Friday, March 18, 2011

Season of the Witch: Episode 10

Episode 10: Through a Glass Darkly

March, 2005
Sunnydale

Willow and Tara are preparing for a special dinner with Willow’s parents, Ira and Shelia. Bob has been trying to get them back on “the mission”, but has agreed that at the moment they don’t have any information on where to continue. Cordy is off in northern California looking for other witches that might know more about the Awakening. Not wanting to wait around to see this domestic scene (and maybe a little uncomfortable with the connotations of what the dinner means) Bob offers to spend some time shaking down the any supernatural locals that might be left over.

The girls spend some time discussing exactly what this dinner does mean and what it means to them. Willow was introducing Tara to her parents, not as her “friend” or even as her “college rebellion or experimentation”, but as her lover, the woman she wants to spend the rest of her life with. This of course has made Tara nervous to make sure everything is perfect. Willow is nervous not because of that, but because she wonders what then the next step has to be for them.

Willow attempts to engage Tara in a conversation about what their future is going to be, will they stay here, where should the live, what should they do. Tara is too busy frantically getting dinner ready. She was making sure everything was Kosher, using new pots, pans and kitchen utensils. Tara panics when she discovers the wine they have for cooking is not a Kosher one. Willow tells her not to worry about it, they had another wine, but Tara insists on running out to the store to get more. Willow says she wants to stay home and look up something. Tara runs out to the store.

Willow spends some time researching various topics, mostly anything about witches, historical or otherwise but ends up on the website about gay marriage in Massachusetts. There came a knock at the door. Followed by Tara’s “Hello?” Willow went to the door, shouting out to “come on in”. Tara replied back that she can’t. Willow mentioned that she was only supposed to get wine, not a bunch of stuff. Willow opened the door to and Tara is just standing there. She smiled at Willow, saying “thanks, I needed you to do that.” She vamped out and attacked Willow.

Tara (real Tara) walked into the house (they are staying at the Summers’). The door was wide open and she started calling for Willow. Willow said she was upstairs. Tara went upstairs and saw Willow sitting on the stairs. She was holding a towel to her neck, she had been bleeding. Tara freaks out and asks what happened. Willow indicated that what happened was currently in the bathroom puking her guts out. Tara tentatively walked into the bathroom to see herself doubled over the toilet throwing up blood. The vampire Tara looked up at her and said “oh great, you too.”

Tara freaked out and runs back to Willow, who is fine, mostly. Vampire Tara left the bathroom, she looked awful. Willow tells Tara that she accidently invited Vampire Tara in and she attacked her. As soon as she bit her though, she began to retch, claiming her blood was “all wrong”. Vampire Tara looked at Tara and said that hers was the same. Willow, still sitting on the stairs, said that she was here for something. Something she needed them for. Tara asked if she (VT) had said that, Willow (surprised) just said she knew.

Vampire Tara talked to Willow and Tara, now in the kitchen, and told them she wanted something and her spell somehow brought her here. Tara asked her doppelganger what she was looking for. Vampire Tara looked to both girls and said “Willow” or rather her Willow, the one that made her into a vampire. She had been staked, but she wanted her back. Tara began to explain how you couldn’t do that and her spell must have backfired and brought her here instead. Willow had been silent this whole time. She had cleaned up and was using a glamour to hide her neck.

She finally said that they would help Vampire Tara, which surprised both Taras. Willow says she knows of a spell. But they will have to go to LA to get it. Tara said they shouldn’t do it. Willow said that they have too. Tara asked to speak to Willow in private and argues that Willow’s parents are showing up in less than an hour they can’t do anything between now and then. At that point Robert appeared in the kitchen, seeing Tara and Vampire Tara, Robert rushes over to protect the girls. Vampire Tara saw Bob and vamped out, saying “I killed you! What are you doing here!” The two supernaturals were getting ready to attack when Tara tried to get in between them. Bob was demanding that they kill Vampire Tara, Vampire Tara was vamped out and trying to get to Bob. She looked over to Willow and said “Willow! Help me!”and Willow stood and walked over to Vampire Tara.

Everyone calmed down to a stalemate. Tara was starring at Willow in confusion. Vampire Tara laughed a bit and said “I didn’t get her blood, but I got enough of my salvia into her system to make her a thral. Oh it will wear off soon, but long enough for me to get what I came here for.”

Tara agreed to find the book needed to bring back Vampire Willow. Bob would go with her. Willow would stay with Vampire Tara as insurance. If Bob and Tara are not back by midnight (now almost 5 hours away) she was going to kill Willow and vamp her.

Tara called Cordy, who showed up, and orbed them to LA.

Vampire Tara turned to Willow and asked seductively what they were going to do with all that time? Willow told her matter of factly that she needed to change because her parents were going to be there in less than an hour for dinner.

Tara, Bob and Cordy ended up in a underground cavern in LA. Using the maps from Willow’s research Tara broke into a run. Bob and Cordy followed her.

Willow had Vampire Tara change clothes, and was telling her that she was going to behave herself for her parents tonight or the deal was off. Willow told Vampire Tara that she agreed to this not because of the vampire thral but something else. She knew the loneliness that she was feeling, the loss, and would do what she could to help her, but vampire Tara had to help her in turn.

Ira and Shelia showed up, bringing wine. Dinner began, Willow was nervous and quiet. Shelia kept talking and to everyone’s surprise Tara was quite chatty.
After dinner conversation began. Shelia though could not help but comment that Willow needed to think of her future, what she planned to do with her life. Shelia wandered over to the computer in the living room and saw the website open on gay marriages. Shelia asked Willow if that is what she really wanted and that is she wanted to do. She continued on about how sure, she was young and her time with Tara was exciting, but sometime she would have to grow up. Shelia asked her if she ever wanted to have children?
Tara finally had enough and defended Willow to Shelia. Telling her that she loves Willow and that is all they need.

Tara, Bob and Cordy worked their way to a temple. Inside there were scores and scores of vamps all on their knees chanting before a mummified figure. The figure stood up and beckoned them all closer. Cordy exclaimed “oh crap. A Lich.”

Tara demanded to know were the book they needed was. She used her nascent mage abilities (and a drama point) to set the kneeling vampires on fire. The Lich turns to her and tells her “that was very rude.”

Back at the dinner, Vampire Tara and Shelia are still arguing. Vamp Tara breaks down and tells Shelia how much Willow meant to her how she saw her when no one else did and how she took a shy, timid girl and made her into a strong woman and in the process did the same for herself. She said they were soulmates. Argument over, Ira agrees it is time they should go and maybe they would like to have breakfast in the morning.

They leave, and Willow goes back to Tara, still in the dinning room. She asked her if she had meant everything she had said and Vamp Tara said yes. She told Willow that without her, without her Willow, she didn’t see the reason to go on. She lifted her head and vamped out and said, “so if I can’t have her, I’ll have you.”

Tara (again the real one) was facing off with the lich. He called her a curiosity, that he had not seen her kind in a thousand years. She asked about the tome. He said he had it. She asked him if she had to fight him for it. He said, “No.” To everyone’s surprise. He told Tara he would give her the spell she wanted, for a small token, that one day she or her offspring would owe him a favor that he could call upon. Cordy and Bob told her not to do it. But Tara was desperate. She agreed. He asked for her hands. She brought them out and placed the spell parchment in them. She turned to go and he grabbed her wrist. His hand were strong and cold as iron. He left a black circle on the inside of her left wrist. A mark that would stay with her till she paid her debt.

Taking the spell Tara went back to Bob and Cordy and they orbed out.

Back at the house Willow had Vamp Tara on the other side of the table trying to keep it between them. The other orbed in with the spell. Vamp Tara calmed down.

Tara and Willow embraced and she gave Willow the spell. Reading it quickly she told vamp Tara they needed something of Vampire Willow’s. Vampire Tara goes to her duster and pulls out a pair of panties. Which gets looks from everyone. Vampire Tara corrects herself and says that her Willow hardly ever wore those and gives them a pair of padded bondage cuffs instead. Vampire Tara changes back into her regular clothes and Willow and Tara prepare the spell. (at this point my Willow player hands me a note).

They draw a circle in the basement and begin the spell. The spell is complex and even with Willow and Tara both reading it it takes some time. At one point Willow begins a secondary incantation, Tara keeps reading.

There is a flash of lightning and thunder. A rift appears that gathers itself into the shape of a woman. Another flash and the blackness becomes the naked form of Vampire Willow, pulled out of time and space. Vampire Tara runs over to her, putting her duster around her asking her if it is really her. Vampire Willow, confused, only looks up asnd said “you found me!”

Vampire Tara and Willow looked at their human counterparts and said “we don’t know how to repay you. Oh. Wait. Yes we do.” and they vamped out. They told the human girls that they were going to kill them and take their places in this new world. Tara gets ready to attack, but Willow says wait (and tosses me another Drama Point). Approaching Vampire Willow and Tara double over in pain and begin to scream. They fall to the ground while magical auras form around them. Soon they stand asking what they hell did they do. Though it is obvious. Willow had re-ensouled them both. Not needing the focus since they were soulmates they acted as each other’s focus. Willow told them they were not cursed, they could be happy together, just as long as they didn’t kill anyone and they stayed out of each other’s ways.

New unlife at hand Vampire Willow and Tara drive off into the night in Bob’ Thunderbird (much to Bob’s chagrin). Tara tells Willow that her spell was amazing and Willow tells Tara getting the time and space spell was also fantastic. She asked Tara how she got it so fast, and Tara promises to tell her some time.

The next morning Willow, Tara, Shelia and Ira all have a much more pleasant breakfast at the Rosenberg’s. Shelia tells Tara that her words last night really touched her and she would be proud to have Tara in her family.

They are leaving and Willow promises her mom that she will not be so much of a stranger anymore and that she is happy to bring Tara over. Shelia tells her Ira really likes Tara, but could not help but think she was a vampire!

Notes: Ok bit of a shift here. Less action and more drama. My Willow player had the idea from the start to re-ensoul Tara and Willow when she had the chance. She planned it well and paid me enough drama points to do it.

Tara’s player played both Tara and Vampire Tara. Which was a lot of fun.

I was beginning to lose my group here, so the big magical battle with Magnus (the lich) was scrapped in favor of the more horrific Faustian deal. Also my Willow player had to play Cordy in this session too.

No overt allusions to the Awakening except at the very beginning. I wanted to focus on characters here.

Giving up the Thunderbird was a spur of the moment idea by my Tara player. They felt they could teleport via the Ghosts of Albion spell to anywhere they really needed to go. I revisited them in my WitchCraft adventure "Vacation in Vancouver" they had joined the supernatural night life there and basically enjoying the hell out of themselves.  They had not killed anyone, but had plenty of willing volunteers to give them the blood they needed.

Tara’s debt is not dealt with anytime soon, but becomes a major plot point for the next season.

The title is an allusion to Joseph Sheridan Le Fanu’s book In a Glass Darkly that gave us the first lesbian vampire tale “Carmilla”. As well as the Through the Looking Glass website, a site dedicated to all sorts of alt-reality Willow and Tara fics. http://www.uberwillowtara.com/

Next up: The girls come into their full power, but they might not be able to deal with it. Plus the Witches’ Committee is back and they are not happy about getting a depowered Amy and Beth instead of Mages Willow and Tara.

Thursday, March 17, 2011

DriveThru RPG March update

So normally I would be posting the codes to get some cheap PDFs at DriveThruRPG/RPGNow and then a code to get something for free.


Well today I got an email from Sean Fannon of OneBookShelf saying they have not had the time to get the codes up but instead would like to direct your attention to the relief funds they are running for Japan and New Zealand.

I have always been a fan of DTRPG's relief programs.  You can get a lot of PDFs for a great price, some I might have ever tried before, and the money raised goes to help those in the most need.  The amount of money that gamers tend to raise in this is also fantastic.
So again I would like to direct your attention to these fundraiser products.

Japan is experiencing one of the worst natural disasters in living memory, I think it behooves us to help them anyway we can.

Ronin: Oriental Adventures - JAPAN EARTHQUAKE RELIEF EDITION
Get this product for half off with money going to help the relief efforts.
This is a great book and reminds me a bit of the better GURPS supplements out there; dense with great information and full of ideas.
The product also includes a coupon for GeeklyClean.

Japan Disaster Relief - Red Cross - $5 Donation
This is a straight $5 donation to the Red Cross.

ICONS: The Aotearoa Gambit
Proceeds go aid the earthquake efforts in New Zealand.

I have been impressed with the generosity of the RPG community before and I expect to continue to be impressed.

DriveThru Reviews: Books of Magic

Some magic books reviewed.
Most of these are older books, but they could still be used with Pathfinder or even converted to a retro-clone.

Dark Ladies: Villainesses in RPGs
A collection of femme fatales to sick on your players. From the subtle to the savage this are not your typical "Bad Guys". From myth, legend and folklore and sometimes even history.
These 17 are not your typical "monsters" but fully developed NPCs.
My only issues are with some of the choices for feats or skills, but that is what you get sometimes. If you need a good NPC and what something different, then this is a good choice.
For d20.
4 out of 5 stars

Internet Arcana
You can never have too many spells. Internet Arcana culled the best of the of OGC spells and put them one easy to use book. The format is for 3.0, but it would not take much at all to convert these to 3.5 or Pathfinder or even "downgrade" them to your favorite retro-clone. Not a "must have" but certainly a worthwhile purchase.
4 out of 5 stars

A Touch of Magic
11 great looking graphics to use as NPCs or characters in your games. They are all CGI and approach more "pinup" than character, but it is fantasy after all. There are also paper minis to use as well. For the price not bad at all.
4 out of 5 stars

Dweomercraft: Enchanters
This one is a bit of a mixed bag. There is a lot of fluff, which is fine really, but I might not ever use any of it. The cover art is great, the interior art, less so (though not bad). There are some new feats that are good and some new gods. The best part though are the spells. There are a good number of useful spells here. Plus some interesting tomes and magic items.
It might take some tweaking to fit some of the background information into your game, but there is still enough here to make it worthwhile to buy.
4 out of 5 stars

Necromancer's Legacy - Gar'Udok's Necromantic Artes
An interesting little book. Full of all sorts of necromantic fun. There are spells, some creatures, an NPC and magic items.
There are also some new races and a bunch of background material on these necromancers.
I bought it for the spells and the monsters.
4 out of 5 stars

Behind the Spells: Vampiric Touch  and  Behind the Spells: Sanctuary
An interesting idea. The "Behind the Music" or "Ecology of" a particular spell. It gives you some fluff and background material on how the spell was created and used and even has a couple of newer spells. This will not be everyone's idea of a good supplement, but certainly helps keep the magic fresh and interesting in the game. Plus it is a great idea for researching new spells or even finding "lost" spells.
Every spell has a story, this one costs you a buck-50.
4 out of 5 stars

The Primer of Practical Magic
Designed for the Dying Earth campaign setting there is a ton of material suitable for any fantasy d20 game. Scores of new spells (most with suitably fantastic names), magic items and prestige classes. The magic items are pretty interesting and there are a number of magical books to be had as well. There are even a few new creatures and feats thrown in for good measure.
There is an interesting appendix on the Dying Earth world, but you don't need it to get the full advantage of this book.
The spell component price list is very useful to have as well.
4 out of 5 stars

Wednesday, March 16, 2011

Season of the Witch: Episode 10 Teaser

Episode 10: Through a Glass Darkly

Introduction

Willow and Tara were standing in front of a full-length mirror. Willow was looking very pleased, Tara looked uncomfortable. Tara was wearing a simple black skirt and blue sweater. The sweater's neckline plunged to reveal some cleavage, not much, but enough, and in a way to make her neck look longer. The skirt itself was cut a mid-calf above her knees.
"I don't know Will." Tara said after looking at herself from a couple of different angles.
"What? You look beautiful." Willow admonished.
"But is this appropriate for dinner with your parents. I mean they are coming here to give us their stamp of approval, and I want to make a good impression. I don't want." Willow covered Tara's lips with a finger. Then replaced it with her own lips.
"First. You look beautiful. Second. Mom and Dad are both in town at the same time anyway. Third. We don't need their stamp of approval. Fourth. You look beautiful."
"You mentioned that one twice." Tara said with a crooked smile.
"Because it is true." Willow turned Tara around to face the mirror. "You are a young, beautiful woman. You should let the world know and see."
"But I have never been very comfortable showing off so much." Tara said, then a side long glance. "But if you had your way I'd be in corsets and mini-skirts all the time."
"Well not all the time." A slight raise in Willow's voice and the innuendo was clear. "So, I like girly-girls, and you girly-girl are hot."
"You really think I am hot?" Tara said still looking in the mirror. "It's weird, I never could see myself as hot." Fade into the mirror.

A flash in the same mirror, only now it is dark and there is no reflection.
"It's weird" said Tara. "I can't see myself and yet I still know I am f**king hot."

Tara was standing in front of the mirror. She was wearing a flimsy blue blouse that barely covered her chest. A black lace bra pushed her pale cleavage upward and showed off her assets well. The bottom half of the blouse was unbuttoned to show off her navel ring against pale skin. The black leather skirt was split almost up to her hips, offering a just a tease of what might lie beneath. The dark red lipstick she was wearing contrasted so sharply with her pale skin that her lips almost seemed black.

"Now. To get what I want." She turned from the mirror to a small table covered with lit candles, an athame and a cup. The cup looked like it was filled with blood. She picked up the athame and slid it into a sheath in her boot.
She reached down to grab a sheet of parchment and a picture.
She read the spell with a hand placed on the picture.

Coming soon.

DriveThru Reviews: Fantasy Heartbreakers

The term "fantasy heartbreaker" is a term coined at The Forge to describe a then new breed of fantasy games that were very detailed, but obviously not far from the root game that spawned them, D&D.  To me Fantasy Heartbreaker games always come across as someone's house rules of D&D or how they would have made D&D.  Now sometimes they are supposed to be a game in their own right, a supplement to another game or in the case of more recent years, an OGC/d20 ruleset.

Most times the rules are nothing more than D&D with a different coat of paint, though sometimes were are treated to something new.  Take Pathfinder.  It is basically a Fantasy Heartbreaker that cleaves very close to the original source.  So close in fact that it even has some of the same staff on it as the 3.x version of the D&D rules.  Plus it gives a few new things.

World of Lykarnia
World of Lykarnia certainly feels D&D-ish.  There are 6 traits that map perfectly onto the 6 standard abilities of D&D. There are skills, classes, levels, the standard races. Everything we expect in a FRPG.  The equipment list the same weapons we have seen dozens of times. Granted I am not expecting much there.
A couple of things I felt were odd.  The table of contents is huge, even for a 169 page book.  I think the author could have collapsed a level or so; give us the broad categories, not ever thing to a Level 3 Header.  Secondly the book starts off with (Chapter 2) with an example on combat.  We don't even know what some of the words being used are (Spirit Score?) but we are supposed to follow along?  Didn't like that.
The system is a simple d10 based one, not all that different than Unisystem or True20 (with a d10 instead).  I found that more interesting since I could use this with Unisystem fairly easy (Characters are even ranked 1 to 5 on their traits).  The magic system is interesting, but the spells are not all that different than what can be read in the Basic D&D books.  I do like how they were grouped into classical elements.
The bit about psychotic disorders seemed way too modern for a fantasy game to be honest.
The monsters are just descriptions with their stats at the back of the book in a big table.  Like OD&D.
There is a introductory adventure in the back as well, which I thought was a nice touch.
The author obviously put a lot of work into this book but there is nothing here that we have not seen already.
The included JPG map is very nice.
I give it a 3 out of 5 stars.

Tome of the Lost Realms Players Handbook
Released not long after the world had heard about 4th Edition, Tome of the Lost Realms does what Pathfinder also sat out to do, extend the life of the 3.x ruleset. Also like Pathfinder, this is a massive book at near 480 pages. The fonts and typography are meant to bring another Realms to your mind I am sure.  The realms themselves are interesting as far as that sort of thing goes. the races section is rather large with all sorts of fantasy races, again many we have seen before. The same classes as 3.x/Pathfinder, with the Warlock replacing the Sorcerer in all but name.  There are skills, feats, equipment and spells just like 3.x but it is hard to tell if anything here is new or not since there is so much of it.  The Section 15 of this book leads me to believe that there is a ton of stuff in this book above and beyond the SRD, but nothing jumped out at me.
In the end this is 3.x or maybe 3.6.  It is not quite Pathfinder and it has not moved past it's D&D roots to be completely unique either.
I gave 3 stars out of 5 since there is nothing really new here.  But the price puts it at a fifth of the cost of Pathfinder, so maybe 3.5 out of 5.

I think the issue here is that if you are going to make a new fantasy RPG you have ask yourself what are you giving us to overcome D&D-inertia.  What is new, interesting or otherwise different than before.  Retro clones will start to fall into the same issues, if they haven't already.

Tuesday, March 15, 2011

The Young Ones for Ghosts of Albion

Being sick made me think of the Young Ones episode "Sick" and that made me realize I had not posted my Ghosts of Albion stats for the Young Ones here yet.  So without further ado.

The Young Ones


Once in every lifetime
Comes a love like this.
I need you and you need me.
Oh my darling cant you see.

The young ones,
Darling were the young ones,
And young ones shouldnt be afraid.

To live, love
Theres song to be sung,
For we wont be the young ones very long.


http://www.youtube.com/watch?v=meioyAthGDw

(Character descriptions stolen from Wikipedia, http://en.wikipedia.org/wiki/The_Young_Ones_%28TV_series%29 )

Rick: Oh no, the front door's exploded. Vyvyan.
Mike: Vyvyan.
Vyvyan: Vyvyan, Vyvyan, Vyvyan. Honestly, whenever anything explodes in this house it's always 'Blame Vyvyan'.


Neil Pye
Name: Neil Pye
Alias: Neil the Hippie
Played by: Nigel Planer
Type: Pacifist Hippie

Neil: Oh, look, I know, I know, why not put "boomshanka"?
Mike: Ahh... that's hard to tell, Neil. What does it mean?
Neil: It means "may the seed of your loin be fruitful in the belly of your woman".


Life Points: 25
Drama Points: 10

Attributes
Strength 2
Dexterity 2
Constitution 1
Intelligence 3
Perception 4
Willpower 4

Qualities
Hmm...he is the only one that cleans the house. Hard to Kill (though he does manage to get killed) 2, Natural Toughness.

Drawbacks
Emotional Problems (Depression, Severe; Fear of rejection, Severe), Bad Luck 3, Honorable 1, Humorless, Mental Problems (Delusions Sleep will give you cancer, Severe; Obsession pacifism, vegetarianism, Severe; Paranoia Deranged) , Outcast, Resources (Miserable),

Skills
Acrobatics 0
Art 2
Computers 0 (he hates technology)
Crime 1
Doctor 1
Driving 1
Getting Medieval 0 (Pacifist)
Gun Fu 0 (still a Pacifist)
Influence: 0
Knowledge 3
Kung Fu 0 (yeah)
Languages 1
Mr. Fix-It 3
Notice 3
Occultism 2 (only because he has a personal devil)
Science 1 (limited to Natural Sciences)
Sports 1
Wild Card

Neil Pye, the hippie, is a clinically depressed, suicidal pacifist, vegetarian and environmentalist working towards a Peace Studies degree. He is victimised by other housemates (especially Rick and Vyvyan) and forced to do the housework, including shopping, cleaning and cooking. He is never acknowledged for it unless it goes wrong.

Neil is pessimistic and believes everyone and everything hates him, a belief which is mostly true, though he does have some friends, two hippies, one also named Neil and one named Warlock. He dislikes technology (except for videos) and speaks out for Vegetable Rights and Peace. He is a chronic insomniac, believing that "sleep gives you cancer".

Neil wants the others to feel sorry for him, or even just to acknowledge his presence. His attention-seeking antics range from repeatedly banging himself on the head with a frying pan to attempting suicide. He claims that "the most interesting thing that ever happens to me is sneezing". This is because whenever he sneezes, it causes a large explosion.

In the second series his parents (who appear in the episode "Sick") are revealed to be upper middle class. They are conservative Tories who look down on Neil for starring in such a disreputable comedy series.

He also says 'heavy' a lot.

Neal in Modern Games: Neal is still living in the house and working on his Peace Studies degree. He does not know that the other guys have left, since they never told him, and thinks they just have been avoiding him for 25 years.


Rick
Name: Rick
Alias: Prick (the p is silent), The Peoples Poet, Rick the Complete Bastard
Played by: Rik Mayall
Type: Communist Bastard

Rick: Neil, the bathroom's free. Unlike the country under the Thatcherite junta.

Life Points: 22
Drama Points: 15

Attributes
Strength 2
Dexterity 2
Constitution 1
Intelligence 3
Perception 2
Willpower 2

Qualities
Is complete and utter bastard a quality? If so Rick has it in supernatural levels.

Drawbacks
Adversary (Vyvyan), Emotional Problems (Easily Flustered; Fear of rejection, Mild), Bad Luck 1, Mental Problems (Coward, Severe; Cruelty, Mild unless it is directed towards Neil then Severe; Delusions is charming and intelligent, Severe; Obsession Cliff Richards, Severe; Paranoia Severe; Zealot(communism, socialism, Rickism), Severe), Resources (Miserable), Talentless/Dullard

Skills
Acrobatics 1
Art 2 (he thinks its 5)
Computers 0
Crime 2
Doctor 1
Driving 0
Getting Medieval 1 (but it refers only the medieval police state he is living now)
Gun Fu 0
Influence: -2
Knowledge 2
Kung Fu 1
Languages 1
Mr. Fix-It 0
Notice 1
Occultism 0
Science 2
Sports 0
Wild Card

Rick is a self-proclaimed anarchist who is studying sociology and/or domestic sciences (depending on the episode). Rick writes poetry and calls himself "The People's Poet".

Rick is a hypocritical, tantrum-throwing attention-seeker who loves Cliff Richard. Rick tries to impress the others with his non-existent wit, talent and humour. He verbally insults (and often physically assaults) Neil at every opportunity. He fights and bickers with Vyvyan and often attempts to impress Mike.

Rick is also vegetarian and wishes all men to love each other like brothers. However, he rarely does anything that can be attributed to brotherly love.

Rick is portrayed as unlikeable and so self-absorbed that he believes he is the "most popular member of the flat" even though his housemates hate him (Vyvyan describes Rick's name as being spelled "with a silent P"). Despite the fact that the other members dislike and disregard Rick, at one point he is heard to say that they "really are terrific friends."

Believing himself to be the 'People's Poet' or the "spokesperson for a generation", Rick often greatly exaggerates or lies about his political activism and class background and is exposed in the final episode "Summer Holiday", when it is suggested he comes from an upper class, Conservative background.

While he perceives himself as an anarchist, he is actually very fond of ideals produced by Vladimir Lenin and Leon Trotsky and states his interests in them in several episodes. However, he claims to have a dislike of Margaret Thatcher, as is noted by his efforts to threaten her with a bomb in the eponymously named episode "Bomb." This is also noticed in "The Young Ones Book," first published by Sphere Books, wherein negative references are made to both Thatcher and The Conservative Party.

Rick speaks loudly and cannot pronounce his "r"s.

Rick in Modern Games: Rick died in 1985 before receiving his degree in a student protest march. Rick thought it was for an anti-Thatcher march, but it instead was to protest the replacement of Coke with New Coke in the student commons.
He is now haunting a castle in Scotland that houses a magic school.

Vyvyan Basterd
Name: Vyvyan Basterd
Alias: Vyvyan the punk rocker
Played by: Adrian Edmondson
Type: Anti-social Bastard

Vyvyan: What we need is a large consignment of very hard drugs.

Life Points: 49
Drama Points: 15

Attributes
Strength 5
Dexterity 2
Constitution 4
Intelligence 3
Perception 3
Willpower 2

Qualities
Fast Reaction Time, Hard to Kill

Drawbacks
Mental Problems (Anti-Social impulses, Deranged; Cruelty, Deranged; Obsessions, Mild; Paranoia, Mild; Recklessness, Deranged), Resources (Miserable),

Skills
Acrobatics 1
Art -1
Computers 0
Crime 3
Doctor 2 (he is pre-med after all)
Driving 2
Getting Medieval 4 (practically his middle name)
Gun Fu 1
Influence: 3
Knowledge 3
Kung Fu 2
Languages 1
Mr. Fix-It 2
Notice 1
Occultism 1
Science 2
Sports 3
Wild Card

Vyvyan is an orange-haired, mohawked punk rocker and medical student. He is extremely violent and regularly attacks Neil and Rick with pieces of wood, cricket bats and other large objects. He never harms Mike, whom he respects. He despises Rick more than he does Neil, taking every opportunity to insult and attack him. For example, when Rick, Mike and Neil meet his mother at a bar in the episode "Boring", he calls both Neil and Mike his friends, but not Rick, whom he refers to as "a complete bastard." Ironically, the antagonistic relationship between Rick and Vyvyan makes them all but inseperable; by a wide margin, the two spend more time together than apart or with the other housemates.

Vyvyan owns a yellow Ford Anglia, with red flames painted along the sides, and a Glaswegian hamster named Special Patrol Group ("SPG" for short) which he is very fond of, although SPG is also frequently subjected to Vyvyan's extreme violence. His mother is a barmaid and former shoplifter who before "Boring" had not seen Vyvyan in ten years and has no idea who his father is.

Vyvyan displays feats of inhuman strength on occasion (moving entire walls with his bare hands, lifting Neil above his head in a fight with Rick, biting through a brick and even being decapitated and re-attaching his own head), and eats just about anything; televisions, dead rats, cornflakes, or cornflakes with ketchup.

Despite being a homicidal maniac, Vyvyan seems quite sociable and creative; In one episode ("Flood"), he has developed his own potion to transform a person into an axe-wielding homocidal maniac (he claims "it's basically a cure...for not being an axe-wielding homocidal maniac...the potential market's enourmous!"). He has more friends than the others but apparently "he doesn't like any of them." He frequently causes havoc or damage such as wiring the doorbell to a bomb and adding a 289 CID Ford V-8 engine to the vacuum cleaner which proceeds to suck up the carpet, the floorboards and a friend of Neil's (the vacuum also prompted one of the few clashes between Vyvyan and Mike; when Mike admonished Vyv not to use it anymore, Vyv replied by calling him a "poof"). Disturbingly, Vyvyan also appears to be the only member of the group with a driving licence.

Vyvyan in Modern Games: Vyvyan became a very successful plastic surgeon.


Mike
Name: Mike
Alias: "the Cool Person"
Played by: Christopher Ryan
Type: Con-artist

Mike: Neil, have you upset the neighbors?
Neil: No, I've blown them up.

Life Points: 26
Drama Points: 15

Attributes
Strength 2
Dexterity 3
Constitution 2
Intelligence 4
Perception 4
Willpower 5

Qualities
Charisma 1, Criminal (Con Man)

Drawbacks
Covetous (Greedy, Desperate; Lechery, Serious; Ambition, Desperate; Conspicuosness; Serious), Mental Problems (Anti-social, Mild), Resources (Miserable),

Skills
Acrobatics 1
Art 2
Computers 1
Crime 5
Doctor 1
Driving 0
Getting Medieval 1
Gun Fu 2
Influence: 6
Knowledge 3
Kung Fu 1
Languages 1
Mr. Fix-It 2
Notice 4
Occultism 0
Science 1
Sports 2
Wild Card

Mike was the odd-one-out of the four. He is the assumed leader of the group, despite his diminutive size, and does not involve himself in the battles between the other three. He makes puns, which are either deliberately cheap or humorous but over-celebrated.

He frequently utters confusing, profound-sounding phrases which baffle the others (for example, when asked by Rick if he stole his apple, Mike replies "Well, if you're gonna sin you might as well be original."). Mike is supposedly the ladies' man of the bunch and brags about his prowess with women, although he is eventually forced to admit his virginity to the others in "Nasty." Though he is a virgin, as are the rest of the housemates, he makes every attempt at wooing the opposite sex, being quite forward and unsuccessful.

A con artist, he always has some kind of plan to make quick money such as renting out Rick's bedroom as a roller disco and soliciting bids for the unexploded atom bomb that fell into the house. Mike attends Scumbag College only nominally as he has blackmailed his tutor and the Dean of the school for grants and apparently passing grades. In "Summer Holiday" he muses "I think I'll ask for one of those Ph.D.s next year."

While Mike often does things at the expense or detriment of his housemates, he rarely expresses the sort of open hostility that the others do, and seems to cause them trouble only when it benefits him, rather than out of sadistic joy. He has, however, managed to nail his own legs to a table, and knocked Neil out during a game of cricket, albeit unintentionally. We only see violence inflicted on him once (at the end of the "Living Doll" video, when Vyvyan knocks him unconscious with a hammer).

Mike in Modern Games: Mike bought and conned his way to a seat on the House of Lords where he was instrumental in working on the committee to elect Mr. Harold Saxon.

Sick

Hey all.

Blog posting will be a bit slower this week.  We are going through some virus here at home.  I am sick and so is my youngest.