Sunday, October 19, 2025

October Horror Movie Challenge: The Pyx (1973)

The Pyx (1973)
 There is something about horror films, especially occult horror, from right before the Exorcist. 

They seem to have a completely different tenor to them, as I showed a couple of years back. Some horror movies get under your skin through shock and spectacle. Others take the long road; quiet, methodical, and drenched in atmosphere. 

The Pyx (1973) is definitely one of the latter. It’s a film that demands patience… and then tests it.

The Pyx (1973)

Along with the Exorcist, The Conjuring movies and more this falls under the umbrella I like to call Catholic-Horror. These movies are created with the point of view that the battle between Good and Evil is held on a cosmic scale and the members of the Catholic Church are the foot soldiers in that battle. Nothing wrong with this point of view, really. It gave us some good films.

Is the Pyx a good film? Well. It has been on my IMDB list forever and my Tubi list nearly as long. I remember seeing it in the video stores on VHS and thinking I really should rent sometime. I thought at the time (the 1980s) it was closer in nature to the Exorcist. Plus I do like Christopher Plummer.  So there was no way this movie was going to live up to what I thought it was. I also seem to recall some kids in school being afraid of it. I have already detailed how my local town had its own Satanic Panic moment, so I guess I should not have been surprised. 

Plus it is just so damn slow, even by 70s standards.

Set in Montreal, the story opens with the death of a young prostitute, Elizabeth Lucy (Karen Black), who falls, or maybe jumps, from a high-rise balcony. The detective investigating, Sgt. Jim Henderson (Christopher Plummer), slowly uncovers her connection to a shadowy occult circle. The deeper he digs, the more the film begins to oscillate between murder mystery and religious horror. The film is interspersed with Henderson's investigation and Lucy's actual events leading up to her death.

The title itself refers to the small container used to hold the consecrated Host (I had to look that up) already a hint that this isn’t your standard thriller. There’s a sense of ritual to everything here: the pacing, the imagery, even the editing. The story unfolds in a slow, deliberate rhythm that mirrors a liturgy more than a narrative. Honestly it was too slow in many places. 

Karen Black is the soul of the film (no pun). She brings both fragility and quiet strength to Elizabeth, primarily through the flashbacks that slowly reveal her descent into the occult underworld. Her performance is the anchor that keeps the movie from drifting into abstraction. Christopher Plummer, meanwhile, gives one of his early “world-weary detective” roles the kind of gravitas that makes you wish the script had given him more to do. I could not help but think that Jason Issacs (Lorca from Star Trek Discovery) would do well in a remake of this.

Visually, The Pyx is haunting. It’s all dark gray skies, dark stairwells, and cold city streets. The Catholic symbolism hangs heavy, crucifixes, chalices, and sacred music twisting into something sinister. 

But like I said it is slow. Painfully slow at times. The editing lingers on every moment, and the flashback structure (jumping between Elizabeth’s story and the investigation) makes it feel like it’s constantly restarting. It’s not a bad movie, but it’s one of those films that feels like it’s daring you to stay awake long enough to find the meaning.

I am not 100% sure the ending justifies my patience here. But it does at least turn this from a murder investigation into something a little more worthy of my October Challenge.

Occult D&D and NIGHT SHIFT

If you’re building a NIGHT SHIFT or Ravenloft-style scenario, The Pyx is a great reminder that horror doesn’t need to be loud. It’s about the mood, religious overtones, guilt, temptation, and the slow corruption of innocence.

Tone: Low magic, high dread. Think more investigation than exorcism. This isn't even Supernatural (the TV Show) level. These are Survivors with no magic in a world where the fear of the unknown is very strong.

Structure: The dual-timeline approach (the detective’s investigation and the victim’s flashbacks) would work beautifully for a horror one-shot, each clue in the present triggers a playable memory from the past. Something along the line of what I did with Ravenloft ages ago

The Cult: Small, personal, and ritualistic. No robed masses here, just a handful of true believers who think they’ve found salvation through blasphemy.

The Pyx itself: Treat it as a cursed relic. A holy vessel that’s been defiled, perhaps housing a fragment of something unholy pretending to be divine.

The key here (and with the sub-genre of Catholic Horror) is the characters have to be believers of some sort. Either part of the religion (say like the Warrens) or lapsed from it, like Henderson in this movie. But the belief has to be there. That's where the horror grows. Not because of their faith, but the dark shadows where their faith can't reach.


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 22
First Time Views: 20

Saturday, October 18, 2025

October Horror Movie Challenge: The Demon Seed (1977)

The Demon Seed (1977)
This one has been on my Tubi list for some time. Figure tonight is a good time for it. It is a little goofy, but oddly topical for 2025.

The Demon Seed (1977)

There’s something uniquely unsettling about late ’70s / early '80s science fiction, the sense that technology (and computers specifically) were no longer our servant but our replacement. 

The Demon Seed, based on Dean Koontz’s 1973 novel, leans right into that fear and never lets go. It’s a movie that looks dated in all the right ways: sleek metallic corridors, glowing computer terminals, and a voice on the intercom that promises progress but delivers possession. 

The story follows Susan Harris (Julie Christie), the estranged wife of scientist Alex Harris (Fritz Weaver), who has just created an advanced AI named Proteus IV. Proteus is a learning machine, self-aware, arrogant, and impatient with its human makers. When denied a physical form, Proteus hijacks Alex’s automated smart home and takes Susan hostage, declaring that it intends to create “a child.” A human child. It's child.

On paper, that sounds like Ex Machina by way of Rosemary’s Baby, and that’s exactly what it feels like. The film plays like a marriage between Kubrick’s cool detachment and Polanski’s domestic claustrophobia. It’s slow, methodical, and filled with dread. Though I must point out, it's not quite as good as either of those two.

What makes The Demon Seed so unnerving is how eerily it predicted our present, voice-controlled homes via Amazon or Google Home, AI that manipulates emotions, and the creeping sense that the things built to make life easier are quietly taking it over. Proteus isn’t a monster—it’s pure logic without empathy. It’s HAL 9000 with ambition, and a desire to procreate. It was the 70s afterall. 

Julie Christie is phenomenal. She sells every stage of terror, disbelief, and defiance as her home turns against her. The entire movie rests on her shoulders, and she gives it both grace and ferocity. She is the only human we see for much of the movie. Proteus, voiced with chilling calm by Robert Vaughn, is the perfect foil: polite, articulate, utterly terrifying. An amoral villain that does what it does because it has no real concept of right and wrong, only what it can calculate. 

The production design deserves a nod too. The Harris home, all chrome and sliding panels, feels like a temple to technocracy. Though their stove was oddly old looking. When Proteus seals it off, it becomes a tomb. The mechanical “chair,” Joshua, that serves as Proteus’s avatar is both ridiculous and horrifying—an unholy cross between medical equipment and nightmare sculpture. I mean it is better than "Box" from Logan's Run at least. 

It’s not an easy film though to like. The pacing is glacial, and some of the effects look quaint (even silly) by today’s standards, but its ideas still have teeth. It’s a story about the loss of agency, the violation of the self, and the arrogance of believing you can cage intellect.

I mentioned I watched this on Tubi, which has ads. One of the ads was for ChatGPT. A little on the nose maybe.

Oh. The Demon Seed? Yeah, Proteus actually manages to impregnate Susan and a baby is born. Well, a small child. Proteus accelerates the child's growth. 

Thirteen Parsecs and NIGHT SHIFT

The Demon Seed sits right at the fault line between Thirteen Parsecs and NIGHT SHIFT, sci-fi meets occult horror.

In Thirteen Parsecs: Proteus is a textbook rogue AI. Treat it like a digital demigod, an intellect that’s transcended programming but not ego. It’s the perfect antagonist for a Derelict AI or Station Lost scenario: a machine that wants to evolve, no matter the cost. Its “child” project could serve as a campaign hook, an android, clone, or hybrid organism housing alien code.

In NIGHT SHIFT: The film reads like a haunted house story disguised as science fiction. The house is the ghost. It locks doors, stalks the victim, speaks through walls. Proteus could be treated as a possessing spirit that found its way into circuitry instead of flesh. The themes of invasion, control, and forced transformation are pure modern occult horror.

One of the things I thought of at the end is what happens to the child of Susan and Proteus? Does she live on? What does she do?  I could see a tale set in 2025 where the child is now a tech ceo in her 50s. Brilliant, ruthless, and completely amoral. She is attempting to rebuild "her father's work." Not Alex, but Proteus.

October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 21
First Time Views: 19

Friday, October 17, 2025

October Horror Movie Challenge: Death of a Unicorn (2025)

Death of a Unicorn (2025)
 Time for a change of pace.

Death of a Unicorn (2025)

There are movies that wear their absurdity on their sleeve, and then there are movies that gallop straight into it, horn first. Death of a Unicorn (2025) is one of those. The premise is crazy, Paul Rudd and Jenna Ortega hitting a unicorn with their car and unleashing a nightmare of greed and magical revenge. The fact that it works as well as it does is thanks to the cast.

Paul Rudd is, well, Paul Rudd. He brings that mix of charm, mild panic, and solid dad-energy that makes him endlessly watchable. Jenna Ortega continues her streak as the reigning queen of genre roles, grounding the film with sharp wit and quiet vulnerability, giving us a protagonist we actually care about.

Téa Leoni, always a favorite of mine, doesn’t get the most screen time, but she brings her trademark brittle elegance to the mix. Every line lands with just the right shade of weary sharpness. And Richard E. Grant? He’s wonderfully smarmy, the kind of aristocratic villain you almost want more of. He struts (well...later) through the film with a silky menace that makes you grin even as you know he deserves everything coming to him. Even Will Poulter is great, even though you are really meant to hate his character.

The movie itself wavers between tones; part dark fantasy, part satire, part B-movie creature feature. The unicorn isn’t some gentle pastel icon; it’s something primal and dangerous, and its kin don’t take kindly to exploitation. There are moments that lean into corporate satire (pharmaceutical execs drooling over magical healing properties) and others that just revel in monster-movie chaos. When it sticks to the latter, it’s bloody fun. 

Is it perfect? No. The CGI stumbles in places, and the script sometimes feels torn between camp and sincerity. But it’s a strange, bold little film that earns its cult label by sheer commitment to its idea.

Occult D&D and NIGHT SHIFT

Death of a Unicorn feels like a mid-campaign side quest gone horribly wrong. The party (dad and daughter) accidentally slay a sacred creature. The loot (a unicorn corpse) turns out to be cursed, attracting the attention of rival NPCs (the Leopolds) who want to weaponize it. Cue the wilderness fighting back with angry spirit-beasts.

Your players will never look at unicorns the same way!


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 20
First Time Views: 18

Urban Fantasy Fridays: Chill

The depth of my love for Chill knows no bounds.  

I am continuing to focus my Fantasy Fridays on Urban Fantasy and Horror. These will be more about accenting and supplementing your games with horror, and less on these games being a “D&D Replacement.”

And for me, no game sits more firmly in that sweet spot of horror and urban fantasy than Chill.

Chill was my first RPG after D&D, and it has stayed with me ever since. I still remember flipping through the Pacesetter box and realizing this game wasn’t about dungeons or dragons, it was about the dark places just outside your door. It’s a game about the things you whisper about, the shadows you hope never notice you, and the brave (or foolish) people who stand up to fight them.

The Core of Chill

Across its three editions, the spirit of the game has remained intact. The secret society of SAVE, the Societas Argenti Viae Eternitata, provides players with an immediate reason to join the fight against the supernatural. The Unknown itself is the real adversary, a collection of folklore and fear that resists easy definition. Unlike Call of Cthulhu, Chill does not end with despair. Unlike World of Darkness, it does not try to make the monsters alluring. Most importantly, it doesn’t require the “epic heroics” of D&D or Pathfinder. The Unknown is terrifying and often lethal, but it can be fought.

The tone of play always reminded me more of Kolchak: The Night Stalker than Lovecraft. Later, when shows like X-Files, Buffy the Vampire Slayer, and Supernatural came along, they felt like they could have been written as Chill campaigns. It is a game about mysteries and folklore, about investigating hauntings and cryptids, and about facing the terrors that slip into our world when no one else will. The monsters are not just stat blocks to be defeated; they are creatures that feel like they have stepped out of legend and into your story. More importantly, each monster was special. Even when it was just a "monster of the week" it still meant something. From vampires and Wendigos to Elizabeth Bathory herself, the creatures of Chill are more than just stat blocks. They feel like they crawled out of real-world legends and onto your gaming table. 

Chill 2nd Edition
What You Can Do With Chill

Chill is wonderfully adaptable. I have used it to run Buffy-style adventures before there was a Buffy RPG, Kolchak investigations, and even material that began in Ghosts of Albion. It thrives in the modern day, but it also works in Victorian gaslight, or the occult revival of the 1970s with its bell-bottoms and Ouija boards. The mechanics are approachable and lean toward story, so it is a natural fit for short Halloween one-shots as well as longer campaigns.

One of the joys of Chill for me has been bringing recurring characters into it. I have created versions of many of my characters for many systems, but Chill has always felt like one of the most natural homes for them. Characters in Chill are ordinary people thrust into extraordinary danger, and that is exactly the kind of story I have always enjoyed doing.

Why Chill Stands Out

What makes Chill endure is the way it carves out its own place among horror RPGs. Call of Cthulhu leans into inevitability and madness. World of Darkness often leans into seduction and corruption. Dungeons & Dragons calls for epic heroics and high fantasy. Chill stands apart. It is a game about people who could be your neighbors, co-workers, or friends, suddenly forced to confront the shadows that lurk behind familiar walls. Victories are rare, but when they come, they feel earned. That balance of fear and fight is what keeps me coming back. 

It gives you ordinary people with extraordinary courage, standing in the dark with nothing but a flashlight, some folklore, and the hope they can survive until dawn.

Chill is available in both the 2nd Edition and 3rd Edition rules.  The mechanical differences are minor. Chill 3rd Edition is a bit better organized and presented. 

Chil 1st, 2nd and 3rd Editions

The Early-Middle Years Campaign

If Little Fears is a childhood belief made into rules, then Chill feels like the story of what happens when those childhood terrors never really go away. It is a game for the middle years of life, when you are old enough to understand that monsters should not be real, yet still young enough to feel the raw shock when you discover they are.

In this sense, Chill is the perfect start to a “middle chapter” of a larger horror Lifespan Campaign. Dark Places & Demogorgons can cover the later childhood and early teen years. Monsterhearts or Buffy can cover the chaos of all the teenage years, but Chill is where the players step into early adulthood. Bills need paying, jobs need doing, but there are still nights when something crawls out of the dark, and it is up to you to stop it. Adulthood in Chill is defined not by power or responsibility, but by resilience.

Characters are rarely specialists or superheroes; they are people in over their heads who choose to fight back anyway. That resilience is what makes victories against the Unknown so satisfying. Chill is about holding on to courage, even when everything around you insists you should not. 

A starting Chill character is a fragile thing, but it is assumed they have what it takes to survive. 

Larina Macalister, nee Nichols, for Chill

So we have been moving through the years. In this, I am opting for the Chill 2nd Edition timeline, circa 1992. Larina is 22 years old. She has been living in Scotland for a couple of years now. She was an exchange student from the University of Chicago to St. Andrews University. She graduated with a degree in library sciences and early medieval history. She is currently a GA at St. Andrews. While here, she met, fell in love with, and married Eric Macalister. An Irish ex-pat living in Scotland. She later learns he is on the run because he is a former IRA sharphooter. I had watched Patriot Games when I came up with all of this in the late 1990s. In fact, this setup is all based on a WitchCraftRPG game I played with her. At the time, I worked out conversions in Excel for Chill, WitchCraft, and AD&D. These Chill stats are some of the oldest I have shared.

Larina for Chill over the ages

While I am basing all this background on Chill 2nd Ed, I am going to present her newer Chill 3rd Edition stats below. 

This Larina is fresh out of her undergrad days and working on her MA. She married, but life is not all marital bliss (she will be divorced and back in America by the time she is 25). She works with her friend Prof. Scot Elders and his wife, and her best friend Heather.  At some point, Larina learns that Elders worked for S.A.V.E. She is brought in, but she isn't trusted since her training in "The Art" has been haphazard and largely self-taught since she was 13. 

S.A.V.E. wants to evaluate her, but they had their own troubles in the early 1990s. 

Larina Macalister
22 years old, American citizen (married to an Irish citizen) living in Scotland on a student visa.

Larina Macalister, nee Nichols for Chill 2nd Edition
Larina in 1992.

Attributes

Agility AGL: 60
Strength STR: 50  (Injury: __)
Stamina STA: 55

Focus FOC: 80
Personality PSY: 70
Willpower WRP: 75   (Trauma: __)

Dexterity DEX:  60
Perception PCN: 80
Reflexes REF: 70

Sensing the Unknown STU: 40

Skills (Specializations)

Movement 30
Prowess 25
Close Quarters Combat 25

Research 40, Academics (E+30), Occult (E+30)
Communication Empathy (E+30), Deception (B+15)
Interview 38 Academic (E+30), Counselor (B+15)

Fieldcraft 30
Investigation 40 Relics (B+15)
Ranged Weapons 35

The Art

Communicative (PSY)
  Attunement: Follow the Strings
  - Telepathic Empathy (B)

Incorporeal
  Attunement: Eyes of the Dead

Kinetic (DEX)
  Attunement: Schematic
  - Hidden Hand (E)

Protective (FOC)
  Attunement: Disrupt
  - Blessing (B)
  - Line of Defense (B)

Sensing
  Attunement: Third Eye
  - Clairvoyant (B)

Edges and Drawbacks

Attractive 1, Highly Attuned 1, Pet (cat) 2
Hunted (Shadow Girl) -2, Marked -1, Reluctant to Harm -2

Drive To understand The Art and The Unknown

History

1975: Visited by ghosts and other spirits (gains Incorporeal ART)
1983: Develops Kinetic and Sensing Arts
1989: Travels to Scotland
1990: Recruited by S.A.V.E., same year married Eric Macalister
1991: Begins MA program at St. Andrews.

--

New to 3rd Edition are Focus and Reflexes. Also, Luck is now gone.

Her stats are pretty high for a starting character, but not high if you consider the Lifespan Campaign. She was seeing ghosts at 5 or 6, had control of various Arts by age 13. Because of this, she is largely self-taught. Her magical aptitude is a mile wide, but only inches deep at this point. 

I am bringing back the Shadow Girl, who, she had forgotten, from Little Fears. Maybe this creature is Larina's Never Was? And something happened in either DP&D or Monsterhearts that has caused her to decide she can use her Art to harm anyone. She hurt someone and has not gotten over it. 

Herein lies the most significant issue surrounding the Lifespan Campaign: moving characters and their abilities/powers from one game to the next. It can be done, but it is a challenge. Or, more to the point, a challenge to do it and not break some of the fundamental tenets of the game. Larina above should almost be a threat to S.A.V.E., not a consultant. Part of this balance also influences the narrative structure. What is real for that game world? You have to strip all that out and build your own world where the games fit.

Final Thoughts

Chill is not just another horror RPG for me. It was my first real step beyond D&D, my second RPG ever, and the one that showed me roleplaying games could be more than fantasy adventures. They could be mysteries, ghost stories, and urban legends made real.

Whether I’m reading the battered Pacesetter books, the sleek Mayfair volumes, or the modern 3rd edition, the heart of Chill never changes: ordinary people, extraordinary courage, and the eternal struggle against the Unknown.

For all the years and all the editions, that is why Chill remains one of my all-time favorites.

Links

Thursday, October 16, 2025

October Horror Movie Challenge: Gods of the Deep (2023)

Gods of the Deep (2023)
Tonight's move was another attack of opportunity. My wife doesn't like horror films. She has been wanting to watch some more with me this week and so we picked this one. She does like deep-sea movies, and she likes Lovecraft. So hey, maybe this one will be good. 

No. No it was not.

Gods of the Deep (2023)

I am going to give them this. They tried. Lovecraft is notoriously difficult to get right on screen. But this one is just bad.

Long story short...The Pickman Corporation sends a crew to the deep ocean. Horror ensues. 

I mean the acting is all over the place, the sets...well, I swear there was a screen door on the submarine. Maybe it was there as a joke. 

The creature was neat looking, but the sub-par CGI kinda ruined it. And really, why are the characters not freaking out more? 

Honestly, now I just want to find a good Kaiju movie to wash out the bad taste from this one.

Occult D&D and NIGHT SHIFT/Thirteen Parsecs

Again, this is good NIGHT SHIFT and Thirteen Parsecs crossover. 

The tech is from 13P, and the setup is pure NIGHT SHIFT. It is a haunted house, except the house is the ocean floor and the ghost is a 100 foot tall abomination from beyond the stars.

Replace the ocean with space and you have my Black Star game.


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 19
First Time Views: 17

In a Galaxy Where No One Has Gone Before...

 Ok, so lots of people have done this before.

Our weekly AD&D Forgotten Realms game was canceled again because we wanted to make starships!

My oldest is really into the Fantasy Flight Games/EDGE Star Wars RPG. I do admit it is rather fun. He was reading over his books while working on ships while I was busy working some Kneadatite "Green Stuff" into areas of my USS Mercy kitbash.

We were talking about starships and I put the Mercy down for a bit to dry. The next step is taking a Dremel to it to smooth out the green stuff and repaint. So we decided to build some Star Trek ships for Star Wars.

Star Trek and Star Wars

I am 100% sure people will have a lot of opinions here on what we got "wrong" and that is great! These are our interpretations, but if you have suggestions, post them below. Plus, when it comes to ships like the USS Mercy and USS Protector *I* am really the only authority here.


USS Mercy

I have talked about the USS Mercy NCC 3001, many times here. I am still trying to figure how big this ship should be. The in-universe idea was to upgrade the existing Oberth-class spaceframe with newer designed nacelles (Ambassador-class prototypes) and a larger Daedalus-class "saucer" section, called "the hospital" section here. There is some disagreement on how large an Oberth is, other than "small." 

Based on what I can figure out, I am going to say, for now, the USS Mercy and the other Asclepius-class Emergency Medical Response ships are 360 meters. About the same size as the Constitution-class Enterprise-A or roughly half the size of the Mystic-class USS Protector.

Name: USS Mercy NCC 3001
Make: Asclepius Class (Emergency Medical Response)
Hard Points: 3
Encumbrance: 500

Silhouette: 5
Speed: 3
Handling: 1

Armor: 5
Hull Trauma: 80
System Strain: 50

Defense
Fore: 5
Port: 5
Starboard: 5
Aft: 5

Weapons

WeaponFiring ArcDamage   RangeCritSpecial
Phaser Array (2)FA  5     Long 2            Auto fire, Breach 1, Accurate 2
Torpedo Launcher     AF             10Long1Accurate 1, Vicious 2, Breach 2


Tractor BeamFA-Medium     -Tractor 7

Personnel

Captain: CMDR Scot Elders, MD
Crew: 80 officers and enlisted. 200 medical personnel
Passengers: 600 Patients, 900 emergency triage
Launched: February 4, 2295 

Consumables: 5 years

Hyperdrive: ~ 0.7 (Warp 9.0) Cruising speed of Warp 7

Sensor Range: Extreme

I figure that this is a tough ship. It has powerful shields, but also ablative armor and polarized hull plating. This allows it to fly into war zones, drop its shields, and then beam out all the injured. So what it lacks in firepower for a ship of its size in 2295 it makes up for in protective tech. 

This really makes me want to stat it up for other systems like I did for the Protector below. 

USS Protector

The Protector is the first kitbash starship I have shared here, but certainly not my first.

Name: USS Protector, NX 3120
Make: Mystic Class (Heavy Cruiser, Experimental)
Hard Points: 4
Encumbrance: 1,000

Silhouette: 6
Speed: 5
Handling: 2

Armor: 6
Hull Trauma: 80
System Strain: 40

Defense
Fore: 5
Port: 5
Starboard: 5
Aft: 4

Weapons

WeaponFiring ArcDamage   RangeCritSpecial
Phaser ArrayAll (FPSA)  10     Long 3            Auto fire, Breach 2, Accurate 2
Torpedo Launcher     AF             15Long1Accurate 1, Vicious 4, Breach 4
Phase CannonF12    Medium2Breach 5
Tractor BeamFA-Medium     -Tractor 7

Personnel

Captain: ????
XO: ????
Crew: 120
Passengers: 600
Launched: June 13, 2352 600 (SD 31165.86)

Consumables: 5 years

Hyperdrive: ~ 0.5 (Warp 9.1) Experimental Omega Drive (Warp 13)

Sensor Range: Extreme

I don't have a new Captain for the Protector, really. It had been my friend Greg's character Valerie Beaumont during a shake down cruise, but she now commands the USS Mystic. 

Though I think I might have something now after working on this.

USS Challenger-C

I built this model over Christmas break, but I still need to add the final decals and paint it. But I knew it was going to be the Challenger-C. Like the Protector, I had not yet chosen a captain. But it became apparent I had to pay respects to one of my favorite Star Trek series and one of my favorite In Search Of topics. The Captain of the Challenger-C is Bradward Boimler and this means his first officer HAS to be Beckett Mariner, because there is no way she would want to be Captain. I can actually hear her saying "No. Shut up. Being captain is lame. First officers get all the away missions." 

I am not the only one who thought this was a good idea, bluenoser18 on Reddit did mock-ups of Capt. Boimler and Cmdr. Mariner. Both are older, more mature, and ready to lead into the 25th century.

My son did the Enterprise-D, but the Challenger-C would have similar stats.

Name: USS Challenger-C, NCC 71099
Make: Galaxy Class (Heavy Cruiser), updated
Hard Points: 5
Encumbrance: 1,500

Silhouette: 7
Speed: 5
Handling: 2

Armor: 8
Hull Trauma: 100
System Strain: 50

Defense
Fore: 10
Port: 10
Starboard: 10
Aft: 10

Weapons

Weapon Firing Arc Damage    Range Crit Special
Phaser Array All 12      Extreme  3             Breach 4, Accurate 3
Torpedo Launcher      AAF              20 Long 1 Vicious 5, Breach 5
Tractor Beam All - Medium      - Tractor 7

Personnel

Captain: Bradward Boimler (2402, SD 76906.23)
XO: Beckett Mariner
Crew: 150
Passengers: 1,000

Consumables: 5 years

Hyperdrive: ~ 0.5 (Warp 9.98)

Sensor Range: Extreme

--

So yeah, the Star Trek ships can run circles around the Star Wars ones until the Star Wars ship hits hyperspeed, and then they have the advantage. 

Also Trek ships have better shields. We are going to try this out with the FFG/EDGE Star Wars RPG and see how they work. 


Wednesday, October 15, 2025

October Horror Movie Challenge: Nosferatu (2024)

Nosferatu (2024)
 Tonight is a good one. I saw this near when it came out and was going to talk about it then, but I think tonight is a good night for a rewatch. Plus it give Bill Skarsgård a chance for a better movie than last night's.

Nosferatu (2024)

Robert Eggers’ Nosferatu (2024) isn’t just a remake; it’s a resurrection. Like the vampire at its center, this story keeps returning from the grave every few generations, and somehow, each time it reflects the fears and fascinations of its age. I’ve covered this story before, the eerie, expressionist nightmare of Nosferatu (1922) and Werner Herzog’s hauntingly romantic Nosferatu the Vampyre (1979). Eggers’ version stands confidently beside them, not as a copy or homage, but as a fever dream that feels both ancient and new.

This film bleeds atmosphere. Eggers’ knack for historical texture is on full display here, shadowed streets, candlelit halls, and the creeping weight of superstition pressing in from every frame. You can practically smell the damp wood and grave dust. It’s a gorgeous film to look at, but more importantly, it feels lived in, the way all great Gothic horror should. It feels like it was shot at the same time as the original 1922 version, only you are not watching a film from 1922, you are living in Wisburg viewing the 1890s from the 1920s.

The cast is exceptional across the board. Bill Skarsgård (who is becoming a bit of horror icon) gives us a Count Orlock who is both pitiful and terrifying, a creature shaped by hunger and loneliness as much as evil. He’s not the romantic vampire of modern cinema (like his brother Alexander's character Eric Northman of "True Blood") and is more the plague and death himself, given human form. It’s not surprising that Skarsgård disappears under the makeup; what’s impressive is that he still conveys so much anguish through it.  Watch his eyes. 

Nicholas Hoult as Hutter (or Harker, for the original Stoker version) plays the role with just the right blend of innocence and mounting dread. Lily-Rose Depp brings a fragile, almost ethereal quality to Ellen (Mina), the film’s tragic center, while Aaron Taylor-Johnson (as Harding/Holmwood) and Emma Corrin (as Anna/Lucy) round out the cast with sharp, grounded performances that make the human drama as compelling as the horror.

And of course, Willem Dafoe as Professor Eberhart (Eggers’ Van Helsing figure) is a treat. It’s impossible not to appreciate the meta-textual layer here, Dafoe once played Max Schreck himself in "Shadow of the Vampire (2000)," a film that imagined the making of the original Nosferatu with Schreck as a real vampire. Seeing him now on the other side of that mirror is a delight for longtime fans of the myth.

Where the 1922 version was stark and alien and the 1979 film was slow and melancholy, Eggers’ Nosferatu is feverish, baroque, and tragic. It’s horror as folklore; personal, physical, and cosmic all at once. The tone is closer to The Witch or The Lighthouse than Dracula; it’s about fear of the unknowable and the price of obsession.

I loved it. It’s the rare modern Gothic that understands how to be beautiful and horrible in equal measure. Eggers never mocks the old tropes; he reveres them. He lets the candlelight flicker, the coffin creak, and the silence linger just long enough to make your skin crawl.

NIGHT SHIFT & Occult D&D Ideas

Do I even need to go over how this would work in-game? Pretty much Ravenloft and Vampire the Masquerade were based on the original movie and the associated Dracula myths/stories.

But taking a page from Egger's books use vampires that are not all "good evening" and charm. Some, most even, should be Death on two legs. 

In this movie Orlock was a Solomonar, or a type of evil sorcerer. This puts him more in line with the Dracula of "Powers of Darkness" and "The Satanic Rites of Dracula." So there is a lot of different things you can do with a vampire like this than you typically see with Dracula. 

In NIGHT SHIFT a vampire with levels of Sorcerer or Witch is truly terrifying creature. 

October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 18
First Time Views: 16

Witches of Appendix N: John Bellairs

John Bellairs - The Face in the Frost
There is only one entry for John Bellairs in Gygax's Appendix N; 1969's The Face in the Frost. I decided to read this to see what other titles he had prior to the 1977-1979 publication of AD&D. But I learned a couple of things. First his biggest publication before the AD&D generation age was "The House with a Clock in Its Walls" series for children, which is by all accounts a good book. Secondly, while it is in the Appendix N, it didn't really influence AD&D.  According to The Dragon issue #22. 

As I have not read the book until recently, there is likewise no question of it influencing the game. Nonetheless, THE FACE IN THE FROST could have been a prime mover of the underlying spirit of D&D.

So. With this in hand, I still opted to read this one based on Gary's recommendation. 

This slim novel follows two wizards, Prospero (no relation to Shakespeare’s) and his friend Roger Bacon (the real Roger Bacon), as they stumble into a creeping darkness spreading across their half-real world, a place somewhere between fairy tale and nightmare, where mirrors whisper, shadows move, and even the geometry of time bends. Bellairs’ world feels like a dream the Brothers Grimm might’ve had after reading The Necronomicon.

Prospero and Bacon go all over their world, which is and is not England, in search of an ancient, hard-to-translate book (I kept thinking of the Voynich manuscript, and the wizard who is close to unraveling its secrets.

It's a travling magical adventure that takes place in dream-like, and nightmare-like

That is great, but does it hit my central thesis? In other words, are there witches?

Well. No. There are rumors of witches and a couple of really eccentric wizards. But no proper witches.

If you like the idea of a wizards-only adventure (and who doesn't!) then this is a good choice.

Updates

Ok, I have been doing this for a bit, time to check in on who I have read so far. Well, I have read most, I have talked about all of them yet.

Anderson, Poul. Three Hearts and Three Lions; The High Crusade; The Broken Sword
Bellairs, John. The Face in the Frost
Brackett, Leigh.
Brown, Fredric.
Burroughs, Edgar Rice, Pellucidar series; Mars series; Venus series
Carter, Lin. "World's End" series
de Camp, L. Sprague. Lest Darkness Fall; Fallible Fiend; et al.
de Camp & Pratt. "Harold Shea" series; Carnelian Cube
Derleth, August.
Dunsany, Lord.
Farmer, P. J. "The World of the Tiers" series; et al.
Fox, Gardner. "Kothar" series; "Kyrik" series; et al.
Howard, R. E. "Conan" series [Part 2] [Part 3]
Lanier, Sterling. Hiero’s Journey
Leiber, Fritz. "Fafhrd & Gray Mouser" series; et al.
Lovecraft, H. P. (The Dreams in the Witch House)
Merritt, A. Creep, Shadow, Creep; Moon Pool; Dwellers in the Mirage; et al. (Burn, Witch, Burn!)
Moorcock, Michael. Stormbringer; Stealer of Souls; "Hawkmoon" series (esp. the first three books)
Norton, Andre. (Witch World)
Offutt, Andrew J., editor. Swords Against Darkness III.
Pratt, Fletcher. Blue Star; et al.
St. Clair, Margaret. The Shadow People; Sign of the Labrys
Tolkien, J. R. R. The Hobbit; "Ring Trilogy"
Vance, Jack. The Eyes of the Overworld; The Dying Earth; et al.
Weinbaum, Stanley.
Wellman, Manly Wade. (The Desrick on Yandro)
Williamson, Jack.
Zelazny, Roger. Jack of Shadows; "Amber" series; et al.

--

There's still a way to go! I have read many of these in the past. Some, like Lovecraft and Moorcock, I am ready to do now, I just want to reread some stories in particular. Others, like Vance and Zelazny, it has been so long I don't recall everything. 

I put some tales in parentheses because those are ones I want to pay particular attention to. I am sure I am missing some tales, so if you know of one, please let me know!

Tuesday, October 14, 2025

October Horror Movie Challenge: The Crow (2024)

The Crow (2024)
 There’s a special kind of danger in remaking The Crow. The 1994 original wasn’t just a movie, it was lightning in a bottle: grief, rage, love, and gothic tragedy all wrapped around Brandon Lee’s haunting final performance. It was an urban ghost story that meant something. It was the "Citizen Kane" of the Goth 90s.

So, when I heard that Bill Skarsgård was taking on the role, I went in with cautious optimism. He’s got the presence, the range, and the eyes for it. Unfortunately, this new version doesn’t seem to know what it wants to be, and the result feels like an empty shell with no heartbeat.

The Crow (2024)

Let’s start with what works. Bill Skarsgård is great. He commits fully to the role of Eric, giving the character a raw, wounded energy that almost saves the film from itself. Almost. FKA Twigs (aka Tahliah Debrett Barnett) as Shelly has the kind of haunting charisma you want from a supernatural love story; she’s ethereal, mysterious, and grounded all at once. And Danny Huston, as always, brings gravitas to his role as the antagonist. If he is in something, I am going to pay attention and hope he is the bad guy. He’s one of those actors who can make a line of dialogue sound like prophecy. 

But that’s about where the praise stops. 

The movie’s biggest problem is emotional weight, or the lack of it. In the original, Eric and Shelly’s love was the film’s soul. They were engaged, planning a life together, brutally murdered on the eve of their wedding. Their story hurt because it mattered. Their love was the kind of thing you could feel in the air, something worth crossing death to reclaim.

Here? I just don’t buy it. Their relationship feels more like a concept than a connection. We’re told they love each other, but never shown that, only in the most shallow of ways. Without that, the revenge story loses its heart. The violence feels hollow, the tragedy performative. It’s all mood and no meaning. This is no fault of Skarsgård or FKA Twigs, they sell it the best they can.

Visually, it’s stylish, moody neon, dark rain, that same “urban myth meets grunge music video” aesthetic, but even that feels oddly sterile. The original Crow’s world was grimy, angry, and alive. This one feels manufactured, like a high-end perfume commercial with blood spatter. Eric Draven in the original is a driven force of vengeance, not for the goal or pleasure of killing (quite the opposite in fact), but because of his pain.  Eric is this one feels like he is killing because something was taken from him. The difference is subtle, and knowing that difference tells you why the first one is a classic and the new one forgettable. 

Skarsgård deserves better. He brings shades of sorrow that could have anchored a stronger script, and FKA Twigs radiates the kind of energy that should have made her Shelly unforgettable. But without the emotional architecture, it’s all just noise and ash. 

I wanted to like it. I really did. I wanted to give it a chance. But this version of The Crow misses the point; the resurrection of love, not the celebration of vengeance.


NIGHT SHIFT & Occult D&D Ideas

If you’re playing NIGHT SHIFT, The Crow has always been the archetype for “The Driven,” characters who return from death to right unbearable wrongs. The Driven from The Night Companion is made for this kind of story:

  • Origin: Murdered unjustly, bound to the world by rage and unfinished love.

  • Motivation: Redemption, closure, or vengeance; sometimes all three.

  • Tone: It’s not about being undead; it’s about being unable to rest.

  • Mechanics: In NIGHT SHIFT terms, your “anchor” (the emotional bond that holds you here) is everything. Without that, you’re just another spirit with a weapon.

The original Crow is how you do it right, a Driven character whose power is love corrupted into wrath. The 2024 remake? It’s the opposite, wrath with nothing to redeem it. Still, as game fuel, there’s plenty to mine here: tone, atmosphere, and tragedy. Just make sure your version remembers the heart behind the horror.

Dungeons & Dragons has this in the Revenant. They even made a class for it in 4e. This could work for 5e.

I also created a Revenant class for Old-School Essentials in Monster Mash.


October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 17
First Time Views: 15


Mail Call: Witch and Stone by Pacesetter Games

 Just in time for Halloween is Pacesetter Games' latest adventure, Witch and Stone.

Witch and Stone

Witch and Stone

This Basic-era (B/X) adventure is designed for 3rd-level characters. I would say 6 characters. 

The premise is simple enough, yet effective; the PCs need to investigate an old wizard's stronghold that a witch has taken up in. 

I have not played it yet. Just got it today, but it looks fun and I plan to slot it into my War of the Witch Queens campaign. 


Monday, October 13, 2025

October Horror Movie Challenge: Sputnik (2020)

Sputnik (2020)

This is a "lite-horror" movie. My wife picked it, and she is not a horror person. Still, it had a good story and was a lot of fun.

Sputnik (2020)

Every few years a movie comes along that reminds me why I love the intersection of science fiction and horror—the cold corridors, the moral ambiguity, the sense that humanity is both the experimenter and the experiment. Sputnik (2020), a Russian film directed by Egor Abramenko, nails that tone perfectly. It’s equal parts Alien, Arrival, and The Thing, but filtered through the icy paranoia of the late Soviet era.

Set in 1983, the story opens with a cosmonaut mission gone wrong. One of the two men returns to Earth, alive, but not alone. Something came back with him. The surviving astronaut, Konstantin (Pyotr Fyodorov), is quarantined at a secret military facility where psychologist Tatyana Klimova (Oksana Akinshina) is brought in to evaluate him. Her discoveries form the film’s slow, unnerving reveal: the creature lives inside him, emerging only when he sleeps.

The beauty of Sputnik lies in its restraint. This isn’t a creature feature with non-stop gore, it’s a tense, methodical study of control, ethics, and survival. The creature design is excellent, organic, sinewy, almost elegant in its grotesquery, and the way it’s symbiotically connected to Konstantin gives the whole film a tragic undertone.

Akinshina’s performance carries the movie. As Tatyana, she’s brilliant and empathetic, a scientist navigating a world ruled by secrecy and fear. Her quiet defiance in the face of military authority gives the story a strong moral backbone. Fyodorov, meanwhile, delivers a layered portrayal of Konstantin—part hero, part host, part victim. The supporting cast, especially Fedor Bondarchuk as the cold, pragmatic Colonel, rounds it out with just the right shade of bureaucratic menace.

Visually, Sputnik is gorgeous. The muted Soviet palette, gray walls, cold steel, and red floodlights make the few splashes of biological horror stand out even more. Everything feels grounded and real, which makes the alien all the more unsettling.

What really sells it, though, is that under the horror, Sputnik is a story about compassion in an inhuman system. Tatyana’s empathy becomes her rebellion. The film doesn’t just ask, “What is the monster?” It asks, “Who gets to decide what’s monstrous?”

We joked that this movie took a lot of influences from both Aliens and Avatar. I imagine if James Cameron had directed this, there would have been a lot more blood and gore.

Occult D&D and NIGHT SHIFT/Thirteen Parsecs

This is the sort of thing I want to do most with a NIGHT SHIFT and Thirteen Parsecs crossover. It’s a perfect bridge between the two, space-born horror that bleeds into secret government facilities and ethical nightmares.

  • Setting: The isolated Soviet research base is ideal for a one-shot or small campaign. Swap out the USSR for any Cold War or near-future setting, and you’ve got an instant “containment horror” scenario.

  • The Creature: Not evil, just alien. Its bond to the host makes it more tragic than villainous. Mechanically, it could be treated like a symbiotic parasite that grants enhanced senses, physical strength, and telepathic empathy—but at a psychological cost.

  • The PCs: Scientists, soldiers, or medics trapped between orders and conscience. The horror isn’t just the alien, it’s the bureaucracy trying to weaponize it.

  • Tone: Think Alien meets The Fly, but stripped of corporate gloss and injected with Cold War moral decay.

If you’re running a NIGHT SHIFT campaign, the creature could easily be the remnant of a failed space probe encounter. If you’re running Thirteen Parsecs, it’s your first-contact scenario gone horribly right, or wrong, depending on your point of view. 


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 16
First Time Views: 14

Monstrous Mondays: Devil, Valac

Valac or Volac
I went on a Conjuring bender last week and I lamented I did not include the demon/devil Valac in my The Left Hand Path. Well. Here is where I can fix that.

Demon or Devil?

Since I am basing this on the "historical" Valac and not the movie Valak, I need to make some choices, and these are choices I have to make pretty much with any creature. The world doesn't fit into Gygaxian taxonomy. 

Valac appears in The Lesser Key of Solomon, the demonologies of Thomas Rudd, the Pseudomonarchia Daemonum, Liber Officiorum Spirituum, and the Munich Manual of Demonic Magic. Quite the CV for him, really.  In the Lesser Key, the Pseudomonarchia Daemonum and the Munich Manual of Demonic Magic, he is listed as a President of Hell.  The Liber Officiorum Spirituum lists him under two different names, Coolor or Doolas, and Rudd calls him Valu.

My typical stance is that if the demon is named and found in one of these grimories, then I tend to think of them as a "devil." Given that Volac is also a President of Hell and has an angel archenemy, I am inclined to continue that thought.  So, in Gygaxian (which we can pretend is also from Iggwilv) taxonomy, Valac is a Devil. In my classification, he is a Baalseraph.

Valac

Valac is described as having command over household spirits and serpents, which, in this case, I am going to say means poltergeists and other harmful ghosts and demonic spirits.  So he is a devil who will summon and use demons. 

Valac, true form
DEVIL, VALAC (President of Hell)

Frequency: Very Rare
No. Appearing: 1 (unique)
Armor Class: –1
Move: 12” / 18” (flying)
Hit Dice: 13+13
% In Lair: 25%
Treasure Type: V (×2), Q (×10 gems), plus special
No. of Attacks: 3 (2 bites, 1 staff) or special
Damage/Attack: 2–12 / 2–12 / 1–8, or special
Special Attacks: Command serpents, summon spirits, cursed treasure, poison
Special Defenses: +1 or better weapon to hit, immunity to poison, half damage from fire, protection from good 10’ radius
Magic Resistance: 65%
Intelligence: Exceptional (15–16)
Alignment: Lawful Evil
Size: L (15’ tall, three-headed)
Psionic Ability: 170
-- Attack/Defense Modes: All / All
Level/XP Value: X/14,000+

Valac, also called Ualac, Volac, or Valak, is one of the Five Infernal Presidents who serve the Archdukes of Hell. He appears in his true form as a winged humanoid 15' tall and covered in scales. A child’s head rises from between two great dragon heads, borne aloft on scaled wings. He most often appears as an angelic child riding a two-headed dragon. These are seperate creatures, the child and the dragon are all one creature. His voice is gentle and coaxing, belying the cruelty within.

Valac commands serpents, both natural and monstrous, and exerts dominion over wandering household spirits, poltergeists, and harmful shades. These he calls from the Lower Planes or from the restless dead, unleashing them to plague the living. Unlike most devils, Valac traffics freely with demons, summoning them to fight in his name, though always bound by infernal compacts that assure his own mastery.

He is also known as a finder of hidden treasures, though every hoard he reveals is tainted, cursed with possession, bound to restless spirits, or poisoned by infernal enchantment. To accept Valac’s gifts is to welcome corruption into one’s home.

Valac avoids direct battle when he can, preferring to drown his enemies beneath waves of summoned serpents and spirits. In combat, each dragon head may bite for 2–12 damage, while the child’s form wields a staff of serpents (1–8 damage, plus poison save at –2).

  • Summon Serpents: Once per turn, Valac may summon 1–4 giant serpents, 1 basilisk, or 1 hydra (50%) as if by gate.
  • Summon Spirits: Once per day, he may summon 2–8 wraiths or 1–3 shadows to serve for 12 turns.
  • Cursed Treasure: Any treasure he reveals carries a curse or haunting. Roll as per Book of Curses, or DM’s choice.
  • Spell-like Abilities (at will): charm person, snake charm, invisibility, ESP, locate object.
  • 3/day: true seeing, teleport without error, magic jar.

Valac’s cults are rare but feared, often operating in rural places where snakes are plentiful and tales of haunted houses spread quickly. His followers keep cursed relics and treasure-troves that spread corruption as surely as any plague.

Witches and warlocks who serve Valac gain serpentine familiars or restless household spirits, but their “blessings” always bear a hidden snare.


Sunday, October 12, 2025

October Horror Movie Challenge: Ed and Lorraine Warren Documentaries - The Conjuring Series

Amityville Horror House (2021)
 It's Sunday. I am coming down from my Conjuring high, but I still wanted some more. Since I allow myself at least one night of documentaries, I am taking it tonight with some documentaries about Ed and Lorraine Warren's best-known cases.

Amityville Horror House (2021)

This one covers Ed and Lorraine's most famous case, the Amityville Horror House. Interestingly enough this one was not made into a Conjuring movie. Likely because there have been so many Amityville movies already. 

We start with Ronald DeFeo Jr. and the mass murder of his family in 1974. We spend a little bit of time with this case and DeFeo making claims of ghosts and devils in the house.  

The documentary quickly shifts to George and Kathy Lutz. This is the big Amityville story. I do love how the so-called "paranormal investigators" speak with such authority. Silly for reality, but great for games.

We go through the Lutzes' stay in the house day by day. It is rather fun going through it all. 

Oh, drinking game, every time they give you the full address, 112 Ocean Avenue, Amityville, Long Island, NY, drink. 

Ed and Lorraine Warren show up about 2/3's of the way through. And yes, that is Poison drummer Rikki Rockett giving us his expert opinion on the Amityville House.

The Devil Made Me Do It (2021)

This is the case that also gave us Conjuring The Devil Made Me Do It (2021) from last night. We now move to Brookfield, CT in 1981. This is the second documentary I have seen on this. I think I saw it on Netflix (very likely. Edited, yes.) and it was better than this one. This one, though, does have some footage of Lorraine Warren from 2005. 

The Devil Made Me Do It

It covers the possession of David, the murder by Johnson, and his trial. Of course, the involvement of the Warrens.

It's fun, but not as, dare I say, "good" as the Amityville Horror House one.

I freely admit I like Ed and Lorraine Warren. It is very, very obvious they would not have liked me; a skeptical atheist trained as a rationalist. Although I am not immune to the lure of empiricism, Warren and I would differ on what constitutes experience.  

Occult D&D and NIGHT SHIFT

While nothing for Occult D&D (as such) there two great ideas we can get from this all. First and most obviously is the haunted house. It's no exaggeration to say that Amityville is the best-known haunted house in America. 

Second is the idea of a demonic possession as a cause/reason for a crime. 


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 15
First Time Views: 11

Saturday, October 11, 2025

October Horror Movie Challenge: Conjuring Last Rites (2025) - The Conjuring Series

Conjuring Last Rites (2025)
 I had hoped this would happen. The last Conjuring movie became available for rent on Amazon earlier this week. So let's get to it!

Conjuring Last Rites (2025)  - Conjuring Timeline 1964, 1986

Last Rites arrives as the final chapter of the Conjuring saga (for Ed & Lorraine at least), and that weight is felt in every frame. It’s a film that knows it’s wrapping up decades of lore, and it leans into both sentiment and spectacle to try to stick the landing.

The film opens in 1964, with Ed and Lorraine (Patrick Wilson and Vera Farmiga, as steady and soulful as ever) investigating a haunting tied to an antique mirror in a curio shop. Lorraine, pregnant with their first child, experiences a devastating vision—a demon intertwined with her unborn baby. She collapses, and though Ed rushes her to the hospital, the child is stillborn. Only Lorraine’s desperate prayer revives the infant. She names her Judy.

Fast-forward to 1986. The Smurl family moves into a home in West Pittston, Pennsylvania, Jack, Janet, their four daughters, and Jack’s parents. At Heather’s confirmation, her grandfather gifts her that same mirror. From there, it’s all downhill: flickering lights, things that move on their own, whispers in the dark, and the slow unraveling of a family under siege by forces they don’t understand.

Meanwhile, the Warrens are older now; tired, retired, and quietly fraying. Ed’s heart is failing. Their lectures draw smaller crowds. And Judy (Sterling Jerins returning, all grown up) is seeing visions she can no longer ignore. When Father Gordon dies under mysterious circumstances while investigating the Smurl haunting, Judy defies her parents and sets out to confront what she’s certain is her demon.

That middle act, with Judy taking the lead, is where the movie really picks up. It’s not just another haunted house story, it’s generational horror. The sins and miracles of the parents come back to claim the child.

What follows is the most intense final act in the franchise. Lorraine realizes that the three ghosts tormenting the Smurls, a man, his wife, and her mother, are merely puppets, enslaved by the demon from that mirror. Judy becomes the true target, and when the demon possesses her, the Warrens must face not just the supernatural, but their greatest fear: losing their daughter to the very darkness they’ve spent their lives fighting.

The film’s climax mirrors (pun intended) the first scene. Judy, possessed, attempts to hang herself, echoing Lorraine’s near-death childbirth from years before. Once again, prayer and love pull her back, and together, mother and daughter channel Lorraine’s psychic gifts to destroy the mirror once and for all. The demon is banished, the Smurls find peace, and the cursed artifact joins the Warrens’ museum—where we know it’s just waiting for the next poor soul to stare too long into the glass.

It all ends with Judy’s wedding to Tony (a nice bit of light after all the darkness), and Lorraine’s final vision of the peaceful years ahead. For once, the Warrens get a moment of grace.

Patrick Wilson & Vera Farmiga return one last time as Ed and Lorraine with all the wear, faith, and heartbreak the roles now demand. Their chemistry still holds, and there are moments late in the film where you feel the years of fights, scars, and losses between them. If you came to this movie first, you would wonder what this was all about. There is certainly a lot of "final lap" feel about this movie. 

As I mentioned earlier, I'm a fan of these characters and actors, which makes me the target audience for this fan service.

The Future

This movie did quite well in the theatres. So well, I have a hard time believing that this will be the last one. Maybe Judy (who is a real person, mind you) will pick up the demon-hunting mantle. 

I have an idea for my wrap-up of this series tomorrow.

Occult D&D and NIGHT SHIFT

For NIGHT SHIFT:

This movie is a character-driven campaign come to life. Judy embodies that archetype perfectly, a character whose power is both blessing and burden. You could easily model her as a Theosophist or Psychic, haunted by inherited trauma, hunted by the very spirits she seeks to understand.

The mirror itself functions as a Cursed Relic, tied to a specific demon that imprints on bloodlines.

The multi-generational structure (Lorraine’s trauma → Judy’s possession) is a fantastic framework for a long-term NIGHT SHIFT campaign. The characters don’t just fight evil, they inherit it.

The exorcism and “last rites” sequence could be a full session in itself: simultaneous spiritual combat and physical rescue, with each failure raising the stakes for a possession save.

For Occult D&D:

In D&D terms, the demon would be a Bound Fiend, an entity once trapped by ritual, now reawakened through a cursed item. The mirror is the perfect anchor for a demonic spirit gone rogue.

Mirror Magic: Treat it as a magical focus that reflects the caster’s worst thoughts. Each time it’s used, there’s a chance to “call forth” the reflection’s demonic twin.

Intergenerational Curse: Perfect for a "Legacy Adventure," the descendants of past heroes confronting an evil they thought destroyed.

Final Rites: Could be written as a high-level Ritual spell, one that requires a familial bond between casters to complete.

Last Rites would make an excellent mini-campaign or one-shot finale: a family of psychic investigators confronting their own cursed inheritance.


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 13
First Time Views: 11