Monday, October 31, 2011

More Spellcraft & Swordplay love

A couple more good posts on Spellcraft and Swordplay this fine Halloween morning.

A new post at newer blog (for me anyway), Adventures and Shopping.
http://adventuresandshopping.blogspot.com/2011/10/classic-old-school-rpg-spellcraft.html

And a mini-review from Tenkar's Tavern,
http://www.tenkarstavern.com/2011/10/mini-review-spellcraft-swordplay.html

Looking forward to seeing more.

Sunday, October 30, 2011

Going back to School with Spellcraft & Swordplay

I was over at my regular DM's house this weekend helping get his new router up and running.  He mentioned that he wants a new fantasy game to run at the high school.  He is a high school football coach and he runs the D&D group.

I had just gotten a couple of copies of the Spellcraft & Swordplay core rules from Drivethru's Print on Demand service and I gave him a copy to try out.  Well he came back to me says he going to give it a try with his group.



You can read his blog here, http://rhoninsramblings.blogspot.com/2011/10/kids-in-agc-have-requested-fantasy-game.html, and check on his group's progress.

I am glad to see this game getting some more love!


OSR Publisher's List, Graphical Guide

There is a rather impressive list of many of the Old School products over at Dargon's Foot.

http://www.dragonsfoot.org/forums/viewtopic.php?f=48&t=51024

I suggest having a look!

Saturday, October 29, 2011

October Challenge: Alone in the Dark (2005)


I really, really should know better. But I saw some names, and thought maybe, just maybe.
But no.  I got Boll'ed again.

Alone in the Dark (2005)
Well it had Christian Slater as a poor man's Nick Cage.  And some cool looking monsters, but I am thinking they are more from the video game than the mind of Boll.
The movie starts out good enough.  Ancient Native American artifacts.  Monsters that come from a world of darkness.  Shadowy government agency.  All the things you need for a cool movie.
The build up of combining the artifacts and half-human sleeper agents is also very cool.
In right up to the final battle at the gold mine everything was ok.  Slow, but ok.
Then the story just falls apart.  Christian Slater's rogue, neer-do-well character is brought back into the fold of the Government organization and then it all goes to crap.
We never learn why the bad guy was doing what he wanted to do, why some of the creatures were out but not all of them.  Why Slater's character's implant was "dead".  Why Tara Reid still gets work when she can't act for a damn.
These are questions that Uwe Boll will never answer for us.

The monsters were really cool though and that is something.

Tally 27 movies, 24 new.

Game ideas:  I should stat up the xenos (hate that name) but maybe I'll just take some of their powers for an advanced Displacer Beast like monster.

Zatannurday: Halloween

Is it any surprise I love Halloween?  How about when Halloween and witch costumes get together?  Or Zatanna ones?  Well that is better than Christmas in my mind.

Here is a great Zatanna Halloween costume.



She is just missing a hat!  Found anyplace that sells costumes.

And another one found here,



Happy Halloween everyone!!

Friday, October 28, 2011

Elizabeth Bathory: Spellcraft & Swordplay

A while back I posted a bunch of character write-ups on Elizabeth Bathory.
I thought, given the season and to celebrate Spellcraft & Swordplay in physical print copies I'd bring them both together.  Based on my Dracula stats from early today, Bathory also has the advantage of being a coven witch.
This build is based on my earlier ones, as well as the material from Eldritch Witchery, which is coming out soon.

Elizabeth Bathory
Vampire / Witch (Demonic Tradition)

AL: E
SZ: M
AC: 5
Move: 90'
HD: 15 (48 hp)
Attacks: 2 claws (short sword), 1 bite OR Spells as a 6th level coven Witch
Special: Climb 40', Blood Drain, Animal Empathy (Improved; Rats, bats, wolves), Dominate, Spawn (Blood or Energy drain), Energy Drain (bite), Alternate Form (wolf, incorporeal gas, improved), Resist electricity, Immune mundane weapons, Vulnerable sun, fire, holy water (treat as 2d6 acid), witch abilities
Treasure: 8
XP: 2100
S: 21 D: 16 C: 18 I: 14 W: 16 Ch: 19

Bathory can not change into a bat as other vampires.  She can also only summon wolves. Unlike Dracula, Elizabeth is damaged by the sun.
In addition to being a vampire, Elizabeth Bathory is also a coven witch of the 6th level.  She is not the highest level witch, but she is the coven leader.
Her familiar is demonic black coated wolf with red eyes.  When she is done draining her victims she feeds the remains to this monster.

She may cast the following spells
First level: Charm, Ghostly Slashing, Increase Sex Appeal
Second level: Ecstasy, Rite of Remote Seeing, Virgin Innocence
Third level: Dance Macabre, Toad Mind
Fourth level: Masque

These spells, the Demonic tradition, and what a coven witch is will all be detailed in Eldritch Witchery.

Dracula: Spellcraft & Swordplay

I think it would be awesome to run a total old school dungeon crawl in Castle Dracula.  Not Castle Ravenloft, with it's puzzles and puns.  Castle Dracula.  It would be a blast.
And what better system to do it with than Spellcaft and Swordplay?

Anytime I stat up a character for S&S I have to ask myself the question, could this guy go toe to toe with Conan?  Sort of like what I did with Red Sonja.

Vlad Dracula
Warrior Vampire Lord

AL: E
SZ: M
AC: 4
Move: 90'
HD: 15 (54 hp)
Attacks: 2 claws (short sword), 1 bite OR 1 weapon as a 15th level warrior (8 + 6)
Special: Fly 40', Climb 40', Blood Drain, Animal Empathy (Improved; Rats, bats, wolves), Dominate, Spawn (Blood or Energy drain), Energy Drain (bite), Alternate Form (bat, wolf, incorporeal gas, improved), Resist electricity, Immune mundane weapons, Vulnerable sun, fire, holy water (treat as 2d6 acid), +2 to all Con based saves.
Treasure: 9
XP: 2400
S: 24 D: 18 C: 18 I: 15 W: 15 Ch: 17

This incarnation of Dracula is the Transylvanian warlord with vampire powers to make him far more brutal than he ever was in life.  He will be surrounded by an army completely loyal to him, though only human, not vampire.

As per the Vampire, Dracula is immune to sleep, charm and hold spells. He may summon 10-100 rats (5-20 giant rats), 10-100 bats (3-18 giant bats) or 3-18 wolves (2-8 dire wolves). Dracula may shapechange into a large bat or wolf, but his hit points remain unchanged. Dracula may also regenerate 5 hit points per round as long as he has fed.