Working through some notes for my two current projects; The High Witchcraft Tradition and the Basic Bestiary. One of the things is to move around some content. Items, mostly monsters, that I had considered for the High Witchcraft book are now moving over to the Basic Bestiary. Some notes I had written for witches, in general, are also moving over the Basic Bestiary. This one of those.
There are a lot of Celtic creatures in mythology and many have similar-sounding names and others have different names in different locales. The Fenodyree from the Ilse of Man might be the same creature as the Brownie or the Woodwose. Or it might not.
FenodyreeSmall Fey
Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Neutral [Chaotic Neutral]
Movement: 60' (20') [6"]
Armor Class: 6 [13]
Hit Dice: 1d8* (5 hp)
Attacks: 1 harvest scythe
Damage: 1d6
Special: double damaged by cold iron, invisibility, teleport
Size: Small
Save: Elf 1
Morale: 6
Treasure Hoard Class: None
XP: 23
The Fenodyree are small fey that at first appear to be some sort of furry brown creature. They are very hairy small man-like creatures that appear like a brownie, woodwose, or even a small satyr. Their long brown hair covers their entire body. If they are wearing clothes, no one has been able to tell.
Like many solitary faeries, the fenodyree are very shy around humans, or anyone larger than a halfling. They are on decent terms with gnomes but do not make a habit of socializing with them.
The fenodyree lives to mow. They love nothing more than to be able to use their miniature harvest scythe and cut grass, wheat, barley, or any grain ready to harvest. Often they will harvest all the grain of a family in need, especially widows with young children. Like many fey, an offering should be left out for them. Fenodyree are fond of whiskey and rye. Also like most fey, they will disappear if spotted. If by turning invisible or by teleporting away. They can use either power at will or once per day respectively.
They prefer never to attack but will do so to protect their lives. They will teleport away at the first sign of trouble.
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