In case you forgot (it has been a while) TBBYANR stands for "The Best Blog You Are Not Reading" and is was a great feature in the early days of the blogging scene. Since then communications have become more fractionalized with people on Facebook, Discord and other mediums. It is hard to know how well others know about other blogs. Plus so many blogs also have their own Facebook and/or Twitter outlets.
So in my merging of these two features or more accurately #FollowFriday assuming the role that TBBYANR once held I figure I'll post some blogs I have been enjoying and how you can interact with them on social media.
Chuck Thorin's "They Might Be Gazebos!" is a good classic OSR blog. He does some reviews and retrospectives and is usually focused on Swords & Wizardry and Dungeon Crawl Classics. He does the occasional character write-up as well.
One of my favorite features of his is his OSR Retrospective where he looks at the games of the Old-School Renaissance.
Chuck is also the author of "Gary vs. The Monsters" the cinematic, campy horror monster-fighting old-school RPG.
Again, I am not sure how many of you know about this site, but they are worth checking out.
Theodric Ælfwinesson has been running MR for a bit now. While the focus is Old School there is still new content (like Pathfinder) but viewed from an Old-School lens.
Former TSR staffer and expert on all things Mystara, Bruce Heard is still giving us great content often for just the price of a mouse click. His blog focuses on his campaign world, Calidar, but there is still a ton of great content for BECMI here as well.
Swords & Stitchery is very likely a blog you all do know about. Eric has been posting his thoughts on old-school games and his own campaigns for a long time now. At a couple of posts per day he is constantly supplying new material. I have to pause often to just catch up to his output. His OSR Commentary might be the best feature, and his coverage of Astonishing Swordsmen & Sorcerers of Hyperborea keeps me coming back time and time again.
Recently he has been discussing NIGHT SHIFT and I am very excited to see what he does with it.
I have been playing around with a Sea Witch Tradition. The Sea Witch is a powerful archetype and one that has featured in myths and legends since humankind looked out into the sea.
Witches brewing a storm in Scottland
Among the media, mythological and literary examples are Circe from myth, Calypso from The Odyssey, Sycorax in Shakespeare's The Tempest, the Sea Hag from Popeye, Ursula from The Little Mermaid (and from the original Hans Christian Andersen), Tia Dalma in Pirates of the Caribbean, comics, and a story I recall reading as a kid that I have not been able to remember properly.
The Sea witch has power over wind, weather, waves, and various creatures of the sea and coast. This would include the obvious fish and marine mammals, but also birds associated with the sea.
Sea Witch Tradition
Witches of the Sea Witch Tradition are members of a very ancient tradition related to the Classical tradition but also the Pagan traditions and Chthonic traditions. Witches of this tradition honor the sea in both it's capacity the cradle of life and in its capacity to destroy.
Role: Witches of this tradition often serve gods, goddesses, and other ancient powerful beings as their patrons. Many will often refer to the Sea as a Goddess in and of herself and other Gods of the seas are merely Her extensions and proxies.
Joining this Tradition: Sea witches join this tradition typically very early in life. They will claim they have sea-water in their veins and the sea in their soul. They feel drawn to the sea and will typically live near the sea if they are land-dwelling, or in it. They will often grow up in families where many of the members are sailors or fisherfolk. Some even are related by blood to creatures like selkies, mermaids, or even swanmays or nymphs.
Unlike most Hags that are part of the Faerie tradition, Sea Hags are part of this Sea Witch tradition.
Leaving this Tradition: Witches rarely if ever leave this tradition. Even when they are physically distant from the sea they still "feel the call of the sea."
Occult Powers
Minor, 1st Level: Familiar. The Seas witch gains a familiar related to the sea.
Lesser, 7th Level: Breathing. The sea witch gains the ability to breathe underwater if they normally breathe air, or the ability to breathe on land if they normally breathe water. This is a persistent power.
Medial, 13th Level: Shape Change. The Sean witch may shape change as per the Druid ability Wild Shape or Polymorph Self. This may be done once per day at the 13th level. The witch may only change shape to a natural sea animal that is within one size category of her normal size. So a Medium-sized witch may only change to a Small, Medium, or Large animal.
The number of times the witch may do this per day increases with every other level. So 2 times per day at 15th, 3 times per day at 17th, and 4 times per day at 19th. The witch may opt to sacrifice one of these times to go outside of her normal range of sizes. So a 17th level Amazon witch could shift to Huge or Tiny once and her normal sizes the other two (total of 4 shapeshifts per day).
Greater, 19th Level: Raise Storm. Considered by many to be the ultimate form of the Sea Witch's power, the Sea Witch can affect the weather as per the magic-user and druids spells Control Weather and Control Winds.
Major, 25th Level: Longevity. The witch stops aging. Her appearance will continue to age but her body and mind will stay the same age she was when she reached this level. She is also no longer affected by magical aging. She can still be killed by normal means.
Superior, 31st Level: Apotheosis. The witch becomes something else. This new form and powers are dependent on the Patron she serves. For sea witches, her form becomes that of a sea creature. She becomes something akin to a Triton, a Cecelia, or even odder combinations.
Special Benefits and Restrictions: The sea witch will honor a god or goddess of the sea. The vow never to willing move further and a mile away from any body of water. Most prefer to be much closer. Seas witches with a familiar can communicate with marine life and even other creatures that leave near the sea.
Equipment: The tool of this tradition is the cauldron. Like the sea, the cauldron holds all possibilities.
Preferred/Barred Covens: Sea Witches are typically solitaries, but they will often meet up every few years with others. Sea witches also tend to be very territorial, so only one will typically be found in any one natural locale, such as a bay, cove, or other inlets.
Relationship to the Goddess/Patron: The sea witch views the Goddess as the Sea itself. "Human" manifestations of Her are but limited projections into the human understanding of what the Sea and the Goddess actually is.
This relationship with the sea also makes the Sea Witch a unique figure among sailors. Many sailors are very superstitious and among those superstitions and fears are ones regarding having women on ships. Many feel it is bad luck, others feel that a woman on a ship will cause the crew to mutiny. The witch is exempt from these notions. She is both a welcome and feared member of a crew.
Male sea witches are a welcome addition to most crews even if they are just as feared and respected.
Source/Views of Magic: Like most witches, the Sea Witch views her magic as a manifestation of the Goddess who is the Sea. The source of her magic is the endless ocean, the unfathomable depths, the irresistible urge of the sea.
Archetypes: Most Faerie Witches see little use in the Good vs. Evil axis. The sea is both and neither, so why should they choose? Most tend towards neutral if a little chaotic.
Other: Sea Witches tend not to hoard much wealth, but they do appreciate treasure. Especially treasure found in the sea or on it, such as a pirate's chest of gold, or something rare and beautiful from a faraway land. Pearls are valued over other gems and gold more so than silver or platinum.
I am going over my options for the big New Year, New Character Challenge coming up next month. Seeing where I have some gaps and what other characters I need to do.
Surprisingly the one I don't have a lot of is D&D 3rd Edition. So I thought I might dust off my 3.5 books and see if I can still do this. Plus it is conspicuous by it's absence in my write-ups of Skylla.
A recap. Skylla is an NPC "magic-user" introduced to us in the LJN Advanced Dungeons & Dragons toy line and given more background in module XL1 Quest for the Heartstone and AC1 The Shady Dragon Inn. I have adapted her as a witch for various D&D-like game settings and systems.
She has become something of a reoccurring villainess in my games. I admit to borrowing heavily from Master's of the Universe Evil-Lyn for her characterization. I figure I can do worse than that.
For this version of Skylla for D&D 3.5 I am going to use the sample custom witch class from the Dungeon Master's Guide.
The DMG witch class is a bit anemic really, it is just a reskinned Sorcerer. But the goal for it was not to develop a full-blown witch class as I have done, but rather show how the classes can be altered for your own needs. Given how 3.x did the Sorcerer class this one should be fairly close to the BECMI roots of the character.
Special Abilities - Familiar Familiar - Raven (level 1, 11 HP, 18 AC Attack +5) +3 to Appraise Checks while Familiar is within 1 mile Deliver Touch spells through familiar Empathic Link (Su) Speak with Animals (Ex) Speak with Familiar (Ex)
Spells Spell DC 12 + Spell level Cantrips: Arcane Mark, Daze, Detect Magic, Light, Mage Hand, Mending, Read Magic 1st level: Charm Person, Floating Disk, Hold Portal, Identify, Magic Missle 2nd level: Alter Self, Detect Thoughts, Invisibility 3rd level: Hold Person, Magic Circle Against Good
Not a bad build really. She compares well to her base stats and to the Pathfinder 1st Edition version. I will have to try a Pathfinder 2nd Edition version sometime.
I also pleased with how her ePic Character came out.
I have been working on a set of game boards to depict Lolth's lair in the Abyss. They are not done yet and hope to show them off soon. I have been taking my family through the Classic Greyhawk Campaign starting with T1 (AND B1) and working all the way to Q1 Queen of the Demonweb Pits.
While running I have added other material to the campaign to flesh it out more. This includes such classics as Bone Hill, Ravenloft, and Castle Amber but other details like a Stone Giant fortress Cloud Giant castle in the sky (for G4 and G5 respectively) as well as more details for the Drow City of Erelhei-Cinlu and a revamp of Lolth's lair.
While it is too late in the game for me to use it, Joesph Bloch, the Greyhawk Grognard, has released his own D4 to expand the Drown of Erelhei-Cinlu. You can find it on his blog.
It looks fantastic really, and let's be honest, Bloch knows his Greyhawk. So I am certain that it would have been a nice addition to my campaign. Plus it ties the GDQ series a little closer to the Temple of Elemental Evil, which is the ultimate goal of my campaign as well. I understand he is doing a Q2 or something akin to that. I have also wanted a good Q2. Though I am adapting the Monte cook adventure "Queen of Lies" for it.
But until then, I have a few more "spiderweb" monsters I need to weed out the uninspired choices in Q1.
Ghost Spiders appear as semi-transparent, glowing ghosts of huge spiders. They are not spiders, nor are they exactly undead, but rather they are the demonic projections of fears powered by necromantic forces.
A ghost spider is found anywhere where the influence of demons is strong and where mortal creatures can interact. The fears of spiders are magnified till a ghost spider is created. As such it radiates a fear aura that mimics the spell Cause Fear. Anyone under 5 HD/Levels must make a saving throw vs Spells or fall under the influence of the spell-like effect. Creatures higher than 5HD/Levels gain a +2 to their save. Creatures 9HD/levels or higher are immune to these fear effects. Those affected will be frozen in fear and unable to move, run, or attack. The ghost spider will then attack with webs (as per a giant spider) to immobilize other potential victims. Then will then use their bite to kill others. Ghost Spiders are not living and therefore do not require to feed on victims. They instead feed on the fear they cause and the pain from deaths.
Ghost spiders are treated as undead and can be turned as a 5HD creature or as a Spectre. Like all undead they are immune to charm, hold and sleep spells. They can only be struck by magical weapons. Once destroyed the ghost spider will not reform, but other ghost spiders may be created in their place at a future date. The only way to destroy them forever is to remove the demonic forces that create them.
No. I am not talking about one of the most fantastic albums ever released (though I should probably spill some virtual ink on that someday). I am talking about the number of options afforded to us in streaming entertainment.
In this time of Covid-19 we are supposed to stay at home and avoid interaction with others. That is fine, but it means we are spending a lot more time at home. So I have been enjoying a lot of what streaming services like Netflix, Hulu, Disney+, Amazon, HBO, and CBS All Access are really trying to get our attention with more programming. Since I am also saving a small fortune by not having to drive into work anymore I am enjoying all of them.
Since I have been spending my week categorizing over 350 different demons for my demon book I don't have much RPG content to share right now. So what's good on streaming?
CBS All Access
Or the all Star Trek all the Time Channel. Star Trek Discovery Season 3 has been fantastic this year. The crew jumped 900+ years into the future (3188 to be exact) to save a sentient AI from falling into the wrong hands. It doesn't quite have the emotional connection that Season 2 (the search for..well...Spock) did BUT for a Trek fan like me it has been great on the fan service and easter eggs. This is essentially Season 1 of the new 32nd Century Star Trek. This gives the creative team so much more freedom to do the special effects they obviously wanted to do anyway but also gives them some good storytelling freedom away from the established Trek canon. This is amusing because this season has had the most callbacks to previous versions of Trek outside of Season 2's TOS homages.
Additionally, we are getting new episodes of Picard, Lower Decks (maybe and second season is coming I have not heard), and new shows like Strange New Worlds (Pike's Enterprise) and Section 31, Starfleet's Gray Ops group. For a Trek fan this is fantastic!
Amazon Prime
My October Horror Movie Challenge would not have been possible without Prime. We have been watching a lot of Vikings lately. Don't confuse it for actual history (even though it was on the History Channel) it has been fun and has given me some ideas.
The Second Age Middle Earth series is underway. Casting has been announced, but I don't think filming has started yet.
Hulu
Have not taken as much advantage of this one as I should. But the really fun Helstrom was here (and not Disney+ for some reason) and it shows that when Marvel does Horror, it can do a great job of it.
In many ways, Helstrom and Satana (Ana in the series) was Marvel's answer to DC's Constantine even though Hellstrom (2 "L"s) premiered a decade before. Hellstrom, Satana, Doctor Strange, Blade and Dracula were all part of the Marvel Horror universe that I loved as a kid. The changes from the comic to series were needed and very welcome to me really. It is still full of Marvel AngstTM, but it is also a lot of fun.
HBO Max (or + or Go or whatever it is called now)
HBO has been around forever. It and Showtime were two of the very, very first "movie channels" out there. But today HBO is better known for its series. True Blood (which for some reason is getting a reboot) and Game of Thrones are two notable ones. This past year I have been watching Lovecraft Country (which is fantastic!) and His Dark Materials, which is getting better in Season 2. We also got the DC shows, Harley Quinn, Titans, Doom Patrol, and soon we will be able to see Wonder Woman 84 and the Synder Cut of Justice League.
I don't care. I am such a DC fanboy that I am excited about this.
Netflix
The Champion of the Streaming Channels, but it has had some serious competition from Disney+. Let's see what they have been offering me. Netflix will be forever fixed in Geek Heaven for Stranger Things. We will be getting the 4th season of that soon; filming is underway. Enola Holmes, based on the YA books was also a hit, even if it didn't exactly conform to the established Holmes canon. We also got The Witcher based on the video game and now R. Talsorian Games RPG of the same name.
Speaking of Season 4, we are getting the LAST installment of the Chilling Adventure of Sabrina near the end of the month. It looks like they are taking it where the comic also went, into dealing with Cthulhu and other Lovecraftian horrors. It looks like it should be great.
I was a little disappointed in ChAoS when they killed off Dorcas played by the lovely Abigail Cowen. while it may have been part of the plot, she was quickly scooped up it seems by another Netflix production, Fate. I saw the trailer for it today and thought it looked cool, THEN I saw what it was at the end.
Fate: A Winx Saga. Whaaat? Winx Club as a comic and then a kids Nickelodeon animated series. I thought it was a poor rip-off of Disney's W.I.T.C.H. so did Disney in fact. Turns out Winx Club was published and in production a full year before the W.I.T.C.H. comics came out. This is by the same people and is supposed to be darker and more adult. I happy to see Abby Cowen is something where she is the star, I thought she had great potential on ChAoS and this should be fun too.
Oh. If you have not seen The Queen's Gambit it is fantastic.
Disney+
What can you say about Disney+? I mean even before they acquired Lucasfilm and Marvel they had one of the deepest wells of titles and characters. Honestly just between the Disney, Pixar, and ABC material they own they could have been fine as a streaming service. But let's be honest, as great as Pixar is no one dropped the cash for Disney+ for that alone. Disney+ has been moving along famously in the last year or so thanks to The Baby Yoda ShowThe Mandalorian. It has been a fantastic show and Season 2 has been delivering an action-packed episode all season long AND with great storytelling AND with characters I never thought in 40 years I'd see on TV. While I am a Star Trek fan deep in my DNA, I do love Star Wars. The adventures of Not Boba Fett and Space Pikachu has been some of the best Star Wars I have seen. Disney+ could honestly do a victory lap now, but that was until yesterday when they made their 2021 announcements.
I have no idea how many new shows and movies are coming out for Marvel and Star Wars now. Lots. More than I ever thought one studio would try to do. Instead of trying to recap them all (lots of other sites are doing that) let me just focus on the ones that interest me.
WandaVison
I have a love/hate relationship with Scarlet Witch in Marvel. First, she was never really a witch so I often felt "lied" too, except the times she was a witch. And a mutant. She was a villain, she was a hero, she was depowered, she was overpowered. As a character, she was all over the place. And sometimes she was just that, all over the place. She suffered from bouts of insanity, deep depression, and loss.
I will give the movies credit on a couple of things. Divorced from her "mutant" background it gave her character more definition. Also for the first time, I bought into her's and Vision's love for each other.
The new series WandaVision looks like it takes the background of the comic's characters and really makes a good series out of it.
Seriously, this could be Wanda going mad and her powers acting out creating new realities or something else. Or both. Given the character, it is likely both. Elizabeth Olsen is also a great actress and she can pull this off. Frankly, the riffs on "Bewitched" are enough to get me to watch it.
Watching this new trailer really puts a different spin on the first trailer released.
There certainly something else going on here. I am looking forward to it.
Marvel: What If...?
One of my favorite Marvel Titles was "What If...?" The comic would break off into different sorts of stories all under the "What If" question. What if Spider-man joined the Fantastic Four? Was the first one. "What if Gwen Stacy had lived? was an interesting one as well. The best may have been the introduction of May "Mayday" Parker as "Spider-Girl" and the Gwen Stacy arc eventually planted the seeds to give us "Spider Gwen". If Barry Allen/The Flash is the center point of DC's multiverse, then certainly Spider-man is the center of Marvel's. It seems a little odd to me then that Spider-man doesn't feature at all in the trailer of Disney+'s "Marvel: What If...?" series.
I am sure it is more shenanigans with Sony. Though the rumor is now that Alfred Molina will return as Doctor Octopus in the third Spider-man movie. Additionally, we could get past Peter Parkers as well now that Disney owns what was 20th Century Fox and Into the Spider-verse was a huge success.
Here we are. Our geek cups run over and there is more to fill even more cups.
Never would I have suspected that we would have so much genre entertainment at our fingertips. Which is good since we really should not be going anywhere.
Margaret Brundage is another artist you may not know by name but certainly by her art. I will go out on a limb and say she was one of the most recognizable artists of the Pulp Era.
Margaret Brundage, born Margaret Hedda Johnson was born December 9, 1900, in Chicago, a place she would call home till her death in 1976.
She was looking for work when she found Farnsworth Wright editor of "Oriental Tales" and then "Weird Tales" Brundage would paint covers for both magazines and sign them "M. Brundage" so no one knew it was a woman doing all this art of scantily clad or nude women in peril.
Her artwork became part of the image of Weird Tales in the 1930s with some authors, Seabury Quinn notably, not only requesting her work but working in scenes of her art into the story. Others like Clark Ashton Smith and H.P. Lovecraft were less pleased with her work. But there is no doubt that her covers sold magazines.
Often her covers also had to be toned down for publication. Her other works were even more risque.
She would go on to do 66 covers for Wierd Tales. Some have gone on to become classics.
If you enjoyed the previous adventures in this series, like I have, then you know what to expect here.
If you love the old-school style modules but want something that is just "a little more" then I highly recommend these.
One day my plan is to run these all with some flavor of B/X since the adventures top out at 14th level. Though the adventures are very much in the 1st Ed D&D vein and not really "Basic", it's what I want to do with them.
Maybe when the Advanced books for Old-School Essentials come in I'll revisit this idea.
Another monster I have been playing around with for a while. This one goes all the way back to my AD&D years, though under a different name. I have always liked the idea that Lichdom is never an assured thing for evil wizards and a lot can go wrong. Here is one of those times.
Dybbuk Medium Undead (Incorporeal) Frequency: Very Rare Number Appearing: 1 (1) Alignment: Chaotic (Chaotic Evil) Movement: 180' (60') [18"] Armor Class: 4 [15] Hit Dice: 12d8+36*** (90 hp) Attacks: 1 touch or by spells Damage: 1d6+3 cold damage, or by spell (see below) Special: Ethereal, incorporeal, harmed only by magic, possession, animate dead, undead Size: Medium Save: Magic-user 12 Morale: 10 Treasure Hoard Class: Special (dybbuk box) XP: 3,500 (B/X, OSE) 3,600 (LL)
The process of becoming a lich is filled with peril and risk. Thankfully, for the forces of good, few learn the secret and fewer still meet with success. While most of the failed attempts to become a lich end with the permanent death of many evil mages, sometimes the process fails, the body is destroyed but the evil spirit lives on. These failed attempts at lichdom as known as a Dybbuk.
The dybbuk is the disembodied spirit of an evil magic-user who attempted to become a lich but whose body was destroyed before the final process was complete. The spirit remains tied to the mortal realms, unable to complete its transformation to a lich or move on to whatever plane it was due to move on too in the afterlife. The creature is evil and has a hatred for all living things.
A dybbuk is an incorporeal creature inhabiting the ethereal plane. It is invisible and can only be hit by magical weapons that can attack ethereal creatures. The creature will appear like a spectre and can be mistaken for one. When it chooses to attack a creature it will reenter the material world and become visible to all.
The most feared attack of the dybbuk is its ability to possess others. They will seek out magic-users and their pride demands that they seek out only the ones of the highest levels to possess. The victim must make a saving throw vs. spells (Lawful victims have a +1 to saves, Chaotic victims have a -1 to saves) or become possessed by the dybbuk. If possessed the victim gets another save every 24 hours. However, there is a progressive -1 each day to the save. Additionally, the victim will lose 1 point of constitution each day. When they reach 0 they are dead and cannot be resurrected as the dybbuk has destroyed their body and soul. If a victim makes the save the dybbuk cannot make another attempt for 24 hours.
Once in the body of a magic-user, the dybbuk will use any spells their host body knows. Typically they will attack anyone and everyone nearby, such is their hate for all living things. Those that can see ethereal creatures will see the dybbuk “riding” on the back of the possessed victim. A dybbuk also has the ability to animate 3d6 HD worth of skeletons and/or zombies. The bodies must be readily available, but a dybbuk will make sure plenty are on hand near it’s lair. These undead creatures follow the orders of the dybbuk til they are destroyed.
The dybbuk can be turned by a cleric as if it were a lich. Once in a victim though only an Exocism, Holy Word, Cleanse or similar spells will be effective in driving the evil spirit out. When the dybbuk is forced out it will spend the next 24 hours in its Dybbuk Box, or where its soul now resides. To fully destroy a dybbuk this housing for their soul must be destroyed.
I have gone on record with my love for the newest generation of D&D Players. They are passionate about the game they play and they LOVE their characters. I know that can sometimes feel a bit odd to the old-school crowd, but I don't care. They have passion and energy and it is them that will carry role-playing into the future for the next generations, not us.
Among all these "New School" players one of my favorites is Ginny Di. I'll provide some links below.
I featured her last week as the start of my Tasha's Week of Everything. She did a cosplay of Tasha, sponsored by Wizards of the Coast. It was a fun video and I enjoyed seeing all the work she put into the costume.
This week she is back with another great video. Here is her Twitter post for it.
pictured: a dyed-hair woke millennial snowflake feeeemale here to put her girly SJW hands all over your tabletop games 😌 pic.twitter.com/fv9ACwbG1o
— Ginny Di 📆 #Natural2021 calendar (@itsginnydi) December 2, 2020
And the video itself.
I know what you are thinking and to quote the Ninth Doctor, "I bet you are fussing and moaning right now, typical."
But really, how is this any different than what we all used to do anyway? Roll 3d6 in order and deal with it. Ginny is not so much against "Old School" as she thinks. Maybe against the "Middle School" of character optimization (positive spin) or Min-Maxing (negative spin).
It is also great advice. Characters should never be perfect. Flaws, quirks, and shortcomings make for far more interesting characters. Stan Lee knew this well. Peter Parker was a neurotic teen struggling to make ends meet. Doctor Strange was an arrogant prick before and even after his accident. Tony Stark was an arrogant prick alcoholic. I have/had a cleric who is afraid of the dark, a warlock who is colorblind, a dwarven thief that was kicked out of his clan, loves opera, and hates ale (one did not cause the others).
One of the things the New School D&D players do and do well is to think about their characters and try to build a good group dynamic. This is mocked in Old School circles as "back story" but that is a rather naïve or limiting way of looking at it. It is simply a different way of having fun with the same game.
Here is another video where she talks about 50 Character Builder Questions to ask of your character. Now in a game like D&D where characters can grow and change a lot based on what happens around them then I say it is ok to answer "I don't know yet" or even change answers later.
She does these before each session (not all of them of course) and I think that is a good way of doing things. I have been looking at her list and thought I might use some of them for my 31-day character challenge in January.
Aisling
An aisling is a poetic dream or vision and an Irish name for girls. It is also the name of Ginny's elf warlock/druid character. And she is also such a great character! Here are some videos about her character.
Count me among those that have grown to love Aisling as well. She is such a great character and sounds like she is a lot of fun despite no because of her various flaws.
Since I feel that Ginny's advice is actually in line with Old School character creation ethos I wanted to try to recreate Aisling for old school/OSR D&D. Since she is a warlock/druid "witchdaughter" it makes sense to me that she is a type of witch. Her Fey patron, Ùir, the Woman of the Soil, would make her a good Faerie Witch, but given her multiclassing into a druid and other factors, I see her as a Green Witch. All apologies to Ginny for borrowing Aisling here.
Dragonlance is back in the news (and not for great reasons) now and it got me thinking about the original trilogy. I thought maybe in this Covid time I would return to Krynn and see how well my memory of it holds up.
There is an old saying, "The Golden Age of Sci-Fi/Fantasy is 14." That rings truest for me here since I was 15 when Dragons of Autumn Twilight was released in November 1984. I devoured these books back then. I had been on a steady diet of Tolkien and Moorcock and others that I thought of as "near-D&D", since these books actually had real D&D terms and spells in them they had to be better, right. RIGHT?
Well...even then I could still "hear dice being rolled in the background" as it were.
I'll be blunt. The books are not great and a lot of my fondness for them has more to do with the time in which I read them and nostalgia. This was never brought into sharper focus than when I tried to reread them about 12 years ago. The icing on the cake was the terrible direct to video movie of Dragonlance: Dragons of Autumn Twilight.
I like Margaret Weis and Tracy Hickman. They are very good people. I like their adventures. Ravenloft by Tracy is one of my all-time favorites. The Legends Trilogy is good as far as my memory goes. So I am rereading this again with a more open frame of mind.
Instead of complaining about these stories for what they are not, I am going to enjoy them for what they are. I am not sure if I'll post much about them here. Covid-19 is doing a number on the Universities and I have never been busier, so my free time to read is limited to a couple of minutes over lunch. But if something comes up then yeah, I'll share.
I can say this, I am three chapters in and I am enjoying what I am reading. There is heart here and that is something some other books seem to lack.
We have a few new releases for fans of NIGHT SHIFT: Veterans of the Supernatural Wars.
A Faustian Dilemma is a new "Night Trip" from my co-author Jason Vey. It is a new scenario for NIGHT SHIFT and also includes a new Night World, City of the Twilight Queen, a base setting that will serve as a common basis for adventures moving forward, but which can also easily be removed for those who wish to run in their own worlds.
One of the things I always felt AD&D was lacking in was good representations of the forces of Good. I mean we have thousands of demons, devils, daemons, demodands, and everything in-between, but we didn't get anything like an angel until the Monster Manual II and then only three types.
Now the in-game reason is clear, these are not meant to be fought because the assumption is all parties tend towards good. There may have been an outside influence as well. Gary may not have wanted to encroach on his own beliefs here and there was always the nod to pressure from the outside.
With the publication of 3rd Edition and additionally Pathfinder this changed a bit. Now Devas, Planetars, and Solars are classified as angels. But that still leaves open all the different types such as thrones, cherubim, malakim, seraphim, and not to mention the Archangels.
So ignoring all that lore and history, I am still making up my own! Here is one that made appearances in my Buffy RPG games and adapted from my earlier WitchCraft RPG games and had root in my AD&D 2nd ed games.
Angel, Lunar
Large Celestial (Angelic)
Frequency: Very Rare
Number Appearing: 1 or 2d6 Alignment: Lawful [Lawful Good]
Movement:180' (60') [18"] Fly: 240' (80') [24"]
Armor Class: 0 [19]
Hit Dice: 13d8+52* (124 hp)
Attacks: 2 by weapon type +5 (STR bonus +3, magic bonus +2)
Damage: 1d10+3 x2
Special: Magic required to hit (+2), 80% magic resistance, spell-like abilities
Size: Large
Save: Monster 13
Morale: 12 Treasure Hoard Class: None
XP: 5,150 (OSE), 5,300 (LL)
Lunars are tall angels with pale skin and wings, golden hair bright eyes. They are the most "human" looking of angels since their duty is to guard human realms. They are the angels who live closest to humans compared to other angelic types. They are typically armed with large glowing swords that they use to perform their primary function, the protection of mortals from demonic forces. Where Planetars deal with evil in general, the Lunars focus on demonic forces and chaotic (evil) monsters and mortals.
These servants of good are always of Lawful (Good) alignment. They will most often be encountered alone (75%) or as part of a hunting party (25%) of 2d6 (7) members. If encountered alone they will be scouting for potential demonic threats, a hunting party has discovered such a threat and have been sent by a Lawful (Good) deity or solar to deal with them.
Lunars have the following Spell-like abilities that they can cast as a Lawful Cleric of 10th level (Wisdom 21). At will: Become Astral or Ethereal, Cure Light Wounds, Know Alignment, Light, Protection from Evil, Remove Fear. 3x per day: Bless, Commune, Continual Light, Cure Serious Wounds, Hold Person, Neutralize Poison, Remove Curse. 1x per day: Dispel Evil, Protection from Evil 10' Radius. Additionally, a lunar may "Turn" undead as a cleric of the 13th level. Demons and chaotic (evil) creatures are affected as if they had a Cause Fear spell cast on them by the lunar. Chaotic (evil) humanoids are allowed a saving throw vs. spells at -4 to avoid these effects. Creatures or characters that are immune to normal fear gain a +2 to their rolls to save. Creatures immune to magical fear sill must make a saving throw, but at +4 to their rolls. Lawful (good) creatures are not affected by this aura of fear. The swords of Lunars are considered to be Lawful intelligent swords, +2. They only function in the hands of a lunar (or it is assumed, a solar of Lawful alignment). Lunars prefer not to kill mortals if they can help it, but will do so if the greater good requires it.
These angels also have 80% magic resistance, are immune to the attacks of undead (ghoul paralysis, mummy rot, life level drain) and lycanthropes. They are resistant to fire and add +4 to any saving throw based on cold or death-related attacks. Their eyes reflect paralysis and petrification gaze back on to the monsters using them. If killed their bodies dissolve in a shimmer of silver light and they are reformed in the Silver City in the Heavens.
Lunars do not trouble themselves in the affairs of mortals except where their primary function of destroying demons comes in. A lunar will for example destroy the summoning circles of demonic magic-users and warlocks and destroy their libraries, but will not actually kill the offending mortal. A lunar may be summoned by a lawful cleric if the proper rituals are followed. Though the lunar will not be under any compulsion to appear, it will get their attention. If the need is great (demon incursion into the mortal realms) then such summoning can be foregone and they will respond to an earnest plea.
It's Shopping Saturday (is that a thing?) today and DriveThruRPG is having their big Black Friday / Cyber Monday Sales. There is not really enough time to order and get a Print on Demand book for a gift, you can certainly gift a PDF to someone or gift yourself something.
I am participating so there are a lot of great deals on books from The Other Side.
In particular, the books of my Basic Era Series are on sale.
Hope everyone in the U.S. had a good Thanksgiving. We stayed here at home and had Zoom time with my family. Ate a lot, watched some TV. It was/is nice.
Now our thoughts turn to Christmas and the holiday season and mine turn to the new year.
I have a couple projects I am looking forward to doing this new year but one I thought I'd share now in case anyone wants to join me.
There is a new Social Media challenge, New Year, New Character Challenge. Some people are planning to do this in December, but I am planning it for January.
The idea is to make a new character every day for Januarary. I make a lot of characters here already so this could be fun, but not exactly a challenge is it?
For my part in this Challenge, I think I need to give it my own spin.
Since I am planning to make characters appropriate to this blog, I am going to make characters that could be part of my War of the Witch Queens or even ones to help me define the parameters of my High Witchcraft book. In any case, they will all be new characters, as per the original challenge, but not all will be witches.
I am planning on focusing on old school games, but in truth, it will be games I have here at home. I'd like to focus on games I don't usually do here, but for 31 days I will have some choices.
So for now I am going to gather up my games and figure out what I want to do next, in any case it will be a lot of fun.
Last Thursday was the Supernatural Series Finale. 15 years, the longest-running genre show on American television. A little show that started with two brothers, some 80s mixtapes, and a black 1967 Chevy Impala. Driving the back roads of the US hunting monsters and saving people.
It was every Chill or Call of Cthulhu game I ever played. It is exactly what I would do in NIGHT SHIFT.
It was also the one show that everyone in my family watched. We didn't start in 2005, the pilot freaked my wife out. But we came to it later and binged watched all the past seasons one Christmas break. We all sat together and watched the adventures of Sam, Dean, and eventually Cass, Crowley, and later Jack. It was wonderful really.
Updating Sam
Last week I posted stats for Sam Winchester. I chatted a bit with my co-author Jason Vey and he suggested that I instead make a Sam a "Supernatural" race. This would work well with his background as a "Special Child." In fact, it works much better, given his ill-defined and ever-changing powers. I would drop the level in Psychic and give it back in Veteran or more likely Sage.
This works a lot better and ties in a little better to some other thoughts I had while watching the finale.
That Finale
Ok, Finale Spoilers follow. You have been warned.
In the mean-time here is sister group Neoni covering Wayward Son that appeared in the finale.
The last episode pretty much played out as I expected it would. The Winchesters settling into their new routine. To me, it looks like something that would have gone on every day for months without change. Until they get notice of some kidnappings. They consult their dad's journal (nice call back to the beginning of the series) they find some vampires, make short work of them, but in the process, Dean was mortally wounded. Doesn't matter that they fought demons, monsters, the devil, and even God himself, they are still men and Dean gets impaled on a bit of rebar.
Dean dies and Sam has to move on. He does. Gets married (maybe it's to Eileen, I certainly hope so), has a son (Dean Jr.), he grows old and dies. He reunites with Dean in Heaven.
#TheySilencedThem
Let's also talk about the finale and the things unsaid.
The Destiel fans are upset that not only did they not get the closure they wanted, but it also seems some scenes were later edited after filming. I get their complaints. I really, really do. I was in the same place about 20 years ago with Tara. Everything they are complaining about is 100% legitimate.
I do wonder if Covid-19 had not kept Misha Collins out of the filming if things would have been different. Evidence sadly suggests otherwise.
Again, I am left where I was in 2002, I am just going to have to continue the story I want in my NIGHT SHIFT games.
Did Rowena get slighted in the end? No. I don't think so. Yes, there was confirmation that she was bi and then she ended up in Hell. But she wasn't killed for that and let's be honest, Rowena isn't *in* Hell, Rowena is *ruling* Hell. Being in Heaven would have been a punishment to her. She even says if she knew it was going to be this good she would have done it years ago.
No, Rowena in Hell as its Queen gives her character new horizons.
Charlie is easily one of my favorite characters, behind Donna and Jodie, while it is never mentioned (and it could have been) we assume that Jack brought back her and Stevie along with everyone else. While I'd love to see more stories with her I think her best story would be to retire.
My favorite series that never was. Like Charlie, Jack brought the Wayward Sisters back. This we know because Sam gets a call from someone who got his number from Donna. We can assume then that this means Kaia and Claire are also alive. Whether they stay together or not is something to be played out. I know I am not with the same girl I was with at 18 or 19.
Knowing that they are all back though is great for my games, but sadly does nothing for the fandom wanting more.
I will say one of the first things I wanted to do was rewatch the series again from the start. With 327 episodes that would take a little bit; 6.3 years if I watch 1 a week. If I do I should do something with it.