Debra Hoenig Parizek is working on bringing here late husband's dream to life, The Everyverse RPG.
I thought I would spend some time with her to talk about the Everyverse RPG.
Tim Brannan/The Other Side: Let’s start at the beginning, who are you and what is the Everyverse RPG?
Debra Hoenig Parizek: I am the widow of the author now, production and marketing director for EVERYVERSE RPG. Both the author, Dennis, and I grew up in Iowa and graduated from Coe College in Cedar Rapids, IA. I spent 34 years in IT. Since being laid off in Dec, 2014, I have been working in online marketing. I was nudged to bring EVERYVERSE RPG to market after a long weekend gaming session with friends at the end of last June.
EVERYVERSE RPG is a universal system that may be applied to any setting.
DHP: At least 10 years
TB: How did you get into gaming?
DHP: I got into gaming because my late husband was a gamer. I believe the first scenarios he and I played were Star Wars based using an early version of what is now EVERYVERSE RPG. Later, I joined his gaming group of college friends. That group started meeting again with the 2nd generation (i.e. sons of 2 members) playing with us old timers.
TB: What are some of your favorite games? Why?
DHP: I've played Cyberpunk and AD&D. To be honest, I've been spoiled by playing EVERYVERSE RPG.
TB: What is one of your favorite features about Everyverse?
DHP: I think using The Attempt to resolve all outcomes. The structure of The Attempt is simple -- what action is performed, applicable character attribute score or skill cascade score, modifiers. That's basically it then roll your 4D10.
TB: What is Everyverse to set it off from other multi-genre games?
DHP: It features 5 methods of character generation, uses the Bell curve (the curve used in real-world IQ measurement) where a score of 100 is average for a population in character attributes and skills scores for more meaningful information at a glance, has skills cascades to describe a skill set from general to more specific and uses a single method, The Attempt, to resolve all outcomes. Also, it presents tables for conversion from other systems to EVERYVERSE RPG.
TB: What sort of games/stories do you expect that people will use this for?
DHP: Most recently, it was used by folks who play online to do a supernatural hunters scenario. We have used it to play low-tech, high-tech, Star Wars, Highlander. I believe we will be doing a Harry Potter scenario for a podcast next weekend.
TB: What are your future plans for this game?
DHP: The basic rules are available now and I am prepping a supplement on Paranormality. Then, there is a High-Tech Equipment supplement and a Future History supplement. I also want to expand some adventure scenarios into modules for sale.
TB: And finally where can we find you on the internet?
DHP: my website is http://rpg.parizekdevelopmentllc.com
my facebook page is https://www.facebook.com/Everyverse-RPG-907277846032063/
my kickstarter is https://www.kickstarter.com/projects/1945825895/to-realize-a-dream-everyverse-rpg
TB: Ok last question and this is for my own benefit. Who is your favorite wizard, witch or magic-user
DHP: Harry Potter
There are a lot of really great things that Debra is giving away for this game. It would be nice to this game make it.