Oddly enough one witch I almost never talk about is Sabrina The Teen Aged witch.
Not because I don't like her, I just don't know all that much about her. I knew of the Archie comic, but never read it. I watched the old Filmation Saturday Morning Cartoon and enjoyed that. I never watched the TV series though with Melissa Joan Hart or the cartoon spun off from it.
Truthfully I never gave her much thought other than starting up a sheet for her in Buffy with a note to watch some of the episodes. My idea then (2001-2002) was to have the MJH version meet up with the Cast. That never happened since I went full on into another series. She never even guest stared in my next series about witches, which is kind of a shame really.
It probably would have stayed that way until fellow Eden writer Thom Marrion hadn't included her in his "Swinging 70's" character write-ups. Course there she was "Sabrinia, the Late-20 to Early-30s Witch".
http://edenstudiosdiscussionboards.yuku.com/sreply/34780/Swinging-Seventies-
But I liked the idea so much that I thought I'd update that version of her. I always wanted an older matriarch sorta witch character in my game. Someone that was not active in the normal affairs, but had history. Plus I also wanted someone that pretty much had the entire supernatural world owing her favors.
And of course I was dying to use Stevie Nicks as casting in something. Given my history with her, it had to be something special. Sabrina as a character might not have been my first choice, but I am happy how it all worked out.
Sabrina the Late Middle Aged Witch
(based on Thoms original)
Note: All respect to Thom Marrion for this. This is an idea I had kicking around in my head for a while. Plus I have ALWAYS wanted to use Stevie Nicks as the Queen of Witches in my games. I was listing to the "Wild Heart" today and decided to do this.
Sabrina Spelman-Krinkle
Age: 63, played by Stevie Nicks
Very Experienced Investigator (Semi-Retired)
Name: Sabrina Spelman-Krinkle
Motivation: Not much motivates her now
Creature Type: Human
Attributes: Strength 2, Dexterity 2, Constitution 2, Intelligence 4, Perception 4, Willpower 5
Ability Scores: Muscle 10, Combat 12, Brains 16
Life Points: 26
Drama Points: 20
Special Abilities: Attractiveness +2, Contacts (Supernatural) 5, Emotional Problems (Depression, -2), Love (Tragic), Magic Family, Occult Investigator, Occult Library(Amazing), Secret (She's a witch who belongs to a powerful magical family), Magic 8, Supernatural Senses (Basic and the Sight)
Maneuvers
Name;Score;Damage Notes
Dodge;12;;Defense Action
Grapple;14;;Resisted by Dodge
Kick;11;8;Bash
Magic;21;Special;Varies by spell
Punch;12;6;Bash
Thom gives us an idea of what Sabrina was doing in the 70s since that time Sabrina married her long time love Harvey Krinkle which was no end of controversy, a Spelman marring a mortal (though it had been done before) and eventually she rose up in ranks in the Witches Council. After the death of Samantha Spelman-Stephens, Sabrina was the logical choice as the successor to the Queen of Witches. Logical to everyone except to Sabrina herself and maybe Harvey (but not like the Council cared for his opinion), it was in fact their mistreatment of her husband and their non-magical daughter (though their other children were magical) that she finally took on the role. She had hoped to change the Council from the top down. The trouble was the Witches Council is an old organization and moves slow. It took her months to even get them to install a computer in her office.
After years of fighting the system Sabrina is now tired of fighting. Her reason to fight, Harvey, died a couple of years ago and now she is not much more than a figurehead with the true operations of the Witches Council being run by Tabitha Stephens.
However dont let her apathy fool you, Sabrina saw more of the supernatural before age 17 than most teams of occult investigators see their entire lives. Like the previous Queen of Witches, her (great) Aunt Samantha, Sabrina has the full might and power of the Council at her disposal. Though it would take something considerable to get her attention.
In your games: Sabrina looks over her life and sees the wasted years fighting the council, working to keep the council and her family both happy and she has ended up here, older, alone and pleasing no one. Her stats have not changed much to reflect this stagnancy of her life. Think Queen Victoria after Albert died. I even have her wearing black.
Also I like the idea that if you bring her into the game it needs to be for a really good reason.
Monday, February 20, 2012
Saturday, February 18, 2012
Zatannurday: Deviant Art
Time to revist Deviant Art and see what is new. Or in other words, the week got away from me and I didn't have something prepared!
Zatanna Zatara- Cosplay Fever by *Andserkiel on deviantART
Under the Streets of Gotham by *Andserkiel on deviantART
Zatanna at London Expo Oct 2011- 3 by *Andserkiel on deviantART
ZATANNA IN WONDERLAND by ~jdavidlee1979 on deviantART
The cat in the hat by *TorqueStudio on deviantART
Zatanna 2012 by =Supajoe on deviantART
Zatanna Commission by *martheus on deviantART
The bat and the magic ian .... by ~CoOkIexDoUgH on deviantART
Nothing Up My Sleeve by *BestNameEver on deviantART
Zatanna commission by *monkeymarc on deviantART
dc: shining like a spider's web by ~bakhu on deviantART
Zatanna by ~judittondora on deviantART
Zatanna Zatarra by *OverGround-EIC on deviantART
Careful What You Wish For by *petercotton on deviantART
dc: behind the blinds the dancing snow by ~bakhu on deviantART
Zatanna Zatara- Cosplay Fever by *Andserkiel on deviantART
Under the Streets of Gotham by *Andserkiel on deviantART
Zatanna at London Expo Oct 2011- 3 by *Andserkiel on deviantART
ZATANNA IN WONDERLAND by ~jdavidlee1979 on deviantART
The cat in the hat by *TorqueStudio on deviantART
Zatanna 2012 by =Supajoe on deviantART
Zatanna Commission by *martheus on deviantART
The bat and the magic ian .... by ~CoOkIexDoUgH on deviantART
Nothing Up My Sleeve by *BestNameEver on deviantART
Zatanna commission by *monkeymarc on deviantART
dc: shining like a spider's web by ~bakhu on deviantART
Zatanna by ~judittondora on deviantART
Zatanna Zatarra by *OverGround-EIC on deviantART
Careful What You Wish For by *petercotton on deviantART
dc: behind the blinds the dancing snow by ~bakhu on deviantART
Friday, February 17, 2012
Player & Character morality
Read these two descriptions of how two different groups of players deal with a potential threat of otherwise incapacitated humanoids.
1) http://lotfp.blogspot.com/2012/01/what-my-players-taught-me-today-no-rope.html
2) http://timbrannan.blogspot.com/2011/06/they-didnt-kill-ubues.html
Let's assume, for the sake of argument, that both groups are equally as dangerous to the PCs and if given the chance will kill them. Which is the "better" solution?
Now this is not limited to adults or kids as one or the other. I just played a 4e game with a bunch of 10-11 year olds that wanted "to slaughter everyone" and fight the other characters. I have played with adults that are the same way. I have played with both age groups that would rather fine a more rational action.
Here is a question from Tenkar on "Why are PC's so hooked on Torture?"
And we wonder sometimes why we can't get new blood into our games.
Do we as a group encourage this sort of play? Is it something inherent in the rules or the agreed upon reality? That is a "violence begat violence" sort of deal?
I did my fair share of immature violence back n the day, but my DM quickly cured me of that.
I had a thief that I felt was a real bad ass. So while going through the adventure "Death's Ride" he shot a guy in the back with a crossbow. The NPC was annoying him (aka me) so I shot him. Throughout the entire run of the classic H-Series modules (Throne of Bloodstone) this NPC, now an undead revenant kept coming back to screw things up for me at the exact wrong moments. He went from a vague pest to a Deadpool like character that couldn't be killed or turned. And that included the insane humor. In the process the already deadly modules turned into a meat grinder with this guy (Kirkroy was his name) letting all the demons know we were coming.
In the adventures above if I were the DM for both. In #2 (which I was the DM) the characters were rewarded and considered to be heroes and saviors, not mass murdering thugs. In #1 (where I wasn't), well nothing screws up your day like a bunch of unstoppable undead warriors claiming vengeance on the murder of innocents.
What do you all think? Am I being overly sensitive?
Mind you for this argument I am not accepting "it's just a game" as an excuse. Maybe it is just a game. But I am talking about in-game behavior. You might as well say "oh that is because we are on Earth".
1) http://lotfp.blogspot.com/2012/01/what-my-players-taught-me-today-no-rope.html
2) http://timbrannan.blogspot.com/2011/06/they-didnt-kill-ubues.html
Let's assume, for the sake of argument, that both groups are equally as dangerous to the PCs and if given the chance will kill them. Which is the "better" solution?
Now this is not limited to adults or kids as one or the other. I just played a 4e game with a bunch of 10-11 year olds that wanted "to slaughter everyone" and fight the other characters. I have played with adults that are the same way. I have played with both age groups that would rather fine a more rational action.
Here is a question from Tenkar on "Why are PC's so hooked on Torture?"
And we wonder sometimes why we can't get new blood into our games.
Do we as a group encourage this sort of play? Is it something inherent in the rules or the agreed upon reality? That is a "violence begat violence" sort of deal?
I did my fair share of immature violence back n the day, but my DM quickly cured me of that.
I had a thief that I felt was a real bad ass. So while going through the adventure "Death's Ride" he shot a guy in the back with a crossbow. The NPC was annoying him (aka me) so I shot him. Throughout the entire run of the classic H-Series modules (Throne of Bloodstone) this NPC, now an undead revenant kept coming back to screw things up for me at the exact wrong moments. He went from a vague pest to a Deadpool like character that couldn't be killed or turned. And that included the insane humor. In the process the already deadly modules turned into a meat grinder with this guy (Kirkroy was his name) letting all the demons know we were coming.
In the adventures above if I were the DM for both. In #2 (which I was the DM) the characters were rewarded and considered to be heroes and saviors, not mass murdering thugs. In #1 (where I wasn't), well nothing screws up your day like a bunch of unstoppable undead warriors claiming vengeance on the murder of innocents.
What do you all think? Am I being overly sensitive?
Mind you for this argument I am not accepting "it's just a game" as an excuse. Maybe it is just a game. But I am talking about in-game behavior. You might as well say "oh that is because we are on Earth".
Zombies vs. Robots
IDW has a new series of short stories up called "Zombies vs. Robots".
I'll admit I knew nothing about it but today my friend (and Ghosts of Albion RPG co-writer) Amber Benson has a new book out in the series.
Zombies vs. Robots: Mademoiselle Consuela and Her Army of One
She is also running a contest around the book and you could win a lunch with her over Skype.
So go. Download. 99 cents won't buy you much, but it will get you Amber's newest book. And would make her happy. Unless of course you have something against happy.
In other Amber/Tara news, Zap2It is running a poll on the most "crush worthy" dearly departed TV character. If you enjoy my blog, pop over and give "Tara Maclay" a vote.
http://blog.zap2it.com/frominsidethebox/2012/02/tvs-most-crushworthy-dearly-departed-mischa-barton-ian-somerhalder-amber-benson-vote-now.html
I'll admit I knew nothing about it but today my friend (and Ghosts of Albion RPG co-writer) Amber Benson has a new book out in the series.
Zombies vs. Robots: Mademoiselle Consuela and Her Army of One
She is also running a contest around the book and you could win a lunch with her over Skype.
So go. Download. 99 cents won't buy you much, but it will get you Amber's newest book. And would make her happy. Unless of course you have something against happy.
In other Amber/Tara news, Zap2It is running a poll on the most "crush worthy" dearly departed TV character. If you enjoy my blog, pop over and give "Tara Maclay" a vote.
http://blog.zap2it.com/frominsidethebox/2012/02/tvs-most-crushworthy-dearly-departed-mischa-barton-ian-somerhalder-amber-benson-vote-now.html
Thursday, February 16, 2012
February DriveThru Deals
It is that time again.
The new February Discount code for the following items is now out from DriveThruRPG. Here are the games:
Aruneus Bundle - Troll in the Corner
Part-Time Gods - Third Eye Games
A Peculiar Pentad - Savaged - Super Genius Games
Ultimate Dice Tower 2 - Fat Dragon Games
Exodus Post Apocalyptic RPG Survivor's Guide - Glutton Creeper Games
And here is the code to get 20% off: GeekLoveRules2012
This code is good until March 14th, 2012.
Enjoy!!
The new February Discount code for the following items is now out from DriveThruRPG. Here are the games:
Aruneus Bundle - Troll in the Corner
Part-Time Gods - Third Eye Games
A Peculiar Pentad - Savaged - Super Genius Games
Ultimate Dice Tower 2 - Fat Dragon Games
Exodus Post Apocalyptic RPG Survivor's Guide - Glutton Creeper Games
And here is the code to get 20% off: GeekLoveRules2012
This code is good until March 14th, 2012.
Enjoy!!
Leave a signature
I am participating in the A to Z blogging challenge again this year.
As a value add to my regular readers and to new readers each post will be about a different game. I'll have a review, maybe some new crunch or fluff, something for everyone (I hope).
Regular readers get to hear about something new and new readers can get a better insight to our hobby and maybe find something they would like to try out.
But that is not why I am posting today.
Today I want to encourage YOU my readers to leave your signature when you reply.
If you are reading my blog and you are a blogger, chances are you are saying thing I might want to read or other readers might. So I want YOU, my readers to leave a signature.
This idea was posted at the main Blogging A to Z site, http://www.a-to-zchallenge.com/2012/02/how-to-make-hyperlink-signature-guest.html
For the Challenge we are being asked to leave signatures on the posts we make.
Now typically I (and many of you) do not do this. It can be considered tacky or SPAMy by most and even rude by others.
But I think I am going to be ok with people leaving comments here to leave your signature. If you take the time to read my posts and then even more time to post something then I should repay you the courtesy of reading your blog and posts AND have others here do the same.
As long as I think this is not being abused then I am not going to delete anything.
Using Sue Travers cue, here is how you do it.
Leave your name and your blog title as a signature.
So replace the text in red with your link and the text in blue with your name. So I would do this:
You now have my explicit approval to use that here. Your experiences may very on other blogs.
If you wish you can try it out below.
As a value add to my regular readers and to new readers each post will be about a different game. I'll have a review, maybe some new crunch or fluff, something for everyone (I hope).
Regular readers get to hear about something new and new readers can get a better insight to our hobby and maybe find something they would like to try out.
But that is not why I am posting today.
Today I want to encourage YOU my readers to leave your signature when you reply.
If you are reading my blog and you are a blogger, chances are you are saying thing I might want to read or other readers might. So I want YOU, my readers to leave a signature.
This idea was posted at the main Blogging A to Z site, http://www.a-to-zchallenge.com/2012/02/how-to-make-hyperlink-signature-guest.html
For the Challenge we are being asked to leave signatures on the posts we make.
Now typically I (and many of you) do not do this. It can be considered tacky or SPAMy by most and even rude by others.
But I think I am going to be ok with people leaving comments here to leave your signature. If you take the time to read my posts and then even more time to post something then I should repay you the courtesy of reading your blog and posts AND have others here do the same.
As long as I think this is not being abused then I am not going to delete anything.
Using Sue Travers cue, here is how you do it.
Leave your name and your blog title as a signature.
So replace the text in red with your link and the text in blue with your name. So I would do this:
You now have my explicit approval to use that here. Your experiences may very on other blogs.
If you wish you can try it out below.
Wednesday, February 15, 2012
White Dwarf Wednesday Issue 6
April/May 1978 gives us the topic of today's White Dwarf Wednesday, White Dwarf #6.
So we at one year of WD and we see some changes. The first, most notable change is the right justification of the the text. I does make the magazine a bit easier to read and looks cleaner. The second is the introduction of a new feature called The Fiend Factory. Something that in time will be a major feature of WD and spawn the AD&D Fiend Folio.
First up though is an article ripped from today's Internet postings on various types of Armor Class vs. various weapons. Very old school yes, but the solution reminds me of the various armor classes we see in 3.x.
Next up is the Fiend Factory. The monsters presented here are from various authors but edited by Don Turnbull. The format is near-AD&D/Basic D&D (no longer in OD&D format). Each includes a picture (most times) and a Monstermark rating right there with all the other stats.
Out of the gate we have some monsters that would later live on in the Fiend Folio and some even in infamy. We have in this issue, The Needleman, The Throat Leech, The Mite, Bonesnapper (no "The"), The Fiend (which later became something of the mascot of later articles), Disenchanter, and the first appearance anywhere of The Nilbog. The article is longer than most WD articles have been to date (which were about 2 pages max). This is a significant jump in the evolution of WD.
An article on minis follows then an article on how to adapt Jack Vance's The Dragon Masters to a D&D game.
Open Box reviews two new games, "Knights of the Round Table" by Little Soldier (no ranking is given) and "Elric" by The Chaosium which they loved, but still graded it down in terms of the price (7 out of 10). Also reviewed are various D&D playing aids from Judges Guild.
The letters section has someone complaining about last issue's comic and another giving reasons why players should be allowed to roll your own attack dice. See none of you are really old school at all if you let your player roll their own dice! What's next? 4d6 and drop the lowest die? Anarchy!
Don Turnbull treats us to a lengthy overview/review of Traveller. He does spend a lot of time comparing it to D&D, which at the time I think made it read unfavorablly even if the article is positive. Today of course it reads differently where our assumption is it should not be like D&D at all. While he likes the game he feels there are some serious drawbacks to it. Namely what to do with it once you have it. While we can wink at that now, I do see where he was coming from.
Another full page of Kalgar.
Some new magic items in Treasure Chest.
Part 2 of the Asbury System of rewarding experience points by level and class.
A hit location system for Melee combat.
And finally an expanded Classified section.
Issue 6 now sees all the early vestiges shed from the pages. No joke classes, no silly treasure. White Dwarf has stepped up. Issue 6 can stand side by side with Dragon issues of the day and content wise I feel they are comparable. The art is not there yet and the content is still only around two dozen pages (but the pages are longer and the font smaller).
Next month, cover art takes a big leap forward.
So we at one year of WD and we see some changes. The first, most notable change is the right justification of the the text. I does make the magazine a bit easier to read and looks cleaner. The second is the introduction of a new feature called The Fiend Factory. Something that in time will be a major feature of WD and spawn the AD&D Fiend Folio.
First up though is an article ripped from today's Internet postings on various types of Armor Class vs. various weapons. Very old school yes, but the solution reminds me of the various armor classes we see in 3.x.
Next up is the Fiend Factory. The monsters presented here are from various authors but edited by Don Turnbull. The format is near-AD&D/Basic D&D (no longer in OD&D format). Each includes a picture (most times) and a Monstermark rating right there with all the other stats.
Out of the gate we have some monsters that would later live on in the Fiend Folio and some even in infamy. We have in this issue, The Needleman, The Throat Leech, The Mite, Bonesnapper (no "The"), The Fiend (which later became something of the mascot of later articles), Disenchanter, and the first appearance anywhere of The Nilbog. The article is longer than most WD articles have been to date (which were about 2 pages max). This is a significant jump in the evolution of WD.
An article on minis follows then an article on how to adapt Jack Vance's The Dragon Masters to a D&D game.
Open Box reviews two new games, "Knights of the Round Table" by Little Soldier (no ranking is given) and "Elric" by The Chaosium which they loved, but still graded it down in terms of the price (7 out of 10). Also reviewed are various D&D playing aids from Judges Guild.
The letters section has someone complaining about last issue's comic and another giving reasons why players should be allowed to roll your own attack dice. See none of you are really old school at all if you let your player roll their own dice! What's next? 4d6 and drop the lowest die? Anarchy!
Don Turnbull treats us to a lengthy overview/review of Traveller. He does spend a lot of time comparing it to D&D, which at the time I think made it read unfavorablly even if the article is positive. Today of course it reads differently where our assumption is it should not be like D&D at all. While he likes the game he feels there are some serious drawbacks to it. Namely what to do with it once you have it. While we can wink at that now, I do see where he was coming from.
Another full page of Kalgar.
Some new magic items in Treasure Chest.
Part 2 of the Asbury System of rewarding experience points by level and class.
A hit location system for Melee combat.
And finally an expanded Classified section.
Issue 6 now sees all the early vestiges shed from the pages. No joke classes, no silly treasure. White Dwarf has stepped up. Issue 6 can stand side by side with Dragon issues of the day and content wise I feel they are comparable. The art is not there yet and the content is still only around two dozen pages (but the pages are longer and the font smaller).
Next month, cover art takes a big leap forward.
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