Free Trader Beowulf, this is "The Lady Lilith". We acknowledge your Mayday and have you on long range scan. Our ETA is 2 mins, 37 seconds. Hold tight Beowulf, help is on the way.
I love White Star. It's not groundbreaking, or 100% original (Star Wars + D&D), but it is a great representation and it is a ton of fun. +James Spahn did a kick ass job and managed to get me back into Sci-Fi RPGs.
But back in the day our Sci-Fi games were not this:
But this:
There are some things in Traveller that I think of as a "must have" in a sci-fi game. Things like skills, some more psionics, and dying in character creation...wait, maybe not that.
White Star's class system covers broad skills well, but I have not tried to do very granular or specific skills yet.
Plus there are just a lot things in Traveller I just liked that I would love to see added to the White Star. Maybe this is something I can do for my Black Star game.
There are also some things in Star Frontiers I like too, but that is something more for blog posting I think.
Friday, May 20, 2016
Thursday, May 19, 2016
A Treasure Trove! With Pics!
So no "real" post today. I spent my writing time going through my latest treasure trove.
I joined a bunch of area online "Garge Sale" groups on Facebook and one panned out yesterday. So cash in hand I drove to nearby Schaumburg, IL and picked up a couple of milk crates full of old-school goodness. It was not till this morning that I discovered what I really had.
Lots of minis including a wizard's lab.
A D&D Electronic board game in working condition and from what I can tell all the parts.
Modules, Top Secret and even a few Marvel Super Heroes books and some Star Frontiers.
Two Greyhawk folios with maps. They are in rough condition though, between the two I might be able to salvage one.
More character sheets! Always need these.
No idea what these are. But I can't wait to find out!
A lot of the books have water damage like this. This was not a collector's collection, but a users and a player's one. There are also a few duplicates. This was because the husband and wife that sold them merged their collections.
The B/X boxes are empty but the books have been cut up and put into that brown binder. See I KNEW someone had to have done this. The BECMI Master's box has both the Master's set and the Immortals set inside. The hardbacks are in decent enough condition. The Monstrous Compendium is in fantastic shape.
I have NO idea what this is. It is made by TSR and it is from 1974. The product list on back doesn't even list D&D.
Their old Gen Con folder with the games they were going to choose for 1983.
Some JG stuff.
Cut out minis. From 1984 I think.
And this was a surprise, a 6th printing of Swords & Spells in near perfect condition.
An absolute ton of modules and books. Some duplicates within the group and some with my own collection, but still enough "new" stuff to make it worthwhile to me.
It's going to take me some time to sort through all of this stuff that is for sure. But I will have a blast doing it.
I joined a bunch of area online "Garge Sale" groups on Facebook and one panned out yesterday. So cash in hand I drove to nearby Schaumburg, IL and picked up a couple of milk crates full of old-school goodness. It was not till this morning that I discovered what I really had.
Lots of minis including a wizard's lab.
A D&D Electronic board game in working condition and from what I can tell all the parts.
Modules, Top Secret and even a few Marvel Super Heroes books and some Star Frontiers.
Two Greyhawk folios with maps. They are in rough condition though, between the two I might be able to salvage one.
More character sheets! Always need these.
No idea what these are. But I can't wait to find out!
A lot of the books have water damage like this. This was not a collector's collection, but a users and a player's one. There are also a few duplicates. This was because the husband and wife that sold them merged their collections.
The B/X boxes are empty but the books have been cut up and put into that brown binder. See I KNEW someone had to have done this. The BECMI Master's box has both the Master's set and the Immortals set inside. The hardbacks are in decent enough condition. The Monstrous Compendium is in fantastic shape.
I have NO idea what this is. It is made by TSR and it is from 1974. The product list on back doesn't even list D&D.
Their old Gen Con folder with the games they were going to choose for 1983.
Some JG stuff.
And this was a surprise, a 6th printing of Swords & Spells in near perfect condition.
An absolute ton of modules and books. Some duplicates within the group and some with my own collection, but still enough "new" stuff to make it worthwhile to me.
It's going to take me some time to sort through all of this stuff that is for sure. But I will have a blast doing it.
Wednesday, May 18, 2016
Hammer of the Gods
The boys will soon be wrapping up their journey through the A-Series and then on to GDQ. My plan is to play either G or D during Gen Con. After all, what could be better?
But before that happens I want to introduce the big bad problem, someone or something has snuffed out the Sun. The lands are dark and cold and people are dying. The is going to be a huge meeting in the City of Greyhawk to try to figure out the problem. The big guns of the world are going to investigate a lead they think is good while the PCs deal with some giant raids. I don't need to tell you which group is going to be successful.
BUT before that can happen they need to solve the problem of not freezing to death.
The idea is for this one shot adventure the Council (in Greyhawk) will ignite a large asteroid called "Moradin's Forge" to give them temporary light and heat. They wanted to do it to one of the moons, but the witches in the world objected to that (and thus allows me to set the stage for the next adventures).
I need something for a group of 8th level characters to do in this.
Alternately I could have the boys play some of the council; very high-level wizards and the like to set it ablaze. But really setting the Forge on fire is not supposed to be the difficult part. I thought maybe they would need some special fire to do it, or means to get it to the forge. Maybe even finding Moradin's Hammer to do it. But while the stakes are very high, I want it to be something I can do in a 4-hour afternoon.
Anyone have any thoughts?
Bonus points if it can be tied into Led Zeppelin at all.
But before that happens I want to introduce the big bad problem, someone or something has snuffed out the Sun. The lands are dark and cold and people are dying. The is going to be a huge meeting in the City of Greyhawk to try to figure out the problem. The big guns of the world are going to investigate a lead they think is good while the PCs deal with some giant raids. I don't need to tell you which group is going to be successful.
BUT before that can happen they need to solve the problem of not freezing to death.
The idea is for this one shot adventure the Council (in Greyhawk) will ignite a large asteroid called "Moradin's Forge" to give them temporary light and heat. They wanted to do it to one of the moons, but the witches in the world objected to that (and thus allows me to set the stage for the next adventures).
I need something for a group of 8th level characters to do in this.
Alternately I could have the boys play some of the council; very high-level wizards and the like to set it ablaze. But really setting the Forge on fire is not supposed to be the difficult part. I thought maybe they would need some special fire to do it, or means to get it to the forge. Maybe even finding Moradin's Hammer to do it. But while the stakes are very high, I want it to be something I can do in a 4-hour afternoon.
Anyone have any thoughts?
Bonus points if it can be tied into Led Zeppelin at all.
Tuesday, May 17, 2016
I might never be clean (mentally) again....
So for the last couple of days I have been doing some world-building research for a couple of projects. All was well and good till this last round. I fell into a "Flat Earth" rabbit hole.
Now don't get me wrong. I love reading a good crazy conspiracy theory as much as next guy and I find pseudo-science to be comical. But this...this just made me weep for humanity.
Honestly. I have said "What the fuck is this?" so many times today that I think I have used up my lifetime quota.
So I need something to clear out my brain. Like a good documentary...or a horror movie. Something to get the stupid out.
Now don't get me wrong. I love reading a good crazy conspiracy theory as much as next guy and I find pseudo-science to be comical. But this...this just made me weep for humanity.
Honestly. I have said "What the fuck is this?" so many times today that I think I have used up my lifetime quota.
So I need something to clear out my brain. Like a good documentary...or a horror movie. Something to get the stupid out.
Monday, May 16, 2016
Monstrous Mondays: The Piasa Bird
Welcome back to Monstrous Mondays!
Today I want to add a monster from stories of my childhood. If you grew up in Central or Southern Illinois you heard stories of the Piasa Bird. I featured this monster in one of my earliest posts here and thought I really need to bring it back.
The following text is considered Open for use under the OGL.
The Piasa Bird
AKA: The Piasa, "The Bird That Devours Men", "The Destroyer"
Frequency: Very Rare
No. Appearing: 1
Size: Large 18'
Armor Class: -2 [22]1
Movement
Basic: 90' (30') Fly: 240' (80')
Advanced: 9" Fly: 24"
3e/5e: 25 ft Fly: 60
Hit Dice: 11d8+6 (55 hp)
% in Lair: 50%
Treasure Type: None. The Piasa eats all meat an discards everything else.
Attacks: 4 (claw/claw/bite/tail swipe) + fear
Damage: 1d6+2/1d6+2/2d8/1d6
Special Attacks: Cause Fear once per day.
Special Defenses: none
Save As: Fighter 102
Magic Resistance: 0%
Morale: 93
Alignment: Chaotic evil
Level/XP: XXXX4
STR: 22 INT: 8 WIS: 8 DEX: 14 CON: 15 CHA: 4
1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.
4 Still working out an XP systems that works across all games.
According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."
Piasa Birds in the game are a larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.
Story of the Piasa Bird
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the Indian tribes of the valley.
When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the Indians what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."
The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.
He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. They will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.
The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one, since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."
The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.
Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi river and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act the returned to the site and painted a life-size picture of the monster. Every time an Indian went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.
Section 15: "The Piasa Bird". Copyright 2016 Timothy S. Brannan.
Don't forget to include the hashtag #MonsterMonday on Twitter or #MonsterMonday on Google+ when you post your own monsters!
Today I want to add a monster from stories of my childhood. If you grew up in Central or Southern Illinois you heard stories of the Piasa Bird. I featured this monster in one of my earliest posts here and thought I really need to bring it back.
The following text is considered Open for use under the OGL.
The Piasa Bird
AKA: The Piasa, "The Bird That Devours Men", "The Destroyer"
Frequency: Very Rare
No. Appearing: 1
Size: Large 18'
Armor Class: -2 [22]1
Movement
Basic: 90' (30') Fly: 240' (80')
Advanced: 9" Fly: 24"
3e/5e: 25 ft Fly: 60
Hit Dice: 11d8+6 (55 hp)
% in Lair: 50%
Treasure Type: None. The Piasa eats all meat an discards everything else.
Attacks: 4 (claw/claw/bite/tail swipe) + fear
Damage: 1d6+2/1d6+2/2d8/1d6
Special Attacks: Cause Fear once per day.
Special Defenses: none
Save As: Fighter 102
Magic Resistance: 0%
Morale: 93
Alignment: Chaotic evil
Level/XP: XXXX4
STR: 22 INT: 8 WIS: 8 DEX: 14 CON: 15 CHA: 4
1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.
4 Still working out an XP systems that works across all games.
According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."
Piasa Birds in the game are a larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.
Story of the Piasa Bird
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the Indian tribes of the valley.
When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the Indians what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."
The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.
He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. They will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.
The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one, since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."
The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.
Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi river and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act the returned to the site and painted a life-size picture of the monster. Every time an Indian went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.
![]() |
The rare female Piasa Bird. |
Don't forget to include the hashtag #MonsterMonday on Twitter or #MonsterMonday on Google+ when you post your own monsters!
Friday, May 13, 2016
Kickstart Your Weekend: Gamer Badges Set 2
I know I featured this Kickstarter last week, but I wanted to do so again.
Gamer Badges by JBM Press has released Set 2 of their badges
https://www.kickstarter.com/projects/1705440407/gamer-badges
They are a little more than halfway there. So lets help them the rest of the way.
Gamer Badges by JBM Press has released Set 2 of their badges
https://www.kickstarter.com/projects/1705440407/gamer-badges
They are a little more than halfway there. So lets help them the rest of the way.
Thursday, May 12, 2016
New Big Dragon B/X Screen Sheets
So a while back I backed the Classic Edition GM's Screen from New Big Dragon and +Richard LeBlanc.
Well, the files went out this week and they look great. If the physical product is this cool (and it should be) then this was a great project to back.
As an added bonus (well to me because I forgot about it) were files for character sheets.
They also look fantastic. Since I have been printing out sheets for various versions of D&D for my summer games I thought I should give these a go too.
The sheets look great if you ask me. I love the class-specific ones and there is even a generic one.
Really looking forward to this one in the mail.
Well, the files went out this week and they look great. If the physical product is this cool (and it should be) then this was a great project to back.
As an added bonus (well to me because I forgot about it) were files for character sheets.
They also look fantastic. Since I have been printing out sheets for various versions of D&D for my summer games I thought I should give these a go too.
The sheets look great if you ask me. I love the class-specific ones and there is even a generic one.
Really looking forward to this one in the mail.
Wednesday, May 11, 2016
"Much Maligned"? I don't think so.
So I got this email from RPG.Net the other day and there is a section near the bottom.
RPG.net is blocked at work, so I can't get into the thread itself.
I know there is a certain segment of the RPG population who disliked D&D5 based on (what it seems to me) the involvement of +Kasimir Urbanski (RPGPundit) and +Zak Sabbath and wished it would fail. Well, that never happened and now almost 2 more years in I notice some of those (vocal) one are now playing 5e.
Then there are also these articles. Not exhaustive, or even 100% representative but they do make a point. Read them, but for the purposes of this illustration, the titles will suffice.
I could go on but hardly needed.
No I think this is much, much more a reflection of the point of view of the editor of this newsletter, "Iustum". (I admittedly have no idea who that is.) Also trying to push a particular narrative.
RPG.net lately has been more a place of cliques and overly draconian rules on what can and cannot be posted. Granted that is their right. They pay the bills they can say what they want there and control what others say. But that doesn't really make it true.
Sorry RPG.net. but D&D5 is not much maligned. Not even by die hard Grognards.
Dungeons and Dragons Fifth Edition has been much maligned in RPG circles (including by yr. humble editor, to be fair), but the game does have its undeniable good points. For some positive discussion of the latest edition of the grandaddy of RPGs, check out "Why 5e Is Good."Much Maligned? By who? Where?
RPG.net is blocked at work, so I can't get into the thread itself.
I know there is a certain segment of the RPG population who disliked D&D5 based on (what it seems to me) the involvement of +Kasimir Urbanski (RPGPundit) and +Zak Sabbath and wished it would fail. Well, that never happened and now almost 2 more years in I notice some of those (vocal) one are now playing 5e.
Then there are also these articles. Not exhaustive, or even 100% representative but they do make a point. Read them, but for the purposes of this illustration, the titles will suffice.
- 'Dungeons & Dragons' makes a resurgence
- 'Dungeons & Dragons' Good For Writers, Says 'New York Times'
- Female-only Dungeons & Dragons club vanquishing sexism in fantasy gaming
- ‘D&D’ Fifth Edition: One Year in, Beyond the Game
- The awesome glory that is Dungeons and Dragons 5th Edition
- Dungeons and Dragons 5th Edition gives freedom back to the dungeon
- Reviewed: Dungeons & Dragons 5th edition: Streamlining, self-publishing, annual stories—if you left, it's time to unretire for 5E
- Dungeons & Dragons 5th Edition gets it mostly right
- It's The Perfect Time To Play Dungeons & Dragons
- Five More Things I Love About Dungeons & Dragons 5th Edition
I could go on but hardly needed.
No I think this is much, much more a reflection of the point of view of the editor of this newsletter, "Iustum". (I admittedly have no idea who that is.) Also trying to push a particular narrative.
RPG.net lately has been more a place of cliques and overly draconian rules on what can and cannot be posted. Granted that is their right. They pay the bills they can say what they want there and control what others say. But that doesn't really make it true.
Sorry RPG.net. but D&D5 is not much maligned. Not even by die hard Grognards.
Tuesday, May 10, 2016
What are RPGs Worth?
Been a lot of talk about this on the old internet lately.
http://www.enworld.org/forum/content.php?3410-Why-We-Need-To-Pay-What-Games-Are-Worth-Not-What-We-Think-They-Should-Cost#.VzH7TnErKVM
http://www.tenkarstavern.com/2016/05/what-are-games-worth-follow-up-to-chris.html
https://plus.google.com/+GregChristopher /posts/4ScbaXYPFnv
http://trollsmyth.blogspot.com/2016/05/whats-it-worth-to-ya.html (edited to add)
http://therpgpundit.blogspot.com/2016/05/incompetent-game-writers-demanding-we.html
Some advocating more expensive books and/or better pay for the work they do. Others saying let the market decide what something needs to be charged and/or paid.
I guess to me the issue is really what is an RPG worth to me.
I am very fortunate. I get to write RPGs, the stuff I want and I get to be choosy about it. I have a day job that I am really good at and pays me well. I can afford to buy the things I want and even get the occasional luxury item. So my personal calculus for what I will pay is different than yours or someone doing much better than me.
The questions are "What should RPGs cost?" and "What are RPGs worth?". The logical extension of these questions are what should a professional game designer be paid?
These are two VERY different questions.
Let's look at the breakdown of price (money), cost (money and time among other things) and value or worth.
I bought the AD&D 1st edition hardcovers back in the 1980s. Money was tight for me then. Even a $15 or $20 book represented a significant number of hours of me working at the time. So their value started out as higher than their price might indicate. The worth of those books to me is incalculable. Not just the time I spent with friends playing, or reading them over and over, but the things I do now with my own kids.
I bought the 3rd Edition hardcovers when they first came out. I keep the receipts as bookmarks so I know when I got them and how much I paid; 9/11/2000 (interesting date) and I spent $18.00 plus tax (in Cook County Ill that is about 9%). These books cost far more to produce. The cost was a bout the same to me, but the amount of work this total represented 20 years later to buy them was far less. Also, their worth to me is still great since this was the system I taught my kids how to play.
So value and worth is not something I can easily quantify. Does Skip Williams deserve to be paid more or less than Gary Gygax did?
I have had the pleasure to work on some truly wonderful games. I spent hundreds of hours doing research for Ghosts of Albion. Not just on the primary material, but on the Victorian time, names, economics, how long it took to load a gun, world leaders, countries, disputes. Hell I spent an entire day doing nothing but looking up the most popular names of 1838 and 1839! Should it have been more expensive to make than say Army of Darkness? A game with the same rule system?
I am going to say no.
Why? Well lots of reasons really. Army of Darkness, the movie, is more popular than the Ghosts of Albion books. There is a certain gamer-cool vibe to Army of Darkness too. Plus Victorian games, as popular as they are, are still a small niche inside the RPG community.
I spent that time in research because it was what I chose to do. I wanted to give you a better game. I wanted to give you the best Victorian game I make and the best Cinematic Unisystem game I could make. In both cases I feel like I did my best. Hey it's 8+ years since publication and I still get people telling me how much they love Ghosts.
To someone else the value of Ghosts vs. Army is the same. The cost certainly is for the consumer. I am privy to many of the behind the scenes costs for both books, so I am not going to get into the issue of which one was more expensive to make.
I also spent hundreds of hours working on The Witch. The typing, the layout and the research alone goes back decades. I also bought a bunch of art for it and bought advertising on my own dime. I sell it for $5.00. I bet I could have charged $10, but 5 felt better to me. If I were to be paid let's say minimum wage on the work I did, well...I'd likely never see that money based on sales alone.
But that is not why I do it.
There is a quote that is often attributed to Kevin Siembieda's ex-wife Maryann, "If you want to make a small fortune in the gaming industry you need to start with a large fortune and work your way down."
There is a sad truth in that.
I am not saying we couldn't or even shouldn't pay game designers more.
But they will be paid what the market allows for.
There is a price that a book will sell at, but my knowledge of micro- and macro-economics is not MBA level so I have no idea what that is. We have thousands of games, hundreds of professional and amateur designers out there, and unfettered access to all. This new golden age of access to RPGs has a price.
We just don't know what that price should be.
http://www.enworld.org/forum/content.php?3410-Why-We-Need-To-Pay-What-Games-Are-Worth-Not-What-We-Think-They-Should-Cost#.VzH7TnErKVM
http://www.tenkarstavern.com/2016/05/what-are-games-worth-follow-up-to-chris.html
https://plus.google.com/+GregChristopher /posts/4ScbaXYPFnv
http://trollsmyth.blogspot.com/2016/05/whats-it-worth-to-ya.html (edited to add)
http://therpgpundit.blogspot.com/2016/05/incompetent-game-writers-demanding-we.html
Some advocating more expensive books and/or better pay for the work they do. Others saying let the market decide what something needs to be charged and/or paid.
I guess to me the issue is really what is an RPG worth to me.
I am very fortunate. I get to write RPGs, the stuff I want and I get to be choosy about it. I have a day job that I am really good at and pays me well. I can afford to buy the things I want and even get the occasional luxury item. So my personal calculus for what I will pay is different than yours or someone doing much better than me.
The questions are "What should RPGs cost?" and "What are RPGs worth?". The logical extension of these questions are what should a professional game designer be paid?
These are two VERY different questions.
Let's look at the breakdown of price (money), cost (money and time among other things) and value or worth.
I bought the AD&D 1st edition hardcovers back in the 1980s. Money was tight for me then. Even a $15 or $20 book represented a significant number of hours of me working at the time. So their value started out as higher than their price might indicate. The worth of those books to me is incalculable. Not just the time I spent with friends playing, or reading them over and over, but the things I do now with my own kids.
I bought the 3rd Edition hardcovers when they first came out. I keep the receipts as bookmarks so I know when I got them and how much I paid; 9/11/2000 (interesting date) and I spent $18.00 plus tax (in Cook County Ill that is about 9%). These books cost far more to produce. The cost was a bout the same to me, but the amount of work this total represented 20 years later to buy them was far less. Also, their worth to me is still great since this was the system I taught my kids how to play.
So value and worth is not something I can easily quantify. Does Skip Williams deserve to be paid more or less than Gary Gygax did?
I have had the pleasure to work on some truly wonderful games. I spent hundreds of hours doing research for Ghosts of Albion. Not just on the primary material, but on the Victorian time, names, economics, how long it took to load a gun, world leaders, countries, disputes. Hell I spent an entire day doing nothing but looking up the most popular names of 1838 and 1839! Should it have been more expensive to make than say Army of Darkness? A game with the same rule system?
I am going to say no.
Why? Well lots of reasons really. Army of Darkness, the movie, is more popular than the Ghosts of Albion books. There is a certain gamer-cool vibe to Army of Darkness too. Plus Victorian games, as popular as they are, are still a small niche inside the RPG community.
I spent that time in research because it was what I chose to do. I wanted to give you a better game. I wanted to give you the best Victorian game I make and the best Cinematic Unisystem game I could make. In both cases I feel like I did my best. Hey it's 8+ years since publication and I still get people telling me how much they love Ghosts.
To someone else the value of Ghosts vs. Army is the same. The cost certainly is for the consumer. I am privy to many of the behind the scenes costs for both books, so I am not going to get into the issue of which one was more expensive to make.
I also spent hundreds of hours working on The Witch. The typing, the layout and the research alone goes back decades. I also bought a bunch of art for it and bought advertising on my own dime. I sell it for $5.00. I bet I could have charged $10, but 5 felt better to me. If I were to be paid let's say minimum wage on the work I did, well...I'd likely never see that money based on sales alone.
But that is not why I do it.
There is a quote that is often attributed to Kevin Siembieda's ex-wife Maryann, "If you want to make a small fortune in the gaming industry you need to start with a large fortune and work your way down."
There is a sad truth in that.
I am not saying we couldn't or even shouldn't pay game designers more.
But they will be paid what the market allows for.
There is a price that a book will sell at, but my knowledge of micro- and macro-economics is not MBA level so I have no idea what that is. We have thousands of games, hundreds of professional and amateur designers out there, and unfettered access to all. This new golden age of access to RPGs has a price.
We just don't know what that price should be.
Monday, May 9, 2016
The Return of Monstrous Mondays: The Cailleach Bheur
For a while now I have been contemplating returning to an old feature here, Monstrous Mondays.
A few other bloggers I met in the A to Z Challenge also do it, tailored to their respective audiences. The last one I did was just over a year ago (Yog, Monster from Space) but I never kept going.
Natasha Duncan-Drake
Part Time Monster
MindweaverRPG
Dispatches from Kickassistan,
For this blog, I would feature monsters that would likely appear in my games. I would likely focus on OSR stats. Also, I am likely to release them all as "Open" via the OGl. Art is excluded from that of course. Wish to join me? Let me know each Monday and post with the hashtag #MonsterMonday (Twitter) or #MonsterMonday on Google+.
So let's get going!
I think for my "OSR" stated monsters I am going to start using the format/stat block I used for some of the vampires I did last year.
The following text is considered Open for use under the OGL.
The Cailleach Bheur
AKA: The Blue Hag, The Crow of Winter
Frequency: Very Rare
No. Appearing: 1 (believed unique)
Size: Large 8" (L)
Armor Class: 2 [17]1
Movement
Basic: 120' (40')
Advanced: 12"/18"
3e: 30ft
Hit Dice: 10d8+5 (50 hp)
% in Lair: 50% (roaming countryside in winter, dormant in summer)
Treasure Type: None
Attacks: 3 (claw/claw/bite) + cold, fear
Damage: 1d6+4/1d6+4/1d4
Special Attacks: Cold 6d6 (breath), once per day. Cause Fear once per day.
Special Defenses: Immune to cold based attacks
Save As: Witch 102
Magic Resistance: 25%
Morale: 103
Alignment: Chaotic evil
Level/XP: 10/5,530 + 15/hp
STR: 19 INT: 10 WIS: 17 DEX: 16 CON: 204 CHA: 75
1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.
4 Have not decided yet if I want to use 3.x style undead Constitutions or not. (15) Reflects what their Con would be if I do use it. I might just put a number in () like I do for Ghosts of Albion.
5 monster witches can use an "absolute value" for Charisma. So a really bad CHA is just as good as a really good one.
Known as the Crow of Winter, The Cailleach Bheur is a very deadly hag. She appears only after Samhain/All Hallow’s Eve and stays till Beltane eve. While as evil as other hags, Cailleach Bheur is more interested in eating sheep and deer than children. In Ireland and Scotland, she is the personification of Winter. During the summer months, Cailleach Bheur turns to stone and is indistinguishable from the other standing stones of the area.
The Cailleach Bheur was cursed into her existence back in a time before writing came to Scotland. One tale, disturbing as it sounds, describes the Cailleach as the ancient Protector of Alba, maybe even a faerie queen or goddess.
In her previous life, the Cailleach Bheur was a lone protector of animals (a Ranger) and a follower of the Great Goddess. One night he fell asleep by a well. The well overflowed with the thaw and she nearly drown. She invoked powerful magics to move the water away, but in the process created Loch Awe (in Scotland) and drowning several villagers and cattle. As repentance, she is to walk the snowy earth till she can feel the mid-summer sun on her face, something that can’t ever happen since she is cursed to be stone from Beltane to Samhain.
The Cailleach Bheur still protects her lands as she did before, ignoring humans unless they tread on her domain, then she kills them with glee by freezing them solid. She blames humans for her current state.
The Cailleach Bheur is believed to be at least 400 years old.
Staff of Winter: Possibly a remnant of her former life the Cailleach Bheur carries a magical staff. The Staff of Winter is made up of holly and gorse branches intertwined to form a 7’ long staff of solid wood. It acts as a magical focus tool providing the Cailleach Bheur +2 magic to all magic related rolls, attacks, saves and checks.
Anyone in possession of this staff can command Cailleach Bheur to leave the area by holding the staff and saying “Bì falbh buitseach!” (begone (get out) witch!). Both Cailleach Bheur and her staff will disappear after the command is uttered. This would require research into Cailleach Bheur specifically or local lore.
Section 15: "The Cailleach Bheur". Copyright 2016 Timothy S. Brannan.
A few other bloggers I met in the A to Z Challenge also do it, tailored to their respective audiences. The last one I did was just over a year ago (Yog, Monster from Space) but I never kept going.
Natasha Duncan-Drake
Part Time Monster
MindweaverRPG
Dispatches from Kickassistan,
For this blog, I would feature monsters that would likely appear in my games. I would likely focus on OSR stats. Also, I am likely to release them all as "Open" via the OGl. Art is excluded from that of course. Wish to join me? Let me know each Monday and post with the hashtag #MonsterMonday (Twitter) or #MonsterMonday on Google+.
So let's get going!
I think for my "OSR" stated monsters I am going to start using the format/stat block I used for some of the vampires I did last year.
The following text is considered Open for use under the OGL.
It was her eyes that still haunt me.
She was abnormally tall, at least 8 ft., though that is normal if you consider her species. She was ghastly thin, weighing maybe 12 or 13 stone at the most. Her skin was a dark blue, like that of a bruise. It left the impression of having been dyed in woad for countless nights. She appeared as many of her kind; hideous countenance, with her face and body a little too sharp and too many angles. Her hair was a chaotic nest of wiry and frozen strands. Her clothing, what little remained, was a tattered rag reminiscent of a peasant’s garb of a bygone age. She stood her ground holding her staff. If she were affected by the cold then we could certainly not see it. She spoke with a voice of ice-cracking tree limbs.
“Begone Witch. These are my lands to vanguard.”
She glared at us with those bright blue, all too human, eyes.
- From the Journal of Larina Nix
The Cailleach Bheur by Andrew Paciorek used with permission |
AKA: The Blue Hag, The Crow of Winter
Frequency: Very Rare
No. Appearing: 1 (believed unique)
Size: Large 8" (L)
Armor Class: 2 [17]1
Movement
Basic: 120' (40')
Advanced: 12"/18"
3e: 30ft
Hit Dice: 10d8+5 (50 hp)
% in Lair: 50% (roaming countryside in winter, dormant in summer)
Treasure Type: None
Attacks: 3 (claw/claw/bite) + cold, fear
Damage: 1d6+4/1d6+4/1d4
Special Attacks: Cold 6d6 (breath), once per day. Cause Fear once per day.
Special Defenses: Immune to cold based attacks
Save As: Witch 102
Magic Resistance: 25%
Morale: 103
Alignment: Chaotic evil
Level/XP: 10/5,530 + 15/hp
STR: 19 INT: 10 WIS: 17 DEX: 16 CON: 204 CHA: 75
1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.
4 Have not decided yet if I want to use 3.x style undead Constitutions or not. (15) Reflects what their Con would be if I do use it. I might just put a number in () like I do for Ghosts of Albion.
5 monster witches can use an "absolute value" for Charisma. So a really bad CHA is just as good as a really good one.
Known as the Crow of Winter, The Cailleach Bheur is a very deadly hag. She appears only after Samhain/All Hallow’s Eve and stays till Beltane eve. While as evil as other hags, Cailleach Bheur is more interested in eating sheep and deer than children. In Ireland and Scotland, she is the personification of Winter. During the summer months, Cailleach Bheur turns to stone and is indistinguishable from the other standing stones of the area.
The Cailleach Bheur was cursed into her existence back in a time before writing came to Scotland. One tale, disturbing as it sounds, describes the Cailleach as the ancient Protector of Alba, maybe even a faerie queen or goddess.
In her previous life, the Cailleach Bheur was a lone protector of animals (a Ranger) and a follower of the Great Goddess. One night he fell asleep by a well. The well overflowed with the thaw and she nearly drown. She invoked powerful magics to move the water away, but in the process created Loch Awe (in Scotland) and drowning several villagers and cattle. As repentance, she is to walk the snowy earth till she can feel the mid-summer sun on her face, something that can’t ever happen since she is cursed to be stone from Beltane to Samhain.
The Cailleach Bheur still protects her lands as she did before, ignoring humans unless they tread on her domain, then she kills them with glee by freezing them solid. She blames humans for her current state.
The Cailleach Bheur is believed to be at least 400 years old.
Staff of Winter: Possibly a remnant of her former life the Cailleach Bheur carries a magical staff. The Staff of Winter is made up of holly and gorse branches intertwined to form a 7’ long staff of solid wood. It acts as a magical focus tool providing the Cailleach Bheur +2 magic to all magic related rolls, attacks, saves and checks.
Anyone in possession of this staff can command Cailleach Bheur to leave the area by holding the staff and saying “Bì falbh buitseach!” (begone (get out) witch!). Both Cailleach Bheur and her staff will disappear after the command is uttered. This would require research into Cailleach Bheur specifically or local lore.
Section 15: "The Cailleach Bheur". Copyright 2016 Timothy S. Brannan.
Friday, May 6, 2016
Kickstart Your Weekend: Gamer Badges
When you are in Scouting (Cub, Brownies, Boy or Girl) you can earn badges for various merits or activities. Now you can earn them in your hobby too!
Gamer Badges by JBM Press is the latest Kickstarter I'd like to bring to your attentions.
https://www.kickstarter.com/projects/1705440407/gamer-badges
I have to admit I love the idea of these. Not just in terms getting the badges (which is fun) but also this is exactly the sort of thing Kickstarter is about; helping a small company get the capital they need to get a unique project off the ground. Plus JBM Press are good people.
It would be great to see these in game stores.
Seriously if you have a good group these would be a lot of fun.
They are offering a shirt, a sash and a bag to display them on. I like the bag to be honest. I always need a good bag and mine are all covered in pins (a habit from my undergrad days).
So please spread the word on this one and kick in a few bucks if you can.
I'd love to do the Design Your Own level but have not thought of anything I would like to spend that on. "Game Designer" one or maybe "40+ year veteran" badge?
Anyway, check them out!
Gamer Badges by JBM Press is the latest Kickstarter I'd like to bring to your attentions.
https://www.kickstarter.com/projects/1705440407/gamer-badges
I have to admit I love the idea of these. Not just in terms getting the badges (which is fun) but also this is exactly the sort of thing Kickstarter is about; helping a small company get the capital they need to get a unique project off the ground. Plus JBM Press are good people.
It would be great to see these in game stores.
Seriously if you have a good group these would be a lot of fun.
They are offering a shirt, a sash and a bag to display them on. I like the bag to be honest. I always need a good bag and mine are all covered in pins (a habit from my undergrad days).
So please spread the word on this one and kick in a few bucks if you can.
I'd love to do the Design Your Own level but have not thought of anything I would like to spend that on. "Game Designer" one or maybe "40+ year veteran" badge?
Anyway, check them out!
Thursday, May 5, 2016
Against the Giants - Prep Time!

Time to start thinking about getting ready for the G series.
I have already made a list (likely incomplete) of all the monsters in the G series.
Currently, I am gathering up supplies and minis, but I am coming up a little short.
There are these sets of paper minis that could work for me:
- Giants Set from Arion Games
- Giants from Sanity Studios
- Cardstock Miniatures: Giants—Large and In Charge from Rogue Genius Games
But I really know nothing about it other than it has a Storm Giant...which I am missing from the G123 series. Looks promising though.
Wednesday, May 4, 2016
I Survived the 2016 A to Z Challenge...
but just barely.
I had known for a while what I wanted to do this year and as far as posting goes I got it. It was fun to share my thoughts and read others thoughts and remembrances of this old (and some new) adventures. While I focused on the top 30 Best, I also looked at others. In the end, they are all adventures I will either run or have run in the past. I had a great time.
There were also a lot of great blogs in this Challenge, and I didn't get anywhere close to visiting them all. I didn't even get to visit all the blogs I had really wanted to visit. Lots of reasons for that, but mostly it was work related.
Next Year
Every year I struggle with the questions "Do I do this again?" and "What should I do?".
I have done "Witches", "Vampires" and "Demons" already. I have considered "Undead" and have many of the creatures already picked out. That could be fun and I have this old red notebook full of undead creatures I created back in the 80s that have never seen the light of day anywhere else.
One of my own goals for this Challenge is to spread the word of our little hobby here. I don't have to guess, I can look at my analytics and I know my audience shifts in April. I get a lot of new people coming in from the Challenge. This is my time to speak to people outside of our little corner of the internet. I want to evangelize our hobby.
I think doing a month where I focus on different OSR game might be nice, but I had done something like that in 2012. Are there even enough OSR games/products with all the different letters? Can't think of "Q" at the moment unless I cheat and do something with "Queen" again. Though I do have X and Z figured out, so that is something.
The point of that sort of posting would be to get someone that is new and put them on the path to a game they could play. I buy and hand out copies of "Basic Fantasy" all the time, but I can get so many more people here.
I suppose the criteria for me would be these would have to be complete games and OSR ones are preferred. I guess I could start a list.
What would you all like to see?
You are the reader, what would bring you back each day?
I had known for a while what I wanted to do this year and as far as posting goes I got it. It was fun to share my thoughts and read others thoughts and remembrances of this old (and some new) adventures. While I focused on the top 30 Best, I also looked at others. In the end, they are all adventures I will either run or have run in the past. I had a great time.
There were also a lot of great blogs in this Challenge, and I didn't get anywhere close to visiting them all. I didn't even get to visit all the blogs I had really wanted to visit. Lots of reasons for that, but mostly it was work related.
Next Year
Every year I struggle with the questions "Do I do this again?" and "What should I do?".
I have done "Witches", "Vampires" and "Demons" already. I have considered "Undead" and have many of the creatures already picked out. That could be fun and I have this old red notebook full of undead creatures I created back in the 80s that have never seen the light of day anywhere else.
One of my own goals for this Challenge is to spread the word of our little hobby here. I don't have to guess, I can look at my analytics and I know my audience shifts in April. I get a lot of new people coming in from the Challenge. This is my time to speak to people outside of our little corner of the internet. I want to evangelize our hobby.
I think doing a month where I focus on different OSR game might be nice, but I had done something like that in 2012. Are there even enough OSR games/products with all the different letters? Can't think of "Q" at the moment unless I cheat and do something with "Queen" again. Though I do have X and Z figured out, so that is something.
The point of that sort of posting would be to get someone that is new and put them on the path to a game they could play. I buy and hand out copies of "Basic Fantasy" all the time, but I can get so many more people here.
I suppose the criteria for me would be these would have to be complete games and OSR ones are preferred. I guess I could start a list.
What would you all like to see?
You are the reader, what would bring you back each day?
Tuesday, May 3, 2016
New Releases Tuesday. Witch Edition.
It's Tuesday and that means new releases.
Today I am very excited to report that The Witch is now available on iTunes and Amazon Instant Video.
I am going to be staying up tonight to see this one.
Also out is the third book in Barb Hendee's Mist-torn Witches series, To Kill a Kettle Witch.
While not exactly a new release for today, it was released on Friday. Rob Zombie's The Electric Warlock Acid Witch Satanic Orgy Celebration Dispenser.
On the D&D/OSR side of things The Rogues Gallery is now out.
I remember getting this and being quite excited. I remember years laters rediscovering it and recognizing some of the names.
Today I am very excited to report that The Witch is now available on iTunes and Amazon Instant Video.
I am going to be staying up tonight to see this one.
Also out is the third book in Barb Hendee's Mist-torn Witches series, To Kill a Kettle Witch.
While not exactly a new release for today, it was released on Friday. Rob Zombie's The Electric Warlock Acid Witch Satanic Orgy Celebration Dispenser.
On the D&D/OSR side of things The Rogues Gallery is now out.
I remember getting this and being quite excited. I remember years laters rediscovering it and recognizing some of the names.
Monday, May 2, 2016
Weekend Gaming: Against the Slave Lords!
The Order of the Platinum Dragon made it to the throne room of the slave lords and encountered the first five.
The battle was fierce with many HP lost on both sides.
I did notice that in some cases the Playtest version of Next has slightly different monster stats than the final version of 5e. I have used both more or less interchangeably.
Sadly the heroes were all knocked unconscious and awoke in a deep, dark dungeon with no weapons, gear or armor. Adventure A4 begins next!
Of course while they were unconscious they had more dreams.
I am using dream sequences and flashback to give them tidbits of information about what is going on in the world or the past. I am going with the old adage that it is better to show and not tell. Each different dream sequence or flashback I use a different version of *D&D. The next one uses AD&D 1st Ed for a trip back 30+ years ago (natch).
I have used Basic already and even have one planned using 4th ed D&D.
I have my summer gaming mapped out. This is going to be epic!
The battle was fierce with many HP lost on both sides.
I did notice that in some cases the Playtest version of Next has slightly different monster stats than the final version of 5e. I have used both more or less interchangeably.
Sadly the heroes were all knocked unconscious and awoke in a deep, dark dungeon with no weapons, gear or armor. Adventure A4 begins next!
Of course while they were unconscious they had more dreams.
I am using dream sequences and flashback to give them tidbits of information about what is going on in the world or the past. I am going with the old adage that it is better to show and not tell. Each different dream sequence or flashback I use a different version of *D&D. The next one uses AD&D 1st Ed for a trip back 30+ years ago (natch).
I have used Basic already and even have one planned using 4th ed D&D.
I have my summer gaming mapped out. This is going to be epic!
Saturday, April 30, 2016
A to Z of Adventure! Z is for Zanzer's Dungeon
Z is for Zanzer's Dungeon.
Here we are once again at the end of the A to Z challenge.
Z, like some other letters here, does not signify a module code. In this case there is an obvious choice. Back in the early 90s the D&D brand was in transition. There was the Dungeons & Dragons line, with rule-books named Basic, Expert, Companion, Masters, and Immortal (BECMI) and a single book Rules Cyclopedia that combined the first four. Then there was the completely separate Advanced Dungeons & Dragons line which had rules-books named Player's Handbook, Dungeon Master's Guide and Monstrous Manual. These books were in their 2nd Edition.
Confusing? Yeah it was to us too.
In 1991 TSR, the then publisher of D&D released their newest, and what would be one of their last, in the "Basic" sets. The set was called "The New Easy-to-Master Dungeons & Dragons Game" but gamers often called it the "Black Box". The adventure inside was a bit of preview of things to soon come. Zanzer's Dungeon was laid out like a board game complete with little plastic minis for the characters and paper fold top minis for monsters. This was compatible with the BECMI flavor of D&D and worked as a replacement for the Basic Set and an introduction to the Rules Cyclopedia.
While the game was highly praised for it ease of use and intuitiveness. I never bothered getting it at the time. I picked up my copy (pictured here) many years later as a means to teach my kids how to play. Turns out they learned like I did...just by playing.
The board-game like play area is welcoming to new players. Now they can see what they are doing.
Persoanlly that annoyed me because for years my rule books would say that you don't need a board, only your imagination! Though today I use tiles and maps just like this.
In fact Zanzer's Dungeon here is the same scale as the maps used in 3rd and 4th edition D&D (and 5th if you care to), so the minis we have been using will work here too.
This set would later be expanded with the Dragon's Den boxed set, which was also board game "shaped".
One day I'll use these as an intro game for something. Better than them collecting dust on my shelves!
Here we are once again at the end of the A to Z challenge.
Z, like some other letters here, does not signify a module code. In this case there is an obvious choice. Back in the early 90s the D&D brand was in transition. There was the Dungeons & Dragons line, with rule-books named Basic, Expert, Companion, Masters, and Immortal (BECMI) and a single book Rules Cyclopedia that combined the first four. Then there was the completely separate Advanced Dungeons & Dragons line which had rules-books named Player's Handbook, Dungeon Master's Guide and Monstrous Manual. These books were in their 2nd Edition.
Confusing? Yeah it was to us too.
In 1991 TSR, the then publisher of D&D released their newest, and what would be one of their last, in the "Basic" sets. The set was called "The New Easy-to-Master Dungeons & Dragons Game" but gamers often called it the "Black Box". The adventure inside was a bit of preview of things to soon come. Zanzer's Dungeon was laid out like a board game complete with little plastic minis for the characters and paper fold top minis for monsters. This was compatible with the BECMI flavor of D&D and worked as a replacement for the Basic Set and an introduction to the Rules Cyclopedia.
While the game was highly praised for it ease of use and intuitiveness. I never bothered getting it at the time. I picked up my copy (pictured here) many years later as a means to teach my kids how to play. Turns out they learned like I did...just by playing.
The board-game like play area is welcoming to new players. Now they can see what they are doing.
Persoanlly that annoyed me because for years my rule books would say that you don't need a board, only your imagination! Though today I use tiles and maps just like this.
In fact Zanzer's Dungeon here is the same scale as the maps used in 3rd and 4th edition D&D (and 5th if you care to), so the minis we have been using will work here too.
This set would later be expanded with the Dragon's Den boxed set, which was also board game "shaped".
One day I'll use these as an intro game for something. Better than them collecting dust on my shelves!
Friday, April 29, 2016
Werewolves For Basic Era Games
Tomorrow night is Walpurgis Night. A night when witches, vampires, and werewolves are known to be out.
I have already given you Witches and Vampires so now I present Werewolves.
Werewolves: The Beast Within is a 10/20 level race-as-a-class class for your favorite Basic Era OSR game.
From the back cover:
Also fully compatible with my books for Witches and Vampires.
This one is a buck, but that is really just to pay for the art.
So celebrate "Half-aween" (half way to Halloween) with some classic monsters.
I have already given you Witches and Vampires so now I present Werewolves.
Werewolves: The Beast Within is a 10/20 level race-as-a-class class for your favorite Basic Era OSR game.
From the back cover:
Werewolves…
The fear to loose control and become a hungry, blood lusted
beast has haunted our nightmares since we clutched together
in the dark. It has also been the secret desire of others.
Lycanthropes been a staple of role-playing villains, monsters, and
anti-heroes since the dawn of the role-playing hobby.
Now you can play these fearsome monsters of horror tales and
movies in your Basic-Era style games.
Presented here is a full 20 level class with all the classic
werewolf powers.
Fully compatible with the werewolf monsters you have been
using for nearly 40 years.
Also fully compatible with my books for Witches and Vampires.
This one is a buck, but that is really just to pay for the art.
So celebrate "Half-aween" (half way to Halloween) with some classic monsters.
A to Z of Adventure! Y is for YS
Y is for YS1 The Outpost of the Outer Ones.
There are no classic adventures that have a Y or a Y-related code.
Thankfully there is an adventure that does have a Y code, YS1, and it is set up very much like the classic adventures. Created for OSRIC it can be played using AD&D 1st Edition.
YS1 The Outpost of the Outer Ones was written by Jeremy Reaban. I have featured some of his products here in the past.
Y in this case might stand for Yuggoth, which is the home-world of the Mi-Go, or at least one of their outposts. This adventure, designed for characters 6th to 10th level for any old-school game, heavily features the Mi-Go. While he describes it as a "Science fiction" "dungeon crawl" only a tiny bit of work is needed to make this one horror or a mystery. Afterall, people are going missing, strangers are showing up in town and there is that whole eerie cave system.
Like most of the old-school adventures, this one is light on plot and heavy on the dungeon crawl atmosphere, and that is by design really. The adventure is simple enough but there is so much more that can be done with it if you want. Note: I should point out this is NOT a criticism of the adventure, quite the opposite really.
So basically the Mi-Go are in town and they are doing what the Mi-Go do, removing brains from bodies and putting them into other bodies or their special cylinders. The brains stay alive and are even immortal after a fashion. They are also experimenting on the local fauna. A couple of things in this adventure jumped out as me as hitting that 70's/80's nostalgia sweet spot. There is a Flumph the Mi-go can't figure out. A bionic Sasquatch! (I mean really, was this written just for me?) I biologic towel, a Valley Girl brain, and this whole "Escape to Witch Moutain" vibe about it. There is a witch and Swanmay in it as well.
Personally I would take Jeremy's advice and expand the module a bit. Have the party meet the old witch Gwen in her "old" form, but then encounter her again when she is in one of the brain jars and then again when she is in her new body. Also, I'd make all the Mi-Go's human form all look roughly the same; perfect, blonde, blue eyes, devoid of any real personality. Like something out of Village of the Damned. Liked they learned how to be human by reading it in a book.
I'd also make their plans a little more nefarious. This is a scout group looking to colonize this planet. Makes that bionic Bigfoot look a little more scary if you ask me!
Obviously, a good companion to this adventure would be Jeremy's own OSR Warlock. Make Gwen a warlock AND the one responsible for bringing the Mi-Go here. I'd also play it under Astonishing Swordsmen & Sorcerers of Hyperborea. Give it that "colder and darker" feel that AS&SH can provide. Plus there are already a number of good Lovecraft Mythos beasties in that game.
My biggest issue with this adventure is where do I use it? I have so many choices to be honest. I could easily slot it in as a "Monster of the Week" story, but that would sell it's potential short. I could make it part of a larger campaign, but I would also want the Mi-Go to be more that just a one shot.
In any case I know this will be a fun one.
There are no classic adventures that have a Y or a Y-related code.
Thankfully there is an adventure that does have a Y code, YS1, and it is set up very much like the classic adventures. Created for OSRIC it can be played using AD&D 1st Edition.
YS1 The Outpost of the Outer Ones was written by Jeremy Reaban. I have featured some of his products here in the past.
Y in this case might stand for Yuggoth, which is the home-world of the Mi-Go, or at least one of their outposts. This adventure, designed for characters 6th to 10th level for any old-school game, heavily features the Mi-Go. While he describes it as a "Science fiction" "dungeon crawl" only a tiny bit of work is needed to make this one horror or a mystery. Afterall, people are going missing, strangers are showing up in town and there is that whole eerie cave system.
Like most of the old-school adventures, this one is light on plot and heavy on the dungeon crawl atmosphere, and that is by design really. The adventure is simple enough but there is so much more that can be done with it if you want. Note: I should point out this is NOT a criticism of the adventure, quite the opposite really.
So basically the Mi-Go are in town and they are doing what the Mi-Go do, removing brains from bodies and putting them into other bodies or their special cylinders. The brains stay alive and are even immortal after a fashion. They are also experimenting on the local fauna. A couple of things in this adventure jumped out as me as hitting that 70's/80's nostalgia sweet spot. There is a Flumph the Mi-go can't figure out. A bionic Sasquatch! (I mean really, was this written just for me?) I biologic towel, a Valley Girl brain, and this whole "Escape to Witch Moutain" vibe about it. There is a witch and Swanmay in it as well.
Personally I would take Jeremy's advice and expand the module a bit. Have the party meet the old witch Gwen in her "old" form, but then encounter her again when she is in one of the brain jars and then again when she is in her new body. Also, I'd make all the Mi-Go's human form all look roughly the same; perfect, blonde, blue eyes, devoid of any real personality. Like something out of Village of the Damned. Liked they learned how to be human by reading it in a book.
I'd also make their plans a little more nefarious. This is a scout group looking to colonize this planet. Makes that bionic Bigfoot look a little more scary if you ask me!
Obviously, a good companion to this adventure would be Jeremy's own OSR Warlock. Make Gwen a warlock AND the one responsible for bringing the Mi-Go here. I'd also play it under Astonishing Swordsmen & Sorcerers of Hyperborea. Give it that "colder and darker" feel that AS&SH can provide. Plus there are already a number of good Lovecraft Mythos beasties in that game.
My biggest issue with this adventure is where do I use it? I have so many choices to be honest. I could easily slot it in as a "Monster of the Week" story, but that would sell it's potential short. I could make it part of a larger campaign, but I would also want the Mi-Go to be more that just a one shot.
In any case I know this will be a fun one.
Thursday, April 28, 2016
A to Z of Adventure! X is for Expert.
X is for Expert.
This is not some attempt to grift the Challenge. The Expert Set adventures were given the code X.
Of course, the most famous of these is X1, The Isle of Dread.
I got this adventure along with my Expert set back in the early 80s. It is an obvious King Kong homage, but it is a great one. It is another one of those adventures that people keep coming back to time and time again.
Maybe second only to B2 and B1 in terms of numbers of players, but The Isle of Dread is one of the best Basic-era adventures out there. In today's frame of mind the adventure is equal parts Pirates of the Caribean, King Kong, and Jurassic Park. It is a heady cauldron of tropes, ideas and just plain crazy fun. It was included in the original Expert set and it still had expanded maps and more creatures. I never understood why the creatures where not just in the main book, but it did make the module special.
What was so nice about X1 over B2 is you had the feel it was more integrated into the Expert rules; it felt like a logical extension.
This is also the first published adventure I ever ran for my son. Up to this point I had ran ones I had made up for him. He was young (6 or 7) and adventures like "Cave of the Stinky Goblin" or "Trouble in West Haven" were more appropriate for him. But X1 had the great big dinosaur on it and he loved dinosaurs.
We had a blast. To me, 20 some odd years later, it felt like a very different adventure. There is a lot of untapped potential here. Enough for several adventures really.
Later on I bought my son his own copy to run sometime. It was also the first time that my kids began to recognize Tom Moldvay's name on the covers of adventures.
X2: Castle Amber
Another one of my "holy grail" items. I managed to score a copy when I moved to Chicago.
There is so much to love about this adventure, but I have detailed it all before in these pages.
The other X modules came out a bit later and were more tied to the newer Frank Mentzer-edited Expert Set, as opposed to the Cook-Marsh-edited set I had owned. (I guess these modules should have really been called "E" for expert then). Of these I only later owned Quagmire. I got it cheap at a used book store in Carbondale, IL. I completely gutted the module and only kept the tower and swamp.
X3 Curse of Xanathon
X4 Master of the Desert Nomads
X5 Temple of Death
X6 Quagmire!
X7 The War Rafts of Kron
X8: Drums on Fire Mountain
X9: The Savage Coast
X10 Red Arrow, Black Shield
X11 Saga of the Shadow Lord
X12 Skarda's Mirror
In particular, I would like to get print copies of X4 and X5 for my Second Campaign game. Saga of the Shadow Lord also sounds like a lot of fun!
This is my problem...too many great games/adventures and so little time.
This is not some attempt to grift the Challenge. The Expert Set adventures were given the code X.
Of course, the most famous of these is X1, The Isle of Dread.
I got this adventure along with my Expert set back in the early 80s. It is an obvious King Kong homage, but it is a great one. It is another one of those adventures that people keep coming back to time and time again.
Maybe second only to B2 and B1 in terms of numbers of players, but The Isle of Dread is one of the best Basic-era adventures out there. In today's frame of mind the adventure is equal parts Pirates of the Caribean, King Kong, and Jurassic Park. It is a heady cauldron of tropes, ideas and just plain crazy fun. It was included in the original Expert set and it still had expanded maps and more creatures. I never understood why the creatures where not just in the main book, but it did make the module special.
What was so nice about X1 over B2 is you had the feel it was more integrated into the Expert rules; it felt like a logical extension.
This is also the first published adventure I ever ran for my son. Up to this point I had ran ones I had made up for him. He was young (6 or 7) and adventures like "Cave of the Stinky Goblin" or "Trouble in West Haven" were more appropriate for him. But X1 had the great big dinosaur on it and he loved dinosaurs.
We had a blast. To me, 20 some odd years later, it felt like a very different adventure. There is a lot of untapped potential here. Enough for several adventures really.
Later on I bought my son his own copy to run sometime. It was also the first time that my kids began to recognize Tom Moldvay's name on the covers of adventures.
X2: Castle Amber
Another one of my "holy grail" items. I managed to score a copy when I moved to Chicago.
There is so much to love about this adventure, but I have detailed it all before in these pages.
- Castle Amber by Candle Light
- Castle Amber, Butterbeer and the Order of the Platinum Dragon
- Averoigne via Ravenloft
- and I explore the Castle Amber / Ravenloft connection here.
The other X modules came out a bit later and were more tied to the newer Frank Mentzer-edited Expert Set, as opposed to the Cook-Marsh-edited set I had owned. (I guess these modules should have really been called "E" for expert then). Of these I only later owned Quagmire. I got it cheap at a used book store in Carbondale, IL. I completely gutted the module and only kept the tower and swamp.
X3 Curse of Xanathon
X4 Master of the Desert Nomads
X5 Temple of Death
X6 Quagmire!
X7 The War Rafts of Kron
X8: Drums on Fire Mountain
X9: The Savage Coast
X10 Red Arrow, Black Shield
X11 Saga of the Shadow Lord
X12 Skarda's Mirror
In particular, I would like to get print copies of X4 and X5 for my Second Campaign game. Saga of the Shadow Lord also sounds like a lot of fun!
This is my problem...too many great games/adventures and so little time.
Wednesday, April 27, 2016
A to Z of Adventure! W is for World of Greyhawk
W is for World of Greyhawk.
The WG or World of Greyhawk adventures take place, naturally, in the World of Greyhawk. This was the default setting of most of the 1st Edition AD&D adventures, and explicitly so for T, A, G, D and Q.
The first named adventure was WG4 The Forgotten Temple of Tharizdun, which I covered briefly on "S" day. But wait, if it is the first why is it numbered "WG4"? Well according to the ole' Wikipedia "WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4." So they do make a series of sorts.
WG5 Mordenkainen's Fantastic Adventure is an interesting one and might just be one of the last adventures Gary wrote for AD&D1 and TSR. It is a high-level dungeon crawl featuring a unique demon and lots and lots of hack n' slash action. It does feel like one of the older modules (though it was out in 1984 so it is "old" as well). I could fit in with the TAGDQ series somewhere I am sure. It could even be another one of the alternate worlds in Q1.
I don't know much about WG6 Isle of the Ape, save that is was one of the first adventures for characters above 18th level.
I do know about WG7 Castle Greyhawk. WG7 was supposed to be another Gygax penned adventure, but it didn't happen like that. Instead, we got a "joke" module. The idea was sound, the levels get harder and harder with all sorts of strange monsters. But is was played a huge joke. At the time (when I was 15) I thought it was funny, but even running it I knew it was bad. In the history of D&D Castle Greyhawk was a significant part of Gary's original game. For years we were teased with Castle Greyhawk but never got one. Even today we don't have the real thing. This makes WG7 all that much worse really. It's too bad really. The authors of WG7 do read like a who's-who of mid 80s game designers.
Of the others, only WG12 Vale of the Mage interests me these days. I think it is because I was looking for more information of Greyhawk and the Vale of the Mage (home of the Valley Elves. No, I am serious) was one of those places I wanted more detail on.
The WG or World of Greyhawk adventures take place, naturally, in the World of Greyhawk. This was the default setting of most of the 1st Edition AD&D adventures, and explicitly so for T, A, G, D and Q.
The first named adventure was WG4 The Forgotten Temple of Tharizdun, which I covered briefly on "S" day. But wait, if it is the first why is it numbered "WG4"? Well according to the ole' Wikipedia "WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4." So they do make a series of sorts.
WG5 Mordenkainen's Fantastic Adventure is an interesting one and might just be one of the last adventures Gary wrote for AD&D1 and TSR. It is a high-level dungeon crawl featuring a unique demon and lots and lots of hack n' slash action. It does feel like one of the older modules (though it was out in 1984 so it is "old" as well). I could fit in with the TAGDQ series somewhere I am sure. It could even be another one of the alternate worlds in Q1.
I don't know much about WG6 Isle of the Ape, save that is was one of the first adventures for characters above 18th level.
I do know about WG7 Castle Greyhawk. WG7 was supposed to be another Gygax penned adventure, but it didn't happen like that. Instead, we got a "joke" module. The idea was sound, the levels get harder and harder with all sorts of strange monsters. But is was played a huge joke. At the time (when I was 15) I thought it was funny, but even running it I knew it was bad. In the history of D&D Castle Greyhawk was a significant part of Gary's original game. For years we were teased with Castle Greyhawk but never got one. Even today we don't have the real thing. This makes WG7 all that much worse really. It's too bad really. The authors of WG7 do read like a who's-who of mid 80s game designers.
Of the others, only WG12 Vale of the Mage interests me these days. I think it is because I was looking for more information of Greyhawk and the Vale of the Mage (home of the Valley Elves. No, I am serious) was one of those places I wanted more detail on.
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