Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Monday, April 14, 2014

A to Z of Witches. L

L is for Lilith
Lilith by Isra2007

I have talked about Lilith. A lot actually.
Last year I talked about Lilith and her roll as the mother of the demons The Lilim.
http://timbrannan.blogspot.com/2013/04/l-is-for-lilith-and-lilim.html

I talked about her and her relationship to demons and Vampires a couple of times.
http://timbrannan.blogspot.com/2009/11/every-angel-is-terrifying.html
http://timbrannan.blogspot.com/2011/01/season-of-witch-episode-2.html

I made her the cover of my Eldritch Witchery book.  So yes. I am a fan.

Lilith has always been a part of my game worlds.  In some like Buffy and Ghosts of Albion she is a behind the scenes player dealing with "children" the vampires, demons, witches and the Slayer.
In my old school games she is the mother of demons, but also the first to rebel against the powers of good. She was a human but no longer. She has been raised to the power of a god because she knows so many magical secrets.

Here she is for the Pathfinder RPG and pretty much how I use her in other games too.

Lilith

Titles: The Mother of Demons, Witches, and Vampires
Alignment:  Chaotic Evil
Portfolio: Magic, Demons
Worshipers: Witches, Lilim, Vampires
Cleric Alignments
LG NG CG
LN N CN
LE NE CE
Domains: Evil, Magic, Knowledge/Secrets
Favored Weapon: Dagger

Lilith is considered to be the Mother of Demons, Vampires and Witches.

History
Lilith was the first human woman. She rebelled against the gods that created her and now controls armies of demons.  The gods won't work against her or strike her down because she knows all their True Names.

Relationships
Lilith has no true friends because most fear her.  She is known to ally herself with the Goddess Ereshkigal since both have similar portfolios and areas of concern.  Some even claim that Lilith spent some time as Ereshkigal's handmaiden.  Others claim she served Astártē or Ishtar.

Appearance and Emissaries
Lilith always appears as a young very attractive woman.  Most often with long flaming red hair.  It is claimed her true form is that of a ancient hag with long, but sparse wild black hair, talons, fangs and the feet of a predatory bird.  Either or neither could be her true form

Servants

Naamah - Known as the Daughter of Lilith Naamah is either a demon, a human or something else.  She is honored in her right as either the Patroness of Whores or the Patroness of Those Who Hunt the Night (slayers of the undead).  Her title as The Daughter of Lilith, as opposed to just a daughter of Lilith, is significant.  She may be her first true daughter or she may be her first human daughter.

Abyzou - Another daughter of Lilith. She is a powerful Lilitu Demon. She takes pleasure in possessing others and destroying them from the inside out.

Church of Lilith
Lilith has no formal religion outside that of her demons and witches. Even these do not worship her but instead regard her as their mother.
Through her daughter Lilith is also seen as the protector of harlots and whores.
There are those who also view Lilith as triumph of humankind, in particular womankind, over the tyranny of the gods.  She can in this aspect even have worshipers that are otherwise good in alignment.

Worshipers and Clergy
Lilith is worshiped primarily by witches but also by demonic clerics and wizards.

Temples and Shrines
Temples and shrines to Lilith are small affairs.  Usually a stone relief hidden away.  Since most gods of light and many other gods despise Lilith her shrines are destroyed by their followers.

Holy Texts
As witches the worshippers of Lilith hold their own Books of Shadows as their holy texts, but a few are are considered to be helpful to understanding Lilith.

The Splendor - The foundation text on which many of the Gods of Light have based their own holy texts.  The Splendor mentions Lilith as one of the first demon of darkness. For this reason many religions will see Lilith as threat to their religion.

The Enochian Tablets - More details on the life and rebirth of Lilith. Written in an ancient angelic script that is difficult for many sages to translate. Also discusses her relationship to the divine and the demonic.  It also details the origins of Those Who Hunt the Night.

Holidays

Witches of Lilith celebrate the phases of the moon, the new moon in particular.

ETA: Julia Mathews is doing Lilith today too. She also talks about the moon named Lilith.

More posts about Lilith here:
L is for Lilith and Lilim
Every Angel is Terrifying: The Secret and True Origins of the Slayer
Pseudo Slayers
Going Up to Hell: Cosmology
Sympathy for the Succubus
- Part 1, Part 2, Part 3
Let's Talk About Sex(y)
E is for Eodemon
The Dragon and the Phoenix: Episode 7
Season of the Witch: Episode 2



Supernatural AtoZ

Saturday, April 12, 2014

A to Z of Witches. K

K is for Kiki and Kikimora

Two related witches.

Kiki is from one of my favorite Studio Ghibli movies Kiki's Delivery Service.
Hayao Miyazaki is a master.  He not only knows his witches, but he also knows how to do an animated movie for children that can also appeal to adults.

Kiki is a 13 year old witch who is ready to do her year of training away from home.  Everyone knows witches are real and they are an accepted part of life.  Kiki's mom is the local potions mistress and her father seems to be a normal mundane human.
We got this movie back when my oldest son was still a baby and he loved it. But not at much as me I think.

Kiki's Delivery Service is not about being a witch though, it is about finding out your own strengths and finding out that what is inside you is everything you need to succeed.

I know there are debates between people that prefer one version or the other.  For myself I like the 1998 version with Phil Hartman as Jiji the cat.  Yeah he seems like he is from the same litter as Pokemon's Meowth and Salem from Sabrina the Teenage Witch.

There have been rumors of a live action Kiki for years.  I hear about them and then loose track.
Here is the trailer from the newest one.  I am not sure if we will see it in the States or not, but I easily recognize all the scenes.




One thing is sure. The actress playing Kiki looks spot on to me.  That nice mix of youthful excitement and cautious naïveté.

On the other side of the spectrum we have the Kikimora, a female house spirit from Slavic lore.  She looks like a small humanoid chicken (not the first female spirit to be connected to a bird) and will do house work if left alone.  If bothered she will break dishes and keep children up at night.
In other tales she is believed to be more witch like she is also the bringer of nightmares in children.

She shares many similarities with the brownie and leprechaun.

If I were to write this creature up for Pathfinder I would give her 2 or 3 HD and access to one Hex.

Kikimora
Armor Class: 6 [13]
Hit Dice: 2d8 (8 hp)**
No. of Attacks: 2 claws
Damage: 1d3, 1d3
Special: Spell-like abilities
Movement: 60’
No. Appearing: 1 per house
Saves As: Witch 3
Morale: 9
Treasure: None
Alignment: Neutral
XP: 25

The Kikimora is a house fae distantly related to brownies, sprites and, some say, hags.  The kikimora certainly looks like a small hag creature. It stands 1½' to 2' tall and dresses in the garb of a peasant woman. Her face is brown and wrinkled, giving the impression of actually being a shrunken apple.  Her nose is abnormally long and gives the appearance of a beak.  Her feet when visible are those of a chicken.  She carries a broom with her and sweeps where ever she goes.
The Kikimora is is naturally shy and prefers not to attack. She will attack animals if they bother her and humanoids if cornered.  If ignored she will perform small chores around the house. Sweeping, mending clothes and quieting crying babies at night so parents can sleep.  If a household suspects they have a kikimora they can appease it by leaving out a bowl of warm milk sweetened with honey.  Though other sages claim the best way to keep one is to also leave out strong spirits (such a vodka or brandy) and cigars out on holidays.  The kikimora will sleep in the next day (having drunk all the spirits) but this ensures the family protection and service till the next holiday.
If discovered and acknowledged with anything other than milk she will break dishes, pinch babies in the night and cause nightmares in children by whispering in their ears.
A kikimora will prevent a house from becoming the home to a brownie, boggart, poltergeist or a bloody bones.
A kikimora can also cast spells as if she were a 2nd level witch.



Supernatural AtoZ

Friday, April 11, 2014

A to Z of Witches. J

J is for Ju-ju

Juju has some similar origins as does Voodoo.  Both are west African in origin and both have similar linguistic roots, but the two are not related.

In modern language Juju has also come to mean Magic or magical like properties. Similar to the way Hex has been used.  Though today one can talk about "Bad" and "Good" Juju.

In the Monster Manual II we were introduced to a new zombie type, the Ju-ju zombie.
It was stronger, faster and more powerful than the standard walking dead.  Ir was the result of a character being killed by a "Drain Energy" spell.

I like the idea of Juju Zombies actually being a creation of witchcraft.  Maybe it is because I have been rereading the Anita Blake books, but I like the idea of a more powerful zombie being raised by a witch or a necromancer. Above and beyond what a wizard could do.

A juju Zombie is created by the 5th Level Witch Spell Animate Dead.  Even though it has no true intelligence  it can "remember" what it once was and act accordingly.  The Juju Zombie has more HD than a regular zombie. On average I like to say 3 or 4.  Makes them tough for low level characters.

Zombie, Ju-ju
Armor Class: 7 [12]
Hit Dice: 3d8+9** (23 hp)
No. of Attacks: 2 claws, 1bite
Damage: 1d6+3, 1d6+3 / 1d4+2
Special: undead
Movement: 30’
No. Appearing: 1-3
Saves As: Fighter 5
Morale: 12
Treasure: None
Alignment: Chaotic
XP: 500

The Ju-ju zombie is a stronger, faster version of the zombie.  While zombies are mindless, slow moving corpses, the ju-ju is strong, fast and retains a bit of the intelligence of it's original life.
The ju-ju can be created by a witch or necromancer using the Animate Dead spell and the body of a fighter of at least 3rd level.  Normal, non-necromancer, wizards can only raise a regular zombie.
Like a normal zombie this type can be given instructions, but they can be longer and bit more complicated.  On the average they would have an intelligence of about 3-4 (regular zombies would be at 1).
The ju-ju zombie is turned as if it were a wight.





Supernatural AtoZ

Thursday, April 10, 2014

A to Z of Witches. I

I is for Incantatrix and Imbolc Mage

The Incantatrix is an interesting character class in the D&D game.  She began her life in the pages of Dragon Magazine (issue #90) as something akin to a "spell thief" or a magic-user that could steal spells out of the minds of other spellcasters.  When the game was updated to 3rd Edition another Incantatrix appeared.  This one, in the lands of Faerûn, became a mistress of meta-magical skills.

We even got an "OSR" version for Swords & Wizardry.

For me these are all interesting, but not what I had in mind as an Incantatrix.

Incantatrix comes from the Latin meaning "witch" or "enchantress".  Now games (and books and movies) have played pretty fast and loose with names in the past, but lets use this one to our advantage.

If the name is related to Enchantress then I would expect them to be able to cast, if not master, enchantment spells.  In Pathfinder (and most versions of D&D prior to that) have had schools of magic.  Enchantment is one of those schools.  The Incantatrix then specializes in magic from this school, more so than an Enchantress type Wizard and more so than a Witch.  Also I think I would want to throw in some Abjuration type spells as well.

I did a quick check with my spell spreadsheets and Enchantment and Abjuration spells are about 20% of all spells, 20% of witch and 20% of wizard spells too.  There are also a lot of Enchantment spells that are not Witch or Wizard. A lot of Bard ones for example.
So I am getting an idea here.

So for me an Incantatrix would need to be focused on her Enchantment and Abjuration spells, almost to the inclusion of all else.

Like the Imbolc Mage I did a while back, the Incantatrix would be a spellcasting Prestige Class.
For those not in the know, that is like Grad School.  You focus on something to the exclusion of all else.

Witch by Bloodyman88
Incantatrix

Hit Dice: d6

Requirements
To qualify as an Icantatrix, a character must fulfill all of the following criteria.

Ability: Charisma score of 16 or better.
Feat: any metamagic feat
Knowledge (arcana): 10 Ranks
Spell casting: Ability to cast 3rd level Enchantment spells; Arcane Spellcaster

Class Skills
The Incantatrix's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (the planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int) and Use Magical Device (Cha)

Skill points at Each Level: 4 + Int modifier

Incantatrix Progression
Class Level Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +1 +0 +0 +2 Charm Resistance +1 level of existing class
2nd +1 +1 +0+3 xxx +1 level of existing class
3rd +2 +1 +1 +3 xxx +1 level of existing class
4th +2 +1 +1 +4 xxx +1 level of existing class
5th +3 +2 +1 +4 xxx +1 level of existing class
6th +3 +2 +2+5 xxx +1 level of existing class
7th +4 +2 +2 +5 xxx +1 level of existing class
8th+4 +3 +2 +6 xxx +1 level of existing class
9th +5 +3+3 +6 xxx +1 level of existing class
10th+5 +3 +3 +7 xxx +1 level of existing class

Class Features
All of the following are class features of the incantatrix prestige class.

Weapon & Armor Proficiency: The incantatrix only learns to use simple martial weapons. They gain no additional proficiency in armor.

Special: The Incantatrix gains special powers at each level of her progression.

Spell Use: The incantatrix continues to gain spell levels in her arcane spell class. If she has more than one arcane spell casting class then she chooses one to advance in.  The Incantatrix only gains spells, she doesn't gain extra abilities as if leveling up in that class, such as Witches' Hexes.

Charm Resistance (Su):  The incantatrix is extra resistant to the tools of her own trade.  She gains an additional bonus equal to her CHA + 1/2 her Incantatrix level bonus to saving throws against Enchantment, Charm and Compulsion magic.

xxx: Still working these out. ;)  There are some good powers for the Icantatrix, but I have not worked them all out.




Supernatural AtoZ

Wednesday, April 9, 2014

A to Z of Witches. H

H is for Hexes, Hex and Hex Girls

The word "Hex" gets thrown around a lot when dealing with witches.
A simple search shows it gets thrown around a lot here too.
I have talked about the SkyOne TV show HEX, the Skylander's character Hex, as well as The Hex Girls from Scooby Doo.  Plus there is one of my favorite movies on Witchcraft, Häxan or Witchcraft Through the Ages.

But what exactly is a Hex?

A Hex is a minor, usually malevolent spell.
In my d20 book Liber Mysterium a Hex was a witch cantrip, much the same way an Orison was was cleric cantrip.

In Pathfinder though a Hex has taken on a whole new meaning.  It is a spell like ability of a witch.
I also have used spell like abilities for witches in a number of my books, but I usually call them Occult Powers.

When working on Strange Brew I had to figure out a way to get Hexes and Occult Powers to play nice with each other.  Not always an easy task to be honest.
Fortunately there is a lot of parity between the Hexes and Occult Powers.  Regular, Grand and Major Hexes line up nicely to Minor, Medial and Greater Occult Powers.

Here are a couple that I have translated over.
All of these are presented as 100% OGC for terms of the Open Gaming License.
Section 15: "Witch Hexes", Copyright 2014 Timothy S. Brannan

Hex

Immune to Fear (Su)
The witch becomes so focused in purpose and drive that she becomes immune to the effects of mundane and natural fear.  She also gains +1 per her witch level to any checks versus magically induced fear.

Major Hex

Undetectable Presence (Su)
The witch gains the ability to pass through any terrain undetected. This extends to her party, up to 2 members plus her level. This functions as the druid spell Pass without a Trace. 

Grand Hex

Charge of the Goddess (Su)
The witch at this point is such a force for her Patron that she can summon the Goddess’ own power into herself.  The witch radiates an aura of Fear at 15’ to all her enemies.  She gains a bonus of +3 to all her saves and AC.  She also gains +2 to all offensive attack forms, spells or weapons.  This charge lasts for a number of rounds equal to the witch’s Charisma score.  It may be performed once per day and takes one full action to perform.

They worked great as Occult Powers, lets see how they work as Hexes.




Supernatural AtoZ

Tuesday, April 8, 2014

A to Z of Witches. G

G is for Gris-gris

A Gris-gris, or grigri, is a talisman found in voudun or voodoo practices.

For my games a talisman is the simplest magic item a witch can create.  A Gris Gris is the same for a Voodoo witch.  Now I have not exactly decided yet what a voodoo witch is for Strange Brew.
It could be a witch archetype, a multiclass path of a witch and shaman or witch and cleric. Or something new.

What ever a voodoo witch is or will be the Gris-gris is more or less set in my mind.
It is always made of natural materials, something the witch could make on her own without the need of another craftsman.  So cloth or leather pouch that she wove or tanned herself.  To me that is the important part.  While some magic items focus on the quality or even the masterwork of the item (like a wand, staff or sword) the gris-gris needs to be personal.  In fact the exact ingredients in the gris-gris should be different from witch to witch.

my new dice bag from Blessed be Garden (sadly closed)

While Pathfinder/d20 has pretty good rules about magic item creations in terms of what needs to go into it, the gris-gris runs counter to all that.  So for a witch a gris-gris of protection could include a bit of cloth that was cut from her mother's dress and bit of wood from the house she grew up in.  While another might include the key to a locked door.

For Pathfinder,

Create Talisman [Item Creation, Witch]
With Create Talisman you can create the weakest of all magical items, a talisman.
Prerequisite: Membership of a witch tradition. Each tradition has slightly different means
You may create the simplest of all magical items, a Talisman. A Talisman can hold only one spell (or cantrip, charm or hex) of a maximum of 3rd level. The talisman can be made of stone, paper, clay or any object that can be written upon. The object must be used for this purpose only. Talismans can only be used once. After use the medium that was written on become unusable for other talismans. Spells that may be used for talismans are indicated in the Witch Spell Lists. This is an item creation feat that all witches gain for free.
The base price of this feat is 10 gp multiplied by the spell level (not the price for a similar item in the Core Rulebook II). The XP cost is 1/25 of this base cost (rounded up). The material component cost is half of the base cost. The witch or any other person regardless of class or alignment may use a talisman.
For example: a 1st level witch creates a talisman of Charm Person (1st level), she chooses to inscribe a flat piece of clay with a charm symbol. The base cost for this item is 10 gp, then the XP cost is 10/25 or 0.4 XP (rounded to 1 XP) and the material costs (clay, special incense, a special stylus) is 5 gp. So the witch will spend 5 gold pieces and 0.4 xp

I have extended this feat to Druids as well.  We called the gris-gris of a druid "mojo bags".  Maybe not the most celtic of names, but it has stuck.  Maybe something like "mála draíochta"  would be better.



Supernatural AtoZ

Monday, April 7, 2014

A to Z of Witches. F

F is for Familiar

Deu 18:10 There shall not be found among you [any one] that maketh his son or his daughter to pass through the fire, [or] that useth divination, [or] an observer of times, or an enchanter, or a witch, 

Deu 18:11 Or a charmer, or a consulter with familiar spirits, or a wizard, or a necromancer.

One of the easiest ways to be labeled a witch during the European Witch hunts was to be an older woman with a lot of animals.  Today you are more likely to be labeled as a "Cat Lady" or worse "Crazy Cat Lady".

I talked about Familiars in my very first A to Z blog challenge.
For me familiars are what really set witches apart from Wizards.  While wizards can certainly use them, witches HAVE to use them.

In my 2011 post I was focused on my then WIP The Witch.  Today I am thinking more along the lines of Pathfinder.  The Pathfinder witch needs her familiar to learn her spells. The familiar is not a pet but the conduit to her Patron.

While most religious texts and witch hunting manuals refer to familiar spirits as being evil in the game they can be of any alignment (good or evil) and most often reflect the will, or at least the whim, of the Witch's Patron.

Pathfinder Witch Familiars are a little different. The witch familiar in Pathfinder is in fact the source of the witch's magical knowledge.   With a bit of re-skinning you could have a familiar like Bob the Skull from the Dresden Files or even the Book of Shadows from Charmed.
Obviously things like "Speak with other animals of it's kind" and the familiar special ability would need to be seriously retooled.

For a "Book of Shadows" familiar (that is where is book is a semi-aware artifact) I would give a +3 check on Use Magic Device or even a +3 Knowledge (Arcana).  I like that one.  Same with the Floating/Semi-aware Skull.

The speak with others is trickier.  Maybe with a Book of Shadow Familiar the witch gains the ability to read other languages, though in a modified way.  I think a certain limited number of languages would need to be decided on in the beginning of the witch's play and then only those languages could be used.  Sure a cat and only speak to other cats, but that is speech and easier.  A written language would be different and you could say that the book needs to have been written in one of those languages.  The witch can read it in her Book of Shadows right away, but not when she sees it elsewhere, at least not till 7th level.  I would rule 1 common (ei it appears on the list in most books) and 2 rare languages.

Here are the others.

Natural Armor Adj.
A Book of Shadows or Floating Skull gets this as well.

Alertness (Ex)
Same with both the BoS and FS.

Empathic Link (Su)
This works differently for the BoS.  Since the BoS acts like something akin to the Akashic Records maybe replace this with a feat like Skill Focus (Knowledge).
Actually I rather like the idea of the Akashic Record being the source/familiar and the Book of Shadow being the physical manifestation.  After all, familiars can get killed in the game but brought back.  A book can be burned and brought back via the copy in the Akashic record.

Improved Evasion (Ex)
Feats like improved evasion are still good for a Floating Skull, but for a book maybe Improved Fortitude for spells or situations that might set it a flame. (See there is a reason witches are burned, destroy their spellbooks too).

Share Spells
Same

Store Spells
same

Deliver Touch Spells (Su)
This one is different.  It would be fine for a floating skull, but not so much a Book.  Gotta replace this one with something similar.

Speak with Master (Ex)
If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of Its Kind (Ex)
Mentioned above. For a Floating Skull I would say Speak to the Dead.

Spell Resistance (Ex)
Same.

Scry on Familiar (Sp)
Another tricky one.  If the book or skull are left in a covenstead (a place where the coven meets) then it works. Carried with the witch it is a little harder.

Those are the ideas I have had brewing now for a bit.

Yeah I know I sometimes get grief for my love of Charmed. Too bad. My blog.


Supernatural AtoZ

Saturday, April 5, 2014

A to Z of Witches. E

E is for Enchantment

An enchantment is a type of spell.  Defined as something to charm or bewitch.
In this context it sounds custom made for witches.

Enchantment is also in the D&D family of RPGs a School of Magic.
According to Wikipedia:
Enchantment or Enchantment/Charm
This school, known as Enchantment/Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.
When I was first working on my witch class I went through the books and thought about which spells would be good for the witch.  Enchantment spells came over whole cloth.
Later when I updated it for my 3.0 book Liber Mysterium and my Basic Era The Witch I focused solely on spells from the d20 SRD.

I added all the spells to a giant Excel worksheet and then went down the list and compared it to a list I had created over the years of spells I felt were ones good for witches.  Where they intersected was my list of spells.

This served me well since these were spells that people knew and they were also ones I felt were good for a witch to use.

I like the idea that witches have a wide choice of spells within the confines of specialties.   They might not have the flexibility of a wizard for example, but within their own specialties they have a large number of choices.




Supernatural AtoZ

Friday, April 4, 2014

A to Z of Witches. D

D is for Diana

Diana or the goddess of the hunt has an interesting connection to witches.
Like I mentioned yesterday I grew up reading Greek myths. I knew of Diana/Artemis as the virgin goddess of the hunt and twin sister to Apollo. I never gave it much thought after that.

But to the Romans, Diana also meant "Divine". She was also the goddess of the moon and childbirth and then later the female principle.  Diana's cult had a long history in the city of Rome and then throughout the Roman Empire.  She became mixed in with other local Goddesses/personalities (such as Luna and Scáthach) and her influence grew.

It was Diana that Margaret Murray claimed the witches in early Europe worshipped in an unbroken line to the modern times.  While we know this is not the case a number of modern day Wicca Traditions still use her work and belong to a "Dianaic Tradition".  

While Murray's research is suspect there are plenty of good reasons to tie the mythical Diana to witches.   In many respects she represents the Maiden aspect of the Witch's Goddess.  There is also the connection to the moon, the female wild hunt and childbirth.

For my games Diana is one of the Goddesses of Witchcraft, but not necessarily of magic. She is also the Goddess of the Moon and in many of my games the Patron of the Amazon Witches.
While she is typically seen as a virginal Goddess, this is changed in the Aradia story that has her as the mother of Aradia by Lucifer.  Other traditions see the father as The Horned God.

Here she is for the Pathfinder RPG.

Diana

Titles: The Goddess of Witches, Goddess of the Hunt
Alignment:  Neutral
Portfolio: Moon, Witches, Women
Worshipers: Witches, pagans, nymphs, Amazons
Cleric Alignments
LG NG CG
LN N CN
LE NE CE
Domains: Moon, Knowledge, Protection
Favored Weapon: Bow

Diana is the goddess of witches, witchcraft, the moon and the hunt.  She is revered by witches, clerics that meet in secret in woodland groves and druids.

History
Diana is an old Goddess. She has been worshiped by many different peoples and has been a member of a number of different Pantheons.

Relationships
Diana is often considered an outsider god in the pantheons she is in.  While some may claim that she was born into the family of gods of the pantheon, she will make her own way. Indeed, her creed is one of personal freedom.

Appearance and Emissaries
Diana appears as a young woman in simple hunting garb. She always appears as a beautiful young woman.  She will appear more athletic and physically strong than a human girl of the same apparent age.  In any guise she will appear with a crescent moon on her brow or as part of a crown.

Servants

Egeria - The Goddess of nymphs and childbirth.  She is Diana's most trusted advisor and sage.

Virbius - the God of Chastity till Marriage.  He protects maiden girls until they are married.

Church of Diana
Diana's church, known more properly as the Cult of Diana, is spread far and wide.

Worshipers and Clergy
Diana is worshiped primarily by witches but also by like minded clerics and drudis.  A number of folk magic practitioners also also count themselves among her worshipers.

Temples and Shrines
Temples of Diana are usually on the outskirts of populated areas.  Shrines can be set up in any natural setting.

Holy Texts
As witches the worshipers of Diana hold their own Books of Shadows as their holy texts.

Holidays
Diana's traditional holiday is held on August 13. Temples to Diana are normally dedicated on this day.




Supernatural AtoZ

Thursday, April 3, 2014

A to Z of Witches. C

C is for Coven and Circe

There have been a number of witches and witch-like classes to appear in the pages of various RPGs.  But the one thing that they all almost always forget to detail are covens.
Sure we have seen plenty of witches in movies, tv and books that don't have covens. But for me these are always the exception, not the rule.

Look back to what Tom Moldvay, author of the Basic D&D rules, says on witches.  He gave a list of 6 things a witch needs to have or be.  I added Covens and Ritual Magic to his list.

Some images are just hard to loose.  The Three Witches in Macbeth are maybe the most famous example of a coven of witches, but are by no means the only one.  Covens, and their reputed practices, are often found in the pages of witch hunter manuals though not always by that name.
The generally accepted first use of the word comes to us from Margaret Murray and her The Witch Cult in Western Europe.  Since then the name and the idea has stuck.

In RPGs this gives us plenty role-playing opportunity.  A coven sets the witch apart from your garden variety wizard or magic-user.  In many ways a coven can be more of a driving force behind the witches actions than alignment or even her patron/god.  For witches without a coven this is also a source of role-playing. How does the witch feel about her status as a solitary? Does she wish for a coven, does she fear other covened witches?

I played one witch a while back who had been part of a family tradition so all the witches in her coven were members of her family.  While she was starting her adventuring career a fire destroyed her home and killed her family, and coven.  She was forced into being a solitary witch. I wanted to roleplay that loneliness with her. The idea was that she would one day rise in power and recreate her own coven.  I was able to do that and the effects were very satisfying.

So one of the ways I judge any RPG witch book or class is whether or not covens are part of the class features.

Circe
I spent my childhood reading the myths of ancient Greece.  One of my favorite characters was Circe.
So when I got my first copy of Deities & Demigods I went first to the Greek Mythos.
I was not overly thrilled with how they depicted Circe, a Chaotic Evil "Black Sorceress", but I also was not surprised.
In college I reread the Odyssey and I felt Circe was much more of a complex character than most people gave credit.  Yes, she is not good and certainly selfish.  But I like to think there is more to her than that.

Here she is for Pathfinder.
She is a half-Celestial to reflect her demigod status.

Circe
Female Half-Celestial Human Witch 10
CN Medium outsider (humanoid, human, native)
Init +3; Senses darkvision 60 ft.; Perception +10

Defense

AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 76 (10d6+40)
Fort +7 (+4 bonus vs. poison effects), Ref +6, Will +12
DR 5/magic; Immune disease; Resist acid 10, cold 10, electricity 10; SR 22

Offense

Speed 30 ft., fly 60 ft. (good)
Special Attacks smite law*
Spell-Like Abilities (CL 10th; concentration +14)
   3/day—protection from law
   1/day—aid, bless, cure serious wounds, detect evil, dispel law*, holy smite, neutralize poison, remove disease
Witch Spells Prepared (CL 10th; concentration +16):
5th—animal growth (DC 21), baleful polymorph (DC 21), major creation
4th—charm monster (DC 20), divination, lesser geas (DC 20), locate creature
3rd—dominate animal (DC 19), locate object, lover's vengeance, nature's exile (DC 19)
2nd—alter self, enthrall (DC 18), gentle repose (DC 18), hold person (DC 18), speak with animals, summon monster ii
1st—beguiling gift (DC 17), cause fear (DC 17), charm animal (DC 17), hypnotism (DC 17), summon monster i, unseen servant
0 (at will)—daze (DC 16), detect magic, detect poison, read magic

Statistics

Str 12, Dex 16, Con 18, Int 22, Wis 16, Cha 18
Base Atk +5; CMB +6; CMD 19
Feats Alertness, Animal Affinity, Brew Potion, Craft Rod, Craft Wand, Iron Will, Maximize Spell
Traits charming, classically schooled
Skills Acrobatics +4, Appraise +7, Bluff +10 (+11 vs. characters who could be attracted to you), Craft (alchemy) +20, Craft (cloth) +15, Diplomacy +5 (+6 vs. characters who could be attracted to you), Disguise +5, Escape Artist +5, Fly +11, Handle Animal +15, Heal +10, Intimidate +15, Knowledge (history) +15, Knowledge (local) +10, Knowledge (nature) +15, Perception +10, Ride +5, Sense Motive +5, Spellcraft +20, Stealth +5, Survival +10, Swim +5, Use Magic Device +16
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Infernal
SQ +4 to fortitude saves vs poison, hexes (cackle, cauldron, charm, fortune, slumber, tongues), patron spells (animals)
Other Gear 150 gp

Special Abilities

+4 to Fortitude saves vs Poison You get +4 to Fortitude saves against Poison effects.
Aid (1/day) (Sp) Granted by Half-Celestial heritage. +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Bless (1/day) (Sp) Granted by Half-Celestial heritage. Allies gain +1 on attack rolls and +1 on saves against fear.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Charm +2 (6 round(s)) (DC 21) (Su) Improve attitude of humanoid or animal in 30 ft by 2 step(s).
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cure Serious Wounds (1/day) (Sp) Granted by Half-Celestial heritage. Cures 3d8 damage +1/level (max +15).
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Detect Evil (1/day) (Sp) Granted by Half-Celestial heritage. Reveals creatures, spells, or objects of selected alignment.
Dispel Evil (1/day) (Sp) Granted by Half-Celestial heritage. +4 bonus against attacks by evil creatures.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Flight (60 feet, Good) You can fly!
Fortune (2 round(s)) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Holy Smite (1/day) (Sp) Granted by Half-Celestial heritage. Damages and blinds evil creatures.
Immunity to Disease You are immune to diseases.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Neutralize Poison (1/day) (Sp) Granted by Half-Celestial heritage. Immunizes subject against poison, detoxifies venom in or on subject.
Protection From Evil (3/day) (Sp) Granted by Half-Celestial heritage. +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Disease (1/day) (Sp) Granted by Half-Celestial heritage. Cures all diseases affecting subject.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (10 rds) (DC 21) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Smite Evil (1/day) (Su) +4 to hit, +10 to damage, +4 deflection bonus to AC when used.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Resistance (22) You have Spell Resistance.
Tongues (10 minutes/day) (Su) Understand spoken and speak any language, as tongues.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Interestingly enough Circe has no coven.




Supernatural AtoZ

Wednesday, April 2, 2014

A to Z of Witches. B

B is for Baba Yaga


And Father Nyaga!

So I have talked about Baba Yaga, her infamous hut and her less infamous mortar and pestle in the past.
In fact one post on her, was later mis-translated into "Father Nyaga".  Later I had the thought that was an old wizard and more or less counterpart to Baba Yaga.

Baba Yaga has had a long career in RPGs.  Baba Yaga's hut has appeared in every version of the D&D game since the beginning.  Baba Yaga herself is said to be the adopted mother of the witch Tasha who would later become Iggwilv.  She has even appeared in other RPGs like the World of Darkness line.

Baba Yaga is a tricky one to capture properly in stats.  She is more plot point than character the characters in a game can confront.  She always has more spells and more ways of getting out of situations that should be allowed a non-player character.   She is old and powerful and stats would never do her justice.

In my games where she has needed to turn up I usually make her into a Makava or a Wood Hag.  I typically increase her ability to that of a 30th level witch (regardless of system).

Father Nyaga
I took Väinämöinen to be the model for Father Nyaga. Basically he is Väinämöinen to Baba Yaga's Louhi.
This isn't much of stretch since Louhi in the D&D game is believed to be another form of Iggwilv and Väinämöinen was one of the models for Mordenkainen.

I have to admit that a lot of my inspiration for this character comes from the old Time-Life books, The Enchanted World, esp. the one on Wizards and Witches.  The wizard on the cover has been staring at me for 30+ years and he has needed representation in my games.

Like Baba Yaga, Father Nyaga works best as plot device.  Think about Merlin or Gandalf.  Do you really care what their spells are just as long as you know they are powerful wizards?  Not really.  Father Nyaga works in the same way, only his main "plot point" is aid those that run afoul of Baba Yaga.  I see him with a staff and owl and of course the long, long white beard.  I also have had it my mind that he has darker skin. Either Indian, African or deeply tanned.  I like the contrast of darker skin and snow white beard. I think it would give him a different look that most of the wizards we see, which tend to be very Eurocentric.

ETA:  Anna Tan is also doing Baba Yaga today.  Check out her post.
http://blog.annatsp.com/2014/04/atozchallenge-baba-yaga.html


Supernatural AtoZ

Tuesday, April 1, 2014

A to Z of Witches. A

A is for Aradia

You can't study witches and witch lore without running into Aradia.
Conceived or discovered by (depending on your point of view) Charles Godfrey Leland, Aradia is something of a witch Messiah.  A promised one to lead witches (and pagans in the old sense of the word) to understanding.  Her coming was detailed in Aradia or the Gospel of the Witches, which you can read as a scanned image or as HTML text.

Aradia is a wholly interesting figure. The daughter (reportedly) of Lucifer and the goddess Diana she was raised as human, was the first witch who taught others the secrets of witchcraft. She rose to be the Queen of Witches and then went on to become something akin to a Goddess herself.

Various Witchcraft Traditions even use Aradia as the name for their Goddess or even as the Moon Goddess.

When I began my own research back in the 80s the discovery of Aradia was very interesting to me.  It seemed like there was some sort of link between pagan practices of the modern times (including the sensationalism of the 70s occult revival) and ancient times.  But it didn't take me too long to start picking apart the arguments and see that the scholarship here is not really up to scrutiny.

But that doesn't mean I can't use it for my own worlds!

Here she is for the Pathfinder RPG.

Aradia

Titles: The Goddess of Witches, The Queen of Witches
Alignment:  Neutral
Portfolio: Magic, Women
Worshipers: Witches, pagans
Cleric Alignments
LG NG CG
LN N CN
LE NE CE
Domains: Magic, Knowledge, Protection, Moon
Favored Weapon: Quarterstaff

Aradia is the goddess of witches, witchcraft, the moon and magic.  To a lesser degree she is also the godess of hags, fae and other supernatural creatures.

History
Aradia is believed to be the daughter of the Goddess of the Hunt and Moon and the Prince of Devils. She lived, not as a Goddess, but as a human for her life and was a teacher to the first witches. She later became the first Queen of Witches and held the first witch courts.

Relationships
Aradia is often considered to be a pretender god or worse a false goddess.  Her time spent on among humans has given her a "taint" among the other gods.  She gets along favorably enough other gods of magic but her best relationships are with gods and goddesses of the harvest, growing and natural cycles. She is also on very friendly terms with gods and goddesses of the moon.

Her dogma also makes her appear less in the eyes of the other gods. She focuses primarily on her witches and any that reach to her.  She is disliked by any god or goddess with very strong ethos (LG, CG, LE, CE).  Gods of Sun, Law, Justice also tend to dislike Aradia.

Appearance and Emissaries
Aradia appears as a peasant woman in simple garb. Her facial appearance fluctuates so one is never sure if she is a young or old woman.  In all of her forms Aradia appears wearing a crown with a crescent moon horns turned upward.

Servants

Herodias - a human servant of Aradia.  She was Aradia's first student and some claim she could even be her own daughter. The number of stories of the two are so confounded that one is often mistaken for the other.

Holda/Huldra/Frau Holt - Holda is a the Patron of all Hags. She is less their Goddess and more the most powerful representative of their race.  She appears as a frightening woman or hag, nude and riding a giant goose.

Nicnevin - Queen of the Faerie Witches. She appears as a stately Elven woman in regal dress bearing a crown. She is the patron of Elvish Witches (Kuruni), faeries and nymphs.

Church of Aradia
Aradia has no formal religion outside that of her witches.

Worshipers and Clergy
Aradia is worshiped primarily by witches but also by like minded clerics and wizards.  A number of folk magic practitioners also also count themselves among her worshippers.

Temples and Shrines
Temples of Aradia are commonly known as "Sky-thatched temples" in that they are held outside under the sky in natural settings. Worshippers congregate "skyclad" or while nude.

Holy Texts
As witches the worshippers of Aradia hold their own Books of Shadows as their holy texts, but a few are are considered to be great scholarly works of Aradia.

The Gospel of the Witches - The primary text of stories and practices of Aradia.  This book is 1/3 historical prose and 2/3 spell book.  The book is a collection of the writings of a number of different authors handed down through the years, presumably starting with Aradia herself.

The Vangelo - Possibly an older version of The Gospel of the Witches, the Vangelo (the Gospels) are more liturgical in nature. The differences in these books are minor, save for age, but are points of contention among the different sects.

Holidays

As witches the followers of Aradia celebrate on the 8 Sabbat days of the year; the 4 seasonal days (Autumn Equinox, Winter Solstice, Spring Equinox, Summer Solstice) and the 4 cross-quarter days (Samhain, Imbolc, Beltane, Lammas).

Witches of Aradia also celebrate the phases of the moon, the crescent moon in particular and the crescent moon just before dawn and just after sunset most of all.

A to Z Challenge 2014

Friday, March 28, 2014

Kickstart Your Weekend!

So next week I am getting my Kickstarter for Strange Brew: The Ultimate Witch and Warlock up and running again.




But there are couple of other Kickstarters I'd like to draw your attention to first.

City State of the Invincible Overlord
https://www.kickstarter.com/projects/judgesguild/city-state-of-the-invincible-overlord?ref=card

Judges Guild is back with the book that made them the most famous.  Ah the times I spent adventuring here in the early 80s.  It also became "the evil empire" in my AD&D games.  So looking forward to seeing this one hit the shelves.

Crone: A Tabletop Roleplaying Card Game
https://www.kickstarter.com/projects/erikthebearik/crone-a-tabletop-roleplaying-card-game

A new one from +Erik Bernhardt and it looks great. I mean serious how could I not love this?
There is a lot going on in this game and I really want to try it out.

Is it a bad idea to promote other people's Kickstarters and potentially take away bakers to my own?  No idea, but in truth I like these projects and I would like to see them do well.


Tuesday, March 25, 2014

Strange Brew Kickstarter back on!

So in February we started a Kickstarter for Strange Brew: The Ultimate Witch & Warlock.
We ended up pulling the plug on it because we wanted some more art, video and better definition of what we wanted to do.

Well we have not been sitting around this past month and in April we would like to bring it back.


We have more art now and we are working on some other details with artists as well.
Plus we are lowering our target amount and hoping to present a more streamlined book.

I still have 500+ pages written, but not sure yet how much of that will make it to the final cut.

I have seen mock-ups of the layout and it looks great. I am so excited to be part of this.

But what has the me the most psyched is the team being put together for this.
Here is something from our revised Kickstarter.
Timothy S. Brannan has been writing about witches for most of his RPG career. In 2002 he released Liber Mysterium a book on playing witches for the Dungeons & Dragons 3.0/d20 game. He has worked on the Buffy the Vampire Slayer RPG and Ghosts of Albion RPG, where he worked side by side with Amber Benson, who played his favorite TV witch, Tara Maclay. Tim is this project's Author and Lead Designer.

Industry veteran and award-winning writer and editor, Christina Stiles, will be our Editor-in-Chief. In addition to co-authoring of the original Way of the Witch, Christina has written, edited, designed and developed scores of projects for Paizo, White Wolf, Green Ronin, Misfit Studios, Super Genius Games, Kobold Press, Rogue Genius Games and more.
She is currently finishing Freeing Nethus for Kobold Press and starting editing on Bite Me! The Gaming Guide to Lycanthropy.

Robert H. Hudson, Jr., best known for his work on Hero System’s Pulp Hero line, will be the book's developer. Robert has been both lead designer and lead developer on numerous projects for Christina Stiles' Presents.

Mike Welham, the 2012 RPG Superstar in Paizo Publishing's Pathfinder contest, will be providing additional feats, spells, archetypes--and whatever else strikes his imagination!

Team members Carlos Ovalle, Andrew Durston, and Heleen Durston will also be contributing to the project.

Morgan Boehringer and Mike Myler will provide material to the book.  Morgan has been in Kobold Quarterly #23 (Gauntlet Witch) and Wayfinder (no's 7,8 and 9 - #7 was the Bonewitch); as welll as Midgard Tales, Legends of Midgard and Journeys to the West. I also published the critically acclaimed Direlock.
Mike Myler has also authored numerous Pathfinder books including Rise of the Drow and The Clockwork Wonders of Brandlehill.

Additionally, Morgan Boehringer and Megan Robertson (a co-author on Way of the Witch) have been asked to provide stretch goal material for the project. And Jean Rabe (a co-author on Way of the Witch), best known for her Dragonlance novels, will be writing an original short story for the project. Janet Pack, the final co-author on Way of the Witch, may be joining us on this romp, as well.

Peter Bradley, Troll Lord Games' artist and layout guru created the cover art and will be doing additional art in the book.

Jacob Blackmon, an extraordinary artist who has done work for Christina's Rogue Mage RPG (Misfit Studios) and other projects, will be doing much of the interior art.
I can't wait to get this out you!

Friday, March 21, 2014

An Interesting thing happened in the Theme Reveal

So an interesting thing happened today in the Blogging A to Z Theme Reveal.
I was clicking through some links and noticed that this one blog was doing an A to Z of Vampires, which is what I had been thinking of doing myself.  Her sister is doing A to Z of Ghosts. And another is do Supernatural creatures.

So we all have decided to get together and do a mini-hop inside the larger one of Supernatural A to Z posts.
Really we are not doing anything extra here, but helping increase the attention of like minded blogs.

So here are the links I have now. I'll add more.

Tasha's Thinkings, A to Z of Vampires
Sophie's Thoughts, A to Z of Ghosts
A Creative Mind, A to Z of Supernatural Creatures.

Here are the topics I am planning to cover in my A to Z of Witches.  Links are not live yet. They are set to be posted at 5:00am Central time.

4/1 A Aradia a-to-z-of-witches-a.html
4/2 B Baba Yaga a-to-z-of-witches-b.html
4/3 C Coven, Circe a-to-z-of-witches-c.html
4/4 D Dianna a-to-z-of-witches-d.html
4/5 E Enchantment a-to-z-of-witches-e.html
4/7 F Familiar a-to-z-of-witches-f.html
4/8 G Gris Gris a-to-z-of-witches-g.html
4/9 H Hex a-to-z-of-witches-h.html
4/10 I Incantatrix / Imbolc Mage a-to-z-of-witches-i.html
4/11 J Ju-ju a-to-z-of-witches-j.html
4/12 K Kiki / Kikimora a-to-z-of-witches-k.html
4/14 L Lilith a-to-z-of-witches-l.html
4/15 M Morgan Le Fey a-to-z-of-witches-m.html
4/16 N Nox / Nicks a-to-z-of-witches-n.html
4/17 O Obeah a-to-z-of-witches-o.html
4/18 P Prue, Piper, Phoebe and Paige    a-to-z-of-witches-p.html
4/19 Q Queen of Witches a-to-z-of-witches-q.html
4/21 R Rachel Morgan a-to-z-of-witches-r.html
4/22 S Shaman a-to-z-of-witches-s.html
4/23 T Tarot a-to-z-of-witches-t.html
4/24 U Underworld a-to-z-of-witches-u.html
4/25 V Voodoo a-to-z-of-witches-v.html
4/26 W Warlock a-to-z-of-witches-w.html
4/28 X Xothia a-to-z-of-witches-x.html
4/29 Y Yama-uba a-to-z-of-witches-y.html
4/30 Z Zatanna a-to-z-of-witches-z.html

Here is the Sign-up list for the Supernatural A to Z. Sign up for this only if you are already doing the A to Z Challenge.  Hope to see more!


A to Z Blog challenge Theme Reveal

I am doing the A to Z blog challenge again this year.

Last year I did the theme of Demons A to Z.  This year I thought it would be Vampires, but something happened last week that made me change my mind.  So I ran back to the drawing board (or in this case the spreed sheet in Google Drive) and checked my ideas.

I am going to do the A to Z of Witches.


There are some out there wondering how this is a stretch for me.  Or even how this is different than any other day. Well I am planning to tackle a lot of topics and subjects that I don't otherwise do. I still have tons of ideas and tons of things to say.  This is a good chance for me to do this.

I am rather looking forward to this one.  I have a lot of ideas about what sorts of things I want to write about and I hope I can make interesting for all my audiences.

BTW I am also talking about one of my favorite books, Dracula, over at The Unconventional Librarian.
http://unconventionallibrarian.com/2014/03/21/atozchallenge-bookish-friends-introducing-tim/

Maybe I will do Vampires next year!

Today is the A to Z Blog Theme Reveal so lots of people are letting you know about their themes.



Monday, March 17, 2014

I had wings once...

They were strong


But they were stolen from me.

Yeah I am a geek.  Get off my cloud man.

Tuesday, March 11, 2014

New Maleficent Poster

This was released yesterday.


Yeah.  I am really looking forward to this!

Wednesday, February 12, 2014

Strange Brew. Take 2?

So we have pulled the plug on Strange Brew.

Here is the official word from the publisher:

HI, all:

Thank you for your support on this project, but we are not making the needed traction to make this kickstarter a go. Therefore, I am closing the funding down on this and taking some time to reconsider how we can better interest the market on this project--which I still strongly believe in. We aren't giving up, just regrouping.

Meanwhile, three of my friends are producing some interesting kickstarter projects that you may be interested in:

Naomi Tripi has the family Flip Flash card game going--art is going to be by Stan!

Eloy Lasanta of Third Eye Games has AMP, a game of modern supers, going strong.

Hal Greenberg has the Fall of Man, postapocalyptic game ending soon. They've put up some very nice artwork and an interesting video. I've been asked to edit the final book.

Stay tuned for more information on Strange Brew. Thanks again.

Christina Stiles

We have been talk within our group and we felt that we could do better with more art, a video and some other levels.  Plus revamping the project too in an effort to bring it to you all cheaper.

Yeah, I am disappointed, but the reasons are all sound.

I will be working on it and hopefully be getting you something great here soon.

If you can, throw in your support for Naomi Tripi's Kickstarter or Fall of Man.