Something a little different today as I wind down from that crazy October.
One of the things I wanted to do with my "Back to Basic" year was also to get some more reviews in for some the basic era products I enjoyed the most and for the products that also contributed to my love of the game. These would both be products by TSR and third party products of the time and of more recent years.
Since today is my day to post about monsters I wanted to hit two products that really enjoyed back in the day.
Now I have gone on and on (and on and on) about how pivotable the AD&D 1st Ed Monster Manual was to my life in RPGs. So much so that I would later pick up any monster book that came out. I loved AD&D and played it all throughout my High School days and beyond. But it was Basic D&D, in particular, the B/X flavor of D&D that was my favorite. I wanted a Monster Manual for that game. Eventually, TSR granted my wish.
AC9 The Creature Catalog (1986)
The Creature Catalog (AC9), came out in 1986 and was produced in conjunction with TSR UK and it would be one of the last books to do so. It shared a name with a series in Dragon Magazine (Issues #89 and #94), which led to some confusion on my part, but that was soon displaced. A bit of a background story. My then AD&D DM had grabbed this and let me borrow it. He knew I was a fan of D&D (Basic) and a fan of undead monsters, of which this had a lot of. I immediately started pouring over the book and loved all the new creatures in it and new versions of some that I considered "classic" by then. For example, the Umber Hulk (MM1) and the Hook Horror (FF) now shared an entry under "Hook Beast" and the Umber Hulk was now called a "Hulker". Given the time I just decided it was obviously the same beast and just called that in my version of Mystara and my DM kept Umber Hulk for his version of Greyhawk. Simple.
Grabbing the PDF a while back I was hit by all these memories of flipping through the book and that sense of wonder came back. Monsters that I had used in games and have since forgotten about came rushing back to me.
The PDF is a scan of the original book, so the quality is not 100%, more like 80% really. BUT that is not a reason not to get it. The text is still clear and the pictures, while not high-res are still legible. If nothing else the "imperfections" of the scan match my imperfect memory of the book. So point 1 for nostalgia purchase. The book itself is 96 black & white pages with color covers.
There are about 150 monsters here (151 by my quick count). Some should be familiar to anyone that has been playing for a while, but there are also plenty of new ones that reflect the differences in design tone between D&D and AD&D.
This book is separated by (and bookmarked by in the pdf) sections. The sections are Animals, Conjurations (magically created creatures), Humanoids, Lowlife, Monsters, and Undead.
There are a lot of fun monsters here, many have made it into later editions of D&D, in particular, the Mystara Monstrous Compendium.
The index is very nice since it also covers all the monsters in the various BEMCI books for a complete picture of the monsterography of the mid-80s D&D.
If you are playing old-school D&D or a retro-clone of the same then this is a great little treat really. The book also has guidelines on where to put monsters and how to make alterations to the monster listing for a different creature. In fact a lot of what I have seen on some blogs and forums over the last couple years about how to "play monsters" has been better stated here. Yet more evidence that there is really nothing new out there. That and people don't read the classics anymore!
DMR2 Creature Catalog (1993)
The next Creature Catalog (DMR2) came out in 1993 for the D&D Rules Cyclopedia. Most of the same monsters that appear in the Creature Catalog AC9 are here. In fact, a lot of the exact same art is used. The net difference is this book has 158 monsters.
This book is the more customary 128 black & white pages with two, color covers. The monsters in this version are all listed alphabetically. This is also a much better scan and a print option is also available.
This book was designed for the Rules Cyclopedia and not BECMI the rules are 99% the same and thus both this and AC9 can be used interchangeably. DRM2 Creature Catalog came out at the same time as the AD&D 2nd edition Monstrous Compendiums so the layout and style reflects that. The color trim here is red instead of blue.
This PDF does bookmark every monster entry and since all monsters are listed together it is easier to find what you want here. Missing though is some of the advice in the earlier AC9 version.
But like the AC9 version, this is a fantastic book to use with your classic games or retro-clones of them.
In both books you won't find demons or devils since they were not part of the D&D world of Mystara, but that is not a big deal. For me, the loss is nothing compared the amount of undead both books have. Some of my favorite undead monsters to use to this very day made their appearances in these books. Elder Ghouls, Death Leaches, Dark Hoods, Grey Philosophers and Velyas still rank among my favorites.
If you are only able to get one then opt for the DMR2 version for the better scan quality.
Monday, November 4, 2019
Thursday, October 31, 2019
October Horror Movie Challenge: Suspiria (1977, 2018)
Been wanting to get to both of these for a while and tonight was the night. I actually kinda wanted to do them last, but I was also hoping to get a few more in. Been busy I guess.
I saw the original (1977) Suspiria many years ago. I honestly think it was when my oldest son was born and I remember watching one night while holding him to get him to sleep. I rewatched it and there was a lot I had forgotten.
The remake of Suspiria in 2018 has been mixed. Some loved it, others hated it and wanted to know why we needed a remake. I thought it was visually stunning and I will watch Tilda Swinton in anything. If she is playing a vampire or a witch? Sign me the hell up. I just wanted to know why this one was a full hour longer than the original.
The basic story deals with Susie/Suzy a naive American girl joining a dance studio in Germany; a divided Berlin of 1977 in the 2018 version. Of course, the studio is a front for a coven of witches and Susie is the newest recruit.
Both films are visually stunning, with the original Suspiria edging out over the new one.
There is a mythology here that I feel I need to read more about. The movies are derived from "Suspiria de Profundis" by Thomas De Quincey. I am going to have to do some research on this.
In any case, both movies are great horror movies, each with their own moments, and I am ending the 2019 October Horror Movie Challenge on a very high note.
I think I am going to put the 4k restoration of the 1977 version on my Christmas list.
Final Tally
Watched: 33
New: 25
I saw the original (1977) Suspiria many years ago. I honestly think it was when my oldest son was born and I remember watching one night while holding him to get him to sleep. I rewatched it and there was a lot I had forgotten.
The remake of Suspiria in 2018 has been mixed. Some loved it, others hated it and wanted to know why we needed a remake. I thought it was visually stunning and I will watch Tilda Swinton in anything. If she is playing a vampire or a witch? Sign me the hell up. I just wanted to know why this one was a full hour longer than the original.
The basic story deals with Susie/Suzy a naive American girl joining a dance studio in Germany; a divided Berlin of 1977 in the 2018 version. Of course, the studio is a front for a coven of witches and Susie is the newest recruit.
Both films are visually stunning, with the original Suspiria edging out over the new one.
There is a mythology here that I feel I need to read more about. The movies are derived from "Suspiria de Profundis" by Thomas De Quincey. I am going to have to do some research on this.
In any case, both movies are great horror movies, each with their own moments, and I am ending the 2019 October Horror Movie Challenge on a very high note.
I think I am going to put the 4k restoration of the 1977 version on my Christmas list.
Final Tally
Watched: 33
New: 25
Tis the Season
Well, Trick or Treating is nearly done here and there is only four hours left of Halloween.
If you want to grab the 2019 Pumpkin Spice Edition of Advanced Labyrinth Lord you had best do it now. It also looks really nice with my Pumpkin Spice Witch.
Hey, they look so good you should grab them both!
If you want to grab the 2019 Pumpkin Spice Edition of Advanced Labyrinth Lord you had best do it now. It also looks really nice with my Pumpkin Spice Witch.
Hey, they look so good you should grab them both!
It was 20 Years Ago Today...
All apologies to the Beatles, but it was 20 years ago today that I released my very first witch book on the internet.
It was a "netbook" back in the days before the OGL and when TSR would go after everyone for even talking about D&D online. This really put me "on the web" as it were. Of course, I also published it under my pseudonym of "Web Warlock" at the time since I want to keep my "game" writing separate from my (then) Academic writing.
Today I am celebrating the release of The Basic Witch: The Pumpkin Spice Witch Tradition and the last couple of hours of the Kickstarter for NIGHT SHIFT.
It has been a really fun game design carrer. That little witch book I published while sitting in the hospital after my son was born got me into working with Eden, doing some of the D&D 3e playtests, and then a lot more. But 20 years ago was when it all really started. Also kind of fitting it was 40 years ago that started playing this game to start with!
It was a "netbook" back in the days before the OGL and when TSR would go after everyone for even talking about D&D online. This really put me "on the web" as it were. Of course, I also published it under my pseudonym of "Web Warlock" at the time since I want to keep my "game" writing separate from my (then) Academic writing.
Today I am celebrating the release of The Basic Witch: The Pumpkin Spice Witch Tradition and the last couple of hours of the Kickstarter for NIGHT SHIFT.
It has been a really fun game design carrer. That little witch book I published while sitting in the hospital after my son was born got me into working with Eden, doing some of the D&D 3e playtests, and then a lot more. But 20 years ago was when it all really started. Also kind of fitting it was 40 years ago that started playing this game to start with!
New Release: The Pumpkin Spice Witch Tradition
HAPPY HALLOWEEN!
The Basic Witch: The Pumpkin Spice Witch Tradition
Samhain Blessings!
Autumn.
A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice, and witchcraft!
Introducing the Pumpkin Spice Tradition, witches dedicated to this time.
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 3 Non-player characters to challenge or aid the mightiest characters
Fully compatible with Labyrinth LordTM and other Basic-Era games.
(But pairs nicely with Advanced Labyrinth Lord Pumpkin Spice 2019 Edition)
Fully compatible with other witch books from The Other Side.
Available Now!
The Basic Witch: The Pumpkin Spice Witch Tradition
Samhain Blessings!
Autumn.
A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice, and witchcraft!
Introducing the Pumpkin Spice Tradition, witches dedicated to this time.
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 3 Non-player characters to challenge or aid the mightiest characters
Fully compatible with Labyrinth LordTM and other Basic-Era games.
(But pairs nicely with Advanced Labyrinth Lord Pumpkin Spice 2019 Edition)
Fully compatible with other witch books from The Other Side.
Available Now!
Wednesday, October 30, 2019
NIGHT SHIFT: Talking 'bout my Generation
We are getting into the final days here for NIGHT SHIFT so I thought I'd share some more details on two of my "Night Worlds" for the book. Some details will certainly look familiar to readers here.
Ordinary World
This is one I have talked a bit about here. The idea behind Ordinary World is a simple one. You are some sort of supernatural creature. A witch, a vampire, maybe an exiled fae. You are just trying to get by in a world full of other supernaturals, humans, and hunters.
Every character will get the Supernatural levels for free (different than the core rules) BUT you have to work blending in amidst all sorts of hazards thrown at you.
There is a government group known as the Bureau, that wants to grab any supernatural they can to either dissect or use as a weapon and they already have few working for them now.
There are is an underground slavery market of Supernaturals run by "demons" that also want to grab you. There is a group of Witch Hunters known as the "Dorothies" that really, really want to burn you alive.
And there are the humans that do what humans do in large groups.
And you just want to get to your job and pay the bills!
Lots of urban intrigues and working against a huge enemy that has all the advantages. It will make you wish for the days of just dealing with angry mobs with pitchforks.
I am planning on introducing some new supernatural types including Cat People.
Generation HEX
Another one I have talked about here. This one has two focuses, foci, there is more going here.
First, magic is back and everyone knows it. But it is only the newest generation that can do it.
So there is that kind of world to deal with.
The second aspect of GenHEX is the magical school aspect for the first generation of new witches in 300 years.
You get some of the struggles of Us vs. Them as we do in OW, but this is Magic vs. Non-Magical, as well as Generational.
Characters will all be younger, high school age, with some members of their magic-using Generation as just a little older, maybe in their very early 20s.
Rule additions here will be more kinds of magic and rules for running a Generation HEX school in any of the other Night Worlds or even other Old School games.
We have so much more planned for you all. So give us a little support on the Kickstarter if you can!
Ordinary World
This is one I have talked a bit about here. The idea behind Ordinary World is a simple one. You are some sort of supernatural creature. A witch, a vampire, maybe an exiled fae. You are just trying to get by in a world full of other supernaturals, humans, and hunters.
Every character will get the Supernatural levels for free (different than the core rules) BUT you have to work blending in amidst all sorts of hazards thrown at you.
There is a government group known as the Bureau, that wants to grab any supernatural they can to either dissect or use as a weapon and they already have few working for them now.
There are is an underground slavery market of Supernaturals run by "demons" that also want to grab you. There is a group of Witch Hunters known as the "Dorothies" that really, really want to burn you alive.
And there are the humans that do what humans do in large groups.
And you just want to get to your job and pay the bills!
Lots of urban intrigues and working against a huge enemy that has all the advantages. It will make you wish for the days of just dealing with angry mobs with pitchforks.
I am planning on introducing some new supernatural types including Cat People.
Generation HEX
Another one I have talked about here. This one has two focuses, foci, there is more going here.
First, magic is back and everyone knows it. But it is only the newest generation that can do it.
So there is that kind of world to deal with.
The second aspect of GenHEX is the magical school aspect for the first generation of new witches in 300 years.
You get some of the struggles of Us vs. Them as we do in OW, but this is Magic vs. Non-Magical, as well as Generational.
Characters will all be younger, high school age, with some members of their magic-using Generation as just a little older, maybe in their very early 20s.
Rule additions here will be more kinds of magic and rules for running a Generation HEX school in any of the other Night Worlds or even other Old School games.
We have so much more planned for you all. So give us a little support on the Kickstarter if you can!
| Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars. You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games. |
Tuesday, October 29, 2019
October Movie Challenge: The Neon Demon (2016)
The Neon Demon is another one that has been on my list a for bit. I admit I am a fan of Jena Malone. This is more of a psychological thriller-horror than horror-horror. Though there are some serious horror elements; necrophilia, murder, cannibalism. You know, family fare.
At the core this movie is about the horrors of the modeling world and what happens to the "disposable" women of this world.
Elle Fanning plays Jesse, a 16-year-old would-be model. She has beauty and natural talent which of course puts her in the cross-hairs of current models Gigi and Sarah and the obsession of make-up artist Ruby (Jena Malone).
As Jesse gets deeper and deeper into this world and more and more narcissistic the thin veneer of everyone's sanity (or if there was any) peels away. Ruby tries to rape Jesse, but is rebuffed. So Ruby heads to her other job as a morgue make-up artist where she violates the corpse of a woman.
When Ruby comes home to the house she is letting Jesse stay at she pushes Jesse into an empty pool where she breaker her leg. Ruby, Gigi, and Sarah descend on her and butcher her. Gigi and Sarah eat her and Ruby bathes in her blood.
And it gets weirder from there.
The film is arty and maybe a little too long, but a fun little descent into madness.
Watched: 31
New: 24
At the core this movie is about the horrors of the modeling world and what happens to the "disposable" women of this world.
Elle Fanning plays Jesse, a 16-year-old would-be model. She has beauty and natural talent which of course puts her in the cross-hairs of current models Gigi and Sarah and the obsession of make-up artist Ruby (Jena Malone).
As Jesse gets deeper and deeper into this world and more and more narcissistic the thin veneer of everyone's sanity (or if there was any) peels away. Ruby tries to rape Jesse, but is rebuffed. So Ruby heads to her other job as a morgue make-up artist where she violates the corpse of a woman.
When Ruby comes home to the house she is letting Jesse stay at she pushes Jesse into an empty pool where she breaker her leg. Ruby, Gigi, and Sarah descend on her and butcher her. Gigi and Sarah eat her and Ruby bathes in her blood.
And it gets weirder from there.
The film is arty and maybe a little too long, but a fun little descent into madness.
Watched: 31
New: 24
Monday, October 28, 2019
Monstrous Monday: Children of Twilight for Basic-era games and Night Shift
It's time for another Monstrous Monday! Today I have something "special" for you all. A monster I know you will all love to fight and really something perfect for the Pumpkin Spice Witch.
They might not sparkle, but here are some VINOs for you.
The Children of Twilight for Basic-era Games!
Vampire, Children of Twilight
No. Enc.: 1d2 (1d8)
Alignment: Neutral 50% Chaotic (evil) 50%
Movement: 180’ (60’)
Armor Class: 0
Hit Dice: 9
Attacks: 2 (claw, see below)
Damage: 1d6+6/1d6+6, drain constitution
Save: F9
Morale: 11
Hoard Class: XVII
XP: 8,000
The vampire is one of the most dreaded undead. Twilight’s Children, though, are less terrifying to behold but still powerful undead creatures. Twilight’s Children share many of the same strengths that weaknesses as the common vampire. They are strong (they have strength scores of 21), undead, immune to mind-affecting spells such as sleep, hold, and charm. They are also immune to having their minds read. Twilight Children also cannot enter personal dwellings without an invitation and are barred from holy ground. In particular, they are prohibited from Druid’s groves and any Witch’s covenstead.
Twilight Children cannot change to bats, animals, or mist. Nor can they summon animals of any sort. They avoid direct sunlight but are not harmed by it. Mirrors, holy symbols, and direct sunlight will keep them at bay because when presented with them they reveal what they truly are, reanimated corpses. A stake through the heart will kill them, but decapitation is always best.
The biggest weakness of the Twilight Children is a general malaise. As they age, they become less and less interested in the world around them. This manifests as a flat affect; they never show emotions because they longer have them. As they continue after 100 years or so their alignments even drift to Neutrality. Eventually, they also lose the desire to feed and waste away to nothing. A Child of Twilight will rarely be more than 200 years old.
The Children of Twilight attack via claw, but their bite attack is reserved for when they are feeding.
They drain blood to feed, but usually only once per week. When they feed, they must consume at least 3 points of Constitution from a victim. This can be spread out over many victims over a feeding period. A Child of Twilight can live among humans for years and never be suspected of anything save for being a recluse.
Children of Twilight can be turned as 9 HD undead.
Children of Twilight
(Night Shift)
No. Appearing: 1-3
AC: 2
Move: 40ft.
Hit Dice: 10
Special: 2 attacks (2 claw), constitution drain.
Weakness: Vampire strengths and weaknesses. Cannot enter hallowed ground.
DON'T FORGET: NIGHT SHIFT is in it's LAST 3 Days at Kickstarter!
They might not sparkle, but here are some VINOs for you.
The Children of Twilight for Basic-era Games!
![]() |
| Artist: LetzteSchatten-stock. Model: Alice Spiegel. Photographer: A.Gavrish |
No. Enc.: 1d2 (1d8)
Alignment: Neutral 50% Chaotic (evil) 50%
Movement: 180’ (60’)
Armor Class: 0
Hit Dice: 9
Attacks: 2 (claw, see below)
Damage: 1d6+6/1d6+6, drain constitution
Save: F9
Morale: 11
Hoard Class: XVII
XP: 8,000
The vampire is one of the most dreaded undead. Twilight’s Children, though, are less terrifying to behold but still powerful undead creatures. Twilight’s Children share many of the same strengths that weaknesses as the common vampire. They are strong (they have strength scores of 21), undead, immune to mind-affecting spells such as sleep, hold, and charm. They are also immune to having their minds read. Twilight Children also cannot enter personal dwellings without an invitation and are barred from holy ground. In particular, they are prohibited from Druid’s groves and any Witch’s covenstead.
Twilight Children cannot change to bats, animals, or mist. Nor can they summon animals of any sort. They avoid direct sunlight but are not harmed by it. Mirrors, holy symbols, and direct sunlight will keep them at bay because when presented with them they reveal what they truly are, reanimated corpses. A stake through the heart will kill them, but decapitation is always best.
The biggest weakness of the Twilight Children is a general malaise. As they age, they become less and less interested in the world around them. This manifests as a flat affect; they never show emotions because they longer have them. As they continue after 100 years or so their alignments even drift to Neutrality. Eventually, they also lose the desire to feed and waste away to nothing. A Child of Twilight will rarely be more than 200 years old.
The Children of Twilight attack via claw, but their bite attack is reserved for when they are feeding.
They drain blood to feed, but usually only once per week. When they feed, they must consume at least 3 points of Constitution from a victim. This can be spread out over many victims over a feeding period. A Child of Twilight can live among humans for years and never be suspected of anything save for being a recluse.
Children of Twilight can be turned as 9 HD undead.
Children of Twilight
(Night Shift)
No. Appearing: 1-3
AC: 2
Move: 40ft.
Hit Dice: 10
Special: 2 attacks (2 claw), constitution drain.
Weakness: Vampire strengths and weaknesses. Cannot enter hallowed ground.
DON'T FORGET: NIGHT SHIFT is in it's LAST 3 Days at Kickstarter!
| Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars. You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games. |
Sunday, October 27, 2019
October Movie Challenge: Housewife (2017)
This one has been on my list but I debated because I saw some fairly poor reviews. But I wanted to see it so tonight was the night.
The movie starts with Holly and Hazel, young sisters, playing with dolls. Hazel is drawing, including a very strange one with tentacles coming out of the clouds. Hazel notices that she is getting her first period so Holly calls for their mother who is going on about "visitors". The mother tells Holly to stay behind while she takes Hazel. Holly goes to see where they went and she sees her mother drowning Hazel in the toilet. Her mother chases her through the house to catch Holly, but her father comes home. Holly's mother kills him but Holly manages to escape.
Fast forward to today and Holly is a bored housewife. Holly and her husband Tim get invited to a cult meeting, UML, where they find their former lover Valery is now a "family member" of UML.
The cult's leader seeks out Holly and manages to read her mind and learn about her pain.
Holly, Valery and Tim head back home where they rekindle their love affair.
But things are not that simple. Holly begins to question reality. Did they come home? Did she meet up with Bruce the UML leader again? Is she seeing her mother and sister? A session with Bruce makes her think she killed her sister.
Then it gets weird.
I won't ruin the ending for you, but in truth I kinda liked it. Weird, surreal and frankly a lot of fun.
Watched: 30
New: 23
The movie starts with Holly and Hazel, young sisters, playing with dolls. Hazel is drawing, including a very strange one with tentacles coming out of the clouds. Hazel notices that she is getting her first period so Holly calls for their mother who is going on about "visitors". The mother tells Holly to stay behind while she takes Hazel. Holly goes to see where they went and she sees her mother drowning Hazel in the toilet. Her mother chases her through the house to catch Holly, but her father comes home. Holly's mother kills him but Holly manages to escape.
Fast forward to today and Holly is a bored housewife. Holly and her husband Tim get invited to a cult meeting, UML, where they find their former lover Valery is now a "family member" of UML.
The cult's leader seeks out Holly and manages to read her mind and learn about her pain.
Holly, Valery and Tim head back home where they rekindle their love affair.
But things are not that simple. Holly begins to question reality. Did they come home? Did she meet up with Bruce the UML leader again? Is she seeing her mother and sister? A session with Bruce makes her think she killed her sister.
Then it gets weird.
I won't ruin the ending for you, but in truth I kinda liked it. Weird, surreal and frankly a lot of fun.
Watched: 30
New: 23
Saturday, October 26, 2019
October Movie Challenge: Dead Space: Downfall (2008)
Part Alien, Part Zombie movie and dash of Event Horizon, I had higher hopes for Dead Space: Downfall. Sadly it was not to be. Based on a video game, I should have known it wasn't going to be great, but I had hoped for a bit more.
A group of interstellar miners find an artifact on a dead planet and decide to take it back to Earth along with a big chunk of the planet.
The artifact begins to make people crazy and they begin killing each other. The dead being to rise, transformed into monsters that kill more of the crew and thus making more monsters.
Fairly predictable.
Watched: 29
New: 22
A group of interstellar miners find an artifact on a dead planet and decide to take it back to Earth along with a big chunk of the planet.
The artifact begins to make people crazy and they begin killing each other. The dead being to rise, transformed into monsters that kill more of the crew and thus making more monsters.
Fairly predictable.
Watched: 29
New: 22
October Movie Challenge: Voice from the Stone (2017)
I will admit, I like Emilia Clarke. I think she is a good actress and I like to see her in more roles other than the Mother of Dragons. This movie was a late afternoon pick. A slow-burn thriller at my wife's request (she is not a horror fan normally).
This one was not so bad. Clarke plays Verena, a pediatric nurse that specializes in helping families. She is summoned to Tuscany to help a mute child after the death of his mother.
The child Jakob listens to a crack in the wall where it is assumed he hears the voice of his mother. Verena works with him to get him to talk.
As the movie goes on we begin to question Verena's perspective on things.
The movie reminds me a bit of "The Others". The creepy atmosphere and the not knowing what is happening actually. Well...actually part of it was pretty easy to figure out. The "twist" at the end leaves a little open to interpretations.
Still though, a nice little creepy movie.
Watched: 28
New: 21
This one was not so bad. Clarke plays Verena, a pediatric nurse that specializes in helping families. She is summoned to Tuscany to help a mute child after the death of his mother.
The child Jakob listens to a crack in the wall where it is assumed he hears the voice of his mother. Verena works with him to get him to talk.
As the movie goes on we begin to question Verena's perspective on things.
The movie reminds me a bit of "The Others". The creepy atmosphere and the not knowing what is happening actually. Well...actually part of it was pretty easy to figure out. The "twist" at the end leaves a little open to interpretations.
Still though, a nice little creepy movie.
Watched: 28
New: 21
Thursday, October 24, 2019
October Movie Challenge: The Witch Files (2018)
What do you get when you cross "The Blair Witch Project", "The Breakfast Club", with "The Craft"? Well, the producers were hoping you would answer "The Witch Files." Sadly that is still not the correct answer.
That is not to say the Witch Files doesn't have it's moments. It does and there is some fun to be had here, I just can't quite figure out what it is missing or what else it needs to do.
The five girls, Julia, Claire, MJ, Brooke, and Greta, fit all the needed stereotypes for a teen movie so that is covered. The town has a spooky history, check and there is some neat displays of magic.
I really wanted to like this movie more. Don't get me wrong, I did enjoy it, it just wasn't great.
Watched: 27
New: 20
That is not to say the Witch Files doesn't have it's moments. It does and there is some fun to be had here, I just can't quite figure out what it is missing or what else it needs to do.
The five girls, Julia, Claire, MJ, Brooke, and Greta, fit all the needed stereotypes for a teen movie so that is covered. The town has a spooky history, check and there is some neat displays of magic.
I really wanted to like this movie more. Don't get me wrong, I did enjoy it, it just wasn't great.
Watched: 27
New: 20
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