens, except for maybe when Sam's character sees a Mi-Go with a brain tube at the very end.
I mentioned the playtest files because I'll admit I was not initially a fan of this game when I first read it. But I was focusing on the crunch rather than the fluff. The Unisystem parts were (and are) fine. But since it's release I have grown to like it more for both the crunch and the fluff.
Now that I have come back to it I really like it. I Am not 100% sure I'll play the game "as-is", I might re-do it a bit and set it in 2130 so I can include some ConX or Armageddon background. Or I might just take Chapters 5 and 6 and use them with my Ghosts of Albion games.
Needless to say this thing screams "Use me with All Tomorrow's Zombies" and it would be right. Using the Classic conversion guide in back makes ATZ a perfect add-on for this game.
If you like SciFi, Lovecraft, the Mythos or Unisystem, or all the above, then this is a great game to get.
A few disclaimers are in order first I think.
1. I have worked with John Snead in the past ("The Magic Box" for Buffy) and personally think he is a great guy. 2. I reviewed a playtest copy of this several months ago to "check the math" on the Unisystem rules. 3. I have a project coming up with Battlefield Press.
So what can I say about Eldritch Skies?
Let's go basic. Certainly there is the feel of Aliens here more than say Avatar. One thing though for certain, this is not Star Trek, Star Wars or anything like that. Though to be fair, Trek did have a story by Robert Bloch and it was very Lovecraftian in tone. Also if that is what you want (SW or ST) then the rules will support that. This book is Lovecraft as SciFi (dark SciFi to be sure), but not so much as horror.
Chapter 1 deals with the recent history and the present day, 2030. The history of the world here is slightly different. Think of it as if all those Lovecraft stories were true and humanity found a way to start using some of that alien tech/magic to get to the stars. There is a history and the changes start out subtle till we get to the 90s. We get to the present day and now we are stepping out into the reaches of space and we find wonders and horrors.
Chapter 2 is Character Creation and Chapter 3 is Game Rules. The game system is Cinematic Unisystem. The same system that powers my own Ghosts of Albion and other games like Army of Darkness, Buffy and Angel. So if you are familiar with those games then you will be familiar how this one works too.
Like other CineUnisystem games there are three "levels" of characters, Civilians, Operatives and Veterans. Unlike other CineUnisystem this game uses the Secondary Attribute Speed, from Classic Unisystem.
For Qualities and Drawbacks there are all the expected ones, Fast Reaction Time, Nerves of Steel, etc. But there are also a lot of "Ab-Human" abilities, such as Deep One Hybrid and Sorcery (it is not the same as Buffy's) and some augmentations.
The rules are same as other Cine Unisystem games with some additions to support the game, ie lots of gear.
Chapter 4 is Arcane Secrets including the secrets of hyperspace. Not just how to travel, but the biggest issue of the hyperspace madness. This is the keystone of the game. What separates this from other Unisystem games and it from other Mythos games.
Chapter 5 deals with the Realms of the Mythos. These are the worlds known to humankind. This also includes the psychic Dream Realms. This is a very cool chapter that had to be a lot of fun to write. Tons of new worlds ready for you to use and have adventures on.
Chapter Six: Eldritch Threats and Wonders: The monsters and creatures of the settings. Includes the mythos creatures, humans and ab-humans. If you have any passing interest in mythos monsters or expanding your CineUnisystem games with more creatures, then this chapter is worth the price of the book alone. Yes, you can play it as is. Or use it in your Buffy, Army of Darkness or Ghosts of Albion games.
Chapter Seven is the Director's section on how to run a game. This includes setting the tone and what to do.
The Appendix has rules for using the Classic Unisystem and a bunch of tables for your ease. No character sheet though.
I think one of the troubles about playing games like D&D and even to a degree Call of Cthulhu is we have tended to categorize the mythos creatures as well, Mythos Creatures. They often times are "Stated up" as gods or some other similar sort of being. We tend to forget that while humans may have worshiped them in cults most were not in fact gods at all. Powerful alien beings yes, but not so much gods. Looking at them again as aliens is a deft move and this change of the point of view makes this book less Buffy-doing-Aliens and more Armageddon/ConspiracyX-doing-Event-Horizon.
What I really, really like about this is it treats the Mythos Creatures as aliens and magic as advanced science. The Thing is a good example of Lovecraft as SciFi story.
Also this book remembers that Lovecraft's stories were also not all about tentacle monsters and evisceration. Sure we have the Mi-Go, but this more about the madness that lies between the stars. Honestly to get a better feel of what you can do here, take the Sam Rockwell movie Moon and assume there are outside alien influences on the whole thing. We never see the aliens, except for maybe when Sam's character sees a Mi-Go with a brain tube at the very end.
I mentioned the playtest files because I'll admit I was not initially a fan of this game when I first read it. But I was focusing on the crunch rather than the fluff. The Unisystem parts were (and are) fine. But since it's release I have grown to like it more for both the crunch and the fluff.
Now that I have come back to it I really like it. I Am not 100% sure I'll play the game "as-is", I might re-do it a bit and set it in 2130 so I can include some ConX or Armageddon background. Or I might just take Chapters 5 and 6 and use them with my Ghosts of Albion games.
Needless to say this thing screams "Use me with All Tomorrow's Zombies" and it would be right. Using the Classic conversion guide in back makes ATZ a perfect add-on for this game.
If you like SciFi, Lovecraft, the Mythos or Unisystem, or all the above, then this is a great game to get.
New Theme
Decided it was time for a change. Actually I had decided this months ago. I finally took some time today during lunch to finish it up.
The old theme was called "os_drgn42" this one is "os_drgn114". Been wanting to try this one for a while now.
What do you think?
Personally I think it is easier to read and I like the color palate.
The old theme was called "os_drgn42" this one is "os_drgn114". Been wanting to try this one for a while now.
What do you think?
Personally I think it is easier to read and I like the color palate.
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