Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Monday, February 3, 2014

Kickstarter: Strange Brew - The Ultimate Witch & Warlock

The Kickstarter for Strange Brew: The Ultimate Witch & Warlock is now up.



Ok so what makes Strange Brew - The Ultimate Witch & Warlock, well...Ultimate?

The Ultimate Witch & Warlock began a number of years ago for me.  I was working on collecting everything I had ever done for witches for various games that never saw print (Buffy, WitchCraft RPG, Ghosts of Albion), items from my blog here and what I considered the best of the best OGC.

When the whole Old School thing hit, I shelved UW&W and produced "The Witch for Basic Era Games" and then later "Eldritch Witchery".

Christina Stiles approached me about a potential Pathfinder book a while and asked if I had material.  I turned around and gave her 500+ pages of things I have been working on.

UW&W is the spiritual successor to "Liber Mysterium", but also to "Way of the Witch" a product I very much loved.  If you liked either of those then you are likely to like this one.  With Liber I have had another 10 years of playing witches in a d20/3.x game and have made many tweaks that only real play can afford you.

Let me say this. I am so excited about this. Not only do I have a ton of great material, but the idea of getting it all together for the first time in one book is fantastic.

So please consider backing my Kickstarter!

Friday, January 31, 2014

American Horror Story: Coven

Finished watching American Horror Story Coven last night.

Wow. That was a trip!  Pretty much everything you have read here put into a blender and poured out on to my TV.  I loved every minute of it.

I have some ideas on how to incorporate it into my ongoing games, but want to wait till next week when everyone that is going to watch it has and, well, I got caught up in work today.
(and Blogger is acting up. took me forever to post this)

I already pre-ordered the Blu-Ray.  I gotta see the behind the scenes features and listen to the commentary.

Personally I see plenty of potential for Miss Robichaux's Academy for Exceptional Young Ladies.


Thursday, January 30, 2014

Custom Classes from Thoul's Paradise

One of my favorite Dragon articles of all time was from Dragon #109 dealing with customized classes for the D&D Basic game. We of course adapted it over to AD&D, though to be fair we played a combination of D&D and AD&D back then.  From that article came the Riddlemaster, Shadowmaster and Beastmaster classes from my DM and the Healer, Sun Priest and Death Mage classes from me.  I had already started notes on the witch including an XP by level that I was fond of and didn't want to change it.

Last week Perdustin over at Thoul's Paradise posted a reflection on this article and got me thinking about the custom classes I had made then.  This week he posted a little on his analysis of the the classes with his tweaks.
I thought I would have a look at my Witch class as well.

Here are his posts:
Customized Classes (part I) and
Customized Classes (part II)

Here is my attempt.



So the biggest issue for me is that the Witch advances to Spell level 8, not 7 like the Cleric or 9 like the Magic-User.  So I roughly split the difference on the Magic cost, rounding up for the more Magic-user like nature of the Witch spells.

If you look at the XP values for the Witch and compare them to Thoul's my Witch is coming up a bit short on needed XP. But that is based on MU magic.  The adjusted Magic cost puts mine and Thoul's a little closer together (see Delta Col).

I'd like to try this again with my old Healer class and see how it worked out.

Tuesday, January 28, 2014

Coming Soon! Strange Brew

Remember when I said I had a lot of projects on my plate?

Strange Brew by Peter Bradley


She's a witch of trouble in electric blue.
In her own mad mind she's in love with you,
With you.
Now what you gonna do?
Strange brew ...

Strange Brew: The Ultimate Witch & Warlock. Coming soon for the Pathfinder RPG.

Discuss this over at the Paizo boards as well.
http://paizo.com/threads/rzs2q5wq?Misfit-Studios-The-Ultimate-Witch-Warlock

Monday, January 27, 2014

Hex and Skylla's Magic School Reunion

I am still enjoying the release of the Glantri Gazeteer on DNDClassics.com.  One of the really fun things for me was of course the Magic School.  Loved the idea of a huge magical university, esp since I had gone off to University at that point myself.

The Seven Secret Crafts of the magic school also grabbed my attention.  They were Alchemy, Dracology, Elementalism, Illusion, Necromancy, Cyrptomancy and Witchcraft.  No surprise it got my notice.

I always wanted to try these out in a game, but by the time I had purchased this book I was moving on 2nd ed and gaming and grad school didn't mix so well.

With this new release I thought I would come back to it!  And I have two perfect characters to try out, Skylla and Hex.  

So former BFFs and now Frenemies have come back to Glantri's Magic School on their 10th year reunion. Wacky hijinks ensue. Yes. You D&D game is not complete if you can't have at least one Wacky Hijinks adventure.  To get even crazier why not have Aleena and Morgan Ironwolf there as well. All four could have been living in the apartment when going to their various schools. Sure and Skylla dated Bargle. 
Honestly, the more I think about it the more I like the idea of a "Class Reunion" style adventure.  The PCs come back to celebrate 10 years since they graduated/left home and some local guy gets the idea of disrupting the scene.   That might become my next Gen Con adventure.

This isn't too far out of an idea. The Glantri book itself suggests a "Magic School" game where all the PCs are 12 year old 1st level magic users.

Anyway. I am thinking 10 year since I am keeping Skylla at level 7. I'll use Hex at 7 as well since that would give me a good bit of comparison.  These builds will use the BECMI rules (not my more familiar B/X or Witch rules).

Both characters are basically 7th level Magic-users as per the BECMI Expert Set.

Skylla, 7th Level Magic-User (Witchcraft)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12
Charisma: 8 (down from 11)

Hit Points:  25
Alignment: Chaotic
AC: 3 (Ring of Protection +1)

Witchcraft Circle Powers
First Circle: Brews and Philters, Silver Tongue
Second Circle: Doll Curse, Witch's Charm

Spells 
First: Charm Person, Light, Read Magic
Second: Knock, Levitate
Third: Hold Person,  Lightning Bolt
Fourth: Dimension Door

Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, demon helm (+1 saves vs. demons and charming magic, +1 AC)


Hex, 7th Level Magic-User (Necromancy)
Strength: 10
Dexterity: 9
Constitution: 10
Intelligence: 18
Wisdom: 13
Charisma: 15

Hit Points: 30
Alignment: Neutral (maybe a little Chaotic)
AC: 6 (talisman of protection)

Necromancy Circle Powers
1st Circle: Protection from Undead
2nd Circle:

Spells 
First: Dark, Shield, Sleep
Second: Levitate, Phantasmal Force
Third: Fly, Hold Person
Fourth: Ice Wall

Magic Items
Talisman of Protection (AC 6)

Not bad builds. There must be something to this CHA reduction; I have seen it too many times now.  I am not a fan of it, especially in older D&D, but I guess people like how it works.

Friday, January 24, 2014

Salem on WGN

So Witches of East End is done till Season 2 and American Horror Story Coven is done now (no spoilers, I have it on DVR).  Sleepy Hollow rescued Katrina for a few brief seconds and now it is done till Season 2.
How am I going to get my witches on TV fix now?



Oh!

Thank you WGN America.  Not sure if that is the same as the WGN we get here in Chicago, but I am sure I'll be able to find it somewhere.

Tuesday, January 21, 2014

Maleficent Trailer 2

The next trailer for Maledicent is now out.  Angelina Jolie still has cheekbones you could get cut on but her evil is downplayed.  Sure we are told she is Disney's greatest villain (though I think Jafar might edge her out to be honest) we just don't see it.


Here is the synopsis according to Disney's site.  http://movies.disney.com/maleficent/about

"Maleficent" explores the untold story of Disney’s most iconic villain from the 1959 classic “Sleeping Beauty" and the elements of her betrayal that ultimately turn her pure heart to stone. Driven by revenge and a fierce desire to protect the moors over which she presides, Maleficent cruelly places an irrevocable curse upon the human king’s newborn infant Aurora. As the child grows, Aurora is caught in the middle of the seething conflict between the forest kingdom she has grown to love and the human kingdom that holds her legacy. Maleficent realizes that Aurora may hold the key to peace in the land and is forced to take drastic actions that will change both worlds forever.
Not a surprise here really.  But in truth villains need to be more complex than simple evil for evil's sake. I still hope there is plenty of evil in her too.

Still though it's Angelina Jolie as Maleficent. It is  going to be fun.

Id still like to see this movie though:




Friday, January 10, 2014

Ultimate Witch & Warlock

Been sitting on this one for a little bit but now has come the time to talk about it.

I am currently working on a new project with Misfit Studios called "Strange Brew: The Ultimate Witch & Warlock" for the Pathfinder game.

You can read my first post about it over at Misfit Studios blog.
http://misfit-studios.com/blog/uncategorized/tim-brannan-strange-brew-ultimate-witch-warlock/

The idea with this began a long time ago as a way for me to update my old Liber Mysterium to D&D 3.5 and to include what I felt was some of the best OGC.  That project never materialized, mostly because I switched focus to instead produce The Witch and Eldritch Witchery.

Recently I began talking to an old friend Christina Stiles.  We had worked together on Buffy and a few other projects for Eden and generally ran in the same circles.  She was looking to update her old Citizen Games book Way of the Witch and thinking about "getting the Coven back together" and adding me on as an editor/designer.  I had mentioned to her that I had already done most of the work she was wanted to do.  We got to talking and soon The Ultimate Witch was born.

Again the idea was to take work I had done (now close to 500 pages), edit it, combine it with the best witch-related OGC out there, and recraft it all for Pathfinder.  The goal is to have a one stop book for all everything you need to play a witch character in Pathfinder.  Not just new spells, but hexes, backgrounds, new uses for old skills, magic items, feats and backgrounds.

I am not ready to release too many details, but this book would be the spiritual successor to both Liber Mysterium and Way of the Witch.  Neither of which are available in print anymore.  It would also update a lot of great d20 witch material, some of which has no equivalent for the Pathfinder game.

Now there are a couple of really obvious questions.
First what is in this book that is not in my other books? Simple answer is "a lot". When working on the first draft of what would become the Ultimate Witch I converted it over to "Basic" for The Witch.  What didn't fit or I could not convert I threw out.  All that stuff is back.  I don't want give the impression that it was thrown out because it was bad. Some of it, like feats for example, just didn't work. Others there were no good rules for with the way I saw the Basic Witch, like 9th level spells.   Plus the d20/Pathfinder system gives me a lot room to work on things too.  Some of the OGC I want to use did make it's way into The Witch and EW, but only the stuff I had used in playtests and my own games.  With the Ultimate Witch a lot more great stuff is going back in.  In particular the OGC from Way of the Witch.
I am also being joined by others on this, so the vision is not mine alone (that would be dull!)

Another question is why do this?  I mean I do have two books I am really, really happy with and proud of.  Why go back to well?  The answer here is again a simple one.  I like the Pathfinder witch, but she could be so much better.  As it turns out I have those things on my hard-drive.

So stay tuned.  I'll have more to say on this and how I plan to have a Witch and a Warlock classes.

Thursday, January 9, 2014

PWWO: Magical Theorems & Dark Pacts + The Witch

Here is one of my first "official" Plays Well With Others posts.

Recently I spent some quality time with Dyson's Magical Theorems & Dark Pacts.
Well I rather enjoy this book and I have been looking for more ways to use it. It occurred to me while reading over the Pact Bound and Enchanter that many of the spells would work great with my Witch class and a number of my spells would work great with these classes.

So I went through the book and my book and figured out which "witch" spells would work good for the MT&DP classes.  You can see the fruits of my efforts here:

https://docs.google.com/spreadsheet/ccc?key=0Aus4EyYHejOidFlsQVhVUVJPcDhIYWpoQ1RyYmFQMXc&usp=sharing

All my witch spells and the MT&DP classes, with levels.  I want do the reverse later as well, which new MT&DP spells can be used with the Witch.  If you pop into that sheet you might actually see me working on it live.  I am getting rather fond of Google Drive for collaboration.

Dyson is also talking about his book today, looking at some of the Elven classes and subclasses.   Worth checking out and adding in a bunch of new spells.

This book also works quite well if you use his "d12 subclasses" idea.  Here are his tables for the Wizard, Cleric, Enchanter and Elven Warder.

I could do something like that with the Witch, using the Traditions as a guide.
  1. Amazon: +1 to all hits, able to use a sword, spear and bow as weapons. See also
  2. Aquarian (from the Witch)
  3. Classical (from the Witch)
  4. Craft of the Wise  (from the Eldritch Witchery)
  5. Faerie (from the Witch)
  6. Family (from the Witch)
  7. Gypsy (from the Eldritch Witchery)
  8. Maleficia (from the Witch)
  9. Tradition of the Magna Mater (Great Mother)  (from the Eldritch Witchery)
  10. Venefica: Bonus to creation of potions, poisons and balms.
  11. Eclectic: Mix
  12. Choose one or make up a new one.
Certainly works for me.

Friday, December 20, 2013

The Power of the Witch & Witchcraft: Myth and Reality

A great little video from England in 1971.

Talks about witches and witchcraft but gets it all confabulated with satanism.  It does feature noted witchcraft experts Alex Sanders and Doreen Valiente.

Still though, exactly the sort of thing I would have been watching in the 70s and 80s when I was gaming and playing wizards, priests and witches.




Another one from around 1998 is Witchcraft: Myth and Reality.




It is a bit more even handed.

Watch these and you will get an idea of the sort feel I wanted in The Witch and Eldritch Witchery.

Thursday, December 19, 2013

Skylla: Pathfinder Witch

I have been playing around more with Pathfinder and the witch class from the Advanced Player's Guide.
So the Pathfinder witch has come up here before,
Now I have some more hours playing a Pathfinder witch logged I feel like I am getting a better feel for her. So far I do like the class more than I initially did. But there still some things about it that are not particularly "witch-like" to me.  For starters I don't like how covens are handled at all.  And there is no ritual magic to speak of.

There is a lot of things I want to do with the Pathfinder witch. I think there is a lot of potential here. Some things I can live with, others I might need to re-write. Many things I can fix with a suitable skill choice, a feat here or there and some old-fashioned roleplaying.  Case in point here is Skylla as a Pathfinder witch.

Skylla in Pathfinder
The Pathfinder Witch gives Skylla the chance to try out a different repertoire of spells.  Since care was given to make sure there was not a lot of overlap in the Witch and Wizard spells in Pathfinder.  Her Patron gives her access to some "divine" like spells which is a nice touch.  Given her background I thought Deception would be nice, but I could have picked Wisdom as well.
I went with the Hero Lab version to focus on the materials that are just from the Pathfinder books.
Pathfinder also allows me to detail her skills a bit better and give her some background traits.

She stacks up nicely to her other counterparts, though more spells and powers.

Skylla

Female Human Witch 7
CE Medium humanoid (human)
Init +0; Senses Perception +3

Defense

AC 11, touch 11, flat-footed 11 (+1 deflection)
hp 30 (7d6+1)
Fort +2, Ref +2, Will +6

Offense

Speed 30 ft.
Melee dagger -6 (1d4-1/19-20/×2) and
   quarterstaff +2 (1d6-1/×2)
Special Attacks hexes (cackle, disguise [7 hours/day], misfortune [dc 15], slumber [dc 15])
Witch Spells Prepared (CL 7th; concentration +9):
4th (1/day)—scrying (DC 16)
3rd (2/day)—tongues, arcane sight
2nd (4/day)—invisibility, detect thoughts (DC 14), levitate, burning gaze
1st (5/day)—inflict light wounds (DC 13), hypnotism (DC 13), chill touch (DC 13), sleep (DC 13), charm person (DC 13)
0 (at will)—daze (DC 12), detect magic, light, read magic

Statistics

Str 9, Dex 11, Con 10, Int 15, Wis 12, Cha 11
Base Atk +3; CMB +2; CMD 13
Feats Arcane Strike, Brew Potion, Craft Wondrous Item, Deceitful, Spell Penetration
Traits magical talent, scholar of the great beyond
Skills Bluff +3, Diplomacy +1, Disguise +8, Fly +4, Heal +5, Intimidate +8, Knowledge (arcana) +12, Knowledge (nature) +7, Knowledge (planes) +8, Knowledge (religion) +4, Perception +3, Spellcraft +12, Stealth +2, Swim +0, Use Magic Device +4
Languages Abyssal, Common, Elven
SQ patron spells (deception)
Combat Gear Staff of charming; Other Gear Dagger, Quarterstaff, Ring of protection +1, 148 GP

Special Abilities

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Disguise (7 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Magical Talent (Mage Hand) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Misfortune (1 rd) (DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (7 rds) (DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.


Raven
Female Raven
CE Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +10

Defense

AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
hp 15 (1d8-1)
Fort +1, Ref +4, Will +7

Offense

Speed 10 ft., fly 40 ft. (average)
Melee bite +7 (1d3-4/×2)
Space 2 ft.; Reach 0 ft.

Statistics

Str 2, Dex 15, Con 8, Int 9, Wis 15, Cha 7
Base Atk +3; CMB +3; CMD 9
Feats Skill Focus (Perception), Weapon Finesse
Skills Bluff -1, Diplomacy -1, Disguise +4, Fly +10, Heal +3, Intimidate +3, Perception +10, Spellcraft +6, Stealth +15, Swim +6, Use Magic Device -1
Languages Abyssal
SQ improved evasion

Special Abilities

Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The Hexes are nice, I like how they work not just on paper but in game play too.
This version also forced me to think more about her skills than previous versions.

One thing for sure I am going to need to try out some more Pathfinder witches to get a proper feel of them.

Other Skylla writeups

Tuesday, December 3, 2013

Skylla: Astonishing Swordsmen & Sorcerers of Hyperborea

My love affair with Astonishing Swordsmen & Sorcerers of Hyperborea continues. Please don't tell my other games.

Given that I was thinking about an AS&SH witch yesterday and in light of their sale that it might be a good idea to give Skylla a try.  Also I would like to compare this Skylla to the Dragon Magazine and Eldritch Witchery versions since I think thematically they will be the closest.

In many ways the Witch from AS&SH really captures the concept I have of Skyll very, very well.  Not just in terms of being a witch, but as something half forgotten out of a misty past.  AS&SH Skylla might be the most dangerous one yet.

Skylla in Astonishing Swordsmen & Sorcerers of Hyperborea 
As with the other write-ups I am going with 7th level.  I will try to find similar spells, but when the option arises to take a "witchier" spell, I'll take that.

If I had to name a Tradition for her it might be something like a Cthonic or even a Hyperborean one.
Abilities with an asterisk are her prime abilities. In this case, Intelligence and Charisma.

Skylla, 7th Level Witch (AS&SH)
Race: Common (but could be Atlantean or Hyperborean)
Secondary Skill: Scribe

Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 11
Charisma: 12*

Casting Ability: 7
Fighting Ability: 3

Hit Points:  20
Alignment: Chaotic Evil
AC: 4 (Ring of Protection +1)

Powers
1st level: Brew Potions (x3), Read Magic, Scribe Scroll, Familiar (small demon - raven)
3rd level: Brew Love Philtre
5th level: Dance of Beguilement, Effigy
7th level: Animate Broom

Spells 
First: Charm Person, Detect Magic, Light, Sleep, Shocking Grasp
Second: Detect Invisibility, Levitate, Locate Object, Ray of Enfeeblement
Third: Phantasm, Witch Fire
Fourth: Shock Wave

Magic Items
Ring of Protection +1, Dagger +1, Broom

More powers and a wider variety of spells. Plus in these rules she gains bonus 1st and 2nd level spells due to her high intelligence.  The powers are most similar to the Dragon #20 witch which is no surprise; we are all pulling from the same sources.  I honestly was not expecting huge differences here.

Looking over the spells and some of the magic items I can see how you can get a whole lot of play out of just 12 levels in this game.

Other Skylla writeups

Monday, December 2, 2013

Astonishing Swordsmen & Sorcerers of Hyperborea: Witch

I know I want to play a witch character from Astonishing Swordsmen & Sorcerers of Hyperborea some time.  And I want to play it as the rules are written, not adding in anything from my own books.  I think that would be a lot of fun.

I am not sure when I am going to do this, or where, or what the character will be like, but I know what the witch will look like:


Witch (finished) by *bloodyman88 on deviantART


Witch by *bloodyman88 on deviantART

I love the colored version, but it was the B/W one that caught my eye first.

It might not really be pulpy enough for AS&SH, but I really think it is cool.
What do you think is this AS&SH or is it more Pathfinder?

Sunday, November 24, 2013

Stevie Nicks on American Horror Story Coven

The writers for American Horror Story: Coven continue to pick ideas out of my head and will be featuring Stevie Nicks on an upcoming episode.

Seriously, it is like they read this blog! (Ok, I know they don't)

New Orleans? Check and check
Witchcraft Traditions? check
Stevie Nicks? Check
Witch Queens? Check.

Ok all of that is to be expected really.  But it has still been a really fun ride!

In other TV-Witch news, "Witches of East End" has been picked up for Season 2.

Friday, November 22, 2013

Skylla: Dragon Magazine #20 (and #5)

The first witch class that many people remember the best is the very good Dragon Mag #114 version.
It was the first one I remember seeing and using.

It was not long though before I discovered that there were other versions. In fact the 114 article mentions this.  I tracked down issue #43 (and 42, it had demons) and spent...well a lot on it.  That's how bad I wanted that issue.  It was worth it in my mind but I know I over paid.

The Witch in Dragon magazine has a nice long history.  The first version appeared as early as issue #5 (March '77).  It was basically an expanded NPC/Monster entry, but it introduced ideas adopted by every other witch class to appear afterwards; differences between good and evil witches, a mixing of clerical and magic-user powers and spells, and the High Secret Order.   I will go into these all in the detail they deserve in this and future posts.

The witch in Dragon #5 is an odd one for another reason. The editors claim that it was sent to them 18 months prior to publication.  So October 75.  There was no Dragon magazine then, just the Strategic Review which began in Spring of 75.  There is also no name on it. The claim is that it was sent to them anonymously.  It is possible I guess, though I also think it is likely that the authorship is known.   It had a number of new spells and magic items, but no advancement tables. This class/npc later appeared in the Best of The Dragon Vol 1.

Right now though I want to concentrate on the witch from Dragon #20 from November 1978.
For starters it is a complete class so that makes it ideal for comparing to my other classes.  It also marks one of the first of the Halloween themed issues.
This class was expanded by Ronald Pehr and based on the witch that appeared in issue #5.  This could also be one of the first examples of power creep in the game.  The witch gets a lot of powers (more so that other versions) and more XP per level than the Magic-user.
This witch gets spells up to 8th level. A split between the cleric's 7th level max and the magic-user's 9th level max.  The same thing I did for the Basic Witch.
The author says that the Witch has the same relationship to Druids as the Magic-User has to Clerics.
Witches in this variant are Neutral, but individuals can be good or evil.  Witches need a 13 in both Intelligence and Wisdom (I adjusted Skylla stats accordingly), they also need to have a minimum Charisma of 9.

Skylla from Dragon #20
Again I am making her 7th level, though 6th would have been just fine really.  If I had to name a Tradition for her it might the High Secret Order or even the Dragon Witch Tradition.

Not exactly Skylla, but really close
Skylla, 7th Level Witch "Enchantress" (Dragon #20)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 14*
Wisdom: 13*
Charisma: 12

Hit Points:  20
Alignment: Neutral Evil
AC: 4 (Ring of Protection +1)

Powers
1st level: Brew poisons, narcotics, hallucinogens
2nd level: Make a Bag of Holding
3rd level: Brew Love Potions
4th level: Dance of Seduction
5th level: Add Plus 1 to Charisma
6th level: Brew Truth Drug
7th level: Read Magic, Druid, Illusionist scrolls

Spells 
First: Give Wounds, Cure Wounds, Detect Magic
Second: Detect Invisible, Locate Object, ESP
Third: Charm, Phantasmal Forces

Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, Skull of Death**

Skull of Death (from Dragon #5): A huge charred bejewelled dragon skull to be worn like a helmet.
The wearer may mentally command any undead characters (up to three dice in number) at any range. Other powers imbued in the wearer are “The Finger of Death” and “Animate Dead”, and these two powers may be used repeatedly. The wearer will regenerate from combat damage at the rate of 5 points/turn, even if killed (unless beheaded).

A LOT more powers, but a smaller and very different selection of spells.
I also gave her the Skull of Death from Dragon #5 since that is what it looks like she is wearing anyway.

Other Skylla writeups

Friday, November 15, 2013

Skylla: Spellcraft & Swordplay: Eldritch Witchery

For my first conversion of Skylla I wanted to start as far back as I could while still using a proper "Witch" class.  Plus I want to do something that is more similar to a "wizard" class.  For those reasons I am choosing to use Spellcraft & Swordplay (since it is very much like OD&D) and the warlock class from Eldritch Witchery.

A few conceits.
- While the original Skylla was 6th level, I am going to stat all my versions as 7th level.  The reasoning is that a lot of my witch classes gain a power at 7th level and many others have at lease one power by that point.
- I am also working under the assumption that Skylla began as a good character, either as a good witch or a good magic-user/wizard and then soon became evil.  By 6th level she is unrepentant chaotic evil.  So her initial options as a character would be the ones a good character might choose.
- I am keeping her same stats, but I am going to rearrange them so her Prime Attribute always has the highest value (in this case 15).
- I am going to try to give her the same or similar spells from her original stats.

Skylla from Eldritch Witchery
I choose the Warlock class since it seems to fit my narrative of her. Warlocks are "betrayers" and evil typically, but they don't have to be.  You can use Eldritch Witchery to make a good Warlock.  Evil just happens to be easier.  Also Warlocks are an advanced class of Wizards (Magic-Users) so it fits.

She belongs to the Goetic Lodge. Figured that it was the best choice to fit a character that wanted to seek out more magic.

Skylla, 7th Level warlock (Goetic)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12
Charisma: 11

Hit Points:  25
Alignment: Chaotic Evil
AC: 3 (Ring of Protection +1)

Occult Powers
Familiar: Elemental Sprit
7th level: Summon 6HD Elemental to do her bidding (typically she likes fire and air)

Spells 
First: Charm Person, Light, Read Magic, Spirit Dart
Second: Detect Invisible, Knock, Levitate
Third: Bestow Curse, Slow, Wizard Lock
Fourth: Elemental Armor

Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, demon helm (+1 saves vs. demons and charming magic, +1 AC)

Some rearrangement of spells but still comes close.  There is no Staff of Commanding in S&S, but there is the Staff of Enchantment which fills the same niche.

Eldritch Witchery in Print

You can now get Eldritch Witchery in softcover print format.




Makes for a great Christmas gift!

Thursday, November 14, 2013

Skylla, Evil Magic User

I reviewed Module XL1 Quest for the Heartstone recently and among other things it had the stats for a character I knew very little about.

Skylla was an evil magic-user for the LJN/AD&D toy figure line.
She never made it to the larger "Action figure" as far as I can tell, but instead was one of the smaller "collectible" figures, abut 2" tall.



She comes up every so often on eBay, and she never appeared in the D&D cartoon to my knowledge.

Here is what is said on her card:

"while wizards are the most powerful of magic users, the female must be considered even more special. In a world where every hand is turned against her she has risen in a field that is difficult indeed. Able to cast magical spells of awesome power, she will go to any lengths to win her private battles. Often this type of person can be counted on to use magical devices of great power. Glowing slaves. Rings, and amulets are constantly found in the possession of such a person much to the horror of her enemies."

Well...it was 1983.

While I want to say I never saw her before and I honestly don't remember the character, there are some similarities with this character and a witch I made around the same time.  I pulled up her stats from Quest of the Heartstone.



Yeah. That is Larry Elmore doing the Skylla art.
A couple other things jump out at me. She is 6th level so her "name level" is "Warlock", or in old D&D Expert, a "Witch".   Plus the Italian version of the character refers to her as "La Strega" which also means, the witch.

She also appeared in The Shady Dragon Inn supplement.

SKYLLA™ Evil Magic-User
S 9; I12; W 8; C 9; D 11; CH 11; AL C;
LV 6; AC 8; hp 22; P/D 11; MW 12;
S/P 11; DB 14; SP/MS 13; THACO 17
[16 using dagger +1]
Spells: 1st Level: light, magic missile.
2nd Level: detect invisible, levitate.
3rd Level: hold person, lightning bolt.
Wears ring of protection +1; carries dagger
+1, staff of commanding (10 charges).

SKYLLA™ Evil Magic-User has silvery dark hair, stands 5'10", weighs 131 lbs., and has flashing dark eyes. She favors gray clothing, although she always wears her golden demon headress and her golden demon girdle. SKYLLA carries a magical staff, a staff of commanding. Once she was a student of RINGLERUN's, but when she was exposed to the Heartstone, she began to seek out the evil, harmful side of magic.
Her lust for power grew until she broke away from the good magician, seeking personal gain and power. Because the Heartstone did not affect RINGLERUN, she has grown to hate him for what she feels is his "soft and stupid" use of magic.

Her stats are quite similar to a witch character I had been using (and still use) at the time.
Also her concept, a magic-user that uses a lot of magic items, is not unique (there was one in the Myth Adventures books) was also something I had done for my witch.

This is all a rather fortunate find for me really!

I needed a new adversary to work with that had a history with one of my witch characters.  I was going to go with Iggwilv, but she is way too big.  Skylla here is perfect.
Also, I wanted a witch character I could use to compare the various witch books I have.  I wanted someone around 6-7th level. I needed someone with "normal" stats and someone that would not take me hours to stat up.  I was going to go with my own witch character (again), but none of you have the connection to her that I do.  So the reading might be a little dull.

Skylla is perfect for all of this.
I can develop the character as I stat her up to compare systems.  Win all around.
Besides. Playing around with a chaotic evil witch will be fun.  I plan on using her (in some way) in my kids 1st Ed game this weekend.  They are still working through the Cave of Chaos.

In the meantime I'll also keep looking for more information on her.

Links

Wednesday, November 13, 2013

I am not afraid: Disney's Maleficent Official Teaser Trailer

The new Teaser Trailer for Maleficent is now up.


Many thanks to +Joseph Bloch for getting this link to me!  We both will need to stat her up with our respective witch classes.

It looks fantastic.