So. I had a plan. It was a good plan as far as these things go. That is till my regular DM decided to do something unexpected.
We have a few games going, I have one with my kids (3.x), he has one with his (4.0), we have one together with some friends (4.0) and one with both families (4.0). I was going to finish out my game with my boys and start up a 4.0 game with them to go through all the classic modules.
That is till last night. Turns out that my DM now wants to use Pathfinder.
Now don't get me wrong, I like Pathfinder, it is a nice book and really a good looking game. I also happen to think that there is some life left in the D&D 3.x game too. But this does mess up my master plan. ;)
We were talking today about what adventures he wants to do with this group (him, his three boys, me and my two) and it was very, very similar to my plan I had for 4th Ed.
Last night I was less than thrilled about "going back" to 3.x, but today I am actually quite excited about it.
I have been on Paizo's website and there is a ton of fun stuff there. And the Pathfinder stuff is compatible with all my other 3.x stuff. Plus I am going to get to play their witch (which is not exactly like mine for 3.x, but close enough). So this could be very fun to be honest. I can still use all my 4.0 stuff with my boys, I just might need a new plan on adventures.
So it looks like I'll be playing D&D 4.0 AND Pathfinder/D&D 3.65 (or something like that).
Anyone else playing Pathfinder? Any tips or advice?
Sunday, February 21, 2010
Thursday, February 18, 2010
Magic in Cortex, Savage Worlds and Witch Girls Adventures
This is part two of my deep delve into the magic systems of some of the games I like, in particular Cortex, Unisystem and Savage Worlds.
So. I am currently re-doing the magic system for an RPG and trying not to plagiarize myself from other games and it has me thinking.
Why don't Savage Worlds or Cortex have better magic systems?
I'll be 100% honest here, I am not a huge fan of Savage Worlds, but I do see the attraction and why it is a good game. So it is likely that there is something out there and I just haven't found it yet. I do however own every Cortex book there is (and I love the Supernatural RPG) and I usually left feeling a little underwhelmed when it comes to magic. This seems a touch odd really, given the people that worked on it and games that have come out for it. Ok, to be fair, none of the games are trying to be the next Mage or WitchCraftRPG.
Reading over both games I am struck with many of the similarities (yes there are lots of differences too, but I want to talk about them in general) they share. No surprise really. Both are products of post-d20 game design and both take the best aspects (in their author's opinions) of games that came before. Both attempt to fill the same need that GURPS, True 20 or Unisystem fills for others. Maybe that is why I am not all "ZOMG THIS IS TEH BEST GAEM EVAR!!!!" about them. Yeah they are really, really good. But they are missing something critical for me. A good magic system.
Now Savage Worlds presents a system that is designed to be used with Magic, Psionics, Mad/Weird Science or Supers. It does work and it has a nice streamlined design that I do like. In fact it really is the first game where I felt Mad Science was a great option (I disliked it in both Mage and Buffy). Cortex is more of toolkit approach in the core where the author actively supports you building a system on your own. Why thank you Jamie! I think I might just have to do that. ;)
I have made attempts over the last year to port the Ghosts of Albion magic system over to varying degrees of success (and failure). The process is simple really. Pick an attribute (typically a mental one), add an Edge (SW: such as "Arcane Background") or Asset (Cortex), combined with a skill (Savage Worlds suggests "Spellcasting" or "faith") and compare that to some target number, usually modified by the spell difficulty. Not really that hard. The system out of the box for Savage Worlds is most similar in concept to WitchCraft, where Arcane Background functions as The Gift. Then this allows you to buy more powers (Edges) that are used as spells. In Ghosts of Albion spells are not Edges, Assets or Qualities, they are things you can buy or acquire, typically via the Occult Library Quality. This frees up those character creation points, but makes for very specific effects. "Fireball" does just that, but a "Fire Manipulation" power can be at low levels effecting a normal flame or a fireball at higher ones. Arcane books then in this system then become more how-to-guides and training rather than recipes for spells. Good for WitchCraft RPG and Witch Girls Adventures, bad for Charmed, Buffy and Ghosts of Albion.
So I have to take a different approach.
So should "Spells" be Powers? Yes. I think that much is clear. Given the point economies of both systems spending a ton of points on individual effect spells will take forever. Of course that is if I am doing something like Charmed. If I stick with something like Supernatural then maybe that is fine.
There needs to be a trait (Edge, Asset, Quality or even Attribute) that grants power to perform magic. Like the Gift or Magic. It is tied to a skill, called Spellcasting or Arcana maybe. The skill then can be how you increase your personal power. Of course the Magic trait can also have levels to represent raw power and even something like Mana/Essence points. Currently neither game offers something exactly like this. But Witch Girls Adventures does.
Witch Girls Adventures is fun game I picked up over the summer and have been having quite a bit of fun with. So before I build a new magic system, let's see how one ported over might work.
WGA has a Magic attribute that typically starts out at d8 for most characters, though some have d10. Remember, this is a magic heavy game. Let's translate that to a Magic Edge/Asset. The first level you can buy is d4 and it can move up. WGA also has the Spellcasting skill. Let's move that over as well.
The basic Cortex formula then is Magic + Spellcasting and compare vs Target number. It's a simple system. WGA also various spells/powers that can be bought or learned. We can also use the basic Zap Point mechanic.
Savage Worlds is a bit different. It's power system compares your level (Novice, Seasoned, Veteran…) and then subtracts power points. In WGA every spell has a level, 1 to 6 typically, and those might correspond to SW levels. So Novice can be levels 1-2, Seasoned 3, Veteran 4, Heroic 5 and up. The power Points loss is equal to twice the WGA level. You can still take the different magical "Schools" and break them out into skills. It might even make sense to create a Magic Attribute (just like WGA) and have it ranked d4 and up and purchase the magical skills (WGA schools) just like one does normally in SW. A magic roll then is a Skill roll (plus the Wild Die for Wild Cards) compared to the TN, and then add in any raises. I would also give magic using characters power points equal to twice their Magic Attribute die. So a d4 has 8, a d8 has 16 and so on, just like Witch Girls Zap points.
I like this for Cortex, but not convinced it is any better or worse than what Savage Worlds already has now. What is does give Savage Worlds is more variety to its magic system. Like Unisystem, Savage Worlds has carved out a niche for itself and it works well in that niche. It's Pulpy with "Bigger Than Life Heroes!" and maybe not the high magic hijinks one would see in Ghosts of Albion or Mage.
I have a couple more ideas to test this out, maybe finally bringing to life that Charmed RPG I have been dying to do for years.
Wednesday, February 17, 2010
Wait? Is it 1982 again? More anti-D&D crap.
So the old "Dungeons and Dragons causes violence" meme has reared it's ugly head again. This time from the particularly lazy journalism of Ms. Laurel J. Sweet and the Boston Herald. Ms. Sweet put forth that golden chestnut that somehow playing the game Dungeons and Dragons is somehow linked to violent murder. In particular the ones Amy Bishop is accused of.
Now let me be clear here. What ever Amy Bishop did or didn't do in her personal life is unimportant when dealing with the fact that she murdered three people, supposedly because she didn't get tenure. We could just as easily blame the University tenure track or the pressures of a publish or perish environment. I am sure people will blame the gun companies too.
Here is a novel idea. Let's blame Amy Bishop. She is the one that pulled the trigger after all. Apparently she kept pulling till the gun jammed.
But my ire is not directed at Amy Bishop. We have a court system, juries and a judge for her. No mine is on the lazy, so called journalism of Laurel J. Sweet. Yeah I linked her name again. Wonder why.
To make the claims or even allusions she is making are either laziness, a misguided attempt to push copy or a hidden conservative agenda. She published not just one, but two articles on this. At the risk of giving her exactly what she wants here are the links. Use a browser that blocks ads if you wish to make a statement:
http://www.bostonherald.com/news/regional/view/20100215oddball_protrait_emerges_suspects_family_pals_offer_clues/srvc=home&position=0
and
http://news.bostonherald.com/news/regional/view.bg?articleid=1233150
So. why do I get so worked up about these things? Well frankly stupid people piss me off, but smart people enabling stupid people to do more stupid things is worse.
See here is how it works. Lazy journalist looking for a good byline writes fluff piece about D&D leading to murder. Next thing you know some shit-for-brains religious fuck-wit then quotes the article as "expert testimony", then that person gets quoted as "reading up on all the latest literature", then it is used as "evidence" in a Wikipedia article and you get a snowball of stupid rolling down hill.
Next thing you know someone is digging up old Pat Pulling again and TLN is showing "Mazes & Monsters" in heavy rotation.
Ok to be fair I have no idea if TLN has ever shown "Mazes & Monsters".
It irritates me because it is lazy, and stupid. Obviously the Boston Herald is trying to push copy and Ms. Sweet is only too happy to help. But it is bad journalism.
I had my run ins with the D&D Satanic Panic of the 80's. I was lucky to have had parents that were smart enough to know better than to listen to fundies and to trust their children. Later on I dealt with Jack Chick personally and, if I may be so bold, came out the winner in that one.
The time I now spend playing D&D with my own children has been fantastic. I have met some of the coolest people through this game and others like it. It is a great past time full of great people who deserve better than being painted by the sloppy brush of Laurel J. Sweet.
Agree with me? Why not let Laurel J. Sweet know yourself. Reasonable, intelligent emails only. Or even just something to convey your disappointment in a polite manner.
Don't give her anything else to write about.
Now let me be clear here. What ever Amy Bishop did or didn't do in her personal life is unimportant when dealing with the fact that she murdered three people, supposedly because she didn't get tenure. We could just as easily blame the University tenure track or the pressures of a publish or perish environment. I am sure people will blame the gun companies too.
Here is a novel idea. Let's blame Amy Bishop. She is the one that pulled the trigger after all. Apparently she kept pulling till the gun jammed.
But my ire is not directed at Amy Bishop. We have a court system, juries and a judge for her. No mine is on the lazy, so called journalism of Laurel J. Sweet. Yeah I linked her name again. Wonder why.
To make the claims or even allusions she is making are either laziness, a misguided attempt to push copy or a hidden conservative agenda. She published not just one, but two articles on this. At the risk of giving her exactly what she wants here are the links. Use a browser that blocks ads if you wish to make a statement:
http://www.bostonherald.com/news/regional/view/20100215oddball_protrait_emerges_suspects_family_pals_offer_clues/srvc=home&position=0
and
http://news.bostonherald.com/news/regional/view.bg?articleid=1233150
So. why do I get so worked up about these things? Well frankly stupid people piss me off, but smart people enabling stupid people to do more stupid things is worse.
See here is how it works. Lazy journalist looking for a good byline writes fluff piece about D&D leading to murder. Next thing you know some shit-for-brains religious fuck-wit then quotes the article as "expert testimony", then that person gets quoted as "reading up on all the latest literature", then it is used as "evidence" in a Wikipedia article and you get a snowball of stupid rolling down hill.
Next thing you know someone is digging up old Pat Pulling again and TLN is showing "Mazes & Monsters" in heavy rotation.
Ok to be fair I have no idea if TLN has ever shown "Mazes & Monsters".
It irritates me because it is lazy, and stupid. Obviously the Boston Herald is trying to push copy and Ms. Sweet is only too happy to help. But it is bad journalism.
I had my run ins with the D&D Satanic Panic of the 80's. I was lucky to have had parents that were smart enough to know better than to listen to fundies and to trust their children. Later on I dealt with Jack Chick personally and, if I may be so bold, came out the winner in that one.
The time I now spend playing D&D with my own children has been fantastic. I have met some of the coolest people through this game and others like it. It is a great past time full of great people who deserve better than being painted by the sloppy brush of Laurel J. Sweet.
Agree with me? Why not let Laurel J. Sweet know yourself. Reasonable, intelligent emails only. Or even just something to convey your disappointment in a polite manner.
Don't give her anything else to write about.
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