Friday, October 18, 2024

Review: Van Richten's Guides

Van Richten's Monster Hunter's Compendium, Vol 3
 Today I will cover a lot of ground very quickly as a retrospective review. I have talked about these about books off and on over the years here and they stand as some of the best deep dives for monsters I have ever seen for the AD&D game. Yes, Elmimster's Ecologies are very good and the Monstrous Compendiums sat the stage for detailed monster coverage, but where these sources fall short of the Van Richten Guides is the level of detail; in terms of monster coverage, variations of the monster, and of course hunting the monsters.

Van Richten's Guides

The Van Richten's Guides began in 1992 with the publication of Van Richten's Guide to Vampires, which I already covered in detail. The other guides that came after followed a similar format, each detailing a different monster.

They were all largely agnostic in terms of system, though they were all still AD&D books and the fluff was still very much set in Ravenloft. I personally felt they could have been used in any AD&D campaign setting, and I even felt that a few were useful enough to use in any system.  For example, I used the Liches book for WitchCraft/Unisystem to great effect. 

The original Guides were single volumes of around 96 pages each. The product numbering was a little haphazard, they were all "Ravenloft Reference" but Liches also had the code RS and the last two had no codes at all. 

In 1998, after TSR was purchased by Wizards of the Coast, the books were combined into a compendium of three monster books, each with a third, Guide to Witches, new. It also had a bit of a different feel than the others. Though it's most similar to the Vistani one.  The books were grouped by theme rather than publication dates. Volume 1 featured the "Classic" Universal monsters. Vol. 2 was undead, and Vol. 3 what can best be described as "occult" related.

I owned all of these back in the 1990s. I recall sitting in my apartment after getting married reading them all. There were subtle differences between the single (TSR-era) books and the compiled (WotC-era) books. Nothing I can recall off the top of my head, mind you, and nothing that was game-changing, save for maybe the notion that Van Richten was dead.

I unloaded all of these after I went over to other games and then later D&D 3. I don't regret it, but I kinda wish I had kept the Compendiums. Unfortunately, the PDFs, while great for reading, are not really good enough for Print on Demand.  Printing them all out for a binder would be fun, but we are talking about a lot of pages (800 or so for the single volumes) and a lot of ink.

Van Richten's Guide to Witches

For obvious reasons, I want to focus on this one. Not only is it germane to this blog and my interests, it is also the odd one out. 

Needless to say, I was really looking forward to this book. Obviously, the Guides to Demons (renamed from Fiends) and Vistani were still top-notch. The Guide to Witches really should have been called the Guide to Hags and Witches because it dealt with both. I'll break it down here.

Guide to Hags

        I really liked this part.  Hags should be part of Ravenloft, and this section did a great job of presenting another monster type in a far more complex light.  It is on par with the Guide to Liches or Vampires.

I would have liked to see more on linking Hags to Night Hags.  I liked the second change idea that other hag types change into Night Hags, but it does not have to be the only way they are linked.  The Monster Manual 2 (1st Ed.) states that the Annis are relative to the Night Hags, and the Greenhag are relative to both the Annis and the Sea Hags.

I liked the Irdra/Ogre link to Hags, but I liked the "Dark Fey" theory much better.  My hag, the Makva (or Wood Hag), is more of a dark faerie type than an ogress.  Plus I don't play Dragonlance, so the Irdra are not part of my worlds.

For Hag reproduction and powers, the Makva are most similar to Greenhags. Except, most Makva only live about 800 years.  Mavka is usually spawned from elves and half-elves rather than humans.  Makva may join Coveys, but there will be only one Makva per covey. In spawning rituals, Makva picks elves or half-elves as victims. They can perform them only on nights of the new moon.

Guide to Witches, Warlocks, and Hedge Magicians

        I was prepared to find witches that were very different than my own, but I did not expect that they would be this different. Witches have had a spotty history with D&D since the beginning, and it seems that every few years, a new rule book comes up that gives us a different vision of the witch.  To begin with, this witch is not a class or a subclass, but a kit.  It is also different from the Complete Wizards Handbook witch kit.  What I did like was the information on the Church of Hala and the acknowledgement that witches could be good or evil, overall I did not like it.

        I am not saying I did not like the new kit, I just do not like them as Witches.  The author, Steve Miller, got the points right about witchcraft being based in faith and I really liked the whole idea of the Weave, I just did not feel that these were the same kinds of witches from fantasy and horror literature. For example where was any mention of the occult? Or how about familiars? These witches lacked a few of the things that made witches special.

The witches and warlocks here are interesting classes, and looking back at them now, a quarter of a century later, I find that I like them a lot more than I did then. Maybe I have seen more witches since then, or maybe my tastes have changed.

All of these books, though, are essential to anyone playing in Ravenloft, a must-have if you are playing a horror game in AD&D, or really any version of D&D, and still pretty useful for other games.

Advent-ure Dice: Day 18

  Day 18

Advent-ure Dice Day 18

Kitty d4.


Thursday, October 17, 2024

October Horror Movie Challenge: Messiah of Evil (1974)

Messiah of Evil (1974)
 I have wanted to see this one for some time, based on the movie poster alone. It was not exactly the movie I thought it was going to be, but glad I finally caught it. The poster claims "From the makers of American Graffiti," and that is true. The Husband-and-wife team Huyck and Katz (writers-producers-directors) did write "American Graffiti" and then would go on to direct and write "Howard the Duck," and write for Indiana "Jones and the Temple of Doom."

Messiah of Evil (1974)

This movie follows some old tropes. Old, even by the time of this movie and certainly one we have seen a lot. A woman, this time Arletty played by Marianna Hill, is searching for her artist father who has ended all communication with her. Told in flashback to her psychiatrist she talks about how she arrives in the coastal town of Point Dume, formerly "New Bethlehem," to find him.  She finds instead an odd man Thom (Michael Greer), and his two young groupies Toni (Joy Bang) and Laura (Anitra Ford). They are also interested in Arletty's father.

We learn, through various means, that the town is cursed and that during the Blood Moon the people will change and begin to eat raw flesh. This is told to us a few times to make sure we remember it. Even dear old dad comes back from the dead to tell us.

Anyway, town's people start dying, Arletty reads some of her father's notes talking about how he is changing, and she notices she is changing the same way.  The groupies get picked off and eaten by the townsfolk and soon they come after Arletty and Thom.

In the end, Arletty is in the mental institution, but you get the idea that she is already dead.

The movie is all mood with some standard 70s-era zombies for blood and gore (and not a lot of that). It is not great, but not terrible either. We have seen the "Woman searches for lost family and only finds dead people" trope many times here. Hell, this isn't even the first one this month. But maybe there is something to that. Instead of a castle in Europe, it is an artist colony in California. 

I think this film had high aspirations and a limited budget for achieving them. 

Featured Monster: Ghouls

The movie is unclear on what sorts of undead the town's folk are. But the connection to "new religion" and Donnor Party made in the tales of the Blood Moon lead me to conclude they are ghouls. Granted not the grave robbing undead, but something a little more intelligent than a zombie and less powerful than a vampire. 

Ghoul

Now. It would be foolish of me to think this movie had any influence on the Monster Manual at all. But that doesn't mean we can look at ghouls a new way because of this movie.

The film's dream-like, or more to the point, nightmare-like quality makes it a good model for a Ravenloft adventure. Especially if you imagine Point Dume as part of Ravenloft.

The whole trope (woman seeks out weird family) really is a model for Ravenloft. Adding in the walking dead just seals the deal.

October Horror Movie Challenge 2024
Viewed: 24
First Time Views: 13

Monster Movie Marathon


Dracula, The Hunters' Journals: 17 October; Jonathan Harker’s Journal (cont)

Our hunters make a plan.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal (cont).

17 October.—Everything is pretty well fixed now, I think, to welcome the Count on his return from his tour. Godalming told the shippers that he fancied that the box sent aboard might contain something stolen from a friend of his, and got a half consent that he might open it at his own risk. The owner gave him a paper telling the Captain to give him every facility in doing whatever he chose on board the ship, and also a similar authorisation to his agent at Varna. We have seen the agent, who was much impressed with Godalming’s kindly manner to him, and we are all satisfied that whatever he can do to aid our wishes will be done. We have already arranged what to do in case we get the box open. If the Count is there, Van Helsing and Seward will cut off his head at once and drive a stake through his heart. Morris and Godalming and I shall prevent interference, even if we have to use the arms which we shall have ready. The Professor says that if we can so treat the Count’s body, it will soon after fall into dust. In such case there would be no evidence against us, in case any suspicion of murder were aroused. But even if it were not, we should stand or fall by our act, and perhaps some day this very script may be evidence to come between some of us and a rope. For myself, I should take the chance only too thankfully if it were to come. We mean to leave no stone unturned to carry out our intent. We have arranged with certain officials that the instant the Czarina Catherine is seen, we are to be informed by a special messenger.

Notes: Moon Phase: Waning Crescent

More of Lord Godalming flexing his lordly muscle here. Been helpful to have that. We also get an idea on how they plant to kill Dracula.

Review: Ravenloft Domains of Dread (2e)

Ravenloft Domains of Dread (2e)
 I am skipping over the otherwise great Ravenloft Campaign Setting, Revised for the last core book of the Ravenloft AD&D 2e line for a few reasons.

First and foremost, I don't have a copy of the Ravenloft Campaign Setting, Revised boxed set anymore. I had the box, but it was lost somewhere along the way. I have the PDFs, but that really isn't the same, is it. Also, the Revised set is just that, Revised. It came out in 1994, only a couple of years after the original boxed set. It takes some details from the Core set and Forbidden Lore plus other material current at the time and gives us a new boxed set complete with more Tarroka cards.

All of this would then be surpased with the publication of Ravenloft Domains of Dread.

Ravenloft Domains of Dread (2e)

1997. By William W. Connors, Andria Hayday, Steve Miller, and Bruce Nesmith. Art by  Paul Carrick, Henry Higgenbotham, Scott Johnson, Robert Lazzaretti, David G. Martin, Val Mayerik, Mark A. Nelson, Arnie Swekel, and Peter White. 288 pages.

We are nearing the dawn of several eras. The end of the 90s, the end of the 20th century, and the end of TSR. Wizards of the Coast had just recently purchased TSR and saved it and D&D from bankruptcy oblivion. The changes were subtle at first, but one of the first clues was the shift in trade-drees and art for the Ravenloft books. Domains of Dread was a new hardcover, the first, for Ravenloft. I am not sure when the hardcover novels (and I think it was just "I, Strahd") were published.

For this review, I am considering my PDF and Print on Demand versions from DriveThruRPG and my memories of my original hardcover.

This is a good-sized book of the sort that was popular in the waning days of TSR. Notable about this one is the copyright page which includes the address for Wizards of the Coast, located in Renton, WA and not Lake Geneva, WI, and the use of the website www.tsrinc.com. You can still buy that if you like.

This book covers the same ground as the two previous core Ravenloft sets and updates them to reflect the recent events in the lands. 

I am happy to report that this one does indeed have 13 chapters and extra appendices to cover all the matieral. For example Darkon was gone and The Necropolis was in it's place

There are subtle as well as overt changes here. Some Domains are gone, others sent off to be Islands of Terror, and all due to the Grand Conjunction. Now I have mentioned this in terms of some of the adventures I have covered this month. If you buy this version, as opposed to say Realms of Terror, it is going to assume that the meta-plot of the Grand Conjunction has already happened. Does that mean you can't run say, Feast of Goblyns or Ship of Horror? No, but they are not going to work the exact same way.

I think this was one of my big disappointments with this book.  By 1997 I had began to not play much AD&D at all. So a lot of the Grand Conjunction and later plots were still new to me when they were old news to everyone else. While this was certainly the shape of all AD&D settings at the time it did make entry, or re-entry a lot harder.

That all being said if you are new to AD&D Ravenloft OR you don't care about the meta-plots then this is a great place to start. Everything is revised and brought upto date with all the other Ravenloft rules published. It is the book I recommended to my oldest when he wanted to read more about Ravenloft in AD&D.

Of most use here to all Ravenloft players and DMs are the appendicies which cover various character creation rules. This helps with creating Ravenloft-native characters. Ability scores, races, and classes all get an individual appendix. New races and classes are also covered. Among the new classes are Avengers, new rules for Elementalists, Arcanists, and Anchorites. There is even a new "Gypsy" class as well as Psionicist.

There is also a fairly robust index.

About the PoD version

The PoD version is actually rather nice. It compares well to the original hardcover version to be honest.

Ravenloft Domains of Dread Print on Demand

Ravenloft Domains of Dread Print on Demand

Ravenloft Domains of Dread Print on Demand


Advent-ure Dice: Day 17

  Day 17

Advent-ure Dice Day 17

dark purple d10


Wednesday, October 16, 2024

October Horror Movie Challenge: King Kong (1976)

King Kong (1976)
 King Kong, the original from 1933, holds a very special place in my heart. I watched it with my dad when I was very young and it was the start of a love affair with "monster movies" that lives on to this day. I have seen it honestly hundreds of times. Anytime it was on and my dad and I were near a TV we would watch it. 1976's remake, the first also holds a special place for me, but not for all the same reasons. It was, even in my young mind then, supposed to be "my" King Kong, the one I was watch and think back on when I was older. Did it do that? Well...not really. I am watching it tonight for the first time in many years, decades even.

King Kong (1976)

This first remake features many stars who were not quite big, well, at least not yet: Jeff Bridges, Charles Grodin, René Auberjonois, Jack O'Halloran, Ed Lauter, and a newcomer, Jessica Lange. This remake takes an environmental angle with an expedition by an oil company, Petrox; they suspect there is an island in the middle of an uncharted sea, and that island is filled with oil.

The rest. Well, it pretty much follows the original movie and movies after that. 

There are a few unique things about this movie. First, WOW, Jessica Lange was really young here. Her acting is not great, but it is much better than I remembered.  Though they do spend a lot of time on her in the early part of the film. Granted, she is the only woman in the film. 

Seeing the Twin Towers again in a movie is really odd. 

The film was produced by the legendary Dino De Laurentiis for Paramount, which got them into some issues with the original Kong studio Universal. 

Rick Baker, the special effects genius of the 1980s, had an uncredited role in the Kong suit. 

Rewatching the movie now, so many years later, I judged this one unfairly. Jessica Lange, too. In some ways, it is better than the 2005 Peter Jackson remake.

It has been so long that I forgot a lot of details. Lets be honest, though, there are three remakes, I have seen this one a lot.

Featured Monster: Giant Creatures, Dinosaurs

There is no doubt that the original King Kong had a huge effect on the monsters found in D&D. Module X1 The Isle of Dread, is practically Dave Cook and Tom Moldvay's love letter to King Kong.

The notion of a lost island filled with monsters is such a compelling one that D&D did it again with WG6 Isle of the Ape. It might be well-trodded ground, but it still works.

Monsters from the Monster Books


October Horror Movie Challenge 2024
Viewed: 23
First Time Views: 12

Monster Movie Marathon


Dracula, The Hunters' Journals: 16 October; Jonathan Harker’s Journal (cont)

Mina reports there is nothing new to report.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal (cont).

16 October.—Mina’s report still the same: lapping waves and rushing water, darkness and favouring winds. We are evidently in good time, and when we hear of the Czarina Catherine we shall be ready. As she must pass the Dardanelles we are sure to have some report.

Notes: Moon Phase: Waning Crescent

No news is good news? Likely not, but Jonathan is oddly hopeful here.

Witchy Wednesdays: Mini Tasha

 So we have word now that Greyhawk has been "unlocked" on DMsGuild and prospective game authors can work in the World of Greyhawk. Maybe I'll contribute something. No idea yet, but the "Witches of Greyhawk" sound like an obvious choice.

In meantime Greyhawk's most famous witch Tasha/Iggwilv is getting a lot of attention. We got to see her "final form" as Zyblina in the 5e "Witchlight" adventure and an earlier version of her when she was still just Tasha in the more recent Vecna one.  This means we are getting some great minis of her. 

Mini Tashas

This is the new Vecna-line mini for Tasha and the LEGO mini-fig of her. Likely from about the same time period in her life.


Tasha, Iggwilv, and Zyblina

Here we have Tasha, Iggwilv, and Zyblina. Tasha and Zyblina are new(er) WizKids minis and my Iggwilv is a HeroForge one.  I did a Tasha a while back on HeroForge too. Very similar. 

I have to admit, seeing them like this, I am VERY tempted to go with a Maiden, Mother, and Crone thing with them. Iggwilv is the mother of both Iuz and Drelnza. This doesn't consider Iggwilv's "true" form, which is supposed to be very hag-like.

Maybe that is my DMsGuild book right there!

Review: Night of the Vampire (2e, Mystara)

Night of the Vampire
 A side step today, but one that is important to me. I have been talking about how I believe that Barovia, the core domain of Ravenloft, was originally part of the World of Mystara and from Glantri in particular. Today I am providing some more fuel for that fire, but with the runner-up land of Karameikos. 

Night of the Vampire (2e)

1994. Adventure Design: L. Richard Baker III. Editing: Michele Carter. Project Manager: Andria Hayday. Cover Art: Jennell Jaquays. Interior Art: Dan Frazier. 32 pages. 

This review is considering the PDF file from DriveThruRPG only.

A couple of points about our creative team. First, more art from the legendary Jennell Jaquays. Rich Baker would go on to have a very good career at TSR and then Wizards working on D&D 3.x, D&D 4, and Gamma World. Andria Hayday, who does not often get mentioned (she is not even on the DTRPG page for this) would later go on to be one of the main developers of the Ravenloft: Domains of Dread hardcover. 

I never owned this boxed set, but after buying it from DriveThruRPG, I really wish I had. It is, CD-Audio aside for the moment, a fun adventure for low level characters.

The task set before Richard Baker and his designe team was to created a low-level (levels 1-3, or possibly 4-6) adventure where the big bad was a vampire. A daunting task. A well-played vampire can wipe out a party of even mid level, and an exceptionally well-played one is a challenge to higher level characters, especially in what is now a Post-Ravenloft I6 world.

Baker gets by this issue by having some magic items available to the PCs to use. And even provides some rules for grappling and taking down a vampire en masse

The adventure starts with a shipwreck trope, in which the PCs end up on an island off the coast of Karameikos. Now, there are a lot of ways to spin this; my choice? The shipwreck is not about the sea but instead the Mists of Ravenloft. 

The adventure is a bit rail-roady and there are a LOT of NPCs to keep track of. The vampire-plot is reminiscent of the Strahd-Sergei-Tatyana tragedy so much that this adventure could be used as stand-in prequel to I6. Granted, there is a LOT more going on here. Namely all the NPCs, but an enterprising DM could re-mold it into this prequel. Great for heroes and players familiar with the tale of Strahd already in a strange time-travel adventure.

About the PDFs

Ah, the 90s. There was a lot of role-playing, and that often meant lots of handouts. The PDF allows you to print out all the handouts you want.

Plus, printing out the PDFs also allows me to edit them as I need. For starters I would make the PCs higher level and get rid of some of the aids given to them. The pages are all filled with color so 

About the Audio Tracks

There are 72 audio tracks on the CD, which is not included with the PDF. BUT you can find them on YouTube

The pros include proper pronunciations of the names of the various NPCs and some eerie background music. 

The cons include audio tracks putting words into the PCs mouths and it doesn't always jive with the adventure itself. It's not a perfect fit. For example the PCs are treated as well known heroes in the tracks. At 1st to 3rd level this is not really likely. Also, there are some spoilers in the audio tracks. Personally, I would listen to them all first and be a little more selective. That is if I used any of them at all.

Despite the shortcomings, this is a rather interesting adventure with a lot of potential. It also satisfies my desire to use Ravenloft and Mystara together. 

The layout and trade dress are very good and bright, which is typical of the Mystara products of the time. I rather love them, to be honest. It is a shame everyone was fighting online (at the time) about Forgotten Realms this or Greyhawk that while Mystara fans were off on their own enjoying some really fun products.

I think my FLGS might have a copy of this in the store now that I think about it.

Advent-ure Dice: Day 16

 Day 16


Advent-ure Dice Day 16

Sparkly d12

Tuesday, October 15, 2024

October Horror Movie Challenge: Beetlejuice Beetlejuice (2024)

Beetlejuice Beetlejuice (2024)
Is this a D&D monster movie? Well, Beetlejuice (1988) was for me, at least regarding ideas for undead monsters. Tonight's movie, Beetlejuice Beetlejuice, is actually a real treat.

Beetlejuice Beetlejuice (2024)

This movie follows Lydia Deetz (Winona Ryder) now the host of a ghost reality show. She is still dealing with her stepmother, Delia (the always amazing Catherine O'Hara who can do no wrong in my mind), and her estranged daughter, Astrid (Jenna Ortega). The death of her father, Charles (formerly played by outcast Jeffrey Jones, now played by a combination of actors, creature effects, and old photos), brings them all back together at their old home.

In the meantime, our old friend Betelgeuse (the still fantastic Michael Keaton) is still in the afterlife, working as a bio-exorcist and still pinning for Lydia. In another part of the afterlife a janitor (Danny DeVito in a surprising cameo) accidentally freeing a soul sucker and Betelgeuse's ex-wife Delores (in another bit of great casting, Monica Bellucci). She sucks out DeVito's soul, making him dead dead, and proceeds to go on the hunt for Betelgeuse.

A lot is going on here, and all of it is fantastic. I loved this movie, and it was a worthy sequel.

I don't want to get too much into it since it is so new, so it has spoilers, but Willem Dafoe (Wolf Jackson actor turned Ghost Detective) and everyone were just great.

I loved seeing Winona Ryder and Jenna Ortega interact. After all, without Winona Ryder, there would not have been Jenna Ortega. How? Well, Christina Ricci was in Mermaids with Winona Ryder. She based her performance of Wednesday Addams on Ryder's Lydia. Ortega, in turn, based her Wednesday on Ricci's. We honestly missed a great opportunity to see all three together. 

But still, this movie was a treat. Loved seeing all these characters and actors again.  

Featured Monsters: Ghosts, Spectres, Zombies... and maybe a Succubus

Lots of undead here. Betelgeuse himself is described as a "demon," but in AD&D terms, he is more likely something like a Spectre. Bob and the other shrunken heads could be considered Zombies. Monica Bellucci's Delores was a witch in life and seems like a succubus. The line between demon and ghost is a little blurry here.


October Horror Movie Challenge 2024
Viewed: 22
First Time Views: 12

Monster Movie Marathon