Showing posts with label #Dungeon23. Show all posts
Showing posts with label #Dungeon23. Show all posts

Sunday, December 31, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 31

 The center open leads to a long tunnel going down. At the end of this tunnel is an alcove. Stepping into the alcove activates the portal. The portal leads back to the surface.

Room 31

Through the portal, the surface world can be seen.

The portal is one way, once through the characters can not go back.


That's it! 12 levels, 365 rooms. Undead, goblins, spaceships, and more. I hope you enjoyed it as much as I did!

Saturday, December 30, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 30

 The room on the right-hand side is of a similar configuration to the library. This one has all the Queen's treasures.

Room 30

This room is large and contains a lot of treasure.

The following can be found here: A x3, B x4, E x3, G, x4, H x3, I x2, M x2, N x5, and O x5.

Additionally, there are magic arms and armor here:

  • Nightbane, +2 Sword, +3 against werewolves, vampires, and witches. Stored here to keep it away from the Queen herself.
  • Mace of St. Werper, +3, +4 vs undead. An item of conquest taken from Father Werper himself. 
  • Armor of Shadows, this black leather armor casts both Mage Armor and Intangible Cloak of Shadows. The Queen doesn't wear this armor due her other protection magics.
  • Helm of Telepathy
  • Helm of Darkness. As a Helm of Brilliance, but only darkness.
  • Cauldron of potions
  • Amulet of Protection
  • 5x Bags of holding

There are no traps here. The Queen honestly did not expect anyone to get this far.

Friday, December 29, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 29

 This crypt has three openings opposite the entrance: straight ahead, to the right, and near left.

The opening to the left leads to the Queen's vast occult library.

Room 29

This room is filled with scrolls, books, and other volumes of learning.

Spending a week here would allow a character to gain a level of experience. These books can be taken, but the entire collection of these books (225 total) must be accounted for. 

In addition, there are several spellbooks.

There are 6d12 1st level spells, 5d20 2nd level spells, 4d12 3rd level spells, 4d10 4th level spells, 5d8 5th level spells, 6d6 6th level spells, and 4d4 7th level spells.

There are also several thousand books on a variety of topics. The total value of this library is worth at least 1,000,000 gp.

Thursday, December 28, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 28

The large double door to the the next room is triple locks (needing three separate rolls to open) and each lock is trapped with a fatal poison. Getting past these will take an expert thief. 

This large circular room is the goal of your quest. This is the crypt of Darlessa, the Vampire Queen.

Room 28

Her sarcophagus is located in the middle of this room. A combined strength of 35 is needed to lift of the stone lid. Once open the PCs will have one round to attack her before she is revived. They have +2 on their initiative rolls.

The Vampire Queen is dead but far from helpless. She is shocked you made it this far, but she is prepared all the same. 

Darlessa the Vampire Queen
Darlessa, The Queen of Vampires

Female Vampire Witch, Demonic Tradition
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 120’ (40’)
   Fly: 180’ (60’)
Armor Class: -5 (bracers of defense, amulet of protection, ring of protection)
Hit Dice: 13
Attacks: 1 (touch, see below) or spell
Damage: 1d10, drain 2 points of Constitution, Witch Spells
Save: W13
Morale: 12
Hoard Class: XXII
XP: 11,400

Str: 18 Int: 15 Wis: 14 Dex: 18 Con: (18) Cha: 22

In addition to the powers of a vampire, Darlessa has the following witch spells and Occult Powers.  She casts spells as a 13th-level witch.

Spells by Level
Cantrip (3+5): Alarm Ward, Black Flame, Daze, Knot, Mend, Mote of Light, Object Reading, Spark
1st (4+3): Burning Hands, Cause Fear, Everlasting Candle, Hecate's Spiritual Dog, Minor Curse, Read Languages
2nd (4+3): Agony, Bewitch II, Burning Gaze, Enthrall, Ghost Touch, Produce Flame, Rite of Remote Seeing
3rd (3+2): Astral Sense, Clairaudience/Clairvoyance, Danse Macabre, Toad Mind, Tongues
4th (3+2): Arcane Eye, Bewitch IV, Elemental Armor, Moonlit Way, Phantom Lacerations
5th (2): Death Curse, Greater Command
6th (2): Death Blade
7th (1): Wave of Mutilation

Occult Powers
Familiar (Undead Raven)
Evil’s Touch
Devil’s Tongue

Magic Items
Intangible Cloak of Shadows, Amulet of Protection* (also prevents cleric turning), bracers of defense, ring of protection, ring spell storing (3 stored Magic Missile spells).

Her coffin can be destroyed after she is dead. There is a spare coffin underneath this one. Even if her body is burned, she can come back due to the dark necromancies she has practiced for centuries. 

Wednesday, December 27, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 27

 This appears to be a long hallway with mirrors on both sides. Light from torches that ignite as you enter scatters in all directions.

Room 27

The mirrors are in fact portals from the astral plane. There are 16 in total. As the PCs walk past an Astral Ghoul is released. 

Astral Ghoul

Armor Class: 4 [15]
Hit Dice: 8+16* (52 hp)
Attacks: 2 × claw (1d4 x2 + paralysis), 1 × bite (1d8 + paralysis)
THAC0: 12 [+7]
Movement: 90’ (30’) fly 90' (30')
Saving Throws: D8 W93 P10 B11 S12 (2)
Morale: 12
Alignment: Chaotic
XP: 650
Number Appearing: 1
Treasure Type None

These creatures look like ghouls but are partially in substantial. They have the same paralyzing touch of all ghouls.

Astral ghoul

I dreamed about these guys last night.

Tuesday, December 26, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 26

 The last room on the right opens to an empty space, a room with many alcoves on either side.  There appears to be some sort of pile of treasure in the center.

Room 26

Once inside the room, the illusion of the treasure disappears and a horde of undead stream out.

There are 3d12 zombies, 2d10 ghouls, 1d8 ghasts, and 1d6 wights.

If the PCs can get back to the door they can close off the attacks to just a few at a time. Otherwise, in one round they will be surrounded in the "Kill box."


Happy Boxing Day, enjoy the kill box.

Monday, December 25, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 25

 The second room on the left is the treasure room of Vampire Queen.

Room 25

This room is filled with treasure.

There is Type Ax5, Type Bx10, Type Gx5, Type Hx10.

In addition, there are five spell books with 4d6 spells each of levels 1-6. 2d4 Swords of +1 enchantment, 1d6 of +2, 1d4 of +3, and 1 of +4. Armor +1, Staff of the Magi.

There are no magic items here vs. undead, demons, or devils here.  There are also no potions of healing or magical healing of any sort. Vampires of no need of such magic.


Merry Christmas Everyone!

Sunday, December 24, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 24

 The first chamber on the right is the Cenotaphs of the Vampire Queen's Council of Advisors.  Each is a stone monument erected for her council of 20 advisors.

Room 24

The Vampire Lords are as follows. Each stone has a brief description of the vampire lord or lady whose ashes are inside.

  1. Corvus Nox - A brooding lord wielding shadows like weapons.
  2. Amara Tenebris - A cunning duchess, weaving webs of intrigue in moonlit courts.
  3. Zale Moondragon - A tempestuous warrior, leading their coven with fiery passion.
  4. Silas Ember - A melancholic scholar, haunted by memories of their mortal life.
  5. Seraphina Thorne - A seductive siren, luring prey into an alluring abyss.
  6. Lyander Blackwood - A stoic sentinel, guarding ancient secrets amidst crumbling ruins.
  7. Esme Wysteria - A whimsical trickster, dancing on the edge of chaos with laughter.
  8. Cassius Vervain - A noble alchemist, seeking an elixir to gain true immortality.
  9. Luna Sanguis - A fierce huntress, stalking the night with unerring instincts.
  10. Erebus Umbra - A cryptic oracle, whispering prophecies in forgotten tongues.
  11. Isolde Morraine - A vengeful spirit, driven by an undying thirst for retribution against the gods of light.
  12. Lucian Fane - A charming storyteller, weaving illusions with silken words.
  13. Nyn Obsidian - A master of shadows, vanishing like smoke on the wind.
  14. Aurora Vesper - A radiant anomaly, defying the darkness with a defiant glow.
  15. Darius Argent - A skilled strategist, playing pawns in a grand, blood-soaked game.
  16. Lillian Crimson - A fiery rebel, sparking revolutions against oppressive elders.
  17. Caspian Hawthorne - A gentle healer, offering solace in the heart of darkness.
  18. Amara Whisperer - A silent assassin, leaving only whispers of their victims.
  19. Zephyr Dusk - A fleet-footed scout, mapping forgotten paths across forgotten lands.
  20. Thanatos Requiem - A harbinger of death, wielding a chilling scythe and a bone-chilling smile.

The Cenotaphs are hollow with an earn inside containing the ashes of these vampire lords and ladies. If any are mixed with living blood the vampire lord will return to unlife. They 8+1d6 HD.

Here the PCs will find Treasure Types Ax10, Hx4 & Mx2 stored here.

Saturday, December 23, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 23

 The first room on the left is a Ritual Room.

Room 23

This room has altars and ritual spaces dedicated to the demon lords Akelarre and Orcus, the arch Devil Dispater, and to the dark gods Ereshkigal, Hecate, and Hel. The last and central altar is to the Vampire Queen herself.

There are treasures here upwards of 100,000 gp, but all are cursed.  Removing them from this room requires a save vs. Death or die. A Remove Curse can be used, but it must be done on each item. There are seven altars here.

There are no creatures here.

Friday, December 22, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 22

 This large opening leads to the grand burial chambers of the Vampire Queen herself. There is a flight of stairs going down, opening to a large chamber.

Room 22

The chamber has five exits: two to the left, two to the right, and one ahead.  

Between the party and these exits are a hundred or so skeletons

This chamber has 6d20+10 skeletons that will rise up and attack.

Thursday, December 21, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 21

 A secret door here is similar to the one in Room #18 to Room #19.  Finding that one makes finding this one easier; an extra 1 (on a d6), a +16% (d%), or +3 (on d20).

Room 21

This room contains Treasure Types A, G, and H. There is also a sword +3 here. The sword and all the treasure here is cursed. Removing any of it from this room results in the possessor needing to make a saving throw vs. Magic or begin losing 1 point per turn to a random ability: d6 1=Strength, 2=Intelligence, 3=Wisdom, 4=Dexterity, 5=Constitution, 6=Charisma. To stop the drain the items must be returned to this room.  

Only magic can restore ability loss. 

Wednesday, December 20, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 20

 On the other side of Room 12-17 from Room 18 is another set of stairs to an ornate tomb.  This one belongs to the Vampire Queen's Majordomo, the Dwarf Fizko.

Room 20

Fizko was in charge of the household of the Vampire Queen. She rewarded his faithful service by turning him into a Death Knight.

Death Knight

Armor Class -1 [20]
Hit Dice 12+36 (90hp)*****
Attacks 2 × weapons (1d10+4) + Special
THAC0 6 [+13]
Movement 120’ (40’)
Morale 12
Alignment Chaos
XP 5,900
Number Appearing 1 (1)
Treasure Type None

The Dwarf Fizko is a supernaturally strong Death Knight.

He attacks with a great mattock +3 that he can use to hit twice per round.  He can summon 2d6 Haugbui twice per day.

As a death knight, he has the powers and spells of a 12th level anti-Paladin.  His "lay on hands" ability causes damage instead of healing.

Fizko is fanatically loyal to the Vampire Queen, whom he believes is a Goddess and he swore his oath to her.

Tuesday, December 19, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 19

 A secret door in Room 18 leads to a secret treasure room.

Room 19

This room contains Treasure Types A, G, and H. Additionally there is a suit of elven chain, and a sword +3 vs. Magic-users (Wizards and Witches).

Monday, December 18, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 18

 This giant area (Room 13) has three exits. One on each side of the room and one ahead. The first on the left is Room 18.

Room 18

This ornate tomb is found at the bottom of a flight of stairs.  The doors are locked but can be picked.

This is the tomb of Dortya, the handmaiden to the Vampire Queen. 

She is a 10 HD Vampire. She has Boots of Speed, Bracers of Defence AC +3, and a sword +2 / +3 vs. Clerics.   Her tomb has Treasure Type F x3.

Her only task is to keep people away from her queen.

Sunday, December 17, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 17

 This section of the larger area is the home to the graves of the Queen's Elven sacrifices.  Rising from the graves are Grave Terrors, the halfling undead. 

Room 17

Grave Terror are halfling wights.

Grave Terror

Armor Class: 5
Hit Dice: 3d8+6 (31 hp)
Movement: 90" (30")
Attacks: 1 claw or weapon (+2 to hit, 1d6+2 damage)
Special Attacks: Fear aura, Spectral Blades
Special Defenses: Immune to sleep, charm, and hold spells
Saves: As 3rd level Fighter
Morale: 12 (Fanatic)
Treasure: Nil (grave goods destroyed with their undeath)
Alignment: Chaotic Evil

These creatures were warriors among the halflings until they were cursed to undeath.  They had high Strength and Constitution scores while alive (16+ each) and were formidable fighters.

They attack with a claw or a rusty sword for 1d6+2 points of damage. They can also summon a spectral blade to attack another opponent at the same level of proficiency. 

These undead creatures have Aura of Fear that acts like the spell Fear 15' Radius.  They are immune to sleep, charm, and hold spells. They are turned as Ghouls.

Saturday, December 16, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 16

 This section of the larger area is the home to the graves of the Queen's Elven sacrifices.  Rising from the graves are Alp, the elven undead. 

Room 16

Alp are the undead forms of elves.

There are at least six here and the potential for many more.

Friday, December 15, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 15

 This section of the larger area is the home to the graves of the Queen's Dwarven sacrifices.  Rising from the graves are Haugbui, the dwarven undead.

Room 15


Armor Class 4 [15]
Hit Dice 6+6 (33hp)***
Attacks 2 × claws (1d6+4), 1 bite (1d4+4) + Ability Drain
THAC0 14 [+5]
Movement 120’ (40’)
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 12
Alignment Chaos
XP 1,025
Number Appearing 1d8 (1d8)
Treasure Type None

Haugbui are undead dwarves of fierce warriors cursed to remain in their barrows and underground chambers. 

The attack with a claw, claw, bite routine. On a successful bite attack, they can drain blood at 1 point of Constitution per round. The get these undead unattached requires a strength ability check to pull them off.  

These creatures are very strong; Strength 20 and silver is required to hit them.

These creatures turn as Wights.

Thursday, December 14, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 14

 This section of the larger area is the home to the graves of many horses. 

Room 14

There are Undead Horses and Nightmares here.

Undead Horses

Armor Class 7 [12]
Hit Dice 4 (18hp)
Attacks 2 × hoof (1d6+1)
THAC0 16 [+3]
Movement 120’ (40’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 12
Alignment Chaos
XP 125
Number Appearing 1d8 (1d8)
Treasure Type None

Undead horses are skeletal remains of normal horses. They attack much as they did in life, only now they can also be turned as Wights.


Armor Class -4 [24]
Hit Dice 6+6 (33hp)
Attacks 1 bite (2d4), 2 × burning hooves (2d4+2); Breath smoke
THAC0 14 [+5]
Movement 150’ (50’) / Fly 360' (90')
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 12
Alignment Chaos
XP 1,025
Number Appearing 1 (1)
Treasure Type None

Nightmares are the steeds of night hags and other demons, black horses with flaming hoofs and mane. Their breath is a cloud of brimstone smoke, which causes any nearby opponent to attack at –2 (saving throw applies). These horrible creatures can become incorporeal and travel between the planes of existence, bearing their evil/chaotic riders.

(Section 15: Nightmare, Swords & Wizardry SRD)


Again, GMs choose as many as they need to challenge the PCs.

Wednesday, December 13, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 13

 Moving into the larger area of Encounter Area 12.  These are the graves of the human sacrifices. There are 666 total graves, from these rise a horde of zombies.

Room 13


How many zombies?  All of them. The idea here is to overwhelm the PCs to keep them from going forward. Indulge your little black heart. 

Tuesday, December 12, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 12

 The hallway of Encounter Area #11 opens up to a massive room filled with stone sarcophagi.  A plaque as the PCs enter describes this as the Hall of Sacrificed Dead.

Room 12

These are the final resting places of the followers of the Vampire Queen. She sacrificed them to further her own power and appease her demonic lords.

There are 1,000 sarcophagi here, divided into groups.

  • Group 1 (Encounter Area 13): Humans (666 total)
  • Group 2 (Encounter Area 14): Horses (180 total)
  • Group 3 (Encounter Area 15): Dwarves (55 total)
  • Group 4 (Encounter Area 16): Elves (54 total)
  • Group 5 (Encounter Area 17): Halflings (45 total)

This room is guarded by the undead temple guardians, 10 Huecuva.  They will wait until the characters enter the room and attack them from all sides.


Armor Class: 3 [116]
Hit Dice: 2*** (9 hp)
Attacks: 2 claws or 1 weapon (1d6 x2 or 1d8), ability drain
THAC0: 18 [+2]
Movement: 90’ (30’)
Saving Throws: D11 W12 P13 B14 S15 SS14 (Cleric 2)
Morale: 12
Alignment: Chaotic
XP: 35
Number Appearing: 1 (0) (see below)
Treasure Type: C
Turn As: Wight (Type 5)

A huecuva is a Cleric who has been cursed to undeath for their faithlessness. It resembles a skeleton wrapped in old, tattered robes or rusting armor. Small points of red light can be seen in each of its empty eye sockets. A huecuva speaks and reads all the languages it knew in life.

 A huecuva is a cowardly combatant, preferring to set up traps and ambushes for potential interlopers. It will attack Clerics before anyone else. Those struck by the huecuva's claws must save vs. Poison or contract a terrible wasting disease. Each day the target takes 1d3 points of Constitution damage. Those reduced to 0 Constitution die, and rise as a zombie on the following day, under the control of the huecuva. A cure disease spell must be used to prevent death. 

Ability points lost due to a huecuva's disease return at a rate of 1 per day of complete rest. All huecuva can cast spells as a Cleric (level 1d4+1). However, these spells are always reversed.

A huecuva can only be harmed by silver or magical weapons. In addition, it takes 1d6 points of damage from the touch of a holy symbol. A huecuva can be Turned by a Cleric (as a wight), and like all undead are immune to sleep, charm, and hold spells.  

They are turned as Wights.