Wednesday, November 4, 2020

One Man's God: Finnish Mythos

Suomi Neito the Maiden of Finland
"Suomi Neito" the Maiden of Finland.
She is in the shape of Finland.

Seems like a good day to talk about fallen gods and demons.  We are also getting into mythos I know less and less about. So let's begin our tour in a country I have always liked, Finland.

I don't think it is too much to say that the myths and characters presented in the Deities & Demigods for Finland are largely, if not exclusively taken from the Finnish national epic, The Kalevala.  I have a copy of the audio-book I had been meaning to listen to before this, but since I no longer drive to work it has been taking a bit longer to get through my backlist.   I have had some exposure to the myths in comparative mythology books and of course, every D&D gamers knows that Gary Gygax was also a big fan of these stories.

The Mythos of the Finnish people are maybe some of the most relatable to long time D&D players since so much of them have been adopted into D&D proper.  Goddess Loviatar and Mielikki have been adopted wholesale into the Forgotten Realms campaign and remained unchanged from the D&DG counterparts. Mordenkainen sounds like he could have been a traveling companion to Vainamoinen and Lemminkainen.  Let's also not forget the Louhi, the Witch Queen of Pohjola is also an alternate name/guise for Tasha/Iggwilv.  

It is hard to say if the Finnish Mythos have a more D&D feel to them because of how they are presented in the D&DG OR is because so much of D&D has strands of Finnish/Kalevala DNA in it.  Those ties only got deeper as the development of D&D from the early 70s to the 80s went on.  So it would then reason that any Finnish "demons" would convert over to AD&D demons fairly well.  

Except there is one little problem.

There are no monsters listed in the D&DG Finnish mythos that could even be considered demonic, with maybe one exception.  The mythos are filled with Gods, but they are more background to the stories of the heroes.  The Kalevala is a Heroic epic.  So it has more akin with the stories of Gilgamesh and Heracles than it does with say the neighboring Norse myths which tend to be more about the exploits of the Gods.

So let's look at what we have and expand it out.

Page from the D&DG featuring Louhi, Loviatar and Mielikki
Louhi, Loviatar and Mielikki
Loviatar/Louhi
There is not a single male D&D player aged 40 and up that doesn't know Loviatar from the D&DG. Expand that outward and there isn't a single Forgotten Realms player of any age that doesn't know Loviatar.  She is the beautiful, cold, and strikingly topless, Goddess of Pain.  She is the intersection of D&D Dungeon Masters and S&M Dungeon Masters. she has been sexed up and everyone knows her.

Or do they?

In the Kalevala Loviatar is the blind daughter of Tuoni/Tuonetar.  The part about the cold wind blowing is spot on, but she is also the mother of the Nine Diseases.  Back in my AD&D witch playtests (late 80s) I had a witch of Loviatar who specialized in disease spells. So I do recall reading that much then in this comparative mythology book. 

There is also some conjecture that in the earliest tales Loviatar and Louhi were the same characters. Called Louhi in some areas and Loviatar in others. Though I think you would have trouble telling a Forgotten Realms fan that their Maiden of Pain is an ancient wrinkled crone. 

At one point I wanted to stat out the nine sons (or in my mind, eight sons and one daughter) of Loviatar as demon-like monsters.  But I never got it to come together in a way I liked.  I may try again after reading the Kalevala. 

If Loviatar went in one direction, Louhi went in the opposite.   Loviatar might be more popular with the D&D crowd, but it is Louhi who is more well known.  A lot can be said about Louhi and maybe one day I'll devote some more time to her. We do know that she was the model/alternate name for Tasha/Iggwilv. Which brings up an interesting idea. We know she has a son and she is the main antagonist of the Kalevala, though she also sometimes helps the heroes.  

Side note: I am sorry, the whole time writing this I keep hearing "Bring me the Sampo!" from the 1959 movie "The Sampo" or better known here in the US and to MST3k fans as "The Day the Earth Froze."  It has been my tradition to watch an MST3k movie while decorating for Christmas ever since I first saw this one. 

I do find one thing about the whole Louhi/Iggwilv connection interesting.  You have a Finnish girl (Louhi) essentially kidnapped and raised by a Russian witch, Baba Yaga.  Allegorical of the Russian occupation of Finland from 1809 to 1917? Maybe.  OH! here is an idea.  The PCs need something from Iggwilv's past BUT her past is in Russia and Finland during the Victorian era.  Would give me a chance to play some Ghosts of Albion.  It would work well since the "Suomi Neito" or the Maiden of Finland is a concept similar to "Britannia" or "Éire / Ériu" and what the Protectors are. 

In the D&DG Louhi has 45 total levels of spell casting, she is certainly a very powerful character. She stole the sun and the moon for example. 

Edvard Isto The Attack
Edvard Isto "The Attack" 
The eagle of Russia attacks the Maiden of Finland.
Again her shape is the shape of the country.

Hiisi and Lempo
The closest thing we have to a demon is Hiisi the God of Evil.  I say closest, but the entry in the D&DG does not lend itself to being a demon.  Sure he is Chaotic Evil, but he seems to be more human or at least a giant. 

When doing my research I found that much like "The Devil" and "devils" Hiisi is both the name of a god of evil, evil beings in general and the place name where these beings are found.

We know from the D&DG that no evil creature can cause Hiisi damage.  Could it be that these evil creatures are his?   The plural of hiisi is hiidet. It usually translates to "malicious creature " or even demon.

Hiidet
FREQUENCY:  Very Rare
NO.  APPEARING:  1 (1-3)
ARMOR CLASS: 5
MOVE:  12"/24"
HIT DICE:  10+30 (60 hp)
%  IN  LAIR:  95%
TREASURE  TYPE:  Nil, Special
NO.  OF  ATTACKS:  2 fists or 1 weapon
DAMAGE/ATTACK:  2d6 x2 or 2d8
SPECIAL  ATTACKS:  None
SPECIAL  DEFENSES:  +1 or better weapon to hit, hide 90%, Immune to cold and fire
MAGIC  RESISTANCE:  10%
INTELLIGENCE:  Animal (savage)
ALIGNMENT:  Chaotic  Evil
SIZE:  L  (12' to 18' tall)
PSIONIC ABILITY:  Nil

Hiidet are often confused with hill giants, ogres, and trolls.  Each one is unique in that it takes on the coloration and form best suited to its chosen lair.  A Hiidet of the stoney mountains will appear to made of stone with moss-like hair.  One living in the forests will have brownish or greenish skin and leaf-like hair.  This camouflage is part of their demonic heritage and is set once they find a lair to settle in.  It does not change though as they move around.  It does confer a 90% chance that they will remain unseen in their lairs. 

Hiidet attack with their fists or a weapon. They are immune to the environmental effects of cold and are immune to both fire and cold effects including magic and dragon breath.

Hiidet are something of a cross-species between elementals, giants, and demons.  They are quick to anger and will lash out at anyone invading their lands, but they are also cowards who will avoid attacking large parties.  Their lairs are natural areas such as caves, or holes in the ground that would fit them.  They keep nothing of value, preferring to eat their victim whole.  Every so often though a rare magical item will be found in their lairs (10%). 

Lempo is a similar case.  There was a god (sometimes goddess), Lempo, of love, but of the irrationality of love that causes people to make bad decisions.  Lempo seems similar to the god Pan in many respects including his "demonization" by Christians.  Another character, Paha, is also mentioned. 

Lempo
FREQUENCY:  Very Rare
NO.  APPEARING:  1
ARMOR CLASS: -1 or 9
MOVE:  24"/48"
HIT DICE:  6+6 (42 hp)
%  IN  LAIR:  0%
TREASURE  TYPE:  Nil
NO.  OF  ATTACKS:  NA
DAMAGE/ATTACK:  NA
SPECIAL  ATTACKS:  Cause chaos
SPECIAL  DEFENSES:  +1 or better weapon to hit, invisible
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Average
ALIGNMENT:  Chaotic  Evil (Chaotic Neutral)
SIZE:  L  (12' to 18' tall)
PSIONIC ABILITY:  Nil

Lempo are nature and fertility spirits that have been corrupted by evil.  Their former function was to ensure fertility and crop growth, they became corrupted and now sow lasciviousness and chaotic behavior.  They cause faithful couples to stray and young people to behave in an erratic manner.

As spirits, they have no physical presence in the world. Though any weapon that can target ethereal creatures can strike them (AC -1).  Likewise they have no physical attacks save their corrupting influence.  The tactic of a lempo is to rest on the roof of a home to cause all inside to come under it's influence. Characters and creatures under 4 HD have no save and act in a chaotic manner.  Creatures 4hd and above are allowed a save vs. spells.

A priest of 4th level and higher can see the lempo, it appears as a humanoid shape (male or female) with a crow's head, feet, and wings.  The priest can "turn" this creature as if it were a wriath.  A result of T means the lempo has fled but is not destroyed.  A result of "D" means the lempo has been forced out of the spirit realm into the physical.  Here it may be attacked with magic weapons (AC 9), but it has no attacks to counter. 

If the lempo has fled or has caused enough damage in one village it will move on to the next one.

Lempo–Hiisi is also a trans-Neptunian trinary object along with Paha. Like many of these planetoids, they are named for creatures and characters from the underground, afterlife, and chthonic gods/creatures. 

Depending on your read, Hiisi, Lempo, and Paha could be three unique characters or one with two lesser cohorts, or the name of all such creatures.  

Finnish Maiden
I have mentioned her a few times above, but the personification of Finland is the Finnish Maiden.  I am not sure if there is any relation between them and Ukko's Air Maidens from the D&DG, but it does seem like there could be a thread connecting them.

"Suomi Neito" the Maiden of Finland with map of Finland
Finland and her maiden

She joins the others from nearby lands, Lady of the Mountains (Iceland). Ola Nordmann (Norway), Holger the Dane (Denmark), and Mother Svea (Sweden).

My feeling is there is a lot more to these myths and stories and like always the D&DG is just scratching the surface.  Again, this is not a bad thing.  The D&DG is not a textbook on mythology. 

ETA: I am also submitting this as part of November's RPG Blog Carnival.




Tuesday, November 3, 2020

Space Age Slap Jack and the Lords of Faerie

space age slap jack card deck
A few months back I was digging through a bunch of old notes.  We were cleaning up my game room and as typical of me, I took the opportunity to reorganize my accumulated notes. 

One of the things I found was some hand-written notes on various personages from my games.  A couple that had a very strange genesis and how I worked around to get them to where I have them now.  Vague? Yeah. But let me start at the beginning and work my way back up.

Let's go back to Christmas 1982.  I was full-on in my Star Wars fandom.  I had seen Star Wars and Empire Strikes Back a couple of times. I had read everything I could my hands on about Star Wars and I was hungry for more.  Also at this time, I was really getting into D&D. My introduction three years prior and my gift of the Basic and Expert Sets had kept me going for a long, long time.  Anyway Christmas. We would always go to my mom's sister's house for Christmas eve or close to that. Here we would get small gifts.  Nothing huge, my mom had a big family, and getting something for everyone was expensive.

This year (and I don't remember many other gifts we got to be honest) I got something that was very strange to me.  I got a deck of Slap Jack cards.  I thought it was an odd gift really, I was 13 and this was a game for little kids. But this set was different.  At least my Aunt or whoever bought it knew of my love of Star Wars and this was a "Space Age Slap Jack."

Space Age Slap Jack. Cards laid out

While I might have played it as RAW once or twice that Christmas, that is not why I grew to enjoy this set. It was the art and the overall concept.

Jack, The Lord of Aggression was an obvious Dollar Store Darth Vader.  He may have been the "star" but he was also the least interesting.  There were cards named "Interstellar Demon" and "Guardian of the Oathbreakers" and "Orbital Guardians."  The art is not fantastic, but it is very compelling.

But it was the Queen of Goodness that captured my attention.

Queen of Goodness from Space Age Slap Jack

She was a Queen. She had a glowing sword. Not a "lightsaber" a glowing sword. And she looked profoundly sad to me. I wanted to know more about this deck, the story it was trying to tell me. But what was it? It was 1982, there was no Internet, BitNet was still new and no one had access to it. So I did what I always do.  I made a story up.

jack lord of aggression cards

In a way, these cards became an ersatz tarot deck.  I would deal out the cards and whatever came up I created a narrative in my mind.   Jack was what I'd call today a Warlock. He was the great traitor of the Galactic Peace. The Queen was the young ruler of the Galaxy, now in charge after the untimely death of her father the old King.  She ruled, but Jack strove to take it away from her.  In this tale, my Galaxy had both high tech and old magic. If this sounds familiar, then yes I have adopted some of these broad strokes for my BlackStar game.

I don't think I ever wrote any of this down. The material I found was recycling some years later. 

Fast-forward a couple of years. Now I am in my hardcore AD&D phase.  While I had been listening to music my whole life I was actually "listening" to the music instead of just "hearing" it as my late brother Mike would tell me.  One of the albums (tapes really) that also captured my imagination was Led Zeppelin's Four, or IV.   The song "Battle of Evermore" on side A, right before "Stairway to Heaven" grabbed a hold of my imagination with its epic Tolkienesqe imagery. But what really grabbed me more than anything were the haunting vocals of Sandy Denny.  I found the voice of my Queen.

But by this time I had moved my sci-fi fandom and my fantasy fandom further apart. Another little tidbit. While listening to the Battle of Evermore for the first time I misheard the lyrics (as we often did in the 80s).  The lyrics go:

Queen of Light took her bow
And then she turned to go,
The Prince of Peace embraced the gloom
And walked the night alone.

But I heard: Queen of Lies and Prince of Beasts.  These names took over the meta-story of the Queen of Goodness and the Lord of Aggression, but of course, they had changed a little.  The Queen of Lies was the Queen not because of lying, but because of the only lie she ever told, a lie that caused the death of her father (remember she was sad).  The Prince of Beasts, the former Lord of Aggression was also changed into a character that was aggressive, but not due to evil, but because he was protecting the wild spaces he lived. He became more of a Beorn-like character. Their stories are linked. And don't get me started on the Angels of Avalon or the Dragon of Darkness. Though my Orange Dragon from the Pumpkin Spice Witch certainly fits that.

The Queen of Lies and the Pince of Beasts eventually became something akin to faerie lords in my games. Both are sad figures and represent the melancholia of certain heroes in various tales.

The Tale of the Queen of Lies and Prince of Beasts

A long time ago a Faerie King had a beautiful daughter. Her mother had been human and died in childbirth.  The King, being a wise King, did not blame the girl as other monarchs might have, and instead of bemoaning the lack of a son he raise his beautiful, but sad daughter to be ready to rule in his place one day.

The King's lands were beset by all sorts of beasts so much so that his Kingdom and the surrounding lands became known as the Wild.  While the King loved his daughter, his people did not. In their minds, she was the cause of her mother's death and the reason the King would not remarry to have sons.  Over time the King's advisors suggested he marry her to the local Lord who had control over all the wild beasts.  The King saw the wisdom of this and prepared the marriage.  His daughter however did not want to marry the Prince, whom she felt was an uncouth savage, even if he was a Faerie Lord.

On the night before the wedding, there was a great feast. The daughter though, not being able to stand it any longer, broke hospitality and claimed she was already betrothed to another.  When it was discovered that the girl had done something no other fey in the kingdom could do. She had lied, but no one knew this or suspected it. 

The Prince, insulted waged war on the Kingdom. The war lasted for what felt like forever. Until a fateful day when the Prince was ready to kill the defeated King did his daughter admit her wrongdoing. 

The Prince, realizing his war was built on a falsehood, left the Kingdom and was never seen by it's inhabitants again, though he could be seen roaming the wilder places of the lands.  The princess, shamed, sat by her father's side. He forgave her and within a few nights had died from his wounds.  The girl, being the only one of royal blood, became the Queen.  She has been ajust, if unloved Queen, but her subjects still refer to her as The Queen of Lies.  Her lands are now known as the Kingdom of Rain.

Queen of Lies
Faerie Lady
Frequency: Unique
Number Appearing: 1 (1)
Alignment: Neutral [Lawful Neutral]
Movement: 120' (40') [12"]
Armor Class: -1 [20]
Hit Dice: 14d8+28** (91 hp)
Attacks: Sword or by spell
Damage: 1d8+4 or by spell
Special: Witch spells (13th level), damaged by magic weapons
Size: Medium
Save: Witch 14
Morale: 10
Treasure Hoard Class: NA
XP: 3,250
The Queen of Lies rules the lands known as the Kingdom of Rain. Named so for rain that always seems to be falling or threatening to fall at any moment.   She called the Queen of Lie because it was a lie that put her on the throne when her father died. 

The Queen is a beautiful, but sad and lonely Faerie ruler. She is a fair and just ruler and her people thrive, despite the weather, but they openly dislike her. She has gained the enmity of the Prince of Beasts, lord of the neighboring kingdom, an enmity that has earned her the attention of both the Erlking and the King of Goblins. While she has no interest in either suitor she knows she must choose one faithfully or the curse of rain her kingdom is under will not be lifted.

The Queen possesses her father's great Sword of Light, which provides her protection as well as magical fighting prowess. However, she prefers to use her magic when needed.  The Queen turned to sorcery and witchcraft to be able to lift her Kingdom's curse. She has not but can cast spells as a 13th level Faerie Witch.

Despite her name, the Queen never lies. She is half-human and can lie, but now she chooses not to.

Prince of Beasts
Faerie Lord
Frequency: Unique
Number Appearing: 1 (1)
Alignment: Neutral [Chaotic Neutral]
Movement: 240' (80') [24"]
Armor Class: 2 [17]
Hit Dice: 11d8+33** (83 hp)
Attacks: Fists or by animal type
Damage: 1d8+4 x2 or by animal type
Special: Beast form, damaged only by magic weapons, summon beasts
Size: Large
Save: Monster 11
Morale: 10
Treasure Hoard Class: NA
XP: 3,500

The Prince of Beasts is an odd fey lord in he does not like the company of other faerie lords and ladies, or faeries of any status. Instead, he prefers to spend his time in the wild running with the animals and communing with them.  

The Prince appears as a huge elf lord, standing 8' tall. He is broad and muscular. He is often mistaken for a large human or even a smaller hill giant. He wears simple animal skins though nothing can hide his regal bearing. 

Like all faerie lords he has a personal weapon, a sword, he can use. But the Prince prefers to fight with his bare hands or by transforming into any natural animal.  He can shape-shift into an animal and back 3/per day in the daylight hours.  At night he chooses a shape and sticks with it till the dawn.

He can summon any animal as per the Druid spells, Animal Summoning, they will obey his calls till the death.

The Prince of Beasts is on good terms with the various Animal Lords, but doesn't belong to their numbers. He ignores most of the Faerie Lords when he can.  He has a special enmity with theQueen of Lies, though he would rather avoid her at all costs.  He is also the enemy of the Erlking.  The Goblin King fancies himself as a rival, but the Prince does not take the Goblin King seriously.


NIGHT SHIFT Content

In NIGHT SHIFT the Lords of the Faerie continue into the modern-day.  The Queen of Lies is a real estate developer living in Seatle.  She has plans for the wild areas surrounding the Pacific Northwest.  The Prince of Beasts is a Wildlife conservationist.  Their battles are less about sword and claw and more about permits and lawsuits.  Both though are still powerful in their respective realms.

Monday, November 2, 2020

Halloween Hangover: October by the Numbers (and pictures)

Another Halloween is now part of the history books.  I am sad to see it go, but now it is time to sit back and see what I did here.


October saw a whopping 92 new posts here at The Other Side!  That beat my previous record of 72 in October of 2013.

In that time I watched 60 horror movies, with 41 one of them being first-time views.

You can see all my movies from the October Horror Movie marathon on my Pinterest board.

Follow Timothy's board October Horror Movie Challenge on Pinterest.

This translated into 74,587 hits for the month.

The Pumpkin Spice Witch was offered for free as part of DriveThruRPG's Halloween Sales. 

You can find it by going to your Wishlist (you need to be logged in),


Scrolling down and clicking on the Pumpkin,


Then it will be added to your cart for the price of a few clicks!


The promotion went so well that as of right now 1,213 were downloaded!  I also got a few sales and few dead tree versions too.  Not bad for a year-old niche product in a niche market.


In fact, it was so popular that Aubrey Spivey from the Old-School Essentials group on Facebook dressed up as a Pumpkin Spice Witch for Halloween!

I have gotten a lot of nice accolades and nice words about my books over the years. But Aubrey Spivey 's cosplay of my Pumpkin Spice Witch cover has REALLY made my Halloween 🎃! Thank you!

Posted by Timothy S. Brannan on Saturday, October 31, 2020

I mean really. How cool is that?

NIGHT SHIFT also did remarkably well.  I don't have the final numbers yet, but my payment for the month was great.

Stated up 12 new characters here for Night Shift and a few new monsters. 

I have a few "loose ends" and other ideas I didn't get around to posting. But don't expect this level of posting in November or December! 


Saturday, October 31, 2020

October Horror Movie Challenge: The Craft Legacy (2020)

Managed to get one last one in for October 2020.  And this one is rather perfect for this week.

The Craft: Legacy (2020)

This one was released to much fanfare online on Wednesday.

The movie begins with three witches, Lourdes (Zoey Luna), Franky (Gideon Adlon), and Tabby (Lovie Simone) trying to get their magic to work.  They lament the lack of their "fourth."

Enter Lily (newcomer Cailee Spaeny) and her mother Helen (the always wonderful Michelle Monaghan) moving to a new town and home to live with Helen's new boyfriend Adam (David Duchovny) and his three sons.   

From here the movie follows the same trajectory as the first Craft movie.  This is not an accident, nor is it sloppy writing.  There are a lot callbacks to the previous movie and a lot of nods.  When this movie comes to the point of climax of the previous movie it takes a turn. 

Spoilers follow.

The coven turns against Lily, not because they are abusing their power, but because she is.  They blame her for the death of Timmy. So the other members of the coven bind her and all of their powers.  

Before Timmy's funeral, Lily learns that she was adopted and she begins to suspect that Adam is not what he says he is.  We learn that Adam is some sort of warlock himself. He takes on Helen's form to get Lily to give him her powers.  When she refuses he decides to kill her.  While fighting she manages to freeze him revealing her powers were back and the other members of her coven were there.  Together they all manage to subdue and then eliminate Adam. 

The coven reconstituted Lily is taken to an institute to meet her biological mother, Nancy Downs from the first movie.  Yes, Fairuza Balk makes a cameo as Nancy. 

So. Yeah not quite as scary as the first, but it also keeps it open for future sequels.  There is the question of Adam and what he was doing all over the world.  There was certainly a vibe of "Warlocks vs. Witches" implied here.  I was expecting more horror given this is a Blumehouse flick. 

In truth, I rather enjoyed it even with its lack of real horror.  Nice nod to the first while moving ahead on its own path.

NIGHT SHIFT Content:  My NIGHT SHIFT co-author Jason Vey also watched this movie a couple of days ago and agrees it would make for a very fun NIGHT SHIFT setting. So expect to see some more from either or both of us on this. 

Watched: 60
New: 41

And that is it. Another October Horror Challenge in the bag. 60 total movies, 41 new. I am already looking at the movies for next year.

October Horror Movie Challenge: Season of the Witch (All)

ITS HALLOWEEN!  It's a Saturday. We get an extra hour after midnight and the moon is full.  

Again, today I am going to end with some movies around the same theme; or more accurately movies with the same title.

Oh no, must be the season of the witch!

Season of the Witch (1972 or 1973)

Ok, this is a repeat from 2012, but the topic and time period was just too perfect to ignore. While this month has largely been about European Horror prior to The Exorcist, this one from Horror Master George Romero could not be ignored.  

Besides, bored housewife turns to witchcraft? Yeah, that is great stuff, to be honest.  There is still a lot of fun in this movie. A nice slice of Occult Americana. Neat little bits on Rosemary's Baby, Voodoo, ritual tools, and Tarot Cards. Even an honest to Goddess coven and ritual initiation.  If anything this movie is better with another watch. The movie even has enough sense to know when to take itself seriously and when to not.  

The new special edition Blu-Ray art makes Joan look a little scarier than she is but hey, that is fine really. 

A wonderful example of the Swinging 70s and horror prior to The Exorcist. 

New View: No
Witches: Yes
Features the Donovan Song: Yes

Halloween III: Season of the Witch (1982)

Now I remember seeing this one in the theaters. I loved the poster and thought it was really cool.  But for the life of me when rewatching it I could remember any of it.  This movie is best watched as disconnected from the rest of the Halloween/Michael Meyers franchise.  It fits in with the original vision of the franchise as separate, unrelated movies in an anthology.  Much like "Creepshow" and "American Horror Story."

The story is. Well it's dreadful, to be honest. It wasn't well liked then and it has not aged well either.  I do like the idea of the masks being haunted/possessed/curse or whatever it was they were.  Though seriously, trying to get a chip from the megaliths at Stonehenge? Yeah, not likely.  Though I would totally use a bunch of cursed masks in a game.

I think I remember why I don't recall this one as well. It's kinda dull and I might have spaced out a lot while it was on.  

New View: I am going to say No, even though I can't remember much of it.
Witches: None, but it does have Dick Warlock in it. So that is something.
Features the Donovan Song: No


Season of the Witch (2009, 2014)

Did Halloween III leave such a bad taste in everyone's mouth that this title had to wait nearly 30 years to be reused? I guess. 

My first "first time view" today and one of my last (!) new movies of the season.  Make no mistake, this one is not good. It is a little indie film from England. The actors are mostly unknowns.  Mary Blackwell travels back to her hometown of Maiden Hollow to clear out her recently deceased father's house. There is a priest who becomes obsessed with Alice (Beth Kingston) who looks like his dead wife.

Or that's what I think. There are times when the music soundtrack overwhelms the voice track. Calling this a "slow burn" is charitable. Calling it boring might be closer. 

Which is too bad, because I had hoped for some English folk horror.  The "village justice" scene at the end is the closest we ever get to that.  Actually, I felt the whole scene was overdone to be honest. 

The movie was finished in 2009 but not released till 2014.

The tag line is "Don't look behind" which makes no sense. Given how times the question is asked the tag line should be "Did You Have Breakfast?"

New View: Yes
Witches: Not really
Features the Donovan Song: No

Season of the Witch (2011)

This one is pure horror-action cheese.  I saw it when it came out but I am a little surprised in never made it into my Horror Movie Challenge till now. 

So this one has a lot of good going for it on paper. Nicholas Cage and Ron Perlman star as Teutonic Knights.  There is a girl, Anna, played by Claire Foy in her first movie role, being accused of witchcraft and they need to take her to a monastery. 

It goes about as you would suspect. Knights take the witch in a cage. She protests she isn't a witch. Crazy shit happens on the way.

It's a fun romp and Cage never fails to amuse and Ron Perlman is always fun.  The demon effects are also really good. After spend so much time in the 1970's horror it is nice to see a really scary looking monster.

In some ways this movie could be considered part of a series along with Vin Diesel's "The Last Witchhunter." There is a similar vibe to them both.

New View: No
Witches: Yes
Features the Donovan Song: Sort of. It's on the soundtrack, but it is a symphonic instrumental. 

Judgment: If your "Season of the Witch" movie does not feature the song by Donovan, then your movie is going to suck.


I started early while waiting for Trick or Treaters.  I might be able to get in one more tonight!  The new Craft movie is out now!

NIGHT SHIFT and Old-school Content:  The "Season of the Witch" is a potent concept for me. 

I used it for the name of my Willow & Tara series (essentially "Buffy, Season 8") and it is coming around again in relation to my War of the Witch Queens

Watched: 59
New: 40


Friday, October 30, 2020

Friday Night Videos: Witch Songs

It's Halloween Eve!
So I guess that makes it All Hallows Eve ... Eve. 

Whatever.  It's Friday. The moon is Full and tomorrow is my favorite Holiday of the year.  I am been building up all month to this.

Since it is also "Witch Week" let's have some Witch Music.

Of course, you know I have a playlist of witch songs!





Happy Halloween!

 

October Horror Movie Challenge: Witchcraft of the 70s

I want to get in some Witchcraft documentaries from the 70s.  These really cover what formed some of my earliest thoughts on witchcraft and the occult.

These movies are not really horror, but they good supporting movies for all the horror movies I typically watch. All these titles received an X rating when they were released but are really all pretty tame.  

An interesting note that all these films feature Alex Sanders and Maxine Sanders.

Legend of the Witches bluray cover
Legend of the Witches (1970)

This is a nice weird one and It is part of a larger DVD/Blu-Collection I grabbed from Amazon.  The first part is a slow narration over scenes of the moon and sun rising and setting in glorious black & white.  It reminds me a little of the start of Aradia, Gospel of the Witches.  We get to the creation of man and we see a number of neolithic shamanistic cave paintings. 
We get to the part about witches with prerequisite naked dancing under the moon.

We get to see a witchcraft initiation, which looks a bit Gardenarian or Alexandrian (checked it is Alex Sanders, so Alexandrian). We get some history of England including the notion that William the Conqueror was the son of a Witch, and Robin Hood had a coven. This leads to a bunch of material about witches including the witch hunts. 

Different witch rituals are shown from wicca to Luciferian with copious amounts of nudity (likely the source for the X ratings) but nothing even remotely shocking really.

Secret Rites (1971)

This one starts off with a "witches orgy" and a woman being dragged to "unspeakable obscenities" but fear not! Her lover "John Goodfellow" has come to rescue her brandishing a cross and rebuke witches as if they were vampires.  The scene freezes and our narrator continues in saying that this has been the perception of witches for years.  We cut to Alex Sanders who tells us it is complete rubbish. 

This covers the initiation of a new witch into Alex's coven. As well as a very brief look at his discussion group (likely brief since there is no nudity), a Wiccan handfasting, and even a Great Rite.

The following were included on the same DVD. 

The Witch's Fiddle (1924)
A man gets a fiddle from a witch that can make anyone dance. 

Out of Step (1957)
A documentary series that covers witchcraft in this episode.  Interviewed are Margaret Murry, Gerald Gardner, and Alastair Crowley's friend, Louis Wilkinson. 

The Judgement of Albion (1968)
From Robert Wynne-Simmons, the director of Blood on Satan's Claw.  Based on the poems of William Blake. It is a trippy little flick where faeries, in the guise of young college students, still roam "A Green and Pleasant Land" amid modern troubles.  Completely experimental and yet so utterly British. 

All of these movies and shorts reveal an interesting look at Britain at the end of the 60's.  While in the US we were moving headlong into the excess of the 70s and "left-over hippie shit", England seemed to be two different places at the same time. A country aware that it is slowing down even as new prospects are on the horizon and a country whose Pagan past was just a little bit below the surface. These two are likely related to each other.

Witchcraft 70 poster
Witchcraft '70 (1970)

This Italian "documentary" follows the lives of various real witches in England. I say "documentary" because it only details the most salacious elements of the neo-pagan movement in England.  It also conflates all witchcraft with satanism.  Now a few of the people they profile like Alex Sanders dabbled in "the Left-Hand Path" decades before and Anton LeVey who was a Satanist, others like Eleanor Bone and Maxine Sanders were Wiccans.  The Sanders in fact developed the Alexandrian Tradition of Wicca.  In fact, there are many times that what is depicted on screen and what the narrator is telling us is happening are complete conflict.   There is a hand-fasting between Alex and Maxine Sanders which is described as Maxine marrying the Devil in the guise of Alex.  They imply that in all of these "Satanic Weddings" that Alex, as the Devil, gets to have sex with the women first.  A lot of criticism has been laid at the feet of Alex Sanders and Alexandrian Wicca, but this is not one of them. 

Oh there is the implication too that Brazilian witches engage in incest.  If that feels like it came out of nowhere then yeah, I thought so too. In the middle of talking about proper British witchcraft we get this side trip to Brazil. 

Another unforgivable sin (if that word can be used) is that the Narrator (Alberto Bevilacqua) quotes Jacob Sprenger of the Malleus Maleficarum as an authority. 

Finnish witchcraft is shown to have a nubile nude witch submit to a cult leader as her future husband, chosen by the high priestess. 

It is all very Mondo with plenty of blood sacrifices.  There is a bit on Ted Serios and his psychic photography.  Mediums. Krishna Consciousness (which is entrapping all of America's youth!) and some more on Brazil.  Oh. and they spend some time on LaVey.  Plenty of nude women hanging around including LaVey's own daughter and future high priestess of her own sect. There are a few scenes in the LaVey piece that I am sure got in front of some of the artists of White Dwarf

And it ends with Cryonics, or the freezing your body after death.  Cause why not.  Even the start of the 70s was weird.  I guess their issue was the artificial extension of life. 
It feels like some Christian scare tract/documentary.  Better watch out those English witches will get you!

It has an X rating, but there is nothing here that I have not seen in a "TV-MA" series on Amazon or Netflix. 

Reading other reviews online I just watched the Italian version "Angeli Bianchi... Angeli Neri" (White Angel ...Black Angel), not the redubbed, re-edited "American" version. 

NIGHT SHIFT and Old-school Content:  A few notes.

I have had this game idea for a while now, Spirit of '76, that takes place in the summer of 1976.  It has a solid Americana feel to it and it is inspired as much by movies like "Smokey and the Bandit" and "Convoy" as it is "The Omen" and "It's Alive".  But this got me thinking of a similar idea, only maybe set in England during the end of the 60s, 1968 to 1972 in particular.  Something very Mod but with horror and supernatural elements.   I'd love to set it in London. 

Watched: 55
New: 39



Willow & Tara: NIGHT SHIFT Veterans of the Supernatural Wars

It was really only a matter of time before I got around to posting this. 

One of my personal goals with NIGHT SHIFT was to be able to create any character, any situation, I could think of.  While I have dozens of characters I have created for NIGHT SHIFT I am only posting a few to show off the capabilities of the system.  Since we are getting to the end of Witch Week, this is a must post.

Following up on my 2018 Update of my witches I had them coming out of retirement to battle a bloated orange monster.   Looking over my recent posts of both NIGHT SHIFT characters and Baba Yaga from a couple nights ago, I wonder if maybe there is something else going on.  

What if Baba Yaga was targeting the girls of the Wayward Sisters so Jodie and Donna seek out the help of Rowena (who can't help them because she is in Hell) but instead gets them in touch with Charlie, who in turn leads them to Willow and Tara.   Feels like it could be a part of my War of the Witch Queens campaign set in modern times.  It would be appropriate.  I'd just have to figure out how to also work in the Charmed Ones!  

Why go through all that effort? Well to be honest it would take something this big to pull Willow & Tara out of their comfortable retirement. I honestly have not used these characters in anything of my home games in years. Baba Yaga, especially how I am thinking of revisioning her? Yeah. That is big.
Maybe that is one of the reasons the War of the Witch Queens starts, Baba Yaga is on some other world now. 

I digress.  Here are Willow and Tara in their 2020 versions.

Tara Rosenberg-Maclay

11th level Witch, Human

Strength: 12 (0)
Dexterity: 9 (0) 
Constitution: 12 (0)
Intelligence: 16 (+2) s
Wisdom: 18 (+3) P
Charisma: 16 (+2) s

HP: 34 (11d4)
AC: 9
Fate Points: 1d10

Check Bonus (P/S/T): +5/+3/+2
Melee bonus: +2  Ranged bonus: +2
Saves: +5 to spells and magical effects

Special Abilities: Arcana, Casting 105%, Telekinesis, Arcane bond (Willow), Innate Magic (Cure), Telepathic Transfer

Skills: Dance (Dex), Literature (Int), Research (Int), Theology (Int), Beast Whisperer (Wis)

Languages: English, Latin, Greek, Gaelic, 

Spells

1: Bless, Cure Light Wounds*,  Dancing Lights, Detect Evil
2: ESP, Locate Object, Produce Flame, Protection from Evil
3: Clairvoyance, Dispel Magic, Fly, Protection from Evil 10'
4: Cure Serious Wounds*, Dimensional Anchor, Restoration
5: Heal, Contact Higher Plane
6: Enchant Item


Willow Rosenberg-Maclay
12th level Witch, Human

Strength: 9 (0)
Dexterity: 11 (0) 
Constitution: 11 (0)
Intelligence: 18 (+3) P
Wisdom: 16 (+2) s
Charisma: 17 (+2) s

HP: 32 (11d4+2)
AC: 9
Fate Points: 1d10

Check Bonus (P/S/T): +6/+4/+2
Melee bonus: +2  Ranged bonus: +2
Saves: +5 to spells and magical effects

Special Abilities: Arcana, Casting 110%, Telekinesis, Arcane Bond (Tara), Enhanced Senses, Telepathic Transfer

Skills: Computers (Int) x2, Science (Int), Research (Int), Theology/Mythology (Int)

Languages: English, Latin, Greek, Hebrew

Spells

1: Chill Ray, Detect Evil, Detect Magic, Magic Missile
2: ESP, Invisibility, Produce Flame, Protection from Evil
3: Clairvoyance, Fly, Remove Blindness/Deafness, Speak w/ Dead
4: Arcane Eye, Daylight, Produce fire
5: Commune, Dispel Evil, Raise Dead
6: anti-magic Shell, Enchant Item

Yes. I can see these versions working out great, to be honest.  In fact, these versions feel just as "right" as the WitchCraft RPG versions and the official ones in the Buffy RPG (which I worked on anyway).  Looking over them again I maybe should have given them an extra level each.  They are retired, but I am certain they still managed to stay busy.


NIGHT SHIFT Characters

5e Witch Project: Witchcraft: Magic of Hereva (5e)

This one is a last-minute find.  I am going to have more to say on all my 5e reviews and how they might work together.  But for now, let's look at this one on its own merits. 

Witchcraft: Magic of Hereva (5e)
From Xacur

This one caught my eye with its very striking art. Downloaded and the art continues throughout the book and the layout and design are top-notch.  I do want to get into detail about the art, more so than other products I have reviewed, but first I want to talk about the 5e content.

The PDF is 121 pages for $13.00.  That might sound like a lot, but given my guidelines of 10 cents per page that is only a buck more.  So that is fine.  You also get a mobile version for your phone or tablet.

This looks like the first OGL book for this author, prior to this they have had some DMsGuild Titles. 

This witch appears to be based on the Web Comic "Pepper & Carrot" which helps explain the art. Again, more details on that in a bit.  But for playing purposes this is part class and part world guide. The world of Hereva to be precise. 

The Witch Class

The witch class presented in this PDF is a full 20 level caster.  They do get spells up the the 9th level, but they do not have the normal spell progression as say Wizards or Clerics. They have known Cantrips (max 4) and known spells (max 15). It is the same as the warlock, without the Invocations. They do get Spell Research starting at 11th level and something called Rea ("Reality") Points starting at 1st. Rea points to power your spells.   Doing some quick mental calculations this means that there are many spells that will tap out your Res points quickly.  This makes this spellcaster a bit underpowered compared to others. They do have some other powers though.

I supposed here it should be noted that this is not a generic Witch class, but rather a Witch of Hereva. 

This witch gets 1d8 hp per level and is a Charisma-based spellcaster.   You do get familiars, and they have a mechanical benefit to the characters.  

Witches of Hereva's archetypes or subclasses are known as Houses. A nice change from the others I have reviewed all month.  You get your House at 2nd level.  

These witches also can brew potions (3rd level) and get Broom riding at 5th level. 

There are six Witchcraft Houses. Each provides an additional list of spells and powers. Each also has its own special niche to cover in the world. 

There is a chapter on Player's Options. This includes a number of backgrounds. Most are specific to this world, but all can be altered as needed and easily done.  There are some Feats as well that fit both the world and the witch in general. 

The magic chapter has the witches' spell lists as well as 43 new spells. It also 74 new magic items for witches. Making this chapter a step above many of the other witch classes I have reviewed all month long. 

There are also two Appendices. The first covers Familiars. The second monsters. Both feature creatures that are unique to this world. 

We end with some art credits and the OGL.

The Art and Artist

I grabbed this product because of the art. It has a cool "Kiki's Delivery Service" vibe about it and that is something I have been wanting to play lately. I thought this might be the product to do that, but I was prepared to like it anyway if it wasn't.  

Since this is based on a webcomic I thought I should check it out. After all, the art here is fantastic.  The webcomic is "Pepper & Carrot", Pepper is the witch and Carrot is her cat familiar. It is created by David Revoy.  You can find him at davidrevoy.com and the comic at peppercarrot.com.

It was here I discovered that Revoy releases his comic into the public free as Open Source!  I mean wow. The comic is supported by his Patreon who charges per comic released. That is seriously cool. The comic looks fantastic and I am going to have to start reading it.   I went to his story to see if there was a paper/dead tree version of his comics, there are, and to see if there was a paper or even PDF version of this D&D 5 supplement.  There wasn't.  Ok, no big. Did some digging.

So according to this post the Witchcraft: Magic of Hereva (5e) was a Kickstarter project (again, no big deal) BUT the comic creator didn't know anything about it. He was not consulted or asked.  Now that all seems to be fine with Revoy, he released the comic as Open Source after all, so it fits with his overall philosophy.  There is a bit about how any new art created will be released back into the public domain via Creative Commons. That sounds nice and Revoy seems to take that as good enough.   The author of this game supplement Xacur did in fact do that.  But it was only two pieces of new art; a broom and a wand.  The Kickstarter for this PDF raised a little over $3,100.00.  You would think that most of that money would go for art, as typical for a Kickstarter, but all of the art was free/open source.

I can't help but think that this PDF adheres to the letter of Revoy's Open source philosophy while violating the spirit of it.  No mistake, the class is fun and the spells and magic items are very nice, but I was drawn to this product based on the art and style. That all belongs to someone else's vision.   Strip away what started with David Revoy and what is left?  Well. Mostly an underpowered warlock with some powers I have seen in various "Hedge Witch" products.  I mean the author didn't even have the decency to list Revoy as the artist on the DriveThruRPG page. Note: He is listed on the supplements for this class. 

Is this a playable class? Yes.  Is this a fun playable class? Absolutely.
Could have Xancur created this class without the influence of the webcomic? I don't think so.

But there is something here that I feel is a bit distasteful. I know that David Revoy is likely ok with all of this. But it feels a little off to me. 

Here are the links to David Revoy's sites.

In the end, you have to decide if this product is the one for you. 


Kickstart Your Weekend: Halloween Theme, Part 2

Part 2 of my Halloween-themed Kickstarter round up.  Today I have mostly some comics. 

Brian Pulido's Newest: Hellwitch: Sacrilegious #1!

https://www.kickstarter.com/projects/brianpulido/brian-pulidos-newest-hellwitch-sacrilegious-1?ref=theotherside

Brian Pulido has assembled an all start group of comics writers, illustrators, and colorists to bring the latest in his Hellwitch Saga.  I have picked up a couple of these over the years, but have been looking to complete my collection.  This looks like a good way to do it. 

This is the same talent that brought us Lady Death. I will admit I have used more than a few things from these comics in my own versions of Hell for my games. 

Stake Presents: Jessamy #1


If vampires are more your speed then might I suggest meeting Jessamy from the world of Stake.

David A Byrne has also brought us an A-Level team for this comic.   I know less about it, but the art is fantastic. 


Looking forward to reading more on this one too.

And finally!

Elvira's New Comic Book Quarantine Special!


https://www.kickstarter.com/projects/dynamiteent/elviras-new-comic-book-quarantine-special?ref=theotherside

Do I really need to remind everyone here how much I love Elvira? No? Good.

It's Elvira. She has a comic from Dynamite Entertainment. That's all I need!

Thursday, October 29, 2020

October Horror Movie Challenge: Demon Witch Child (1975)

Demon Witch Child (1975)
Demon Witch Child (1975)

Another one that has been on my list for a while now.  I had it on tap for 2018, but for some reason, I never got around to it.  I think I just forgot about it. Actually, it is perfect for this year and right now.

Before I get into the plot, such that it is, I want to talk about what this movie represents.  All month long I have been focused on the time period in Europe, and mostly Italian and Spanish cinema, just right before the Exorcist hit.  The sweet spot for me has been 1971 to 1973.  Now maybe someday I'll do a post Exorcist run of movies, but until then this is the film that I will hold up as Exhibit A as to the effect the Exorcist had on filmmaking. 

Demon Witch Child, aka The Possessed and La Endemoniada, has a pedigree of sorts.  Marián Salgado who plays Susan, the titular "Demon Witch Child," was the Spanish voice actress for Linda Blair's Regan in the Exorcist.  So she was handpicked by director Amando de Ossorio for his Exorcist rip-off, er, homage.   The fact that she also bears some similar facial features to the old witch played by Tota Alba helps.

The Exorcist influences are all over this movie.  Susan crawls around, her body (not just head) spins around 180 degrees. She swears, she makes rude sexual comments all the time, she speaks in different languages (though we never hear them).  And it is all a little weird. I honestly got the feeling that the movie was written one way, but when the Exorcist hit more was added. 

An old witch desecrates a church and is arrested.  She is suspected of kidnapping a baby, but instead of talking she throws herself out of a window.  Her daughter (played by Kali Hansa who also spent some of time working with Jess Franco, including one of his hardcore outings, Weiße Haut und schwarze Schenkel, 1976) witnesses this and decides to curse the daughter of a local politician, Susan. 

Susan it seems is now possessed by the spirit of the dead old witch. The make-up effects are pretty good and do a good job of making Marián Salgado look like Tota Alba.  

Sadly the movie goes nowhere really.  Susan sacrifices babies, eats them,  gets people killed, murders a reporter, and comments on how well hung he is before castrating him. But there is also a surprising lack of gore or nudity for the time.  There is a subplot with a priest, our would-be exorcist, how before he became a priest he was engaged.  It is all very random in places. 

This is not the only movie I have seen from the time that suffers a lot from comparisons to The Exorcist, but this one of the most glaring ones. 

Watched: 52
New: 36

NIGHT SHIFT and Old-School Content
Possession is always fun in a game. Unless you happen to be the one possessed.  While this movie was obviously about demonic possession they can be other types.  Based on similar tales, I posted about the Eretica Vampire a few years back.  I even used a still from this movie.

Eretica (Vampire)
Eretica (Vampire)
No. Appearing: 1
AC: 6
Move: 40ft.
Hit Dice: 7
Special: 2 attacks (claws, bite), Mind control, Strong and Fast, Witch spells, blood drain.
XP VALUE: 750 

Eretica are the spirits of dead witches who possess the living, turning them into a sort of living vampire.

Unlike the typical Vampire, these creatures cannot Polymorph and cannot create new vampires.  In their host form, they can also move about during the day and are immune to holy items.  In their "possessed" form they have all the standard weaknesses of vampires. 
They can witch spells at the 4th level of experience.



Witch Week Review: Charm

Ok, this is not a witch RPG per se, but that is not going to stop me.  

Also, this one appeared on my doorstep and I have no idea if I ordered it, if it was sent to me, or what. I looked back and I have no interaction with the author or the company Strange Machine Games (SMG).  

So let's get into it.

Charm RPG
by Jeff Mechlinski, illustrations bt Yimi Jian "Meammy"

Charm is a "universal" RPG designed to be quick and usable across any genre or playstyle.  It advertises itself as being portable enough to keep your character sheet in your pocket and use a dice roller app to play.

For this review, I am considering both the softcover physical book and the PDF.  The book is 158 pages, 8" x 8" format. The covers are color, the interior art is black & white.

A quick note about the art. I like it, it does have a comic-book, almost anime style to it, but it also fits the game well. 

The first 40 pages cover the basic rules and the remaining 100 or so cover the seven different sample "worlds" you can play in.  

The rules are pretty simple, roll a d20 (sometimes with a d6) to get over a particular Target Number set by the GM.  Greater levels of success or failure result in added effects.  Rolls can be modified.  You add the d6 when your character is particularly good at something. 

Characters regardless of the Power Level of the game are assumed to be good at what they do.  So out of the gate this game is going to have a more "Cinematic" feel to it.  A thief will almost always be able to break into a place or steal something for example.  Rolling occurs only when there is a chance of failure, combat (or other opposed rolls) or the GM needs it.  

The Challenge Threshold, or target numbers, are pretty easy to use and memorize, so players and GMS will catch on very quickly.  The levels are all multiples of 3, so abstraction of the rules is easy.

Characters are built using some basic abilities in a way that reminds me of Fate, but a little crunchier.  To me this is a GOOD thing. I find Fate a little too fluffy for my needs. This includes the use of a similar term, Aspects. At first level you have three aspects rated at 4, 3 and 2 points.  As you level up you can add points to these or gain new aspects. A list of sample aspects is given with guidelines on what else can work.

And that is it.  Not difficult to learn and certainly very easy to play the first time.  Get together with some friends, decide on a world and then make characters with various aspects. You are ready to go.

While not as crunchy as say GURPS it is crunchier than Fate or FUDGE.  I'd put it just south of True 20 and Unisystem in that regard.

The seven sample scenarios are:

  •  Action 5 News: You are the city's most elite local news team! It isn't easy staying on top. You'll need to pull together all your guile and charisma to keep the number 1 spot.
  •  Temporal Raiders: Travel time, seeking the ultimate heist. Ally with powerful historical figures, change history, be your own grandfather. What could go wrong?
  •  Dustbound: Take on the role of a god-touched gunslinger in a bleak world of dust and decay. Fight Oni, rival gunslingers, and vengeful townsfolk.
  •  Mystery Incorporated: Jeepers, guys.  Play as a gang of kids, or possibly a lovable pet, who solve mysteries using their astonishing meddling abilities.
  •  Pact of Night: Small town woes meet big monster drama. Play a Vampire or Werewolf as you balance your life with the humans during the day and beasts at night.
  •  Onitech: You exist in a high-tech world ruled by demon masters. Civility has superseded morality, leading to a perverted and deadly state of affairs.
  •  Asylum Reflections: In Victorian London, people are being replaced with mirrored doubles. Uncover the duplicitous mystery in this dark world.  
Actually, these all sound like a lot of fun.  I have to admit it was the Action 5 News that really grabbed me at first.  In this one, you are not likely to get into deadly combat, but your social "hit points" could take some damage.  No they don't call them "hit points" but that is my translation to my readers.  I will admit, years ago I tinkered with a True 20 idea of newspaper reporters, tabloid writers and news bloggers as a game. When Fate came around I tried it in that too.  Never really got it to jell the way I wanted.  Action 5 News though does this now for me.  A few EASY tweaks, and to be fair all tweaks in this game are easy, and I can run it like I was planning some 20 years ago.

Mystery Incorporated practically jumps off the page and begs me to run something with it. 

If I had a complaint at all it is that book makes me jump all over the place to get the information I need.  For example there are lot of "see page XX" (no actual xx though, they do have page numbers.)
So reading about Power Level on page 11 I need to jump to page 25 to get information on aspects. There are a few of these. Now to be fair you quickly figure out where things are and how to get to them fast.  But maybe a character creation flowchart might be nice for first time players.

Still, there is a lot to like about this game.