It has been a great time for genre TV for the last few years. Now we are getting a bunch of new witch shows on TV and you know I am happy. So let's have a look.
Charmed (2018)
Last years Charmed reboot got a second season and turned the premise of the show upside down. The Charmed Ones are still, well Charmed, but they lost their powers. They can still cast and there are still demons to be fought and witches to be saved. The show is subtly different and in many ways better. It's taking a while to get to the main plot but from what I have seen so far, I am a few episodes behind, looks fun.
Chilling Adventures of Sabrina
We just got Season 3 and it was great. Satanic witches, Lilith, Hecate, and Pagan witches. Again, it's like someone has been reading my Christmas list. Very fun.
Luna Nera
This is an Italian series on Netflix. Taking place in 17th Century Italy it features more witches vs. witches. This time it is witches vs. Benandanti; it sounds like one of my games!
Motherland: Fort Salem
This is the big premiere from the previous week. An alternate reality where the U.S. Government made a deal with the witches at Salem to create an elite unit of witches in the U.S. Army.
The first episode was fun. Again we have two groups of witches fighting each other as our main plot. Or at least one of them so far. Looking forward to seeing where this one goes too.
Magicians
This show gets crazier all the time. Though now we are in our last season. Going to miss them all.
Witcher
Not a "Witch show" per se, but plenty of magic and witches here.
Vampires
Not witches but Vampire the Masquerade: The High School Years. I only watched two episodes of this French import on Netflix, so not as sure about this one yet.
Sunday, March 22, 2020
Thursday, March 19, 2020
Which Witch is Which? Basic Era Edition
A while back I did a post, Which Witch is Which? Swords & Wizardry Edition in which I broke down all the various S&W witch books I had done. What each contained and what they covered.
I have since done a few more books and that question is being asked again. Since my goal here is to get you to buy the one book you really want instead of three or four you might like.
Let's break them all down.
Let's start with my first Witch book.
The Witch: A sourcebook for Basic Edition fantasy games
This book is designed with the "Basic" rules in mind. So Holmes, Moldvay, or Mentzer or them modern clones like Basic Fantasy or Labyrinth Lord. Largely compatible with my Swords & Wizardry line. In includes:
Then I opted to do other books.
Daughters of Darkness: The Mara Witch for Basic Era Games
This book is designed for the Labyrinth Lord game.
The witches of this book are from the Mara Tradition, witches dedicated to the Dark Mother.
Cult of Diana: The Amazon Witch for Basic Era Games
This book is designed for the Blueholme Prentice Rules game.
The witches of this book are a revised version of the Amazon Tradition, witches associated witht he Amazons and Diana.
The Children of the Gods: The Classical Witch for Basic Era Games
This book is designed for the Blueholme Journeymanne Rules game.
The witches of this book are a revised version of the Classical Tradition, some of the first witches the world has known. Witches from the ancient time of myths and legends.
The Basic Witch: The Pumpkin Spice Witch Tradition
This book is designed for the Labyrinth Lord game.
The witches of this book are from the Pumpkin Spice Tradition. A somewhat silly origin that led to one of my favorite traditions.
I have since done a few more books and that question is being asked again. Since my goal here is to get you to buy the one book you really want instead of three or four you might like.
Let's break them all down.
Let's start with my first Witch book.
The Witch: A sourcebook for Basic Edition fantasy games
This book is designed with the "Basic" rules in mind. So Holmes, Moldvay, or Mentzer or them modern clones like Basic Fantasy or Labyrinth Lord. Largely compatible with my Swords & Wizardry line. In includes:
- The Witch Class, levels 1 to 36
- Six Traditions (Aquarian, Classical, Faerie, Family, Maleficia and Eclectic)
- Cantrips for witches
- 381 New Spells, 20 New Witch Rituals
- 29 Monsters
- Magic items
- 120 pages
Then I opted to do other books.
Daughters of Darkness: The Mara Witch for Basic Era Games
This book is designed for the Labyrinth Lord game.
The witches of this book are from the Mara Tradition, witches dedicated to the Dark Mother.
- Levels 1 to 20
- Spell bonuses for high Charisma
- Level limits for Dwarf, Elf, Gnome, Half-elf, Half-orc and Halfling witches
- The Daughters of Darkness coven
- 175 Spells and Rituals for witch characters
- 39 Monsters to challenge or be allies including the Lilim demon race.
- 3 Non-player characters.
- “Bloody” Mary Worth
- Darlessa, The Queen of Vampires
- Lilith, Queen and Mother of all Lilim
- 80 pages.
Cult of Diana: The Amazon Witch for Basic Era Games
This book is designed for the Blueholme Prentice Rules game.
The witches of this book are a revised version of the Amazon Tradition, witches associated witht he Amazons and Diana.
- Levels 1 to 20
- The witch class and two new witch covens
- 40 Spells and 8 Rituals for witch characters
- 26 Pages.
The Children of the Gods: The Classical Witch for Basic Era Games
This book is designed for the Blueholme Journeymanne Rules game.
The witches of this book are a revised version of the Classical Tradition, some of the first witches the world has known. Witches from the ancient time of myths and legends.
- Levels 1 to 20
- The witch class and four new combination classes, using Blueholme rules
- Witch-Cleric, Witch-Fighter, Witch-Thief, Witch-Magic User
- Guidelines for playing any species of witch
- Six witch covens of the Classical Tradition
- 120 Spells and Rituals for witch characters
- 25 Monsters to challenge or be allies
- 29 magic items and six artifacts
- Three Non-player character witches from pages of mythology
- Circe
- Medea
- Medusa
- 84 pages.
The Basic Witch: The Pumpkin Spice Witch Tradition
This book is designed for the Labyrinth Lord game.
The witches of this book are from the Pumpkin Spice Tradition. A somewhat silly origin that led to one of my favorite traditions.
- Levels 1 to 20
- Spell bonuses for high Charisma
- Level limits for Dwarf, Elf, Gnome, Half-elf, Half-orc and Halfling witches
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 24 Monsters
- 3 Non-player characters
- Becky
- Karen
- Carol
- 64 Pages.
If you want to play a "Hollywood" style witch or a witch with some unique spells then this is your book.
This book is designed for the Old-School Essentials game.
The witches of this book are members of the Craft of the Wise, the Pagan tradition of northern Europe.
- Levels 1 to 14
- The Bándrui and Followers of Aradia covens
- Cowans, the champions of the witch
- 100 Spells and Rituals for witch and non-witch characters
- 28 Monsters to challenge or be allies
- 4 Non-player characters
- Bodhmal
- Liath Luchara
- Alice Kyteler
- Morgane le Fey
- 66 Pages.
If you want to play a pagan witch or a follower of "the Old Ways", then this is the book for you.
All the books are pretty much inter-compatible. The witches all use the same XP, to hit and saving throw tables. Sometimes there are differences between what level the witch goes to or what species can become witches, but that is also something that can be worked out in your games.
If you want to mix and match Basic-Era and Swords & Wizardry that is also fine and will work well.
So let's say you want a Basic-era Tiefling Winter Witch. Or you want to play a Pagan Witch to level 20? You just get the books with those and mix as you like.
Now if you are curious about what is in each book, well the preview on DriveThru covers the first few pages including the table of contents. But sometimes you want more details.
So here is a break down of all 1,060 spells I have used and 229 monsters.
Witch Books - Google Sheets
I hope this helps you make a good choice!
I have a couple more I want to do. One is a book on High Witchcraft (Ceremonial) and then either a Demonic witch or a Blood magic witch.
All the books are pretty much inter-compatible. The witches all use the same XP, to hit and saving throw tables. Sometimes there are differences between what level the witch goes to or what species can become witches, but that is also something that can be worked out in your games.
If you want to mix and match Basic-Era and Swords & Wizardry that is also fine and will work well.
So let's say you want a Basic-era Tiefling Winter Witch. Or you want to play a Pagan Witch to level 20? You just get the books with those and mix as you like.
Now if you are curious about what is in each book, well the preview on DriveThru covers the first few pages including the table of contents. But sometimes you want more details.
So here is a break down of all 1,060 spells I have used and 229 monsters.
Witch Books - Google Sheets
I hope this helps you make a good choice!
I have a couple more I want to do. One is a book on High Witchcraft (Ceremonial) and then either a Demonic witch or a Blood magic witch.
Tuesday, March 17, 2020
New Release: Craft of the Wise - The Pagan Witch Tradition for OSE
Happy St. Patrick's Day (today), Ostra and Spring Equinox (Thursday)!
We just had a Friday the 13th and a full moon so the timing is perfect for witches and pagans.
After many delays, and one detour for the Pumpkin Spice Witch, here is my newest witch book designed for the Old-School Essentials RPG.
The Craft of the Wise - The Pagan Witch Tradition
This is the fifth book in my "Basic Era Games" series of books for the witch class.
Introducing the Pagan Tradition, witches dedicated to the ”Old Ways.”
- The Bándrui and Followers of Aradia covens
- 100 Spells and Rituals for witch and non-witch characters
- 28 Monsters to challenge or be allies
- 4 Non-player characters to challenge the mightiest characters
Fully compatible with Old-School Essentials and other Basic-Era games.
Fully compatible with other witch books from The Other Side.
Both the PDF and Print-on-Demand versions are ready now!
And as a special bonus, I commissioned James V. West to design a witch-specific character sheet for both your Basic-era and Swords & Wizard witch characters. You can get those for FREE.
Want more? There is also a special PWYW Witch Character Folio which has both sheets and tables for your witch character's advancement.
All the books in the Basic Era Games series are 100% compatible with each other.
Each features a different witch tradition, different rules for the game they are designed for, new covens, new NPCs and new witch spells and rituals. Each includes some monsters associated with witches to use in your games.
We just had a Friday the 13th and a full moon so the timing is perfect for witches and pagans.
After many delays, and one detour for the Pumpkin Spice Witch, here is my newest witch book designed for the Old-School Essentials RPG.
The Craft of the Wise - The Pagan Witch Tradition
This is the fifth book in my "Basic Era Games" series of books for the witch class.
Introducing the Pagan Tradition, witches dedicated to the ”Old Ways.”
- The Bándrui and Followers of Aradia covens
- 100 Spells and Rituals for witch and non-witch characters
- 28 Monsters to challenge or be allies
- 4 Non-player characters to challenge the mightiest characters
Fully compatible with Old-School Essentials and other Basic-Era games.
Fully compatible with other witch books from The Other Side.
Both the PDF and Print-on-Demand versions are ready now!
And as a special bonus, I commissioned James V. West to design a witch-specific character sheet for both your Basic-era and Swords & Wizard witch characters. You can get those for FREE.
Want more? There is also a special PWYW Witch Character Folio which has both sheets and tables for your witch character's advancement.
All the books in the Basic Era Games series are 100% compatible with each other.
Each features a different witch tradition, different rules for the game they are designed for, new covens, new NPCs and new witch spells and rituals. Each includes some monsters associated with witches to use in your games.
Monday, March 16, 2020
Monstrous Monday: Bodhmal and Liath Luchara for OSE and the Pagan Witch
Not monsters really, but NPCs from my upcoming The Craft of the Wise: The Pagan Witch Tradition. Bodhmal is a Bándrui witch, Liath is her Cowan, or witch's companion or champion. A cowan is a non-witch class that has the ability to learn some witch magics. I detail the benefits of a cowan in the new book.
Bodhmal
Female Witch 7th level, Pagan Tradition (Bándrui)
Armor Class 8 [11]
Hit Dice/Level 7+ 7 (25 hp)
Attacks 1 × weapon
THAC0 18 [+2]
Movement Rate 90’ (30’)
Saves D8 W9 P9 B12 S11 (Witch 7, Bracers +2)
Morale 10
Alignment Lawful
XP for Defeating 1,250
Number Appearing Unique
Treasure Type P (J)
Str 10 Int 14 Wis 14 Dex 10 Con 14 Cha 18
Bodhmal has the following witch spells and Occult Powers.
She casts as a 7th level witch.
Occult Powers
Familiar: Wolf
7th level: Shape Change
Spells by Level
1st (3): Cure Light Wounds, Empathic Senses, Ceremony
2nd (2): Animal Messenger, Pins and Needles
3rd (2): Call Lightning, Scry
4th (1): Polymorph
Magic Items
Bracers of Protection +2
Bodhmal
Female Witch 7th level, Pagan Tradition (Bándrui)
Armor Class 8 [11]
Hit Dice/Level 7+ 7 (25 hp)
Attacks 1 × weapon
THAC0 18 [+2]
Movement Rate 90’ (30’)
Saves D8 W9 P9 B12 S11 (Witch 7, Bracers +2)
Morale 10
Alignment Lawful
XP for Defeating 1,250
Number Appearing Unique
Treasure Type P (J)
Str 10 Int 14 Wis 14 Dex 10 Con 14 Cha 18
Bodhmal has the following witch spells and Occult Powers.
She casts as a 7th level witch.
Occult Powers
Familiar: Wolf
7th level: Shape Change
Spells by Level
1st (3): Cure Light Wounds, Empathic Senses, Ceremony
2nd (2): Animal Messenger, Pins and Needles
3rd (2): Call Lightning, Scry
4th (1): Polymorph
Magic Items
Bracers of Protection +2
Bodhmal’s father was a druid but she chose the path of the Bándrui. She is the foster mother to Fionn MacCumhail and also his aunt. Fionn is her sister’s son. She has been bonded to Liath, the Grey warrior, as Cowan for many years.
'Sí mo laoch mo ghile mear
'Sí mo Scáthach, gile mear
Suan gan séan ní bhfuair mé féin
Ó chuaigh I gcéin mo ghile mear
Liath Luchara
Female Ranger 8th level (Cowan)
Armor Class 5 [14] +2
Hit Dice/Level 8 + 16 (52 hp)
Attacks 1 × weapon (1d8)
THAC0 18 [+2]
Movement Rate 90’ (30’)
Saves D8 W9 P10 B10 S12 (Ranger 8)
Morale 12
Alignment Lawful
XP for Defeating 1,750
Number Appearing Unique
Treasure Type None
Str 13 Int 12 Wis 14 Dex 16 Con 16 Cha 12
Ranger Abilities
Tracking: 90%
Spells by level
Druid, 1st (1): Animal friendship
Witch, 0 (3): Ensure a Successful Hunt, Merry Greetings, Summon a Witch
Items
Long Sword, Witchlight +2
Leather Armor
Spear, Gáe Assail
Liath Luchara, the Grey Warrior, has been defending her clan since she was old enough to hold a spear. She has joined with Bodhmal as Cowan to help protect the babe Fionn MacCumhail, who she has started calling “Deimne” because of his fair hair.
Special shout out to Brian O'Sullivan who has also written a lot about Liath and Bodhmal. These stats are based more on the versions I have used over the years, but his characters are great too. Pick up his books if you want to read more.
The Craft of the Wise: The Pagan Witch Tradition out tomorrow!
Saturday, March 14, 2020
Zatannurday: Harleen
Had the chance to pick up the new DC Black Label publication of Stjepan Šejić's Harleen.
It is absolutely fantastic.
Not only can he produce some fantastic art that just grabs you, he also is a great story teller.
If you don't know Stjepan Šejić's work then make sure you change that now!
You can see some of Harleen here from Issue #1. This hardcover combines issues 1 to 3.
I hear he wants to do one for Poison Ivy now too in the same universe. I am all for that!
Though I am still waiting for that WonderCroft comic!
You can find Stjepan on the web:
It is absolutely fantastic.
Not only can he produce some fantastic art that just grabs you, he also is a great story teller.
If you don't know Stjepan Šejić's work then make sure you change that now!
You can see some of Harleen here from Issue #1. This hardcover combines issues 1 to 3.
I hear he wants to do one for Poison Ivy now too in the same universe. I am all for that!
Though I am still waiting for that WonderCroft comic!
You can find Stjepan on the web:
- https://www.patreon.com/shiniebezial
- https://www.deviantart.com/nebezial
- https://twitter.com/stjepansejic
Friday, March 13, 2020
Happy Friday the 13th! Slashers & Survivors - Slashcan Edition
It's Friday the 13th! You know that is like a holiday around here.
What better way to celebrate than a new game from my friend Justin Issac?
Slashers & Survivors - Slashcan Edition
From DriveThruRPG:
It is PayWhatYouWant, but do throw money at it.
What better way to celebrate than a new game from my friend Justin Issac?
Slashers & Survivors - Slashcan Edition
From DriveThruRPG:
Slashers & Survivors: Slashcan Edition is an ashcan version of the our new slasher rpg. Based on The Blackest of Deaths by Bloat Games, the game allows you to create a nerd, jock, or other slasher staple and see if you can outwit and survive a homicidal maniac or deadly cult. This is not the final version of the game and the pdf will be updated periodically with feedback recieved. There will be a deluxe version of the game coming to Kickstarter later this year with more content.I grabbed it and it is fun.
It is PayWhatYouWant, but do throw money at it.
Wednesday, March 11, 2020
Bundle of Holding: Blue Rose
I am sure a lot of you, if not all, are familiar with the Bundle of Holding.
You pay a reduced price to get some great RPG books. Pay a little more and get a lot more. Often some of the money goes to charity. Well, this month is one of my favorite games.
Bundle of Holding: Blue Rose
For just under $8 you can get $48 worth of material. Not a bad deal at all.
If you were at all interested in this game this is the place to get it from and now is the time.
You can read my reviews of the game here:
You pay a reduced price to get some great RPG books. Pay a little more and get a lot more. Often some of the money goes to charity. Well, this month is one of my favorite games.
Bundle of Holding: Blue Rose
For just under $8 you can get $48 worth of material. Not a bad deal at all.
If you were at all interested in this game this is the place to get it from and now is the time.
You can read my reviews of the game here:
- Review: Blue Rose 2nd Edition,
- Shadowtide: A Blue Rose Novel
Tuesday, March 10, 2020
BlackStar: Klingon Time Travel, The Ghost Station of Inverness Five Part 2
I have been thinking about Time Crystals and Klingon Time Travel.
That almost sounds contradictory, but hear me out.
A couple of things about Klingon culture stand out to me.
First, there is Boreth, the Klingon Monastery. When the First Emporer Kahless was leaving his people he pointed to a star and said: "Look for me there, on that point of light." That point of light was the star that Boreth orbited. It has been given as one of the reasons that Klingons expanded into space; to keep their promise with Kahless.
Boreth has only one building, a monastery dedicated to Kahless. Here devotees can have visions. One thing not spoken about in Federation circles is that these visions always come true. Why? Boreth is also home to naturally occurring Time Crystals. These warps time around them much like dilithium warps matter and space. No, the science doesn't make any real sense, but this is Star Trek, not Astrophysics. So we have a culture that has a planet full of time altering crystals. We saw the Klingon High Priest Tenavik grow to an adult in a few months here (ST:DISCO) and later Worf sees visions of his future (ST:TNG).
Klingons have also had access to time travel devices in Voyager. In particular, in 2404 (five years from the current Picard series) a Klingon named Korath "sells" Janeway a time travel device. The implication is this was something only a Klingon could get and he wasn't supposed to be sharing it with any non-Klingon.
Then there is the Klingon homeworld of Qo'noS. Or as we say it, Kronos. Another nod to time.
So why don't Klingons travel in time? Simple. Kahless told them not too.
Before Kahless went to Sto'Vo'Kor he passed on some more wisdom to his fellow Klingons.
"nuq 'oH legh ghaH 'Iv legh qa' jIH."
or "He who looks to the past misses the future."
Klingons, while they honor their past, took this as an injunction against meddling with it.
Kahless is not just their Emporer, he is a messianic figure. Remember, according to Lt. Commander Worf, "Our gods are dead. Ancient Klingon warriors slew them a millennia ago. They were more trouble than they were worth." Kahless is all they have left.
BlackStar
How does this fit into BlackStar?
This is the background I am using to set up "The Ghost Station of Inverness Five."
It would make for a great con game. I could even run it straight as a pure Star Trek game, to be honest. Though this makes The Ghost Station the most "Trek" of all the BlackStar adventures.
I am going to have to see if I can find an old copy of the FASA Trek Regula-1 Deck Plans.
After I posted my first post on The Ghost Station I realized I put a Space Station into what should at that time be protected space. So the Time Crystals simply pulled the science station into the current time.
The station is from the Federation-Klingon war, so lots of old-school Trek fun with it. I just have to be careful and not steal to many ideas that I was going to use in the "Ghost Ship" adventure.
That almost sounds contradictory, but hear me out.
A couple of things about Klingon culture stand out to me.
First, there is Boreth, the Klingon Monastery. When the First Emporer Kahless was leaving his people he pointed to a star and said: "Look for me there, on that point of light." That point of light was the star that Boreth orbited. It has been given as one of the reasons that Klingons expanded into space; to keep their promise with Kahless.
Boreth has only one building, a monastery dedicated to Kahless. Here devotees can have visions. One thing not spoken about in Federation circles is that these visions always come true. Why? Boreth is also home to naturally occurring Time Crystals. These warps time around them much like dilithium warps matter and space. No, the science doesn't make any real sense, but this is Star Trek, not Astrophysics. So we have a culture that has a planet full of time altering crystals. We saw the Klingon High Priest Tenavik grow to an adult in a few months here (ST:DISCO) and later Worf sees visions of his future (ST:TNG).
Klingons have also had access to time travel devices in Voyager. In particular, in 2404 (five years from the current Picard series) a Klingon named Korath "sells" Janeway a time travel device. The implication is this was something only a Klingon could get and he wasn't supposed to be sharing it with any non-Klingon.
Then there is the Klingon homeworld of Qo'noS. Or as we say it, Kronos. Another nod to time.
So why don't Klingons travel in time? Simple. Kahless told them not too.
Before Kahless went to Sto'Vo'Kor he passed on some more wisdom to his fellow Klingons.
"nuq 'oH legh ghaH 'Iv legh qa' jIH."
or "He who looks to the past misses the future."
Klingons, while they honor their past, took this as an injunction against meddling with it.
Kahless is not just their Emporer, he is a messianic figure. Remember, according to Lt. Commander Worf, "Our gods are dead. Ancient Klingon warriors slew them a millennia ago. They were more trouble than they were worth." Kahless is all they have left.
BlackStar
How does this fit into BlackStar?
This is the background I am using to set up "The Ghost Station of Inverness Five."
It would make for a great con game. I could even run it straight as a pure Star Trek game, to be honest. Though this makes The Ghost Station the most "Trek" of all the BlackStar adventures.
I am going to have to see if I can find an old copy of the FASA Trek Regula-1 Deck Plans.
After I posted my first post on The Ghost Station I realized I put a Space Station into what should at that time be protected space. So the Time Crystals simply pulled the science station into the current time.
The station is from the Federation-Klingon war, so lots of old-school Trek fun with it. I just have to be careful and not steal to many ideas that I was going to use in the "Ghost Ship" adventure.
Monday, March 9, 2020
Monstrous Mondays: Acolytes to Initiates
I think if I was hard-pressed into it I could recall all of the monsters from the Moldavy Basic D&D book. I read that section over and over. In my pre-adolescent mind, I felt I had to memorize the monsters so I could properly run a D&D game.
"Acolyte, Ape (white), Bandit, Bat, ..." I didn't try to memorize the order, but it came with the territory. I would pour over the Monster Manual with the same enthusiasm and likewise the Cook/Marsh Expert book. But they did not "attach" themselves to my psyche the same way that the Basic book did. The Monster Manual did so in different ways and the Expert monsters provided me with some of my all-time favorites.
Largely due to something called "The Serial Position Effect" in psychology it was easiest to remember the endpoints; Acolytes and Zombies. So my earliest games had a lot of these. Sometimes, oftentimes, in the same encounters.
I grew rather fond of acolytes to be honest. Not only did they have more flexibility than veterans (the "monster" type for fighters) but they could be used in a variety of ways. Devotees on pilgrimages, wandering friars or monks, cultists, and yes, these guys.
With the Craft of the Wise: The Pagan Witch Tradition on the way, why not do the same with witches?
Initiates
Initiates are 1st level witches on personal quests. They usually travel in small groups, but larger groups can have higher level witches. Groups of 4 or more are led by a higher level witch (1d10: 1–4: 2nd level, 5–7: 3rd level, 8–9: 4th level, 10: 5th level).
These witches will typically all be from the same coven and tradition. For example, a coven of Bandrui witches can be Pagan Witch and/or Green Witch Traditions.
Initiates
(Labyrinth Lord)
No. Enc.: 1d6+1 (2d6+1)
Alignment: Any
Movement: 60' (20')
Armor Class: 9 [10]
Hit Dice: 1* (3 hp)
Attacks: 1 (dagger)
Damage: 1d6
Special: Witch spells
Save: Witch 1
Morale: 8
Hoard Class: IV
XP: 10
Initiates
(Blueholme Journeymanne Rules)
AC: 9 [10]
HD: 1d4
Move: 60
Attacks: 1 (dagger, 1d6), Witch spell
Alignment: Any
Treasure: 0 (3)
XP: 10
Initiate
(Old-School Essentials)
1st level witches on personal quests.
Armor Class 9 [10]
Hit Dice 1 (5 hp)
Attacks 1 × dagger (1d6) or spell
THAC0 19 [0]
Movement Rate 60’ (20’)
Saves D11 W12 P14 B16 S15 (W1)
Morale 8
Alignment Any
XP for Defeating 10
Number Appearing 1d6+1 (2d6+1)
Treasure Type U
(Iron Falcon)
Armor Class 9
Hit Dice 1
No. Attacks 1
Damage 1d6, by weapon
Move 6"
Alignment Any
No. Appearing 2d6+1
% in Lair None
Treasure C
Coming Soon!
The Craft of the Wise - The Pagan Witch Tradition for Old-School Essentials
"Acolyte, Ape (white), Bandit, Bat, ..." I didn't try to memorize the order, but it came with the territory. I would pour over the Monster Manual with the same enthusiasm and likewise the Cook/Marsh Expert book. But they did not "attach" themselves to my psyche the same way that the Basic book did. The Monster Manual did so in different ways and the Expert monsters provided me with some of my all-time favorites.
Largely due to something called "The Serial Position Effect" in psychology it was easiest to remember the endpoints; Acolytes and Zombies. So my earliest games had a lot of these. Sometimes, oftentimes, in the same encounters.
I grew rather fond of acolytes to be honest. Not only did they have more flexibility than veterans (the "monster" type for fighters) but they could be used in a variety of ways. Devotees on pilgrimages, wandering friars or monks, cultists, and yes, these guys.
With the Craft of the Wise: The Pagan Witch Tradition on the way, why not do the same with witches?
![]() |
| Image by Enrique Meseguer from Pixabay |
Initiates are 1st level witches on personal quests. They usually travel in small groups, but larger groups can have higher level witches. Groups of 4 or more are led by a higher level witch (1d10: 1–4: 2nd level, 5–7: 3rd level, 8–9: 4th level, 10: 5th level).
These witches will typically all be from the same coven and tradition. For example, a coven of Bandrui witches can be Pagan Witch and/or Green Witch Traditions.
Initiates
(Labyrinth Lord)
No. Enc.: 1d6+1 (2d6+1)
Alignment: Any
Movement: 60' (20')
Armor Class: 9 [10]
Hit Dice: 1* (3 hp)
Attacks: 1 (dagger)
Damage: 1d6
Special: Witch spells
Save: Witch 1
Morale: 8
Hoard Class: IV
XP: 10
Initiates
(Blueholme Journeymanne Rules)
AC: 9 [10]
HD: 1d4
Move: 60
Attacks: 1 (dagger, 1d6), Witch spell
Alignment: Any
Treasure: 0 (3)
XP: 10
Initiate
(Old-School Essentials)
1st level witches on personal quests.
Armor Class 9 [10]
Hit Dice 1 (5 hp)
Attacks 1 × dagger (1d6) or spell
THAC0 19 [0]
Movement Rate 60’ (20’)
Saves D11 W12 P14 B16 S15 (W1)
Morale 8
Alignment Any
XP for Defeating 10
Number Appearing 1d6+1 (2d6+1)
Treasure Type U
- Demi-Human witches. Elven NPC witches are known as “Kuruni,” and Dwarven NPC witches are called “Xothia.”
- Leader. Groups of 4+ are led by a higher level witch (1d10: 1–4: 2nd level, 5–7: 3rd level, 8–9: 4th level, 10: 5th level). Choose or roll the leader’s spells.
- Person. Considered a “person” for magical effects.
(Iron Falcon)
Armor Class 9
Hit Dice 1
No. Attacks 1
Damage 1d6, by weapon
Move 6"
Alignment Any
No. Appearing 2d6+1
% in Lair None
Treasure C
Coming Soon!
The Craft of the Wise - The Pagan Witch Tradition for Old-School Essentials
Friday, March 6, 2020
Iron Falcon Handbook of Monsters
I have talked a lot about Basic Fantasy in the past. It is one of my favorites of the Retro-Clone movement and it in many ways reflects how I played back in the early 80s with a mix of Basic D&D and Advanced D&D. Something I think that a lot of people did and something that creator Chris Gonnerman was keenly aware of.
A while back I discovered he had done ANOTHER game called Iron Falcon.
Iron Falcon, like Basic Fantasy, is a Basic-era Retro Clone, though more on the side of OD&D than AD&D. Gonnerman is more explicit about this being a game not of the rules "as they were written" but more "as we played them."
That appeals to me.
You can get Iron Falcon in lots of places. In particular the dedicated website, Lulu, Amazon and of course DriveThruRPG. I hope to play around with it some more to see what it is all about, but so far it feels like a nice mix of OD&D feel and Basic D&D play.
But today I want to talk about the Iron Falcon Handbook of Monsters. Or rather, let's let Chris Gonnerman talk about it and his plans for it.
The Cafepress shop can be found here, https://www.cafepress.com/ironfalcon.
There is a lot of cool merchandise here and like Chris mentions, the difference here between this and a Kickstarter is you get something right away. I think it is a great idea. I am going to have to grab a t-shirt or two.
So check it out and come back every month to see what is new and different.
I'll try to get some Iron Falcon reviews up soon.
A while back I discovered he had done ANOTHER game called Iron Falcon.
Iron Falcon, like Basic Fantasy, is a Basic-era Retro Clone, though more on the side of OD&D than AD&D. Gonnerman is more explicit about this being a game not of the rules "as they were written" but more "as we played them."
That appeals to me.
You can get Iron Falcon in lots of places. In particular the dedicated website, Lulu, Amazon and of course DriveThruRPG. I hope to play around with it some more to see what it is all about, but so far it feels like a nice mix of OD&D feel and Basic D&D play.
But today I want to talk about the Iron Falcon Handbook of Monsters. Or rather, let's let Chris Gonnerman talk about it and his plans for it.
The Cafepress shop can be found here, https://www.cafepress.com/ironfalcon.
There is a lot of cool merchandise here and like Chris mentions, the difference here between this and a Kickstarter is you get something right away. I think it is a great idea. I am going to have to grab a t-shirt or two.
So check it out and come back every month to see what is new and different.
I'll try to get some Iron Falcon reviews up soon.
Labels:
0e,
basic,
osr,
Retro-Clone
Thursday, March 5, 2020
No Magic Like Family: Angela, Dolly and Elvira
It should be no shock to anyone that I am a huge fan of Cassandra "Elvira" Petersen. So when I saw this, well you know where my thoughts went!
I mean seriously? Dolly and Elvira in a TV show playing sister witches?? It's like someone on the internet was reading my secret stash of fan-fic...that I totally don't have.
Dolly did a movie with a witch back in 86, A Smoky Mountain Christmas. Yes. I remember it.
I can't do a TV show. And seriously Hallmark, you can do 3,000 Christmas movies, would a Halloween one like this kill ya'? But I can do RPG stuff.
And I know the PERFECT RPG book for this.
Background
Ok, I am going to add this to my War of the Witch Queens somehow. Dolly's and Elvira's mother, a very powerful witch, has just died. I don't think she is one that sets off the war, but it is a precursor. Their mother was the founder of the Home, Heart, and Hearth shops and both her daughters worked there. Dolly went more for the "lighter" side of things focusing on the front side of the stores where minor magics are sold. Elvira was naturally attracted to the darker, backroom side of the business that dealt in "gray market" magic items.
Just to make life easy for all of us, I am just going with "Dolly" and "Elvira" for their names. No need to create new-weird character names. Just pretend they are twin sisters and it all works out fine.
Of course, given this, only one woman could be their mother. Angela Lansbury.
This is another good example of mixing and matching my various Basic-era witch books to suit your own needs.
Dolly
Female Witch 14th level, Pumpkin Spice Tradition
Armor Class: 6 (witch gown, +3)
Hit Dice/Level: 14d4+14 (50 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 14
Morale: 11
Alignment: Lawful
Str: 12 Int: 15 Wis: 16 Dex: 12 Con: 14 Cha: 18
Dolly has the following witch spells and Occult Powers. She casts as a 14th level witch.
Occult Powers
Familiar: Dog "Popeye"
Lesser: Things That Man Was Not Meant to Know are Fine For Women
Minor: Resting Witch Face
Patron: Cardea, the Opener of Ways
Spells by Level
1st (5): Blessed, Forget Me Knot, Glamour, Speak with Animals, Cake and Tea (Ritual)
2nd (4): Heal Affliction, Light as a Feather, Stiff as a Board, Witch Slap, Sage Burning (Ritual)
3rd (4): Bewitch III, Live Laugh Love, Ward of the Season, Merry Meetings (Ritual)
4th (3): Age Resistance (Lesser), Cleanse, Mirror Talk
5th (3): Calm Weather, Private Sanctum, Tripping the Light Fantastic (Ritual)
6th (2): Cloak of Dreams, Summon Higher Power
7th (2): Peace Aura, Hell Hath No Fury (Ritual)
Elvira, Mistress of the Dark
Female Witch 13th level, Mara Tradition
Armor Class: 6 (witch gown, +3)
Hit Dice/Level: 13d4+26 (60 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 13
Morale: 10
Alignment: Chaotic
Str: 11 Int: 12 Wis: 14 Dex: 14 Con: 15 Cha: 18
Elvira has the following witch spells and Occult Powers. She casts as a 13th level witch.
Occult Powers
Familiar: Hell Poodle "Gonk"
Lesser: Dream Invasion
Minor: Nightmare Shape
Patron: Hecate
Spells by Level
1st (4): Bewitched I, Feel My Pain, Protection from Spirits, Vigor
2nd (4): Choking Grip, Ghoulish Hands, Hypnotize, Summon Witches (Ritual)
3rd (3): Bestow Curse, Edge of Blackness, Summon and Bind Imp of the Perverse (Ritual)
4th (3): Grave Sanctuary, Intangible Cloak of Shadows, Ardour Flame (Ritual)
5th (2): Cry for the Night Bird, Summon Shadow
6th (2): Aspect of the Crone, Summon Nightmare Steed
7th (1): Enchant Item
And just for fun, let's say that Angela is actually alive but faked her death to get her two daughters working together again to save the family business! Hey Hallmark! Where's my job offer now?
Angela
Female Witch 17th level, Classical Tradition
Armor Class: 7 (witch gown, +2)
Hit Dice/Level: 19d4 (48 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 19
Morale: 11
Alignment: Lawful
Str: 11 Int: 16 Wis: 18 Dex: 12 Con: 11 Cha: 18
Angela has the following witch spells and Occult Powers. She casts as a 19th level witch.
Occult Powers
Familiar: Dog
Lesser: Gift of Prophecy
Minor: Drawing Down the Moon
Medial: Charge of the Goddess
Patrons: Hestia and Hecate
Spells by Level
1st (6): Color Spray, Fortell, Fury of the Ancestors, Obedient Beast, Speak with Animals, Witch's Mark (Ritual)
2nd (5): Augury, Blur, Demeter's Lament, Witch Sense, Favor of the Gods (Ritual)
3rd (5): Danger Sense, Dither, Scry, Third Eye, Family Curse (Ritual)
4th (4): Create Talisman, Divination, Eyes Everywhere, Hounds of the Underworld (Ritual)
5th (4): Dome of Deepest Night, Empower Distaff, Sending, Access the Library (Ritual)
6th (3): Analyze Dweomer, Empower Rod, Staff or Wand, True Seeing
7th (3): Breath of Life, Magickal Conception, Sirocco
8th (2): Permanency, Protection of the Goddess (Ritual)
Angela has the patrons of Hestia and Hecate. With their guidance, she began the Home, Heart, and Hearth shops.
And if you can check out the REAL shop at Neon Horror. Some great merchandise there including that Dolly & Elvira t-shirt.
Fun idea! She’s a little bit Country and I’m a little bit Rock’n Roll! https://t.co/5vETiiAXTl pic.twitter.com/T0RaN5KDrQ— Elvira (@TheRealElvira) December 9, 2019
I mean seriously? Dolly and Elvira in a TV show playing sister witches?? It's like someone on the internet was reading my secret stash of fan-fic...that I totally don't have.
![]() |
| Dolly & Elvira by Neon Horror http://www.neonhorror.com |
I can't do a TV show. And seriously Hallmark, you can do 3,000 Christmas movies, would a Halloween one like this kill ya'? But I can do RPG stuff.
And I know the PERFECT RPG book for this.
Background
Ok, I am going to add this to my War of the Witch Queens somehow. Dolly's and Elvira's mother, a very powerful witch, has just died. I don't think she is one that sets off the war, but it is a precursor. Their mother was the founder of the Home, Heart, and Hearth shops and both her daughters worked there. Dolly went more for the "lighter" side of things focusing on the front side of the stores where minor magics are sold. Elvira was naturally attracted to the darker, backroom side of the business that dealt in "gray market" magic items.
Just to make life easy for all of us, I am just going with "Dolly" and "Elvira" for their names. No need to create new-weird character names. Just pretend they are twin sisters and it all works out fine.
Of course, given this, only one woman could be their mother. Angela Lansbury.
This is another good example of mixing and matching my various Basic-era witch books to suit your own needs.
Dolly
Armor Class: 6 (witch gown, +3)
Hit Dice/Level: 14d4+14 (50 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 14
Morale: 11
Alignment: Lawful
Str: 12 Int: 15 Wis: 16 Dex: 12 Con: 14 Cha: 18
Dolly has the following witch spells and Occult Powers. She casts as a 14th level witch.
Occult Powers
Familiar: Dog "Popeye"
Lesser: Things That Man Was Not Meant to Know are Fine For Women
Minor: Resting Witch Face
Patron: Cardea, the Opener of Ways
Spells by Level
1st (5): Blessed, Forget Me Knot, Glamour, Speak with Animals, Cake and Tea (Ritual)
2nd (4): Heal Affliction, Light as a Feather, Stiff as a Board, Witch Slap, Sage Burning (Ritual)
3rd (4): Bewitch III, Live Laugh Love, Ward of the Season, Merry Meetings (Ritual)
4th (3): Age Resistance (Lesser), Cleanse, Mirror Talk
5th (3): Calm Weather, Private Sanctum, Tripping the Light Fantastic (Ritual)
6th (2): Cloak of Dreams, Summon Higher Power
7th (2): Peace Aura, Hell Hath No Fury (Ritual)
Armor Class: 6 (witch gown, +3)
Hit Dice/Level: 13d4+26 (60 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 13
Morale: 10
Alignment: Chaotic
Str: 11 Int: 12 Wis: 14 Dex: 14 Con: 15 Cha: 18
Elvira has the following witch spells and Occult Powers. She casts as a 13th level witch.
Occult Powers
Familiar: Hell Poodle "Gonk"
Lesser: Dream Invasion
Minor: Nightmare Shape
Patron: Hecate
Spells by Level
1st (4): Bewitched I, Feel My Pain, Protection from Spirits, Vigor
2nd (4): Choking Grip, Ghoulish Hands, Hypnotize, Summon Witches (Ritual)
3rd (3): Bestow Curse, Edge of Blackness, Summon and Bind Imp of the Perverse (Ritual)
4th (3): Grave Sanctuary, Intangible Cloak of Shadows, Ardour Flame (Ritual)
5th (2): Cry for the Night Bird, Summon Shadow
6th (2): Aspect of the Crone, Summon Nightmare Steed
7th (1): Enchant Item
And just for fun, let's say that Angela is actually alive but faked her death to get her two daughters working together again to save the family business! Hey Hallmark! Where's my job offer now?
Angela
Armor Class: 7 (witch gown, +2)
Hit Dice/Level: 19d4 (48 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 19
Morale: 11
Alignment: Lawful
Str: 11 Int: 16 Wis: 18 Dex: 12 Con: 11 Cha: 18
Angela has the following witch spells and Occult Powers. She casts as a 19th level witch.
Occult Powers
Familiar: Dog
Lesser: Gift of Prophecy
Minor: Drawing Down the Moon
Medial: Charge of the Goddess
Patrons: Hestia and Hecate
Spells by Level
1st (6): Color Spray, Fortell, Fury of the Ancestors, Obedient Beast, Speak with Animals, Witch's Mark (Ritual)
2nd (5): Augury, Blur, Demeter's Lament, Witch Sense, Favor of the Gods (Ritual)
3rd (5): Danger Sense, Dither, Scry, Third Eye, Family Curse (Ritual)
4th (4): Create Talisman, Divination, Eyes Everywhere, Hounds of the Underworld (Ritual)
5th (4): Dome of Deepest Night, Empower Distaff, Sending, Access the Library (Ritual)
6th (3): Analyze Dweomer, Empower Rod, Staff or Wand, True Seeing
7th (3): Breath of Life, Magickal Conception, Sirocco
8th (2): Permanency, Protection of the Goddess (Ritual)
Angela has the patrons of Hestia and Hecate. With their guidance, she began the Home, Heart, and Hearth shops.
And if you can check out the REAL shop at Neon Horror. Some great merchandise there including that Dolly & Elvira t-shirt.
Labels:
Elvira,
music,
television,
witch,
WotWQ
Monday, March 2, 2020
Monstrous Monday: Gwragedd Annwn
An old favorite for today's Monstrous Monday. The Swanmay from Monster Manual II featured heavily in my Ravenloft games of late First Ed and Early 2nd Ed.
While there are creatures like these found all over Europe, it is the Welsh Gwragedd Annwn that remains my favorite. Though not 100% the same as the Swanmay, it is close enough for my liking.
Here she is for Old-School Essentials.
Gwragedd Annwn (swan-maidens)
Human maidens capable of turning into a swan. They only have this power while they remain unmarried.
Armor Class 7 [12]
Hit Dice 2 or more (9 hp)
Attacks 1 weapon (by weapon type)
THAC0 19 [+1]
Movement Rate 120’ (40’) or 150’ (50’) swim or 180’ (60’) flying
Saves D12 W13 P14 B15 S16 (2)
Morale 10
Alignment Lawful
XP for Defeating 25
Number Appearing 1 (1d4+1)
Treasure Type U (A)
While there are creatures like these found all over Europe, it is the Welsh Gwragedd Annwn that remains my favorite. Though not 100% the same as the Swanmay, it is close enough for my liking.
Here she is for Old-School Essentials.
![]() |
| swan maiden by liga-marta |
Human maidens capable of turning into a swan. They only have this power while they remain unmarried.
Armor Class 7 [12]
Hit Dice 2 or more (9 hp)
Attacks 1 weapon (by weapon type)
THAC0 19 [+1]
Movement Rate 120’ (40’) or 150’ (50’) swim or 180’ (60’) flying
Saves D12 W13 P14 B15 S16 (2)
Morale 10
Alignment Lawful
XP for Defeating 25
Number Appearing 1 (1d4+1)
Treasure Type U (A)
- Enemy of Evil. Gwragedd Annwn are fierce enemies of evil and chaos and fight it wherever they can.
- Rangers. All Gwragedd Annwn are rangers of level equal to their HD. They will be equipped accordingly.
- Swan Transformation. By means of a feather token they can transform into a large swan. It is believed that once they take a husband they must give this token to him. Many are loathe to do that.
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