Tuesday, July 28, 2009
Hybrid Class Playtest and Character Concept IV
I didn't like the Druid really. It focused on one subset of powers (the wild shape ability) and none of the things I associate with Druids. I am not even talking Celtic Druids, but even just AD&D 1st Ed ones. I wanted someone that was more of an elemental manipulating nature dude. Sure turning into a rampaging animal is fun, but not in my Druids.
I liked about half of what the Druid had to offer and about half of the Shaman. In a perfect world I'd cut these classes up and rebuild them for to my suit. Shamans have all the animal spirits and wild shape and druids get all the elemental fun. But I know that is just me.
But that doesn't solve my issues with the Druid and more to the point not my issues with my Druid Character Bodhmall. What I wanted was more of an Earthy Druid like priestess with some power over fire, a gift she believes is from Brigit. So I attempted to try her as a hybrid Druid/Shaman. The results are…interesting. Since it was just a test, I can't judge yet whether or not this will be Bodhmall or not. I want to see if I can do this with just a Druid first. But the character is playable and she has access to the Keeper of the Hidden Flame paragon path, which is what I wanted. I have also always seen Bodhmall as having an animal companion or spirit animal companion of a small wolf. This would work in either regular druid or even hybrid versions.
For her companion Liath, I might multi-class her into Druid, but keep her core Barbarian or Ranger.
One thing I did like was Expeditious Retreat Press' Nature Priest Druid variant. That is more of what I was looking for than WotC's Druid.
All in all, Hybrid Druid/Shaman is a working class and not a bad one. It improves my thoughts on the druid certainly, but I feel I am still not quite there yet.
Thursday, July 23, 2009
Hybrid Class Playtest and Character Concept III
This is not a big deal normally, I have never played a gnome in my 30 years of playing xD&D in all it's forms. But during the 3.0 days I made a gnome character to take advantage of the new multi-classing rules. This was a gnome that started out in life as a bard, but eventually became a witch using my d20 book of Witches and Warlocks. He was a hopeless romantic and dashing rake that had a story for every adventure, usually featuring himself as the star, and a lover in town. His name was Jassic Winterhaven. Part Don Juan, part Cyrano de Bergerac, a little bit of Captain Jack Harkness and some of that rabbit in School House Rock "Lucky Seven". But Jassic had another side to him. He was a "Benandanti" or a Gnome Witch (yes I know it means "Good Walker"), he traveled the lands, walking stick in hand, and believed this was his way of serving his Goddess, Cardea (opener or ways, Goddess of the Portals). Jassic was very much a snapshot of what I was doing at the time in my writing.
I never got to play Jassic though.
Now enter the 4th Edition rules and Jassic has returned, and this is even better fit for him. In 4E Jassic is a hybrid Bard/Warlock. Unlike my experiment with Heather, Jassic's concept in my mind fit SO well with the hybrid rules that I have to consider his 3.0 counterpart as nothing more than a rough draft. In this case my character concept and the rules merged so well together that I would be hard pressed to think of him any other way. My multi classed Bard/Witch became a Hybrid Bard/Warlock. Which does bring up a point I want to deal with latter; are 4th Ed Warlocks supposed to be Witches? I suppose I should try him out in say AD&D 2nd Ed as well, but that would be some work and won't really tell me much. What is cool here is that Bards in later versions of D&D became less and less like Bards, and more like some sort of fantasy pastiche of rogues, scoundrels with magic added in. Terrible, if I want to make a classic Bard (like Amergin), but perfect for a "D&D Bard" like Jassic and Heather.
Here are my 4th Ed version using the Hybrid rules and using the DDI character builder. I am sure there are some good Paragon paths for him to take, either Gnome, Bard or Warlock. Fey Beguiler, Entrancing Mystic or Cunning Prevaricator would all be good choices (based on concept alone), but like Jassic himself, I am not going to make up my mind till I am there to see the forks in the road.
BTW I want to add. The DDI character builder is awesome.
====== Created Using Wizards of the Coast D&D Character Builder ======"Come now, we have miles to go and the sun is only our friend for a few more hours. Have I ever told you about the time I charmed a dragon into giving me a magical wand? It is a wonderful tale for the road mostly because it features me…" - Jassic Winterhaven
Jassic Winterhaven, level 4
Gnome, Bard|Warlock
Hybrid Bard: Hybrid Bard Reflex
Eldritch Pact (Hybrid): Fey Pact (Hybrid)
Eldritch Blast: Eldritch Blast Charisma
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Words of Friendship
Background: Occupation - Entertainer (+2 to Bluff)
FINAL ABILITY SCORES
Str 12, Con 12, Dex 12, Int 15, Wis 13, Cha 19.
STARTING ABILITY SCORES
Str 12, Con 12, Dex 12, Int 12, Wis 13, Cha 16.
AC: 16 Fort: 13 Reflex: 15 Will: 17
HP: 39 Surges: 7 Surge Value: 9
TRAINED SKILLS
Arcana +11, Bluff +13, Diplomacy +11, Nature +8
UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +4, Endurance +4, Heal +4, History +5, Insight +4, Intimidate +7, Perception +4, Religion +5, Stealth +6, Streetwise +7, Thievery +4, Athletics +4
FEATS
Level 1: Fey Trickster
Level 2: Magic of the Mists
Level 4: Hybrid Talent
POWERS
Hybrid Bard at-will 1: Vicious Mockery
Hybrid Warlock at-will 1: Eldritch Blast
Hybrid encounter 1: Witchfire
Hybrid daily 1: Slayer's Song
Hybrid utility 2: Beguiling Tongue
Hybrid encounter 3: Recitation of Foreknowledge
ITEMS
Adventurer's Kit, Leather Armor, Short sword (2), Implement, Rod, Meal, Common, Rope, hempen (50 ft.) (2), Torch (2), Traveling papers, Woodwind, Bedroll
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I am not going to get to play him, cause, you know, my DM and gnomes, plus he is also not allowing Hybrids in his game. I still have Family D&D Night however, so there is a chance.
In the end, Jassic here looks fun. Chalk up a win for 4e.
Sunday, July 19, 2009
Witch Girls Adventures: Willow and Tara
Witch Girls Adventures is my new favorite system, and of course Willow & Tara are long time favorites of mine. Instead of presenting them like I normally do, I am going with the girls at about the time they met.
I used the rules right out of the book, with the updates for 18 year-olds. I like how they turned out, not a direct translation from their Unisystem stats (Willow and Tara), but really nice.
So here they are. Willow and Tara for Witch Girls Adventures.
Willow Rosenberg
Witch Outsider
Body: d6
Mind: d8 +1
Senses: d8
Will: d12
Social: d6
Magic: d10
Life Points: 10
Reflex: 9
Resist Magic: 14
Zap Points: 21
Skills (Rank)
Computers d8 +7 (+1 from Brainiac)
Fix-Electronics d8 +5 (+1 from Brainiac)
Fix-Mechanical d8 +4 (+1 from Brainiac)
Mythology d8 + 3 (+1 from Brainiac)
Plucky d8 +2
Science d8 + 7 (+1 from Brainiac)
Casting d10 + 6
Focus d12 + 4
Herbalism d8 +2 (+1 from Brainiac)
Mysticism d8 +5
Talents
Brainiac
Zap Happy
Heritage
Attuned (MTR +1)
Magic
Alteration 2, Conjuration 1, Cybermancy 3, Divination 1, Illusion 2, Mentalism 2, Offense 2, Protection 2
Signature Spell: Move
Equipment
Dolls Eye Crystal (-1 Zap)
Tara Maclay
Witch Insider
Body: d6
Mind: d6
Senses: d8
Will: d10
Social: d6 +1 (Empath)
Magic: d10
Life Points: 12
Reflex: 11
Resist Magic: 15
Zap Points: 20
Skills (Rank)
Acting d6 +2 (+1 from Empath)
Art d6 +3
Basics d6 +2
Computers d6 +1
Hear d8 +2
Mythology d6 + 6
Singing d6 +5 (+1 from Empath)
Casting d10 +5
Cryptozoology d6 +2
Focus d10 +3
Magical Etiquette d6 +4
Mysticism d6 +3
Potions d10 +2
Talents
Goody-Goody (+1 to casting rolls to beneficial spells)
Meek (+1 to mundane skill rolls when unobserved)
Heritage
Empath*
Magic
Alteration 3, Divination 4, Elementalism 2, Healing 1, Mentalism 4, Protection 2
Signature Spell: Levitate
Equipment
Cat – Miss Kitty Fantastico
New Heritage: Empath
Empaths are very much in tune with the ebb and flow of emotions. She is the first to know when a friend is experiencing joy, but also when she is feeling mental anguish. People are naturally drawn to the Empath knowing that she does understand.
Advantages: The Empath gains 1 rank of Divination and her Social is +1.
Disadvantages: So tied in the emotions around her the Empath is at -2 to casting Curses and Offensive spells.
I added Empath since it seemed like a no-brainer to me. Tara's an empath.
Wednesday, July 15, 2009
Adventures in Gaming: The Doom of RPGs: The Rambling
Adventures in Gaming: The Doom of RPGs: The Rambling
I will take his word on these things, he has been in the biz a long time. But I am still hoping for another RPG surge in the future.
Tuesday, July 14, 2009
Spellcraft & Swordplay goodness
I got my Deluxe Edition in the mail from Lulu yesterday and I am really digging it. If you are interested in S&S at all, then this is the way to go; all of the rules and some of Monstrous Mayhem thrown in for good measure. The hardcover is very nice and compliments all my other Old-School Renaissance books well.
Of course if you are still not convinced then there is the Spellcraft & Swordplay Basic Set, which you can download for free or get a physical copy cheap. In all cases all you need is two 6-sided dice.
Of course the real issue now is getting a chance to play. My sons are still in the middle of a campaign in 3.x; my other regular group is still playing 4e (though we might be going for our 3rd reboot) and Family D&D night is 4e. So it most likely I might be able to get my regular group to try S&S, they also want to try LL and BFRPG too. Given the power curves, I might make some S&S characters and then some 4e versions of the same one. Spend some time in S&S and then <insert magical macguffin here> have them play 4e for a while. Maybe spend between 5-8 levels in S&S and then start them out as 3rd level in 4e? Weird mix I know. But there is appeal of this to me. Even if they are not very compatible with each other, part of me just wants to try it.
So many games; so little time really.
Thursday, July 9, 2009
The Dude
Here is The Dude for Cine Unisystem, obviously he doesn’t even make it to white hat standards. But he gets by; The Dude abides.
Jeffery “The Dude” Lebowski
Character Type: Inexperienced White Hat
Quote: “The Dude abides”
Life Points: 29
Drama Points: 15
Attributes
Strength 2
Dexterity 2
Constitution 4
Intelligence 3
Perception 3
Willpower 3
Qualities
Hard to Kill
Has (had) a great carpet
Drawbacks
Addiction (White Russians) 2
Addiction (marijuana) 1
Adversary 1 (Jesus Quintana, The Big Lebowski) (neither are a full point by themselves)
Mental Problem, Lazy 1
Skills
Acrobatics 1
Art 1
Computers 0
Crime 3
Doctor 0
Driving 1
Getting Medieval 0
Gun Fu 1
Influence 2
Knowledge 2
Kung Fu 1
Languages 1
Mr. Fix-It 1
Notice 2
Occultism 0
Science 1
Sports 3 (Bowling)
Wild Card 0
Combat
Maneuver Bonus Base Damage Notes
The dude is not a fighter.
Time to go make a White Russian.
Wednesday, July 8, 2009
FREE Spellcraft & Swordplay Deluxe E-book
For the next few days (Wednesday, Thursday and Friday) Elf Lair Games will be offering their (our really) flagship game, Spellcraft & Swordplay completely free.
http://www.lulu.com/content/e-book/spellcraft-swordplay-deluxe-e-book/7340307
Everything you need to get started, minus dice, is right here.
Inspired by the earliest days of the Fantasy Role-playign Game, Spellcraft & Swordplay is a great mix of old-school roleplaying and cinematic action. Designed by Jason Vey whose previous credits have been with Paladium, Eden Studios (AFMBE, Buffy) and others.
Or just read his post about it here: http://elflairgames.blogspot.com/2009/07/elf-lair-games-free-rpg-days.html