Showing posts sorted by relevance for query quest of the ancients. Sort by date Show all posts
Showing posts sorted by relevance for query quest of the ancients. Sort by date Show all posts

Thursday, May 30, 2013

Quest of the Ancients: The Obscure Fantasy RPGs Appreciation Day

"Look upon this, old-schoolers, and know that this path has been tread before." -  Jeff Grubb

Today is The Obscure Fantasy RPGs Appreciation Day hosted by Mesmerized by Sirens.

On this day I want to go back over some ground I have tread before.  Today I want to talk about Vince Garcia's magnum opus Quest of the Ancients.


QotA was the topic of one of my A to Z posts a few years ago. http://timbrannan.blogspot.com/2011/04/q-is-for-quest-of-ancients.html. It seems I was not the only one to use it for Q, Jeff Grubb posted about it the same year and Charlie Warren the year after.   There is surprisingly little information out there about this game.  The Wikipedia article is sparse and the RPGNet database entry only has the basics.  There is very, very little else on the web and the author, Vince Garcia, seems to have no net presence I can find.  Plus there is no legal pdf of it out there. In fact if you search for "Quest of the Ancients"  + "legal PDF" you will only find me asking for it on RPG.Net.  I would also like to find a copy of the 2nd edition print.  It has different (and better) cover art but that is all I know for sure.  I have heard it was never printed and in other places I have heard it is longer by a few pages.  No idea.



So, obscure? Yeah. It has it in droves.
I don't even remember where I learned about it.  I am pretty sure I know how and about when though.
I was finishing up my very first netbook on Witches for AD&D 2nd ed and I wanted to collect all the AD&D  compatible witch classes that were ever made.  My idea was I was going to play test all the classes with the same character (same background and stats) and see how they all played out.  Something I still do to this day. I discovered the Judges Guild Witch Class and was not overly thrilled with it.  Somehow I discovered or was told about Quest of the Ancients. I picked up a copy on eBay and that was that.

Quest of the Ancients can be best described as an AD&D clone, an AD&D add on or as a collection of someone's AD&D house rules.  The author, Vince Garcia, had some publications before QotA came out including some material for AD&D2 and White Wolf magazine.  So he was not new to this. In deed the copyright date on this book lists 1982, so some form of these rules were around at least then.  Likely it was a collection of house rules.  What I noticed though right away was the Witch Class.

Let's be 100% honest here.  Vince Garcia loves the Witch class as much as I do.  Really.  The book is easily 70-75% class material and the class that gets the most attention and the most text is the witch.  Before I get into that let me talk about what the book has.

We start out with the title/author page.  He dedicates the the book to "Miss Stevie Nicks".  Ok. So let me be honest here.  I get this. No, I really do.  That doesn't not make it weird. But I get it.  He also thanks "Angelique".  Yeah, I did the same thing.

The QotA game (and I am unsure if this is intended to be a seperate game or as thinly veiled add-on to AD&D) characters have nine (9) stats.  They are rolled differently depending on the race of the character and sometime the gender.  Nearly everyone has the same mins and maxes (1-20), but the different dice and pluses usually mean different mean, median and modal scores.   The big stat is IQ (Intelligence) since it determines how high level you can go.  The ability adjustments for these abilities are D&D standard (+0 for average up to +3 for 18 and beyond). Our abilities are Strength, Agility, Conditioning, IQ, Charm, Appearance, Luck, Stamina, and Body (which is the average of Strength and Conditioning).
The book covers the standard races (human, elf, dwarf, half-elf, gnome) and some ideas on how to make other races like the ogre or a "furrfoot" (halfing) work.  This bit is not bad advice really and certainly expands on the ideas of races.

Chapter 2 covers the classes.  This is the reason you buy this book.
There are  Fighter classes. These include the Cossack, Gladiator, Knight, Legionnaire, Rouge (not a thief), Saracen, Viking, and Woodsman.  Another group are the Tricksters which are the Assassin, Bard (with some spell-songs), Cutpurse (this is the thief), and Gypsy.  The gypsy is interesting since there is a difference between male and female gypsies.  The males are more like a Bard/Cutpurse/Rogue while the females are more witch-like.  Lastly we have all the  Spellcasters.  Each class is presented and all their spells follow after.  This includes the Druid (different from the AD&D one), Earth Priest, Necromancer, Sorcerer, and Witch.    The Necromancer is more akin to the original idea of a Necromancer, one that speaks to the dead.  He does have plenty of death-related spells.  The Sorcerer is a "do it yourself" sort of spell using class.  No spells are even listed for this class assuming the GM will make their own or use some "from magazines".

Let's talk about the Witch now.
Like I mentioned the classes take up pages 13 to 157 (of 214),  the witch has 52 of those pages. Who does that remind you of?
 She has a lot of new spells up to the 7th level and about five new powers. The witch is also the only class to get a detailed NPC. Actually she gets three.  The "Queen of Witches" Elvyra, her familiar and her chief handmaiden. The rules limit advancement to 20th level; Elvyra is 25th and Night (the handmaiden) is 23rd.   Look. I am the last person that can throw stones at this one OK.  Part of me is face-palming over this, and another part is impressed with the shear bravado of it.
Notably the "iconics" from the cover are not stated up anywhere in the book.
The Witch and Gypsy are both pretty interesting classes.  I think what happened here is the author wrote all this material for the Witch and then had a bunch of spells and ideas left over that used for the other classes.  Or maybe I am projecting too much.  Hard to say.

There are some interesting rules on multi-classing.  It reminds a little of the D&D4 Hybrid class rules.  Basically you advance in two classes at the same time, taking the more advantageous options.  The experience points are a little more than 75% of the two classes added together.  So on the average a multiclassed character takes 1.5 times longer to level up than a single class character.  Neat idea on paper, not sure how it works in reality.

The rest of the book goes by fast, really just enough to call it a complete game.  There is a chapter on skills. only a couple of pages really but for an AD&D Heartbreaker it has some neater ideas.  A chapter on Equipment, one on "the Adventure" and another on Combat.  The Combat is a d30 deal which is again interesting, but not one I would ever use to be honest.
You might think the Chapter on Magic would be longer than it is. But it is only about 3-4 pages.  Though there is some interesting ideas on magical research for all classes.
There are chapters on Rewards and some Monsters.  The only thing that sets it apart is the listing of female vs. male unicorns.  One (female) is white and good and the other (male) is black and not as good.
There is also a chapter on the campaign world of Islay.  It is a typical game world where lot of quasi medieval and semi-mythical lands are clumped together Xena-style.
There is some historical  detail about the worshipers of Brigit and his witches which made me smile.  Vince Garcia and I read a lot of the same books it seems.

In the end I can't dislike the game and I admire the author intents.
I am not likely to use anything from it really,  but it is a fun book to pick up a flip through. Plus I kinda like that there is not a whole bunch known about it.  Gives me the illusion that I am some sort of occult expert in a very narrow field of expertise.  I can pull on my old professor clothes and have a snifter of age brandy; "Islay you say? Let me tell you about the lands of Islay. Her unicorns, demons and most of all about the Witch Queen.  Yes. You must hear about the Witch Queen Elvyra..."

Sunday, January 10, 2021

Character Creation Challenge: Quest of the Ancients

quest of the Ancients RPG

So an interesting thing happened this week.  I posted my Rhianon character for AD&D 1st Edition and I was pointed to a Dragonlance adventure that featured a very thinly veiled version of Stevie Nicks! Well, you could imagine my surprise at that.  Then double that I tracked down the said adventure, DL15 Mists of Krynn, to discover it was written by none other than Other Side favorite and the only guy more obsessed with witches than me, Vince Garcia.

I grabbed the adventure and read it through.  Yup. Totally Stevie Nicks. 

This got me thinking.  The adventure is low-level, deals with a powerful witch, but one that is here to help the party, not fight them. 

It also deals with a witch traveling across the planes. 

Seems like a perfect fit for my War of the Witch Queens campaign!

The adventure was written in 1988, so a little bit before Garcia's publication of the "Druids of Rhiannon" Dragon Issue #155 and his Magnum Opus, Quest of the Ancients.  Given the Stevie-like character on the cover of both editions of his game, it seemed certain that they were somehow related.

The Game: Quest of the Ancients

I will admit I am rather fond of this game.  I spent some time talking about it in the past here so you can read all of those posts for more detail. But suffice to say that this game is a Fantasy Heartbreaker in the classic sense, still though I can't help but be fond of it.

The Character: Sarana

So there is a character in DL15 Mists of Krynn, Stevie, who really is a very, very thinly veiled version of Stevie Nicks. Now I am totally fine with that. But she isn't the only one. On the cover of the 1st Edition of Quests of the Ancients, pictured above, is Sarana. She is the one in the pink dress.  She is also a thinly disguised version of Stevie Nicks.  In the book she is listed as a 20th level Witch/Bard, but no other stats are given.

The Second Edition/Printing cover makes this a bit more obvious.


And if that wasn't enough, here is the dedication found in both printings.


Again, I am right there with him on this. He even mentions Dark Shadow's Angelique here and then again in REF5 Lords of Darkness as an NPC vampire. 

Sarana is an interesting case.  I can be perfectly ok with the idea that Sarana from QotA and Stevie in Dragonlance are one and the same. Sure, Stevie is listed as a grey elf and Sarana as a human.  One or other of those could be glamours or disguises.  I am likely to say elf or half-elf.  

Now "how" do I get her there? Well for that let us follow the story of her co-cover girl Raven TenTolliver.  I gave some insight to her goings-on in this post of her appearance in the Forgotten Realms.  Raven has been known as "Raven," "Whisper," and even "Rhiannon" (!) over her years.  It looks like in the Forgotten Realms book, LC1 Gateway to Ravens Bluff, she is largely retired and runs an inn.  You can read some of the details here, here (lifting words from LC1), and a bit on the Inn she runs in Ravens Bluff.  While retired she was a 25th level witch/20th level assassin!

So Raven left her group of adventures and then settles in Ravens Bluff in the Forgotten Realms, Sarana finds her way to Krynn, where she gets trapped and is sometimes known as Stevie. I split the difference and made her into a half-elf. She is a follower of the Faerie Goddess Rhiannon.  Given this I *might* have her in the Feywild and not Krynn.  I need to read over the adventure more to see. 

Sarana
Sarana (Quest of the Ancients)
13th level Half-Elven Witch

Armor rating: 0
Tactical move: 10'
Stamina points: 68
Body points: 15

Stats: St 10; Ag 13; Cn 15; IQ 18; Ch 19; Ap 19: Lk 7

Attack 1
Combat phase: 3
Dmg: 1D4+1 (dagger) or by spell
Ethics: G
Size: 5'1", 125#

Witch Abilities
A: Create Focus ()
B: Additional Combat Skill Slot (2 for 4 total)
C: Create Potions and Elixirs
D: Form Coven

Skills (180 pts)
Animal Handling: 40%
Nature Lore: 60%
Calligraphy: 40%
Danger Sense: 10%

Spells

Rank 1: Beguile, Catfall, Evil Eye, Helping Hands, Lirazel's Silent Scream, Magic Dart, Read Magic Script, Slumber, Trick, Witch Warrior
Rank 2: Discern Magic, Enchant Bracers, Fire Darts, Fire Tounge, Net, Night Sight, Stone Speak, Tell Sight, Witch Wand
Rank 3: Charm, Crystallomancy, Energy Blast, Laughing Skull, Sheet Lightning, Spirit Talk, Witch Mark
Rank 4: Hex, Illusion, Shape Change, Shooting Stars, Transform, Witches Eye
Rank 5: Cauldron of Magic, Lirazel's Pocket Dimension, Polymorph, Witchfire
Rank 6: Aura of Fear, Control Weather, Pentagram of Protection, Talisman
Rank 7: Vision Globe, Witch Ward

That's a lot of spells.

For my War of the Witch Queens, I made D&D witch stats for her too.

Character Creation Challenge

Tardis Captain is the originator of this idea and he is keeping a list of places participating.  When posting to Social Media don't forget the #CharacterCreationChallenge hashtag. 

RPG Blog Carnival

This month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month.

Check out all the posts going on this month at both of these sources.

Monday, July 22, 2024

Adventure Week: Faerie Tales (Quest of the Ancients)

Quest of the Ancients: Faerie Tales
I wrapped up two big projects last week and turned in my final draft of my materials for Thirteen Parsecs. So my schedule is back to being open. This week I am going to focus on a few adventures I have recently acquired and how I might use them.  Today is a rather special one.

Quest of the Ancients: Faerie Tales

Today's adventure was a bit of a surprise. I have been playing around with Quest of the Ancients recently, I was talking with QotA creator Vince Garcia and I bought a new core rules book from him for my son to use. I also picked up one of the last pieces for my collection, the adventure anthology Faerie Tales

I have to admit I had not had any plans for it until I began to read through it. Now I am really happy to have it.

The anthology consists of three small adventures and three longer ones.

Black Shuck (1st to 3rd level) is a "pocket" adventure featuring the black dog of English folklore and myth. It is a smaller adventure and one that can easily be dropped in anywhere. The PCs must get across a swamp (or a wet moor as I plan to use it) and avoid the demonic hound.

Dreamspinner's Art Gallery (Any level) introduces the party to one Islay's (the realm of QotA) powerful witches. She is a 15th level artistic witch and the adventure has a lot of flexibility to use as the starting point for plenty of other adventures. 

Hot Sands (3rd to 5th level) is our last pocket adventure and takes place in a desert. 

The Witch's Tower (1st to 4th level) deals with the return of witch that had been bound to her tower. The first of the three longer adventures.

The Star Splinter (4th to 5th level) is the second of the three longer adventures dealing with an ancient meteor. 

Belshazzar's Music Show (Any level) deals with a travelling music show that is more than meets the eye.

Every adventure comes with detailed NPCs and new monsters.  There is even a three-page writer's guideline in the back for people who want to write for QotA.

The adventures are not Earth-shaking, but they are fun and I am happy to have them. Converting them to say OSR-style D&D is such a non-issue that at one point, I forgot I was reading something designed for a different game. There are charts in back to help with this.

Quest of the Ancients

How I Plan to Use These

I have been thinking a lot about adventures lately. I have a few I want to get done for various projects/publishers, and a few I want to run.

War of the Witch Queens

A lot of these are perfect for my War of the Witch Queens. I feel like I need to include something from Vince in that campaign. I did a little with DL15 Mists of Krynn, but these are a better fit. In particualr I want to include Dreamspinner's Art Gallery and The Witch's Tower as a single adventure arc.  Black Shuck could fit in there are well. 

Deserts of Desolation & Death

My Deserts of Desolation & Death, the second act of the Second Campaign, is one I have been thinking about a lot lately. Hot Sands helps me fill in some gaps.

I am sure I can find homes for the other adventures as well. 

Friday, May 31, 2013

QotA: Elvyra Queen of Witches

While re-reading Quest of the Ancients I thought a good way to bring one of the few stated up characters back over to D&D via The Witch.   I also it might make for a nice homage if one of Vince Garcia's signature characters lived on with my rules.  Like I mentioned in my review of Quest of the Ancients it was obvious to me that we had read a lot of the same books, watched a lot of the same TV shows and listened to a lot of the same music to get to our respective witches.

Plus Elvyra has a connection to the Daughters of the Flame/followers of Brigit. So she has a "hook" in both games.

Here she is in both sets of stats, Elvyra (pronounced "EL-veer-uh" according to the book) the Queen of Witches.  In Vince Garcia or anyone with a copyright claim wants me to remove this then of course I will.

Elvyra Queen of Witches


Elvyra -- Queen of Witches (25th level witch)
Quest of the Ancients stats
Armour rating: 0 (-5)
Tactical move: 10' or as applicable in different form
BAR: 17/10/54
Stamina paints: 70
Body points: 13
Stats: St 12; Ag 20: Con 14; IQ 20; Ch 20: Ap 20: Lk 19
Attack 1
Dmg: 1D4+5 (dagger) or by spell
Ethics: I
Size: 6' tall
Special note: Shape change at will; possesses Artifact of Power-the Scarlet Flame: her symbol is a 4-armed spiral, eagle or hummingbird.

Elvyra appears as a tall elf with flaming red hair, typically attired in blue and white with a red sash but her waist. Upon her head she wears a silver crown over which floats large emerald acting as a device that doubles her 1st-3rd rank spell slots. She thus possesses 40 slots of each of these spell ranks, and 20 slots each of ranks 4th-7th
The flame removed from the temple was later enchanted into her wand focus, creating an Artifact of Power known as the Scarlet Flame. It appears as a wood and silver scepter with a huge ruby set into its tip, containing a burning name within. The wand absorbs all spells directed at the possessor, converting their ranks into potential that regenerates any stat loss, similarly to the Mind Sapphire of Serpen. In addition, the wielder is able to use any fire-based spell at the 35th level of skill at a cost of 1 charge off the wand per spellrank, castable in a single phase.
Elvrya's rarely used melee weapon consists of a BF 5 unicorn horn dagger, which provides the further benefit of making her immune to poison and disease of any sort.
One interesting fact about her relates to her ability to shape change (as per the witch spell) at will. When she remains in a single form, her eyes change color each minute.
The Queen has existed in legend since the dawn of time, and most believe that if she yet lives, she and her followers no longer remain on the Nexus, but instead dwell with their goddess, the Queen of Faerie, within Her enchanted realm. Nevertheless, some have claimed to have encountered the Witch Queen in the midst of isolated sylvan woodlands, and in a rugged area of volcanoes in Naz-Al. It is even been reported that she frequents the Witchwood, a forest in Avalon, but this story is given little credence.
If she is encountered, she will either be accompanied by her familiar, her chief handmaiden or both (20%/30%/50%). Last of all, Elvyra is believed to know lost spells that are vastly more powerful than many used today.

Elvyra - Queen of Witches (25th level witch)
The Witch stats

Strength: 12 Death Ray, Poison 5
Dexterity: 18 Magic Wands 6
Constitution: 14 Paralysis, Polymorph or Turn to Stone 5
Intelligence: 18 Dragon Breath 8
Wisdom: 18 Rods, Staffs, Spells 7
Charisma: 18

Hit Points: 55
Alignment: Neutral
AC: 1 (Bracers of Defense)

Occult Powers (Faerie Tradition)
Familiar: White Dragon Tiger
7th level: Speak to Plants/Animals
13th level: Fae Shape
19th level: Curse
25th level: Shape Change

Spells
Cantrips (7): Alarm Ward, Daze, Detect Curse, Object Reading, Open, Spark, Warm
First (7): Bewitch I, Cause Fear, Command, Faerie Fire, Minor Fighting Prowess, Sleep, Spirit Dart
Second (7): Alter Self, Biting Blade, Blast Sheild, Enthrall, Evil Eye, Hold Person, Phantasmal Spirit
Third (6): Astral Sense, Bestow Curse, Continual Fire, Feral Spirit, Fly, Improved Faerie Fire
Fourth (6): Air Walk, Betwitch IV, Dance Macabre, Neutralize Poison, Spiritual Dagger, Withering Touch
Fifth (5): Anti-Magic Candle, Blade Dance, Dream, Primal Scream, Song of Discord
Sixth (5): Break the Spirit, Control Weather, Find the Path, Moonbow, True Seeing
Seventh (4):  Ball of Sunshine, Breath of the Goddess, Etherealness, Serpent Garden
Eighth (4): Astral Projection, Greater Mislead, Mystic Barrier, Wail of the Banshee

In my games Elvyra didn't steal Brigit's Flame, but rescued it.   There is still a long standing cold war between the Queen of Witches and the Daughters of the Flame covens (the Eula want to forgive her, the Brenna want her to pay for what they still feel is the theft of the flame), though both factions of the coven want a better accounting on how she made the wand the Scarlet Flame.


Oh and if you don't have this song going through your head while reading this then you are not as old school as you think you are.

Sunday, October 9, 2022

100 Days of Halloween: DL15 Mists of Krynn

DL15 Mists of Krynn
When I talk about witches and D&D one of the last places that usually comes to mind is Krynn and Dragonlance. BUT believe it or not, there are some strong connections between my witches and the first Dragonlance Trilogy.  Usually this can be summarized with me thinking that "this could use some more witches" where the "this" is the trilogy.  Witches are mentioned in the first book but that was only a tease.

So. How does DL15 Mists of Krynn fit into all of this? Glad you asked.

DL15 Mists of Krynn

PDF. 128 pages. Color covers and maps. Black & white interior. 

This book contains 12 mini-adventures (pages 2 to 100), nine discussions on various creatures and races unique to Krynn with adventure hooks or lairs, and eight NPCs. I printed the monster section out and stuck it into my Dragonlance Monstrous Compendium binder.

I am going to be upfront here and say this is not a review of the entire book, but rather just of the mini adventure The Tanglewood Keep, and I'll briefly touch on one of the NPCs, Ladonna.

The Tanglewood Keep

This adventure is a basic MacGuffin hunt, but it has some nice features about it. First off it was written by a friend of the Other Side Vince Garcia. I have featured his Quest of the Ancients RPG many times here.  Secondly, while the adventure is simple, that is its greatest strength. It is not really about the quest to find a stone, it is about getting the PCs from their home world (Greyhawk or now the Realms) to Krynn via the magic mirror in the adventure.

The characters are introduced to kender, tinker gnomes, and draconians in short order. They get the full Dragonlance introduction before the mud on their boots from their home world is even dry.  

I ran this one for my family at home and at Gen Con 2021 and in no short order they all wanted to kill poor Twil Topknot! It was a fun adventure and I am glad I got to do it.

Twil Topknot

The book itself does have an "Adventure Path" feel about it with adventures to take the characters from the 1st to 15th level. Tanglewood Keep is for adventurers of 1st to 3rd level. If you want to play in Krynn and don't want to do the War of the Lance, or do what I did and have it as a "background noise," then this is a good choice.

This adventure also introduces us to the magic-user cough*witch*cough Stevie. I'll get to her later.

Ladonna

I admire the layout of this book. Everything is rather modular with the monster/race bits fitting on a front and back page (reading the PDF) and the NPCs fitting one per page. It makes printing this out rather convenient.

Ladonna is another entry from Vince. She is a 17th-level black robe (aka evil) wizardess. But you would be forgiven if you read her entry and didn't think she was a witch. I mention her here since, well she is witchy and from Vince Carcia.

Stevie aka Sarana

In the adventure, we meet Stevie. She is a 12th-level white-robed Grey Elf wizard. Given the adventure is for characters levels 1 to 3 there is no way the PCs are going to mess with her. Her description is pretty much Krynn's Stevie Nicks. I mean she is better qualified to go get her rock than the characters are. So is Twill for that matter. But none of that is important really. What is important is the fact she is here. 

Stevie also has a not-too-coincidental resemblance to another Garcia character, this time it is Sarana from his Quest of the Ancients.  

For my run of this, I combined Stevie (grey-elf) and Sarana (human) into one character, Sarana (half-elf). Seriously if I had pulled out a witch-like character named Stevie in front of my family they never would have taken her seriously. They know who I am.  Much like the PCs, Sarana is trapped here from her own world. Unlike the PCs she has decided to remain.

War of the Witch Queens hook

At the end of the adventure Sarana/Stevie tells the group she fears the Queen is dead.

Sarana aka Stevie

Honestly. If I never get to the other adventures these NPCs, the little adventure, and the monster pages has all made this a great choice for me. 

The Other Side - 100 Days of Halloween

Monday, May 22, 2017

Witch & Witchcraft Reading Challenge: The History of Witchcraft

For this Witch & Witchcraft Reading Challenge I "read" (listened to) two shorter books that covered roughly the same topic.  The first was "The History of Witchcraft", written by Lois Martin and narrated by Brogan West.  The second was "Witch Mania: The History of Witchcraft", written by Charles Mackay and narrated by Greg Wagland. Witch Mania is actually part of the Charles Mackay's 1841 book Extraordinary Popular Delusions and the Madness of Crowds, which I covered another version of back in January as "Witch: A Tale of Terror".
So for these reasons I am going to classify this as one reading, not two.

The differences in the books are largely one of the historical perspectives.  The older 1841 "Witch Mania" book takes an interestingly pro-science approach that is congruent to the time's own growing industrialism and embrace of science.  "The History of Witchcraft" includes the findings of, subsequent dismissal of those findings of, Margret Murray's Witch Cult thesis.  History also covers the then new "The Triumph of the Moon" by Ronald Hutton.  But nothing is given in detail.

Mackay's 1841 book reads and feels like something written today to be honest.  There are only tidbits of information that would let on that it is not.  Though the perspective is still one of "those poor superstitious peasants".  Martin's 2007 book is a bit newer in it's topics, but the perspective has not shifted very much.

Both books come down on the side of this all being delusion by the participants with some mention of how to properly view historical events through the lens of the times they were in.
Both books cover many of the same horror stories that are familiar to anyone that spends time reading these tales.  A couple of interesting bits for me was the idea of how localized many of these accounts are.  These were common fears that involved local people on a global stage.  The newer "History" (2007) spent some time talking about how this was part and parcel the change over from superstition to rationalism.  Also, it seems there is a new push to see the witch trials as largely a secular issue rather than a purely ecclesiastical one. More on this when I cover the next history book on my list.



Both of these books came from Audible.
http://www.audible.com/

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 13
Level: Mother
Witches in this book: Again, millions or none.
Are they Good Witches or Bad Witches: All were innocent in my mind. At least innocent enough to not warrant a capital offense.
Best RPG to Emulate it: Again, not the best question, but I would love to play a "Burning Times" RPG using WitchCraft.
Use in WotWQ: I will bring some of these ideas to the campaign, certainly the witch hunters and the paranoia.


RPG Carnival Post
Using witches, magic and occult practices in your games.
Both of these books got me thinking about how witches and the occult could be viewed in a game that is already full of magic.

The main feature of both of these books is fear. Fear of the unknown and fear of the very real and very known Devil.  Witches, no matter the stripe, are something to be hated and feared.
This also begs another question. Are Witches really Witches without the persecution?

In most fantasy role-playing games there are wizards, clerics and a host of spellcasters. Even "grimdark" games like Dungeon Crawl Classics and Lamentations of the Flame Princess have their spellcasters and they are, despite their "otherness" still part of a social unit of adventurers.  The witch, when she is included, often becomes another type of spellcaster. In the cases of AD&D 2, D&D 3 and D&D 4 she was merely a type of wizard.  Third party books have made strides to cleave the witch class to the historical witch, or at lease the fairy tale witch.  The RPG Quest of the Ancients, despite it's "Heartbreaker" status has done some rather interesting things with witches.

One thing I have done in my own games is to set up a dichotomy of magic. There is the "state" sanctioned magic used by wizards and the "church" sanctioned magic used by clerics.  Casters will fall, mostly, into one of these two realms. It is assumed that the powers in charge of these realms will police their own.  "Witches" are those that fall outside of these realms and their magic is somehow "outlaw" or "other".

Both history books mentioned above make a point of detailing both the religious and secular nature of the witch trials. This can be emulated in many RPGs with the method I also mention, with a secular or state wizard working with the church or spiritual clerics working to stop the "Evil" witches.  I say evil in quotes since an evil cleric, in this case, would still see they have more in common with a good cleric (both worship gods) than a witch.

I have done this to great effect with witches and psychic characters in my games over the years. In fact, witches had become so numerous in my games that I had to redo how psionic characters were dealt with my games just to set up this "other".

For all of it's outward appearances, D&D and games like it are not medieval Europe. The polytheism of most worlds is really at odds with the notion of Feudalism.  This lack of a monotheist faith, and interrelated government, really makes for a lack of a designated "evil enemy" for this church/state to fight against.   If there is no enemy there is no enemy secrets, cults or conspiracies.   In my mind the best enemies of society are the ones that seek to destroy it.
Maybe there is a cabal of evil (unsanctioned) wizards or a cult of warlocks.

For me, witches are the most interesting when they are slightly outside of the norm.  In modern parlance, they can be the terrorists OR (maybe AND) the Social Justice Warriors.

But I have always been fans of the outsiders, the strange and the different.


Wednesday, July 10, 2024

Larina Nix and Malcear for Quest of the Ancients

 The other night my oldest son Liam and I were going to continue our AD&D 2nd Ed game in the Forgotten Realms. I got to talking about about some of the NPCs of the Realms and mentioned the strangest one I knew was Raven of Raven's Bluff.  Which got me on the topic of Quest of the Ancients in general and what a Fantasy Heartbreaker was. He asked if I had stated up Larina for it already, and too my utter shock I saw I had not.

Instead of playing some AD&D 2nd Ed, we rolled up characters for Quest of the Ancients. I built Larina and he did his human/demon-hybrid assassin Malcear. 

Quest of the Ancients


I do want to extend my public thanks to Vince Garcia. I told my wife there was a game developer out there who was as obsessed with witches and Stevie Nicks as me, and she didn't believe it.

Larina Nix
Larina Nix
13th level Human Witch
Female

Armor rating: 0 / 0
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 9 (Dmg. +0, L/N/H/VH Load 18/45/63/90, Max lift 180)
Ag 12 (AR att +0)
Cn 12 (Rest 7, Stamina/Body recovery 1/1)
IQ 20 (memorization time 1)
Ch 19 (Reaction +15%)
Ap 18
Lk 7

Attack 1
Combat phase: 4
Dmg: 1D4+1 (dagger) or by spell
Ethics: I
Size: 5'4", 125#

Witch Abilities
A: Create Focus (wand)
B: Additional Combat Skill Slot (2 for 4 total)
C: Create Potions and Elixirs
D: Form Coven

Skills (200 pts)
Language: 50 (read/write 10)
Courtliness: 15%
Danger Sense: 4%
Herbalism: 60%
Music: 10%
Nature Lore: 10%

Spells

Rank 1: Beguile, Control Fire, Disenchantment, Evil Eye, Magic Dart, Read Magic Script, Skull of Flame, Slumber, Trick, Whisper, Witch Warrior
Rank 2: Cure Wounds, Enchant Bracers, Fire Darts, Jack-o-lantern, Moon Sigils, Witch Wand, Witch Wind
Rank 3: Babble, Charm, Charm, Electric Arc, Energy Blast, Hand of Glory, Sheet Lightning, Starburst, Witch Mark
Rank 4: Bat Swarm, Death's Eye, Hex, Shooting Stars, Time Vision, Witch's Eye
Rank 5: Candle Magic, Cauldron of Magic, Moon Web, Witchfire
Rank 6: Aura of Fear, Enflame, Pentagram of Protection, Starfire
Rank 7: Ethereal Whirlwind, Witch Ward


Malcear
1st level Human (demonic) Assassin
Male

Armor rating: 1 / 1
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 17 (Dmg. +1, L/N/H/VH Load 34/85/119/170, Max lift 340)
Ag 20 (AR att -5)
Cn 15 (Rest 6, Stamina/Body recovery 1/1)
IQ 15 
Ch 12 (Reaction +0%)
Ap 13
Lk 10

Attack 1
Combat phase: 1
Dmg: 1D6+1 x (short sword) 
Ethics: I
Size: 5'8", 175#

Assassin Abilities
Disguise: 40%
Information Gathering: 37%
Stealth: 45%
Climb: 67%
Concealment: 40%
Detrap: 40%
Lock Pick: 40%

Skills (150 pts)
Blindsight: 30 pts
Danger Sense: 24%

Larina and Malcear in Islay

--

Ok. Not bad. The system was not really enough to keep Liam's attention, so we did not try to play it. I am thinking I have extracted pretty much everything out of this game I can get. I think this one is moving to the lower shelves now.

Unlike some other games I have tried out over the last couple of years, I do not recommend this one as a D&D 5 replacement. 

Wednesday, October 14, 2015

Class Struggles: The Necromancer

Very, very few classes or class concepts have been gone over more than the Necromancer.  For a class that was never part of the original game, and never actually a proper class in it's own right, a lot of ink and pixels have been spent on this class.  So much that I am sure to miss things and might even need a part 2.  Where do we start?

Well to begin with what exactly is a necromancer and what is it that appears in so many games?
Taken from the Greek a necromancer is someone that communes with the dead. So spells like Speak to Dead are a good example.  Historical necromancers, like for example John Dee, spoke to the dead to get advice. or foretell the future.   In modern parlance and certainly in games (maybe one caused the other) necromancy has come to mean a wizard that controls or manipulates the forces of death and unlife.

The easiest Necromancer is simple.  Play a Wizard/Magic-User and then only choose necromancy spells.  Wear a lot of black and hang out with undead.  This is also a very satisfying necromancer since all the trappings have to be role-played.  Alternately one could play a cleric of a god of death, take only reversed necromancy spells and command instead of turn undead.
I think though as time wore on people wanted something that wa little bit of both.

The first, or at least one of the first was from White Dwarf Magazine #22 from December 1980/January 1981.  Lew Pulsipher gives us an article about evil priests, the "Black Priests".  While these are more cultist, there is a lot of necromancy being thrown around.  This is followed by a true necromancer class also by Pulsipher in issue #35 from November 1982.  Either of these classes is fine and represent the design philosophy of the times.  Namely take and rearrange already familiar elements.  The Black Priest and this Necromancer have the same shortcomings though; a reliance of human sacrifice.

The Necromancer is turned up to 11 with the publication of Dragon #76 in August 1983 and Len Lakofka's death master class.  Designed to be an "NPC Class only" I remember seeing it first in the pages of Best of Dragon Magazine Vol. 3.  I admit, I rolled up a death master right away.  He became a major antagonist in my games for many years to come.

In AD&D1 the example of the Illusionist gave birth to the speciality wizards of 2nd Ed.  One of those speciality wizards was the Necromancer.  This continues in practice to the most current version.  Though unlike the Illusionist, the Transmuter or even the Evoker, the Necromancer got it's own book.  The Complete Book of Necromancers was one of those books that everyone seemed to want.  I remember picking it up back when it was first published. I paid $15 for it.  Later the cover price jumped to $18 and soon it became very rare. No idea why.  The aftermarket price jumped considerably and I ended up selling mine on eBay back in 2000 for $81. Not a bad deal really.   I recently picked up a copy at Half-Price Books for $9.  The PDF just about the same price.  Though the book is crammed full of necromancer goodies. Spells, magic items, undead familiars.

Moving out into the world of Fantasy Heartbreakers there is the near-compatible Quest of the Ancients.  This necromancer reads like the Death Master, but has some interesting spells and some powers.  The Arcanum/Bard Games also has a necromancer class.

3.x had, at the last time I looked, at least 3 different kinds of official Necromancer classes.  The two best are from Libris Mortis: The Book of Undead and Heroes of Horror.  Heroes of Horror featured the rather popular Dread Necromancer class.  There is also the Death Master class from Dragon updated to 3.0e.  The Crypt Lord from the aptly named Necromancer Games. Not to mention dozens of others from other third party publishers.  Most take the same elements and reorganize them, but every so often something new is produced.

4e had necromancers as well. It was a type of wizard (much like the witch was) and was introduced in the Player's Option: Heroes of Shadow book.  It had some rather neat features to it as well.

For the OSR things are really no different, dozens of different types and sorts of necromancers. I am only going to talk about a few.

One of the simplest also belongs to one of the simplest OSR games.  Basic Fantasy has a necromancer class on their downloads page for free.  It has a lot of spells and weighs in at an appropriate 13 pages.

I would have to say one of my favorites, at least in terms of style, is the one from Astonishing Swordsmen & Sorcerers of Hyperborea.  The necromancer here is cut from the "evil cultist" mold like their warlock and has a lot of great spells and powers.

Magical Theorems & Dark Pacts also has a great necromancer and the big feature of this class (and this book) is the number of spells.  While this book as more spells, the AS&SH class is slightly better in terms of what I want. Right along with that is the necromancer from the great Theorems & Thaumaturgy. A basic class, but some really nice spells.

Another really cool one in terms of how the necromancer is presented is the one from Adventures Dark & Deep.  Darker Paths 1: The Necromancer is certainly in the vein of the "this is an evil class" but +Joseph Bloch makes no bones about the fact that players will be playing these as evil characters.  It's sort of the point of his "Darker Paths" series. In that respect this is a good one to pick up just to get some ideas on how to play an evil character.  Plus it has some unique spells.


Back at home I have most of these printed out and put into a folder.  I also have a number of character sheets of all the different types of necromancers.  Basically I have six characters with two sheets each; a 3.x sheet and an OSR compatible one (the five above and an old fashioned MU with necromancy spells).  This gives me 12 different sorts of necromancers for 6 characters.  I call them the Order of Six based on a group I introduced in my Buffy games.  I am planning on using them as my bad guys in my games, but right now I am only playing 5e! So I can't really judge how well they all work.  Similar to what I did with the Witch's Nest.  Sounds like a plan to me.

By the way. My son has a 5e game he is in charge of.  He has a 15th level necromancer in that game and it is wicked.

I feel like there is alot more to say but I have only scratched the surface.

What is your favorite necromancer class?

Wednesday, April 20, 2011

Q is for Quest of the Ancients

Q is for Quest of the Ancients, an RPG I discovered back in the days when I was getting "out of" D&D and looking for something else.

Quest of the Ancients can be described as a D&D clone, a D&D add on or as a collection of someone's house rules.  The author, Vince Garcia, had some publications before QotA came out including some material for AD&D2 and White Wolf magazine.  So he was not a noob to this.


QotA fills that same slot of near-D&D that you will sometimes find other games living in. Similar to the Atlantean series from Bard Games.  Lejendary Adventures is one that comes to mind as well.

Why did I pick it up?  Simple, it was advertised as having the most complete Witch class ever made.  I forget where I read that, but I knew I had to pick up a copy.  So I did. I was a bit underwhelmed, but there were some good bits.

While the game certainly has it's impressive moments, it never struck me as bringing anything new to my table.  I liked the Gypsy class, the Witch class was interesting, but everything else seemed like a poor-man's copy of AD&D.  There were a ton of classes in this book, something like 15 or more, and a bunch of spells.

I want to talk about the witch class for a bit.  Now in general I liked the witch.  Garcia was obviously pulling from some of the same books I was when he wrote up his witch.  Also (and you can tell by looking at the cover) this was a thinly-veiled attempt to have a "Stevie Nicks" character class.  I can't say I disapprove of that.  There was also a gypsy class which was divided into Male and Female gypsy.  I kinda made sense, kinda didn't.  I see what the author was trying to do, but I don't think it worked out as well as he liked.

I have always wanted to pick up the second edition.  I don't know if much has changed in it, but the cover art is much better (featuring the same characters).


I like this cover to be honest.  The Witch looks more like Stevie Nicks than ever and the wizard looks like he has gained a few levels.

I have wanted to get this, but can't actually bring myself to buy it until I see what some of the differences are between the editions.  I am hoping that there is something here above and beyond the first edition, but I am fairly sure there is not.    In the beginning of the 90's this might have been a cool game to play, but today it looks a little a dated.  A+ for effort though.

Links
http://en.wikipedia.org/wiki/Quest_of_the_Ancients
http://index.rpg.net/display-entry.phtml?mainid=8756

Buy
Noble Knight Games (best place to get it really)

ETA: And check out Jeff Grubb, also doing QotA for his Q post.  http://grubbstreet.blogspot.com/2011/04/q-is-for.html

Friday, August 17, 2012

Witch Books, Part 5. Other games

For D&D4:  The Witch Player Class
A decent witch class for D&D4.  Predates the witch that appears in Heroes of the Feywild by a few years, but is roughly compatible.

For Witch Girls Adventures: Original Witch Girls (OWG)
The comic that came before the RPG. The first 200 or so pages are comic content of various artists, but all in the WitchGirls School and world.  The next dozen or so pages is the Coventry School written up for the Witch Girls RPG. And we end with WGA write-ups for all the characters that appeared in the comics.
One of the great things about the Witch Girls game are the characters.  So this is a nice treat really.
If you are a fan of the game and want some more NPCs for your own school or need some ideas on adventure then this  is a great book to have.

For Colonial Gothic: Witchcraft
I enjoy the Colonial Gothic game quite a bit. I love how it weaves the earliest American history with horror and monsters.
I was set to like this book quite a bit and I do, don't get me wrong, but it wasn't quite what I was expecting given how much I enjoyed all the other CG books.
This book gives us Witchcraft for the CG world and it does a great job of researching, but it only gives us the "evil" sort of witchcraft associated with summoning demons.  Granted, that is perfectly fine for this game.  I think I wanted to see a little more.
The first half deals with Witchcraft in the CG world and is great.  The second half is from the writings of King James and frankly he was more than just little bit paranoid.
In the end it is still a good book for the game and something to grab if you are interested in thoughts a views on witches of the time.
Of course for my own take, if you are going to assume that King Jame's witches are real then why not Margaret Murray's witches too?  I guess I just like having the option of playing a witch in my games.

For Mage: The Sorcerer's Crusade: Witches and Pagans
A great resource for the Renascence era Mage: The Sorcerer's Crusade.

For Mage: The Ascension:  Tradition Book: Verbena (1st) (Revised)
More Verbena goodness and more rotes based on the Verbena's sphere of Life.

Both are full of great background information on "witches" in the Mage game and are full of wonderful ideas and great art.  This is WW at their peak and there is so much care and detail here that I couldn't not get these books.

For Basic Role-Playing (Call of Cthulhu...):  BRP Witchcraft
I reviewed this one in detail here: http://timbrannan.blogspot.com/2010/07/brp-witchcraft.html

Witch Hunter: the Invisible World
I reviewed this one in detail here: http://timbrannan.blogspot.com/2011/03/review-witch-hunter-invisible-world.html

Quest of the Ancients
I have talked about this one before too: http://timbrannan.blogspot.com/2011/04/q-is-for-quest-of-ancients.html
The witch in this book is roughly compatible with AD&D1.  Lots of new and fairly cool spells.

Thursday, May 10, 2018

This Old Dragon: Issue #155

Ok this is an "emergency pick".  My basement got some water in it for the first time ever.  The only thing that was damaged was this issue.  So I am flipping through it now and tossing it when done.  I might end up tossing it before I am done, to be honest; it's in really bad shape.  So let's head back to March of 1990 for Issue #155 of This Old Dragon!

We have a cool cover from Carol Heyer. It features a little faerie in a faerie ring. It is an appropriate cover to our theme this issue.

Some ads for Spelljammer and a couple of TSR board games, The Hunt for Red October and Red Storm Rising. I had forgotten about those last two, to be honest.

Letters are first.   We get a request for the Witch from #114.  The eds remind the reader what issue it was in and no, it should not be used as a PC.  Don't worry, mine was almost done at that time.

Skip Williams is up with Sage Advice.  Mostly covering questions from the new Monstrous Compendiums.  Ah. We get to the Demons and Devils issue in AD&D 2nd Ed. The answer they give is:
The answer, in short, is at present there are no plans to include devils, demons, and similar creatures in the AD&D 2nd Edition game. ... The demons and devils in the old Monster
Manuals were a prime weapon in the campaign of misinformation directed against gaming, so they were dropped from the new edition. It's possible that demons and devils will be revised into a format that preserves their usefulness in adventure design and does not give the game's detractors cheap ammunition, but that format hasn't been found yet.
Another letter points out the error on the Vampire sheet, front and back are the same.

Next is our feature "Realms of the Faerie".

He had the Grugach elves introduced last week (Issue #67) now 7 years and 4 months later we get Wild in the Wood: The Point of View of the Grugach-Wild Elves by Eric Oppen.  The article is actually pretty cool talking about life amongst these almost primitive elves.

Denise Lyn Voskuil is next with four new deities in The Elfin Gods. They are Araleth Letheranil, lesser god of light.  Kirith Sotheril, lesser goddess of magic. Melira Taralen, lesser goddess of fine arts and finally Naris Analor, lesser god of healing, suffering, and death.   All these gods made to the present day.

Up next is the article I remember the best, In the Frost and Snow by David S. Reimer, introduces the Snow Elves.  I had also created a snow elf race back in the day, and there are some similarities here. All of which are due to the similar material we were drawing from.  But my snow elves were smaller than regular elves, his are taller. Also, mine tended to be pale-blue.   Still. A fun race that I like to use every so often.

Other Side favorite Vince Garcia is back, this time with The Folk of the Faerie Kingdom.  I must-read article if you ever plan on doing anything with the Faerie realms.  It is a nice long article and one I wish I could keep!  A little bit of Quest of the Ancients leaks into AD&D here with the inclusion of Rhiannon the Faerie Queen goddess and his "Druids of Rhiannon".  I appreciate Vince's obsessions here.


Gordon R. Menzies has The Ecology of the Satyr.  It's also good stuff. Now I want to play a half-Satyr bard!

Thank You for Your Cooperation is a survey for Top Secret/S.I. game by Jon Pickens.  I don't know enough of Top Secret history to know if this lead to something else.

The Game Wizards tries something new with Anne Brown, TSR previews ala gossip column.  It doesn't really work for me.

Another Other Side favorite Bruce Heard is back with another episode of The Voyage of the Princess Ark.  This time Part 3: To seek out new life and new civilizations.  Love the maps, but the maps have always been kind of a key feature of these articles.

Didn't read the fiction. Plus this issue is really getting on my allergies.

Gamers Guide covers all the small ads. There are a few Play by Mail games and ads here too.

Marvel-Phile has a couple character I know pretty well.  Captain Britain and Roma.  Captain Britain is a character that I always felt would translate well into a modern Ghosts of Albion game.  Roma is a Protector in all but name too.

Ah. Here are the TSR Previews.  Lots of Forgotten Realms stuff.  But this the Age of the Settings.

Jim Bambra reviews a few of the new Star War's games.

The Convention Calendar gives us the best cons of March and April 1990.  I swear there were more back then than now.

John C. Bunnell gives us some reviews of books.
Hartley, Patricia, and Kirk Lesser cover what's new for Macs in The Role of Computers. Most Macs were still monochrome at this point. Though I thought for sure there were some color ones.

Dragonmirth has a few artists and comics I am not all that familiar with.

Through the Looking Glass is completely soaked.  Eww.

So what do I have, save a huge mildew colony?  Well in truth a pretty cool issue.  Lots of great information on the fey and stuff I can still use today.

Thursday, December 18, 2025

Blogsphere Links: Witches on Other Blogs, Part 4

John William Waterhouse - Jason and Medea
 A few more today. As always, let me know if I missed yours.

Of Dice and Dragons

Welcome to the Witch’s Brew
https://ofdiceanddragons.com/welcome-to-the-witchs-brew/

OSR Grimoire

Holmes Expanded: Character Classes
https://osrgrimoire.blogspot.com/2021/01/holmes-expanded-character-classes.html

Holmes Expanded: The Witch
https://osrgrimoire.blogspot.com/2021/01/holmes-expanded-witch.html

B5: Horror on the Hill
https://osrgrimoire.blogspot.com/2022/10/b5-horror-on-hill.html

The OSR Library

Folkloric and Infernal Magic Options (OSR)
http://theosrlibrary.blogspot.com/2014/10/folkloric-and-infernal-magic-options-osr.html

The Witch Class (S&W / OSR) The Traditional Evil Witch archetype.
http://theosrlibrary.blogspot.com/2014/10/the-witch-class-s-osr-traditional-evil.html

The Magician Class (OSR)
https://theosrlibrary.blogspot.com/2014/11/the-magician-class-osr.html

OSR Pirate/Renaissance and Colonial Classes. Magician, Sorcerer, Witch
https://theosrlibrary.blogspot.com/2018/07/osr-piraterenaissance-and-colonial_94.html

Owl’s Guide to Witches

Guide for Pathfinder Witches
https://feeneygames.github.io/PFGuideArchive/archive/Owl%E2%80%99s%20Witch%20Guide/OwlsWitchGuide.html

The Piazza

Witch Class
https://www.thepiazza.org.uk/bb/viewtopic.php?f=43&t=26878

The PorPor Books Blog: SF and Fantasy Books 1968 - 1988

Book Review: Hecate's Cauldron
https://theporporbooksblog.blogspot.com/2015/03/book-review-hecates-cauldron.html

The Witch Queen of Acheron
https://theporporbooksblog.blogspot.com/2016/05/the-witch-queen-of-acheron.html

Book Review: Silverglass
https://theporporbooksblog.blogspot.com/2019/06/book-review-silverglass.html

Magician by Robert Holdstock and Malcolm Edwards
https://theporporbooksblog.blogspot.com/2023/05/magician-by-robert-holdstock-and.html

Power Score RPG

Baba Yaga's Hut
http://thecampaign20xx.blogspot.com/search?q=baba+yaga

Dungeons & Dragons - The Baatorians, the Original Denizens of Hell
https://thecampaign20xx.blogspot.com/2017/01/dungeons-dragons-baatorians-original.html

Dungeons & Dragons - A Guide to the Demonomicon of Iggwilv
https://thecampaign20xx.blogspot.com/2014/07/the-demonomicon-of-iggwilv.html

Dungeons & Dragons - A Guide to Tasha
https://thecampaign20xx.blogspot.com/2016/06/dungeons-dragons-guide-to-iggwilv-witch.html

Prismatic Wasteland

Familiars: A Witch’s Best Friend
https://www.prismaticwasteland.com/blog/familiars-a-witchs-best-friend

Quag Keep

The Quintessential Witch D20, Death Curse
https://quagkeep.blogspot.com/2011/07/quintessential-witch-d20-death-curse.html

B5 Horror on the Hill
https://quagkeep.blogspot.com/2012/04/b5-horror-on-hill.html

The Hamlet of Thumble
https://quagkeep.blogspot.com/2017/03/the-hamlet-of-thumble.html

Judges Guild: Witches Court Marshes
https://quagkeep.blogspot.com/2017/12/judges-guild-witches-court-marshes.html

Role Aids: Witches
https://quagkeep.blogspot.com/2019/02/role-aids-witches.html

Quest of the Ancients
https://quagkeep.blogspot.com/2019/01/quest-of-ancients.html

Saga of the Witch Queen
https://quagkeep.blogspot.com/2019/07/saga-of-witch-queen.html

Way of the Witch
https://quagkeep.blogspot.com/2022/08/way-of-witch.html

FOR6: The Seven Sisters (1995)
https://quagkeep.blogspot.com/2025/01/for6-seven-sisters-1995.html

Witch Hunt (1983)
https://quagkeep.blogspot.com/2025/02/witch-hunt-1983.html


Rachel Bonuses

Comparative OSR Witchcraft
https://rachelghoulgamestuff.blogspot.com/2013/05/comparative-osr-witchcraft.html

Fey-touched Background for 5e
http://rachelghoulgamestuff.blogspot.com/2014/08/in-which-5e-background-is-introduced.html

The sorcerer, draft 3
https://rachelghoulgamestuff.blogspot.com/2014/04/the-sorcerer-draft-3.html

Raven Crowking's Nest

Patrons & Projects II: A Sample (Hecate)
https://ravencrowking.blogspot.com/2012/07/patrons-projects-ii-sample.html

The Time of the Oath
http://ravencrowking.blogspot.com/2018/10/the-time-of-oath.html

Helloween: Better Than Raw - Charity Desire
http://ravencrowking.blogspot.com/2018/10/helloween-better-than-raw.html

Realms of Chirak

B/X D&D Month XIV: Terragia, the Witch of Galitath
http://realmsofchirak.blogspot.com/2014/04/bx-d-month-xiv-terragia-witch-of.html

The Witch of Galitath for Magic World
https://realmsofchirak.blogspot.com/2014/05/the-witch-of-galitath-for-magic-world.html

Sages of Greyhawk (Facebook)

Iggwilv, the Witch-Queen of Perrenland
https://www.facebook.com/groups/1471065309863986/permalink/1760909524212895

Save Versus All Wands

Witches in Early D&D
http://saveversusallwands.blogspot.com/2017/11/witches-in-early-d.html

What is Book of Spells? Part 1: Magic-Users
https://saveversusallwands.blogspot.com/2017/10/what-is-book-of-spells-part-1-magic.html

Book of Spells for Zylarthen Released!
https://saveversusallwands.blogspot.com/2017/10/book-of-spells-for-zylarthen-released.html

Save Vs. Dragons

A-to-Z Challenge, V: Vulbat (New Oe/BX/1E Monster)
https://savevsdragon.blogspot.com/2012/04/to-z-challenge-v-vulbat-new-oebx1e.html

A-to-Z Blogging Challenge Day 1: Atanuwe's Feast Day
https://savevsdragon.blogspot.com/2015/04/a-to-z-blogging-challenge-day-1.html

Sea of Stars RPG

Review – Once Upon A Time: A Guide to Fairy Tales (for Pathfinder)
https://seaofstarsrpg.wordpress.com/2011/07/24/review-once-upon-a-time-a-guide-to-fairy-tales-for-pathfinder/

New Spells – Fever Chain of Spells
https://seaofstarsrpg.wordpress.com/2011/09/27/new-spells-fever-chain-of-spells/

Review – #1 with a Bullet Point: 5 Magic Witch’s Daggers
https://seaofstarsrpg.wordpress.com/2011/12/10/review-1-with-a-bullet-point-5-magic-witchs-daggers/

May RPG Blog Carnival Review – Occult Mysteries and Magic
https://seaofstarsrpg.wordpress.com/2017/05/31/may-rpg-blog-carnival-review-occult-mysteries-and-magic/

Adventure Report – Storybooks and Witches
https://seaofstarsrpg.wordpress.com/2020/03/17/adventure-report-storybooks-and-witches/

Tuesday Magic Item – Solstice Wand
https://seaofstarsrpg.wordpress.com/2021/12/22/tuesday-magic-item-solstice-wand/

Gwestrya, Hedge Witch (Petrichor 365)
https://seaofstarsrpg.wordpress.com/2023/05/18/gwestrya-hedge-witch-petrichor-365/

Tuesday Magic Item – Witch Wand
https://seaofstarsrpg.wordpress.com/2025/04/22/tuesday-magic-item-witch-wand/

Steve's Gamer Blog

Witches & Warlocks (4e)
http://stevesgamerblog.blogspot.com/2011/10/witches-warlocks.html

Scarecrows Part 1 and Part 2
 - https://stevesgamerblog.blogspot.com/2010/10/building-scarecrows-part-1.html
 - https://stevesgamerblog.blogspot.com/2010/10/building-scarecrows-part-2.html

The Witch Preview (Heroes of the Feywild)
https://stevesgamerblog.blogspot.com/2011/10/witch-preview-heroes-of-feywild.html

Heroes of the Feywild Preview: Pixie and Witch
http://stevesgamerblog.blogspot.com/2011/10/heroes-of-feywild-preview-pixie-and.html

Strange Magic

Weekend Edition: Palace of the Vampire Queen
http://strangemagic.robertsongames.com/2010/10/weekend-edition-palace-of-vampire-queen.html

Witch for B/X D&D
http://strangemagic.robertsongames.com/2012/03/witch-for-bx-d.html

Split Classes in B/X D&D
http://strangemagic.robertsongames.com/2012/03/split-classes-in-bx-d.html

Bene Gesserit for B/X D&D
http://strangemagic.robertsongames.com/2012/09/bene-gesserit-for-bx-d.html

Sunken Castles, Evil Poodles Wiki

Witch and Witchcraft tales (from Germany)
https://wiki.sunkencastles.com/wiki/Category:Witch

Sword & Shield

Compleat Spell Caster
https://swordandshieldrpg.blogspot.com/2012/06/compleat-spell-caster.html

Last batch tomorrow!