Showing posts sorted by date for query larina. Sort by relevance Show all posts
Showing posts sorted by date for query larina. Sort by relevance Show all posts

Friday, April 17, 2026

Mail Call Friday: Kibifig minis

 Rare Mail Call on a Friday since I normally do these on Tuesday. But Tuesday has become the day I report on my weekend game, so this works fine. Plus, what I have today is about my weekend games. 

I love new tech. If there is something I can do now that I couldn't do before, then I am interested. Current 3D printing is in that realm. We have a few 3D printers thanks to my youngest's major in engineering, and I take advantage of them every chance I get.  The new spate of image to 3D print has also caught my imagination. I have been playing around with many of them, they typically have similar offerings; upload a photo, pick a style, choose a size. There is typcially a preview, but I often don't trust those. But one, Kibifig, seemed a little better than the rest. Not so much with price, they are all very similar there, but in terms of features. Given I was working on my NIGHT SHIFT and Wasted Lands games while going through these, I uploaded some images of my witch, Larina. Well I got them in the mail late last night and frankly I am thrilled with the results.

Larina in 70 mm
Jackson, IL, Larina and Ash Witch Larina

That picture really doesn't do them justice. These are the 70-mm versions. I am certain that the 90- or 120-mm versions would be much better. In fact, they don't really recommend the 70mm, but I wanted to try it first.

It was pretty simple. Upload the photos and click through. It took about 3 weeks to get here from China, which, honestly, given everything, is pretty fast. 

The minis were packed amazingly well. 

box in a box

serious packing

individually wrapped

The minis themselves are quite good and made of stronger material than I have seen in the past.

They also compare very nicely to their 2D images.

Ash Witch and Jackson, IL

Wasted Lands Dying Age - Ash Witch Larina
1986 Jackson, IL Larina

These are just 2D images. Thankfully, there was enough for the AI to work with, and it filled out the rest. 

Back side view

The backpack looks good, and so does the Ash Witch's cape. 

They came with plastic disc stands, but they stand pretty well on their own. 

I did a preview of the 120 mm version of Jackson, IL, Larina, and it looks great, really. The AI even gave her Doc Marten's purple boot laces. I might have to get it just for that.

It missed some details, like the Ash Witch's streaks of gray hair and the dirt on her legs. But otherwise these are rather perfect in my mind and I am pleased with them. I mean, even "Spells" is clearly legible on Jackson Larina's schoolbooks, if the pentagram is a bit small. 

So yeah, I am happy with these. 

I threw the cover for my Advanced Witches & Warlocks and this is what it came up with. 

Advanced Witch

I might have to get that one.

Tuesday, April 14, 2026

Jackson, IL: Character Questionnaire

 One of the larger challenges of my Jackson, IL campaign for the NIGHT SHIFT® RPG, hasn't been the rules or the supernatural, but rather getting players into the right frame of mind. Not just playing teens (for people like me who are 30-40+ years past their teen years) but also getting 20-somethings used to the world of 1985-86.

A lot of that will be a certain level of "hand wavem" where the reality of the game world gives way to the supposed reality of the time. For example, many of the twenty-somethings don't think to look for a pay phone. The fifty-year-olds forget what it was like to be teens and feel the things teens feel so intensely. I can't handle all of those, BUT I can at least get them going into the right place with their characters. 

Character Questionnaire

To this end, I worked on a Character Questionnaire. Give the players a chance to think about their characters in a group and what this character is like as a teen in 1985

This is in addition to Quotes, Quirks, and Theme Song, I ask of all the characters.

I was thinking about my developmental psychology classes, back when I was closer to being a teen than I am now, and how teens feel like they are on a stage the whole time. They often feel everything they do is visible to (and judged by) all. Their thought process is not the same as an adult's, because their brains are still developing. So things they do (or did if you are feeling reflective) feel different. These different thought processes are one of the features of this game, not a bug.

Here is the Questionnaire, as it exists now. Note, the players fill this out AFTER the characters are rolled up. I might change these a bit as the game goes on.

Character Questionnaire

  • What is this teen known for at school?
  • How were they seen before Jackson, if applicable?
  • How are they trying to redefine themselves?
  • What classes fit them best?
  • What are they good at?
  • Who notices them, and why?
  • What rumors or assumptions follow them?

Favorites 

  • What are their favorite groups, bands, and/or singers? What is always in their Walkman?
  • Favorite movie?
  • Favorite TV show?
  • Favorite clothes?
  • Favorite colors?
  • Favorite drink?
  • Favorite food?
  • What poster is on their bedroom wall?
  • What store do they always stop in at the mall or downtown?

Home Life

  • Who do they live with?
  • What is their house like?
  • What is their room like?
  • How much privacy do they have?
  • What is their relationship with their parent or guardian?
  • What unspoken pressure lives in the home?
  • What freedom do they have that other teens might not?

Weekend Life

  • Where do they go first when they have free time?
  • What do they do when left alone?
  • What social places do they end up in?
  • What teen rituals do they enjoy, tolerate, or avoid?
  • What changed once they found their people?
  • What does freedom look like to them on a Saturday?

Communication

  • Do they have privacy on the phone?
  • Who do they call most?
  • Whose number do they know by heart?
  • Are they better in person, on the phone, or in notes?
  • Do they make mixtapes, write letters, pass notes, or invent codes?

Secrets

  • What secrets are easiest for them to keep?
  • What secrets keep leaking out anyway?
  • What private fear drives them?
  • What private need shapes them?
  • What has this cost them?
  • What part of themselves are they afraid others can already see?
  • Teen Places in Jackson
  • Where do they belong?
  • Where are they watched?
  • Where are they most themselves?
  • Where are they least comfortable?
  • What public place changes when they enter it?
  • What hidden place matters only to them or their closest friends?

Teen Archetype

  • How does the school see them?
  • How does the town see them?
  • Who are they in private?
  • What role do they play in the game?
  • What do they want?
  • What do others wrongly assume about them?
  • What emotional tone follows them into a scene?

Contradictions
Things that go against the grain or what is expected of their character.

I don't expect players to fill out all this. Some details will be learned in-game, and others may change as the game moves on. The point is not to make this "homework" but rather to use it as a device to focus on who this character is and what they do.

And because I can, I figure I'd fill them in for some of the NPCs. This also gave me the chance to try it before I gave it to the players. 

Character Questionnaire: Larina

Larina in Latin Class
School Life

What is this teen known for at school?
 Being the smart girl who still seems a little weird.

How were they seen before Jackson, if applicable?
 At her old school, she was the weird girl. After the fire, she became “the girl whose mom died.”

How are they trying to redefine themselves?
 Her old life was marked by estrangement, sadness, and loss. In Jackson, she wants to remake herself into someone people like rather than pity or mock.

What classes fit them best?
 Languages, literature, and the social sciences.

What are they good at?
 Languages especially. She has a real gift for them.

Who notices them, and why?
 Everyone notices her. She is the new girl, with bright red hair, striking looks, and an air that says she knows more than she should.

What rumors or assumptions follow them?
 Her mother died in a freak accident. True.
 Her father is on the run. False.
 She is like Carrie. Not entirely false, but not in the way people mean.
 She is a witch. True, though not in the way most think.
 The she, Faye, and Stephanie are all "involved." Not really, they are a coven.

Favorites 

Stevie Nicks - "The Wild Heart"
What are their favorite groups, bands, and/or singers? What is always in their Walkman?
 Stevie Nicks. A bit cliched she knows, but she can’t help it. “The Wild Heart” is her favorite. 

Favorite movie?
 She just saw “Return to Oz” and loved it. Dorothy is a witch, and no one can convince her otherwise.

Favorite TV show?
 She loves “Masterpiece Theatre” on PBS. “Bewitched” is a guilty pleasure.

Favorite clothes?
 Has a plaid purple skirt she loves, a pair of black Jordache jeans she can still fit into, and her black Doc Martens.

Favorite colors?
 Purple and black.

Favorite drink?
Tea. Iced tea works fine, too. 

Favorite food?
 Thai, but there are no Thai restaurants in Jackson, much to her dismay. 

La Vampire Nue
What poster is on their bedroom wall?
 A poster of Jean Rollin’s 1970 “La Vampire Nue.” She also has a star chart and poster of Latin verb conjugations. 

What store do they always stop in at the mall or downtown?
 Paula’s Bookstore downtown, always. 

Home Life

Who do they live with?
 She lives with her father, Lars, a professor of anthropology at MacAlister College.

What is their house like?
 A nice two-story home near the college, in a part of town that is respectable enough but not especially fashionable.

What is their room like?
 She has the master bedroom upstairs with an attached bathroom. Lars did not want it after her mother died.

How much privacy do they have?
 A great deal. She has most of the upstairs to herself. There is another bedroom and full bath up there, but Lars prefers the downstairs rooms.

What is their relationship with their parent or guardian?
 She loves her dad, and he loves her. They are close, but both still carry sadness over the loss of her mother.

What unspoken pressure lives in the home?
 Larina tries to take care of Lars more than a teenager should. He worries about her, but she worries about him, too. He cannot cook worth a damn, except for tacos.

What freedom do they have that other teens might not?
 She has unusual privacy, including her own teen-line phone.

Weekend Life

Where do they go first when they have free time?
 On Saturdays, she heads straight to Paula’s Bookstore downtown. After that, she usually ends up at Jackson Public Library, and sometimes one of the college libraries.

What do they do when left alone?
 She reads constantly. If she is awake, she is usually reading or taking notes.

What social places do they end up in?
 At night, she goes out with Stephanie and Faye in Stephanie’s car. Like most kids in town, they cruise Morgan Street and eventually end up at Sal’s Pizza.

What teen rituals do they enjoy, tolerate, or avoid?
 Larina is only an occasional drinker and does not care for drugs, though she has tried getting high a couple of times.

What changed once they found their people?
 She became more open, both to other people and to the world around her. Friendship made ordinary life feel worth entering.

What does freedom look like to them on a Saturday?
 Cruising Morgan with Stephanie and Faye, getting pizza at Sal’s, then bringing some home to share with her dad, who almost certainly forgot to eat, while listening to his records.

Communication

Do they have privacy on the phone?
 Yes. Lars got her her own teen line when they moved to Jackson.

Who do they call most?
 Faye and Stephanie.

Whose number do they know by heart?
 Faye and Stephanie.

Are they better in person, on the phone, or in notes?
 Much better in person. Her written notes tend to become long, intense, and overthought.

Do they make mixtapes, write letters, pass notes, or invent codes?
 She makes mixtapes for Faye from her dad’s record collection. She also makes Stevie Nicks tapes for Candy, partly out of affection and partly because it feels easier than saying what she means. She, Faye, and Stephanie have worked out a code so they can talk about supernatural things in public without anyone noticing.

Secrets

What secrets are easiest for them to keep?
 Other people’s secrets. If someone swears her to silence, she will keep it forever.

What secrets keep leaking out anyway?
 She cannot keep gift secrets at all. She buys birthday and Christmas presents months in advance and can never quite stop herself from hinting.

What private fear drives them?
 Larina believes her mother’s death was not an accident. She suspects something evil and eldritch was responsible. Her father insists it was faulty wiring in her mother’s spice shop, and the investigation officially agrees. (Spoiler: It actually was an accident, but it shapes her all the same.)

What private need shapes them?
 She is haunted by the fear that she can never know enough. That is why she is always reading, always writing things down, always trying to get ahead of what might happen next.

What has this cost them?
 She has not read a book purely for pleasure in years.

What part of themselves are they afraid others can already see?
 She likes girls and boys equally, and part of her is certain everyone already knows. Even if she doesn't really understand that all yet herself. (It's 1985, there is no internet to look things up, and no easy-to-access books.)

Teen Places in Jackson

Where do they belong?
 On ordinary nights, Sal’s Pizza. On quieter days, Paula’s Bookstore and the public library.

Where are they watched?
 In the school halls. Since Larina arrived, she, Stephanie, and Faye have become inseparable, and people notice.

Where are they most themselves?
 With her friends, or alone with a book and a problem to solve.

Where are they least comfortable?
 Anywhere she cannot make sense of what is happening. Confusion unsettles her more than danger.

What public place changes when they enter it?
 The public library. The librarians all know her by name, and her presence there feels almost permanent.

What hidden place matters only to them or their closest friends?
 Behind the school, in sight of the track and field, but far enough from the road to feel secret. Sometimes Candy and Denise show up.

Teen Archetype

How does the school see them?
 The new girl, who is still a little strange.

How does the town see them?
 The new girl. Professor Nichols’ brilliant daughter. The smart girl who is still a little strange.

Who are they in private?
 She is still trying to figure that out for herself.

What role do they play in the game?
 She is the Witch, the one who knows, or at least the one who tries hardest to know.

What do they want?
 To make sure no one else dies if she can help it.

What do others wrongly assume about them?
 That she is arrogant. In truth, she is still shy and more uncertain than she lets anyone see.

What emotional tone follows them into a scene?
 Alone, she brings quiet intensity. With friends, she brings frantic energy. When happy, she is openly affectionate. When angry, she is genuinely frightening.

Contradictions

  She wants to be known, but hates being misread.
  She is deeply affectionate, but guards herself carefully.
  She reads constantly, but almost never for pleasure.
  She seems confident, but is still remaking herself from grief.
  She keeps others’ secrets perfectly, but cannot keep a birthday surprise to save her life.
  Tries to shield herself from pain, but she will set herself on fire to save others.


Character Questionnaire: Candy

Candy listening to The Wild Heart
School Life

What is this teen known for at school?
 Being one half of the “Candy and Denise” duo.

How were they seen before Jackson, if applicable?
 She has always lived here.

How are they trying to redefine themselves?
 At the moment, she is not. Candy is not trying to reinvent herself. She is just trying to get through.

What classes fit them best?
 She actually pays attention in health class.

What are they good at?
 Candy is very good at first aid. She keeps her cool, acts fast, and gets things done when someone is hurt.

Who notices them, and why?
 Mostly teachers, because she is usually in trouble or seems about two seconds away from it.

What rumors or assumptions follow them?
 That she drinks all the time. Partially true.
 That she and Denise have hooked up. Partially true.
 That she is an airhead. False, but she lets people believe it.

Favorites 

What are their favorite groups, bands, and/or singers? What is always in their Walkman?
 Loves pop music, especially when it has a party feel. Loves Stevie Nicks as well. Has a copy of The Wild Heart that Larina gave her.

Favorite movie?
 She tells people, “Porky’s” to get a shock out of them. But in truth, she loves watching old black & white movies with her mom. 

Favorite TV show?
 “Who has time for TV?” but will have MTV on in the background.

Favorite clothes?
 Anything bright. She has a leather jacket she dug out of the "Lost and Found" of her dad's bar, which she always wears. 

Favorite colors?
 Pinks, yellows, oranges. 

Favorite drink?
 Boone’s Farm Strawberry Hill wine. Coffee with a lot of sugar. Iced with sugar and Sweet-n-lo.

Favorite food?
 Pizza. Pepperoni with green olives, the same as Denise's. 

The Outsiders
What poster is on their bedroom wall?
 An old, faded poster of “The Outsiders” Movie.

What store do they always stop in at the mall or downtown?
 “Strawberry Fields” record store at the mall. She always runs into Faye there.

Home Life

Who do they live with?
 Candy lives with her working-class father, “Ron”, her terminally ill mother, “Carol”, and her little sister, “Ronnie”.

What is their house like?
 Too small for four people carrying that much stress.

What is their room like?
 A wreck, but in a very normal teenage way for the time. Clothes everywhere, school things mixed with junk, and half-finished bits of life shoved into corners. Bags of chips, Coke cans, a forgotten bag of weed.

How much privacy do they have?
 Almost none.

What is their relationship with their parent or guardian?
 She loves both her parents, and they love her. But she is furious at the world for taking her mother from her piece by piece.

What unspoken pressure lives in the home?
 Everything in the house is organized around helping her mother. All the money Candy makes helping her dad goes to medical bills.

What freedom do they have that other teens might not?
 Her dad works at the local bar, so she stays out late more often than most teens can. She also has easy access to alcohol.

Weekend Life

Where do they go first when they have free time?
 Wherever Denise is.

What do they do when left alone?
 She hates being alone. Being alone means she has time to think about everything going wrong.

What social places do they end up in?
 Sal’s Pizza, parties, parking lots, anywhere Denise is, anywhere the night feels louder than home.

What teen rituals do they enjoy, tolerate, or avoid?
 She drinks most weekends, looks for parties, and avoids anything that feels too much like school spirit or forced enthusiasm.

What changed once they found their people?
 She met Denise in junior high when they were both sent to the principal’s office, and they have barely been apart since.

What does freedom look like to them on a Saturday?
 Not working at her dad’s bar. Not being stuck at home. Being out in the world with Denise, even if they are doing nothing.

Communication

Do they have privacy on the phone?
 None.

Who do they call most?
 Denise.

Whose number do they know by heart?
 Denise.

Are they better in person, on the phone, or in notes?
 In person, but she is constantly passing notes.

Do they make mixtapes, write letters, pass notes, or invent codes?
 She passes notes constantly. She and Denise have nicknames for every teacher in school.

Secrets

What secrets are easiest for them to keep?
 Anything between her and Denise stays buried.

What secrets keep leaking out anyway?
 She makes inappropriate jokes about everyone’s sex lives and sometimes reveals more than she means to by acting like nothing matters.

What private fear drives them?
 That she will end up alone.

What private need shapes them?
 She wants to help people, but does not know how to do that in any lasting way.

What has this cost them?
 She rebels. She drinks. She sleeps around. She makes herself seem harder and less breakable than she is.

What part of themselves are they afraid others can already see?
 That deep down, she is terrified. Terrified, she will be left alone. Terrified she will lose her mother. Terrified that she will lose Denise as her best friend. Terrified something will happen to her dad or Ronnie.

Teen Places in Jackson

Where do they belong?
 Anywhere she decides to be. In Candy’s mind, no place is off-limits.

Where are they watched?
 Mostly by adults.

Where are they most themselves?
 With Denise.

Where are they least comfortable?
 By herself.

What public place changes when they enter it?
 School. Sal’s. Any place where people know she is about to bring noise, trouble, laughter, or all three.

What hidden place matters only to them or their closest friends?
 Behind the bleachers near the track and field, where she and Denise go to smoke and be alone together.

Teen Archetype

How does the school see them?
 As a troublemaker.

How does the town see them?
 As a troublemaker who ought to be home helping her sick mother.

Who are they in private?
 Far more caring, frightened, and vulnerable than people realize.

What role do they play in the game?
 The party girl who is deeper than anyone expects.

What do they want?
 To live her life, keep the people she loves, and not lose anyone else.

What do others wrongly assume about them?
 That she is stupid.

What emotional tone follows them into a scene?
 Excitement, chaos, heat, and the sense that something impulsive is about to happen.

Contradictions

 She is flighty, but loves with her whole heart.
 She acts dumb, but is actually pretty bright.
 She seems careless, but cares deeply about the people around her.
 She runs from pain, but is the first to act when someone else is hurt.

Candy Surprising Larina.
Candy surprises Larina after Larina saves her life.
 "Don't make it weird, babe."

Ok, I like these. They really give the characters more character. One thing I added after I did these was, in addition to a theme song, "What songs are on their mix-tape?" But I then had to explain what a "mix-tape" was when I did the first version of this, and I died of old age right in front of the players.

Artifacts of a bygone age.
Artifacts of a bygone age.

Night Shift® is a registered trademark of Elf Lair, LLC.

Wednesday, April 8, 2026

Witchcraft Wednesdays: Spellbound (2025)

Spell Bound

 Last month, I mentioned that I got my copy of Spellbound (2025) in the mail from author Thomas Negovan. It is a treasure trove of commentary and images of all sorts of fantastic vintage paperbacks about witches and witchcraft. From fictional accounts of witches and black magic, to how-to and self-help guides, to the growing fascination with witches and the occult throughout the 1960s and 1970s. 

The book is rather fantastic, to be honest, and filled with some great memories.

The book is 7.5" x 10", so a bit smaller than letter size, but it has the feel of a larger "coffee table" book. The photos are fantastic, and it was a joy to see so many I remembered.

The binding is good, and you all know I am a sucker for a book with a ribbon bookmark. The pages are edge-painted purple. This would seem to clash with the red cover, but honestly, it doesn't. It adds to the weird vibe the entire book is going for, and it works well for me. 

We begin with a brief prelude about the Bibliomancers concept. It explains that this special hardcover edition is an expansion on the original 2023 softcover edition by Astraleyes (more on who that is later). Thomas Negovan expanded on the original copy to give us the collection of 1960s and 1970s occult ephemera. 

The Foreword is by occult book collector Astraleyes, who came up with Bibliomancers and the first edition of this book. The picture of Astraleyes and his books is also a nice stroll down the book aisles of my memories. 

The Introduction by Thomas Negovan hits me where I live. "As far back as I can remember, used book stores were my chosen houses of worship." Feels like something I would have said myself. He name-drops Man, Myth & Magic series, and more. Sounds like he was visiting my home library/office/game room. 

Negovan goes on to discuss how the growing interest in witches, witchcraft, and the occult got started in the 1960s and 1970s. A time I have called the 70s Occult Revival here in these pages. He ties it a little closer to the 1960s sexual revolution than I have, and he is spot on, really.  The role of witchcraft and feminism was always linked, either by its proponents and detractors, in ways that can't really be ignored. See my own Aiséiligh Witchcraft Tradition for how I touched on the same topic. Negovan does an excellent job, in both words and stunning photos, of setting the stage for why witches and witchcraft found such an open welcome in the city and suburban lives of many modern women. Not just witches, but also Wicca and witchcraft as a practice. 

All the while mainstream society was pushing against all of this, the market for witches and witchcraft had never been stronger. This book is a testament to that explosive growth. 

Negovan goes deeper, naturally, than I have here but covers familiar ground. He is explicit about the four distinct categories emerging from this era. The Wiccan traditions of Gerald Gardner and his adherents, such as Raymond Buckland. The later Alexandrian Tradition (which I often lump together here despite their many and manifest differences), the Sybil Leek/Horoscope boom (which I often call "Left Over Hippie Shit"), and the most dominant, Witchcraft as Aesthetic. Not just wicca guides or other self-help books popular at the time, but being a witch because it was cool.  Those were the woman my young brain imprinted on as wonderful, powerful, and sexy. These were all aided by the boom in cheap paperbacks that became ubiquitous in bookstores, grocery stores, and just about everywhere. I am still astonished to this day by how much these treasures in my own collection originally cost compared to what I would later happily pay for them.  The spread on pages 24-25, 26-27 is like unlocking a core memory of the first time I ever walked into a college bookstore at age 10. I was overwhelmed. I was ecstatic. It was akin to walking into a holy sanctum. And one thing is very, very clear. Thomas Negovan feels exactly the same way.

Core Memory Unlocked

Negovan begins to leave the discussion of the zeitgeist behind to focus on the books themselves, plotting a course from the rise of pamphlets at the start of the 20th century onto the rise of Wicca in the early 1950s and on. It was not something that happened overnight, even if the boom of the 1960s and 1970s felt that way. We are treated to several different covers of Gardner's "Witchcraft Today," which fairly depict how society viewed witches and witchcraft at the time of each publication. We move to what I have always considered the tipping point of this phenomenon, Stewart Farrar's 1971 "What Witches Do" and Raymond Buckland's 1970 "Ancient & Modern Witchcraft."

The book moves on to give some of the wonderful paperback covers, and, where possible, renditions of the original cover art sans titles. 

Spell Bound

Spell Bound

Spell Bound

Spell Bound

Spell Bound

Many of these titles should be familiar to readers of this blog. More are familiar to me from my own collections. 

The number of titles published between 1968 and 1972 alone was staggering. All of this while the background noise was Vietnam and Richard Nixon.

And the art. To say I imprinted hard on many of these covers doesn't take a Ph.D. in psychology. I flip through these pages, and I see Marissia looking back at me. I see RhiannonEsméAeronwy, and Eria. And in the covers of "What Witches Do" and "Anita," I saw the first glimpses of Larina

To many readers, this is a glimpse of witchcraft's past. For me? It is a yearbook filled with photos of old girlfriends and lost loves. 


Spell Bound

Even some of the Witches of Appendix N appear here. As with Fritz Leiber's "Conjure Wife." Indeed, with the aid of this book, I could expand my own "Appendix O."

And it fits so nicely with many of my other witch-related hardcovers.

Witch hardcover books

It is hard for me to tell if this is a book for the casual reader. This book deeply resonates with so many of my own memories; it is difficult for me to detach myself from my "nostalgia gogles" (as my oldest says) or even bits of deeply ingrained memory. How can I objectively review something like this?

Obviously, I can't. Nor even do I want to try.

I am going to say that this book is extraordinary. Thomas Negovan certainly thinks so. The care, attention, and love he put into it are obvious from the first few pages.

Seeing a book like this get made is one of the best reasons for a Kickstarter. 

I see he has another Kickstarter for the third volume in this trilogy (this was the second!), Binding the Devil

While I am sure there might some duplication, I have books in my library that would fit that did not find their way into Spellbound.  So yes, this one should give me as much joy. Check out some of his previous 88 Kickstarters; the guy has good taste. You can pledge this new book and add on Spell Bound for another $79. 

You can also get your own copy directly from their store. While I think the limited-edition Art Nouveau version is fantastic (and, as an aside, Negovan really seems to know his Art Nouveau), the red cover I have with the model from "How to Become a Sensuous Witch" is the one that really called out to me. 

Negovan chose this cover well as one of the best examples of "Witchcraft as Aesthetic".  Why? "How to Become a Sensuous Witch" is not a guide on witchcraft, or a lurid witch tale, or even a primer on sex magic. It is a cookbook.

Thursday, April 2, 2026

Tales of Jackson, IL: For Whom the Bell Tolls

 It's April and I want to kick off a semi-regular feature on my Jackson, IL game for the NIGHT SHIFT® RPG.

I want to talk about the characters and the adventures from my "Tales of Jackson, IL" game.

NIGHT SHIFT Character Keeper!
The NIGHT SHIFT® Character Keeper!
The MUST-HAVE school supply for the 1986-87 school year!

For Whom the Bell Tolls

This first adventure, For Whom the Bell Tolls (all adventures will be named for songs from the 1980s) begins over the Fall of 1985. The large school bell, which hasn't worked since 1935, begins to ring. The problem is that only people and creatures of supernatural backgrounds could hear it. So PCs and some NPCs do. So do all the monsters in the nearby area, and they are all coming to Jackson. If that sounds uncomfortably like a "diner bell," then you would be right.

The antagonist of this adventure is/was "The Bell Ringer." His job is to announce the arrival of an even bigger bad guy later on. I have not hinted this yet, but this Big Bad is known as The Hollow King. He was pretty easy to deal with once found, but he had already done his damage.

I'll detail some of the player characters in future posts. One of the characters that was here for this adventure did not make it to later ones. No character death, just new characters. But I wanted to make this so that characters can come and go as needed. 

For levers, this is a Cinematic game, with Cinematic violence and healing. 

Look, I am wearing my influences here on my sleeve. This is Stranger Things meets Charmed meets Buffy meets Supernatural meets The Craft. But also a little bit of Dark, since I do pick up these characters many years later. 

Welcome to Jackson, IL!

The Cheerleader, The Outsider, and The New Girl
The Cheerleader, The Outsider, and The New Girl

Jackson, Illinois, seems like the kind of town that blends in with a hundred others in the mid-west, at least until night falls. On the surface, it is all Friday night football, crowded school hallways, two local colleges that give the town just enough polish to feel more important than it is, and grown-ups going through the motions as if nothing is wrong. 

It is the 1980s in full neon color, with mixtapes, faded denim, old trucks, pay phones, greasy diners open too late, and gossip that never stays quiet for long. But under the steady pulse of small-town life, something far older and far stranger is waking up. Forces beyond understanding are creeping into the edges of everyday life, and the kids of Jackson are about to learn that coming of age can be just as frightening as anything lurking in the dark.

At the center of the story is a close-knit group of friends and families: outsiders, golden boys, first loves, brainy overachievers, and kids who have already seen too much. Each of them carries private wounds and hidden truths into the shadows. Some have never left Jackson. Some have only just arrived. Some already know that the town is not what it pretends to be. Together, they become the emotional core of the campaign, a web of teenagers and adults bound together by fear, loyalty, and survival in one deeply haunted American town at the tail end of the Reagan years.

What I want to do with this series, at least, is present some of the games we have played and the NPCs. The NPCs were where I started here because I wanted these halls to feel like they were filled with people, not archetypes like "The Jock." "The Wierd Girl," "The Cheerleader." I wanted them to have names and motivations. So I started building them based on characters I have posted here before, which gave me instant personalities and buy-in. But not every character I have is a good fit. Grýlka and Doireann, for example, are a lot of fun, but to fit them into this game, I'd have to take so many liberties with the characters that I might as well have started from scratch. So I used mine, and since I had a pack of Pathfinder minis sitting on my desk here, I started adding them as well. 

I also very specifically did not want to do a modern version of West Haven. West Haven does appear in the NIGHT SHIFT® rules, but that is the future (or rather the present day). I wanted something smaller. Plus, I already have a NIGHT SHIFT® version of West Haven going with Elowen. But that is not an ongoing game at the moment.    

I have teased some characters, but again, I want this place to feel alive. I think I owe that to the players. 

The Witches

I knew from the start I wanted three witches who look like they come from three different walks of life. I knew Larina was going to be one of them; in fact, I wanted to use the date I first created her, July 1986, as the time when this game starts. But I needed at least one summer break, so I pushed it back to 1985. Why are you so specific about the dates? One big reason. Music. Music was a big deal in your 1980s high school. So I wanted to build authentic playlists.

Of course, with three witches, they all can't be "the weird one," so I split that up a bit. Since Pathfinder was at hand, I adopted Feiya and Seoni as Faye and Stephanie, respectively. 

Everyone starts out at 1st level, but the girls here are just a notch higher in case they need to rescue anyone.

Larina "Nix" Nichols
Larina "Nix" Nichols

2nd-level Witch, Human

Strength: 9 (0)
Agility: 10 (0) 
Toughness: 11 (0)
*Intelligence: 18 (+3) P
Wits: 17 (+2) s
Persona: 17 (+2) s

Vit: 3 (1d6)
DV: 9
Fate Points: 1d6

Check Bonus (P/S/T): +2/+1/+0
Melee bonus: +0  Ranged bonus: +0
Saves: +3 to spells and magical effects

Special Abilities: Arcana, Casting 60%, Enhanced Senses, Arcane Bond (Steph and Faye)

Skills: Research (Int)

Languages: English, Latin, German, Greek

Spells
1: Magic Missile
2: Continual Flame

This is not witch queen Larina, or even really powerful Larina. This is "new girl in town" Larina. Normally, she is the "weird one," but here I am opting to make her "the smart one." She is the one with the research books and systematized knowledge. So if the PCs need help they can go to her.

Hair: Red
Eyes: Blue

Archetype: The New Girl
Quote: "I am sure I just read that somewhere..."
Quirks: Right-handed, wears her watch on her right hand.
Theme song: "Night Bird" - Stevie Nicks

Family: Her father, Lars Nichols, is a professor at MacAlister College. Mother died 18 months ago.


Faye Thorne
Faye Thorne

2nd-level Witch, Human

Strength: 10 (0)
Agility: 12 (0) 
Toughness: 14 (+1) s
Intelligence: 18 (+3) 
*Wits: 18 (+3) P
Persona: 17 (+2) s

Vit: 4 (1d6)
DV: 7 (leather jacket)
Fate Points: 1d6

Check Bonus (P/S/T): +2/+1/+0
Melee bonus: +0  Ranged bonus: +0
Saves: +3 to spells and magical effects

Special Abilities: Arcana, Casting 60%, Enhanced Senses, Arcane Bond (Steph and Larina)

Skills: Intimidate (Cha)

Languages: English, German

Spells
1: Chill Ray
2: Cause Fear

Fiona Voss, or as she is known now, Faye Thorne, is the creepy goth girl outsider. She lives with her two very strict and terrifying aunties (really hags in disguise), and hides under headphones, a leather jacket, and enough sarcasm to power a small city. She and Steph used to be best friends until their falling out a couple of years ago. Unlike Larina, Faye has learned all about witchcraft by doing it.

Hair: White
Eyes: Gray

Archetype: The Outsider
Quote: "Wow. You really think your opinion matters to me."
Quirks: Always wears headphones and a pentagram necklace. Loves super spicy food, scary spicy.
Theme song: "A Forest" - The Cure

Family: Her parents, the Vosses, died in a car crash when she was a toddler. She was raised by her aunties, who changed her name. Her aunties are really disguised hags hoping to use her natural magic.


Stephanie "Steph" Vale
Stephanie "Steph" Vale

2nd-level Witch, Human

Strength: 12 (0)
Agility: 14 (+1) s
Toughness: 13 (+1)
Intelligence: 13 (+1) s
Wits: 10 (0) 
*Persona: 18 (+3) P

Vit: 4 (1d6)
DV: 9
Fate Points: 1d6

Check Bonus (P/S/T): +2/+1/+0
Melee bonus: +0  Ranged bonus: +0
Saves: +3 to spells and magical effects

Special Abilities: Arcana, Casting 60%, Enhanced Senses, Arcane Bond (Larina and Faye)

Skills: Drive (Agl), Gymnastics (Agl)

Languages: English, French

Spells
1: Charm Person
2: ESP

To the outside world, Stephanie Vale is a ray of sunshine, but on the inside...yeah, she is pretty much the same. Stephanie is a nice girl who moves in and out of social situations with the skill of an adult twice her age. She just broke up with her long-time boyfriend, Val, and her mother and father wish she would start dating Andy Thompson. But Andy is so deeply in love with Rowan that Hallmark follows them around for ideas. She is captain of the Cheer team, but now she is involved with new girl Larina and Faye Thorne, of all people. 

Like many things, witchcraft comes naturally to Steph.

Hair: Blonde
Eyes: Blue

Archetype: The Cheerleader
Quote: "Alright, everyone! Teamwork makes the dream work!"
Quirks: Positive attitude hides a crippling desire to please everyone.
Theme song: "We Got the Beat" - The Go Go's

Family: Second-richest family in town (behind the town founders, the Thompsons). Father Arthur is a lawyer, and Mother Beatrice is a stay-at-home mom. She has an older brother in college, whom she thinks is the best ever, and a younger sister who spends a lot of time on a computer.

--

My NPCs are coming along. I will likely talk about the "nice" ones, since they are most likely to help the PCs. By halfway through the first quarter, watching Stephanie, Faye, and Larina always hang out together will be the stuff of talk and darker gossip. 

I will say this. These characters have been a blast to use, and I am so pleased with them.

Because I like to think of these things, I also have plans for everyone some years later. Just have not nailed all that down at all yet.

Steph, Faye, and Larina at breakfast
Steph, Faye, and Larina at breakfast. Why is Larina wearing sunglasses? Photogray lenses? Maybe she is hungover.

--

Night Shift® is a registered trademark of Elf Lair, LLC.

Monday, March 30, 2026

Elowen Hale: Night Shift/O.G.R.E.S.

“She gets it. I do not have to explain the quiet parts to her. When I am scared and shaking, she just sits beside me and waits until I am done. She does not treat me like I am fragile. She does not treat me like I am broken. She just treats me like I am still here. That is why she is my best friend.” - Aisling, the Dream Dancer

 Elowen belongs in West Haven, and that means all West Havens, including the one found in NIGHT SHIFT. 

Elowen in West Haven

In the NIGHT SHIFT version, West Haven is modern. Cell phones work. Coffee shops exist. The supernatural hides in plain sight.

Elowen Hale was a nice, if shy, girl. Trouble is, she died. She was at home, sitting at the dinner table, passing around the salad to her father, when she stopped, said "Ow," and fell over. 

She was clinically dead. Paramedics revived her. 

But she did not come back the same girl who sat at that diner table.

Since then, electronics glitch around her when spirits are near. She sees things in security footage that others miss. She occasionally zones out and mutters dates no one recognizes.

Therapists call it trauma. Occult investigators call it crossing contamination and talk about "hitchhikers" or other entities.

Elowen calls it "unfinished business."

She now records TikToks about West Haven’s hidden history. She acts as a tour guide to the town's strange corners. Most viewers assume she is leaning into aesthetic goth charm.

They have no idea she is cataloging liminal sites and haunted areas.

In this world, she is young, soft-spoken, dresses in black out of comfort rather than rebellion, and has chosen not to be bitter. She has friends who know what happened. They treat her like she is normal. She really shows off her personality when she is recording her videos.

Elowen Hale
Elowen Hale

1st level Witch

Strength: 10 (0)
Agility: 12 (0)
Toughness: 14 (+1) S
Intelligence: 16 (+2)
Wits: 15 (+1) S
Persona: 17 (+2) P

Vit: 15
Alignment: Light
DV: 9
Attack: +0

Fate Points: 1d6
Check Bonus (P/S/T): +3/+2/0
Melee bonus: 0 Ranged bonus: +0
Saves: +3 against spells and magical effects

Witch Abilities

Arcana, Supernatural Senses, Spells, Arcane Powers

Arcane (Occult) Powers: See Dead People

Familiar: Cat, "Mirepoix"

Skills
Research, Insight, 

Spells
First Level: Summon Familiar

This Elowen doesn't keep a journal; she records TikToks. She walks around West Haven and talks about the scary places, the haunted houses, and the best places to get Chai Lattes and Bubble Tea. Her core is still a good girl who had a bad thing happen to her, but she is getting better. She still has her calico cat "Mirepoix," and she still favors black. 

--

Elowen's Fetch
The Shadow Girl

The Shadow Girl was an idea I had for a NIGHT SHIFT game set in the 1980s featuring a young Larina. I developed it a bit with Little Fears and Chill, but now I think I should bring her over to interact with Elowen. Besides, Larina has enough to do. Instead of bothering Larina, the Shadow Girl has turned her attentions to modern Elowen. Is it the same creature or just the same sort of "Returned from Beyond" creature? I don't know yet, but I like the idea that if Elowen came back from the dead, and then something followed her back. 

The Shadow Girl looks like Elowen, just as it looked like Larina. Though in both cases, it looks like a version of them that has been dead for a long time. See why this works better for Elowen. Elowen sometimes worries that "she" is not really herself, and she is a spirit haunting Elowen Hale's body, and the Shadow Girl is really the original Elowen Hale. She is worried it might even be a Fetch, or a "Hitch-hiker" of the original, and "real" Elowen Hale's spirit.

Whatever the Shadow Girl is, we know it is not done with Elowen yet. In fact, she has not even really started. 

Elowen would say, "I don't know if I am real, or she is."

Elowen in West Haven

--

Is this the end of my exploration into Elowen? No, but it does mark a shift to talking about my new weekly NIGHT SHIFT game. "Tales of Jackson After Dark" is not a new game, but it has recently gained some traction with the players of my son's group (my youngest is too busy with school to play much anymore).  The setting is Jackson, IL, and it is the Summer of 1985. There is a new girl in town that everyone thinks is a witch (they are right), and last night a bell rang, but only people with a connection to the supernatural heard it. Even if you didn't hear it, you will soon feel its effects. 

This game has been set up to allow people to come and go as they need, so a wide variety of characters around a central core and a high school filled with NPCs.

Looking forward to sharing more with you all on this one. 

I only just worked out the connection between 1985's Jackson and 2026's West Haven last night.

Night Shift® RPG is a registered trademark of Elf Lair, LLC. 2026, Authors Jason Vey and Timothy S. Brannan. 

Wednesday, March 25, 2026

NIGHT SHIFT: Tales of Jackson, IL

 My son's group has been splitting their Sunday games up into two sessions lately. Usually, it is D&D 5e first, then dinner, then something else. Lately, the "something else" has been AD&D 1st edition (which they love), along with a combination of NIGHT SHIFTWasted Lands, and Thirteen Parsecs.

NIGHT SHIFT

I got a chance to run some games with them. Since I was fresh off my "Stranger Things" high of this winter, I wanted to run a "proper 80s" style game with them. So I picked Jackson, IL, and set their adventure in 1986. The fun part was reminding them that no, there were no cell phones, no Internet, no Wikipedia, and if you wanted to call someone and you were not at home, you had to find a payphone. Cultural shocks aside, it also gave me an excuse to pull out some NPCs I have been dying to use.

Three Witches
Stephanie, Faye, and Larina

The players are all familiar with Pathfinder, and the various Iconics have made guest appearances in their D&D 5e games. Largely because we have the minis for them and they are all easily recognized. So I decided to have a little fun and fill the halls with characters they would recognize, but as high school students in 1986.

The big ones are Stephanie (Seoni) Vale, Fiona "Faye" (Feiya) Voss/Thorne (I'll explain later), and, naturally, Larina Nichols. They are likely the stars in their own tales, but here they are the NPCs. Everyone whispers that they are witches. Everyone is right.

Yeah, Larina is right-handed and wears her watch on her right hand. She was a weird kid.

Val (Valeros) is here as a super jock, as is RPG/LARPER dude Ed (Ezren), and more. Most of them just fill up the background of a school that has a lot of weirdness going on. But a few stand out.

Kyra is a sweet girl known as the "Preacher's Kid" and a star on the girls' track team. She is always hanging out with troublemaker Meriko (Merisiel). Kyra, though, thinks demons, devils, and other evil things are hiding in the shadows. She is also not wrong. Meriko dresses like a mid 80s ad for "Ninja culture" because she likes to irritate her conservative parents. 

Kyra and Meriko
Kyra and Meriko

Others include some originals. 

Rowan and Andy are the "it couple" at Jackson High and "were born dating," according to Faye. Rowan is the local horse girl who spends more time with animals than people. Andy is the star player of the football team, the son of a wealthy businessman, and an all-around nice guy.

Rowan and Andy
Rowan and Andy. Aren't they adorable?

I have to admit, I was writing their background and got really carried away, and now I kinda love them both. 

They met when Andy's father, who owns the stables where Rowan's dad works, thought his son needed discipline, so he spent the summers cleaning the stables. Rowan, who always hangs out at the stables to ride the horses (she can't afford to be a member), showed Andy how to do the work she and her dad did. After friction, not liking each other, and even fighting, Rowan saw that Andy, despite everything, wanted to do a good job in hopes his dad would notice, and Andy saw how natural Rowan was with all animals, especially the horses. They fell in love in typical, even clichéd, 1980s Rom-Com fashion, including a special scene where Rowan has to enter the horse she loves into a show to win, or he gets sold. She loses because a rival cheats, and the horse is sold. TWIST: Andy buys the horse with his college money and gives it to Rowan!  They realize they love each other. Spoiler. They get married right out of high school and adopt a dozen pets. 

I said I spent way too much time on them. The irony? They haven't even shown up in the game yet!

The first "episode" adventure was called "The Midnight Bell For Whom the Bell Tolls" about the big school bell that was hung in the tower and has not rung since 1936. It rang and every supernatural creature heard it. The Big Bad (they don't know this yet) is "The Bell Ringer." He is a harbinger of more bad guys. I have a faerie lord slumming it at the high school who up to no good. Faye has two "Aunties" who are really Urban Hags. I also have some creepy kids, some fake-Satanists, some real Devil-worshipers, a hidden graveyard, tunnels under the town, and an abandoned mall filled with zombies. So yeah, basically shit from my own childhood!

I hope I get to do more with this. Plus, I am enjoying all the "cameos" I am throwing in. They love the time and keep asking how things were in the 80s. The oddest thing? These 20-somethings LOVE "Hall and Oates."  I am trying to play Iron Maiden, and they want to hear "Maneater."

Ah well. Maybe you all will enjoy my 1985 and 1986 playlists.

OH! quick reminder.
Night Shift® is a registered trademark of Elf Lair, LLC. 2026