Monday, February 21, 2011

April Blogging Challenge, Part 2



I did a bit of quick work today between meetings on campus and have about 20 posts I can do right now out of 26.  So I think I am in good shape for this!

I also see the idea is catching on, there are a few other RPG/OSR/Cool blogs out that I follow and they follow me that are also taking up the challenge.

So here they are:
Porky's Expanse! This is the blog that first signed up that I got the idea from.
Axe & Hammer, a new one to me, but love what I read so far.
Sea of Stars, an Other side regular!
Places to Go, People to Be. One of my favorite names for a blog ever.
Calvin's Canadian Cave of Coolness.  Still not sure what this one is all about, but I like it.

I plan to follow them during April to see what they do all month long.

A to Z blog challenge.

Blogging A to Z



I am going to be taking part in the BLOGGING FROM A TO Z APRIL CHALLENGE 2011 this April.  Everyday will be a new letter of the alphabet, A to Z, that will form the base of my daily post.  I'll post something everyday, save Sunday, for a total of 26 posts.

Topics will stick to topics I have done here in the past and possibly others that the letter would give me the excuse to post something different.

It should be interesting and fun and I am looking forward to the challenge.

Weekend Recap

Had our first Northlands game group on Saturday.  It was fun. We are playing Pathfinder and have a good group. I am looking forward to more.  The world we are in is one the GM has made, so there are some familiar names mixed in with some that are not, so I am looking forward to seeing how this all works out.

Speaking of Pathfinder. I went to one of the closing Borders books here in the Chicago area and picked up a new Pathfinder core book for my kids to have. It was 30% off.

Mike Mearls has a new column up on WotC's D&D page called "Legends and Lore" which is designed to talk about D&D and it's past, present and future.
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110208
Of course, as expected the OSR glitterati have weighed in, most with predictable comments.
http://grognardia.blogspot.com/2011/02/legends-and-lore.html
http://platinumwarlock.blogspot.com/2011/02/in-which-warlock-has-bone-to-pick.html
http://akraticwizardry.blogspot.com/2011/02/mike-mearls-plea-for-unity.html
http://moldyvale.blogspot.com/2011/02/mike-mearls-whines-for-solidarity.html
http://wondrousimaginings.blogspot.com/2011/02/oh-yeah-mearles-then-put-your-money.html
http://batintheattic.blogspot.com/2011/02/wizards-needs-to-take-leadership.html

I am one of those people that sees more similarities in the games than I do differences, so Mearls' post, while written toward me is not actually directed at me if you know what I mean.  Nor is it really directed at the OSR (which is frankly  too small to be a concern).  While most of the reaction is the same knee-jerk stuff I'd expect, there is a point that nearly everyone makes that I think is worth WotC's time to look in to.  Bringing back older edition in PDF form.  Yes the cynic in me says why should they bother to sell rules to people who already own them, the deeper cynic in me knows that people will buy them anyway (I have) and make money for WotC.
I think a perfect world in WotC's eyes would be that people play what they want, but still buy a DDi subscription.

Gonna be a busy week.  Posting might be light.

Friday, February 18, 2011

Season of the Witch: Episode 6

Episode 6: Deep in the Heart

Fall 2004
San Antonio, Texas.

Willow and Tara encounter a young Native-American woman (Lisa) possessed by the ghost of dead shaman. The ghost, a buu-kha, is stronger than other ghosts they have encountered before. It can effect physical objects and normal people. Magical people and the Iquanni can see it.
The girls attack it, but magic only makes it stronger. They scry for it (more Charmed influences) and finally learn that they can trap it in a “soul jar”.
The Iquanni do not trust the cast and they do not want to help Lisa.
Finally they get a soul jar, Willow and Tara perform the ritual and Bob fights the buu-kha.
They trap the ghost, but the damage to Lisa’s soul was too much and she dies.

NOTES: This was a fast one. This adventure was actually the first one written for the old “Road Stories” season and it does have a different feel than some of the others. DitH was also written by my friend Kirk Baldridge, who is not a gamer but a writer. He has credits in “Slayer’s Handbook”, “Magic Box” and “Ghosts of Albion” as a playtester and was instrumental in “The Dragon and the Phoenix”.
Deep in the Heart is more Willow focused, even if it is less “arc” focused. The Buu-kha is a new creature that later gave me ideas for Oblis in Ghosts. The Iquanni are a made up tribe, so we didn’t have to worry about making mistakes about a real native American tribe and allowed us some freedom.
As per other adventures I stole from a lot of books. This one had some White Wolf new World of Darkness stuff in it, or least the little I could learn from the web at the time. I also used some GURPS (as I had in “Under a Cajun Moon”) but GURPS has no soul and there was very little I could grab there in terms of style. GURPS Horror though was a good read for this.
Lisa does die in the end. Now it is well known I don’t like to kill characters, including NPCs. But this is dangerous stuff and Kirk wanted the players to be reminded that there are innocents out there and they can get hurt. Lisa was in the wrong place at the wrong time.
There are some nice scenes here though. Willow and Tara buy cowboy hats and boots. We did a quick mention about Dark Magic and that was it.

Next Time: Everyone knows what happened in Roswell New Mexico.
Everyone is wrong.

Thursday, February 17, 2011

Playing D&D with Kids, Part 3 New Old or Old New?

So I am going to chat with my regular DM this weekend (the start of our new Northlands game) and he has run tons of games for kids.

But I wanted to catch the opinion/pulse of all of you.

What "D&D" should I play?

I kinda want to run old Moldvay/Cook Basic/Expert to be honest.  I'd make the characters, and do a old timey dungeon crawl.  But truthfully other than my want there is no reason why is has to be B/X.

Should I run it as a newer Retro-Clone (something the kids can go buy)?  As D&D 4 (something they could buy and I know is fun for kids)? Or keep it as B/X?

Basic Fantasy is my current favorite retro-clone, but Labyrinth Lord runs a very close second.
Spellcraft and Swordplay is also a huge fave of mine for Original D&D feel, but I think for this I want to go with something in the Basic realm (which is why I am also not opting for OSRIC).

Thoughts?

Wednesday, February 16, 2011

Playing D&D with Kids Follow-up and Question

This is directed specifically to the parents of D&D playing kids.

What do you all think of a classic-style Dungeon Crawl that features a lot of undead, wolves and a big bad vampire to kill at the very end?

What would this be age-appropriate for?

My boys (ages 11 and 7) know all about zombies, vampires and werewolves and they know that if they defeat them then they will get their characters instead.

They are cool with it.  Have you ever run these horror tropes with young kids?