Back from vacation. I had the Blog on Auto-post all week, so sorry if I did not get to respond as quickly as I would have liked.
So what do I know?
- Gary Con. Sad I missed it. I really wanted to go but was on a plane at the time.
- TARGA/DnDWPS dust up. That was a bunch of suck. I am going to miss Chgowiz's blog, having met him in person recently. I still like TARGA and what they do, and I still enjoy the hell out of Zak's blog. I just find it all odd really. Reminds of the time my mom told my brother and I that she hated it when we watched horror movies full of killing. She said she would rather see us watching porn because at least that was some positive. So we went out and brought a bunch of porn home. I think Dad was happy. So people that play a game that is basically about "killing people and taking their stuff" have some issues with some occasional dirty talk and maybe a boob? Not getting it. Sorry. But that is all I want to say on the issue, I don't want to add fuel to a fire that is almost out.
Reminds me of another story. I was supposed to go to a party to meet up with a bunch of the people that I hung out with and lived with in college (this was back in like 1990). But my buddy Scott and I had gone out and proceeded to start drinking without everyone first. We drank, listened to the Who for a while and were generally in a really fantastic mood (it was "springtime in Carbondale!" three words that held so much meaning back then, and "Face Dances" is much better when you are little off). We showed up at the party and we were smashed and happy and loud and there had just been a HUGE fight between one of my roommates and his girlfriend and everyone there was so not in the mood for me or Scott. That's what I am trying to avoid here. We left and finished drinking on the steps of the local Lutheran Church because we felt at the time the Lutherans were the most accepting of all the local churches. Especially of a drunk atheist and neo-new agey whatever Scott was at the time.
Oh, and put me in the crowd as someone that would like to see Chgowiz/Mike bring his blog back.
- Vampyres. Yeah that was fun. I love that stupid little flick. Might be a reflection of my immaturity or (as I prefer to think of it) my esoteric tastes in horror cinema. Plus I got to try it out in a bunch of systems. Might be a bit before I do that again; doing a bunch of systems at once. I have nothing else up my sleeve unless I want to drag out Willow & Tara again, and you all might be tired of hear about them from me.
- Succubi week. I post my Sympathy for the Succubus post right before and then I see a bunch of other posts. Mostly related to succubus pic from the Monster Manual. Cultural Zeitgiest? Collect Subconscious? Naw. Doubt it, more like it is gamers for the most part are pervs.
- Blog Persona vs Real Life. This is an interesting one. I have a some people that read this blog on the website and others that read the redirect from Facebook. On Facebook I have friends, family, co-workers, people I know from the gaming world because I like their stuff, people from the gaming world because they like my stuff and a bunch of others. So, how should I "present" myself? I mean I have people at work now telling me they had read my blog and commented on some of the things I have said. Sometimes I even get a call from my mom and she comments on something I have said. All I have really have to say about all of that is, well, you people are supposed to know who I am by this point. ;)
I am not planing to put anything here that I wouldn't figure my mom, my wife or my boss would read and get me into trouble.
- Books & Reviews. I FINALLY got around to reading some the books and products sitting on my "to read" pile since before Christmas. Expect a round of reviews to start coming in.
- What Scares you the most? During my feverish time while I was sick it came to me what scares me the most. Look forward to a post on that too.
- Orcus. I am going to agree with Zak on something else here. Orcus is the most Metal of all the Demon Lords. If I ever get a chance to re-run going to Orcus' plane in the Abyss it needs to make "Tomb of Horrors" look like "Candyland". Then I am going to ask James Raggi to tell me how to make it more metal. This would fill that desire I have to an adventure that has EVERYTHING in it that all those critics in the 80s said D&D was about (and were wrong). Childish of me? Maybe I think it is actually that part of my brain that is attracted to medical dramas and really bad movies that part that says "how bad can this get? And then what can happen to make it worse?". In other words, I want to turn it up to 11.
Maybe I could make it something like an OSR community thing. Contribute one thing you would find in Orcus' lair, I don't care how sick, twisted, cruel or profane. Or I could just listen to Iron Maiden for about a week straight till something pops in my head.
Saturday, March 27, 2010
Friday, March 26, 2010
Vampyres: Witch Girls Adventures
Witch Girls Adventures
This one is a bit harder, not so much due to the system, but rather the subject matter. One doesn’t typically merge “Magic School Girls” with “Lesbian Vampire kill fest” unless this is Cinemax late night. But it be can made to work especially if the Director needs up the ante on a particular plot.
Using Mayfair’s, tone down the “strip club” aspect of it and make it more openly a nightclub for supernaturals, a very dangerous one at that. The stars have to go to Mayfair’s because they believe they will get information they need. Maybe some of the other students have gone missing and this was the last place they were seen. Suspicion can obviously fall on Fran and Miriam, but I think it is more interesting if the they are not involved directly but do know of someone who is. WGA has vampires and in their magical world vampires and witches can make for good adversaries or allies. Fran and Miriam can be reoccurring “guest stars” that have information that the stars will need every so often. Of course the teachers and headmistress of the star’s school has complete forbidden them from ever going to Mayfair’s, we all know how well that one works out.
I am not saying here to make Fran and Miriam into “sparkly vampires” or even into “good guys”, but certainly they should have their own agendas and killing the stars and drinking their blood might not be one of them. That’s what I wrote Elizabeth Bathory up for. Fran and Miriam are dangerous yes, but their role is more of the information broker, the devil that can give you information but at an unsure price. I am sure Fran would love to hire a couple of the stars, once they are older and have “grown-up” a bit and she would not be too amiss to mentioning this. Miriam might take this the wrong way of course and that can lead to all sorts of other problems.
Fran, Vampire
Rank: 4
Body: d8 Mind: d6 Senses: d8
Will: d10 Social: d10 Magic: d6
Life Points: 16 Reflex: 11
Resist Magic: 9 Zap Points: 12
Skills: Acting +2, Athletics +3, Basics +2, Dancing +2, Fighting +1, Gossip +3, Hear +1, Leader +3, Look +2, Magic Etiquette +2, Mundane Etiquette +4, Mysticism +2, Mythology +4, Streetwise +5
Abilities: Beautiful, Mysterious
Heritage: Vampire
Common Vampire Abilities
Miriam, Vampire
Rank: 4
Body: d10 Mind: d6 Senses: d10
Will: d10 Social: d10 Magic: d6
Life Points: 20 Reflex: 13
Resist Magic: 9 Zap Points: 12
Skills: Acting +3, Athletics +3, Basics +2, Dancing +3, Fighting +2, Gossip +1, Hear +1, Leader +1, Look +2, Magic Etiquette +1, Mundane Etiquette +4, Mysticism +2, Mythology +4, Streetwise +5
Abilities: Beautiful, Jaded
Heritage: Vampire
Common Vampire Abilities
This one is a bit harder, not so much due to the system, but rather the subject matter. One doesn’t typically merge “Magic School Girls” with “Lesbian Vampire kill fest” unless this is Cinemax late night. But it be can made to work especially if the Director needs up the ante on a particular plot.
Using Mayfair’s, tone down the “strip club” aspect of it and make it more openly a nightclub for supernaturals, a very dangerous one at that. The stars have to go to Mayfair’s because they believe they will get information they need. Maybe some of the other students have gone missing and this was the last place they were seen. Suspicion can obviously fall on Fran and Miriam, but I think it is more interesting if the they are not involved directly but do know of someone who is. WGA has vampires and in their magical world vampires and witches can make for good adversaries or allies. Fran and Miriam can be reoccurring “guest stars” that have information that the stars will need every so often. Of course the teachers and headmistress of the star’s school has complete forbidden them from ever going to Mayfair’s, we all know how well that one works out.
I am not saying here to make Fran and Miriam into “sparkly vampires” or even into “good guys”, but certainly they should have their own agendas and killing the stars and drinking their blood might not be one of them. That’s what I wrote Elizabeth Bathory up for. Fran and Miriam are dangerous yes, but their role is more of the information broker, the devil that can give you information but at an unsure price. I am sure Fran would love to hire a couple of the stars, once they are older and have “grown-up” a bit and she would not be too amiss to mentioning this. Miriam might take this the wrong way of course and that can lead to all sorts of other problems.
Fran, Vampire
Rank: 4
Body: d8 Mind: d6 Senses: d8
Will: d10 Social: d10 Magic: d6
Life Points: 16 Reflex: 11
Resist Magic: 9 Zap Points: 12
Skills: Acting +2, Athletics +3, Basics +2, Dancing +2, Fighting +1, Gossip +3, Hear +1, Leader +3, Look +2, Magic Etiquette +2, Mundane Etiquette +4, Mysticism +2, Mythology +4, Streetwise +5
Abilities: Beautiful, Mysterious
Heritage: Vampire
Common Vampire Abilities
Miriam, Vampire
Rank: 4
Body: d10 Mind: d6 Senses: d10
Will: d10 Social: d10 Magic: d6
Life Points: 20 Reflex: 13
Resist Magic: 9 Zap Points: 12
Skills: Acting +3, Athletics +3, Basics +2, Dancing +3, Fighting +2, Gossip +1, Hear +1, Leader +1, Look +2, Magic Etiquette +1, Mundane Etiquette +4, Mysticism +2, Mythology +4, Streetwise +5
Abilities: Beautiful, Jaded
Heritage: Vampire
Common Vampire Abilities
Thursday, March 25, 2010
Vampyres: Big Eyes, Small Mouth 3.0
Big Eyes, Small Mouth (BESM 3)
Vampyres in BESM
The girls work best in a modern horror setting. So Imago is a good choice, but so is good old Earth. Given how much English flavor the movie has, keeping it on Earth is the best idea. That is not to say Mayfair's is not in downtown Tokyo.
Use Mayfairs as above, but instead of filling full vampires and demons, use Sex Ninjas, Anime Porn Stars and/or Modified Battle Maids. Or have them there in addition to the vamps and demons.
Like in Mutants & Masterminds, Fran and Miriam are not big threats to the characters. They are on the weaker end of the vampire scale. Their importance to characters and the game come from their knowledge and their situation as information brokers.
Fran
Template(s): Vampire
Genre: Modern day occult horror
BODY 10 HP: 110 ACV: 10
MIND 8 EP: 95 DCV: 10
SOUL 11 SSV: 22 Dam: 5
Attributes Level Cost Notes
Attack Combat Mastery +1 ( +10)
Combat technique (brutal) +1 (+2)
Defense Combat Mastery +1 (+10)
Features: Appearance +2 (+2)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)
Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Area Knowledge +2 (+2)
Climbing +1 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +3 (+3)
Foreign Culture +3 (+3)
Languages +2 (+4) English, French, Spanish
Occult +2 (+6)
Performing Arts +4 (+4)
Seduction +5 (+10)
Sleight of Hand +1 (+2)
Social Sciences +3 (+6)
Stealth +3 (+6)
Street sense +3 (+6)
Urban Tracking +2 (+4)
Wilderness Survival +1 (+1)
Writing +1 (+1)
Defects (Cost)Notes
Bane Sunlight (-3)
Bane Mirrors (-2)
Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead.
Miriam
Template(s): Vampire
Genre: Modern day occult horror
BODY 11 HP: 115 ACV: 11
MIND 8 EP: 95 DCV: 11
SOUL 11 SSV: 23 Dam: 5
Attributes Level (Cost)
Attack Combat Mastery +1 (+10)
Combat technique (brutal, lighting) +2 (+4)
Defense Combat Mastery +1 (+10)
Features: Appearance +3 (+3)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)
Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Administration +2 (+2)
Area Knowledge +1 (+1)
Artisan +2 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +2 (+2)
Foreign Culture +2 (+2)
Gaming +1 (+1)
Languages +2 (+4) English, French, Spanish
Law +1 (+1)
Occult +2 (+6)
Performing Arts +2 (+2)
Seduction +4 (+8)
Stealth +3 (+6)
Street sense +3 (+6)
Urban Tracking +4 (+8)
Wilderness Survival +1 (+1)
Writing +2 +2
Defects (Cost)
Bane Sunlight (-2)
Bane Mirrors (-2)
Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (her lesser sunlight defect).
Vampyres in BESM
The girls work best in a modern horror setting. So Imago is a good choice, but so is good old Earth. Given how much English flavor the movie has, keeping it on Earth is the best idea. That is not to say Mayfair's is not in downtown Tokyo.
Use Mayfairs as above, but instead of filling full vampires and demons, use Sex Ninjas, Anime Porn Stars and/or Modified Battle Maids. Or have them there in addition to the vamps and demons.
Like in Mutants & Masterminds, Fran and Miriam are not big threats to the characters. They are on the weaker end of the vampire scale. Their importance to characters and the game come from their knowledge and their situation as information brokers.
Fran
Template(s): Vampire
Genre: Modern day occult horror
BODY 10 HP: 110 ACV: 10
MIND 8 EP: 95 DCV: 10
SOUL 11 SSV: 22 Dam: 5
Attributes Level Cost Notes
Attack Combat Mastery +1 ( +10)
Combat technique (brutal) +1 (+2)
Defense Combat Mastery +1 (+10)
Features: Appearance +2 (+2)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)
Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Area Knowledge +2 (+2)
Climbing +1 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +3 (+3)
Foreign Culture +3 (+3)
Languages +2 (+4) English, French, Spanish
Occult +2 (+6)
Performing Arts +4 (+4)
Seduction +5 (+10)
Sleight of Hand +1 (+2)
Social Sciences +3 (+6)
Stealth +3 (+6)
Street sense +3 (+6)
Urban Tracking +2 (+4)
Wilderness Survival +1 (+1)
Writing +1 (+1)
Defects (Cost)Notes
Bane Sunlight (-3)
Bane Mirrors (-2)
Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead.
Miriam
Template(s): Vampire
Genre: Modern day occult horror
BODY 11 HP: 115 ACV: 11
MIND 8 EP: 95 DCV: 11
SOUL 11 SSV: 23 Dam: 5
Attributes Level (Cost)
Attack Combat Mastery +1 (+10)
Combat technique (brutal, lighting) +2 (+4)
Defense Combat Mastery +1 (+10)
Features: Appearance +3 (+3)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)
Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Administration +2 (+2)
Area Knowledge +1 (+1)
Artisan +2 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +2 (+2)
Foreign Culture +2 (+2)
Gaming +1 (+1)
Languages +2 (+4) English, French, Spanish
Law +1 (+1)
Occult +2 (+6)
Performing Arts +2 (+2)
Seduction +4 (+8)
Stealth +3 (+6)
Street sense +3 (+6)
Urban Tracking +4 (+8)
Wilderness Survival +1 (+1)
Writing +2 +2
Defects (Cost)
Bane Sunlight (-2)
Bane Mirrors (-2)
Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (her lesser sunlight defect).
Wednesday, March 24, 2010
Vampyres: Mutants and Masterminds
Mutants and Masterminds
Vampyres in Freedom City
As an option, use the Mayfair's scenario I posted. As vampires go, they are not very powerful, so they are less likely to pose a serious threat to a group of superheroes. Even at PL 10 they are better suited to starting characters (but not really a Claremont-based adventure). They are not masterminds, don't really have any criminal intent outside of murder for food, and really are not interested in joining a team. Now they could be uneasy allies in an adventure against Dracula.
As vamps running a local night club or strip joint they would have certainly heard of Dracula's return to Freedom City. Maybe they go to the Heroes in hopes of securing passage out in exchange for knowledge about Dracula and his plans.
What keeps the heroes of Freedom City from shutting them down? Simple, Mayfair's is on the books a legit legal enterprise. Fran and Miriam pay the city thousands in tax revenues not to mention their charitable contributions to homeless shelters (where they can also look for new recruits) and to homes for battered women (nothing nefarious here, Fran feels the need to help). So even city leaders that are not customers see Mayfair's as positive thing. Their underground business has never been proven, so any crimes that happen are hearsay or rumor only.
Fran
PL: 10 (150 pp)
Str: 14 (+2) Dex: 16 (+3) Con: NA Int: 13 (+1) Wis: 20 (+5) Chr: 26 (+8)
SKILLS: Acrobatics 4 (+7), Bluff 10 (+18), Climb 4 (+6), Concentration 4 (+9), Diplomacy 6 (+14), Disguise 4 (+12), Drive 2 (+5), Escape Artist 4 (+7), Gather Info 4 (+12), Handle Animal (+8), Intimidate 8 (+16), Investigate 4 (+5), Arcane Lore 2 (+3), History 4 (+5), Tactics 2 (+3), Theology and Philosophy 2 (+3), Streetwise 4 (+5), Notice 8 (+13), Dance 2 (+10), Acting 4 (+12), Ride (+3), Search 4 (+5), Sense Motive 8 (+13), Sleight of Hand (+3), Stealth 6 (+9), Survival 8 (+13), Swim (+2)
FEATS: Accurate Attack, Assessment, Attractive (1), Blind-Fight, Critical Strike, Elusive Target, Fascinate (1), Fearless, Improved Critical (1), Improved Grapple, Uncanny Dodge
If using the Mayfair's scenario above Fran also has the following Feats
Connected, Contacts and Well-Informed
POWERS:
4 Mind Control (visual dependent)
1 Drain Constitution (blood Drain)
30 Immunity (Fortitude Effects)
5 Protection
5 Regeneration (blood drain based)
2 Supersenses
1 Time Control*
COMBAT: Melee 5 [Unarmed +2 (Bruise)] Ranged 5 [Unarmed +2 (Bruise)] Defense 15 (15 flatfooted) Init +3
SAVES: Toughness 5 (5 flat-footed) Fortitude 0 Reflex 8 Will 13
DRAWBACKS:
Weakness -Mirrors [Freq DC 5] [Sev DC 5] -2
Weakness -Blood Dependence [Freq DC 10] [Sev DC 5] - 3
Weakness -Sunlight [Freq DC 5] [Sev DC 10] -4
Breakdown: Abilities 29 + Skills 28 (110 ranks) + Feats 11 + Powers 57 + Combat 20 + Saves 13 Drawbacks -8 = 150
Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead.
Miriam
PL: 10 (150 pp)
Str: 16 (+3) Dex: 16 (+3) Con: NA Int: 14 (+2) Wis: 20 (+5) Chr: 22 (+6)
SKILLS: Acrobatics 4 (+7), Bluff 8 (+14), Climb 4 (+7), Concentration 1 (+6), Diplomacy 6 (+12), Disguise 4 (+10), Drive 1 (+4), Escape Artist 4 (+7), Gather Info 4 (+10), Handle Animal (+6), Intimidate 4 (+10), Investigate 4 (+6), Arcane Lore 2 (+4), History 8 (+10), Tactics 1 (+3), Theology and Philosophy 1 (+3), Streetwise 4 (+6), Medicine 2 (+7), Notice 6 (+11), Dance 2 (+8), Acting 4 (+10), Ride (+3), Search 4 (+6), Sense Motive 8 (+13), Sleight of Hand (+3), Stealth 4 (+7), Survival 8 (+13), Swim (+3)
FEATS: Accurate Attack, Assessment, Attractive (2), Blind-Fight, Critical Strike, Elusive Target, Fascinate (1), Improved Critical (1), Improved Grapple, Uncanny Dodge
If using the Mayfair's scenario above Miriam also has the following Feats
Connected, Contacts and Well-Informed
POWERS:
1 Drain Constitution (blood Drain)
30 Immunity (Fortitude Effects)
5 Mind Control (visual dependent)
7 Protection
5 Regeneration (blood drain based)
2 Supersenses
1 Time Control*
COMBAT: Melee 5 [Unarmed +3 (Bruise)] Ranged 5 [Unarmed +3 (Bruise)] Defense 15 (15 flatfooted) Init +3
SAVES: Toughness 7 (7 flat-footed) Fortitude 0 Reflex 8 Will 13
Weakness -Mirrors [Freq DC 5] [Sev DC 5] -2
Weakness -Blood Dependence [Freq DC 10] [Sev DC 5] -3
Weakness -Sunlight [Freq DC 5] [Sev DC 5] -3
Breakdown: Abilities 28 + Skills 25 (100 ranks) + Feats 11 + Powers 61 + Combat 20 + Saves 13 Drawbacks -8 = 150
Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (her lesser Daylight drawback).
ETA: Also at the Atomic Think Tank. http://www.atomicthinktank.com/viewtopic.php?f=14&t=23130
Vampyres in Freedom City
As an option, use the Mayfair's scenario I posted. As vampires go, they are not very powerful, so they are less likely to pose a serious threat to a group of superheroes. Even at PL 10 they are better suited to starting characters (but not really a Claremont-based adventure). They are not masterminds, don't really have any criminal intent outside of murder for food, and really are not interested in joining a team. Now they could be uneasy allies in an adventure against Dracula.
As vamps running a local night club or strip joint they would have certainly heard of Dracula's return to Freedom City. Maybe they go to the Heroes in hopes of securing passage out in exchange for knowledge about Dracula and his plans.
What keeps the heroes of Freedom City from shutting them down? Simple, Mayfair's is on the books a legit legal enterprise. Fran and Miriam pay the city thousands in tax revenues not to mention their charitable contributions to homeless shelters (where they can also look for new recruits) and to homes for battered women (nothing nefarious here, Fran feels the need to help). So even city leaders that are not customers see Mayfair's as positive thing. Their underground business has never been proven, so any crimes that happen are hearsay or rumor only.
Fran
PL: 10 (150 pp)
Str: 14 (+2) Dex: 16 (+3) Con: NA Int: 13 (+1) Wis: 20 (+5) Chr: 26 (+8)
SKILLS: Acrobatics 4 (+7), Bluff 10 (+18), Climb 4 (+6), Concentration 4 (+9), Diplomacy 6 (+14), Disguise 4 (+12), Drive 2 (+5), Escape Artist 4 (+7), Gather Info 4 (+12), Handle Animal (+8), Intimidate 8 (+16), Investigate 4 (+5), Arcane Lore 2 (+3), History 4 (+5), Tactics 2 (+3), Theology and Philosophy 2 (+3), Streetwise 4 (+5), Notice 8 (+13), Dance 2 (+10), Acting 4 (+12), Ride (+3), Search 4 (+5), Sense Motive 8 (+13), Sleight of Hand (+3), Stealth 6 (+9), Survival 8 (+13), Swim (+2)
FEATS: Accurate Attack, Assessment, Attractive (1), Blind-Fight, Critical Strike, Elusive Target, Fascinate (1), Fearless, Improved Critical (1), Improved Grapple, Uncanny Dodge
If using the Mayfair's scenario above Fran also has the following Feats
Connected, Contacts and Well-Informed
POWERS:
4 Mind Control (visual dependent)
1 Drain Constitution (blood Drain)
30 Immunity (Fortitude Effects)
5 Protection
5 Regeneration (blood drain based)
2 Supersenses
1 Time Control*
COMBAT: Melee 5 [Unarmed +2 (Bruise)] Ranged 5 [Unarmed +2 (Bruise)] Defense 15 (15 flatfooted) Init +3
SAVES: Toughness 5 (5 flat-footed) Fortitude 0 Reflex 8 Will 13
DRAWBACKS:
Weakness -Mirrors [Freq DC 5] [Sev DC 5] -2
Weakness -Blood Dependence [Freq DC 10] [Sev DC 5] - 3
Weakness -Sunlight [Freq DC 5] [Sev DC 10] -4
Breakdown: Abilities 29 + Skills 28 (110 ranks) + Feats 11 + Powers 57 + Combat 20 + Saves 13 Drawbacks -8 = 150
Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead.
Miriam
PL: 10 (150 pp)
Str: 16 (+3) Dex: 16 (+3) Con: NA Int: 14 (+2) Wis: 20 (+5) Chr: 22 (+6)
SKILLS: Acrobatics 4 (+7), Bluff 8 (+14), Climb 4 (+7), Concentration 1 (+6), Diplomacy 6 (+12), Disguise 4 (+10), Drive 1 (+4), Escape Artist 4 (+7), Gather Info 4 (+10), Handle Animal (+6), Intimidate 4 (+10), Investigate 4 (+6), Arcane Lore 2 (+4), History 8 (+10), Tactics 1 (+3), Theology and Philosophy 1 (+3), Streetwise 4 (+6), Medicine 2 (+7), Notice 6 (+11), Dance 2 (+8), Acting 4 (+10), Ride (+3), Search 4 (+6), Sense Motive 8 (+13), Sleight of Hand (+3), Stealth 4 (+7), Survival 8 (+13), Swim (+3)
FEATS: Accurate Attack, Assessment, Attractive (2), Blind-Fight, Critical Strike, Elusive Target, Fascinate (1), Improved Critical (1), Improved Grapple, Uncanny Dodge
If using the Mayfair's scenario above Miriam also has the following Feats
Connected, Contacts and Well-Informed
POWERS:
1 Drain Constitution (blood Drain)
30 Immunity (Fortitude Effects)
5 Mind Control (visual dependent)
7 Protection
5 Regeneration (blood drain based)
2 Supersenses
1 Time Control*
COMBAT: Melee 5 [Unarmed +3 (Bruise)] Ranged 5 [Unarmed +3 (Bruise)] Defense 15 (15 flatfooted) Init +3
SAVES: Toughness 7 (7 flat-footed) Fortitude 0 Reflex 8 Will 13
Weakness -Mirrors [Freq DC 5] [Sev DC 5] -2
Weakness -Blood Dependence [Freq DC 10] [Sev DC 5] -3
Weakness -Sunlight [Freq DC 5] [Sev DC 5] -3
Breakdown: Abilities 28 + Skills 25 (100 ranks) + Feats 11 + Powers 61 + Combat 20 + Saves 13 Drawbacks -8 = 150
Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (her lesser Daylight drawback).
ETA: Also at the Atomic Think Tank. http://www.atomicthinktank.com/viewtopic.php?f=14&t=23130
Tuesday, March 23, 2010
Vampyres: WitchCraft RPG
Vampyres for the WitchCraft RPG
I am going against my own self-imposed rules here and converting a movie to WitchCraft (as opposed to Buffy or Ghosts of Albion). I justify it by that the vampyres of the movie are more along the lines of WitchCraft’s vampyres, and not just in spelling. For example, neither are show with fangs, “game faces” or anything like that. Fran and Miriam do seem to be more like essence vampyres with blood thirst than the vampires of the cinematic games. They are not portrayed as being super strong, or turning into mist, dust, or even bats. Larraz himself in the commentary mention he was more interested in telling stories about interesting characters and humans than about monsters.
Plus there is also a book out of this, published almost 30 years later by Tim Greaves, a “Vampyres” expert, and his descriptions of the girls’ powers match the game power of WitchCraft a little better.
Fran and Miriam as ESP Succubi
Eden Studios Presents (ESP) #2 details an alternate type of vampire commonly referred to as a “succubus” by Peter Trueman. While I don’t really care to use “succubus” in this context (I like my succubi to be demons), I can’t ignore that Fran and Miriam could use some of the ideas Peter puts forth. They certainly like to give their victims pleasure, but they seem to enjoy the brutal kill as well. Miriam has the Wake by Day Quality and both use Manipulations of the Flesh to appear more attractive and to subtly change their appearances. They keep fangs hidden till feeding, and even then Fran still prefers to use a sharp knife.
Fran
Played by Marianne Morris
Vampyre Survivor
Strength 5 Dexterity 4 Constitution 4
Intelligence 3 Perception 4 Willpower 7
Life Points 55
Endurance 0 Speed 16 Essence 62
Qualities and Drawbacks
Attractiveness 2, Charisma 2, Covetous - Lecherous 1, Cruel 2, Hard to Kill 3, Increased Essence Pool 3, Nerves of Steel 1, Resources Quality 2, Vampyre
Skills
Acrobatics 3, Acting 4, Beautician 2, Brawling 2, Dancing (Disco) 1, Fine Arts (Painting) 2, First Aid 2, Intimidation 2, Language (French) 1, Language (Spanish) 1, Lock Picking (Mechanical) 1, Pick Pocket 1, Seduction 5, Smooth Talking 3, Streetwise 2, Survival (Forest) 2, Trance
Metaphysics/Powers
Bloodthirst 1, Manipulate Emotions 1, Manipulations of the Flesh, Mirage 1 (alter time perception), Nightmare 1, Wake by Day 1
Small Knife, Damage D4(2)x(Strength-1). Damage Type Slashing/Stabbing.
Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead. Uses her Mirage power to alter the perception of time and space to confuse her victims.
Miriam
Played by Anulka Dziubinska
Vampyre Survivor
Strength 6 Dexterity 6 Constitution 5
Intelligence 3 Perception 5 Willpower 6
Life Points 60
Endurance 0 Speed 22 Essence 66
Qualities and Drawbacks
Attractiveness 3, Charisma 1, Covetous - Lecherous 1, Cruel 1, Hard to Kill 2, Increased Essence Pool 3, Minority 0 (Lesbian)*, Resources 2, Vampyre
Skills
Acrobatics 3, Acting 4, Beautician 2, Brawling 3, Dancing (Disco) 1, Fine Arts (Painting) 2, First Aid 1, Intimidation 1, Language (French) 1, Language (Spanish) 1, Magic Bolt 1, Seduction 4, Smooth Talking 3, Streetwise 2, Survival (Forest) 2, Trance
Metaphysics/Powers
Bloodthirst, Manipulate Emotions, Manipulations of the Flesh, Mirage, Nightmare, Semblance of Life, Wake by Day 2 Kick, Damage D4(2)x(Strength+1).
Small Knife, Damage D4(2)x(Strength-1). Damage Type Slashing/Stabbing.
Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (Wake by Day from ESP 2).
*Lesbian in this case is a zero point drawback. In the book Miriam openly flaunts her preference for girls. When she was alive she was seen with a different beautiful young woman every week. It did however get her killed.
I am going against my own self-imposed rules here and converting a movie to WitchCraft (as opposed to Buffy or Ghosts of Albion). I justify it by that the vampyres of the movie are more along the lines of WitchCraft’s vampyres, and not just in spelling. For example, neither are show with fangs, “game faces” or anything like that. Fran and Miriam do seem to be more like essence vampyres with blood thirst than the vampires of the cinematic games. They are not portrayed as being super strong, or turning into mist, dust, or even bats. Larraz himself in the commentary mention he was more interested in telling stories about interesting characters and humans than about monsters.
Plus there is also a book out of this, published almost 30 years later by Tim Greaves, a “Vampyres” expert, and his descriptions of the girls’ powers match the game power of WitchCraft a little better.
Fran and Miriam as ESP Succubi
Eden Studios Presents (ESP) #2 details an alternate type of vampire commonly referred to as a “succubus” by Peter Trueman. While I don’t really care to use “succubus” in this context (I like my succubi to be demons), I can’t ignore that Fran and Miriam could use some of the ideas Peter puts forth. They certainly like to give their victims pleasure, but they seem to enjoy the brutal kill as well. Miriam has the Wake by Day Quality and both use Manipulations of the Flesh to appear more attractive and to subtly change their appearances. They keep fangs hidden till feeding, and even then Fran still prefers to use a sharp knife.
Fran
Played by Marianne Morris
Vampyre Survivor
Strength 5 Dexterity 4 Constitution 4
Intelligence 3 Perception 4 Willpower 7
Life Points 55
Endurance 0 Speed 16 Essence 62
Qualities and Drawbacks
Attractiveness 2, Charisma 2, Covetous - Lecherous 1, Cruel 2, Hard to Kill 3, Increased Essence Pool 3, Nerves of Steel 1, Resources Quality 2, Vampyre
Skills
Acrobatics 3, Acting 4, Beautician 2, Brawling 2, Dancing (Disco) 1, Fine Arts (Painting) 2, First Aid 2, Intimidation 2, Language (French) 1, Language (Spanish) 1, Lock Picking (Mechanical) 1, Pick Pocket 1, Seduction 5, Smooth Talking 3, Streetwise 2, Survival (Forest) 2, Trance
Metaphysics/Powers
Bloodthirst 1, Manipulate Emotions 1, Manipulations of the Flesh, Mirage 1 (alter time perception), Nightmare 1, Wake by Day 1
Small Knife, Damage D4(2)x(Strength-1). Damage Type Slashing/Stabbing.
Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead. Uses her Mirage power to alter the perception of time and space to confuse her victims.
Miriam
Played by Anulka Dziubinska
Vampyre Survivor
Strength 6 Dexterity 6 Constitution 5
Intelligence 3 Perception 5 Willpower 6
Life Points 60
Endurance 0 Speed 22 Essence 66
Qualities and Drawbacks
Attractiveness 3, Charisma 1, Covetous - Lecherous 1, Cruel 1, Hard to Kill 2, Increased Essence Pool 3, Minority 0 (Lesbian)*, Resources 2, Vampyre
Skills
Acrobatics 3, Acting 4, Beautician 2, Brawling 3, Dancing (Disco) 1, Fine Arts (Painting) 2, First Aid 1, Intimidation 1, Language (French) 1, Language (Spanish) 1, Magic Bolt 1, Seduction 4, Smooth Talking 3, Streetwise 2, Survival (Forest) 2, Trance
Metaphysics/Powers
Bloodthirst, Manipulate Emotions, Manipulations of the Flesh, Mirage, Nightmare, Semblance of Life, Wake by Day 2 Kick, Damage D4(2)x(Strength+1).
Small Knife, Damage D4(2)x(Strength-1). Damage Type Slashing/Stabbing.
Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (Wake by Day from ESP 2).
*Lesbian in this case is a zero point drawback. In the book Miriam openly flaunts her preference for girls. When she was alive she was seen with a different beautiful young woman every week. It did however get her killed.
Monday, March 22, 2010
Vampyres: Chill
CHILL (1st Edition)
The very first time Fran and Miriam made an appearance in one of my games was in Chill…sort of. I had planned to use them, and Mayfair’s was only a brief idea at this point, but never had the chance.
At this point Fran and Miriam had just left their home in the movie and were headed towards Barcelona. It was here that they are first spotted by S.A.V.E. agents.
In Chill, the supernatural and the mundane do not play as nice with each other as they do in other games. So Mayfair’s as a place for the PCs to find information is suddenly a much more dangerous place. Vampires in Chill are not social creatures, so it is not likely that this is a “vampire” hang out. It certainly will have a few, but almost all are one created by Fran and Miriam.
Vampires in the Chill “Vampires” book were all separated by type such as “Common Carpathian” or “Alpine”. These types typically described where they were from and what powers they had in common. Fran and Miriam could best be described as “English Vampires”.
Fran
STR 80 DEX 64 AGL 70
PER 110 WPR 122 PCN 64
STA 64 EWS 125 FEAR 5
ATT 1/75%
Movement: Can sprint without STA loss 75’ per round.
Evil Way Disciplines: Change Weather, Influence, Steal Memory, Time Stop
Skills: Acting/Drama (M) 123; Disguise (T) 102; History (M) 118; Legend Lore (M) 118; Modeling (M) 141;
IPs: 1000
Special Characteristics
1. Unlike other vampire Fran can cast a reflection and reproduces an image on film and video.
2. Fran can move around during daylight hours, but must avoid direct sunlight. She cannot use her Time Stop powers during the light of day.
3. Fran must rest eight hours to regain Stamina and Willpower. Fran prefers to be underground when resting. She appears to be dead when resting; she does not breathe, has not heartbeat and her body is cold.
4. Fran can be held at bay by any religious symbol.
5. Fran needs to feed on least 2 quarts of fresh blood a week. She does not have to kill to get this blood, but she often does.
6. In combat Fran uses a curved knife. She can attack once per round.
7. Those who wish to destroy Fran must bury her along with Miriam with proper rights.
Miriam
STR 90 DEX 75 AGL 80
PER 110 WPR 110 PCN 81
STA 64 EWS 125 FEAR 5
ATT 1/75%
Movement: Can sprint without STA loss 75’ per round.
Evil Way Disciplines: Influence, Steal Memory, Time Stop
Skills: Acting/Drama (M) 125; Dance (M) 125; Disguise (M) 117; History (T) 110; Legend Lore (T) 110; Modeling (M) 135;
IPs: 1000
Special Characteristics
1. Unlike other vampire Miriam can cast a reflection and reproduces an image on film and video.
2. Miriam can move around during daylight hours, but must avoid direct sunlight. She cannot use her Time Stop powers during the light of day.
3. Miriam must rest eight hours to regain Stamina and Willpower. Fran prefers to be underground when resting. She appears to be dead when resting; she does not breathe, has not heartbeat and her body is cold. Miriam is a light sleeper and can waken herself at the slightest noise.
4. Miriam can be held at bay by any religious symbol.
5. Miriam needs to feed on least 2 quarts of fresh blood a week. She does not have to kill to get this blood, but she often does.
6. In combat Miriam uses a curved knife. She can attack once per round.
7. Those who wish to destroy Miriam must bury her along with Fran with the proper rights.
The very first time Fran and Miriam made an appearance in one of my games was in Chill…sort of. I had planned to use them, and Mayfair’s was only a brief idea at this point, but never had the chance.
At this point Fran and Miriam had just left their home in the movie and were headed towards Barcelona. It was here that they are first spotted by S.A.V.E. agents.
In Chill, the supernatural and the mundane do not play as nice with each other as they do in other games. So Mayfair’s as a place for the PCs to find information is suddenly a much more dangerous place. Vampires in Chill are not social creatures, so it is not likely that this is a “vampire” hang out. It certainly will have a few, but almost all are one created by Fran and Miriam.
Vampires in the Chill “Vampires” book were all separated by type such as “Common Carpathian” or “Alpine”. These types typically described where they were from and what powers they had in common. Fran and Miriam could best be described as “English Vampires”.
Fran
STR 80 DEX 64 AGL 70
PER 110 WPR 122 PCN 64
STA 64 EWS 125 FEAR 5
ATT 1/75%
Movement: Can sprint without STA loss 75’ per round.
Evil Way Disciplines: Change Weather, Influence, Steal Memory, Time Stop
Skills: Acting/Drama (M) 123; Disguise (T) 102; History (M) 118; Legend Lore (M) 118; Modeling (M) 141;
IPs: 1000
Special Characteristics
1. Unlike other vampire Fran can cast a reflection and reproduces an image on film and video.
2. Fran can move around during daylight hours, but must avoid direct sunlight. She cannot use her Time Stop powers during the light of day.
3. Fran must rest eight hours to regain Stamina and Willpower. Fran prefers to be underground when resting. She appears to be dead when resting; she does not breathe, has not heartbeat and her body is cold.
4. Fran can be held at bay by any religious symbol.
5. Fran needs to feed on least 2 quarts of fresh blood a week. She does not have to kill to get this blood, but she often does.
6. In combat Fran uses a curved knife. She can attack once per round.
7. Those who wish to destroy Fran must bury her along with Miriam with proper rights.
Miriam
STR 90 DEX 75 AGL 80
PER 110 WPR 110 PCN 81
STA 64 EWS 125 FEAR 5
ATT 1/75%
Movement: Can sprint without STA loss 75’ per round.
Evil Way Disciplines: Influence, Steal Memory, Time Stop
Skills: Acting/Drama (M) 125; Dance (M) 125; Disguise (M) 117; History (T) 110; Legend Lore (T) 110; Modeling (M) 135;
IPs: 1000
Special Characteristics
1. Unlike other vampire Miriam can cast a reflection and reproduces an image on film and video.
2. Miriam can move around during daylight hours, but must avoid direct sunlight. She cannot use her Time Stop powers during the light of day.
3. Miriam must rest eight hours to regain Stamina and Willpower. Fran prefers to be underground when resting. She appears to be dead when resting; she does not breathe, has not heartbeat and her body is cold. Miriam is a light sleeper and can waken herself at the slightest noise.
4. Miriam can be held at bay by any religious symbol.
5. Miriam needs to feed on least 2 quarts of fresh blood a week. She does not have to kill to get this blood, but she often does.
6. In combat Miriam uses a curved knife. She can attack once per round.
7. Those who wish to destroy Miriam must bury her along with Fran with the proper rights.
Sunday, March 21, 2010
Vampyres Week
This week I am going to spend some time with one of my favorite B-rate horror films, Vampyres.
“Vampyres”, also known as “The Daughters of Darkness”, may in fact be one of the most notorious “cult films” of 70’s horror. Equal parts suspense, gore and softcore (almost hardcore) content, it was also a surprisingly good (if somewhat cliché story by today standards) and somewhat surreal film. There is no denying that the two leads, Marianne Morris as “Fran” and Anulka Dziubinska as “Miriam”, are positively fantastic to look at, but they also move in such a fluid way that you can easily believe they are supernatural creatures. This film is also the keystone of the Lesbian-Vampire trope in cinema, a sub-subject that began with Sheridan Le Fanu’s Carmilla and has expanded to “Dracula’s Daughter” to “The Hunger”. There has been almost as much analysis of the lesbian vampire as the vampire itself. So much so that there are anthologies of lesbian-themed vampire short stories called “Daughters of Darkness” after this and and another notorious movie.
Vampyres was filmed on the location of many of the same “haunts” as the Hammer films, it also has that 70’s British Horror film feel that was a staple in my steady diet of horror films through out my youth. It even bares some similarity to an actual Hammer film, “The Vampire Lovers” (based on Carmilla) and even another "Daughters of Darkness" (based on Bathory this time).
This is not “Citizen Kane”, but nor was it meant to be.
Cliché or Trope?
Vampyres is not meant to be a thought provoking tale, it was a thin excuse to feature as much female nudity as they could get away with and tell a vampire story. As I mentioned, lesbian vampires are well established in fiction (though I don’t believe that José Ramón Larraz himself was aware of those) it features another overused, clichéd plot device, killing a woman after she has lesbian sex or causing her to go on a murderous spree. “Vampyres” features both. This was old even in 1974 and inexcusable today. Though vampires need to rise from the dead, so they need to be dead. The implication is that is Ted (the man they slowly torture with sex and feedings) is the same man that killed them, in that sense a killing has to happen sometime and we want to establish that Ted is in fact deserving of his fate (even though he gets away). Trouble with this is we have to try to explain why and how Ted doesn’t recognize Fran and Miriam (I am going to use their vampiric shape changing abilities) or the house. The deal I guess is Larraz never claimed to be a great writer (even less of a wunderkind and really just a filmmaker working on a movie with naked girls in it). In the end “Vampyres” is not the most original work, but I don’t watch porn for the plots either.
Is it cliché? Yeah it is. But even though it is a thin movie it manages to avoid most of the 70’s Horror movie clichés (still get the young couple having sex in the woods one and the old creepy house). I’ll cut the filmmakers some slack since it was 1974.
The Story
(based on the director commentary, the essay and novel by Tim Greaves, and some embellishments)
This story begins a few “years ago” (as the film implies, three for the book) with Francesca “Fran” Morris and Miriam Trent. Fran and Miriam were two young lovers. The trouble was that Fran’s boyfriend, Ted, was a jealous, hateful man and he did not approve of his girlfriend having an affair, let alone with another woman. So one night after drinking he caught Fran and Miriam in a lover’s embrace so he shot and killed them both. He took the bodies and dumped them in the crypts of the castle they were staying at. Some time after he drove off into the night Fran and Miriam rose from the dead as vampyres. Confined to their crypts by day, they haunted the castle at night, and thus spawning the local rumor that they were ghosts.
During the middle part of the 70’s (1974) they spent their time posing as hitchhikers. They would find a man, either alone, or together, and ask for a ride back to their home. There they would seduce him (not a difficult task when you are two extremely attractive bi-sexual women and have a cellar full of vintage wines), use their powers to alter the perception of time, and kill and drain his blood. They then would take the body and stage it to look like it was a horrible car crash.
Tragedy struck when one man they seduced, Ted, turns out to be Fran’s old boyfriend. Instead of killing him outright, Fran toys with him. He manags to escape and the two vampyres fled to the English countryside. During the entire time they manage to kill half-dozen other people including a young couple camping in the woods outside their manor.
Use in the 70’s and after
To play the Vampyres in the 70’s simply follow the movie. An adventure can begin with our heroes suspecting that a rash of murders is vampire or serial killer related find themselves at the manor, only to find it empty and cold trail. Investigation must take place!
In my games (I first worked these two up for Chill) I imagined that they headed to Spain and Barcelona; my nod to director José Ramón Larraz. Here they laid low, killing only when needing too (once every week or so). I stopped using them after that (my Chill game stopped) so I guess I figured they had been killed by some intrepid Spanish vampire hunter. But now I am thinking no, they survived and just recently (let’s say 2003, the date the Blue Underground DVD was released) began to resume their activities.
Today
So let’s say the girls survive their encounter in England what would they be doing today? What motivates them?
For starters move them away from Farnsworth Hall. The end of the movie has the place for sale and being looked at by two Americans. The book suggests the place is haunted and strange deaths occur there all the time. So they might still be there, or come back years later, but there is a time when they are not there at all.
What about the girls themselves? Personally I see it as a cop out to say they are man-hating lesbians. I say it is lazy plotting and just way too obvious. They have issues yes, getting killed in the middle of hot girl-on-girl action will do that, but do they kill out of hate or because they need to feed? Well it’s both I’d say. They kill people because they need the blood to feed. They enjoy it because they really don’t like people. I guess in the end they would rather be left alone, but they do need to feed and that is where they will run into the Cast. Fran also mentions to Miriam in the book (during the “shower” scene) that she needs to have sex with men every once in a while, whereas Miriam never has to if she can avoid it. Sex is bait to lure what they really want. Blood.
We could go the Quentin Tarantino route. Fran and Miriam are working in a strip joint where they pick out men, lure them away with the promise of sex and kill them. Come to think of it there is something like that in the WitchCraft RPG book now. I like this idea because the cast can encounter them rather easily and it helps build up the tension a bit between Miriam and Fran. How long will Miriam tolerate Fran’s dalliances with men? Will someone else come along and pull one of them away from the other? Let’s expand on that and come up with an idea that will fit all versions of Fran and Miriam.
Mayfair’s
Mafair’s is an upperclass “Gentlemen’s Club” owned by Miriam and run by Fran. It caters to upperclass business men and couples. Featuring some of the most beautiful women in the area, Mayfair’s also features fine dining and walk in humidor and smoking lounge. The only that strikes you odd about Mayfair’s is there are no clocks or mirrors to be seen anywhere.
That is on the surface. In the back halls and lower levels Mayfair’s also features special services for the supernatural underground. Live S&M shows, demonic prostitution and even vampiric feeding parlors. If there is a vice that can be bought it can be bought at Mayfair’s.
Fran and Miriam control this den of lust by maintaining complete neutrality. They have made many deals, and have blackmailed others into their position. They have manipulated those in power, terrestrial, spiritual, mundane and magical, into a position of permanent stalemate. They can continue their business, providing what they feel is a necessary service, and feed on all the released essence they can care too. Blood is never issue, they have prospective donors lined up and willing to pay them so they can have their blood sucked. Generally speaking everyone is pleased with the situation and they get exactly what they want. Every once in a while someone comes along and feels they can do a better job and tries to run them out of business, but with a client list as long as their’s help is usually only a phone call away.
The Cast/Heroes can use Mayfair’s as a place to gain information. If something is going on in supernatural underworld, the girls at Mayfair’s are usually the first to know.
Fran and Miriam
Fran (about Miriam): She is my girlfriend. We have a lot in common, we got on very well together.
Fran
Fran is the oldest and more adventurous of the two. She often is the one brining in the new victims. She is also the crueler of the two, gaining more sadistic pleasure out of torturing her victims before killing them. She toys with Ted, so long in fact she never has the chance to kill him. This could come from the fact it was her boyfriend that killed both her and Miriam. Fran wears a heavy black leather long coat. In the book Fran likes both girls and guys, but prefers Miriam to all.
Played by Marianne Morris
Age 58 (appears to be 24)
Height 5'5"
Weight 120 lbs.
Hair Auburn (Redish-brown)
Eyes Brown
Miriam
Miriam is the younger. What she lacks in Fran’s stronger personality she makes up for with a nymph-like attractiveness. Miriam uses her sex-appeal as bait, she enjoys the quick kill and the blood that comes with it. She is more cautious, warning Fran to kill Ted before he discovers who they are. Where Fran uses a dagger to draw blood, Miriam prefers the more traditional fangs to the artery. Miriam wears a heavy dark cloak lined with red. In the book Miriam owns Farnsworth Hall and has all the cash. She prefers women, having a string of young lovers before seducing Fran away from Ted. She prefers to kill the men quickly and get their blood.
Played by Anulka Dziubinska
Age 57 (appears to be 23)
Height 5'4"
Weight 105 lbs.
Hair Blonde
Eyes Blue
A Note About Multiple Versions
My purpose is to again expand on my goal of finding the best system to do a particular job and my own curiosity of how the same character can be represented in multiple systems. In every case I started with a basic concept of Fran and Miriam and attempted to re-create them within the confines of that system (not making anything new up) rather than simply converting one version to another. I did then go back a overlook the versions and may have buffed some points her or there. The results may cause me to have miscounted a point or so here or there.
Plus I also strongly feel that regardless of what game I am playing at any given time I can get something useful out of another game. So to that end I am also posting this to multiple forums so people can compare the various versions.
In the end I think I have a much clearer picture of who these characters are and what they are supposed to be.
Links
IMDB, http://www.imdb.com/title/tt0072354/
Wikipedia, http://en.wikipedia.org/wiki/Vampyres_%28film%29
DVD
http://www.amazon.com/exec/obidos/tg/detail/-/B000092T69/104-6339964-7477559?v=glance
From Blue Underground http://www.blue-underground.com/product.php?product=6
Tomorrow, the stats.
“Vampyres”, also known as “The Daughters of Darkness”, may in fact be one of the most notorious “cult films” of 70’s horror. Equal parts suspense, gore and softcore (almost hardcore) content, it was also a surprisingly good (if somewhat cliché story by today standards) and somewhat surreal film. There is no denying that the two leads, Marianne Morris as “Fran” and Anulka Dziubinska as “Miriam”, are positively fantastic to look at, but they also move in such a fluid way that you can easily believe they are supernatural creatures. This film is also the keystone of the Lesbian-Vampire trope in cinema, a sub-subject that began with Sheridan Le Fanu’s Carmilla and has expanded to “Dracula’s Daughter” to “The Hunger”. There has been almost as much analysis of the lesbian vampire as the vampire itself. So much so that there are anthologies of lesbian-themed vampire short stories called “Daughters of Darkness” after this and and another notorious movie.
Vampyres was filmed on the location of many of the same “haunts” as the Hammer films, it also has that 70’s British Horror film feel that was a staple in my steady diet of horror films through out my youth. It even bares some similarity to an actual Hammer film, “The Vampire Lovers” (based on Carmilla) and even another "Daughters of Darkness" (based on Bathory this time).
This is not “Citizen Kane”, but nor was it meant to be.
Cliché or Trope?
Vampyres is not meant to be a thought provoking tale, it was a thin excuse to feature as much female nudity as they could get away with and tell a vampire story. As I mentioned, lesbian vampires are well established in fiction (though I don’t believe that José Ramón Larraz himself was aware of those) it features another overused, clichéd plot device, killing a woman after she has lesbian sex or causing her to go on a murderous spree. “Vampyres” features both. This was old even in 1974 and inexcusable today. Though vampires need to rise from the dead, so they need to be dead. The implication is that is Ted (the man they slowly torture with sex and feedings) is the same man that killed them, in that sense a killing has to happen sometime and we want to establish that Ted is in fact deserving of his fate (even though he gets away). Trouble with this is we have to try to explain why and how Ted doesn’t recognize Fran and Miriam (I am going to use their vampiric shape changing abilities) or the house. The deal I guess is Larraz never claimed to be a great writer (even less of a wunderkind and really just a filmmaker working on a movie with naked girls in it). In the end “Vampyres” is not the most original work, but I don’t watch porn for the plots either.
Is it cliché? Yeah it is. But even though it is a thin movie it manages to avoid most of the 70’s Horror movie clichés (still get the young couple having sex in the woods one and the old creepy house). I’ll cut the filmmakers some slack since it was 1974.
The Story
(based on the director commentary, the essay and novel by Tim Greaves, and some embellishments)
This story begins a few “years ago” (as the film implies, three for the book) with Francesca “Fran” Morris and Miriam Trent. Fran and Miriam were two young lovers. The trouble was that Fran’s boyfriend, Ted, was a jealous, hateful man and he did not approve of his girlfriend having an affair, let alone with another woman. So one night after drinking he caught Fran and Miriam in a lover’s embrace so he shot and killed them both. He took the bodies and dumped them in the crypts of the castle they were staying at. Some time after he drove off into the night Fran and Miriam rose from the dead as vampyres. Confined to their crypts by day, they haunted the castle at night, and thus spawning the local rumor that they were ghosts.
During the middle part of the 70’s (1974) they spent their time posing as hitchhikers. They would find a man, either alone, or together, and ask for a ride back to their home. There they would seduce him (not a difficult task when you are two extremely attractive bi-sexual women and have a cellar full of vintage wines), use their powers to alter the perception of time, and kill and drain his blood. They then would take the body and stage it to look like it was a horrible car crash.
Tragedy struck when one man they seduced, Ted, turns out to be Fran’s old boyfriend. Instead of killing him outright, Fran toys with him. He manags to escape and the two vampyres fled to the English countryside. During the entire time they manage to kill half-dozen other people including a young couple camping in the woods outside their manor.
Use in the 70’s and after
To play the Vampyres in the 70’s simply follow the movie. An adventure can begin with our heroes suspecting that a rash of murders is vampire or serial killer related find themselves at the manor, only to find it empty and cold trail. Investigation must take place!
In my games (I first worked these two up for Chill) I imagined that they headed to Spain and Barcelona; my nod to director José Ramón Larraz. Here they laid low, killing only when needing too (once every week or so). I stopped using them after that (my Chill game stopped) so I guess I figured they had been killed by some intrepid Spanish vampire hunter. But now I am thinking no, they survived and just recently (let’s say 2003, the date the Blue Underground DVD was released) began to resume their activities.
Today
So let’s say the girls survive their encounter in England what would they be doing today? What motivates them?
For starters move them away from Farnsworth Hall. The end of the movie has the place for sale and being looked at by two Americans. The book suggests the place is haunted and strange deaths occur there all the time. So they might still be there, or come back years later, but there is a time when they are not there at all.
What about the girls themselves? Personally I see it as a cop out to say they are man-hating lesbians. I say it is lazy plotting and just way too obvious. They have issues yes, getting killed in the middle of hot girl-on-girl action will do that, but do they kill out of hate or because they need to feed? Well it’s both I’d say. They kill people because they need the blood to feed. They enjoy it because they really don’t like people. I guess in the end they would rather be left alone, but they do need to feed and that is where they will run into the Cast. Fran also mentions to Miriam in the book (during the “shower” scene) that she needs to have sex with men every once in a while, whereas Miriam never has to if she can avoid it. Sex is bait to lure what they really want. Blood.
We could go the Quentin Tarantino route. Fran and Miriam are working in a strip joint where they pick out men, lure them away with the promise of sex and kill them. Come to think of it there is something like that in the WitchCraft RPG book now. I like this idea because the cast can encounter them rather easily and it helps build up the tension a bit between Miriam and Fran. How long will Miriam tolerate Fran’s dalliances with men? Will someone else come along and pull one of them away from the other? Let’s expand on that and come up with an idea that will fit all versions of Fran and Miriam.
Mayfair’s
Mafair’s is an upperclass “Gentlemen’s Club” owned by Miriam and run by Fran. It caters to upperclass business men and couples. Featuring some of the most beautiful women in the area, Mayfair’s also features fine dining and walk in humidor and smoking lounge. The only that strikes you odd about Mayfair’s is there are no clocks or mirrors to be seen anywhere.
That is on the surface. In the back halls and lower levels Mayfair’s also features special services for the supernatural underground. Live S&M shows, demonic prostitution and even vampiric feeding parlors. If there is a vice that can be bought it can be bought at Mayfair’s.
Fran and Miriam control this den of lust by maintaining complete neutrality. They have made many deals, and have blackmailed others into their position. They have manipulated those in power, terrestrial, spiritual, mundane and magical, into a position of permanent stalemate. They can continue their business, providing what they feel is a necessary service, and feed on all the released essence they can care too. Blood is never issue, they have prospective donors lined up and willing to pay them so they can have their blood sucked. Generally speaking everyone is pleased with the situation and they get exactly what they want. Every once in a while someone comes along and feels they can do a better job and tries to run them out of business, but with a client list as long as their’s help is usually only a phone call away.
The Cast/Heroes can use Mayfair’s as a place to gain information. If something is going on in supernatural underworld, the girls at Mayfair’s are usually the first to know.
Fran and Miriam
Fran (about Miriam): She is my girlfriend. We have a lot in common, we got on very well together.
Fran
Fran is the oldest and more adventurous of the two. She often is the one brining in the new victims. She is also the crueler of the two, gaining more sadistic pleasure out of torturing her victims before killing them. She toys with Ted, so long in fact she never has the chance to kill him. This could come from the fact it was her boyfriend that killed both her and Miriam. Fran wears a heavy black leather long coat. In the book Fran likes both girls and guys, but prefers Miriam to all.
Played by Marianne Morris
Age 58 (appears to be 24)
Height 5'5"
Weight 120 lbs.
Hair Auburn (Redish-brown)
Eyes Brown
Miriam
Miriam is the younger. What she lacks in Fran’s stronger personality she makes up for with a nymph-like attractiveness. Miriam uses her sex-appeal as bait, she enjoys the quick kill and the blood that comes with it. She is more cautious, warning Fran to kill Ted before he discovers who they are. Where Fran uses a dagger to draw blood, Miriam prefers the more traditional fangs to the artery. Miriam wears a heavy dark cloak lined with red. In the book Miriam owns Farnsworth Hall and has all the cash. She prefers women, having a string of young lovers before seducing Fran away from Ted. She prefers to kill the men quickly and get their blood.
Played by Anulka Dziubinska
Age 57 (appears to be 23)
Height 5'4"
Weight 105 lbs.
Hair Blonde
Eyes Blue
A Note About Multiple Versions
My purpose is to again expand on my goal of finding the best system to do a particular job and my own curiosity of how the same character can be represented in multiple systems. In every case I started with a basic concept of Fran and Miriam and attempted to re-create them within the confines of that system (not making anything new up) rather than simply converting one version to another. I did then go back a overlook the versions and may have buffed some points her or there. The results may cause me to have miscounted a point or so here or there.
Plus I also strongly feel that regardless of what game I am playing at any given time I can get something useful out of another game. So to that end I am also posting this to multiple forums so people can compare the various versions.
In the end I think I have a much clearer picture of who these characters are and what they are supposed to be.
Links
IMDB, http://www.imdb.com/title/tt0072354/
Wikipedia, http://en.wikipedia.org/wiki/Vampyres_%28film%29
DVD
http://www.amazon.com/exec/obidos/tg/detail/-/B000092T69/104-6339964-7477559?v=glance
From Blue Underground http://www.blue-underground.com/product.php?product=6
Tomorrow, the stats.
Subscribe to:
Posts (Atom)